Here is a related video, showing what's at the bottom of each pit in Dark Souls: ruclips.net/video/5GWrAw4hhXY/видео.html It includes falling from Darkroot Basin to Valley of Drakes.
That attention to detail is nuts, no-one in any normal playthrough would ever see firelink shrine from blighttown but it’s modelled almost exactly the same just low res
It's not modeled, it's just already there. The engine breaks it down to these ugly, unusable places and assets, the world is still designed as this one massive piece you can walk through in one sitting, from beginning to end. The player is never meant to be able to do what's in the video. They removed certain things because that's what programmers had to remove for performance, but since one of the principles of Dark Souls is "if you see it you can go there", they took to heart to make sure everything's aligned in the level design.
That would have been cool, but I'm guessing the area loading is tied to some trigger near the actual entrances. Still really neat that you can see where both areas are from the other, though.
@@SaucyPuppetShow1 According to kingborehaha that is exactly why - those transition areas dictate which maps are loaded in. No transition area, no map loading.
@Kari Legion It’s not hidden or a bug. You can see most of where you can go from firelink. It’s just skipping render checks. If there was a render check in the air “where you would normally die from fall distance” it would render.
While I do think that DS3 has better gameplay and balancing, I think DS1s interconnected world is something that hasn’t been topped since, every time I found a new way back to firelink I was always so excited because it was a new way home and while I love the quality of life stuff and the warping between every bonfire, I do feel like the need to walk between places gave the game a better feel of adventure and scale to how the world was actually put together
Just finished DS3 and it was a masterpiece. Even the level design was god tier. That said I think DS1 might have the best level design of any game ever
@@TheRhalf you can look it up level design in DS1 has been cited as among the very best in any game ever, they literally use it as an example of the gold standard game development courses.
@@memeseekerframpt9082 love this sh*t out of dark souls but its cringe puns like that - I really hate the community. I put 500 hours into all three games. edit: not hyped for Eldin is not dark souls ring.
Man, Dark Souls is so special. The fact that you can actually see Anor Londo from the painted world also blows my mind Edit: My original comment wasn't clear enough. It's not like what's happening in this video at all, but something I still think is pretty neat. Check out my replies, sorry.
@@dragar0th @Pantagana @Travis Brimm I'm sorry I wasn't clear, it's not the same situation as the one in this video. There are 2 videos from 2016 by a guy called crest who discovered that as part of cut content, there was originally a raven that would fly you from the painting to Anor Londo, and you can still get Anor Londo to load (sorta) with debugging. I just think that's really cool, check out the videos, I didn't mean to be misleading
I would love to see a Remake of Dark Souls 1 in PS5 that could render every part of the world and map at the same time, and we could see all the buildings of Blighttown from Firelink and Vice versa. And finally the binoculars would be so cool to use and see all the details of the world in the distance!!
@@Iankameel bruh everything was trying to kill me how could i look up hahahhaha. I mean in blighttown, after the great hollow i noticed the sky but actually never thought of the viwe being the sky, more like something like the underground area in elden ring that has a “sky”
I remember my first time playing Dark souls 1. I managed to get all the way out of Blight town, I was finally rid of that place, and I don't know exactly where or HOW I managed but I managed to fall down ALL the way. And I had to start climbing all the way up again. Don't ask me how I managed to survive the fall, I don't remember myself but I do remember falling and having to run back up. Fortunately for me, I had killed almost everything so the way up wasn't as daunting. Oh and I might add that the hardest boss for me was not to accidentally attack an npc and make it hate me for eternity, so whenever I would talk to an NPC I would shake uncontrollably. To this day I can't play any Fromsoft game without facing away from the npc and slowly pressing the talk button. Good times!
You could make them forgive you if you confess your sins and request absolution with the guy in the bell tower, and they would stop attacking you again, just have to pay a little atention to what every npc does but the first time is always hard to figure out ;)
This is absolutely insane. I always knew that you could see down into Blighttown from Firelink, but I always just assumed that it was just generic cliffs above you when you were down in Blighttown. The fact that there is an actual low-poly version of firelink in a spot where no one should be able to see is nuts.
@@sudanemamimikiki1527 hardware works within specifications you know (nothing will melt)...it would just lag/crash/bug out. I highly doubt that "the engine" could handle that much information even if you had the potential horsepower anyways.
Yes, i started from ds2, and when i was playing dark souls 1 i was always talking, then i falled from a high place and i thinked "NOOO YOU PIECE OF SHIT MOTHERFUCKER LMAO" then i survived
Everyone hates old B-Town but the first time I looked up in and realized "holy shit, I'm in the background of Firelink" was one of my core Dark Souls memories. You can see connections all over the game. I once watched a video where someone clipped out of Painted World where you usually jump the exit, ran off into the distant hills, and somehow just discovered Anor Londo sitting there. Apparently Ariamis is just a long jog west from the chapel that houses it's painting.
DS1 world is just so perfect to explore something that just wasn’t there in 2 and 3 which is why even with the improvements both the next 2 titles had DS1 is my favorite
@@kalsizzleYou have 4 paths to access Caelid, 4 to Altus Plateau, 3 ways to get to Volcano Manor, a front and s back entrance to Leyndell, Royal Capital. A whole underworld that connects with the Lands Between. Both Stormveil and the Capitol are some of Fromsoft's best level layouts. It's pretty decent.
Just like a few others here, I was hoping to see Blight Town load in. Oh well. This was still interesting to watch. I appreciate videos like this. Most of the time I don't know what to watch on RUclips anymore. Let's plays are boring now, I don't care for talking about lore, what's new in games. I enjoy videos like this where it's exploring something or educational - and by educational I'm talking about learning something new, like useless data. 😜
They could have done so many cool things with the remaster. Like increasing the view distance and having those other viewable areas load. So you could see the enemies walking around from the point of Firelink. Or looking down into the Demon ruins from the Tomb of the Giants. That would've been so neat.
Dark Souls is a trilogy and there will never be a Dark Souls 4. Just like there will never be another Sekiro or Bloodborne. That's the beauty of Eden Ring. It's all the Soulslike games in one universe.
"Illusory Wall" did a similar video where he broke down a ton of various areas, comparative to the areas you can see them from. The low poly models help improve performance, since normally you'd never get that close without a loading screen cleaning things up. Also, while many places are pretty spot-on for their relatively placement, others can vary considerably. On the whole however, the map for DS1 is very consistent.
Any plans on doing some crazy fights again? Personally i really would like to see something like op crab vs bosses by changing it's stats to: a)infinite poise or very high b) 5x or more it's damage c)2x times attack and move speed d)10k hp. You could name it something like supercrab, ultra-instict crab, lvl 802 crab, crab Norris or anything you like. This would be fun!
I don't think they would want to make everything line up perfectly, even if they could. Illusory wall explained in one of his videos that Fromsoft made areas appear further away than they actually are, because it gives the player the feeling that they walked a greater distance, and makes the whole world feel bigger.
I wonder how long it would take to climb a ladder from Blighttown to Firelink Shrine. All that I know is that if you would go about it it's time to bust out Snake Eater.
I'm glad you showed that bridge at the end. In the ALPHA, that bridge was still there and took you to gated door in the hallway by the entrance to the depths. They cut it later and changed the path but you can imagine how much harder it would've been slogging UPHILL past those assassins and houses to get to the Taurus Demon
That low resolution Firelink has bridge that went directly to the other side of valley starting at the bonefire. It was early stage of development. Also they are kind of in similar places when you load the respective locations
What we need is a remake with the details like this being fully realised, at least for the sake of the even grander idea they layed down a lot of unfinished foundations for, dark souls feels awe inspired as it is but these kinds of real time connectivity instead of the illusion of it that’s found here and there(the 2nd half of the game in a fully realised and finished state would be amazing too)
DS2: Hey my world is super interconnected too!!! I have an interconnection between a poison valley and a castle sunken into a volcano up in the sky. No other souls game can brag about that! eh? Imarigth?
Some day in the future, this game will have a mod where the whole map is loaded or slowly being loaded like an mmo at a time where our computers are even better equipped to handle it.
That one bridge in the end, over the central part, could that be an indication that there was a path connecting to another area (perhaps around where the gaping dragon is) but was ditched during development? Considering the far away scale models still retained a more or less accurate version of the loaded up map, could that be an indication? Not that it really matters, just curious about the development process.
Here is a related video, showing what's at the bottom of each pit in Dark Souls: ruclips.net/video/5GWrAw4hhXY/видео.html
It includes falling from Darkroot Basin to Valley of Drakes.
Firekeeper : "Come over Chosen Undead."
Chosen Undead : "I can't, I'm getting ganked in the Tomb of Giants."
Firekeeper : "Lautrec isn't here."
Chosen Undead : 0:43
good one dud
Praise the original joke
“No response. She cannot speak.”
Lautrec: You leave me no choice. I was once grateful to you, but if this is our fate, so be it! Despicable...
creative mode
"Man Dark Souls is too hard, I'm just gonna jump off this cliff and end it"
(Blighttown)
"NOOOOOOOOOOOOOO"
You know the old saying, "out of the frying pan, into the Blighttown"
Tbh the character should survive the fall... so that he can die in blighttown
Don’t wanna go down to blight town….
That attention to detail is nuts, no-one in any normal playthrough would ever see firelink shrine from blighttown but it’s modelled almost exactly the same just low res
could be one of the reasons why Blightown running at 14fps on PS3 tho
i wish demon ruins got this kind of attention lol
It's not modeled, it's just already there. The engine breaks it down to these ugly, unusable places and assets, the world is still designed as this one massive piece you can walk through in one sitting, from beginning to end. The player is never meant to be able to do what's in the video. They removed certain things because that's what programmers had to remove for performance, but since one of the principles of Dark Souls is "if you see it you can go there", they took to heart to make sure everything's aligned in the level design.
It's a outdated version actually, including a passage to the Capra demon
@@CuT7yFlaM thanks for sharing this info, cool to know
Tbh, I was really hoping that the other area would load when you landed on it’s floor collision geometry.
Me too.
@@Pantagana Me too
Me too
That would have been cool, but I'm guessing the area loading is tied to some trigger near the actual entrances. Still really neat that you can see where both areas are from the other, though.
@@SaucyPuppetShow1 According to kingborehaha that is exactly why - those transition areas dictate which maps are loaded in. No transition area, no map loading.
Really shows how detailed the world building is. They had firelink in a lot of detail when you wouldn’t really be able to see it
That's not what "world building" means
@David Assébof Let’s be honest the area quality does go down late game. Seath’s library is alright but most of the other Lords areas aren’t great.
@David Assébof Nah it's a fact. It's still....decent but you can't deny the later areas are worse in design than the first half
Not really quite the fucking opposite they were on a tight ass budget and had to build it how it was
This is why their remaster was trash and this game needs a proper remake.
Blight Town is so disgusting and dark and dank that you barely notice it's technically still outside in the open air. It feels like a cave.
You should do more of these out of bounds explorations. I love seeing the hidden details in from software games
Check out illusory wall’s video on this
this isnt a hidden detail its a bug lol
@Kari Legion
It’s not hidden or a bug.
You can see most of where you can go from firelink. It’s just skipping render checks.
If there was a render check in the air “where you would normally die from fall distance” it would render.
All this time I thought blight town was underground
I did my first playthru 😂 maybe even my second
@@MrBeauChat gamers never look up
@@bagggers9796 the abundance of slime enemies agree 😂
but it was really in our hearts all along
the world building in dark souls is insane
you mean level design. World building is rather about society, characters, species.
While I do think that DS3 has better gameplay and balancing, I think DS1s interconnected world is something that hasn’t been topped since, every time I found a new way back to firelink I was always so excited because it was a new way home and while I love the quality of life stuff and the warping between every bonfire, I do feel like the need to walk between places gave the game a better feel of adventure and scale to how the world was actually put together
+
Same
Just finished DS3 and it was a masterpiece. Even the level design was god tier.
That said I think DS1 might have the best level design of any game ever
@@JoeKing69Nah, level design has been crap in all three games, world design tho? that's where it's at
@@TheRhalf you can look it up level design in DS1 has been cited as among the very best in any game ever, they literally use it as an example of the gold standard game development courses.
1:15 me on my way to buy elden ring
Only 222 more days.
@@drakebloodknight7981 Beautiful number
@@drakebloodknight7981 i already saw you few times on other dark souls videos. That's pretty nito
@@memeseekerframpt9082 love this sh*t out of dark souls but its cringe puns like that - I really hate the community. I put 500 hours into all three games. edit: not hyped for Eldin is not dark souls ring.
@@matguimond92 i know I'm very funi
God, the way Lordran is connected will never cease to amaze me.
every part is like 3D puzzle pieces that fit beautifully together
1:03 that is how this view should look in "remaster"
Man, Dark Souls is so special. The fact that you can actually see Anor Londo from the painted world also blows my mind
Edit: My original comment wasn't clear enough. It's not like what's happening in this video at all, but something I still think is pretty neat. Check out my replies, sorry.
You WHAT?
Wait, you can see Anor Londo from the painted world?
Isn't the painted world in a painting?
@@dragar0th @Pantagana @Travis Brimm
I'm sorry I wasn't clear, it's not the same situation as the one in this video. There are 2 videos from 2016 by a guy called crest who discovered that as part of cut content, there was originally a raven that would fly you from the painting to Anor Londo, and you can still get Anor Londo to load (sorta) with debugging.
I just think that's really cool, check out the videos, I didn't mean to be misleading
@@kendlerkendler2667 I was searching for the channel "crest", and found this ruclips.net/user/Crestvideos
I'm not sure that's the guy.
When you go up, it seems to have remains of the "old bridge" that was supposedly removed...
oh yeah nice catch! i think i’d seen that somebody recently released a mod to put it back into the game world.
Yea its cool they left the proto vetsion in
I would love to see a Remake of Dark Souls 1 in PS5 that could render every part of the world and map at the same time, and we could see all the buildings of Blighttown from Firelink and Vice versa. And finally the binoculars would be so cool to use and see all the details of the world in the distance!!
We may have to wait at least a couple more PS for that, because the PS5 may still be too weak for that
@@uninconnu5844 no the PS5 is def capable of doing this
@@comfybaguette if you say so, I don't have one so I can only imagine. But if she's that powerful, we probably won't need a PS6
@@uninconnu5844 we will, maybe after 7 years
@@uninconnu5844you forget how old the ps4 is
"Low-res Firelink Shrine doesn't exist, it can't hurt you."
Low-res Firelink Shrine:
You just blew my mind. Absolutely genius semi open world design
Makes me realize that i always thought blightown was in a big cave undergroung
Didnt you ever look up after leaving the great hollow? The camera pans straight up you can see the blue sky
@@Iankameel bruh everything was trying to kill me how could i look up hahahhaha. I mean in blighttown, after the great hollow i noticed the sky but actually never thought of the viwe being the sky, more like something like the underground area in elden ring that has a “sky”
You know, for something you'd never see, the layout of Firelink from Blighttown is pretty decent.
This game is a masterpiece, all areas connected to each other, Miyazaki 😍.
0:42 "I must go now. My planet needs me."
Im impressed with the map construction, but even more impressed with your fashion. Tthis looks fancy, yet clean, good job
That's the default debugging character
if only there was some way to load both the areas at once so you could just jump right into the level
Maybe it's possible with modding, but I don't know.
If this were the case the game would be extremely laggy. Blighttown itself is already very laggy, imagine adding firelink on top of that
Here is a guy doing it with a mod.
/watch?v=v-rUDiO5Amg
@@sacen3690Never say never I think. Maybe one day we'll get to that point
I remember my first time playing Dark souls 1. I managed to get all the way out of Blight town, I was finally rid of that place, and I don't know exactly where or HOW I managed but I managed to fall down ALL the way. And I had to start climbing all the way up again. Don't ask me how I managed to survive the fall, I don't remember myself but I do remember falling and having to run back up. Fortunately for me, I had killed almost everything so the way up wasn't as daunting. Oh and I might add that the hardest boss for me was not to accidentally attack an npc and make it hate me for eternity, so whenever I would talk to an NPC I would shake uncontrollably. To this day I can't play any Fromsoft game without facing away from the npc and slowly pressing the talk button. Good times!
You could make them forgive you if you confess your sins and request absolution with the guy in the bell tower, and they would stop attacking you again, just have to pay a little atention to what every npc does but the first time is always hard to figure out ;)
Kill them all
This is absolutely insane. I always knew that you could see down into Blighttown from Firelink, but I always just assumed that it was just generic cliffs above you when you were down in Blighttown. The fact that there is an actual low-poly version of firelink in a spot where no one should be able to see is nuts.
And people wonder why the game runs at a steady 10 FPS
This was perfect choice to level designers connected areas like that
The first dark souls will always be art to me
0:43 "I have to go now, my planet needs me"
Seeing the firelink shrine in that unfinished/inbetween state is actually giving me so much anxiety and I can't explain why
Imagine a fully rendered dark souls? That would be dope
So elden ring?
@@sudanemamimikiki1527 hardware works within specifications you know (nothing will melt)...it would just lag/crash/bug out. I highly doubt that "the engine" could handle that much information even if you had the potential horsepower anyways.
@@Koeras16 it's like you never heard a figure of speech before
I used to think that Blighttown was underground.
Video title: Falling from firelink shrine to blighttown
Every DS 2 enjoyer: "First time?"
Yes, i started from ds2, and when i was playing dark souls 1 i was always talking, then i falled from a high place and i thinked "NOOO YOU PIECE OF SHIT MOTHERFUCKER LMAO" then i survived
Oh yea. You need to fall or take a ladder from Majula to get to the Gutter. Nice parallel.
Everyone hates old B-Town but the first time I looked up in and realized "holy shit, I'm in the background of Firelink" was one of my core Dark Souls memories. You can see connections all over the game. I once watched a video where someone clipped out of Painted World where you usually jump the exit, ran off into the distant hills, and somehow just discovered Anor Londo sitting there. Apparently Ariamis is just a long jog west from the chapel that houses it's painting.
I know everybody knows, but I'm still in awe with ds1's map and its build.
God tier.
DS1 world is just so perfect to explore something that just wasn’t there in 2 and 3 which is why even with the improvements both the next 2 titles had DS1 is my favorite
me if elden ring get held back til the next eclipse: 0:14
I wanted so badly for Elden Ring to have interconnectedness like this.
Elden Ring is pretty Interconected, that game does a good job at showing areas you went before as well as your next objective.
@@facundovera3227 DS3 does that as well but both games don't have the metroidvania map layout like DS1.
@@kalsizzleYou have 4 paths to access Caelid, 4 to Altus Plateau, 3 ways to get to Volcano Manor, a front and s back entrance to Leyndell, Royal Capital. A whole underworld that connects with the Lands Between. Both Stormveil and the Capitol are some of Fromsoft's best level layouts. It's pretty decent.
I recommend the channel illusory wall. He's done multiple videos examining the layout and how areas connect. Really cool stuff.
Now go from the tomb of the giants to demon ruins.
There is an invisible wall between them.
my GOD i never caught onto this
this is why i love dark souls 1, and i miss this a bit in 2 and 3
and connection all the worlds had
The level of interconnectedness of the areas in this game is just so next-level.
Just like a few others here, I was hoping to see Blight Town load in. Oh well. This was still interesting to watch.
I appreciate videos like this. Most of the time I don't know what to watch on RUclips anymore. Let's plays are boring now, I don't care for talking about lore, what's new in games. I enjoy videos like this where it's exploring something or educational - and by educational I'm talking about learning something new, like useless data. 😜
A little detail similar to this that I love is how you can look from the Tomb of Giants and see the Demon Ruins
They could have done so many cool things with the remaster. Like increasing the view distance and having those other viewable areas load. So you could see the enemies walking around from the point of Firelink. Or looking down into the Demon ruins from the Tomb of the Giants. That would've been so neat.
Nice one...
This game series never gets old
Still waiting for DS 4
Dark Souls is a trilogy and there will never be a Dark Souls 4. Just like there will never be another Sekiro or Bloodborne. That's the beauty of Eden Ring. It's all the Soulslike games in one universe.
"Illusory Wall" did a similar video where he broke down a ton of various areas, comparative to the areas you can see them from. The low poly models help improve performance, since normally you'd never get that close without a loading screen cleaning things up. Also, while many places are pretty spot-on for their relatively placement, others can vary considerably.
On the whole however, the map for DS1 is very consistent.
Wow that's incredible! It makes me wish there was a prequel to it all!
The animosity I have towards that place knows no bounds…
Geez, no wonder Blighttowns fps chugged. It was rendering all that extra geometry you would never ever see.
It's truly interesting to see that in the distant model of Firelink Shrine (not) seen from Blighttown, the old bridge to Capra Demon still exists.
“Flying up? What does he mean b..JESUS”
It took me a bit to realize that it was firelink shrine at the end. The blighttown textures make it feel way creepier
I love the way they both look when they arent fully rendered lol❤
I highly recommend Illusory Wall's Lordran layout video to anyone who haven't seen it yet.
Link plz
@@pegasusbks6 ruclips.net/video/sr0ayFx4tBY/видео.html
I recommend all Illusory Wall's videos.
@@Pantagana Yeah absolutely, they're all amazing.
Fun fact, the bridge you see at 1:20 is leftover cut content from when there was a shortcut connecting lower Undead Burg back to Firelink.
You fall down there and arrive at central yharnam
They even kept in the cut bridge to the depths. Interesting
0:54 Me going to my closet to wear a fancy suit for january 21 2022.
Any plans on doing some crazy fights again? Personally i really would like to see something like op crab vs bosses by changing it's stats to: a)infinite poise or very high b) 5x or more it's damage c)2x times attack and move speed d)10k hp. You could name it something like supercrab, ultra-instict crab, lvl 802 crab, crab Norris or anything you like. This would be fun!
0:42 Whoa! What ring do I need to equip to do that!?
The debug ring.
The elden ring
Honest praise for modelling the Shrine more than a blob let alone doorways, since you can barely see the Shrine in the first place from there.
The level design is incredible ❤
Can’t wait for the Dark Souls remake where everything lines up perfectly.
I don't think they would want to make everything line up perfectly, even if they could. Illusory wall explained in one of his videos that Fromsoft made areas appear further away than they actually are, because it gives the player the feeling that they walked a greater distance, and makes the whole world feel bigger.
Fascinating, the bridge off of Firelink Shrine is intact in the Blighttown model, but not the Firelink model.
I hope we get a DS remake one day so i can see this beautiful world in even more detail.
Thank you for making me want to play Dark Souls gaming xD
I wonder how long it would take to climb a ladder from Blighttown to Firelink Shrine. All that I know is that if you would go about it it's time to bust out Snake Eater.
I have a feeling it was modeled that with so much detail the developers could decide if and how to connect blight town directly to firelink shrine
1:24 is that the old removed shortcut to the depths???
ok the fact that firelink it's actually there when you fly up is cool af
This is the beautiful of details
I'm glad you showed that bridge at the end. In the ALPHA, that bridge was still there and took you to gated door in the hallway by the entrance to the depths. They cut it later and changed the path but you can imagine how much harder it would've been slogging UPHILL past those assassins and houses to get to the Taurus Demon
That low resolution Firelink has bridge that went directly to the other side of valley starting at the bonefire. It was early stage of development.
Also they are kind of in similar places when you load the respective locations
What we need is a remake with the details like this being fully realised, at least for the sake of the even grander idea they layed down a lot of unfinished foundations for, dark souls feels awe inspired as it is but these kinds of real time connectivity instead of the illusion of it that’s found here and there(the 2nd half of the game in a fully realised and finished state would be amazing too)
The game has its limitations but it doesn’t take away from the sheer amount of detail love ds1
1:22 There wasn't that little bridge
Its cut content. IIRC there is a mod that restores it
1:18 fun fact! as you might've noticed, this bridge doesn't exist in real firelink shrine and lautrec is instead placed in there
Dark souls 1 is a literal masterpiece
The TRUE "plank" that Priscilla begged us to plunge from...
DS2: Hey my world is super interconnected too!!! I have an interconnection between a poison valley and a castle sunken into a volcano up in the sky. No other souls game can brag about that! eh? Imarigth?
DS3: Interconnected worlds? What's that?
It's like the Untended Graves all over again.
the way he casually floats up leaving the camera just to comically run really fast to firelink is so funny to me idk why
Some day in the future, this game will have a mod where the whole map is loaded or slowly being loaded like an mmo at a time where our computers are even better equipped to handle it.
Dark Souls has the best world layout of any game ive played.
it's there, but it's not there.
"no rendered scenario ahead"
Take the plunge, you won't [not] die.
That‘s a damn good cat ring.
imagine a mod or something that makes everything appear at once, would be visually amazing
this is why Gwyn was afraid of the power of furtive pygmy and it's descendant 🤣
Look at this dude wearing the developer armor fashion set
The power of the debug menu
At the end you can see the original idea of a bridge from firelink shrine to the deepths
Man, this game rocks.
Looks like this Firelink Shrine version was made very early on the game development, bc you can see the Capra Demon Shortcut.
That one bridge in the end, over the central part, could that be an indication that there was a path connecting to another area (perhaps around where the gaping dragon is) but was ditched during development? Considering the far away scale models still retained a more or less accurate version of the loaded up map, could that be an indication? Not that it really matters, just curious about the development process.
It was supposed to be a shortcut to lower Undead Berg. Illusory wall has a video that goes into more detail about it.
@@Pantagana Thanks I will check it out right away
Now I know why in Prep to Die edition Blightown was such a fps tank, with all that Firelink stuff rendering above.
Darks Souls is a masterpiece its like if one could take a Van gough painting and smoke it like crack cocaine!