I had no idea of the complexities. I was like yeah, they are creating a mod why can't they release it soon. I am so stupid that it is embarrassing. Thank you, looking forward to Skyblivion and I wish I had the talent to contribute.
I mean, who cares, it's just gonna be more watered down and lazy than the last one. They're searching for the lowest standards they can achieve and still make money with.
These guys have to do it though as it's open source and they need help. The responsiveness and communication is a form of advertising to attract skilled devs etc.
There is no publisher raining down on the with deadline and abundance of support whether it's financial or workforce and the dedication from Gamer devs. Got all the ingredients of a good game.
@@fawazgerhard2742 This is seemingly untrue. Lots of devs or individual coders themselves do all kinds of things for their own gain or reasons. Mod T of Jagex, for example, or certain guys over on the Halo game, or the workers on Crash Bandicoot 4 that openly stated that they forced in the bullshit filter levels to force you to praise the hard work of the devs. All the self-inserts and feminist artist types on WoW and every other modern game, making characters that are ugly, angry women (like in Horizon Forbidden). Stop blaming the higher-ups for everything. Start accepting the harsh reality that many lower-level jobs and jobs closer to the raw game itself are also corrupted and political, and/or lacking talent and wisdom. Compare anybody today to Naughty Dog or early Jagex team, or any of the Japanese teams of the 1990s. They really knew how to make games -- nothing but games, by gamers, for gamers. You need to pay closer attention to the devs and coders and otherwise workers closer to the ground if you honestly think it's merely all on the higher-ups. And also keep in mind that even bad people or corrupt people are 'passionate' -- that is not an indication of actually being good at making games, which is their sole purpose from a gamer's viewpoint. I'm sure the woman behind She-Hulk was 'passionate' about her project, too. She also cannot make a show to save her life, is the sad truth. Even if it's mostly on the higher-ups, they are still following their orders. If they disagree so much or hate it so much, they could quit and find a better place to work, or create their own studio, as has happened many times in the past. There are zero excuses here. On top of that, you have middle-tier guys coming out and insulting the fans, blaming the fans, etc. for various failures of games. In the good old days, nobody insulted the fans, nobody blamed the fans -- and they didn't get away with it. Now, everybody blames somebody else, attacks the fans themselves, and demands money and respect merely for existing, and the mere fact they actually created a game at all. New low right there. You know what happened to bad games in the 1990s? They burnt. Nobody played/bought them. That's it. The end. Nobody cares how overworked you are or if you want more money or if you're not talented enough. You have one job: make a good game. We have one job: refuse to buy bad games. That's it. Very harsh world, yes -- as gaming has been since the 1970s. Just ask Apple and Commodore. It's harsh out there, and for good reason. You think it was easy making Breakout or Space Invaders or RuneScape or Sonic or Donkey Kong Country or Crash Bandicoot or Super Mario 64 or Halo or Half-Life? No. This required profound talent and hard work from everybody, at all times, often for years on end. That's the price of greatness, and it's what we should demand, as we have always demanded -- as they themselves have always demanded. Fault is found up and across the food chain, not just at the top. Otherwise, you could play the same card back in the 2000s. People only blame the higher-ups today because games are worse, because devs are failing to do their job, have too much of an ego, or throw their politics around. This was not an issue between 1995 and 2005. We saw one of the greatest periods in gaming history. Not only did it become global truly for the first time, but it became both Internet-based and 3D. We saw the largest jump in power and output since the 1970s, and a vast number of video games being created and published, many thousands for the PS1 and PS2 alone. We also saw just about the greatest period of handheld gaming other than right now (though, this discounts the mobile). Yet again large jumps came beginning in 2006 with the PS3, HDMI gaming, larger discs, Blu-ray drives in many homes, and much more. We also saw the birth of entire genres and whole new technologies and methods for game design had to be invented, including entire coding languages. You see this with RuneScape, World of Warcraft, Call of Duty, Half-Life, and much more. To make Crash Bandicoot they pretty much had to hack the PS1 console. That's how ground-breaking it was, and was the first real 3D console game, along with Super Mario 64. If you look at rating websites (according to players), you find a large number of the highest-rated games of all time were created between 1995 and 2005. The rest were 2006-2015, with a smaller number being 1950-1994 and 2016-2024. We must face the truth: people are much worse at making games today, and focus on the wrong things, have too much ego, and have no wisdom and understanding in great design and human nature and storytelling. You know who the real geniuses are today? UX experts. The staff that create the loot box systems and mtx and battle passes and daily log-in rewards and prem currencies, and all the things that actually hook players onto their games these days, and turn big profit. (Of course, some companies and games are still great today, and there are a large number of genius workers. But clearly not nearly as many compared to 15 or 20 years ago, looking at the state of AAA games and MMOs right now. But part of the problem here are the addicts themselves, the players feeding into this, and throwing money at them via mtx, etc. This is mostly new since Gen-Z circa 2012, with roots back to FarmVille and FIFA around 2008. As you know, before 2008, mtx didn't really exist in the West and was rejected by most players. This was a profound shift in the player mindset, and the design philosophy. This became widespread and normalised by 2013 across most big games and live-service games most of all. By 2018 or so, it was in most major single-player games, and was largely perfected elsewhere. 36% of all Steam games are loot box-driven, which is child gambling first and foremost, and 50% of mobile games.)
Dude, this team seems golden. I mean the way they present it, clear and keep us up to date... Wow. A lot of dev could improve their communications and take a lesson from them it seems.
@@fantaclaus89 well, I wasn't even talking about the making of the game just the communication is a tab where lots of others company could improve, taking lessons from this team here. as for the making of the game, might be 20fps in which case it'll be bad, but I highly doubt it. I get the feeling it'll be a gem. If communication is top notch, makes you wonder what else is top notch :)
Do people not realize most mod work is done by volunteers? Literally legally they aren't allowed to do anything else. Especially on such a high profile project I'm always impressed how some people in asmon's chat can be so incessantly negative about everything
I mean, Asmon likes to farm Drama, if you see any of those 30 second to 2 minute clip Video's, everyday there's a bunch of "Woah this bad, that bad" ... So that gets a very specific audience too in his twitch chat, people that like to be negative about everything. It's basically Reddit complainers on twitch chat.
The incessant "Make money money now pay me for everything pay me pay me, pay me for my attention pay me for my memes pay me for my time" mentality that's developed in every facet of everyday life has warped people's minds into forgetting that people can do things PURELY out of passion.
I'll never forget the feeling of when you first come out of the starting area/dungeon into the open world. The music and the atmosphere were incredible.
First time I thought 'this is art' playing a video game was Oblivion. Coming out of a dungeon at night into a field of gently swaying grass, the twin moons rising and a lovely piano solo playing. Must have stared at the sky without moving for two minutes...until I got ganked by a goblin warrior thing.
It's very epic indeed, but let's not forget remasters like Diablo 2 Resurrected, sometimes games are faithfully remastered. D2R wasn't made in-house though, they hired another team for it - thank god.
Yeah amazing when you can work on something for over a decade! Not knocking this team, but no company could ever devote that much time to a game without making money and releasing it.
I love the way they are going for a distinct video game look, its all very cohesive and quite romantic instead of being overly realistic. I am very much looking forward to playing this great game again.
I think excessively realistic actually hurts a video game, you need a good, consistent look, that has its own theme and aesthetic more than photorealism.
@@BoogieWoogieCat They only took the engine from skyrim. They basically made all the rest. If they wanted to open a game studio out of it later, they could. I mean they built the skills needed through this project.
I still can't imagine working for 10 years just for 1 project, and it's not even a job or make money. Just pure passion, i know many people doing it but for me it's just amazing.
Very few people actually spend 10 years on such projects. Community projects will see new people coming in, and old people walking away, all the time. Thats the beauty of a community project.
The guy who started this project lost his girlfriend to cancer who was a fan of this mod. She was very supportive of him and he promised to finish the project. It is not only passion that pushes him forward, but also trauma.Very sad, tbh.
I can't remember when I first heard about the Skyblivion project as it's been going for literal years, but I see these update videos every so often and I'm blown away by the passion of the volunteers working on this massive project. Seeing that the project started as far back as 2012 is crazy. The persistence and dedication is on a whole other level. Major kudos to the Skyblivion team. And of course, given the time spent on the passion project, Skyblivion has so much more love and care put into it that its ironically probably better than any Oblivion "remaster" that Bethesda would spit out, seeing as they would probably only spend a year updating some graphics before shipping.
I remember when it was announced that they started work on it, and I thought to myself "yeah right, this is never gonna get finished". It's been over a decade but I'm so ready to eat those words lol
I am SOOOOO happy you streamed this, and there's a clip of that. The support that will come of this to the Skyblivion team will help I am sure... but even if none is given, the broader awareness you can generate will be amazing in itself.
Now this is what gaming is all about. People that are truly passionate delivering something totally immerse whoever plays it. I'm sure the Classic WOW team had the same passion as they worked on the game. Can hardly wait to check this out. These people need to be praised for this massive effort. KUDOS
The team behind this is going above and beyond for this project you can clearly see and hear the passion with how thorough a presentation they have given
Not gonna lie, those last few scenes with the music brought tears to my eyes. The TES modding community truly is the most impressive and passionate group in the whole of gaming. This is awesome.
sadly microsoft gonna copyright all of their work now cause theyr bringing out their own remake and cant have this out there killing the money theyd make on it cause this was gonna be free
No they're not, moron. Microsoft is fine with mods like this. Furthermore, they know the Bethesda community is passionate about mods, and aren't stupid enough to try.
@@vaughan01 that was before the take over tho now that their announcing this remake they cant have a FREE MOD cutting into their proffits of the remake
Enderal Special Edition is a huge collaboration made with Skyrims Mod Tools and is a full game itself. I've gotten hundreds of hours out of it and it's much like this, only a new title entirely. It's really good, everything I wanted Skyrim to be. You should check it out. Shilling over.
I'm glad to see you cover this, these guys have put in so much time and effort and deserve to be more recognized, thank you for helping out the little guy
Are you saying you normally just sail the 7 seas? A little bit ironic since there is no way they can charge money due to it being mod... unless Bethesda starts selling it and give them a cut.
@@spugelo359 I doubt bethesda would ever bother getting involved in these projects. Hodd Towers said it himself that he doesnt like making remasters. Sure bethesda could send devs to the skyblivion team and such but they are working on TESVI so they probably wouldnt
The extreme level scaling made the game feel aweful. If you level quickly and don’t grind stats optimally you get weaker because the monsters get stronger faster than you. The bandits start searing daedric and glass armor , that’s the only difference. The game is conpletable as a level 1 character.
It’s not even the original people who came up with the elders scrolls too! These are dedicated FANS who love the story, love the world, and love the experience so much that they are willing to make essentially a new game from the ground up for people to play! It’s phenomenal and mind boggling too.
Honest to God if I were Bethesda I'd just straight up buy them out for everything they've created and then offer everyone on the team contracts to finish it and release it officially.
@@peterhoffmann2231 a lot of AAA companies have a lot of time, if you think how few people work on Skyblivion compared to Actual companies, you wouldnt say its a lot easier, they do a hell of a job, and with PASSION
@@peterhoffmann2231 Sure but World of Warcraft has been around since 2003, not an excuse to inject it with Old Twitter and Reddit Dev ideology, fuck pro-nouns!.
Putting AAA companies to shame? You really think that? These modders are taking a cake that is fully made, scraping off the frosting and reapplying the frosting in full "color by the numbers" style. I'm just as jaded by AAA studios as anyone else, but let's keep our heads grounded. Modding and developing aren't comparable. Developers are not put to shame by this. Developers made and provided modding support, they made the game. The writers did the script. The voice actors recorded the lines. The modders just took all that and are copying the game over thanks to the developers doing the hard part already.
Wow, 2 years actually seems really ambitious! I love the Edler Scrolls games and spent a ton of time in Morrowind and Oblivion before Skyrim was a thing. If I have the time I'll definitely try to help with this awesome effort.
The problem is if they implement the same mechanics and scaling, it’s going to feel messy and outdated no matter how nice the world looks. People forget how screwy it was to have enemies either be tediously unkillable or no challenge whatsoever halfway through the game
the chat complaining it will never come out.. theres like 10 people on all of their projects, and they did release morroblivion and are also working on skywind
Roughly half the people that initially supported the project circa 2015 fell off because they had a patience of a mayfly and now stalk every RUclips video and mod project subreddit just to circle jerk the idea that it will never come out and nobody else should support it. Approximately 0% of those supporters ever actually tried to lend any help at any point. They took more time creating sock puppet accts to upvote their own biases than they did doing even the basic, menial tasks the project needs like navmeshing.
This kinda work is what gaming is all about. selfless, passionate, determined and glorious for the benifit of the community of people who just wanna see a lizardman punch a dwarf off a cliff.
It's depressing as fuck. All these people who could devote their talent to creating something new and better, but instead they're remastering this scumbag studio's game that was never even very good in the first place. And doing it for free. Bethesda should remaster their own shit games and these people should be working on something potentially worthwhile instead of regurgitating Bethesda schlock. I get a sinking feeling in my stomach thinking about what a waste of time and resources this is.
this video made me tear up a little right here 9:09 the dedication and love for this beautiful game these gamers have warms my heart man, these people need some kind of award for what theyre doing theyre wonderful people man, i cant belive this
Really glad asmongold shows us so many videos, no matter if its with a "reaction" or not , I'm not a gamer of any sorts, and would never stumble up on such videos on my own, it's like a better "youtube recommendations" to explore different videos and channels.
This is truly amazing, if they have the capacity to create something like this, then they should step up to the plate after release and establish their name as a company that will bring what the people want.
I agree. It sucks that this massively long project they won’t make anything for it. I almost wish they had just done their own thing. (Although I will love this. I just want them to have money.)
I remember in my first year of college talking about this with my best friend, and how we couldn't wait to play it. Fast forward and now I'm 30 and still excited for it :P
I agree about the original oblivion graphics. At the time, all the trees and ground foliage looked a lot more bushy and real than some games. It was truly impressive.
The TES modding community is amazing with crazy amazing, huge mods. Not only Skyblivion, that I can't wait to play, but Tamriel Rebuilt too. Such dedication.
Skywind, Skyblivion, Beyond Skyrim, and one or two others are all amazing projects that either add (or work towards adding) an entire games worth of content, or completely replace the entire game itself.
The big move would be Bethesda moving in to help them, but most likely they will just shut it down. Also the problem with a such long ongoing development is the quality difference of old and new content (e.g. difference of locations)
I think bethesda approved this mod back in 2016 or asked for green light, i think bethesda and the mod team talked what they can do or not to released it without legal actions, but they got permisson to do it, i mean to play it the launcher from this mod checks if you have skyrim or oblivion which bethesda benefit if someone bought it to play this mod
@@minops999 mods yes, but big "remake" projects like this or Morrowind one they see as a "quality flaw" and possible "bad company image" since those projects are not made by Bethesda, but are associated with their games.
This is literally a 13 year project rebuilding an entire game and it will be completely free. It's a mod. This team spent 12 years of their life on this passion project for absolutely no reason but because they dreamt of doing it, and are releasing it absolutely free of charge. When it releases I will be donating, and i think everyone here who can, should, if they are going to play it. This is how life should be, we pool together all of our skills and knowledge to create beautiful things we are passionate in, and then we share that for the whole world to experience. If money didn't exist, and most people were generous and kindhearted, how joyful life would be to just create to make yourself and others happy rather than survive and control
Well they are working with old school tools for an old engine with old school design, where everything has to be moulded by hand, especially NPC behavior waypoints, or it simply wont work, old open worlds are a minor miracle of tightly scripted events and controlled spawns to give the illusion of a dynamic world, when in reality they break incredibly easy. Modern day open world games is filled with huge development teams and testers using off the shelf game engines, automated debugging and industry standard tools, big computer resources, AI reactive pathfinding & behavior, procedural generation for unimportant areas, whole art and modelling teams much of it outsourced, coupled with a culture to patch later to finish after release.
Back in 2006: Oblivion: Graphics can't get any better than this. We made it. This is incredible. Back in 2011: Skyrim: Wait... THIS is real life. We've come so far. This is truly the pinnacle of graphics. 12 years later: Bethesda hasn't made another mainline Elder Scrolls game.
They honestly don't need to. Skyrim's modding community is very strong atm and amazing new mods and gameplay overhauls and quests are being made every month.
None of the Elder Scrolls games were the peak of graphics when they released which makes sense because they're open world games which are more intensive than other smaller genres
@@NomastiAfricanWarlord There is only so much a mod can do to motivate to replay a game. And I am one of the mythical people that play it with little to no mods, because apparently it's unplayable without mods lol. Vast majority of mods don't really add any actual replay value. Some do, but they are the minority. The ones that add entirely new content on the other hand would be great for adding more play hours.
@@cyberninjazero5659 The install was like 3.8 gigs on Xbox 360, a small game even for it's time. The game is kind of a masterclass of reused assets that is hard to notice.
This was started after Skyrim’s release and will probably come out before es6. 15 years is simply far too long between elder scrolls releases. It’s an objective fact at this point.
Skyblivion is only the start! Imagine roaming the Shivering Isles or Morrowind in future DLC's... PS: For all those people in chat saying volunteering is unpaid work; Gathering and applying know-how in such a big community/team-driven environment will teach you many many things! PLUS it sure looks very good on any future resumee and/or if you want to design games by yourself ;) JUST DO IT 💪
I mean it’s no choice to be volunteered. This game cannot make any money as it would be illegal. They do not own the product. The mods, regardless who made it, is copyrighted by the developers who made the actual game as it uses their product and engine. The moment they charge money is when they will receive a cease and desist by Microsoft, and with that may follow through with a lawsuit.
@@Unchainedful My point was that you can benefit from the experience and reputation you could earn. I know that companies prefer to hire people with that kinda premise.
@@3NC3PH4L0N exactly, especially since sometimes you need experience to get experience and this can be a great way to get some on an actual great project as well as put it on a resume.
4:30 - I like that they start the part about interior with the one the most work has to be done instead of those which are already completed and afterwards explain the numbers and the total achieved. Nice style of presentation, it catches, shows awareness of the challenges to come. great video.
Zero interest in these kind of projects. Endless time spent and update videos made, but will never actually see the light of day. Technology so old that by the time of theoretical release, the game will look ridiculously dated anyway
This is what happens when people come together to make something that they equally enjoy with a passion, that's what has been missing in these late games and dev studios. good job im looking forward to playing this mod when it comes out.
Who would've thought that an almost 12 year old game would still have such an active fan/playerbase; constantly pushing the boundaries on the modding front. Mods like beyond skyrim, skyrim together reborn, and now skyblivion, I can't put into words just how excited I am both for this mod and all other ambitious mods that come after.
one of the only other mod projects larger and/or more ambitious for Skyrim is "Beyond Skyrim", it will make it so a good majority of Tamriel (the continent that the games take place on) and other places on Nirn (the planet the games take place on) will be playable and set at the same time as Skyrim!
So much detail One of the main reasons Skyrim is so popular today is largely thanks to its ever-vibrant modding community. That being said, whether you indulge in mods or not, there are literally years of fun to be had in the mythical world of Tamriel.
Imagine if this much love and hard work went into Starfield over the last 8 years and 400 million dollars spent. Just sayin. This is a wonderful project and it’s been an incredible experience watching it grow into a finished project.
Crazy how much time and effort people put into these mods for FREE and yet Bethesda couldn't even be assed to add voice acting to the creation club content they make people actually pay money for...
I struggle to see how they’re going to meet their deadline but I’m rooting for them and even if they push it back we’ll all be waiting. Huge respect to everyone involved.
This is so much work… this is basically a new game.. I wish I had any understanding of this kind of stuff and a computer to help.... I would help.oblivion was the best game of my childhood next to halo
"perhaps even help them a little." They have done that before and have always shown support to the modding community. They've even talked about this project and have a page on their website for it.
Because its a hail mary, and not their main source of income. If they get any income. Imagine being a company, and deciding to do nothing but work on a single game for 14 years without income from it. If you aren't a private company there's no chance in hell that gets the okay
I feel bad for the Skyblivion team, Bethesda put so many road blocks on them that it took them this long to get to this point and what does them assholes do come right behind them and remaster oblivion, they could have paid this team to do it! The game probably would have came out better with less glitches and patches anyway we all know how Bethesda roles pump out a broaken game then spend years fixing what could have been fixed long time ago and dont let me rant about the paywall they probably going to nail to it.
Love the look they're going with. It looks kind of painterly, which really works. I like it when games have a distinct art style like that instead of just trying for photo realism.
Shoutout to the man in Asmon's chat who doesn't know wtf a cell is in the context of Bethesda games and why they are important. Man is my spirit animal from back before I had to reset visited cells manually (I just didn't want to make a batch file for it, especially since we didn't know which places we were going to use as "Storage sites") in the Morrowind multiplayer mod a year or two back so my friends didn't have to wait a real life week for the shops to restock or for dungeons to repopulate.
It will never come out in finished state for as long as its just a free mod. You would need an actual full-time full-paid dev team to do the project in a way the fans would want it. Still impressed by the dedication of the crew working on this. Now imagine in 2025 you can just tell an AI agent to do all of this overnight on UE5, lmfao.
That's true non I mean not to this day even a single game company have elaborated to the gamers so much in details man i am so hyped for this , this is like waiting for the Christmas present to be opened .
Every time I manage to forget this is a thing a vid pops up to remind me and I get excited again........for 10 mins until I find out it's still years away. Doubly true for Skywind.
Appreciate the support❤️🔥 Hope you will play it on release😄
Good stuff indeed
@@LuciferCode0 Stop right there, criminal scum!
I had no idea of the complexities. I was like yeah, they are creating a mod why can't they release it soon. I am so stupid that it is embarrassing. Thank you, looking forward to Skyblivion and I wish I had the talent to contribute.
just glad to see you all getting more attention/support/recognition =]
You guys really deserved the recognition and support. You all have done what even Bethesda couldn't even achieved.
Imagine if AAA game developers had this much responsiveness and communication with the community
Yes as ES6 is 2026-2027 but not really???
@@Derpsman2021 ha more like 2036 😂
I mean, who cares, it's just gonna be more watered down and lazy than the last one. They're searching for the lowest standards they can achieve and still make money with.
@@QuantumNaut Its gonna be shit either way, like look at Starfield xD
These guys have to do it though as it's open source and they need help. The responsiveness and communication is a form of advertising to attract skilled devs etc.
Better showmanship and communication than 99% of actual AAA game developers...
Better showmanship and communication than Bethesda
There is no publisher raining down on the with deadline and abundance of support whether it's financial or workforce and the dedication from Gamer devs. Got all the ingredients of a good game.
It doesn't just work
I feel like game developers are tied by those higher ups jerks. Almost all game developers are passionate.
@@fawazgerhard2742 This is seemingly untrue. Lots of devs or individual coders themselves do all kinds of things for their own gain or reasons. Mod T of Jagex, for example, or certain guys over on the Halo game, or the workers on Crash Bandicoot 4 that openly stated that they forced in the bullshit filter levels to force you to praise the hard work of the devs. All the self-inserts and feminist artist types on WoW and every other modern game, making characters that are ugly, angry women (like in Horizon Forbidden).
Stop blaming the higher-ups for everything. Start accepting the harsh reality that many lower-level jobs and jobs closer to the raw game itself are also corrupted and political, and/or lacking talent and wisdom. Compare anybody today to Naughty Dog or early Jagex team, or any of the Japanese teams of the 1990s. They really knew how to make games -- nothing but games, by gamers, for gamers.
You need to pay closer attention to the devs and coders and otherwise workers closer to the ground if you honestly think it's merely all on the higher-ups. And also keep in mind that even bad people or corrupt people are 'passionate' -- that is not an indication of actually being good at making games, which is their sole purpose from a gamer's viewpoint. I'm sure the woman behind She-Hulk was 'passionate' about her project, too. She also cannot make a show to save her life, is the sad truth.
Even if it's mostly on the higher-ups, they are still following their orders. If they disagree so much or hate it so much, they could quit and find a better place to work, or create their own studio, as has happened many times in the past. There are zero excuses here. On top of that, you have middle-tier guys coming out and insulting the fans, blaming the fans, etc. for various failures of games. In the good old days, nobody insulted the fans, nobody blamed the fans -- and they didn't get away with it. Now, everybody blames somebody else, attacks the fans themselves, and demands money and respect merely for existing, and the mere fact they actually created a game at all. New low right there. You know what happened to bad games in the 1990s? They burnt. Nobody played/bought them. That's it. The end. Nobody cares how overworked you are or if you want more money or if you're not talented enough. You have one job: make a good game. We have one job: refuse to buy bad games. That's it. Very harsh world, yes -- as gaming has been since the 1970s. Just ask Apple and Commodore. It's harsh out there, and for good reason. You think it was easy making Breakout or Space Invaders or RuneScape or Sonic or Donkey Kong Country or Crash Bandicoot or Super Mario 64 or Halo or Half-Life? No. This required profound talent and hard work from everybody, at all times, often for years on end. That's the price of greatness, and it's what we should demand, as we have always demanded -- as they themselves have always demanded.
Fault is found up and across the food chain, not just at the top. Otherwise, you could play the same card back in the 2000s. People only blame the higher-ups today because games are worse, because devs are failing to do their job, have too much of an ego, or throw their politics around. This was not an issue between 1995 and 2005. We saw one of the greatest periods in gaming history. Not only did it become global truly for the first time, but it became both Internet-based and 3D. We saw the largest jump in power and output since the 1970s, and a vast number of video games being created and published, many thousands for the PS1 and PS2 alone. We also saw just about the greatest period of handheld gaming other than right now (though, this discounts the mobile). Yet again large jumps came beginning in 2006 with the PS3, HDMI gaming, larger discs, Blu-ray drives in many homes, and much more. We also saw the birth of entire genres and whole new technologies and methods for game design had to be invented, including entire coding languages. You see this with RuneScape, World of Warcraft, Call of Duty, Half-Life, and much more. To make Crash Bandicoot they pretty much had to hack the PS1 console. That's how ground-breaking it was, and was the first real 3D console game, along with Super Mario 64.
If you look at rating websites (according to players), you find a large number of the highest-rated games of all time were created between 1995 and 2005. The rest were 2006-2015, with a smaller number being 1950-1994 and 2016-2024.
We must face the truth: people are much worse at making games today, and focus on the wrong things, have too much ego, and have no wisdom and understanding in great design and human nature and storytelling. You know who the real geniuses are today? UX experts. The staff that create the loot box systems and mtx and battle passes and daily log-in rewards and prem currencies, and all the things that actually hook players onto their games these days, and turn big profit.
(Of course, some companies and games are still great today, and there are a large number of genius workers. But clearly not nearly as many compared to 15 or 20 years ago, looking at the state of AAA games and MMOs right now. But part of the problem here are the addicts themselves, the players feeding into this, and throwing money at them via mtx, etc. This is mostly new since Gen-Z circa 2012, with roots back to FarmVille and FIFA around 2008. As you know, before 2008, mtx didn't really exist in the West and was rejected by most players. This was a profound shift in the player mindset, and the design philosophy. This became widespread and normalised by 2013 across most big games and live-service games most of all. By 2018 or so, it was in most major single-player games, and was largely perfected elsewhere. 36% of all Steam games are loot box-driven, which is child gambling first and foremost, and 50% of mobile games.)
The communication and presentation from the Skyblivion team is truly amazing.
and it will also never release
@@DenienN we will see 😹
its over half way done, it will be complete, and the more people help ouy the faster it'll happen, thats all@@DenienN
*Skyblivion
@@DenienN cope
Dude, this team seems golden. I mean the way they present it, clear and keep us up to date... Wow. A lot of dev could improve their communications and take a lesson from them it seems.
a lot of business major managers could yea
20 fps game
@@fantaclaus89 well, I wasn't even talking about the making of the game just the communication is a tab where lots of others company could improve, taking lessons from this team here.
as for the making of the game, might be 20fps in which case it'll be bad, but I highly doubt it. I get the feeling it'll be a gem. If communication is top notch, makes you wonder what else is top notch :)
I have noticed that when a dev team is excited for their product the communication is very good 👍
@@fantaclaus89 It's the Skyrim engine dude
Do people not realize most mod work is done by volunteers? Literally legally they aren't allowed to do anything else. Especially on such a high profile project
I'm always impressed how some people in asmon's chat can be so incessantly negative about everything
Normal people watch youtube clips.
I mean, Asmon likes to farm Drama, if you see any of those 30 second to 2 minute clip Video's, everyday there's a bunch of "Woah this bad, that bad" ... So that gets a very specific audience too in his twitch chat, people that like to be negative about everything.
It's basically Reddit complainers on twitch chat.
The incessant "Make money money now pay me for everything pay me pay me, pay me for my attention pay me for my memes pay me for my time" mentality that's developed in every facet of everyday life has warped people's minds into forgetting that people can do things PURELY out of passion.
Its not just asmonds fanbase its all these toxic loser Gen Z pieces of garbage.
@@StormierNik Can't pay bills with passion alone bud.
I'll never forget the feeling of when you first come out of the starting area/dungeon into the open world. The music and the atmosphere were incredible.
It was absolutely mindblowing at the time
First time I thought 'this is art' playing a video game was Oblivion. Coming out of a dungeon at night into a field of gently swaying grass, the twin moons rising and a lovely piano solo playing. Must have stared at the sky without moving for two minutes...until I got ganked by a goblin warrior thing.
@@benrig89meh fallout 3 did it much better
@@fireballs7346 The exit from the vault? I'm inclined to agree, but I played Oblivion first.
@@benrig89 thats all good man my first bethseda game and my frst open World rpg was f3 so same is applied to me
This isnt just better than kickstarter MMOs. It is better and has more thought put into it than any AAA game remaster to date.
It's very epic indeed, but let's not forget remasters like Diablo 2 Resurrected, sometimes games are faithfully remastered.
D2R wasn't made in-house though, they hired another team for it - thank god.
AAA games is like buying name brand clothes
And they did it by modding skyrim.. Insane
@@Fiirow1 for the most part yes
Yeah amazing when you can work on something for over a decade! Not knocking this team, but no company could ever devote that much time to a game without making money and releasing it.
I love the way they are going for a distinct video game look, its all very cohesive and quite romantic instead of being overly realistic. I am very much looking forward to playing this great game again.
lol
Cant wait to play the same game in 2025 with PS2 graphics! PAG
You must have a very poor memory when it comes to ps2 era graphics lol@@minecraftminer59mineboymin38
I think excessively realistic actually hurts a video game, you need a good, consistent look, that has its own theme and aesthetic more than photorealism.
I desperately hope that this project spawns an actual game studio. They would set the world on fire.
Until it gets bought by a big publisher then ceases to exist
Studios make new games, not just mods. Creating something from the ground up is more difficult than most people here seem to believe.
@@BoogieWoogieCat everyone is mentally a little child so what do you expect
@@BoogieWoogieCat They only took the engine from skyrim. They basically made all the rest. If they wanted to open a game studio out of it later, they could. I mean they built the skills needed through this project.
They are like 90% there already
I still can't imagine working for 10 years just for 1 project, and it's not even a job or make money. Just pure passion, i know many people doing it but for me it's just amazing.
This could life, without greed dividing us all and the distraction of basic survival
I mean this is a long time. But a lot of people got good jobs doing this.
Very few people actually spend 10 years on such projects. Community projects will see new people coming in, and old people walking away, all the time. Thats the beauty of a community project.
Thats how games were made back in the day, with passion. Nice to see it come back finally..
The guy who started this project lost his girlfriend to cancer who was a fan of this mod. She was very supportive of him and he promised to finish the project. It is not only passion that pushes him forward, but also trauma.Very sad, tbh.
I can't remember when I first heard about the Skyblivion project as it's been going for literal years, but I see these update videos every so often and I'm blown away by the passion of the volunteers working on this massive project.
Seeing that the project started as far back as 2012 is crazy. The persistence and dedication is on a whole other level. Major kudos to the Skyblivion team.
And of course, given the time spent on the passion project, Skyblivion has so much more love and care put into it that its ironically probably better than any Oblivion "remaster" that Bethesda would spit out, seeing as they would probably only spend a year updating some graphics before shipping.
I remember when it was announced that they started work on it, and I thought to myself "yeah right, this is never gonna get finished". It's been over a decade but I'm so ready to eat those words lol
I am SOOOOO happy you streamed this, and there's a clip of that. The support that will come of this to the Skyblivion team will help I am sure... but even if none is given, the broader awareness you can generate will be amazing in itself.
Now this is what gaming is all about. People that are truly passionate delivering something totally immerse whoever plays it. I'm sure the Classic WOW team had the same passion as they worked on the game. Can hardly wait to check this out. These people need to be praised for this massive effort. KUDOS
The team behind this is going above and beyond for this project you can clearly see and hear the passion with how thorough a presentation they have given
Asmongold:This game looks amazing. Am I going to play it? Nope.
No mods?
Ofc not, he's an old fart now.
@@user-xm3js4ex6x why not? Tommykay always plays with mods
classic asmongold
At least finish ff16 😂
Not gonna lie, those last few scenes with the music brought tears to my eyes.
The TES modding community truly is the most impressive and passionate group in the whole of gaming. This is awesome.
sadly microsoft gonna copyright all of their work now cause theyr bringing out their own remake and cant have this out there killing the money theyd make on it cause this was gonna be free
tbh it looks like a mobile game.
No they're not, moron. Microsoft is fine with mods like this.
Furthermore, they know the Bethesda community is passionate about mods, and aren't stupid enough to try.
@@tripsix263Bethesda themselves has actually been in contact with the slyblivion team and given them the OK, as long as they’re using original assets
@@vaughan01 that was before the take over tho now that their announcing this remake they cant have a FREE MOD cutting into their proffits of the remake
Enderal Special Edition is a huge collaboration made with Skyrims Mod Tools and is a full game itself. I've gotten hundreds of hours out of it and it's much like this, only a new title entirely. It's really good, everything I wanted Skyrim to be. You should check it out. Shilling over.
It's my favorite game to date. The story is haunting, left me hollow for a couple weeks after finishing the game 😅
@@pelisinhowhich ending did you choose?
@@Undivided-X to flee and save loved one, but it still felt all wrong
@@pelisinho Same here. In my top 5 of all time for sure and the one I think of frequently even years later.
Enderal is far better than Skyrim
I'm glad to see you cover this, these guys have put in so much time and effort and deserve to be more recognized, thank you for helping out the little guy
Bro, I am still looking forward to this. When the theme music hits, it still gives me goosebumps..
I really would love it if you play this Asmon!
Yeah I get them good feelings when I hear the music 😏 Takes me back to the wonder and immersion I felt playing Oblivion.
This is one of the instances id buy/pay for a game. This is dedication.
Are you saying you normally just sail the 7 seas? A little bit ironic since there is no way they can charge money due to it being mod... unless Bethesda starts selling it and give them a cut.
@@spugelo359 I doubt bethesda would ever bother getting involved in these projects. Hodd Towers said it himself that he doesnt like making remasters. Sure bethesda could send devs to the skyblivion team and such but they are working on TESVI so they probably wouldnt
@@immshepThat's funny considering that they have made new versions of skyrim like 3 times for selling
@@immshep
THEY DONT LIKE MAKING REMASTERS EH? DO YOU HAVE DMG IN THE BRAIN?
Its only 3? Man it feels like 10
Oblivion will always have a special place among my favorite games list. It was amazing for the time it came out!
The extreme level scaling made the game feel aweful. If you level quickly and don’t grind stats optimally you get weaker because the monsters get stronger faster than you. The bandits start searing daedric and glass armor , that’s the only difference. The game is conpletable as a level 1 character.
@@soylentgreenb just turn the slider up to easy mode
then there is no challenge. I like oblivion but combat and level scaling ruins it all.@@kit76149
I was a teen when it came out and I was going through some low points and oblivion was my comfort blanket. I still get a cosy feeling from it.
@@soylentgreenbalthough I love oblivion, the level scaling was my main gripe with it. I had a spreadsheet lol
TES series is hands down my favorite universe in any form of art/entertainment
It’s not even the original people who came up with the elders scrolls too! These are dedicated FANS who love the story, love the world, and love the experience so much that they are willing to make essentially a new game from the ground up for people to play! It’s phenomenal and mind boggling too.
Honest to God if I were Bethesda I'd just straight up buy them out for everything they've created and then offer everyone on the team contracts to finish it and release it officially.
Dude the chat sitting there backseat game developing like "yeeaah I can do better"
What do you expect? The chat is a reflection of the streamer, so it's not surprising they're a collective of buffoons.
Truly an epic adventure, these guys put triple A companies to shame.
to be fair, using a preexisting engine, remaking a preexisting game with it, and having a decade of time, makes all of this alot easier.
@@peterhoffmann2231 a lot of AAA companies have a lot of time, if you think how few people work on Skyblivion compared to Actual companies, you wouldnt say its a lot easier, they do a hell of a job, and with PASSION
@@peterhoffmann2231 Sure but World of Warcraft has been around since 2003, not an excuse to inject it with Old Twitter and Reddit Dev ideology, fuck pro-nouns!.
@@peterhoffmann2231 They only have a fraction of the people working on such a project and doing it mostly in their free time i presume.
Putting AAA companies to shame? You really think that?
These modders are taking a cake that is fully made, scraping off the frosting and reapplying the frosting in full "color by the numbers" style.
I'm just as jaded by AAA studios as anyone else, but let's keep our heads grounded.
Modding and developing aren't comparable. Developers are not put to shame by this. Developers made and provided modding support, they made the game. The writers did the script. The voice actors recorded the lines.
The modders just took all that and are copying the game over thanks to the developers doing the hard part already.
Him reacting to this has/will give them so much more support and help that they need.
This may well be grandest human made mod of all time when it is done. Anything after this on this scale will be A.I driven with human input.
Wow, 2 years actually seems really ambitious! I love the Edler Scrolls games and spent a ton of time in Morrowind and Oblivion before Skyrim was a thing. If I have the time I'll definitely try to help with this awesome effort.
The problem is if they implement the same mechanics and scaling, it’s going to feel messy and outdated no matter how nice the world looks. People forget how screwy it was to have enemies either be tediously unkillable or no challenge whatsoever halfway through the game
Damn, 20 years later and i still get emotional when i hear the Oblivion theme.
the chat complaining it will never come out.. theres like 10 people on all of their projects, and they did release morroblivion and are also working on skywind
Roughly half the people that initially supported the project circa 2015 fell off because they had a patience of a mayfly and now stalk every RUclips video and mod project subreddit just to circle jerk the idea that it will never come out and nobody else should support it. Approximately 0% of those supporters ever actually tried to lend any help at any point. They took more time creating sock puppet accts to upvote their own biases than they did doing even the basic, menial tasks the project needs like navmeshing.
This kinda work is what gaming is all about. selfless, passionate, determined and glorious for the benifit of the community of people who just wanna see a lizardman punch a dwarf off a cliff.
That is so specific in sush a TES way, I love it
It's depressing as fuck. All these people who could devote their talent to creating something new and better, but instead they're remastering this scumbag studio's game that was never even very good in the first place. And doing it for free. Bethesda should remaster their own shit games and these people should be working on something potentially worthwhile instead of regurgitating Bethesda schlock. I get a sinking feeling in my stomach thinking about what a waste of time and resources this is.
this video made me tear up a little right here 9:09 the dedication and love for this beautiful game these gamers have warms my heart man, these people need some kind of award for what theyre doing theyre wonderful people man, i cant belive this
these guys have a vison since 2010
i cant wait for this - honestly.
Really glad asmongold shows us so many videos, no matter if its with a "reaction" or not , I'm not a gamer of any sorts, and would never stumble up on such videos on my own, it's like a better "youtube recommendations" to explore different videos and channels.
There's also a bunch of really awesome mod lists that people create for the game, for example Skyrim Director's Edition. Very impressive stuff!
"back then my mind thought the graphics looked like this" ... Yeah I remember bro. I remember
10:45 SureAI sitting in a corner sobbing. Enderal is GOATED
This is truly amazing, if they have the capacity to create something like this, then they should step up to the plate after release and establish their name as a company that will bring what the people want.
I agree. It sucks that this massively long project they won’t make anything for it. I almost wish they had just done their own thing. (Although I will love this. I just want them to have money.)
I've been waiting for skyblivion for over a decade.
And you’ll be waiting decades more. It’ll never release
@@MrDwightSchrute seethe
@@MrDwightSchrute What made you decide to be so negative today? Would you like a hug?
@@dominic2196 Haha - not trying to be negative! Just stating facts.
@@MrDwightSchrute my brother in christ they gave us a targeted release window.
I would literally pay $70 for this
I remember in my first year of college talking about this with my best friend, and how we couldn't wait to play it. Fast forward and now I'm 30 and still excited for it :P
I agree about the original oblivion graphics. At the time, all the trees and ground foliage looked a lot more bushy and real than some games. It was truly impressive.
The TES modding community is amazing with crazy amazing, huge mods. Not only Skyblivion, that I can't wait to play, but Tamriel Rebuilt too. Such dedication.
Skywind, Skyblivion, Beyond Skyrim, and one or two others are all amazing projects that either add (or work towards adding) an entire games worth of content, or completely replace the entire game itself.
@@user-fv2jg3kg4m This attitude is one of the many reasons they don't. Get a grip.
Now he needs to watch the skywind gameplay demo
The big move would be Bethesda moving in to help them, but most likely they will just shut it down.
Also the problem with a such long ongoing development is the quality difference of old and new content (e.g. difference of locations)
Pay them a huge sum to license and release it themselves.
I think bethesda approved this mod back in 2016 or asked for green light, i think bethesda and the mod team talked what they can do or not to released it without legal actions, but they got permisson to do it, i mean to play it the launcher from this mod checks if you have skyrim or oblivion which bethesda benefit if someone bought it to play this mod
Why would they shut it down. Aren't they supportive of mods?
@@minops999 mods yes, but big "remake" projects like this or Morrowind one they see as a "quality flaw" and possible "bad company image" since those projects are not made by Bethesda, but are associated with their games.
This is literally a 13 year project rebuilding an entire game and it will be completely free. It's a mod. This team spent 12 years of their life on this passion project for absolutely no reason but because they dreamt of doing it, and are releasing it absolutely free of charge. When it releases I will be donating, and i think everyone here who can, should, if they are going to play it.
This is how life should be, we pool together all of our skills and knowledge to create beautiful things we are passionate in, and then we share that for the whole world to experience. If money didn't exist, and most people were generous and kindhearted, how joyful life would be to just create to make yourself and others happy rather than survive and control
I thought they were taking a bunch of Skyrim assets and putting them in oblivion, but they made their own new assets from scratch . Impressive
If Bethesda had a heart they would let the mod team sell the Horse armor for money
I feel like this really displays how much work goes into development.
Well they are working with old school tools for an old engine with old school design, where everything has to be moulded by hand, especially NPC behavior waypoints, or it simply wont work, old open worlds are a minor miracle of tightly scripted events and controlled spawns to give the illusion of a dynamic world, when in reality they break incredibly easy. Modern day open world games is filled with huge development teams and testers using off the shelf game engines, automated debugging and industry standard tools, big computer resources, AI reactive pathfinding & behavior, procedural generation for unimportant areas, whole art and modelling teams much of it outsourced, coupled with a culture to patch later to finish after release.
Back in 2006: Oblivion: Graphics can't get any better than this. We made it. This is incredible.
Back in 2011: Skyrim: Wait... THIS is real life. We've come so far. This is truly the pinnacle of graphics.
12 years later: Bethesda hasn't made another mainline Elder Scrolls game.
They honestly don't need to. Skyrim's modding community is very strong atm and amazing new mods and gameplay overhauls and quests are being made every month.
None of the Elder Scrolls games were the peak of graphics when they released which makes sense because they're open world games which are more intensive than other smaller genres
@@NomastiAfricanWarlord There is only so much a mod can do to motivate to replay a game. And I am one of the mythical people that play it with little to no mods, because apparently it's unplayable without mods lol. Vast majority of mods don't really add any actual replay value. Some do, but they are the minority. The ones that add entirely new content on the other hand would be great for adding more play hours.
@@cyberninjazero5659 The install was like 3.8 gigs on Xbox 360, a small game even for it's time. The game is kind of a masterclass of reused assets that is hard to notice.
that trailer gave me original wow trailer vibes
This was started after Skyrim’s release and will probably come out before es6.
15 years is simply far too long between elder scrolls releases. It’s an objective fact at this point.
Let's pray those guys are hired by company to make a new game, cuz they have the passion, talent and dedication to do amazing work
Most of them work in the industry or adjacent fields.
Skyblivion is only the start! Imagine roaming the Shivering Isles or Morrowind in future DLC's...
PS: For all those people in chat saying volunteering is unpaid work; Gathering and applying know-how in such a big community/team-driven environment will teach you many many things! PLUS it sure looks very good on any future resumee and/or if you want to design games by yourself ;)
JUST DO IT 💪
I mean it’s no choice to be volunteered. This game cannot make any money as it would be illegal. They do not own the product. The mods, regardless who made it, is copyrighted by the developers who made the actual game as it uses their product and engine. The moment they charge money is when they will receive a cease and desist by Microsoft, and with that may follow through with a lawsuit.
@@Unchainedful My point was that you can benefit from the experience and reputation you could earn. I know that companies prefer to hire people with that kinda premise.
@@3NC3PH4L0N exactly, especially since sometimes you need experience to get experience and this can be a great way to get some on an actual great project as well as put it on a resume.
It’s been way over a decade since I played oblivion, I’ll definitely give this a go when it’s done!
4:30 - I like that they start the part about interior with the one the most work has to be done instead of those which are already completed and afterwards explain the numbers and the total achieved. Nice style of presentation, it catches, shows awareness of the challenges to come. great video.
I cant wait to see what shivering isles will look like. The visuals blew me away the first time I played it, I can't wait to see them remake it.
This is incredible. Got me chills. I'm gonna try to apply and add a dungeon I think :D
r u volunteering m8?
Zero interest in these kind of projects. Endless time spent and update videos made, but will never actually see the light of day. Technology so old that by the time of theoretical release, the game will look ridiculously dated anyway
Yes, it's the same with Ashes of Creation. It is just annoying.
a 12 minute clip??
I hope they implement an autosave system
when modders beat game devs.
Bro the mod will be 900 gigs and won’t even load, all this work for nothing
Read your bible! (KJV, preferably) ❤️🎉
This is what happens when people come together to make something that they equally enjoy with a passion, that's what has been missing in these late games and dev studios.
good job im looking forward to playing this mod when it comes out.
Who would've thought that an almost 12 year old game would still have such an active fan/playerbase; constantly pushing the boundaries on the modding front. Mods like beyond skyrim, skyrim together reborn, and now skyblivion, I can't put into words just how excited I am both for this mod and all other ambitious mods that come after.
one of the only other mod projects larger and/or more ambitious for Skyrim is "Beyond Skyrim", it will make it so a good majority of Tamriel (the continent that the games take place on) and other places on Nirn (the planet the games take place on) will be playable and set at the same time as Skyrim!
This is not just a mod, this is an entire game using Skyrim for the engine.
So much detail One of the main reasons Skyrim is so popular today is largely thanks to its ever-vibrant modding community. That being said, whether you indulge in mods or not, there are literally years of fun to be had in the mythical world of Tamriel.
It’s not a mod, it’s a full game
there is a point, like five - ten years, people get sick of waiting on a release and move on. just sayin.
Imagine if this much love and hard work went into Starfield over the last 8 years and 400 million dollars spent. Just sayin.
This is a wonderful project and it’s been an incredible experience watching it grow into a finished project.
Crazy how much time and effort people put into these mods for FREE and yet Bethesda couldn't even be assed to add voice acting to the creation club content they make people actually pay money for...
I struggle to see how they’re going to meet their deadline but I’m rooting for them and even if they push it back we’ll all be waiting.
Huge respect to everyone involved.
This is so much work… this is basically a new game.. I wish I had any understanding of this kind of stuff and a computer to help.... I would help.oblivion was the best game of my childhood next to halo
If Bethesda was smart, they would officially recognize this project is a Oblivion remaster, perhaps even help them a little.
absolutely
"perhaps even help them a little."
They have done that before and have always shown support to the modding community. They've even talked about this project and have a page on their website for it.
Much prefer Oblivion over Skyrim so looking forward to this.
if a modding community is capable of this kind of commitment then why tf isn't a AAA dev studio capable of the same
Because its a hail mary, and not their main source of income. If they get any income. Imagine being a company, and deciding to do nothing but work on a single game for 14 years without income from it. If you aren't a private company there's no chance in hell that gets the okay
Skyblivion and Skywind deserve more hype than TES6 tbh
Can't wait to see this be done 💯 🙏😤🙌
Oblivion was my favorite game for many years, i can't wait for this "remaster" or mod to come out. It's almost an entirely new game.
10:18 Mannimarco LOOKS BADASS!!! I gotta contribute to this.
there needs to be a documentary about these guys, and the skywind team
I feel bad for the Skyblivion team, Bethesda put so many road blocks on them that it took them this long to get to this point and what does them assholes do come right behind them and remaster oblivion, they could have paid this team to do it! The game probably would have came out better with less glitches and patches anyway we all know how Bethesda roles pump out a broaken game then spend years fixing what could have been fixed long time ago and dont let me rant about the paywall they probably going to nail to it.
Love the look they're going with. It looks kind of painterly, which really works. I like it when games have a distinct art style like that instead of just trying for photo realism.
I always loved Cyrodiil. It has the prettiest cities. Skingrad, Braavil, Anvil. I can't pick a favorite. So looking forward to this.
Shoutout to the man in Asmon's chat who doesn't know wtf a cell is in the context of Bethesda games and why they are important. Man is my spirit animal from back before I had to reset visited cells manually (I just didn't want to make a batch file for it, especially since we didn't know which places we were going to use as "Storage sites") in the Morrowind multiplayer mod a year or two back so my friends didn't have to wait a real life week for the shops to restock or for dungeons to repopulate.
I'm gonna remake Resident Evil 2 Remake in Resident Evil 4 Remake's engine...
Oh wait, that would be dumb, so is this.
Those games/projects are more polished than the original ones when volunteers put your spirit in those projects.
I can't wait to play this.
It will never come out in finished state for as long as its just a free mod. You would need an actual full-time full-paid dev team to do the project in a way the fans would want it.
Still impressed by the dedication of the crew working on this.
Now imagine in 2025 you can just tell an AI agent to do all of this overnight on UE5, lmfao.
Bro, Asmon you should get involved in this project bro you can definitely bring a good perspective to the project.
That's true non I mean not to this day even a single game company have elaborated to the gamers so much in details man i am so hyped for this , this is like waiting for the Christmas present to be opened .
Man I feel like a kid watching this my god. I'm genuinely excited for its release
Same Oblivion was my first RPG. Since then, I have not gone back to shooters. For very long. That game was soul suckingly good
Every time I manage to forget this is a thing a vid pops up to remind me and I get excited again........for 10 mins until I find out it's still years away. Doubly true for Skywind.
Check out Skywind! It's the remake of Morrowind on the Skyrim engine!!!