Love your vids Ed. Thanks for being awesome. Also heard you talking about time being put in demos and such, I put 100 hrs into the Stories 2 demo. Sadly I wanted to put more time into this demo but work you know. Anyway keep being awesome man.
To be honest, the translation team decided that most people should have British accents all the way back when they started voicing these games. It's also really noticeable in Final Fantasy 14.
I suppose it goes all the way back to the NES dragon warrior translation. "Thou Art Dead" But it makes me wonder if the DQ games are written in a classical form of Japanese @@Reddotzebra
So as I see you're a Pokemon player and this is your first DQ, isn't it? This story is based on DQ4 and has a lot of references to that, like Duffer and Eileen, and of course, Aamon. If you finish this, I recommend that you play DQ4 while you still remember the characters from this game.
Honestly I'm completely hooked into the game just like the first 2 i played on DS i farmed pretty hard and after after this boss i already have 2 B rank monsters.
It takes awhile to actually get used to how the systems blend together, but it overall meshes very well! The main gameplay differences between this and Pokemon is: - Instead of evolving your monsters, you fuse them. Monsters can sometimes rank up during these fusions, but you have alot of creative freedom with how your monsters evolve - Pokemon generally have 4 moveslot syndrome (4 moves, attacking or status moves), but in DQM you have a larger variety of moves so long as you invest points into the talent trees - You generally don't need to worry about the type advantage tree because weaknesses/resistances vary across ALL monsters. Damage scaling tends to be biased towards actual attacking moves themselves - Monsters can follow orders rather than you needing to input a specific command for them in battle. You CAN take direct control using the order command, but the AI for this game generally tends to be good at deciding which move would end the battle soonest, and some monsters benefit from acting independently The gameplay loop generally consists of: Scout/catch new monsters -> Level them up and train them to learn new skills -> Fuse them to make them even stronger - Fusing them also resets their level to 1, which allows them to gain more skill points and they inherit half their parents point pools. This will make more sense as you put time into the game!
When you start out, you can set their Tactics to "Never use magic" and honestly that'll do you just fine for any of the easy stuff. They'll just smash their faces against the enemy. Take your time in the first plains area. Don't rush. Get used to the mechanics. One note is if you scout when there's several monsters fighting you, the entire battle will end if you succeed. So if you're fighting against 3 monsters and scout one on turn 1, then the entire battle is over. You won't gain exp or have a chance to scout any of the others. So that's something to keep in mind.
*runs away from a huge monster* "we still haven't found a large monster!"
Bambi don't ya mean Dumbo ?.
Love your vids Ed. Thanks for being awesome. Also heard you talking about time being put in demos and such, I put 100 hrs into the Stories 2 demo. Sadly I wanted to put more time into this demo but work you know. Anyway keep being awesome man.
26:52 i think you meant Dumbo xD
Moment into new area, runs from a L Sizw monster. Minutes later, "Still haven't seen a Large Monster."
I love how the voice talent coordinator/translation team have decided honorable people are British and thieves have an American accent.
To be honest, the translation team decided that most people should have British accents all the way back when they started voicing these games.
It's also really noticeable in Final Fantasy 14.
I suppose it goes all the way back to the NES dragon warrior translation. "Thou Art Dead" But it makes me wonder if the DQ games are written in a classical form of Japanese @@Reddotzebra
You are thinking of Dumbo not Bambi.
I was coming to the comments to say this, but, since you already have, I don't need to comment. Thank you.
This is awesome! Can’t wait to get the full game
So as I see you're a Pokemon player and this is your first DQ, isn't it? This story is based on DQ4 and has a lot of references to that, like Duffer and Eileen, and of course, Aamon. If you finish this, I recommend that you play DQ4 while you still remember the characters from this game.
Stitch is not a mouse, no. He's a prototype alien bio weapon, experiment 626.
Honestly I'm completely hooked into the game just like the first 2 i played on DS i farmed pretty hard and after after this boss i already have 2 B rank monsters.
Im playing the game while watching the video lol. The giraffe dragon is based off of an African Mythology monster the Ninka Nanka.
Oh cool I thought only Shin Megami Tensei games used mythology that way!
@@KyuunaHellsing there's a game called monster sanctuary that has a bunch of mythology creatures
@@ebonysoldier oh thats awesome thanks for the info 😀
The eye puns are even worse then the cat puns.
She should have been called Eyeleen.
Eye see your point.
Upside to the mini-medals in this you only need 70/72 to get all the rewards...im stuck at 69/72....
Honestly this game is so fun i even beat it in two days
Dang! I spent 4 hours in the plains area. XD
Bambi? Not Dumbo?
My bad lol
@@GymLeaderEd It’s fine. Will be playing along with your playthrough once I get my copy. It’s been back ordered. 😭
@@arkavalon5347eh get digital
Any chance you can make a guide on how recruiting monsters works?
Yup! I made one it should be up in the next couple days
Wait, wasn't this supposed to be the *desert* biome?
I'm thinking about buying this game. But coming from pokemon this all seems super complicated to me
It takes awhile to actually get used to how the systems blend together, but it overall meshes very well!
The main gameplay differences between this and Pokemon is:
- Instead of evolving your monsters, you fuse them. Monsters can sometimes rank up during these fusions, but you have alot of creative freedom with how your monsters evolve
- Pokemon generally have 4 moveslot syndrome (4 moves, attacking or status moves), but in DQM you have a larger variety of moves so long as you invest points into the talent trees
- You generally don't need to worry about the type advantage tree because weaknesses/resistances vary across ALL monsters. Damage scaling tends to be biased towards actual attacking moves themselves
- Monsters can follow orders rather than you needing to input a specific command for them in battle. You CAN take direct control using the order command, but the AI for this game generally tends to be good at deciding which move would end the battle soonest, and some monsters benefit from acting independently
The gameplay loop generally consists of: Scout/catch new monsters -> Level them up and train them to learn new skills -> Fuse them to make them even stronger
- Fusing them also resets their level to 1, which allows them to gain more skill points and they inherit half their parents point pools.
This will make more sense as you put time into the game!
Play the demo! I'm curious what a modern pokemon player would think about it.
When you start out, you can set their Tactics to "Never use magic" and honestly that'll do you just fine for any of the easy stuff. They'll just smash their faces against the enemy. Take your time in the first plains area. Don't rush. Get used to the mechanics.
One note is if you scout when there's several monsters fighting you, the entire battle will end if you succeed. So if you're fighting against 3 monsters and scout one on turn 1, then the entire battle is over. You won't gain exp or have a chance to scout any of the others. So that's something to keep in mind.