That's only if you're playing on the easiest difficulty. The higher the difficulty, the more variable the wind direction; on the highest, it can be anywhere in the eastern half of the compass. Looking at speedruns, the current Any% WR is on Adventurer (difficulty 3/5) and the 100% is on Swashbuckler (5/5), at least partly because the variable wind direction makes it easier to sail east.
This remake is such lovely and charming. Those small vignetes and video animations are made like a cartoon. Its charming simplicity drags you directly to gameplay without too much tutorial and complicated mechanics. Either commanding big ship or small sloop game is equally doable and enjoable. A true everlasting gem.
I always named mine "The Black Swan" after a ship name in a pirate movie by the same name that starred Tyrone Power...great swashbuckler on a level with Errol Flynn and sadly died way too young at only 44.
Also, aside from the real anachronistic list of Major Pirates you can fight (not all the famous pirates in this game worked the Caribbean or were in the same time era) the map is surprisingly accurate. For example if you choose the earliest era, Port Royale isn't even on the map. In different eras Major Cities and towns may or may not exist or may be ruled by a different nation. I even used the game map that came with the original game as a world for a pen and paper table top game.
Honestly for all its problems, like you said, this game just nails the pirate fantasy and setting. Black Flag was good but honestly Pirates! is just better because it's not diluted with all the extra stuff AC has. I'd love Firaxis or another studio to remaster it, or better yet, make a sequel. There's systems that need improving and tweaking but there's so much potential still here.
I was addicted to this when I was younger. I still love/hate it. But yeah, there are some major flaws in the game. I would love a remake without all the grinding and repetition.
I played the game in 2008 and the played again in 2011 and then plyad in 2016 and its 2020 and Im still enjoy it and play it mor than rainbow six right now
I played the original version on the C64 in 1987, then Pirates! Gold on the PC, then bought the final iteration, before getting the Steam version out of a sense of nostalgia, and still go on binges of playing it, seeing how early an age I can finish at the best fame points. One time I played a career and tried to conquer every city and convert them all to the same nationality...then, after I did that, a career where I conquered every city and converted them all to each nationality, one after the other.
I feel like so much of the grinding would be fixed if they made it to where you just got the full map for where your family member is being kept instead of a small part of it But they can keep the map part system for buried treasure and lost cities because I feel like that adds to the feeling of adventure
As a kid... I played Amiga's Pirates. Which is basically the same game but darker in tone and calmer. Definitely my favorite game in the system ever. I used to read real map-books to just navigate around caribbean. This remake is still on my todo-list :D. One protip from old veteran! When its starting to be the time to divide up the plunder, get yourself into a battle and aim to get as much of your crew killed as possible.. So tadah! Dividing that Incan treasure between 200 crew members just became a case of "one for you, one for me" :D. Note, I also tried to get crew to mutiny and leave ship but that doesn't work as they will steal money when leaving :)
I'd also get my crew killed off, to increase the gold-per-crewmember ratio. Also sell off all your other cargo, extra ships, and even your cannon on your final ship, as it will be restocked after dividing the plunder.
The legendary and the best pirate game of all time! - everytime i play it - i cry, perfect voices, perfect melodies, perfects sound and ambients and the memorable beautifull ships!
One of my favorite games growing up. Recently I started playing Sunless Sea very similar ship combat only instead of fighting other ships you take on Lovecraftian monsters all the while engaging in seafaring missions and crew management. It's all fun and games till you run out of food and your crew starts eating eachother. It's been the first Pirates like experiance I've come across in years!
For some reason, I actually own this game and the sequel (probably from a bundle I picked up at some point). Will definitely be installing. Thanks for the recommendation.
I was nuts about the original version of this game in the late 80s/early 90s, then got to relive the glory when I played the remake on (I think) the first Xbox. It's interesting to hear Adze's dissatisfaction with the game's lack of story. I tend to also gravitate toward games with a strong story, but I did not personally miss a story in this game any more than I did in Sid Meier's other classic, Civilization. :) But I'm happy to hear Adze found so much else to like! I think this is a super well-made review. This game is VERY complicated, but Adze does a great job of giving a pretty detailed overview in such a reasonable runtime. What Adze liked and disliked is very clear, and I think it is smart that Adze evaluates this classic on it's own merits as well as judges how it has aged. Adze, thank you so much for making this! Keep being creative!
I was so addicted to this game when i was little, and playing it now i still enjoy it ^^ Sure it has its shortcomings, but i would really love for more games to have this structure. Kind of like "Breath of the Wild" or "Skyrim". Where your goal is in reach, but you can do what you want.
I bought this game years ago when I wanted to play a pirate game and this one seemed cool. I like it but one of my biggest problems with it is that I never feel the need to engage in ship combat I just ram into them and then win the duel. I do this so that I don't have to repair their ship and I can get more money but it makes the navel battles really boring.
When I played it, I assumed I was playing it wrong because it wasn't absolutely fantasic. Turns out it was just a semi-decent game I assumed would be the best thing since Civ II haha! Lots of nostalgia but it's not easy to recommend.
Agreed. This is one of those games that has a lot going for it, but also a lot holding it back. I think if it ever got a remake, it could actually be amazing
And you can pick up "officer" type crewmen that can slow the morale loss... Cook, Surgeon, etc. And you can get Sailmakers and such that allow you to repair your ship faster. It's a great "I want to play a game but I don't want to keep a freaking spreadsheet of data to sail to the next port" game.
Loved this game. I also loved how easy it was to manipulate the open game files upon release; I spent hours, perhaps days modifying the audio of the game to make it more epic. Pirates of the carribean soundtrack properly synced, some classical violins upon traversing open ocean a-la Master and Commander, more robust and realistic cannon sounds, etc. It was pretty darn cool and i was proud of myself as a kid :p
I have exactly your same thoughts, memories and feelings about this game, even the fact that is not amazing like I remeber but still I love this game and I play it still today.
Well, this game actually came out in 2004 as it's a remake of the 1987 game. The 1987 game looks kind of like those old school 80's dungeon crawlers with a very 8-bit feel to it.
I had the game on my PC, On the Wii, and my iPad. The PC version is the best in my opinion. And yes I put off retirement till my character was 116 years old😁
Played cuttthroats that’s older than sid,on the PC, that was time consuming. Building ports, growing crops, attacking other ports. Even building paths for your towns. Tiny squares.
Ages ago i was too much of a dumb ass little kid to understand how to play the game. Today i found my old disc of it and started playing it and holy shiiiit i fell in love, it's even better if you play some sea shanties in the background
One of the shanty songs always brings a tear to my eye hearing how they sims woo chant along it it's just perfect. Although you might never hear it on XBOX because you can't share loot the menu is bugged on some versions. Still the best version the smaller map makes it less annoying.
Since you like Sid Meier's Pirates I thought you might like to check out our new pirate game "King of Seas" that we announced yesterday ruclips.net/video/obsNMJlMpbA/видео.html
They remastered the game for IOS and then took it off the App Store because of issues switching it to a 64-applicator or something. Either way the game was so fun and I think for all its problems was properly optimized for that format.
You can just ram into the ship and just use sword thrust to win every fencing fight. The only time you have to do something other than thrust is when the opponent thrusts you just press num 5 to block that. Every fight should be easy if you just stay on adventurer difficulty.
I would play this on my dad’s iPad. There was a really fun mobile port raid feature where you would knock out the cannons on the port and they would try to hit your ship. I was pretty close to making the whole map English or Dutch at one point in the last era but was defeated at panama 😭
It's a great game even in this era. I've played it since the commodore 64 days and even today with the last version I still suck at it mostly. I can't fence, or dance but I do play on swashbuckler and try to see how high I can get my retirement too and find ways to pirate successfully even at my skill level. Also, I don't play with sound since it refuses to work on this win 10 pc. But that's how good the game is. It does have some design issues but that's ok. Nothing's perfect.
I would argue the Sea Dogs series makes good use of the pirate theme. Swashbucklers Blue and Grey was fun too though it was set a couple of centuries later, and has a vastly inferior story ending.
2:40 I just got done with a playthrough and saw your video on the steam page for the game. Dancing is actually way easier than I remember it being (I'm playing on Swashbuckler difficulty), though it may just be etched into my muscle memory, I've never even attempted to memorise the patterns of the dances. Stealth *sucks* though honestly if I need to get into a port I'll just sack it instead of sneaking in. Distract the enemies with your forces and run the officers into the city gates, kill the captain of the guard in a sword fight and install a friendly governor. Morale wise... if you do the bare minimum of trading (sell in prosperous ports, do the the odd trip to Curaco to sell your spice and sugar) and don't slack on hunting down Raymondo you'll easily be able to have a permanent crew of ~100 men or so. I didn't divide my plunder in my last playthrough until I was ready to retire.
I could do without the dancing altogether - giving her rings or, I dunno, plunder a rival of the city she lives in would do better. I also never really understood the morale thing. And I would like to be able to have different goals, a little like the different victory conditions in the Civilization games. Like becoming a privateer for a nation and then convert all cities on the map to that nation. Mission accomplished.
All games are repetitive. That's why devs use the term "game loop". Look at Port Royale 4 - repetitive as hell, with almost zero worthwhile storyline... and that's 17 years later! You either know very very little about game development, core game loops (and the reason they are unavoidable), branching gameplay options (the manner in which game devs provide a wide player base with options to play the game their own way - as was the case with SM:P) or you are just too young to fully appreciate all of the above.
Actually i found one that is very similar to this in combat but it's a strategy/RPG game with all kinds of nice player upgrades, ship upgrades, pirate base, exploration, trading, building a fleet, capturing enemy vessels, selling ships, taking over towns. It's got it all. Oh yeah and it is free to play on mobile. Sry if that bursts your bubble, but there are some rare gems on mobile too and this is one of them. It's got a nice simple story, but it is mainly a sandbox in which you navigate around the Caribbean islands, visit ports, trade cargo, find tips on ships to plunder, work as a privateer for whatever empire you want, transport passengers, buy ships, steal ships, navigate the opean seas, find ship wrecks, treasure maps, anything you like. It's called The Pirate: Caribbean Hunt. It's a nice single player adventure and it has no loot boxes either, just a store where you can buy some random stuff just to support the devs. I frankly didn't feel the need to buy anything as the game's economy is very well balanced and you can survive damn well from trading, sacking or exploring. I just bought a 5 bucks pack to support the devs cuz i liked it so much. ARRR matey, it be a fancy little game on android/IOS in which i sunk countless hours.
I absolutely adored this game as a kid. I replayed it just recently and wish for another game like it. I bought a game called Tortuga when I was a kid hoping that it would capture the magic of Pirates, but it was such garbage.
In the original version of the game, each piece of the map belonged to different pirates, it made more sense, in the remake catching Baron Raymondo quickly became boring for me :|
i played as younger and i love pirates at the time. but it not great after I played it as older. but I know that civ 6 update is pirates cause of this game
"It's just not as good as I remember" Yeah, it's rather simplistic by today's standards. We really need a sequel to Pirates that fleshes the gameplay out.
I'm going to respectfully disagree with the sword fighting section, if you don't care about playing the game as intended just spam the thrust button. In fact, with an Indian war canoe or even a sloop your basically unstoppable.
actually yall playing it wrong if all ya do is the family stuff...The sega genesis version it the best But the xbox version left off a lot of stuff that was in pirates gold! like the treasure fleet and silver train,,,,,,,,,, and the dancing sucks...... Also try the wII version its got different town attacking mechanics
I think your list of "bad gameplay elements" is a bit hasty. I know you're broadly positive towards Pirates!, I know it is a 20-year-old game (that certainly could use and does deserve a remake), but I think you're overlooking a few things and being overly harsh in a few places: Regarding hunting down villains, you don't have to do it ALL that many times. The absolute maximum is 21 times, but that's assuming you're playing on high difficulty and completing every map; a new player on a low difficulty with less-fragmented maps or an experienced player who doesn't need the entire map to find the location can cut that in half (e.g. at 8:32 you could have easily found your sister on 2/4 map fragments). Also, only half of THOSE times are required to finish the main quest, with the player free to do the rest during the open-ended late game. It is a bit of a grind, but it takes up a reasonably small fraction of the game's play time, and it covers all of the game's best mechanics - navigation, ship combat, fencing, and treasure hunting. I never found the fencing to be unreasonably difficult; it's easy on the easy difficulties, and it's hard on the hard difficulties. Montalban is a tough enemy, but even on Rogue (difficulty 4/5) it felt like he was beating me because I wasn't good/fast enough, and like I beat him in the end entirely through honest honing of my own skills, which made it one of the more satisfying climactic scenes I've seen gaming. Also, Montalban is a bit of a special case (as a fast enemy that you fence in a fort); nearly all fencing is done at sea, where you can choose to use your ship-combat skills in place of skill at fencing, since securing a crew advantage will make the enemy captain fence slower or surrender outright. Dancing IS quite hard at high difficulty - I still remember being taken aback as a kid, when I went to a higher difficulty and had to read the hands signals instead of the on-screen numpad - but it's still mostly just a matter of reacting to the motions on the screen, and while mistakes are more punishing it requires a lot less speed than fencing. Memorization is helpful, but hardly the main part of it, and even on Swashbuckler (difficulty 5/5) it feels feels perfectly adequate to just learn the basic rules (rather than all of the steps) and rely on your reactions.
It's neither amazing nor awful.... it's just repetitive. It's really fun the first few hours, but once you get the best ship and fully upgrade it, the gameplay becomes a bit boring.
The only bad part about this game is that the wind only goes from east to west which discourages going to the eastern side of the map or back tracking
that's why you always keep a mail runner or indian war canoo in your party.
That's only if you're playing on the easiest difficulty. The higher the difficulty, the more variable the wind direction; on the highest, it can be anywhere in the eastern half of the compass. Looking at speedruns, the current Any% WR is on Adventurer (difficulty 3/5) and the 100% is on Swashbuckler (5/5), at least partly because the variable wind direction makes it easier to sail east.
when starting an attack, always attack from the right side of your opponent and you will Always have a speed advantage
This remake is such lovely and charming. Those small vignetes and video animations are made like a cartoon. Its charming simplicity drags you directly to gameplay without too much tutorial and complicated mechanics. Either commanding big ship or small sloop game is equally doable and enjoable. A true everlasting gem.
I loved this game when I was younger! I used to always get black beards ship and rename it the black pearl.
I always named mine "The Black Swan" after a ship name in a pirate movie by the same name that starred Tyrone Power...great swashbuckler on a level with Errol Flynn and sadly died way too young at only 44.
The large frigate, only surpassed, gun-wise by the ship of the line. I always named mine after my then-wife :D
I always renamed mine Blood Tide
Also, aside from the real anachronistic list of Major Pirates you can fight (not all the famous pirates in this game worked the Caribbean or were in the same time era) the map is surprisingly accurate. For example if you choose the earliest era, Port Royale isn't even on the map. In different eras Major Cities and towns may or may not exist or may be ruled by a different nation. I even used the game map that came with the original game as a world for a pen and paper table top game.
Honestly for all its problems, like you said, this game just nails the pirate fantasy and setting. Black Flag was good but honestly Pirates! is just better because it's not diluted with all the extra stuff AC has. I'd love Firaxis or another studio to remaster it, or better yet, make a sequel. There's systems that need improving and tweaking but there's so much potential still here.
I was addicted to this when I was younger. I still love/hate it. But yeah, there are some major flaws in the game.
I would love a remake without all the grinding and repetition.
I played the game in 2008 and the played again in 2011 and then plyad in 2016 and its 2020 and Im still enjoy it and play it mor than rainbow six right now
I’ve started playing it recently, and I feel like the grinding might be what makes the game so addictive.
I played the original version on the C64 in 1987, then Pirates! Gold on the PC, then bought the final iteration, before getting the Steam version out of a sense of nostalgia, and still go on binges of playing it, seeing how early an age I can finish at the best fame points. One time I played a career and tried to conquer every city and convert them all to the same nationality...then, after I did that, a career where I conquered every city and converted them all to each nationality, one after the other.
I feel like so much of the grinding would be fixed if they made it to where you just got the full map for where your family member is being kept instead of a small part of it
But they can keep the map part system for buried treasure and lost cities because I feel like that adds to the feeling of adventure
One of my favourite games, the only thing I never bothered doing in it was the main story and finding all the family members
Yes me too, same situation.
The game is unbelievably awesome.
One of the best games ever made. My top 3 'go-to games' include this one. The naysayers are just ..."simple" folk.
As a kid... I played Amiga's Pirates. Which is basically the same game but darker in tone and calmer. Definitely my favorite game in the system ever. I used to read real map-books to just navigate around caribbean. This remake is still on my todo-list :D.
One protip from old veteran! When its starting to be the time to divide up the plunder, get yourself into a battle and aim to get as much of your crew killed as possible.. So tadah! Dividing that Incan treasure between 200 crew members just became a case of "one for you, one for me" :D.
Note, I also tried to get crew to mutiny and leave ship but that doesn't work as they will steal money when leaving :)
I'd also get my crew killed off, to increase the gold-per-crewmember ratio. Also sell off all your other cargo, extra ships, and even your cannon on your final ship, as it will be restocked after dividing the plunder.
The legendary and the best pirate game of all time! - everytime i play it - i cry, perfect voices, perfect melodies, perfects sound and ambients and the memorable beautifull ships!
One of my favorite games growing up. Recently I started playing Sunless Sea very similar ship combat only instead of fighting other ships you take on Lovecraftian monsters all the while engaging in seafaring missions and crew management. It's all fun and games till you run out of food and your crew starts eating eachother. It's been the first Pirates like experiance I've come across in years!
For some reason, I actually own this game and the sequel (probably from a bundle I picked up at some point). Will definitely be installing. Thanks for the recommendation.
@@Adze supposedly the sequel is even better. Sadly I've been waiting on a Console release since 2019.
I was nuts about the original version of this game in the late 80s/early 90s, then got to relive the glory when I played the remake on (I think) the first Xbox. It's interesting to hear Adze's dissatisfaction with the game's lack of story. I tend to also gravitate toward games with a strong story, but I did not personally miss a story in this game any more than I did in Sid Meier's other classic, Civilization. :) But I'm happy to hear Adze found so much else to like!
I think this is a super well-made review. This game is VERY complicated, but Adze does a great job of giving a pretty detailed overview in such a reasonable runtime. What Adze liked and disliked is very clear, and I think it is smart that Adze evaluates this classic on it's own merits as well as judges how it has aged.
Adze, thank you so much for making this! Keep being creative!
I was so addicted to this game when i was little, and playing it now i still enjoy it ^^ Sure it has its shortcomings, but i would really love for more games to have this structure. Kind of like "Breath of the Wild" or "Skyrim". Where your goal is in reach, but you can do what you want.
I bought this game years ago when I wanted to play a pirate game and this one seemed cool. I like it but one of my biggest problems with it is that I never feel the need to engage in ship combat I just ram into them and then win the duel. I do this so that I don't have to repair their ship and I can get more money but it makes the navel battles really boring.
In the early 2000’s, this was the adventure game I could not play enough. I still enjoy picking it up every once in a while.
When I played it, I assumed I was playing it wrong because it wasn't absolutely fantasic. Turns out it was just a semi-decent game I assumed would be the best thing since Civ II haha! Lots of nostalgia but it's not easy to recommend.
Agreed. This is one of those games that has a lot going for it, but also a lot holding it back. I think if it ever got a remake, it could actually be amazing
@@Adze Definitely, I actually hope it does! =)
And you can pick up "officer" type crewmen that can slow the morale loss... Cook, Surgeon, etc. And you can get Sailmakers and such that allow you to repair your ship faster. It's a great "I want to play a game but I don't want to keep a freaking spreadsheet of data to sail to the next port" game.
Loved this game. I also loved how easy it was to manipulate the open game files upon release; I spent hours, perhaps days modifying the audio of the game to make it more epic.
Pirates of the carribean soundtrack properly synced, some classical violins upon traversing open ocean a-la Master and Commander, more robust and realistic cannon sounds, etc. It was pretty darn cool and i was proud of myself as a kid :p
I have exactly your same thoughts, memories and feelings about this game, even the fact that is not amazing like I remeber but still I love this game and I play it still today.
Oh wow, for a game that came out in 1987, the graphics and gameplay were very nice indeed. They look a bit ahead of it's time
Well, this game actually came out in 2004 as it's a remake of the 1987 game. The 1987 game looks kind of like those old school 80's dungeon crawlers with a very 8-bit feel to it.
Imagine if they made a space version of this.
Kinda like a Firefly/Spaceflight mashup.
I had the game on my PC,
On the Wii, and my iPad.
The PC version is the best in my opinion.
And yes I put off retirement till my character was 116 years old😁
Played cuttthroats that’s older than sid,on the PC, that was time consuming.
Building ports, growing crops, attacking other ports.
Even building paths for your towns. Tiny squares.
Cutthroats came out in 1995. The original Sid Meier’s Pirates! Came out in 1987.
Ages ago i was too much of a dumb ass little kid to understand how to play the game. Today i found my old disc of it and started playing it and holy shiiiit i fell in love, it's even better if you play some sea shanties in the background
This is a AAAA game Ubisoft, this right here, that means AAAA means it cost 10$ not 70
😂😂😂
Whenever I fought the Marquis Montalban, I would find myself wondering if he had any “rich Corinthian leather” on board.
One of the shanty songs always brings a tear to my eye hearing how they sims woo chant along it it's just perfect. Although you might never hear it on XBOX because you can't share loot the menu is bugged on some versions. Still the best version the smaller map makes it less annoying.
Since you like Sid Meier's Pirates I thought you might like to check out our new pirate game "King of Seas" that we announced yesterday ruclips.net/video/obsNMJlMpbA/видео.html
i just purchased it yesterday lol
They remastered the game for IOS and then took it off the App Store because of issues switching it to a 64-applicator or something. Either way the game was so fun and I think for all its problems was properly optimized for that format.
You can just ram into the ship and just use sword thrust to win every fencing fight. The only time you have to do something other than thrust is when the opponent thrusts you just press num 5 to block that. Every fight should be easy if you just stay on adventurer difficulty.
I always took over all the Spanish cities except for 2, and then I always knew where Raymondo was hanging out because he only goes to Spanish cities.
I would play this on my dad’s iPad. There was a really fun mobile port raid feature where you would knock out the cannons on the port and they would try to hit your ship. I was pretty close to making the whole map English or Dutch at one point in the last era but was defeated at panama 😭
It's a great game even in this era. I've played it since the commodore 64 days and even today with the last version I still suck at it mostly. I can't fence, or dance but I do play on swashbuckler and try to see how high I can get my retirement too and find ways to pirate successfully even at my skill level. Also, I don't play with sound since it refuses to work on this win 10 pc. But that's how good the game is. It does have some design issues but that's ok. Nothing's perfect.
I would argue the Sea Dogs series makes good use of the pirate theme. Swashbucklers Blue and Grey was fun too though it was set a couple of centuries later, and has a vastly inferior story ending.
2:40 I just got done with a playthrough and saw your video on the steam page for the game.
Dancing is actually way easier than I remember it being (I'm playing on Swashbuckler difficulty), though it may just be etched into my muscle memory, I've never even attempted to memorise the patterns of the dances.
Stealth *sucks* though honestly if I need to get into a port I'll just sack it instead of sneaking in. Distract the enemies with your forces and run the officers into the city gates, kill the captain of the guard in a sword fight and install a friendly governor.
Morale wise... if you do the bare minimum of trading (sell in prosperous ports, do the the odd trip to Curaco to sell your spice and sugar) and don't slack on hunting down Raymondo you'll easily be able to have a permanent crew of ~100 men or so. I didn't divide my plunder in my last playthrough until I was ready to retire.
I felt "That God damn fucking Baron Raymundo" in my soul.
I could do without the dancing altogether - giving her rings or, I dunno, plunder a rival of the city she lives in would do better.
I also never really understood the morale thing.
And I would like to be able to have different goals, a little like the different victory conditions in the Civilization games. Like becoming a privateer for a nation and then convert all cities on the map to that nation. Mission accomplished.
Great ideas for an updated version of the game.
I got this game at a reasonable price for the PSP(CIB) coming in. I look forward to playing this very much.
All games are repetitive. That's why devs use the term "game loop". Look at Port Royale 4 - repetitive as hell, with almost zero worthwhile storyline... and that's 17 years later!
You either know very very little about game development, core game loops (and the reason they are unavoidable), branching gameplay options (the manner in which game devs provide a wide player base with options to play the game their own way - as was the case with SM:P) or you are just too young to fully appreciate all of the above.
Like you said, I'm still waiting for the next version. No game so far can replace this one. Sadly my new video card has kinda killed it on my system.
Actually i found one that is very similar to this in combat but it's a strategy/RPG game with all kinds of nice player upgrades, ship upgrades, pirate base, exploration, trading, building a fleet, capturing enemy vessels, selling ships, taking over towns. It's got it all. Oh yeah and it is free to play on mobile. Sry if that bursts your bubble, but there are some rare gems on mobile too and this is one of them. It's got a nice simple story, but it is mainly a sandbox in which you navigate around the Caribbean islands, visit ports, trade cargo, find tips on ships to plunder, work as a privateer for whatever empire you want, transport passengers, buy ships, steal ships, navigate the opean seas, find ship wrecks, treasure maps, anything you like.
It's called The Pirate: Caribbean Hunt. It's a nice single player adventure and it has no loot boxes either, just a store where you can buy some random stuff just to support the devs. I frankly didn't feel the need to buy anything as the game's economy is very well balanced and you can survive damn well from trading, sacking or exploring. I just bought a 5 bucks pack to support the devs cuz i liked it so much.
ARRR matey, it be a fancy little game on android/IOS in which i sunk countless hours.
Just started this game after owning it on my Xbox for, however long I’ve owned it.. pretty damn fun
I absolutely adored this game as a kid. I replayed it just recently and wish for another game like it. I bought a game called Tortuga when I was a kid hoping that it would capture the magic of Pirates, but it was such garbage.
In the original version of the game, each piece of the map belonged to different pirates, it made more sense, in the remake catching Baron Raymondo quickly became boring for me :|
If u ram the ship u can just board it it dont have to be damaged at all
A good remake of this game would be absolutely amazing
i played as younger and i love pirates at the time. but it not great after I played it as older. but I know that civ 6 update is pirates cause of this game
The protanogist looks like the treasure planet movie protagonist.
oooof yes at last generic protagonist man gets some well deserved spotlight!
If you can find or download a copy of Age of Pirates 2: City of Abandoned Ships, it is much meatier Pirate game. Although this one is still fantastic.
"It's just not as good as I remember"
Yeah, it's rather simplistic by today's standards. We really need a sequel to Pirates that fleshes the gameplay out.
Lol as a kid who uses emulator the sega genesis and psp are definitely awesome
Yknow you can just attack at the same moment they attack and just push Them back
Best game ever, if you want to fix the issues, talk to Sid Meier himself on making a third game
if you havent played anything else that really blows you out of the water than play pirates of the carribbean new horizons
pro tip raiding curaco yeald 1000+ nearly every time great for farming
I'm going to respectfully disagree with the sword fighting section, if you don't care about playing the game as intended just spam the thrust button. In fact, with an Indian war canoe or even a sloop your basically unstoppable.
holy crap why do I remember this game? I don't remember playing it lol
I personally never liked this game. I more enjoyed Age of Pirates.
actually yall playing it wrong if all ya do is the family stuff...The sega genesis version it the best But the xbox version left off a lot of stuff that was in pirates gold! like the treasure fleet and silver train,,,,,,,,,, and the dancing sucks...... Also try the wII version its got different town attacking mechanics
I think your list of "bad gameplay elements" is a bit hasty. I know you're broadly positive towards Pirates!, I know it is a 20-year-old game (that certainly could use and does deserve a remake), but I think you're overlooking a few things and being overly harsh in a few places:
Regarding hunting down villains, you don't have to do it ALL that many times. The absolute maximum is 21 times, but that's assuming you're playing on high difficulty and completing every map; a new player on a low difficulty with less-fragmented maps or an experienced player who doesn't need the entire map to find the location can cut that in half (e.g. at 8:32 you could have easily found your sister on 2/4 map fragments). Also, only half of THOSE times are required to finish the main quest, with the player free to do the rest during the open-ended late game. It is a bit of a grind, but it takes up a reasonably small fraction of the game's play time, and it covers all of the game's best mechanics - navigation, ship combat, fencing, and treasure hunting.
I never found the fencing to be unreasonably difficult; it's easy on the easy difficulties, and it's hard on the hard difficulties. Montalban is a tough enemy, but even on Rogue (difficulty 4/5) it felt like he was beating me because I wasn't good/fast enough, and like I beat him in the end entirely through honest honing of my own skills, which made it one of the more satisfying climactic scenes I've seen gaming. Also, Montalban is a bit of a special case (as a fast enemy that you fence in a fort); nearly all fencing is done at sea, where you can choose to use your ship-combat skills in place of skill at fencing, since securing a crew advantage will make the enemy captain fence slower or surrender outright.
Dancing IS quite hard at high difficulty - I still remember being taken aback as a kid, when I went to a higher difficulty and had to read the hands signals instead of the on-screen numpad - but it's still mostly just a matter of reacting to the motions on the screen, and while mistakes are more punishing it requires a lot less speed than fencing. Memorization is helpful, but hardly the main part of it, and even on Swashbuckler (difficulty 5/5) it feels feels perfectly adequate to just learn the basic rules (rather than all of the steps) and rely on your reactions.
It's neither amazing nor awful.... it's just repetitive. It's really fun the first few hours, but once you get the best ship and fully upgrade it, the gameplay becomes a bit boring.
okay so raymondo is "ray-MON-doe"
and montalban is "MON-tæl-BON"
How did I never hear of this?
Clickbate - Game is Perfect. Do not watch the video
It’s a good game whose flaws haven’t aged well
I love this game n iain play it til last week the first time
This the AAAA pirate game mane stop playin ubisoft step yo game up
Was this game developed by one person? Then it's fine, otherwise Corsairs 2 were ten times a better game and it was even released a few years before
Hello friend do you know how can i download it free because i cant find it. Thanks a lot! Have a nice day!
It’s super cheap on steam.
It's awesome.
Solid review man!