@@HevNishIf it ends up like Accel... Then man... It's restarting history! Or at least if they try to reference tb's phaser for one of level up paths (top or botton)
Tbh, the biggest disappointment to me is how the Golden towers are unlocked. When John said it was an ohmage to TB, I thought they were gonna do what TB did. Introduce some kind of a pvp or at the very least trophy system with which you can unlock the gold towers (example: 50 Trophies required for golden ranger and 150 for golden juggernaut). That would have been fun actually, as it would break away from the regular grinding and give players a different challenge to unlock them. But no... They're just regular coins to purchase towers (and really expensive at that).
introducing pvp is harder than you think, it may come in the future but its not anytime soon. Takes months of playtesting and tweaking to make a balanced pvp, even tower battles pvp is rough to balance. Remember that its not bloons or tds which have had years to fine tune and work on core concepts, its come out like 8 months ago and already released a ton of new content. Alot of tower defense players have just dumped tons of time into it and been confused when the game isnt infinitely replayable. Also 50 trophies and 150 would be soul crushingly boring. 30 maps on all difficulties is a SLOG if you need 5 trophies per map to unlock GJ and would make every lobby be full of "trophy hunting" Let the powercreep exist, golden juggernaut is literally the end of the game progression wise lmao
@@duckyduckington9736 I am very much aware of this. I'm not saying they should have added pvp I used that as an example, because for 2 of the towers which were suppose to be an ohmage to the Og TD game on roblox (which John respects very much), you would think they would have a bit more special way of getting them instead of just "grid more". Also I said "the biggest disappointment to me " meaning this is my opinion, to be frank I don't think the implementation was bad, I was just expecting a bit more...
@@R3nn07 I'll agree it was a lazy decision but if they do change it in the future to require some form of unlock that'd be cool. Remember that the golden towers were admin exclusive for a long time.
another problem to this is the placement costs. every single tower that can be used for early defense can be placed on wave 1. this means towers such as sniper, operator and laser gunner fill the same roles as eachother as an early-mid game tower. As you unlock more towers it’s really easy to just ditch the previous tower because you are simply levelling up your early defense slot. this can also apply to shotgunner, as he has been almost completely overshadowed by slammer. in a perfect world, most of the towers should have their own uses, whether it’s niche or one of the main tactics, but because of the way the towers were balanced around their costs it turns into more of a levelling up system rather than unlocking a tower to combat a specific problem.
It does feel that way. Like, does anyone that's played for more than an hour unironically use ranger? No-one uses that anymore. The power creep is definitely a problem since this just means that towers added are just stronger versions of previous towers. It doesn't feel interesting at all, just another thing to grind for. And I want to use towers that aren't just stronger versions of each other. This is also present in PvZ2, another tower defense game where new plants are just stronger versions of previous plants.
Tdx fans were saying "all you need is accelerator to win" but now you can say the same thing for golden juggernaut💀🙃 Edit: ok I admit golden jugg is not that good but feel like you can win gamemodes with accelerator just like golden juggernaut because of the buffs tds has doing🐟
Power creep has one enemy and that's variety, having options with their pros and cons inspires engagement and player interest, however once Powercreep has "powercrept" variety then there's no coming back, which is the "bad ending" of any game. An example I could recall in my head is Pokra and PVZ 2.
Porka is so good the only counter it is jester zombies when Porka fires the spinning drill. Now let us look at PvZ2 Ice shroom, which is basically Porka but better
Laser Gunner was too good. It was the only viable tower that could deal with resurrected juggernauts and all that disgusting explosive + bullet resistant spam. Sniper _can_ work, but he’s so much weaker than Laser
Oh yeah the "only 7 of them are useful" era was hella horrible (but events like Halloween 2020, Frost Invasion and Solar Eclipse we're actually pretty good)
This video is extremely well made man… the editing, THE FACT THAT YOU PUT THE SONNG NAMES, and the information, all of that is beautifully made (chef’s kiss). Definitely subscribing ngl.
Leave john alone man, he just a faithful td fanboy. But yes i agree i hate lasergunner powercrept sniper and ended getting powercrept again by golden ranger
“Leave John alone” buddy this RUclipsr is caring for the game and suggests things to fix problems, getting mad at this is like getting mad at a suggestor for suggesting.
16:06 whos gonna tell bro enemy defense reduces the damage of all damage types EXCEPT EXPLOSIONS Edit: went in-game with a max lvl rocketeer and a giant boss as a test dummy, it appears defense does affect explosives to the same degree as other damage types (actually affects explosions more since they tend to have higher single hit damage, and due to defense formula being reworked back in the entity update in 2022, it doesn't affect low damage as much as it used to) but the defense doesnt decrease damage by a flat percentage so its not ACTUALLY decreased by 80%
@@rrounderri was expecting for you to reword it in a more proper video manner. Did NOT expect you to take the words at face value and slap them into the script
its an generic roblox anime game with 100000x the ammount of flashing lights you would see in an fighting anime and contains gambling. what were you expecting from that game specially after blox fruit's uprise that just made this type of game highly more common than before
accel isnt as good as it looks, major downsides are the charge and targetting. in early levels, it takes a while to charge up and fire. this is further worsened with the overcharge mechanic. speedy enemies could go far without the accels starting to attack it, resulting in defeat. the targetting is weird, as accelerators target an enemy until it escaped it's range or if it's dead. for example, you are playing pw2, and you have some accelerators as the main dps. the accelerators lock onto an amalgamation, and they wont stop. this gives the zombies (rushers, circuits) a chance to run through without much damage taken.
@@rrounderraccelerator was op before and was the face of powercreep in tds. But bit by bit from different rebalance updates buffing other option and nerfing accelerator himself has caused him to become more balanced. Engineer had an extremely huge buff not long ago and she is now the NEW win button, its even worse since she is more versatile especially when you can already place her in early game while having any detention, also she still does higher total dps than accelerator even with commander. so yeah, engineer is now the most op tower in tds.
@@CarterLam1014 The cool thing about TDS is that even the most OP towers have ups and downs. Both Accelerator and Engineer are DPS towers in very unique ways. Accelerator is pure raw DPS, its downside is the overcharge and lock on. Engineer is great crowd control, her downside is that her sentries don't get affected by Call to Arms and they'll get completely destroyed after 2 consecutive stuns, reducing her DPS significantly for some good 20 seconds. This is a lot more noticeable in Polluted Wastelands II, Badlands II and Hardcore.
@@hamIindigo im level 487 in tds i already know that :| But engineer is just way more superior in regular modes, able to do early, mid to late amazingly, still being able to have a higher total dps even if accelerator is used with commander coa while having less total towers. She doesn't have a blatant weakness, and she is viable in any mode against any enemy. Also she only really needs to rebuild all the sentries in hc and pw2, since their boss stomps are 3 consecutive waves that trigger during their respective spawnning and when entering rage mode. gunslinger in badlands2 doesn't really have a way to destroy the series, he can constantly stun towers but the sentries can't really be destroyed by his attacks.
@@TheLiems1 But those crapped out and extra op towers are mostly made for endless where they can actually end up struggling on hard waves, do you seriously need warship or golden juggernaut to beat expert? of course not, they are kind of overshadowed when it comes to endless, but they can still do decent job.
@@UJUOKGYYU7 well as expert they getting power creep and overshadowed by armored factory like literally you can shred expert with just armored factory barrack and mine layer and ye armored factory wasn't even a tower that made for endless, well they still decent at they job
For those who are curious about the TDS towers mentioned in the vid 1.Accelerator This tower Is a Hardcore tower earned by the hardcore mode exclusive currency called "gems" It costs 2500 gems and was pretty much the meta before the engineer buffs (Will be getting into that for a bit) due to its high DPS on max level It does 284.81 average DPS and you can place 8 of them so dealing a total DPS of 2278.8 without accounting for commander and consumables. 2.Enginner This tower is also a Hardcore tower earned through gems this one costs 4500 gems making it 2000 gems more expensive than accel. This tower is prolly the most versatile tower in the game with cheap placement cost of 750 dollars making its good for early, good DPS on levels 3,4,5 making it viable for mid game and lvl 6 is a absolute monster in late game the tower's main DPS stems from it's sentries which are semi-immune to stuns the trade off being that it cannot be buffed by support towers or consumables and also has a lower placement limit of 6 on the max level one war machine sentry is capable of dishing out 90.67 DPS and a max level ENGI it can build 4 of these at once and with the engineer DPS being 91.19 which makes their combined DPS 453.68 and you can place 6 engis which can add up to a DPS of 2.722.08 without accounting for supports 3. Golden minigunner This is a golden tower obtained from the golden crate or the weekly skin shop A golden Crate costs 50k coins and has a 16% chance of spinning a golden mini or you can buy it in the shop for 75k coins this tower is really solid only in solo and duo games because its true strength it THE STRENGTH IN NUMBERS meaning you need a higher base placement limit and to get that placement limit you need to play solos (40 towers maximum) and Duos (50 towers max) So you really need to just play solos or duos exclusively if you want the most DPS out of this tower. 4.Pursuit This tower is obtained by reaching lvl 100 in the game. This tower is essentially a flying war machine with a epic placement limit of 10 has lead detection and flying detection shoots tons of missiles and can be buffed by supports and consumables and 1 of them can deal an epic DPS of 169.78 the only problem is, It's targetting is ASS like so bad and also lacks Hidden detection so only use this tower if you have other reliable sub DPS to catch leaks and it does 1677.8 DPS with all 10 pursuits placed without accounting for supports. 5.Ranger Ahh yes my personal favorite tower this tower deals the highest single target damage in the ENTIRE game dealing 1125 dmg and also dealing an extra 125 splash dmg to the other zombies essentially adding 375 more damage to the base dmg dealing a massive 1500 dmg per shot with full map range (It sees everything except hiddens) also it gives additional range to all towers within it's support range. This tower may have good damage but not very good DPS due to it's slow fire rate making it a tower most effective on bosses due to it high dmg per shot (Like it melts through bosses like butter) this tower costs a lot in the shop and in game aswell this tower is immune to stuns and can be buffed with supports. Now that we have gone over the towers let go over a loadout using supports, consumables and anyone of these towers Now we have my main loadout Farm, Dj, Commander, Engineer, Ranger This loadout is my main because it covers everything this loadout is reliant on Engi's well rounded performance in every stage of the game and ranger's high dmg per shot to bossed making it ideal for the fallen kings while Engi destroys the summoned zombies and the minor bosses this loadout is overall in my opinion a 8/10. This loadout gets even better with the addition of consumables (mainly the dmg and cooldown flags) Because of it's insane buffs.
good video, i'd say cryo is the strongest tower in tds rn, because of the glitch allowing it to do damage on level 0, and the amazing crowd control that also works on bosses
One td game that handles everything Remi said very well is tower blitz. All towers in tower blitz have their own strengths and weaknesses which is why I like tower blitz so much. It keeps everything fair and balanced.
XWM is the middle child. It's good enough to be not situational like warship and Railgunner and is a DPS monster But not good enough because of no buff and placement limit
@@YeahILikeAfterSchoolSnacksit has the slash of warship and is able to be placed on way more maps then war ship And has massive range high DPS and 3 whole lives
@@learngamegod3311 tbh the only real problem i personally have with XWM is the rebuild time after the first one. which basicly forces you to sell and replace it if you want to get your DPS back fast enough while wasting alot of your money. which even tho seems like an good way to balance it out well... **30 SECONDS OF REBUILD AFTER DYING FOR THE 3RD TIME JUMPSCARE**
Ik this will sound nerdy but it would take around 60 hours to get all end game towers (G Ranger , G Juggernaut, warship). So in my opinion i think that this towers are more like a rewards for beating the game. (I did not include map bonuses and medals)
my biggest problem with tdx is that it seems that the only way to grind is to already have grinded. All the good grinding strats i've known for newer players have been nerfed on how efficient they are, while the ones for people who have the better towers have only seemingly been buffed. I must add though, that I stopped playing this game after armored factory came out, because the grind was just so boring and monotonous because i had no towers that could be used for different grinds. I havent really looked, so it might be better now, but this is just something i noticed while i did very actively play tdx.
This also links back to issue of price inflation, because people having more money = devs making towers that cost more money and are better. (like bro why is slammer 22k 😭)
Because she is too good as supporter in normal mode bro. Bottom path can stun 2.5s on normal mobs while top path is a beast 😑😑. Stun boss, high damage, and cheaper than G ranger
This goes for any TD game, even during gameplay, you get the early game towers because they are cheap and you are poor, then you get some op super expensive tower and sell your cheap towers and win. Same goes for the lobby where you purchase the rights to place said towers. In TDS I don't see nobody using non golden Scout except if they are a poor noob. Even BTD6 kind of has a similar issue, except Dart Monkey is kind of good?
Well all the towers in BTD6 are op at 5th tier, so using any of them anywhere is fair. It depends on personal preference. When I played it, I still made big use of Tack Zone into the late game, because it starts as a dependable tower, and ramps up to a powerful one.
Btd 6 doesn't have this issue at all unless it is paragons that still barely have the issue. Every tower is viable and has their ups and downs. Kinda the same with tower blitz but and tower battles but not as quite balanced as btd6.
I agree with you on all the video, even if accel's targeting is a problem with spawns and all, tdx should consider reducing jug health, making it less reliable, but with the arrival of medic, power creep about g jug has just became more immense
I think the best way to nerf golden jugg is to nerf his range white increasing his placement footprint by quite an amount, Bot path just has too much range. This could hopefully make it so that groups of gjugs have less control over the map while having less space to incorporate more into the group itself so support towers will not be as effective since they are buffing less per 1 support tower
I would add a ‘quick ability’ hotbar similar to TDS/BTD6 to all towers but the golden ones, helps improve all towers but give the golden ones a bit of an indirect drawback. Also you could try making buffs less effective on it similar to XWM’s ‘No Ally Buffs’.
@@bendysama1728 ye ik, they nerfed his cost and slightly nerfed range, i just dont think it was enough, since normal jugg is still in his shadow without any upsides other than being cheaper.
I think the best way to fix golden juggernaut's power creep would be to do some updates to endless mode. - A lot of endless enemies and bosses have 20 - 25% laser resistance. Why not remove those while also nerfing gold ranger and juggernaut's DPS? I think either laser gunner or golden ranger should be reworked to be a mid-late game tower instead of early - late game. The golden towers this way would be less viable in easy - expert but mostly just as strong in endless. Additionally, laser gunner and Railgunner would be able to compete with them better.
Warship is situational because it can only be used on certain maps, sure, but that doesn't mean that it's worse than Golden Juggernaut. By all accounts, buffed or not, Warship is better due to the colossal splash it has and map wide range. You will see warship doing much more damage in the long run than juggernaut. Warship forces John to balance maps and enemies around it, otherwise it'd be an instant win condition
John wanted to make warship 100k but lowered it to 75k just because of that, it can make endless cheese in maps like oil rig, it's a whole entire 100-ton beast of steel, how can that not be better than a big guy with golden armor and a 5-barrel laser minigun.
@@UJUOKGYYU7 You're just feeding my point. He's saying Warship is better and I'm saying Warship gets countered by explosive resistance. On the other hand, you're saying that Golden Jugg and XWM can counter said explosive resistance; you're providing one of G. Jugg's (and XWM Turret's) many pros while I'm providing one of Warship's biggest weaknesses.
@@dracoledraconoligist warship is for splash damage, and it does that fine. remember that most bosses have 30% laser resistance by late waves and spawn in pairs of 3. Juggernauts just do way higher damage per second with less coverage and no area control. Thats the only difference*
am not joking i ask to join like 50 endless match, and the first question they ask me not “towers?” like always the questions is:”xvm ws or g jugg?” like bro this game is tower defend X, not tower ws xvm g jugg defend
ok unpopular opinion, accelerator is NOT the best tower in the game rn. I'd argue that golden mini and engi outshine it in solo. ever since the nerf, accel doesn't feel the same anymore. TDS is balanced with the "Strongest" tower in the game.
Thats pretty true, not to mention in tds not only have insane problem with the accel, the problem too is all the towers getting even stronger meanwile the gamemodes still the same (something who the devs start fixing finally after years) and towers being forgotten and being trash since their release like nerfed comando,paintballer ,hunter etc... Towers who have way to strong versavility and in some cases better dps than the accels or engi if you use the same amount in both like necromancer who is only good in max level and 3 of them can be alot better than 3 accels or engis used in the correct way (skiping to max level lol) and in correct gamemodes (like badlands wave 30-40 with necros already maxed) , and some towers who are good in the paper but in reality are worse than it is supposed to be (like engi before the recent buff and g minigunner[because in most of the cases normal mini es better than him for cost efficiency and versavility which prove the recent events like krampus event and lunar overture where normal mini was alot better option than g mini])
golden juggernaut may be the highest dps tower but it sucks at crowd control in late game (thats why warship exists) and its more made for single target damage (railgunner is just a cheaper version with some extra steps). so the power creep can be solved only if more special enemies get added and its tower for countering.
I would say powercreep started with railgunner The release state of TDX eradicator mk2 could 1 shot both base juggernaut paths, its short range means it was always at risk of being attacked, RG was uneffected by both of these What made it go nuclear was warship because it was designed for a mode that did not exist yet (Nightmare) and now all other towers have to play catch-up The only enemy that has a massive AoE attack to clear defenses in current state of the game is mk4 and its cooldown for that attack is massive and usally targets a single warship
Also if you heres a list of all towers that got powercreept Ranger -> Operator -> Laser Gunner -> Granger ( Starter tower ) Sniper -> Missile -> Railgunner -> Gjugg/XWM ( High range boss killer ) Shotgunner -> Grenaider -> Artillery -> Warship/Slammer ( AoE ) Operator -> Barracks -> Armored Factory ( Spawner ) Cryoblaster -> Grenaider -> Slammer ( Stalling ) You'll notice some towers are powercreept even being the original 14 because its how the game was designed
14:48 Pursuits targetting can go from an elite covert ops agent to a drunk British man who got his hands on an air craft, speaking of targeting, its direction where it’s spinning around should be changed as an option for clockwise or anti clockwise, this applies to the ace pilot too
Power creeping is gonna be a problem in most games thats why theres usually a drawback or weaknesses to each tower. For example accel has a recharge time thats long, even in higher levels. That's why there's usually another tower dealing damage usually its something like turrent, g mini, or pursuit. Because obviously we don't want to lose. Also accels targeting can be a little strange, and its a little ineffective against quick enemies. The same can be said for g jugg except theres no recharge time. Instead its expensive and it only deals laser dmg so its ineffective to enemies with high laser resistance which is common in endless mode (atleast i think you can correct me if im wrong) thats why people still use warship or xwm because warship is a good source of explosive damage and xwm does bullet damage (it can also be used for explosive damage if you don't have warship) and graunteed xwm does have bullet pierceing but at the end of the day its pretty much just lego people killing virtual zombies.
TDX powercreep is like gacha games powercreep, although I must admits TDX is a more severe case since normally a gacha takes at least a year for powercreep, TDX only had months and it’s already concerning
i was once in a server where someone had golden ranger, and because of the fact he accepted to carry me, i placed edjs and a john, not being much help, but all he did was spam golden ranger. eradicator mk II died in a minute.
In the new TB event you could see the true colors of this. Even tho the tower requirements are situational, you 100% needed operator (which made golden ranger useless) and yes, the gjugg may be OP, but it's difficult to use. For example, in the new nightmare mode of TB, there is many stratagies that need towers such as shotgunners for early defense, operator and John for early defense. I believe that in upcoming events lots of towers that have been forgotten such as sniper I think that someone as YuukTv can give it some use with the new stealth ability. And I think that it will happen the same in nightmare, new enemies with resistance to anything will make you need to choose more things like Grenadier, Shotgunner, John, Sniper...
Gold juggernaut’s issue is that when 2 of them dies against a boss, you’ll lose part of your soul lol losing a warship, and it dies too easily by attacks, XWM can rebuild which traded the ability to be buffed
Remi, my grandma is on her death bed, but this video is so good that while I was watching it, she got up, and started watching it with me. Thank you remi
Another very well edited video, very informative, but IMO the medic KRITZ ability in the recent update has powercrept even golden eradicator MK IC(the strongest beatable boss in the moment) I’m ngl, pretty much every tower defense game which is decent has had some levels of power creep.(some less however) For ex: elite boss balloons in btd6, like a 400% speed vortex that happened a few weeks ago, had to be made because “ace paragon op” TDS: engineer and accelerator, along with brawler and g mini invalidate every single flipping mode(yes hardcore has flying, get over it(and pizza party too ig), I know Remi here talks about their balancing, but if you combine multiple of the above, it’s a death squadron TDX: as discussed in video, difficult modes(referring to easy through expert), never heard of it Battle cats: COURIER MOMENTO An extremely broken cat that literally forced enemies with ridiculous stats just to counter instead of balancing
Man this video was amazing. Loved the music. Your points were very convincing and I thank you for that. I’m subbing of of this video alone. Very well made for such a small channel. Very well done.
Defending GJug, you can’t really use it in elite or Xmas NM since their DPS per cost is lower than Reg Jug’s one, and those 2 modes specifically are cash tight. However, GJug is worth it for 85K, BUT gold in general is a lot more easier to obtain contrast to the TDS HC Gem hellhole, but even then Lucille helps soften the blow
I think tdx sorta handled power creep better due to golden juggernaut being the most expensive tower, meanwhile in tds engi is the most expensive but is still beaten by accel with nearly half its price, but i think the 2 games still handled it well.
Though an interesting way the Engineer and Accelerator problem was handled is that Accel is best used against bosses and High HP units (which means that in game you'll only be able to use it mid-late game) while Engineer is versatile/jack of all trades which could be placed early game and progress all the way to the end game.
@@takebacktheholyland9306 yes, but there are towers that handle early game better, such as all the gold towers exept mini, gladiator, or even warden, just to name a few
I literally had 4 people arguing with me and insulting me with tdx's balancing, and they literally couldn't make a counterrargument on why each tower doesnt have viability once you get really expensive ones.
And tds comunity love making one sided argument and keep cornering tdx bc they hate the fact that there is a game outside tds that has the same popularity, even ignore the counter argument then call "they cannot even give counter argument" and blindly support the game even after everything they have done in the past. I'm also high level in tds, i won't give piece of crap like below excuses to take ideas directly and insult planet earth in the past, he has not even apologized even till this day, what a weak.
A good example of controlled power creep is jojos, the minor villains don’t have OP abilities, but they use them wisely and this goes for the mc too, the only exceptions being the villains.
people be finding so many ways to hate on tdx... the reason hes doing this is because the games gonna have extremely hard modes and weak towers arent gonna cut it. it gives the player something to grind for while they constantly change the meta. meanwhile tds just has people spamming "lucille lucille" in the chat trying to get accell.
You handled this issue very nicely showing and comparing what each games flaws are and what they need to fix instead of glazing one another nice job! 👌
@fruitkiwi1287 most. I can't believe that they fixed "most" of their bugs after a month, especially when there were more than 30 significant buff. I don't know the exact count, but it might be in the 40 or 50s. Anyways, after they started fixing the bugs, people noticed the power creep problem. (I am an oracle), they realised that not only is brawler better than most dps towers, but it it better than all stunning and melee tower. There is no reason to use any stunning tower or any other melee tower or any dps tower other than engineer and accel and no early game tower when the brawler handles literally everything. So yes, tds have revealed power creep after fixing their bugs. (No, I am not a hater. I played since early 2020)
@@laisksjjsjs566 months? bro it was only few week and it already confirm that brawler will get neft and and bro literally forgot the existence of pursuit golden minigunner ranger and merc base
@fruitkiwi1287 From months, I meant months with bugs. The game still doesn't run very well. Ace doesn't work, necro isn't at full potential, sledger and warden miss a lot, there are a lot of things going on with abomination. Sure, the game is playable, but there are still a lot of bugs. Now, just like you said, the brawler will get nerfed, and g jugg also will. Also, g mini, pursuit, and all other towers have a disadvantage or 2. Brawler has none. This was the whole purpose of the video, where I doubt you even saw.
One game I think definitely does not have power creep is world tower defense, as much like games such as bloons tower defense, every tower has a role and certain accessories can be used to exemplify those roles. For example, ammo pack on barrager gives good dps and surge immunity but your sacrificing your accessory slot for pretty much one tower, or using the classic cap can make credz units (starter units) decently viable if you know how to use them.
CTD is good example how to avoid power creep, every single tower there has its own use, yet not making new towers to good, that it makes old towers useless (like fr starter tower with any perks can do a way better job that ranger in TDX) lol, anyways TDX has allready huge downfall in the form of balance and power creep... becase of it, the game is just really unfair for people who loves testing new towers, and john might or might not fix them (good example: medic that pretty much ruin John or shotgunner tower)
Can I just say…this was put together very well. You said stuff which exactly defines what you want the viewers to know,and don’t go overboard. The music went really well and commented nice and was a very fun video
to be fair, the powercreep is designed for progression. You're supposed to use sniper until you get laser gunner and laser gunner until you get slammer, and slammer until you get something like granger. Its more of a progression system rather than power-creep. If you got everything off the bat it'd be fair and just outright be power creep, but rn its mainly progression stuff. Though there are changes being implemented to help!
On top of that. They release another dps tower for the endless that supposed to beat juggernaut, railgunner and gold juggernaut by being reviable. AND EVEN THERE IT STILL GETS OUTMATCHED cause the overpriced cost on top of mediocre dps of juiced up normal juggernaut just kakes it obsolete to use.
wait until bro sees medic's kritz ability being used on refractor in nightmare mode
Man, Uber up Refractor can destroy everything then... I can feel it can beat every single endless bosses only in matter of seconds!
I hope that refractor isn’t accelerator 2.0
@@HevNishIf it ends up like Accel... Then man... It's restarting history! Or at least if they try to reference tb's phaser for one of level up paths (top or botton)
@@satriaproto I hope refractor will work as Citrus from pvz2 (idk why I’m thinking so)
My 50 railgunners pointing at the nightmare final boss:
goddamn the quality of this video is insane
CORSO!?! WITH NO REPLIES?!?
WE LOVE THE BLUE HEAD MAFIA (AND HATE MICROSCOPIC KETCHUP STAINS)!!!
CORSO YOOO
3RD REPLY
People tryna get attention by replying to this guy:
also me
the fallout 4 classical radio really do be hitting hard in background
fr
I’m singing along lol
ONG
FLASH! BAM! ALAKAZAM!
legit fallout 4 is on of my favourite games
On release everybody was just spamming missile trooper specifically Warheads
fr he was the meta when everyone was below lvl 30
Preach 🙏
rest in peace missile trooper meta
It was javelins not warheads
javelins
Medic on his way to give golden jug 7k dps and uber charge
"DOCTOR ARE YOU SURE THIS WILL WORK?"
"I HAVE NO IDEA"
*Fricking dies from Eradicator Mk4 artillery*
@@ZeeyzackUber charge
Tbh, the biggest disappointment to me is how the Golden towers are unlocked. When John said it was an ohmage to TB, I thought they were gonna do what TB did. Introduce some kind of a pvp or at the very least trophy system with which you can unlock the gold towers (example: 50 Trophies required for golden ranger and 150 for golden juggernaut).
That would have been fun actually, as it would break away from the regular grinding and give players a different challenge to unlock them.
But no... They're just regular coins to purchase towers (and really expensive at that).
introducing pvp is harder than you think, it may come in the future but its not anytime soon. Takes months of playtesting and tweaking to make a balanced pvp, even tower battles pvp is rough to balance.
Remember that its not bloons or tds which have had years to fine tune and work on core concepts, its come out like 8 months ago and already released a ton of new content. Alot of tower defense players have just dumped tons of time into it and been confused when the game isnt infinitely replayable. Also 50 trophies and 150 would be soul crushingly boring. 30 maps on all difficulties is a SLOG if you need 5 trophies per map to unlock GJ and would make every lobby be full of "trophy hunting"
Let the powercreep exist, golden juggernaut is literally the end of the game progression wise lmao
@@duckyduckington9736 I am very much aware of this. I'm not saying they should have added pvp I used that as an example, because for 2 of the towers which were suppose to be an ohmage to the Og TD game on roblox (which John respects very much), you would think they would have a bit more special way of getting them instead of just "grid more".
Also I said "the biggest disappointment to me " meaning this is my opinion, to be frank I don't think the implementation was bad, I was just expecting a bit more...
@@R3nn07 I'll agree it was a lazy decision but if they do change it in the future to require some form of unlock that'd be cool.
Remember that the golden towers were admin exclusive for a long time.
Yeah I know but I think they should lock it threw map wins
Better than gambling for them
another problem to this is the placement costs. every single tower that can be used for early defense can be placed on wave 1. this means towers such as sniper, operator and laser gunner fill the same roles as eachother as an early-mid game tower. As you unlock more towers it’s really easy to just ditch the previous tower because you are simply levelling up your early defense slot. this can also apply to shotgunner, as he has been almost completely overshadowed by slammer. in a perfect world, most of the towers should have their own uses, whether it’s niche or one of the main tactics, but because of the way the towers were balanced around their costs it turns into more of a levelling up system rather than unlocking a tower to combat a specific problem.
a player dream is a developer nightmare 😭
Well medic also overshadowed him with his healing ability obviously being better then shotgunners
@@teampyro231I mean medic is supposed to be the focused healer tower so that makes sense.
It does feel that way. Like, does anyone that's played for more than an hour unironically use ranger? No-one uses that anymore. The power creep is definitely a problem since this just means that towers added are just stronger versions of previous towers. It doesn't feel interesting at all, just another thing to grind for. And I want to use towers that aren't just stronger versions of each other. This is also present in PvZ2, another tower defense game where new plants are just stronger versions of previous plants.
ur point makes 25% sense which means I barely understood it💀💀
Tdx fans were saying "all you need is accelerator to win" but now you can say the same thing for golden juggernaut💀🙃
Edit: ok I admit golden jugg is not that good but feel like you can win gamemodes with accelerator just like golden juggernaut because of the buffs tds has doing🐟
Fr they both are horribly balanced now which is why I just play btd6
You can also no longer win with accelerator only
Both games have horrible balancing bro.
Okay, literally all they need to do, is lower the price of golden juggernaut, so that they can nerf it properly, and players won’t be as mad.
@@3days_left fr that's why we should move to toilet tower defense the balancing there is very good
Power creep has one enemy and that's variety, having options with their pros and cons inspires engagement and player interest, however once Powercreep has "powercrept" variety then there's no coming back, which is the "bad ending" of any game.
An example I could recall in my head is Pokra and PVZ 2.
Porka is so good the only counter it is jester zombies when Porka fires the spinning drill.
Now let us look at PvZ2 Ice shroom, which is basically Porka but better
porka use to be my favorite plants in pvz2 but i lost it 😢
@@Zamundead how so? If you lost you game save canvt you recover it?
@@ericshun3926 back then i didnt save my data thats why 🥲
i honestly liked the era of Lasergunner and juggernaut being the best towers it was the days were the game felt actually balanced
same
G juggernaut isn’t the most unbalanced thing ever. Now medic and slammer definitely are
legit my thoughts when the update dropped
@@Who_Am_I-_- nah I still think golden ranger and golden juggernaut are way too op for the game right now
Laser Gunner was too good. It was the only viable tower that could deal with resurrected juggernauts and all that disgusting explosive + bullet resistant spam. Sniper _can_ work, but he’s so much weaker than Laser
Juggernaut is literally Togeluga from the battle cats, used to be meta and one of the best Ubers, but now he’s been power creeped to death
TDX is basically the earlier version of TDS (roughly around 2020-2021) same UI base, same tower idea's, but a few more "spices" to it.
Oh yeah the "only 7 of them are useful" era was hella horrible (but events like Halloween 2020, Frost Invasion and Solar Eclipse we're actually pretty good)
TDX is a lot worse due to all towers being very strong
@@janeyarnold5483 Yeah, I totally agree, that's really why I don't play it.
@@janeyarnold5483because apparently you become good when you beat the game
But with polish animation
This video is extremely well made man… the editing, THE FACT THAT YOU PUT THE SONNG NAMES, and the information, all of that is beautifully made (chef’s kiss). Definitely subscribing ngl.
Leave john alone man, he just a faithful td fanboy. But yes i agree i hate lasergunner powercrept sniper and ended getting powercrept again by golden ranger
I love my boy john, but power creep is a sad thing.
Yet golden rangers can't stand crowded enemies witthout assistance of laser gunners or towers that can pierce through enemies
golden ranger is only useful for its boss stuning its honestly not even that much of an improvement from laser gunner
“Leave John alone” buddy this RUclipsr is caring for the game and suggests things to fix problems, getting mad at this is like getting mad at a suggestor for suggesting.
game would suck with no powercreep at all
16:06 whos gonna tell bro enemy defense reduces the damage of all damage types EXCEPT EXPLOSIONS
Edit: went in-game with a max lvl rocketeer and a giant boss as a test dummy, it appears defense does affect explosives to the same degree as other damage types (actually affects explosions more since they tend to have higher single hit damage, and due to defense formula being reworked back in the entity update in 2022, it doesn't affect low damage as much as it used to)
but the defense doesnt decrease damage by a flat percentage so its not ACTUALLY decreased by 80%
My loadout after this information: Farm, Demo man, Mortar, Rocketeer, Jester,
@@KobraArab for some reason jester's bombs dont count as explosive
dont ask me why
im confused too
Shoutout to this person for basically writing my tds script 🙏
@@rrounderri was expecting for you to reword it in a more proper video manner.
Did NOT expect you to take the words at face value and slap them into the script
@@thatonedude920 bro better replace Jester with a strong summoning tower
Oh, boy! This seems so little if we compare to that infamous All Star Tower Defense. That game is all about power creep and nothing else.
I swear that when I played it, the towers from a previous update instantly became useless when the next update rolled around
true, who cares if you have 13 trioduozenillion-gazillion-illion dps anyways
this game is just powercreep gambling fiasco that has gone horribly wrong but people still make the sin to play it
its an generic roblox anime game with 100000x the ammount of flashing lights you would see in an fighting anime and contains gambling. what were you expecting from that game specially after blox fruit's uprise that just made this type of game highly more common than before
accel isnt as good as it looks, major downsides are the charge and targetting. in early levels, it takes a while to charge up and fire. this is further worsened with the overcharge mechanic. speedy enemies could go far without the accels starting to attack it, resulting in defeat. the targetting is weird, as accelerators target an enemy until it escaped it's range or if it's dead. for example, you are playing pw2, and you have some accelerators as the main dps. the accelerators lock onto an amalgamation, and they wont stop. this gives the zombies (rushers, circuits) a chance to run through without much damage taken.
I’m very washed when it comes to the new era of tds 😭thanks for informing and educating me 🙏🙏
@@rrounderraccelerator was op before and was the face of powercreep in tds.
But bit by bit from different rebalance updates buffing other option and nerfing accelerator himself has caused him to become more balanced.
Engineer had an extremely huge buff not long ago and she is now the NEW win button, its even worse since she is more versatile especially when you can already place her in early game while having any detention, also she still does higher total dps than accelerator even with commander.
so yeah, engineer is now the most op tower in tds.
@@CarterLam1014 The cool thing about TDS is that even the most OP towers have ups and downs. Both Accelerator and Engineer are DPS towers in very unique ways.
Accelerator is pure raw DPS, its downside is the overcharge and lock on.
Engineer is great crowd control, her downside is that her sentries don't get affected by Call to Arms and they'll get completely destroyed after 2 consecutive stuns, reducing her DPS significantly for some good 20 seconds. This is a lot more noticeable in Polluted Wastelands II, Badlands II and Hardcore.
@@rrounderrNah he is wrong, accelerator is still one of the meta towers that you bring, it is still very good at level 3 and up.
@@hamIindigo im level 487 in tds i already know that :|
But engineer is just way more superior in regular modes, able to do early, mid to late amazingly, still being able to have a higher total dps even if accelerator is used with commander coa while having less total towers. She doesn't have a blatant weakness, and she is viable in any mode against any enemy.
Also she only really needs to rebuild all the sentries in hc and pw2, since their boss stomps are 3 consecutive waves that trigger during their respective spawnning and when entering rage mode. gunslinger in badlands2 doesn't really have a way to destroy the series, he can constantly stun towers but the sentries can't really be destroyed by his attacks.
Remember when laser gunner juggernaut and artillery was a trio to solo expert....
They are still all you need to win expert; nothing has changed.
@@UJUOKGYYU7 well they got power creep too much
@@TheLiems1 But those crapped out and extra op towers are mostly made for endless where they can actually end up struggling on hard waves, do you seriously need warship or golden juggernaut to beat expert? of course not, they are kind of overshadowed when it comes to endless, but they can still do decent job.
@@UJUOKGYYU7 well as expert they getting power creep and overshadowed by armored factory like literally you can shred expert with just armored factory barrack and mine layer and ye armored factory wasn't even a tower that made for endless, well they still decent at they job
@@TheLiems1 try using armored factory on a short map like bladeworks, it still has downsides
For those who are curious about the TDS towers mentioned in the vid
1.Accelerator
This tower Is a Hardcore tower earned by the hardcore mode exclusive currency called "gems" It costs 2500 gems and was pretty much the meta before the engineer buffs (Will be getting into that for a bit) due to its high DPS on max level It does 284.81 average DPS and you can place 8 of them so dealing a total DPS of 2278.8 without accounting for commander and consumables.
2.Enginner
This tower is also a Hardcore tower earned through gems this one costs 4500 gems making it 2000 gems more expensive than accel. This tower is prolly the most versatile tower in the game with cheap placement cost of 750 dollars making its good for early, good DPS on levels 3,4,5 making it viable for mid game and lvl 6 is a absolute monster in late game the tower's main DPS stems from it's sentries which are semi-immune to stuns the trade off being that it cannot be buffed by support towers or consumables and also has a lower placement limit of 6 on the max level one war machine sentry is capable of dishing out 90.67 DPS and a max level ENGI it can build 4 of these at once and with the engineer DPS being 91.19 which makes their combined DPS 453.68 and you can place 6 engis which can add up to a DPS of 2.722.08 without accounting for supports
3. Golden minigunner
This is a golden tower obtained from the golden crate or the weekly skin shop A golden Crate costs 50k coins and has a 16% chance of spinning a golden mini or you can buy it in the shop for 75k coins this tower is really solid only in solo and duo games because its true strength it THE STRENGTH IN NUMBERS meaning you need a higher base placement limit and to get that placement limit you need to play solos (40 towers maximum) and Duos (50 towers max) So you really need to just play solos or duos exclusively if you want the most DPS out of this tower.
4.Pursuit
This tower is obtained by reaching lvl 100 in the game. This tower is essentially a flying war machine with a epic placement limit of 10 has lead detection and flying detection shoots tons of missiles and can be buffed by supports and consumables and 1 of them can deal an epic DPS of 169.78 the only problem is, It's targetting is ASS like so bad and also lacks Hidden detection so only use this tower if you have other reliable sub DPS to catch leaks and it does 1677.8 DPS with all 10 pursuits placed without accounting for supports.
5.Ranger
Ahh yes my personal favorite tower this tower deals the highest single target damage in the ENTIRE game dealing 1125 dmg and also dealing an extra 125 splash dmg to the other zombies essentially adding 375 more damage to the base dmg dealing a massive 1500 dmg per shot with full map range (It sees everything except hiddens) also it gives additional range to all towers within it's support range. This tower may have good damage but not very good DPS due to it's slow fire rate making it a tower most effective on bosses due to it high dmg per shot (Like it melts through bosses like butter) this tower costs a lot in the shop and in game aswell this tower is immune to stuns and can be buffed with supports.
Now that we have gone over the towers let go over a loadout using supports, consumables and anyone of these towers
Now we have my main loadout
Farm, Dj, Commander, Engineer, Ranger
This loadout is my main because it covers everything this loadout is reliant on Engi's well rounded performance in every stage of the game and ranger's high dmg per shot to bossed making it ideal for the fallen kings while Engi destroys the summoned zombies and the minor bosses this loadout is overall in my opinion a 8/10.
This loadout gets even better with the addition of consumables (mainly the dmg and cooldown flags) Because of it's insane buffs.
Lad, thank you.
Now don't upgrade that ranger to level 4💀💀💀
accel doesnt deal average dps its 2024
@@bloxingdue they are taking into account the charge up and delay between firing
good video, i'd say cryo is the strongest tower in tds rn, because of the glitch allowing it to do damage on level 0, and the amazing crowd control that also works on bosses
One td game that handles everything Remi said very well is tower blitz. All towers in tower blitz have their own strengths and weaknesses which is why I like tower blitz so much. It keeps everything fair and balanced.
Remi talking abt warship and gjugg and etc:
XWM turret:☠️🙏🏻
XWM is the middle child.
It's good enough to be not situational like warship and Railgunner and is a DPS monster
But not good enough because of no buff and placement limit
@@YeahILikeAfterSchoolSnacksit’s way better than GJugg
@@YeahILikeAfterSchoolSnacks It is also way better in the late game than regular juggernaut. The placement limit of 40 isn't really that bad.
@@YeahILikeAfterSchoolSnacksit has the slash of warship and is able to be placed on way more maps then war ship
And has massive range high DPS and 3 whole lives
@@learngamegod3311 tbh the only real problem i personally have with XWM is the rebuild time after the first one. which basicly forces you to sell and replace it if you want to get your DPS back fast enough while wasting alot of your money. which even tho seems like an good way to balance it out well...
**30 SECONDS OF REBUILD AFTER DYING FOR THE 3RD TIME JUMPSCARE**
Ik this will sound nerdy but it would take around 60 hours to get all end game towers (G Ranger , G Juggernaut, warship). So in my opinion i think that this towers are more like a rewards for beating the game. (I did not include map bonuses and medals)
my biggest problem with tdx is that it seems that the only way to grind is to already have grinded. All the good grinding strats i've known for newer players have been nerfed on how efficient they are, while the ones for people who have the better towers have only seemingly been buffed. I must add though, that I stopped playing this game after armored factory came out, because the grind was just so boring and monotonous because i had no towers that could be used for different grinds. I havent really looked, so it might be better now, but this is just something i noticed while i did very actively play tdx.
Let's go boys we made it onto the video! Also the editing is just sooo good keep it up!
This also links back to issue of price inflation, because people having more money = devs making towers that cost more money and are better.
(like bro why is slammer 22k 😭)
Because she is too good as supporter in normal mode bro. Bottom path can stun 2.5s on normal mobs while top path is a beast 😑😑. Stun boss, high damage, and cheaper than G ranger
Medic + Golden Jugg... Why do I feel Deja Vu-
*TF2 themes intensifies*
i actually adore this editing style, with the creds for music and clips and lines, really good stuff man!
This goes for any TD game, even during gameplay, you get the early game towers because they are cheap and you are poor, then you get some op super expensive tower and sell your cheap towers and win. Same goes for the lobby where you purchase the rights to place said towers.
In TDS I don't see nobody using non golden Scout except if they are a poor noob.
Even BTD6 kind of has a similar issue, except Dart Monkey is kind of good?
Well all the towers in BTD6 are op at 5th tier, so using any of them anywhere is fair. It depends on personal preference. When I played it, I still made big use of Tack Zone into the late game, because it starts as a dependable tower, and ramps up to a powerful one.
Btd 6 doesn't have this issue at all unless it is paragons that still barely have the issue. Every tower is viable and has their ups and downs. Kinda the same with tower blitz but and tower battles but not as quite balanced as btd6.
Wtd did it better
@@UltimaDoombotMK1 Geraldo:
@@laisksjjsjs566 Geraldo:
i love your editing style and music choices, im a sucker for classical music. keep up the great work
9:25 pro farm spots
I feel more greatful the times when something OP drops John nerfs it almost immediately
I agree with you on all the video, even if accel's targeting is a problem with spawns and all, tdx should consider reducing jug health, making it less reliable, but with the arrival of medic, power creep about g jug has just became more immense
I think the best way to nerf golden jugg is to nerf his range white increasing his placement footprint by quite an amount, Bot path just has too much range.
This could hopefully make it so that groups of gjugs have less control over the map while having less space to incorporate more into the group itself so support towers will not be as effective since they are buffing less per 1 support tower
I would add a ‘quick ability’ hotbar similar to TDS/BTD6 to all towers but the golden ones, helps improve all towers but give the golden ones a bit of an indirect drawback. Also you could try making buffs less effective on it similar to XWM’s ‘No Ally Buffs’.
@@CarterLam1014 it's already nerfed, you just did not know
@@bendysama1728 ye ik, they nerfed his cost and slightly nerfed range, i just dont think it was enough, since normal jugg is still in his shadow without any upsides other than being cheaper.
Who even uses top path?
I think the best way to fix golden juggernaut's power creep would be to do some updates to endless mode.
- A lot of endless enemies and bosses have 20 - 25% laser resistance. Why not remove those while also nerfing gold ranger and juggernaut's DPS? I think either laser gunner or golden ranger should be reworked to be a mid-late game tower instead of early - late game.
The golden towers this way would be less viable in easy - expert but mostly just as strong in endless. Additionally, laser gunner and Railgunner would be able to compete with them better.
;-; 2:26 really hit me hard as a person who always solo in tdx only played 7 times with random cuz sum noob joined when i was about to be tped
Warship is situational because it can only be used on certain maps, sure, but that doesn't mean that it's worse than Golden Juggernaut. By all accounts, buffed or not, Warship is better due to the colossal splash it has and map wide range. You will see warship doing much more damage in the long run than juggernaut. Warship forces John to balance maps and enemies around it, otherwise it'd be an instant win condition
The numerous explosive resistant enemies:
@@dracoledraconoligist The numerous golden juggernauts and turrets:
John wanted to make warship 100k but lowered it to 75k just because of that, it can make endless cheese in maps like oil rig, it's a whole entire 100-ton beast of steel, how can that not be better than a big guy with golden armor and a 5-barrel laser minigun.
@@UJUOKGYYU7 You're just feeding my point. He's saying Warship is better and I'm saying Warship gets countered by explosive resistance. On the other hand, you're saying that Golden Jugg and XWM can counter said explosive resistance; you're providing one of G. Jugg's (and XWM Turret's) many pros while I'm providing one of Warship's biggest weaknesses.
@@dracoledraconoligist warship is for splash damage, and it does that fine. remember that most bosses have 30% laser resistance by late waves and spawn in pairs of 3.
Juggernauts just do way higher damage per second with less coverage and no area control. Thats the only difference*
The editing on this video is amazing! You deserve more subscribers. Keep going!
look, I don’t like the powercreep in tdx as much as the next guy
but dayum your editing is sick man, you just earned a sub
Bro ur videos are so good u deserve atleast like 500k subs
TDS has nerfed accelerator and buffed Engineer, so it's more balanced now.
fun fact: every golden juggernaut user hates eradicator mkl combat
Same bro he one shotting 💀💀
Bro use xwm
1C is a terrible boss anyway. Fight me.
Diamond city radio, and New vegas radio, PS: Fire video keep it up this video's editing was so good for such a small creater
am not joking
i ask to join like 50 endless match, and the first question they ask me not “towers?” like always
the questions is:”xvm ws or g jugg?”
like bro this game is tower defend X, not tower ws xvm g jugg defend
They want more waves, if you don't have good towers ofc you will not be Invited, the same in hardcore tds, biased and one sided argument
@@bendysama1728 i forgot to mention, he lvl 44
ok unpopular opinion, accelerator is NOT the best tower in the game rn. I'd argue that golden mini and engi outshine it in solo. ever since the nerf, accel doesn't feel the same anymore. TDS is balanced with the "Strongest" tower in the game.
You don’t see everyday a well made TDX video
Maybe i've watched too much Fallout but this soundtrack is fire. And damn the plot twist at the end. 3.31k subscriber.
Thats pretty true, not to mention in tds not only have insane problem with the accel, the problem too is all the towers getting even stronger meanwile the gamemodes still the same (something who the devs start fixing finally after years) and towers being forgotten and being trash since their release like nerfed comando,paintballer ,hunter etc... Towers who have way to strong versavility and in some cases better dps than the accels or engi if you use the same amount in both like necromancer who is only good in max level and 3 of them can be alot better than 3 accels or engis used in the correct way (skiping to max level lol) and in correct gamemodes (like badlands wave 30-40 with necros already maxed) , and some towers who are good in the paper but in reality are worse than it is supposed to be (like engi before the recent buff and g minigunner[because in most of the cases normal mini es better than him for cost efficiency and versavility which prove the recent events like krampus event and lunar overture where normal mini was alot better option than g mini])
golden juggernaut may be the highest dps tower but it sucks at crowd control in late game (thats why warship exists) and its more made for single target damage (railgunner is just a cheaper version with some extra steps). so the power creep can be solved only if more special enemies get added and its tower for countering.
I would say powercreep started with railgunner
The release state of TDX eradicator mk2 could 1 shot both base juggernaut paths, its short range means it was always at risk of being attacked, RG was uneffected by both of these
What made it go nuclear was warship because it was designed for a mode that did not exist yet (Nightmare) and now all other towers have to play catch-up
The only enemy that has a massive AoE attack to clear defenses in current state of the game is mk4 and its cooldown for that attack is massive and usally targets a single warship
Also if you heres a list of all towers that got powercreept
Ranger -> Operator -> Laser Gunner -> Granger ( Starter tower )
Sniper -> Missile -> Railgunner -> Gjugg/XWM
( High range boss killer )
Shotgunner -> Grenaider -> Artillery -> Warship/Slammer ( AoE )
Operator -> Barracks -> Armored Factory ( Spawner )
Cryoblaster -> Grenaider -> Slammer ( Stalling )
You'll notice some towers are powercreept even being the original 14 because its how the game was designed
@@AsqudaSrqa I miss when sniper was meta
14:48 Pursuits targetting can go from an elite covert ops agent to a drunk British man who got his hands on an air craft, speaking of targeting, its direction where it’s spinning around should be changed as an option for clockwise or anti clockwise, this applies to the ace pilot too
0:24 I did 1 google search and it says THE EXACT SAME THING as you said
I did my research! 😁
Power creeping is gonna be a problem in most games thats why theres usually a drawback or weaknesses to each tower.
For example accel has a recharge time thats long, even in higher levels. That's why there's usually another tower dealing damage usually its something like turrent, g mini, or pursuit. Because obviously we don't want to lose.
Also accels targeting can be a little strange, and its a little ineffective against quick enemies.
The same can be said for g jugg except theres no recharge time. Instead its expensive and it only deals laser dmg so its ineffective to enemies with high laser resistance which is common in endless mode (atleast i think you can correct me if im wrong) thats why people still use warship or xwm because warship is a good source of explosive damage and xwm does bullet damage (it can also be used for explosive damage if you don't have warship) and graunteed xwm does have bullet pierceing but at the end of the day its pretty much just lego people killing virtual zombies.
TDX powercreep is like gacha games powercreep, although I must admits TDX is a more severe case since normally a gacha takes at least a year for powercreep, TDX only had months and it’s already concerning
this is a man of true culture not only fallout music and JOJO REFRENCES?
Very informative video, was even better than I thought it was going to be, thanks for having me Remi!
Theres alot of misinformation in the tds part
Mintea !!!!
This is like a mini movie for no reason
i was once in a server where someone had golden ranger, and because of the fact he accepted to carry me, i placed edjs and a john, not being much help, but all he did was spam golden ranger.
eradicator mk II died in a minute.
I think there will come more dps towers as the game gets updated dont forget its still in beta
it took me a week to get golden juggernaut
now imagine how long itll take to get warship
Warship is 10k cheaper
@@leonardotrujillo8661 its not about the cost.. its about the levels
@@leonardotrujillo8661 Warships level cap:
In the new TB event you could see the true colors of this. Even tho the tower requirements are situational, you 100% needed operator (which made golden ranger useless) and yes, the gjugg may be OP, but it's difficult to use. For example, in the new nightmare mode of TB, there is many stratagies that need towers such as shotgunners for early defense, operator and John for early defense. I believe that in upcoming events lots of towers that have been forgotten such as sniper I think that someone as YuukTv can give it some use with the new stealth ability. And I think that it will happen the same in nightmare, new enemies with resistance to anything will make you need to choose more things like Grenadier, Shotgunner, John, Sniper...
Wait until he sees the ZED tower
Gold juggernaut’s issue is that when 2 of them dies against a boss, you’ll lose part of your soul lol losing a warship, and it dies too easily by attacks, XWM can rebuild which traded the ability to be buffed
Tds military base tank bouching effect be like: 1:48
Love the fallout asthethic of the video! Nice editing!
12:30 Far cry 5's brainwashing worked...
Remi, my grandma is on her death bed, but this video is so good that while I was watching it, she got up, and started watching it with me. Thank you remi
Babe wake up.. Remi posted
Edit: AND BRO COOKED ON THE VIDEO. Crazy Editting, Entertaining, Funny! Best 20 mins used.
Another very well edited video, very informative, but IMO the medic KRITZ ability in the recent update has powercrept even golden eradicator MK IC(the strongest beatable boss in the moment)
I’m ngl, pretty much every tower defense game which is decent has had some levels of power creep.(some less however)
For ex: elite boss balloons in btd6, like a 400% speed vortex that happened a few weeks ago, had to be made because “ace paragon op”
TDS: engineer and accelerator, along with brawler and g mini invalidate every single flipping mode(yes hardcore has flying, get over it(and pizza party too ig), I know Remi here talks about their balancing, but if you combine multiple of the above, it’s a death squadron
TDX: as discussed in video, difficult modes(referring to easy through expert), never heard of it
Battle cats: COURIER MOMENTO
An extremely broken cat that literally forced enemies with ridiculous stats just to counter instead of balancing
What is that Ending bruhh 😂😂😂
Actually peak!
jojo moment
This outro, okay, your the beat tdx youtube unde john. I dint think I would be more entertained watching this then watching a propellers video.
Engineer recently got a buff and now he is more cost efficient than accel and does more dps at max level
"he" 💀💀💀💀
@@TheLiems1 mb lol
@@TheLiems1mechanic skin
@@knightmare90000 not canon :
Man this video was amazing. Loved the music. Your points were very convincing and I thank you for that. I’m subbing of of this video alone. Very well made for such a small channel. Very well done.
thanks for posting this I have something to watch while I eat now
Defending GJug, you can’t really use it in elite or Xmas NM since their DPS per cost is lower than Reg Jug’s one, and those 2 modes specifically are cash tight. However, GJug is worth it for 85K, BUT gold in general is a lot more easier to obtain contrast to the TDS HC Gem hellhole, but even then Lucille helps soften the blow
To be honest no one play xmas nightmare now 💀
I think tdx sorta handled power creep better due to golden juggernaut being the most expensive tower, meanwhile in tds engi is the most expensive but is still beaten by accel with nearly half its price, but i think the 2 games still handled it well.
Warship was more expensive than golden juggernaut
Though an interesting way the Engineer and Accelerator problem was handled is that Accel is best used against bosses and High HP units (which means that in game you'll only be able to use it mid-late game) while Engineer is versatile/jack of all trades which could be placed early game and progress all the way to the end game.
engineer is now better then accel but still need it for events and other stuff
@@TheLiems1 for like, a day
@@takebacktheholyland9306 yes, but there are towers that handle early game better, such as all the gold towers exept mini, gladiator, or even warden, just to name a few
the songs in the backround are so good
I literally had 4 people arguing with me and insulting me with tdx's balancing, and they literally couldn't make a counterrargument on why each tower doesnt have viability once you get really expensive ones.
And tds comunity love making one sided argument and keep cornering tdx bc they hate the fact that there is a game outside tds that has the same popularity, even ignore the counter argument then call "they cannot even give counter argument" and blindly support the game even after everything they have done in the past. I'm also high level in tds, i won't give piece of crap like below excuses to take ideas directly and insult planet earth in the past, he has not even apologized even till this day, what a weak.
@@bendysama1728 same popularity and averages 3k players everyday
@@THEREALJOEANDERSON And tds does bro? xdddd
A good example of controlled power creep is jojos, the minor villains don’t have OP abilities, but they use them wisely and this goes for the mc too, the only exceptions being the villains.
people be finding so many ways to hate on tdx... the reason hes doing this is because the games gonna have extremely hard modes and weak towers arent gonna cut it. it gives the player something to grind for while they constantly change the meta. meanwhile tds just has people spamming "lucille lucille" in the chat trying to get accell.
People in tdx spam "abc for endless 2/4 need warship and xvm"
You have ALL of my respect for playing songs that appear in fallout.
(And that one brother song at the end from JoJo, I love that song lol)
You handled this issue very nicely showing and comparing what each games flaws are and what they need to fix instead of glazing one another nice job! 👌
I love the editing style of your videos for sure subbing ❤
PURE CONTENT AND ENTERTAINMENT🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
I really liked how each tower had their own use when the game first came out, kinda sad to see lots of towers obsolete now
Whos gona tell bro when u have edj and medic bottom path and gjugg willl give u 6.3k/7.2k dps
Extremely underrated, love the editing! Hope to see your channel shine.
the amount of jojo references in this video isnt enough,throw more in next time.
he actually exactly defined my TDS solo loadout that i've had for the past year. accel, glad, dj, commander, farm. it was hard to beat
How does tds tackle their power creep problem? They add so many bugs that it's too hard to actually focus on the power creep problem.
They already fix most of bug 💀
@fruitkiwi1287 most. I can't believe that they fixed "most" of their bugs after a month, especially when there were more than 30 significant buff. I don't know the exact count, but it might be in the 40 or 50s. Anyways, after they started fixing the bugs, people noticed the power creep problem. (I am an oracle), they realised that not only is brawler better than most dps towers, but it it better than all stunning and melee tower. There is no reason to use any stunning tower or any other melee tower or any dps tower other than engineer and accel and no early game tower when the brawler handles literally everything. So yes, tds have revealed power creep after fixing their bugs. (No, I am not a hater. I played since early 2020)
@@laisksjjsjs566 i say most because i don't know other bug but the game run good now
@@laisksjjsjs566 months? bro it was only few week and it already confirm that brawler will get neft and and bro literally forgot the existence of pursuit golden minigunner ranger and merc base
@fruitkiwi1287 From months, I meant months with bugs. The game still doesn't run very well. Ace doesn't work, necro isn't at full potential, sledger and warden miss a lot, there are a lot of things going on with abomination. Sure, the game is playable, but there are still a lot of bugs. Now, just like you said, the brawler will get nerfed, and g jugg also will. Also, g mini, pursuit, and all other towers have a disadvantage or 2. Brawler has none. This was the whole purpose of the video, where I doubt you even saw.
One game I think definitely does not have power creep is world tower defense, as much like games such as bloons tower defense, every tower has a role and certain accessories can be used to exemplify those roles. For example, ammo pack on barrager gives good dps and surge immunity but your sacrificing your accessory slot for pretty much one tower, or using the classic cap can make credz units (starter units) decently viable if you know how to use them.
CTD is good example how to avoid power creep, every single tower there has its own use, yet not making new towers to good, that it makes old towers useless (like fr starter tower with any perks can do a way better job that ranger in TDX) lol, anyways TDX has allready huge downfall in the form of balance and power creep... becase of it, the game is just really unfair for people who loves testing new towers, and john might or might not fix them (good example: medic that pretty much ruin John or shotgunner tower)
Can I just say…this was put together very well.
You said stuff which exactly defines what you want the viewers to know,and don’t go overboard.
The music went really well and commented nice and was a very fun video
Hello, remi. To be honest, i agree (first btw)
to be fair, the powercreep is designed for progression. You're supposed to use sniper until you get laser gunner and laser gunner until you get slammer, and slammer until you get something like granger.
Its more of a progression system rather than power-creep. If you got everything off the bat it'd be fair and just outright be power creep, but rn its mainly progression stuff. Though there are changes being implemented to help!
10/10 video
great explanation
On top of that. They release another dps tower for the endless that supposed to beat juggernaut, railgunner and gold juggernaut by being reviable. AND EVEN THERE IT STILL GETS OUTMATCHED cause the overpriced cost on top of mediocre dps of juiced up normal juggernaut just kakes it obsolete to use.
Remi: talks about how overpowered g jug is:😎
Wave 60 in endless: ☄️
That jugg and G Jugg conversation was cold 🥶
I miss you remi it has been a month
WHAT THE ACTUAL FUCK IS THIS RAMBUNCTIOUS MUSIC SCORE IN THE BACKGROUND?? ABSOLUTELY LOVE IT!