You asked why carrier planes have to be at sea to be able to train. In RL they started on land on specially made runways looking like a CV deck. The US had two fake carriers on the Great Lakes to constantly practice landings on an actual deck without damaging a real one. However that was merely to get them to that standard needed. Once at sea on a Sqn it took even more intense training to get them up to being a naval aviator. Landing on a rolling deck, getting up and below deck via elevator, locating and targeting shipping, etc, was a whole other challenge. We’re lucky in the game training pilots is far faster than RL.
Its been a wild ride guys. However I'm glad its over, I'm exhausted. Getting up early to record these videos was exciting as I had a clear goal. Saying that, it was never a marathon I just made it up as I went along. After day 2 it was a chance to keep pushing. Do I keep going for a day 3 4 or 5? WELL day 7 is the officially the end. I hope you enjoyed this fun experiment. Maybe I'll do it again for another 7 days in the future covering the minor nations in hoi4. Thanks for the support guys
Thank you for the content, might dust off hoi4 I haven't played since man the guns. So these videos have been very helpful. Get some rest Dave getting old sucks huh?
Oh Dave, I just started the video, and you just put machine guns on CV Nav. You may not know this, but CV Navs on Naval Strike/Carrier Duty cannot shoot anything down, they will not attack airplanes no matter the air attack. This is a bug that Paradox apparently knows of, but it is not well known.
The historical reason to why you can’t exercise your planes while in port is because back then the ship had to be moving at a certain speed in order for the planes to take off. So in turn the ships speed helps the planes take off.
its actually shown in the movie midway when the plane launching off enterprise didnt get enough speed and fell in front of the carrier killing the pilot@@stonkey882
The USA has just demanded transfer of American territories, which is most common for when you annex some islands in North America (like Greenland). But since Germany owned whole of Canada the USA got all of it including the islands. 1:27:50
@@FeedbackGamingI could be very wrong here, but I think the US has the ability to demand nations that aren't native to the Americas to give all of their holdings in the Americas to them.
Yes. The basic idea would be: Define Province = North America [Maybe even South at some Point?] If Province >Owner< = European Then Demand Province If accepted the nation transfers the Province [All Provinces that they own that apply this Logic] Thats how the US usually gets Control of like the Caribbean Islands [France, UK, Netherlands], New Fundland [UK], Greenland [Denmark] and so on. But in this Case Germany owned all the provinces themselves from a Peace Deal, thus: Demand All, Accept, Transfer All. :) @@FeedbackGaming
Yeah basically it's a decision for taking American land from non-American nations. Had the usa do it when I was playing Germany so I just gave it to them for a laugh.
@KimmyKimtsune Well Greenland patrol is a decision you can take some time after Denmark surrenders, and in the U.S focus tree u can do destroyers for bases for Labrador, newfoundland and some others
I think the refit logic is pretty solid in HoI4. You can upgrade the small stuff (electronics, AA, small guns.. even bigger guns up to certain degree) fast and easy but if you need to bulk up the ships armor, change the boiler systems or add more Big Capital Guns to it, you're better off building entirely new ship from the start!
00:00 Arms Against Tyranny Japan 02:00 Japan starting steps 08:30 Fixing supply problems 16:00 New naval bomber modules 24:30 1936 Tank design 29:50 Second Sino-Japanese War 37:30 Breakthough 48:25 Navy Focus 59:20 Best carrier plane design 1:05:30 Refitting ships in hoi4 1:12:05 Battle of Imphal 1:20:50 Spotting for navy 1:24:00 Dday bungaloo 1:30:40 THE BIG FINALE
11 месяцев назад+19
As someone who 1. Just recently did a Japan run to get Sunset Invasion and 2. Does not normally give a shït about navy stuff in HOI4, this was absolutely fascinating to watch.
Hey Dave, Been watching for a while and I have to say this series was really something else. Thank you so much for this series. For me, the small tips you gave in regards to shortcuts or other hidden gems were really what made this so special. Thank you for providing us with this amazing content.
This has been an astonishing Series and I loved every second of it, it required a lot of my free time (and also dead times of my work shifts, LOL) but I considered the time "wasted" as refreshing and just like watching a good HBO Series. This series revived even more my passion about the game and I want with this comment to give some support and encouragement to you Dave for this magnificent and time consuming work. Well done ✅
Each video in the series felt like a bunch of mini videos/tutorials all in one and each video brought some new knowledge that I never knew, love the work
Having half your nav bombers on patrol increases your total damage by a ton because you find ships instantly. Also putting a couple small fleets on patrol increases likelyhood of seeing big enemy fleets
@@dylanram4653No I mean your nav bombers in airbases. I think nav bombers on carriers should just stay put until a naval battle happens. But honestly I don’t know much about carriers
Between the sign of the ship and its xp lvl you can see a "list" icon. If you press it, you can see to what this specific ship has contributed: Dealing dmg, or killing blow. Usually for Carriers it is: tons of dmg and low amount of killing blows. I guess its how Navy battels work: First the Planes go in and do dmg, than the BBs do the final blow.
Those were DEFINITELY my favorite HOI4 videos so far Dave. Very entertaining and, as a relatively new player, i did learn a lot. Please continue making with the minor nations like Poland, Yugoslavia, Finland, and others. Cheers!
I really appreciate the every click videos, great to have long form videos and a closer look at your division makeups, and other things that might not appear in your shorter vids. Thanks for doing this series!
I actually followed up watching this behemoth of a series by incorporating some of your strats into a USA playthrough, namely the naval upgrade methods you used here (and your fighter/bomber designs from your Hungary playthrough today) and I gotta say man, you are an absolute G for both of these series. The US base dleet, fully upgraded with all the passives like you did here, is an absolute MONSTER. Thanks for all the great content, happy Christmas!
even today many carrier based planes require the carrier to be moving for planes to launch. air moving across the deck assists in getting the lift required for the plane to take off.
for the two armies frontline orders, you can just do a Field Marshal order, then in the frontline adjustement you can slide how much of the line each army should take, this should avoid the frontlines separating
1:12:16 Actually, this makes a lot of sense. Historically during WW2, the USA did say that if Japan was to attack the UK, France or the Netherlands, they would not join the war against Japan. Iirc, they even said that if Japan was to attack the Philippines they would also not declare war on Japan. So if you think about it, what happened in this game would be what would've happened if Japan decided not to attack the USA. But also historically, the USA pretty much forced Japan into attacking them, when Japan was panicking throughout WW2, not wanting to have a war against the USA nor against the USSR, because they knew that they might be able to defeat them early on in battles, but in the long run, would not be able to win the war against them. Then, well, because of increasing diplomatic pressure from the USA and the obvious indication that the USA will not accept Japan's proposals whatever they may offer, Japan decided to attack the USA, because they thought that the alternative to attacking the USA first would've been the USA attacking them first, which would've given them less of an advantage in the early war.
If you cancel a refit and it has progressed to a certain level you should get a warning that it will scuttle the ship. And yeah also for convenience sake as long as you have the manpower just building better new ones seems the better way to go. As keeping track of all the different types etc becomes a head ache.
one tip regarding carriers. the overstacking only applies to carrier naval bombers and carrier cas. it does not apply to carirer fighters. so as japan you should use your 2 smaller carriers, the ones with 20 ish deck size for pure carrier fighter duties and the others as naval bomber hosts. also the careir oenality is maxed at 80% so building like 30 or so going RELAY crazy into carries is a fun thing to do aginst noobs/the ai
I really want to thank you for this Dave. I'm a noob and I know it with around 600 hrs in HOI4 I've never touched any Navy, but I've been feeling it's time. I should also thank PDX and AAT, being able to sell convoy's has finally made me do more than finish the production que.
I love it when Dave does navy but I feel like the ai can't build good ships so Dave's fleet was so better designed than America's ship that why it got destroyed
Yeah it says on one of the tool tips that naval air can't train until it's on a naval mission. I usually build 300 and train them till elite then delete the crappy carrier planes and put in the new ones.
Hey dave, I think the reason why the U.S fleet performed so terribly was due to the storm debuff which you can see just above the bar which indicates who is winning.
The fleet over stacking wasn't that bad for the US, as you can see the positioning debuff. You (jap) were on 99% positioning and they (us) were on 90%. So the fleet over stacking wasn't that bad. And the US wasn't in war. So I don't really know if they actually actively exercise the fleet for xp and doctrines. BUT the biggest weakness as stated above is that they don't upgrade their ships. Radar and fire control gives mad bonuses. So you had like 150 ships (even though old) but with the latest tech and passive bonuses. If I had to guess they wouldn't have more than* 20. So tech advantage! Well played Dave!
That was awasome! Seven days of education for me. I only have 20 hours in the game and what was you said, just enjoy the game was a massive help for me, because I instantly started achievment hunting and felt it boring. I really wanna see you play as minor nations as well! Big high five for everything you done
With the navy intel tab you can see where the enemy has their fleet assigned on missions. the YELLOW sea zone with mission means they have ship active in that region.
This was well educated and well though series. I absolutely love them. Well done. I especially liked this video for navy combat because there is like huge researches for it but usually we all ignore due to complexity. I always looked for one and finally got from you. Have a good rest after back to back long hoi4 runs and editing. Cheers
perfect content great series imo this playthrough was the best of this playlist because of the navy clicks i love to build a massive navy but i dont know how to perfectly manage it this video will probably help me to have more fun in this game ty so much
that was a true saga! I've just finished watching everything, you always do an excelent job. Some mistakes here and there, but it was enjoyable nonetheless. Thanks :)
I’m really happy with this video. The navy is really hard to use. I appreciate the guidance. I actually built a navy that wasn’t all submarines after watching this video. I still lost but it was fun and I did better than I usually do.
Thank you for your hard work! I was inspired by the UK-video, and ended up doing Denmark with Tanks, which was fairly fun - and easy. I think that in AAT, its way too easy to hold the danish isles, and bleed german manpower. :/
Really appreciate your effort for this series. I’ve watched almost all of it. I’d like to see more naval games like this with minor nations like Netherlands. Have a rest and hopes you get well fast from covid!
the shore bombardment can be done better and effectively by simply right clicking + shift (or control i dont remember correctly), and setting the ships near where your troops are, this way the navy won't use 100% of the fuel that would use instead by putting them on a naval invade task, because the ships are on halt, and still bombarding the nearest coastal tile
Just a heads up, you can create collabs. They make it hell of a lot to cap countries and once you do, you can create a collab in a country of your choice and actually keep it after the Peace Conference. I usually build one each in China, the Raj and the US. Its a biggie.
I just noticed the subtle touch on the icon when enemy division are encircled and destroyed. Instead of a helmet popping, there is a like button appearing. Marvelous.
In the final naval battle the reason the carriers did no damage is that there was a storm,planes cant take off during storm,so only ship guns were being used
Good videos hope you're feelin better bud. also refitting is pretty good but its very fiddly, changing armour or engine takes literally years for bigger ships so you have to have multiple variants for different angines and the game will keep marking them as defunct :)
Dunno if someone has commented this, but I think you can select all of one ship it you right click one. So instead of have to double left click all the destroyers, you can right click one then select all destroyers. It might be one of the ships themselves or it might be the ship's icon can't remember.
I saw your minmaxed historical France, I was wondering if you would please do a AAT Imperial France minmax? Would really like to see how you play as Napoleon. Also play FIFA Dave ;) happy holidays!!
Great series - cheat was fine at end. I think the American fleet didn't actually have an admiral available - they were assigned but they weren't there yet. See 1:31:42. Plus their carriers had way more overstacking penalty.
As someone who has played more of the naval side - the fire control and radar refits are a huge value add. The bots don't appear to refit their older designs at all, unfortunately.
I'll tell you something funny you were mentioning about. Wanting the big fight, I play Navy heavy. I have probably four thousand hours between two different accounts on steam, and I have yet to get the british pride of the fleet
Honestly, think more nations that want to focus on Navy should be able to take a hit of -10% factory output for +10% dockyard output because the reason NOBODY goes Navy is because it's just too expensive!
Tibet is just like:Yeah this is fine, everything is fine Also tank MIOs are vital, and you should edit the standard carrier naval bomber so it only goes after ships, reduce it's cost by removing CAS modules
Its funny how TommyKay's Japan guides from several years ago are still kinda relevant. Most core problems stay the same. These guides got me to buy Hoi4 as I wanted to learn the suffering that is Japan. As someone who probably has 1000+ hours on Japan, it was fun to see the Chinese AI attack Japan. They havent done that to me in over several years, so I thought they changed Chinese AI to prevent suiciding into a wall. Artillery is great, but dont sleep in infantry in China. 7/2's are too small and fragile. You could also call in your puppets into the war and defend them with the starting 12 width units. Chinese AI wont attack, and if they do you easily win. It also gives huge army and general xp boost to your army. Not researching range for planes was pretty questionable ngl. Range is everthing in China and the Pacific, so getting it early means that your planes are actually relevant. Just put 1 or 2 factories on cas with range and the China war should go 10x easier. Now, I enjoy historical memes, such as building actual tank divisions, building like 10 different types of planes at the same time and building historical ships. This is always a challenge, as Japan doesnt really have the research or production it has compared to real life, but it is kind of possible. Also, please dont put submarines in your main navy. It reduces your whole fleets speed to like 18 knots.
was awesome to see some Navy gameplay but my lord was it still confusing as hell. probably some of the best navy info for HOI4 but sadly it takes the entire video to understand and learn it all. great stuff though loved all these video and how you took paths that most people dont take in HOI4
For larger nations I love integrating marines into my forces, especially to help break those tricky river crossings. Used to have mild success with them in Russia as Germany. Highly suggest the strat, dunno how viable it is in multiplayer though.
9:00 some funny things about Japan in WW2 history and HOI4: A minor city/supply depot between the large letters "N" and "A" in China is Wuhan. Yes, THAT Wuhan. This place is famous among East Asian nerds as the historical place where the Battle of the Red Cliffs happened in 3rd Century China. Back then, a Chinese warlord Cao Cao also failed to end the so-called "Three Kingdoms" period almost a century earlier because he failed to win said battle, cross the Yangtze, and take the place where Wuhan is now. In HOI4 this place is where players controlling Japan also suffer after the first push because the last supply hub was hundreds of kilometers before. On later stages of WW2 Japan has a smaller Kursk of its own starting from here, and it arguably succeeds -- they launched a massive offensive campaign from somewhere around Changsha (in the Hoi4 Map on this video it's the different minor city/supply hub at 5 o'clock to a big lake right beneath the letter "N") all the way to Guangzhou. Because of this success Japan gained a new land route at the later half of WW2 from its so-called "southern resource region" (i.e., its occupied regions in South-East Asia).This was critical because by this time the Western Pacific was America's water for a practical sence. Japan planned to ship resources from the south through Chinese mainland, all the way up to Manchuria, and back down through Korean Peninsula. To depict how the Japanese used the Korean Peninsula (and Taiwan, for similar position to sea transport) in history, One of the thickest (iirc lv 4/5) rail connection runs straight through the Korean Peninsula from Busan through Seoul up to its border with Manchuquo at Uiju. Because of this (historically accurate) utility of Korean Peninsula HOI4 Japan can minimize its convoy ships' exposure to the Pacific once the rail link between Changsha and Guangzhou/Nanning is acquired. In a nutshell: Japan WW2 is like Germany if it won Stalingrad and Kursk but still lost the war in the end because of Allied forces advancing from France and Italy. This is why it took several more months and two nukes to make Japan surrender.
loved the video and thank you so much, helped me a lot with learning japan, but also you forget that in the beginning of ww2 if the entire US fleet vs the entire japan fleet were to have clashed. japan would have won. now if it was 1942 to 45, US all day
Every Single Click: ruclips.net/p/PL-azHLkqdWyOCReInv2AXbWHVk9O4GD_N Playlist for the 7 videos this week. Scroll to bottom to see them
Epic
You asked why carrier planes have to be at sea to be able to train. In RL they started on land on specially made runways looking like a CV deck. The US had two fake carriers on the Great Lakes to constantly practice landings on an actual deck without damaging a real one.
However that was merely to get them to that standard needed. Once at sea on a Sqn it took even more intense training to get them up to being a naval aviator. Landing on a rolling deck, getting up and below deck via elevator, locating and targeting shipping, etc, was a whole other challenge.
We’re lucky in the game training pilots is far faster than RL.
Its been a wild ride guys. However I'm glad its over, I'm exhausted. Getting up early to record these videos was exciting as I had a clear goal. Saying that, it was never a marathon I just made it up as I went along. After day 2 it was a chance to keep pushing. Do I keep going for a day 3 4 or 5? WELL day 7 is the officially the end. I hope you enjoyed this fun experiment. Maybe I'll do it again for another 7 days in the future covering the minor nations in hoi4. Thanks for the support guys
On the 7th day of Christmas feedbackgaming gave to the a 1 hour Japanese major video lol
Hoi4 a-z?
Thank you for the content, might dust off hoi4 I haven't played since man the guns. So these videos have been very helpful.
Get some rest Dave getting old sucks huh?
Oh Dave, I just started the video, and you just put machine guns on CV Nav.
You may not know this, but CV Navs on Naval Strike/Carrier Duty cannot shoot anything down, they will not attack airplanes no matter the air attack. This is a bug that Paradox apparently knows of, but it is not well known.
I know their not a major power. But they basically are with the new AAT dlc. Please do Finland 🇫🇮
This was really an amazing series Feedback. I REALLY do hope you continue this with minor nations in the future! Cheers!
The historical reason to why you can’t exercise your planes while in port is because back then the ship had to be moving at a certain speed in order for the planes to take off. So in turn the ships speed helps the planes take off.
Never knew that lol. Cool
its actually shown in the movie midway when the plane launching off enterprise didnt get enough speed and fell in front of the carrier killing the pilot@@stonkey882
@@stonkey882 yup, CV's back then turned into the wind as to allow the planes in easier takeoff.
Not just back then, still very much a thing.
It goes for both launch and recovery, if you have a good wind you can add 30-40 knots which is substantial even for modern aircraft.
The USA has just demanded transfer of American territories, which is most common for when you annex some islands in North America (like Greenland). But since Germany owned whole of Canada the USA got all of it including the islands. 1:27:50
They take the whole of Canada too? Never seen that
@@FeedbackGamingI could be very wrong here, but I think the US has the ability to demand nations that aren't native to the Americas to give all of their holdings in the Americas to them.
Yes. The basic idea would be:
Define Province = North America [Maybe even South at some Point?]
If Province >Owner< = European
Then Demand Province
If accepted the nation transfers the Province [All Provinces that they own that apply this Logic]
Thats how the US usually gets Control of like the Caribbean Islands [France, UK, Netherlands], New Fundland [UK], Greenland [Denmark] and so on.
But in this Case Germany owned all the provinces themselves from a Peace Deal, thus: Demand All, Accept, Transfer All. :)
@@FeedbackGaming
Yeah basically it's a decision for taking American land from non-American nations. Had the usa do it when I was playing Germany so I just gave it to them for a laugh.
@KimmyKimtsune Well Greenland patrol is a decision you can take some time after Denmark surrenders, and in the U.S focus tree u can do destroyers for bases for Labrador, newfoundland and some others
I think the refit logic is pretty solid in HoI4. You can upgrade the small stuff (electronics, AA, small guns.. even bigger guns up to certain degree) fast and easy but if you need to bulk up the ships armor, change the boiler systems or add more Big Capital Guns to it, you're better off building entirely new ship from the start!
There is a reason the US ended up with like 4 battleship types by wars end
Japonya gibi kaynak fakiri ülkede zırh ve Kazan değiştirmekte etkili olabilir çelik tasarrufu için
00:00 Arms Against Tyranny Japan
02:00 Japan starting steps
08:30 Fixing supply problems
16:00 New naval bomber modules
24:30 1936 Tank design
29:50 Second Sino-Japanese War
37:30 Breakthough
48:25 Navy Focus
59:20 Best carrier plane design
1:05:30 Refitting ships in hoi4
1:12:05 Battle of Imphal
1:20:50 Spotting for navy
1:24:00 Dday bungaloo
1:30:40 THE BIG FINALE
As someone who 1. Just recently did a Japan run to get Sunset Invasion and 2. Does not normally give a shït about navy stuff in HOI4, this was absolutely fascinating to watch.
Hey Dave,
Been watching for a while and I have to say this series was really something else. Thank you so much for this series.
For me, the small tips you gave in regards to shortcuts or other hidden gems were really what made this so special.
Thank you for providing us with this amazing content.
This has been an astonishing Series and I loved every second of it, it required a lot of my free time (and also dead times of my work shifts, LOL) but I considered the time "wasted" as refreshing and just like watching a good HBO Series. This series revived even more my passion about the game and I want with this comment to give some support and encouragement to you Dave for this magnificent and time consuming work. Well done ✅
This video has taught me more about naval combat in the game then any other tutorials on youtube.
Each video in the series felt like a bunch of mini videos/tutorials all in one and each video brought some new knowledge that I never knew, love the work
Having half your nav bombers on patrol increases your total damage by a ton because you find ships instantly. Also putting a couple small fleets on patrol increases likelyhood of seeing big enemy fleets
by nav bombers on patrol do u mean like o nthe carriers like leave the carriers out and about?
@@dylanram4653No I mean your nav bombers in airbases. I think nav bombers on carriers should just stay put until a naval battle happens. But honestly I don’t know much about carriers
Between the sign of the ship and its xp lvl you can see a "list" icon. If you press it, you can see to what this specific ship has contributed: Dealing dmg, or killing blow. Usually for Carriers it is: tons of dmg and low amount of killing blows. I guess its how Navy battels work: First the Planes go in and do dmg, than the BBs do the final blow.
Those were DEFINITELY my favorite HOI4 videos so far Dave. Very entertaining and, as a relatively new player, i did learn a lot. Please continue making with the minor nations like Poland, Yugoslavia, Finland, and others. Cheers!
I really enjoy your long form videos! I'm sure they're a lot of work to put together so I appreciate getting so many in a row!
I really appreciate the every click videos, great to have long form videos and a closer look at your division makeups, and other things that might not appear in your shorter vids. Thanks for doing this series!
Tibet in thumbnail: if we don't move, Japan won't notice us.
I actually followed up watching this behemoth of a series by incorporating some of your strats into a USA playthrough, namely the naval upgrade methods you used here (and your fighter/bomber designs from your Hungary playthrough today) and I gotta say man, you are an absolute G for both of these series. The US base dleet, fully upgraded with all the passives like you did here, is an absolute MONSTER. Thanks for all the great content, happy Christmas!
even today many carrier based planes require the carrier to be moving for planes to launch. air moving across the deck assists in getting the lift required for the plane to take off.
for the two armies frontline orders, you can just do a Field Marshal order, then in the frontline adjustement you can slide how much of the line each army should take, this should avoid the frontlines separating
1:12:16 Actually, this makes a lot of sense. Historically during WW2, the USA did say that if Japan was to attack the UK, France or the Netherlands, they would not join the war against Japan. Iirc, they even said that if Japan was to attack the Philippines they would also not declare war on Japan. So if you think about it, what happened in this game would be what would've happened if Japan decided not to attack the USA.
But also historically, the USA pretty much forced Japan into attacking them, when Japan was panicking throughout WW2, not wanting to have a war against the USA nor against the USSR, because they knew that they might be able to defeat them early on in battles, but in the long run, would not be able to win the war against them. Then, well, because of increasing diplomatic pressure from the USA and the obvious indication that the USA will not accept Japan's proposals whatever they may offer, Japan decided to attack the USA, because they thought that the alternative to attacking the USA first would've been the USA attacking them first, which would've given them less of an advantage in the early war.
If you cancel a refit and it has progressed to a certain level you should get a warning that it will scuttle the ship. And yeah also for convenience sake as long as you have the manpower just building better new ones seems the better way to go. As keeping track of all the different types etc becomes a head ache.
one tip regarding carriers. the overstacking only applies to carrier naval bombers and carrier cas. it does not apply to carirer fighters. so as japan you should use your 2 smaller carriers, the ones with 20 ish deck size for pure carrier fighter duties and the others as naval bomber hosts. also the careir oenality is maxed at 80% so building like 30 or so going RELAY crazy into carries is a fun thing to do aginst noobs/the ai
I really want to thank you for this Dave. I'm a noob and I know it with around 600 hrs in HOI4 I've never touched any Navy, but I've been feeling it's time. I should also thank PDX and AAT, being able to sell convoy's has finally made me do more than finish the production que.
I love it when Dave does navy but I feel like the ai can't build good ships so Dave's fleet was so better designed than America's ship that why it got destroyed
lmao im literally doing a campaign as japan rn, I just opened up youtube and to my surprise feedback posts this
my guess is the reason you cant train air in port is usually irl carriers wanted to be sailing into a headwind to give optimal conditions for takeoff.
Yeah it says on one of the tool tips that naval air can't train until it's on a naval mission. I usually build 300 and train them till elite then delete the crappy carrier planes and put in the new ones.
I love this series. I'm not subbed and I still saw them in my feed so at least they're not doing bad in the algorithm!
Hey dave, I think the reason why the U.S fleet performed so terribly was due to the storm debuff which you can see just above the bar which indicates who is winning.
Why didn't the Japanese fleet get the debuff too?
@@FeedbackGaming Perhaps it could be carrier overstacking, spirits, doctrine or just pure rng? I'm not entirely sure.
I'm thinking cause the American ships got more ships and so got a bigger overstacking debuff. Plus the admiral hasn't arrived for them yet
@@FeedbackGaming The ai doesn't refit ships so a lot of those didn't have any fire control, radar, etc. The ai is terrible at naval design in general.
The fleet over stacking wasn't that bad for the US, as you can see the positioning debuff. You (jap) were on 99% positioning and they (us) were on 90%. So the fleet over stacking wasn't that bad. And the US wasn't in war. So I don't really know if they actually actively exercise the fleet for xp and doctrines. BUT the biggest weakness as stated above is that they don't upgrade their ships. Radar and fire control gives mad bonuses. So you had like 150 ships (even though old) but with the latest tech and passive bonuses. If I had to guess they wouldn't have more than* 20. So tech advantage! Well played Dave!
You sound knackered at the beginning.. appreciate the effort!!
Gotta PUSHHH
This was such a fun video to watch! I really enjoyed watching the full 1 hour video! Please rest well and recover from covid! Bless ya man!
That was awasome! Seven days of education for me. I only have 20 hours in the game and what was you said, just enjoy the game was a massive help for me, because I instantly started achievment hunting and felt it boring.
I really wanna see you play as minor nations as well!
Big high five for everything you done
Thank you for this series, was awesome to watch and reminded me of the olden days of the channel. Feel better and rest up man ❤
Hey Dave, I don't even play HOI4 and I love your content. You are making an excellent content, please do not stop. Big Love x
Brilliant series! Always want to make naval goodness work
With the navy intel tab you can see where the enemy has their fleet assigned on missions. the YELLOW sea zone with mission means they have ship active in that region.
Great content Dave! Appreciated the longer videos and insight as always. Hope to continue to see more
As someone who enjoys the navy combat, it kills me that you stack the whole task force into one admiral
This is exactly the kind of content I like
This was well educated and well though series. I absolutely love them. Well done. I especially liked this video for navy combat because there is like huge researches for it but usually we all ignore due to complexity. I always looked for one and finally got from you. Have a good rest after back to back long hoi4 runs and editing. Cheers
perfect content great series imo this playthrough was the best of this playlist because of the navy clicks i love to build a massive navy but i dont know how to perfectly manage it this video will probably help me to have more fun in this game ty so much
that was a true saga! I've just finished watching everything, you always do an excelent job. Some mistakes here and there, but it was enjoyable nonetheless. Thanks :)
I’m really happy with this video. The navy is really hard to use. I appreciate the guidance. I actually built a navy that wasn’t all submarines after watching this video. I still lost but it was fun and I did better than I usually do.
Thank you for your hard work!
I was inspired by the UK-video, and ended up doing Denmark with Tanks, which was fairly fun - and easy.
I think that in AAT, its way too easy to hold the danish isles, and bleed german manpower. :/
Pro tip. Japan and Italy are how you learn the game.
What about USA? Trying to learn as USA atm
@@sanserof7 to easy to win as the us. You can make a million mistakes and still win. It doesn't force you to learn how to optimize what you have.
Playing as the British Raj is how I learned to play the basics mechanics of the game.
Then I have played as Australia, Spain, Germany, Russia, Turkey
Really appreciate your effort for this series. I’ve watched almost all of it. I’d like to see more naval games like this with minor nations like Netherlands. Have a rest and hopes you get well fast from covid!
That you built so many dockyards and did so much naval research, to never build a new ship genuinely pained me
Explain why at the start of the video
I learn so much about the mechanics from these
These, and exploit videos are my favorite videos ON ALL OF RUclips
appreciate the detail for newer people, always learning something cheers
For refitting ships you can click on the design in the navy tab and upgrade it there instead of searching for the specific ship in the production tab
the shore bombardment can be done better and effectively by simply right clicking + shift (or control i dont remember correctly), and setting the ships near where your troops are, this way the navy won't use 100% of the fuel that would use instead by putting them on a naval invade task, because the ships are on halt, and still bombarding the nearest coastal tile
This method saves fuel
@@FeedbackGamingyes , very good tips that even a veteran player would have some use, thanks
America got Canada due to Monroe Doctrine, asking for territory that doesn't align with ideology, In this case Germany accepted, and gave to them.
I LOVED all of the every single click videos! Cheers Dave ❤ Go get some rest now lol
US’s admiral was reassigned from another fleet (portrait was grey) so maybe because he wasn’t present in the battle?
I'd be curious to see a series where your goal for the country (e.g. what focus paths you choose) is to get the most cores you can get as them.
Just a heads up, you can create collabs. They make it hell of a lot to cap countries and once you do, you can create a collab in a country of your choice and actually keep it after the Peace Conference. I usually build one each in China, the Raj and the US. Its a biggie.
This is so clever. Slightly ashamed I didn't think of it.
Thank you for this amazing series Dave🙌❤️
I just noticed the subtle touch on the icon when enemy division are encircled and destroyed. Instead of a helmet popping, there is a like button appearing. Marvelous.
In the final naval battle the reason the carriers did no damage is that there was a storm,planes cant take off during storm,so only ship guns were being used
Dave you are like that guy that ran a marathon every day for a month. Except 1000x better.
I feel it
Good videos hope you're feelin better bud. also refitting is pretty good but its very fiddly, changing armour or engine takes literally years for bigger ships so you have to have multiple variants for different angines and the game will keep marking them as defunct :)
Never seen Carlists pop up on historical.
It happens just super rare
Dunno if someone has commented this, but I think you can select all of one ship it you right click one. So instead of have to double left click all the destroyers, you can right click one then select all destroyers. It might be one of the ships themselves or it might be the ship's icon can't remember.
9:55 The rivalry was actually between the Army and Navy
Oops did I say Air Force?
@@FeedbackGaming Yes
I saw your minmaxed historical France, I was wondering if you would please do a AAT Imperial France minmax? Would really like to see how you play as Napoleon. Also play FIFA Dave ;) happy holidays!!
great video, just for people who don't know, you can skip researching Engine three if you complete The zero focus tree,
Kantai Kessen is back boys!
Feedback:"so were gonna play this legit"
five seconds later
Feedback: "can I glitch this?"
Me? Saying I'll play legit? That's fake news
Thanks for the video
"Japan is the hardest nation to play as"
Nenets: AM I A JOKE TO YOU?!
Great series - cheat was fine at end. I think the American fleet didn't actually have an admiral available - they were assigned but they weren't there yet. See 1:31:42. Plus their carriers had way more overstacking penalty.
Now we wait for a swiss guide
Amazing series
I really loved the series.
As someone who has played more of the naval side - the fire control and radar refits are a huge value add. The bots don't appear to refit their older designs at all, unfortunately.
every single click is amazing! love your content and you
I'll tell you something funny you were mentioning about. Wanting the big fight, I play Navy heavy. I have probably four thousand hours between two different accounts on steam, and I have yet to get the british pride of the fleet
Do you get better stats, when you put amphibious light tanks as support scout Company, in your Marines?
Love your videos
Hey feedback i don't know if you see this comment but i realy like the new type of video
❤️
yes the depth charge mounted torpedos...
2 birds with 1 stone
seeing naval refitting being used is interesting
Taking the 45 steel from manchuko for 1 civ early to keep yuur ship production going is worty it imho
Honestly, think more nations that want to focus on Navy should be able to take a hit of -10% factory output for +10% dockyard output because the reason NOBODY goes Navy is because it's just too expensive!
Tibet is just like:Yeah this is fine, everything is fine
Also tank MIOs are vital, and you should edit the standard carrier naval bomber so it only goes after ships, reduce it's cost by removing CAS modules
Its funny how TommyKay's Japan guides from several years ago are still kinda relevant. Most core problems stay the same. These guides got me to buy Hoi4 as I wanted to learn the suffering that is Japan.
As someone who probably has 1000+ hours on Japan, it was fun to see the Chinese AI attack Japan. They havent done that to me in over several years, so I thought they changed Chinese AI to prevent suiciding into a wall.
Artillery is great, but dont sleep in infantry in China. 7/2's are too small and fragile. You could also call in your puppets into the war and defend them with the starting 12 width units. Chinese AI wont attack, and if they do you easily win. It also gives huge army and general xp boost to your army.
Not researching range for planes was pretty questionable ngl. Range is everthing in China and the Pacific, so getting it early means that your planes are actually relevant. Just put 1 or 2 factories on cas with range and the China war should go 10x easier.
Now, I enjoy historical memes, such as building actual tank divisions, building like 10 different types of planes at the same time and building historical ships. This is always a challenge, as Japan doesnt really have the research or production it has compared to real life, but it is kind of possible.
Also, please dont put submarines in your main navy. It reduces your whole fleets speed to like 18 knots.
You absolute madlad, posting seven consecutive hour-long videos whilst suffering from COVID. Take a good break now.
was awesome to see some Navy gameplay but my lord was it still confusing as hell. probably some of the best navy info for HOI4 but sadly it takes the entire video to understand and learn it all.
great stuff though loved all these video and how you took paths that most people dont take in HOI4
1:23:16 missed calling it the MAXis
WHAT A LEGEND
Never try marines before, I guess it's time.
For larger nations I love integrating marines into my forces, especially to help break those tricky river crossings.
Used to have mild success with them in Russia as Germany.
Highly suggest the strat, dunno how viable it is in multiplayer though.
AS soon as you started to combine navy with air, I was out, lol
Wow, friggin complicated. Still learning all mechanics. too much info my mind is gonna explode!
Hey if you do an other week of This could you do Switzerland l would Love to see that ❤
Chances of that are extremely low. I think that's the worst focus tree in hearts of iron 4
if u do the zero focus u get carrier fighter 3 and engine 3 so u don't have to research engine anymore
It's been a fun run.
9:00 some funny things about Japan in WW2 history and HOI4: A minor city/supply depot between the large letters "N" and "A" in China is Wuhan. Yes, THAT Wuhan. This place is famous among East Asian nerds as the historical place where the Battle of the Red Cliffs happened in 3rd Century China. Back then, a Chinese warlord Cao Cao also failed to end the so-called "Three Kingdoms" period almost a century earlier because he failed to win said battle, cross the Yangtze, and take the place where Wuhan is now. In HOI4 this place is where players controlling Japan also suffer after the first push because the last supply hub was hundreds of kilometers before. On later stages of WW2 Japan has a smaller Kursk of its own starting from here, and it arguably succeeds -- they launched a massive offensive campaign from somewhere around Changsha (in the Hoi4 Map on this video it's the different minor city/supply hub at 5 o'clock to a big lake right beneath the letter "N") all the way to Guangzhou. Because of this success Japan gained a new land route at the later half of WW2 from its so-called "southern resource region" (i.e., its occupied regions in South-East Asia).This was critical because by this time the Western Pacific was America's water for a practical sence. Japan planned to ship resources from the south through Chinese mainland, all the way up to Manchuria, and back down through Korean Peninsula. To depict how the Japanese used the Korean Peninsula (and Taiwan, for similar position to sea transport) in history, One of the thickest (iirc lv 4/5) rail connection runs straight through the Korean Peninsula from Busan through Seoul up to its border with Manchuquo at Uiju. Because of this (historically accurate) utility of Korean Peninsula HOI4 Japan can minimize its convoy ships' exposure to the Pacific once the rail link between Changsha and Guangzhou/Nanning is acquired.
In a nutshell: Japan WW2 is like Germany if it won Stalingrad and Kursk but still lost the war in the end because of Allied forces advancing from France and Italy. This is why it took several more months and two nukes to make Japan surrender.
loved the video and thank you so much, helped me a lot with learning japan, but also you forget that in the beginning of ww2 if the entire US fleet vs the entire japan fleet were to have clashed. japan would have won. now if it was 1942 to 45, US all day
Honestly, refitting your Navy with new Fire Controls and Radar/Sonar seems worth it IMO
True