You are using BOOLEANS wrong!

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  • Опубликовано: 26 авг 2024

Комментарии • 69

  • @kb470
    @kb470 Год назад +35

    Jokes on you. I don't even know how to make booleans so I win

  • @toddvance414
    @toddvance414 Год назад +11

    I taught Calculus to kids who'd rather be at frat parties, decades ago. I'd tell them that the corner is continuous, just not differentiable! But the point still was clear. (I'd tell them, continuous means you can draw the curve without lifting the pencil---good enough for freshman calc.)

  • @cupidlsu
    @cupidlsu Год назад +3

    "You have a cylinder intersecting the edge of a cube. How do you handle this?" "Oh, easy. You're doing it wrong. Pick an easier problem to solve."
    Hrm.

  • @genericscottishchannel1603
    @genericscottishchannel1603 Год назад +10

    what are you supposed to do if the cube needs to have sharp edges

    • @ElGreco15
      @ElGreco15 Год назад

      Just add another cube after the bevel is done

    • @bentontramell
      @bentontramell Год назад +2

      Theoretically speaking, nothing truly has a sharp edge. At least in the manufacturing world due to stress concentrations. Small bevels ok?

    • @genericscottishchannel1603
      @genericscottishchannel1603 Год назад +5

      @@bentontramell manufacturing is not game development

    • @LordoftheFleas
      @LordoftheFleas Год назад

      Use MeshMachin3's "Offset Cut" with "resample" and smooth disabled.

    • @genericscottishchannel1603
      @genericscottishchannel1603 Год назад

      @@LordoftheFleas at $40 there is no fucking way that is going into stock blender anymore

  • @BlenderBob
    @BlenderBob Год назад +5

    If you make sure that the edges of the cylinder are perfectly aligned with the cube's one, it will work as expected. Just make sure that you merge the vertices where they meet. :-)

  • @darknessringo5989
    @darknessringo5989 Год назад +10

    Question: What If I don't want to bevel that edge? There's another method?

    • @LordoftheFleas
      @LordoftheFleas Год назад +1

      use MeshMachin3's "Offset Cut". If you deselect "Resample" and "Smooth" it actually works, contrary to what is shown in the video ;)

    • @KadokiPo
      @KadokiPo 4 месяца назад

      He works only with bevel edges🤣🤣🤣

  • @jean-marcfraisse7191
    @jean-marcfraisse7191 Год назад +8

    The maths example for "continuous" vs "discontinuous" is not good. There are infinitely many functions/curves with sudden direction changes (including triangular sines) that **are** continuous. Continuous functions/curves can be traced without requiring to "hold the pencil up" while drawing, whatever the direction changes or how steep they are. Discontinuous functions/curves can't be traced without holding the pencil up at some point, even if the rest of the curve has no direction/slope change at all (when for instance f(x) is not defined for certain values of x)
    Otherwise, great video, as always! 👍

  • @AndreaFromTokyo
    @AndreaFromTokyo Год назад +7

    ...Yeah, okay... what if i need the sharp edge tho...
    This is not a solution, its more of a tradeoff if you are willing to change the design.

    • @LordoftheFleas
      @LordoftheFleas Год назад

      Use MeshMachin3's "Offset Cut" with "resample" and smooth disabled.

  • @AllExistence
    @AllExistence Год назад +14

    YOU ARE MAKING TUTORIALS WRONG
    you suggest drastically changing object's shape making your advice essentially useless.

  • @MonsterJuiced
    @MonsterJuiced Год назад +8

    What if I need that sharp corner though?

    • @dzibanart8521
      @dzibanart8521 Год назад +2

      I'd think you would be better off subdividing the cube and the. using a circle to knife project. let me test it first.

    • @dzibanart8521
      @dzibanart8521 Год назад +3

      just tested it and it works! I should make a video about it.

    • @MonsterJuiced
      @MonsterJuiced Год назад

      @dzibanart8521 good solution man nice one :)

    • @dzibanart8521
      @dzibanart8521 Год назад +1

      @@MonsterJuiced subdivision of the cube is not needed. I do recommend to rotate the cube 45° in the x Axis, so you can project using the front view(ortogonal view)

    • @LordoftheFleas
      @LordoftheFleas Год назад +1

      Use MeshMachin3's "Offset Cut" with "resample" and smooth disabled.

  • @user-nq6nj9kb4z
    @user-nq6nj9kb4z Год назад +6

    What??? And what should I do if I want to have a cube like a cube from all sides, and not round the cube ??

    • @LordoftheFleas
      @LordoftheFleas Год назад +1

      Use MeshMachin3's "Offset Cut" with "resample" and smooth disabled.

  • @memm1591
    @memm1591 Год назад

    Josh is actually 100% right when he says it's not continuous. C^0 continuous (which is what the comments are talking about) does not mean the curve is C^k continuous. More specifically, that curve is C^0 continuous (the two ends are connected) and C^1 continuous (the speed is the same at the point of connection) but it's NOT C^2 continuous (double derivative). Therefore it's not C^k continuous, therefore saying it's discontinuous is perfectly fine.

  • @xBlacksStarx
    @xBlacksStarx 5 месяцев назад

    This is an easy solution for simple shapes, but when working in far more complicated scenes like grass and trees, it's nearly impossible to put this into effect.

  • @gibson2623
    @gibson2623 10 месяцев назад

    Continuity in maths has nothing to do with curve smoothness man, but rather if things are connected and there are no gaps. A hacksaw like curve is continuous, sheesh

  • @mixerbrush7839
    @mixerbrush7839 Год назад +1

    What if I wanted on sharp edge of cube. How do I do that.

  • @bibi1082
    @bibi1082 Год назад +1

    WTF? what if you want to keep a sharp angle????

  • @charlie_box
    @charlie_box Год назад +3

    It only works with a clean cube without subdiv and a cylinder tilted at a 45 degree angle.
    We're not using it wrong, Blender's doing it wrong.

  • @peterzol8862
    @peterzol8862 11 месяцев назад

    Great solution- very fundamental

  • @najhonbanjon
    @najhonbanjon Год назад

    yes I totally agree with you . THANK YOU JOSH

  • @sottozen
    @sottozen Год назад

    Always great tips here! Thanks!

  • @rj_enoz
    @rj_enoz Год назад

    Thanks

  • @YourFavouriteColor
    @YourFavouriteColor Год назад +2

    Just joined your couse and can't wait to get started! Question:
    What if I actually wanted that sharp cube fused with the cylinder like that? My instinct tells me in that case, I'd just have to manually run loopcuts and topologize around the join area. but is there a fast and more non-destructive way to get that result?

    • @CardboardKeene
      @CardboardKeene Год назад

      In that case you may be better off joining them together instead, but the only downside of that would be the fact that you would not be able to get that bevel between the the two shapes as easily.

    • @LordoftheFleas
      @LordoftheFleas Год назад +1

      Use MeshMachin3's "Offset Cut" with "resample" and smooth disabled.

    • @MohdAsif-dc9ic
      @MohdAsif-dc9ic Год назад

      Thats why I am using "Plasticity" (CAD Modeling of Artist), blender works on polygons and it has limitations to model complex things. But Plasticity is Paid but very useful to make anything without worrying about shading issues.

  • @Abstered
    @Abstered Год назад

    usefull as hell, thanks a lot josh , we learn something new all days

  • @ho_i_am1210
    @ho_i_am1210 Год назад +1

    how to make the vertexes so big ?

    • @kevokev978
      @kevokev978 Год назад +1

      Go to edit -> preferences -> themes, and near the bottom there is an option to increase vertex size.

  • @fk3239
    @fk3239 7 месяцев назад

    Blender videos are starting to have me believe that most design choices are just concession.

  • @zozoolaroxmusic
    @zozoolaroxmusic Год назад

    Shift+Boolean Unit only with adjustable bevel straight away. Where to find one without?😂

  • @al3xsilver
    @al3xsilver Год назад

    Excellent information - thx!

  • @zetty8977
    @zetty8977 Год назад +3

    This is disgusting advice.
    You are essentially saying, here's how to NOT fix the problem that occurs on sharp edges. Instead, COMPLETELY alter the shape and geometry of your model so that you will have a nice edge flow.
    But the purpose, vert count, shape, aesthetics and everything else about the model is now completely thrown out into the trash.

  • @salemsaberhagent9359
    @salemsaberhagent9359 Год назад

    Thank you very much

  • @adrianpolomsky358
    @adrianpolomsky358 Год назад

    This is very cool tutorial. Quick, accurate, simple and mindblowing.

  • @Maebbie
    @Maebbie Год назад +1

    no im not, dont tell me what to do

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Год назад

    Good vid as always. :)

  • @ubertcoolie8694
    @ubertcoolie8694 Год назад

    Thanks 4 the video.

  • @mrhollywood5285
    @mrhollywood5285 Год назад

    Such a simple thing but I can see how it is overlooked ......... guilty.
    Cheers
    MR H

  • @Game-Garden
    @Game-Garden Год назад

    Very useful info, thanks Josh.

  • @styloo_
    @styloo_ Год назад

    maybe you can explain us what's going on behind the scenes of offset cut like you did with inset boolean

  • @dc37009
    @dc37009 11 месяцев назад

    so your fix is, "you cant boolean a cube"...
    ...good to know, about you !

  • @sheepy8602
    @sheepy8602 Год назад

    The slow pace of him talking makes me wanna leave constantly, but its too interesting

    • @darrennew8211
      @darrennew8211 Год назад

      Nowadays I watch most youtube at 2x speed. It took me about a week of ramping up until normal speed youtube sounds sssslllloooowww as crap now. :-)

    • @gerdsfargen6687
      @gerdsfargen6687 Год назад

      The cuttlefish is just tooo dericious

  • @robbtarte2389
    @robbtarte2389 Год назад

    Sooooo - break your cube. Got it.

  • @Blue_snapdragons
    @Blue_snapdragons Год назад +1

    The topology is still full of ngons though…

    • @SlyNine
      @SlyNine Год назад

      Some workflows have ngons. It depends on what your goal is. One of the hardest things for me to do was get out of thinking everything has to be Sub-D with qauds.

    • @thodajyadahogaya6016
      @thodajyadahogaya6016 Год назад +1

      @@SlyNine Actually Not, N-gons are not fine and the only workflow that has n-gones are the ones created by this kind of so called "Blender teachers" who's ultimate goal is to sell their nonsense course which results in nothing but creating random shapes of no use.

  • @shmuelisrl
    @shmuelisrl Год назад +2

    Horrible advise for beginners or anyone. i wouldn't follow this advise. This is more of a tip for som specific situations and should be presented as such, and not be presented as an everywhere rule for booleans and if you don't do it you are doing it wrong.

  • @Dragon20942
    @Dragon20942 Год назад

    All the functions you showed here are continuous functions. What I think you were getting at is a function that that a discontinuous first derivative!

  • @sonikuxlr
    @sonikuxlr Год назад

    This could have been a 2 minute video, lol. Good info tho.

  • @pablogonzalez2550
    @pablogonzalez2550 Год назад

    That's not what continuous and discontinuous functions are ☝️🤓. Regardless, it was really helpful

  • @CGSTUDENT15
    @CGSTUDENT15 Год назад

    love u bro