Wow, I went from knowing (vaguely) how to use a point light, to knowing (mostly) how the rest of this stuff actually works. Thank you for an excellent tutorial.
I did learn something... several things in fact....I hadn't realised you had so much control of lighting in Second Life...Many thanks...Laurie (Wirimu Dale SL)
I feel such a Dork, I been building themed sims for nearly 6 years, but I have a new Gothic style ballroom with side areas, that are very dark at 1000 feet up within my sim, I just couldnt get any of the chandeliers inside to actually spread some light. I only ever thought lighting was just a built in shader, which you can make "full Light", Now I find this Tutorial, that shows lighting levels and Radius, has been in the Features Panel all this time!! , and I never knew, or ever used it. Only the main part, like making a flag wave before. Thanks so much for this, It Just shows you can teach an old Dog new tricks after all.:) A must have for creators, and for clubs and skyboxes that are quite dark when rezzed High, I bought light scripts on market place before seeing this, and they are not worth a Linden, to this information.!
I have a major problem where point lights can pass through walls. I have to turn all lights into projectors to get proper shadows from objects (walls in my case), but by doing that they don't go omnidirectional anymore. Apparently, point lights don't cast shadows. Why not? I work with Unreal and Unity engines, and their point lights cast shadows...
How do you create the advanced lighting textures? I heard you mention spectral and I know with some items I've purchased full perm in the past it did include a spectral map. But how do you use it?
Hi Tintamar. The prims in Second Life have 3 different textures slots. you can switch between them in the textures tab. They are labeled: texture(diffuse), shiny(specular), and bumps(normal). You switch between them and apply three different textures to the prim.
Ah yes, got it figured out today. You don't see all settings in edit menu unless your advanced lighting is turned on I noticed. Once I turned it on I seen the extra option under the shiny menu appear. Thanks!
What was that thing you were doing with textures...you seemed to refer to them as if they were textures only, but manipulating them like flat prims. Were they actually textures applied to a prim, or is there some way of bringing textures in world WITHOUT applying them onto a prim?
+Matthew Lalonde It shouldn't make a difference. I've been having a problem recently where prims I set to 100% invisible will suddenly appear visible the next time I log on. I've been using the default transparent texture ever since.
BrookstonHoliday Wow! I need to go back to fraps again I think! Thank you for sharing. Do you have any tips for maintaining that crispness during the editing process? Hugely grateful for any advice and tricks, so rare to get a fab, lag free and crisp Second life video like yours so forgive me for bugging you!
@@chopsybode1363 when your done editing you need to render out the video at a high enough resolution. If you match RUclips's spec exactly then RUclips won't re encode the video. I believe, off the top of my head, that means using h.264 as the codec and saving as an .Avi file type. You can look it up to get the exact details.
Excellent tutorial. I've been doing lighting in SL since late 2007. Glad to see others who have an appreciation for great lighting.
+Jack Masterson (CreativeComputing) Thanks a lot! The lighting engine has come a long way since then too.
Wow, I went from knowing (vaguely) how to use a point light, to knowing (mostly) how the rest of this stuff actually works. Thank you for an excellent tutorial.
I did learn something... several things in fact....I hadn't realised you had so much control of lighting in Second Life...Many thanks...Laurie (Wirimu Dale SL)
+LWJCarroll Thanks so much. I'm glad you learned something
I feel such a Dork, I been building themed sims for nearly 6 years, but I have a new Gothic style ballroom with side areas, that are very dark at 1000 feet up within my sim, I just couldnt get any of the chandeliers inside to actually spread some light. I only ever thought lighting was just a built in shader, which you can make "full Light", Now I find this Tutorial, that shows lighting levels and Radius, has been in the Features Panel all this time!! , and I never knew, or ever used it. Only the main part, like making a flag wave before. Thanks so much for this, It Just shows you can teach an old Dog new tricks after all.:) A must have for creators, and for clubs and skyboxes that are quite dark when rezzed High, I bought light scripts on market place before seeing this, and they are not worth a Linden, to this information.!
Mike Destiny thanks for the kind words! Glad I could help
Nice tutorial. I was having trouble making sense of radius and falloff. Really like the tips for saving prims.
Thanks Vince!
Beautiful Tutorial. An interesting thing for who want to learn the studies of one builder.
+Chloe Shreveport Thanks
Great Tutorial! Especially the prim-saving ideas are really cool.
+Natascha Randt Thanks Natascha.
Saw this on the SLU site and it's super helpful - thanks!
+Anouk Thank you!
I love this so much! Your store is beautiful, I was there this morning!
I have a major problem where point lights can pass through walls. I have to turn all lights into projectors to get proper shadows from objects (walls in my case), but by doing that they don't go omnidirectional anymore. Apparently, point lights don't cast shadows. Why not? I work with Unreal and Unity engines, and their point lights cast shadows...
Very helpful! Grabbed your free meshes, and thank you very much for those. LM'd your store for my future materials needs.
Excellent video, thanks and I learnt something new!
+moco scribe I appreciate it, thank you!
pretty awesome work keep the tutorials coming
+r2vestudios Thanks! Will do!
Excellent tutorial. Very clear. Thank you.
Great tutorial! Thanks for sharing.
+Marvick Sands Thanks for watching
Very nice tutorial. Thank you
+WillowWhosTuya You're very welcome. I'll try to make more
That was fantastic! Thanks!
+Andromeda Karillion Thank you
Great tutorial, thanks for sharing :) Cheers
+NE0TIMELESS Thank you!
I just tried your technique the ambient light works, but for some reason i can't do projector i have no right side settings. Great video !
Have to assign a texture first.
FOV, Focus, Ambient does not show in edit. Only the Intensity Radius and Falloff show in my edit mode.
Make sure advanced lighting is enabled :) Preferences (Ctrl+p)
@@eazygfx4815 mine is ion and i still see no light
This is awesome! Thank you so much. Subscribed at once 👍
how do i get to bringing in my textures like that instead of adding to an object?
Interesting and useful, thanks!
+Evelyn Grzedzicki Thanks Evelyn!
thank you so much my photos will be much better
Thank you Gene!
How do you create the advanced lighting textures? I heard you mention spectral and I know with some items I've purchased full perm in the past it did include a spectral map. But how do you use it?
Hi Tintamar. The prims in Second Life have 3 different textures slots. you can switch between them in the textures tab. They are labeled: texture(diffuse), shiny(specular), and bumps(normal). You switch between them and apply three different textures to the prim.
Ah yes, got it figured out today. You don't see all settings in edit menu unless your advanced lighting is turned on I noticed. Once I turned it on I seen the extra option under the shiny menu appear. Thanks!
Tintamar5678 Interesting. I didn't know the advanced lighting option had that effect! Thanks
awesome tutorial =D
thank you!
What was that thing you were doing with textures...you seemed to refer to them as if they were textures only, but manipulating them like flat prims. Were they actually textures applied to a prim, or is there some way of bringing textures in world WITHOUT applying them onto a prim?
Those were prims. They were flat meshes I uploaded in order to have a very low land impact item to apply light textures.
how do i see this? i did this and i cannot see anything light on my viewer, not even my flashlight wont shine light
Make sure your graphics settings are high enough
Does it make a difference to use a Transparent Texture vs putting the Opacity to 100?
+Matthew Lalonde It shouldn't make a difference. I've been having a problem recently where prims I set to 100% invisible will suddenly appear visible the next time I log on. I've been using the default transparent texture ever since.
+BrookstonHoliday Oh I see. It's the second time I see someone using the transparent texture so I was curious. Thanks for the reply!
Hi, may i ask what software you use to film with? Incredibly clear and crisp upload! So hard to get that! Hope you dont mind me asking :)
I use fraps. There are probably better solutions now, but I like that it captures raw video I can edit and compress how I chose
BrookstonHoliday Wow! I need to go back to fraps again I think! Thank you for sharing.
Do you have any tips for maintaining that crispness during the editing process? Hugely grateful for any advice and tricks, so rare to get a fab, lag free and crisp Second life video like yours so forgive me for bugging you!
@@chopsybode1363 when your done editing you need to render out the video at a high enough resolution. If you match RUclips's spec exactly then RUclips won't re encode the video. I believe, off the top of my head, that means using h.264 as the codec and saving as an .Avi file type. You can look it up to get the exact details.
Quick question that has absolutely nothing to do with the lighting technique-which viewer are you using?
pretty sure it's just a really old version of firestorm c:
I'm looking at designing my own interior of the house. Is this game suitable?
It could be, but there's a learning curve that's pretty steep. It might be better to purchase software designed specifically for that.
Do you sell the build in the first part of the video?
Yes. Search for hmy flybridge yacht in the marketplace.
@@BrookstonHoliday Oh cool! I found it! I was hoping it would be a Skybox. That build is VERY nice!
Awesome!
wow nice video ty!
My pleasure!
good video!
+Alicia Smith Thank you!
Excellent!
+Draxtor Despres Thank you!
Wonder! Thx!
appreciate the kind words, thanks!
Thank you :X
Nice
+Geo Meek (Captures) Thanks
WHAT SCRIPT DO I NEED TO MAKE RUNNING LIGHTS