For viper, basically they removed the 10% damage taken debuff and added that damage to its skills. They reworked the basic combo as well so that you alternate the combo starters to get the 100 potency buff to them (this buff to the combo starters lasts 60 seconds, edited this to fix my mistake). All of this makes their burst window smoother if there is downtime (or you make mistakes and dont reapply the debuff to around 30 seconds before entering double reawaken).
I think the 60s buff only for the extra 100 potencies the damage and speed buff are still at 40s when I checked the Job Guide for Swiftskin's Sting & Hunter's Sting
The 100 potency increase only applies to your next opener Example Opening with the orange button makes the red opener 100 potency higher. (Similar effect to the aoes but only. 20 for them) Doesn't apply to everything else. Will work out slight positive for fights with target changing like Ex1
I haven't played the patch yet, but i think i like this change. The debuff was applied to individual enemies so i found myself starting with the weaker action most of the time just to keep applying the debuff. Having it be a buff to yourself will make it a lot easier to manage and makes it easier to switch between the starter actions and stay in rhythm
You skipped right over the big Samurai buff. Everything is a Tsubame-gaeshi now. Everything finisher has the follow-up. Its such a big buff, they had to tune the rest of the job down.
This is same as how sam worked pre DT. But with a bunch of nerfs to their kit. We will get 1 more setsugekka per minute as opposed to current. Sen combo for setsugekka is 8 moves at 2.5 gcd is 20 seconds. Meikko is 2 charges at 30 second recast. Although tendo is a huge hit at 1020 and likely will still be a dps gain its not as massive a buff as it seems. End of day its 1 more tendo but at the cost of nearly every relevent attack being nerfed. I did quick math and seems like roughly -590 potency per minute ish. But again tendo setsugekka is 1020 so likely still increase to dps
@aaashelien isnt it still going to be 1 extra kaeshi setsugekka per minute since meiko is 30 sec recast with 2 stack. So meikyo - finishers - finisher - finisher - setsu - tendo - meikyo - finisher - finisher - finisher - setsu - tendo - giyu - yuki - higan - full sen combo then by the time you setsu again meikyo is back into tendo combo. I know this isnt ideal combo but this also doesnt onclude ogi and senei
Samurai feels so so much better to play now. I don't even care about the dps output, survivability is waaay up and i can double finisher things again freely yay.
Best to not rush content, feel like you misunderstood part of what was done on black mage, single target spells were buffed. Thanks for the vid regardless, cheers!
Dude completely missed the point about every change for the Samurai XD They nerf its base damage in exchange of perma double midare without needing Meikyo's buff. And the cure potency goes from 500 flat to 200 every 3 seconds for 9 seconds, aka 600 potency.
@@evertonrigotto Yea its worded weirdly. Tengetsu blocks 10% dmg for the next attack and if it does, you get a buff for 9 seconds which is basically a regen and 10% dmg mit. They still want you to clutch the tengetsu to get full benefit instead of making a 10s regen/ 10% dmg mit straight up which would be more boring.
SAM might actually got a buff as they nerf the potency in exchange for Tsubame change. Now Tsubame will be used more often in the fight as it ist tied with Meikyo or the early version of it, becoming the continue combo after using Iai instead.
I love SAM but honestly remembering skill names on SAM is not my strong suit so I cant tell whats going on from Patch notes properly ill have to wait til I can get back into game
You didn't read all the Samurai changes, it's a huge buff, you get to Tsubame after every Midare, not only it is good, but also gameplay wise it's better, it's in fact so good they had to nerf the potency on the rest of the kit
I've always said that to me, it makes sense that TBN and Oblation should be the same button, basically TBN should apply Oblation after shield breaks or expires.
@@BaghNakh1 I get what you mean, but that would be a DRK nerf that it doesn't need. Being able to single-target mit on 3 different non-self targets at once is something unique to DRK that other tanks can't do. It's not super useful, but removing Oblation and buffing TBN would remove that. I'd personally put a small HoT on oblation to make it a little more interesting (less than Aurora), and maybe a 5% mit on TBN for 10 seconds or something.
@@ChancellorOtomovonBismarck Yeah I agree. If people want overloaded mitigation button just play Warrior. Also this whole thing with self sustain makes me think I'm crazy. Guys you know healers are supposed to heal in dungeons right? If anything Warrior is the problem, not the other tanks.
@@BaghNakh1 that also makes sense i think the biggest problem is that dark knight has like no self sustain. It started to fall off. Its ok in raid content but in dungeon content im left completely at the mercy of the healer and if they arent paying attention its byebye to me XD
Yeah same, contrary to what many believe, as a black mage I don't wasn't to see other people get nerfed, I just want us to have a fair chance to keep up.
@@asteroidxarmageddon2354 Astral fire is 80%. Together with echonias 30-33% is it for fire spells. 110% (each number is around double). That make roughtly 10 potency more for each increased potency (where its only +10, is it in real around +20). But, i have no feelings for the numbers and no idea, how they looks in the Details. It only feels low.
Picto doesn't need a nerf, it is doing quite well in the 80-90th% range. Stop trying to balance the game around the MAX parses, you and 99.99% of people will never be a max parser. Shocker a class with a decent Adps and ALSO has a 5% damage buff will do amazing with a FULL party of 100% parsing people. Go look at the first Ex two trails and look at ALL ranges from 30% to 90% parses, Picto drops down in rankings very fast. Thank God SE seems to be aware of this.
@landrybt I agree that balancing around the potential of a class is ideal, however I think people are asking for the wrong kinds of changes to Picto. Clearly the 5% damage buff to party is the balancing issue. Nerfing its base numbers is only going to hurt the mid/low tier players. Honestly doesn't need much in terms of changes either, maybe take the 5% buff down to 3% and I think it would be closer inline.
Sooo - a jobs capability must be catered to skill? If a Picto is capable of doing 100k DPS if you play super ridiculously well, that's justified because you are crap at playing it? They gutted Samurai even though even IN max parsers it wasn't doing amazing. We get it, you're a Picto main, but use your head.
@@RakdosSororitas I agree with your sentiment on Picto but they didn't actually gut SAM. They changed how procs work so they get more uses of Tsubame. They do a bit more damage than before but it is distributed differently
@@RakdosSororitas Don't assume I'm a Picto main because I'm not. Clearly the game doesn't balance around a job's "skill level" Sam has been at top for a while now and it isn't a hard job to play, and you clearly don't look at aDPS for a raid tier either. Sam can put out high DPS numbers WITHOUT needing anyone else to do their job correctly. So, when you say, "balanced around capability" Picto is not just balanced around it's skill level, but the WHOLE party has to play the game correctly for you to max parse, which is out of your hands.
@@RakdosSororitas Samurai didn't get gutted. They enhanced Tsubame-Gaeshi by turning it from only active after Meikyo Suishi to active after every Iai variation, and swapped Tengetsu from a heal after effect to a heal overtime buff. If they didn't tone down the potency of the other skills, Samurai would've basically received double damage finishers for free, and Tengetsu was barely worth using before because it only gave a flat 500 potency heal after you've taken damage instead of 200 potency per tick of heal for 9 seconds.
@@1braincellwhm yeah im pretty bummed about Square just forgetting WHM exists and tacking on an extra tetra and 2 minute CD party shield. Every other healer has such amazing kits and WHM is literally 5 cooldowns and a few single target heals and it's depressing.
Did you guys read the job guide adjustments? They literally explain why picto does so much damage. They have long cast times also they are meant to be in line with the melee dps along with black mage since they don’t have a res.
yeah, the Ultimate argument actually has lots of impact, so nerfing might be necessary sometimes, even though I would love to have an alternative to it.
@@ChancellorOtomovonBismarck This is not an argument, as older Ultimates will always become easier with future job changes. See UwU and UCob for example. There will be no adjustments to the jobs just so that older Ultimes don't become too easy xD
@@hyypacomssIt is not a relevant counter to say that "this problem exists so let's make it as bad as we can". They even implemented the means to sidestep it and maintain their cowardice about nerfs with their scaling traits. But they chose not to use them for everything. DRG is no better at 90 than it was last patch. But that isn't so for PLD or MNK or DRK
I am quite delighted, really. I mused just yesterday that I like how Viper has ogcds at specific points in their combos instead of just timers and hopefully other Jobs will get some of that too.....and bam, Samurai basically got just that
Seeing some of the changes has me a little hopeful for a couple of the jobs having played them. The change to Drk I don't feel is quite enough to make up for the loss of 2 blood weapon stacks (IE 1200mp 20 blood guage), Plunge dmg, but will have to try it out to see over all. The pot increase on Rdm was unexpected, but not going to look a gifted horse in the mouth. The pot increase on Drg I feel might need another slight adjustment. I was currently lvling Mch so I can't really say anything on the Full metal Pot change, but if what I've seen so far up to 97 is an indication it is looking good.
Oh I wonder why Samurai has been "nerfed". I guess they were just too good. It can't possibly be that there is a massive buff hidden somewhere in there.
As a SAM main I also thought the changes were a nerf, but they are actually a buff because every rotation you now get to do double weeb slash (called Tsubami or something idk the names)
i'm sensing a drk mid expac mini rework lol ain't no way those potancy buffs are enough to justify its sustain...and then they go ahead and buff paladin as well so they will probs be close or drk will now be bottom of the pack.
@@casualduck1580 I mean, we'll see later into this patch, but it still likely won't make up for the fact that between the tanks Drk has the worst mitigation and sustain out of all of them, right now it's literally the worst at fulfilling it's role on a party, you'd normally think that it would have the most damage to make up for that but lol.
@@casualduck1580 (2nd) Worst damage, Worst mitigation, and worst self-sustain, even if you gave it a little more self-sustain in it's burst phase, that by itself wouldn't put it in a good spot. The issue is that it kind of shares an identity (or is is supposed to anyway) with GnB, being the damage tank. PLD is the utility tank, and WAR is the Self-sustain tank. Obviously, GnB does it better, but even if you do give DrK the top dps spot it would just overlap with GnB. Though, you could make the arguement, if that did happen, that GnB would be the safer dps tank since it still has much better mitigation tools and sustain. Either way it's pretty clear that the devs don't really know what they want to do with DrK. Also, and this has nothing to do with it's balancing...they should really give it a new weapon stance...I mean they never will after all these years, but I wish they would lol.
I meant to comment on your tier list video but I was driving: they were never going to nerf Pictomancer here. From the media tour to 7.0 they actually BUFFED Pictomancer significantly which meant that SE saw that as the benchmark job to balance around. Viper has also only been buffed since release along with SAM and now BLM so clearly they’re all aiming for that sort of output. Also, Reaper is absolutely F*CKING HARD so far this expansion so I wouldn’t be surprised if we actually see them take the top spot in some of these new savage fights.
When the Drk rework happens, I hope.... Salted Earth would change to function like it’s PvP counterpart somewhat where it mitigates dmg (with still dealing dmg) while the Dark Knight is standing in it and it’s follow up (Salt and Darkness) giving a either a potent regen/flat heal to Drk once executed. Abyssal Drain reverted back to being a global and made part of the aoe combo TBN should ALWAYS give you Dark Arts up front along with giving you the shield Dark Arts should be buffed to having a 3rd/4th option of being able to enhance Abyssal Drain and/or reducing recast of Carve and Spit if it’s on cooldown (that’s to go along with Abyssal Drain being back on the gcd-like old times). Along with already giving a free use of Edge/Flood. All of the TBN shield breaking....changed to reset a charge of Oblation or reduce its cooldown by 30 secs Shadowstride getting a 3rd charge and made to function like Mnk's Thunderclap. So you can target either a target or party member. Delirium combo…should be extended to a 5 hitter like Drg. Come up with 2 additional hits or re introduce some older animations for the job that it had in earlier xpacs. Dark Mind…either reworked to either being a temporary self buff. Or give it the additional effect of being able to self cleanse the Walking Dead debuff if it’s triggered when using their invuln. With the bonus of restoring significant hp if a cleanse of Walking Dead is registered.
It's always so weird for me to see when people always say "only buff, never nerf". In the FGC, especially in the modern era due to patches and seasons, top tiers are USUALLY nerfed if they overshadow the competition too much, though if it's intended for the character to be one of the best, their goal would be more just to make it so that they're not overcentralizing. Tweeks to hp, damage, combo ability, etc. Character power is often a catch-all way to describe how the game is played: high power games mean everyone has atleast SOME good tools, high damage, fucked up combos/pressure/mixups, etc. Low power ofc means slower pace, smaller combos, less damage, less safe options, etc. fighting games try to preserve the overall "character power" while buffing and nerfing; keep on buffing everyone without nerfs will bring the power level so high that the identity of the game changes, volatility becomes an issue, fun can be lost, the list goes on. The point I'm tryna make is that, while nerfs feel like shit, they're necessary for the game's health. Constant buffs can negatively impact the game in the long run, especially if those buffs drastically change how the classes are in legacy content. This is coming from the guy who loves that procs were done away with in BLM at 100, and the complete rework to Umbral Soul. Black Mage still needs to be buffed because of how poorly it performs as a class overall, but the whole roster doesn't need to change just to keep up with the outlier that is picto
So there is more to some of those than it seems. For drk it seems they're buffing the base 123 pre trait. This is huge for lower level content like Palace of the Dead, where basicly drk lost 300 potency a minute on plunge. This amount of damage can be the difference maker on floor 180 boss dps check push (famous for being one of the tightest ones in game). Im also happy to see mch buff, that ability was already doing 110k ish damage on good buffs, now its gona be insane
VPR lost the debuff it applies to enemies in exchange for 20% higher damage bursts and an overall 2% (ish) increase to their rotation. BLM gets Ice Paradox back and has around 5% more damage overall, that's a lot. AF1 F3P will be default now considering Para is back. SAM gets Tsubame-Gaeshi after every Iaijutsu now, overall increase/decrease is unknown for now it seems. SE say it's an increase if you want to trust them. Other buffs/changes are pretty self explanatory.
Viper no longer is just like Reaper with the 10% buff. Samurai has tsubame's after every aoe/single target big hit. Paladin's just dropped their pants and said, "That's my tool." Feels weird.
Samurai didn't really get a nerf because they just Tsubame after every sen combo now. It's a balance to tweak out the extra shadow attack with routine damage. Skilled Samurai will excel beautifully.
Remember there was the aetherhue tech of turning it off skipping thunder, most pictos at high end were using it so it is a nerf of 2k to 3k potency in the end of the fight
Such a stupid tech to be honest. There should never be a case where doing such a thing should be beneficial, and it leaves controller players at a severe disadvantage, so getting rid of it was the absolutely right call.
The potency buffs to BLM are nice and all, but I wish they’d made astral fire last a bit longer instead. The rotation feels incredibly strict right now, and not in a good way.
Just go for slightly higher spell speed. You’d be surprised what an extra second from spell speed can do for the rotation, especially when casting Despair
My main dps are samurai and viper. It’s a shame sam got nerfed. Didn’t really think viper needed a buff it’s already doing really good damage. But hey, I’ll take it.
Reading the SAM potency changes but then skipping the most important change, that got me snort out some air. But I'm waiting for the spreadsheeters to crunch out the numbers if these changes are actually a buff or not. VPR's changes are good for the downtimes. And I'm happy as a BLM main mostly for the Paradox reversion, but we have to see if the potency changes are enough to topple PCT.
Hopefully it at least brings it roughly even with PCT, since they are both meant to be "selfish" ranged magical DPS. I can kinda understand if they don't want to knock PCT off its pedestal just yet XD
if you gonna upload videos talking about patch notes u should 1. make sure you read everything correctly 2. understand what you're saying. samurai got a gigantic buff, u can always use tsubame gaeshi now which will immediately put it on the top of melee dps again. and blm DID get fire 4 buff you just read it incorrectly. lol
To hard nerf classes when a lot of players have lots of fun and joy playing with them is the garbage developers way to balance classes. If you make the mistake to overpower a class you should rather buff the other classes than taking away fun from players. It's a mistake that.. for example.. Blizzard does all the time.. since the first days of World of Warcraft. I had lots of friends who just quit the game after a nerf bat simply nerfed them into nothingness.. like they were atrociously bad balancing classes and rather than investing some time in figuring it out they nerfed a class into unplayability if community outcry was too big.. best example is Retribution paladin during the pre-release content of WotLK. You had the WotLK talents but BC gear.. you could run around with 60+% crit killing a tank with just a few hits.. you could run around in Divine Shield without debuff and using your wings at the same time.. I really had a blast.. but then came nerf after nerf... and the "WotLK Classic" client had none of that.. so many people made Ret Pally only to find out it sucks.. Like the first month of WotLK classic the amount of retribution paladins was insane. And if you are not applying caution when there is such a damage imbalance you just annoy everyone.
We are so used to shit balancing all around gaming that when something is done right we freak out and dont know what we just saw. If something is cooler or better than the rest, dont shit on that, make the rest better.
Right because that makes sense...nerf the one job that breaks the balance of the game? Nah let's just powercreep every other job in the game...I'm sorry balancing damage against bosses? lol what's that?
Have gou ever played pictomancer you really think that is so op but i can tell you that i can do more dmg with viper and reaper with worse gear and without materia than picto.picto is better than the other casters dmg wise even though blm was still in par with him before 7.05 at least but still its not the best dps overall...
Not really, you haven't play against a good picto then because it destroys viper and any melee not counting it has raid buff and aoe party shield oh and is a range job so....
I can’t believe how many nerfs samurai got 😳 wow, that was a shock. Think I’m leaning towards ninja & viper as my main alt jobs now. Glad to see reaper got a slight buff, still think death’s design would be cool if they added a dot affect to it in addition to what it already does but hey I love the job and I’m glad I chose to main it this expansion (used to be a blm main but wasn’t a fan of the changes this expansion)
SAM potency nerf is somehow due to change to Tsubame being able to use quite often than before now(they remove the need to use Meikyo and also didnt reverse to its own version, it is now able to use everytime you Iai instead), so we need to see how SAM will perform in game in 7.05
@@twilight1386 yeah true, I think just seeing that long list of abilities with the word “reduced” just made me a bit bug eyed lol. Let’s see how it goes, I feel relieved after reading the comments
Picto does not need nerfs. I am not meta slave type of person but this is the first time a job I love and am going to main is top DPS. So yeah.. picto all the way!
@@iferan4166 Yes, exactly! :) The way I see it, the only people affected are by Picto’s great design and high damage are BLM lovers. Which is understandable, but this does not affect anyone else and does not affect party composition in savage raids. Picto is not a must in order to complete the tier.. so.. yes, don’t be salty that the golden child is replaced at the time with a new one :)
@@ivogatovski2862 Except it's not just black mage effected by all that, every job is? Do you not understand how the game is balanced, there's a reason why BLM, SAM, and now Viper are at the top of personal dps....or why Dancer is at the bottom. And the savage tier just came out yesterday, how would you know? It's funny how you try to talk crap, but you just want picto to be the best at everything because it's your favorite, what are you, 5 years old?
@@iferan4166 Never said that :) I'm raiding as a Dancer so clearly playing the top DPS is not my priority. I just expressed my satisfaction that for the first time since I've played MMOs in general, a job/class that is my favorite is receiving all the love that I think it deserves, even thought I don't play picto in savage raiding environment - the same satisfaction that every DPS player has when their job is performing well. At the same time I understand the frustration that people have with the 5% damage increase compared to BLM. Picto is way easier to play and do mechanics at the same time, while the whole identity of BLM is hard job=big rewards. Picto takes away this identity which kinda sucks but that does not mean that people are forced to play picto and dump other jobs that they love. My static does not have Picto, BLM, SAM, Viper or Astro from the healers and we still clear everything without problem. In conclusion - I think that they designed a really great job and instead of nerfing it, they should focus on making the other jobs that are lacking better. Hope this explains.
I'm not sure why you're gunning so hard for a nerf for picto. Every other class other then one or so got buffed probably to meet your concept of picto.... but you're still pouting. Viper net a a bunch with all the attacks. Black Mage changed potency to AoE and skills....how about letting the numbers judge instead of just hating Picto. What did they do to you, brother?
So let's get this straight. Instead of nerfing one broken Job, you think it's a better idea to break all the other jobs, then make the game harder? And the logic behind this is... what again? The end result is exactly the same, except that it was much harder to implement and balance. Are you THAT obsessed with seeing a "big number"? Even if it no longer means anything at all, because all of the bosses had to be buffed? That's the same kind of mentality that think raising the minimum wage suddenly made them rich, when in fact all it did was raise the price of consumer goods for everyone.
The viper potency buffs are a welcome sight to see but im dissappointed how the buffs has been changed. With the changes (and i hope there will be no more changes to other jobs like this) we are walking back on "Dawntrail will be a bit harder". With having the gnash debuff on yourself as a buff, the skill to playing vpr is gone, by that i mean keeping attention on your debuff/buffs. Its just another no brain job now, spam gcd until reawaken and repeat. On picto, it needs nerf, like a lot. Would be better if it gets the same treatment as in endwalker with reaper. Tone it down so its aligned dmg wise with the other jobs in their role.
I don't know, personally I don't see remembering to press a different combo starter every like 2-3 combos to be a skill. More of a muscle memory thing. The increased duration on the self buffs in addition to the debuff being gone means if there is forced downtime near or during a burst window, you don't lose anything doing double reawaken. I didn't have any issue playing the job before this mini rework but I'm happy with what they did here. Quick edit, I was wrong, the damage/speed buffs are still 40 seconds, I just cant read.
I really don't see your point. Viper's debuff added absolutely 0 skill to the job and it being gone does not effect that in the slightest. You're pressing the exact same buttons as you were before, it's just now the only difference is you alternate between the combo starter every combo instead of doing the same combo starter over and over until you have to reapply your buff then you do the weaker starter
Live Games are literally always changing and thus balance needs to be adjusted. That's how live games and MMO's have worked since forever. It's not a band-aid, it's literally how this WORKS... There will never be a point where they can go "Hm, seems like we got everything perfect. Never need to change this class again."
Dancer and Bard are so useless in my eyes, yeah those have groupbuffs, but they make them even less fun to play, if every other class do so much more dmg.
@@krisshietala2119 for some people, being useful to the group is fun, yes. And since there are no other means of being useful as a DPS other then your numbers...
@@krisshietala2119 Oh dear, I thought that the word fun was being taken literally here..... But no, that's not exactly what it means. I just think it would be nice if the other classes didn't seem to do 200% more damage. If the whole thing were a little more balanced. You just feel a bit useless when you barely contribute anything to the fight compared to the other DPS classes.
And, to the surprise of absolutely no one, PCT didn't suffer a single nerf anywhere. I don't understand why SE is so pathological about not wanting to nerf jobs solely because they are new. They would rather buff every other job in the game than knock PCT down a peg. So odd.
Because they obviously aren’t looking at the max parsers like everyone else and seeing what the average players are like and from the average player with the job it doesn’t need a nerf nor a buff
@@MariinKitagawa The asymmetry in damage between the average BLM and the average PCT is even more pronounced than the difference between top parsers, so I'm not sure If I would use that as a counter-argument.
@@illuminatin6497 You're right. Every other game nerfs the really strong class, item, or what have you. But it looks to me that they are trying to elevate the classes to match it instead. I feel this is much better mindset when it comes to balancing but I'm not a game dev.
@@mareofstature Yeah, it's a wonderful approach right up until everything is power-crept into oblivion and you have to perform yet another number crunch just like during the transition from ShB to EW.
Picto needs a nerf if these are the changes. Period. If you can’t see that, then you’re prolly more concerned with buying the newest dress on the market rather than class balance.
Did it though? Looks like they’re going back to pre dawntrail samurai where you can use Tsubame after every use of iaijutsu. We won’t know until servers are up obviously and I’m no means an expert on the job but it looks to me like a win
It didnt. They basically removed the cooldown for tsubame gaeshi, so you can double up on the iaijutsu every single time. And they removed some base potency for the other abilities to balance that out. Its a net gain for samurai in terms of potency
@@Helix7rance someone said it. I’ve yet to lvl to 100 on SAM but even I saw it as a gain. I loved EW SAM. Tsubame was such a cool ability when you got it and to have it restricted in dawntrail made me not too interested in playing it.
@@Alatreon0 Definitely. It really felt like a missed opportunity to only be able to use tsubame gaeshi every 60 seconds after your opener so i really like this change. Being able to use it more often is a big win imo
What's this obsession with Picto? A its a PVE game things don't need nerfing its not that big of deal, Zero competitive advantage and B I consistently out damage Picto on melee dps in extremes and normal raids. If I am on viper I destroy picto damage. Picto has tons of burst at the start of a fight but once the fight matures and it has to keep stopping to paint it starts to slow right back down.
you clearly aren't playing with good picto's then. Against top DMG percentiles, picto is the easily the best dmg dealer in the game and in older content it's even worse. BLM meanwhile (lacking both movement and a raid buff) is dealing less DMG than all the melees and obviously picto. picto should've got nerfed ages ago and it's not even a question.
@@monkymann5834 yep. but yea let's not nerf picto who's BLM mirror caster dps who has a raid wide, mitigation, heal, movement along with ease of play in comparison to BLM easily.
For viper, basically they removed the 10% damage taken debuff and added that damage to its skills. They reworked the basic combo as well so that you alternate the combo starters to get the 100 potency buff to them (this buff to the combo starters lasts 60 seconds, edited this to fix my mistake). All of this makes their burst window smoother if there is downtime (or you make mistakes and dont reapply the debuff to around 30 seconds before entering double reawaken).
I think the 60s buff only for the extra 100 potencies
the damage and speed buff are still at 40s when I checked the Job Guide for Swiftskin's Sting & Hunter's Sting
The 100 potency increase only applies to your next opener
Example
Opening with the orange button makes the red opener 100 potency higher. (Similar effect to the aoes but only. 20 for them) Doesn't apply to everything else.
Will work out slight positive for fights with target changing like Ex1
It's basically Drg/Rpr rolled into one now
@@setsuna5919 I was wrong, you are correct about that, edited my comment to fix it.
I haven't played the patch yet, but i think i like this change. The debuff was applied to individual enemies so i found myself starting with the weaker action most of the time just to keep applying the debuff. Having it be a buff to yourself will make it a lot easier to manage and makes it easier to switch between the starter actions and stay in rhythm
You skipped right over the big Samurai buff.
Everything is a Tsubame-gaeshi now. Everything finisher has the follow-up.
Its such a big buff, they had to tune the rest of the job down.
I was scratching my head on this as to why potencies all went down. Tsubame-gaeshi now gets to be used for free after every single non-Higanbana?
@@iPlayOnSpica yes
Came here to say this, might come close to Picto DPS now
This is same as how sam worked pre DT. But with a bunch of nerfs to their kit. We will get 1 more setsugekka per minute as opposed to current. Sen combo for setsugekka is 8 moves at 2.5 gcd is 20 seconds. Meikko is 2 charges at 30 second recast. Although tendo is a huge hit at 1020 and likely will still be a dps gain its not as massive a buff as it seems. End of day its 1 more tendo but at the cost of nearly every relevent attack being nerfed. I did quick math and seems like roughly -590 potency per minute ish. But again tendo setsugekka is 1020 so likely still increase to dps
@aaashelien isnt it still going to be 1 extra kaeshi setsugekka per minute since meiko is 30 sec recast with 2 stack. So meikyo - finishers - finisher - finisher - setsu - tendo - meikyo - finisher - finisher - finisher - setsu - tendo - giyu - yuki - higan - full sen combo then by the time you setsu again meikyo is back into tendo combo. I know this isnt ideal combo but this also doesnt onclude ogi and senei
Bro just skipped the biggest change on samurai
Samurai feels so so much better to play now. I don't even care about the dps output, survivability is waaay up and i can double finisher things again freely yay.
he read tengentsu wrong and thought it was a nerf
Gotta check out Samurai changes. It felt very weird at Launch and turned me off to the class which I was really enjoying.
Best to not rush content, feel like you misunderstood part of what was done on black mage, single target spells were buffed. Thanks for the vid regardless, cheers!
The only AoE change was to Flare, which was a buff. It now does *more* damage to additional targets
@@schoolmonkey13 I misread patch notes on AoE, you are right. AoE was a buff, less reduced damage. Cheers
Edited my initial comment to not have erroneous information on AoE.
yeah missed some major changes on SAM lol
Dude completely missed the point about every change for the Samurai XD
They nerf its base damage in exchange of perma double midare without needing Meikyo's buff. And the cure potency goes from 500 flat to 200 every 3 seconds for 9 seconds, aka 600 potency.
I thought it a heal nerf at first. They changed it into a 3-tick regen instead of a single heal?
yep this, and also the phrasing about tengetsu makes me believe it might also have the 10% mit for the extra 9 sec
@@iPlayOnSpica yea
@@evertonrigotto Yea its worded weirdly. Tengetsu blocks 10% dmg for the next attack and if it does, you get a buff for 9 seconds which is basically a regen and 10% dmg mit.
They still want you to clutch the tengetsu to get full benefit instead of making a 10s regen/ 10% dmg mit straight up which would be more boring.
SAM might actually got a buff as they nerf the potency in exchange for Tsubame change. Now Tsubame will be used more often in the fight as it ist tied with Meikyo or the early version of it, becoming the continue combo after using Iai instead.
I love SAM but honestly remembering skill names on SAM is not my strong suit so I cant tell whats going on from Patch notes properly ill have to wait til I can get back into game
Was about to point this out. He overlook this big change to sam
You didn't read all the Samurai changes, it's a huge buff, you get to Tsubame after every Midare, not only it is good, but also gameplay wise it's better, it's in fact so good they had to nerf the potency on the rest of the kit
I think for dark knight abyssal drain needs to have a lower cooldown to sustain in dungeons or have darkest night apply a regen when the shield breaks
I've always said that to me, it makes sense that TBN and Oblation should be the same button, basically TBN should apply Oblation after shield breaks or expires.
@@BaghNakh1 I get what you mean, but that would be a DRK nerf that it doesn't need. Being able to single-target mit on 3 different non-self targets at once is something unique to DRK that other tanks can't do. It's not super useful, but removing Oblation and buffing TBN would remove that. I'd personally put a small HoT on oblation to make it a little more interesting (less than Aurora), and maybe a 5% mit on TBN for 10 seconds or something.
@@ChancellorOtomovonBismarck Yeah I agree. If people want overloaded mitigation button just play Warrior. Also this whole thing with self sustain makes me think I'm crazy. Guys you know healers are supposed to heal in dungeons right? If anything Warrior is the problem, not the other tanks.
@@BaghNakh1 that also makes sense i think the biggest problem is that dark knight has like no self sustain. It started to fall off. Its ok in raid content but in dungeon content im left completely at the mercy of the healer and if they arent paying attention its byebye to me XD
Bring back gcd abyssal drain
tbh, rather than a picto nerf I'd like to see BLM buffed so that it's equal with picto
Yeah same, contrary to what many believe, as a black mage I don't wasn't to see other people get nerfed, I just want us to have a fair chance to keep up.
Don’t worry BLMs are still not even close to
Blm obtained small buffs.
But true, it feels weak compaired to other changes (mostly 10-20 potency more with around 2%(?) Increase from enochias).
@@hasseo195The Astral Fire bonuses make the +10-20 Potency far larger than you would think....if I recall correctly.
@@asteroidxarmageddon2354 Astral fire is 80%. Together with echonias 30-33% is it for fire spells. 110% (each number is around double).
That make roughtly 10 potency more for each increased potency (where its only +10, is it in real around +20).
But, i have no feelings for the numbers and no idea, how they looks in the Details. It only feels low.
You misread blm. It has potency increases, not decreases. Also ice paradox that was gone is now back. It's actually going to be a substancial increase
yeah he was moving through too fast
Picto doesn't need a nerf, it is doing quite well in the 80-90th% range.
Stop trying to balance the game around the MAX parses, you and 99.99% of people will never be a max parser.
Shocker a class with a decent Adps and ALSO has a 5% damage buff will do amazing with a FULL party of 100% parsing people.
Go look at the first Ex two trails and look at ALL ranges from 30% to 90% parses, Picto drops down in rankings very fast.
Thank God SE seems to be aware of this.
@landrybt I agree that balancing around the potential of a class is ideal, however I think people are asking for the wrong kinds of changes to Picto.
Clearly the 5% damage buff to party is the balancing issue.
Nerfing its base numbers is only going to hurt the mid/low tier players.
Honestly doesn't need much in terms of changes either, maybe take the 5% buff down to 3% and I think it would be closer inline.
Sooo - a jobs capability must be catered to skill? If a Picto is capable of doing 100k DPS if you play super ridiculously well, that's justified because you are crap at playing it? They gutted Samurai even though even IN max parsers it wasn't doing amazing. We get it, you're a Picto main, but use your head.
@@RakdosSororitas I agree with your sentiment on Picto but they didn't actually gut SAM. They changed how procs work so they get more uses of Tsubame. They do a bit more damage than before but it is distributed differently
@@RakdosSororitas Don't assume I'm a Picto main because I'm not.
Clearly the game doesn't balance around a job's "skill level" Sam has been at top for a while now and it isn't a hard job to play, and you clearly don't look at aDPS for a raid tier either. Sam can put out high DPS numbers WITHOUT needing anyone else to do their job correctly.
So, when you say, "balanced around capability" Picto is not just balanced around it's skill level, but the WHOLE party has to play the game correctly for you to max parse, which is out of your hands.
@@RakdosSororitas Samurai didn't get gutted. They enhanced Tsubame-Gaeshi by turning it from only active after Meikyo Suishi to active after every Iai variation, and swapped Tengetsu from a heal after effect to a heal overtime buff. If they didn't tone down the potency of the other skills, Samurai would've basically received double damage finishers for free, and Tengetsu was barely worth using before because it only gave a flat 500 potency heal after you've taken damage instead of 200 potency per tick of heal for 9 seconds.
the WHM change was just to bring it in line with other healer dots which are 75
It's still completely outclassed by every other healer.
@@1braincellwhm yeah im pretty bummed about Square just forgetting WHM exists and tacking on an extra tetra and 2 minute CD party shield. Every other healer has such amazing kits and WHM is literally 5 cooldowns and a few single target heals and it's depressing.
i did not see this at first either but sam actually got buffed you get kaeshi after every midare now
You skipped the line for why Sam got nerfed number wise, it gained a MASSIVE buff, about 15% more damage overall
Damnit ! Okay that makes absolute sense now. Thanks for pointing it out xD
Did you guys read the job guide adjustments? They literally explain why picto does so much damage. They have long cast times also they are meant to be in line with the melee dps along with black mage since they don’t have a res.
long cast time xD
@@AnimeFanBadAsS Painting is no easy feat 😂
@@princessprincess0039 ??? Yeah we know what they think and we think they're wrong.
'long cast times' -- Have you ignored 80% of their kit that is instant-cast?
@@ChancellorOtomovonBismarck You’re entitled to think it and I’m cool with that. However the devs are standing ten toes down. It is what it is.
I think there is an error in the patch notes regarding monk. It's not true strike that got buffed, but phantom rush.
pct didnt need a change they needed to bring everyone else up to line with the job especially blm
No. This way makes every past ultimate fight a joke. It would be better to bring PCT into line.
@@ChancellorOtomovonBismarckyes because we can outdps the mechanics 😂
yeah, the Ultimate argument actually has lots of impact, so nerfing might be necessary sometimes, even though I would love to have an alternative to it.
@@ChancellorOtomovonBismarck This is not an argument, as older Ultimates will always become easier with future job changes. See UwU and UCob for example. There will be no adjustments to the jobs just so that older Ultimes don't become too easy xD
@@hyypacomssIt is not a relevant counter to say that "this problem exists so let's make it as bad as we can". They even implemented the means to sidestep it and maintain their cowardice about nerfs with their scaling traits. But they chose not to use them for everything. DRG is no better at 90 than it was last patch. But that isn't so for PLD or MNK or DRK
Verthunder and Veraero are base rotation spells for RDM. You're thinking fire and stone.
Edit: the Sam changes were explained, they are fine!
Pct doesn't need nerfs
Biggest revelation for me is there's a dark mode for the lodestone apparently.
There are typos in these patch notes, I would advise waiting to see a revision.
I saw that MNK potency buff on True Strike and thought "Ain't no way they gave us a PR on a normal GCD" 😂
I am quite delighted, really. I mused just yesterday that I like how Viper has ogcds at specific points in their combos instead of just timers and hopefully other Jobs will get some of that too.....and bam, Samurai basically got just that
Seeing some of the changes has me a little hopeful for a couple of the jobs having played them. The change to Drk I don't feel is quite enough to make up for the loss of 2 blood weapon stacks (IE 1200mp 20 blood guage), Plunge dmg, but will have to try it out to see over all. The pot increase on Rdm was unexpected, but not going to look a gifted horse in the mouth. The pot increase on Drg I feel might need another slight adjustment. I was currently lvling Mch so I can't really say anything on the Full metal Pot change, but if what I've seen so far up to 97 is an indication it is looking good.
Pld got buffed. And the shield bug has been fixed. Glad I am maining Pld in DT.
Oh I wonder why Samurai has been "nerfed". I guess they were just too good. It can't possibly be that there is a massive buff hidden somewhere in there.
They didn't touch DRK's survivability, and didn't nerf Picto 🙃back to the cryo chamber
As a SAM main I also thought the changes were a nerf, but they are actually a buff because every rotation you now get to do double weeb slash (called Tsubami or something idk the names)
i'm sensing a drk mid expac mini rework lol ain't no way those potancy buffs are enough to justify its sustain...and then they go ahead and buff paladin as well so they will probs be close or drk will now be bottom of the pack.
The order *looks* to be Gnb>Drk|PLD>War
Dark knight got big buffs to it's sustained dps and 280 more potency during burst windows.
@@casualduck1580 I mean, we'll see later into this patch, but it still likely won't make up for the fact that between the tanks Drk has the worst mitigation and sustain out of all of them, right now it's literally the worst at fulfilling it's role on a party, you'd normally think that it would have the most damage to make up for that but lol.
@@iferan4166 They should just give Drk healing on it's Torcleaver combo like PLD has on the confeteor combo.
@@casualduck1580 (2nd) Worst damage, Worst mitigation, and worst self-sustain, even if you gave it a little more self-sustain in it's burst phase, that by itself wouldn't put it in a good spot.
The issue is that it kind of shares an identity (or is is supposed to anyway) with GnB, being the damage tank. PLD is the utility tank, and WAR is the Self-sustain tank. Obviously, GnB does it better, but even if you do give DrK the top dps spot it would just overlap with GnB. Though, you could make the arguement, if that did happen, that GnB would be the safer dps tank since it still has much better mitigation tools and sustain. Either way it's pretty clear that the devs don't really know what they want to do with DrK. Also, and this has nothing to do with it's balancing...they should really give it a new weapon stance...I mean they never will after all these years, but I wish they would lol.
I meant to comment on your tier list video but I was driving: they were never going to nerf Pictomancer here. From the media tour to 7.0 they actually BUFFED Pictomancer significantly which meant that SE saw that as the benchmark job to balance around. Viper has also only been buffed since release along with SAM and now BLM so clearly they’re all aiming for that sort of output. Also, Reaper is absolutely F*CKING HARD so far this expansion so I wouldn’t be surprised if we actually see them take the top spot in some of these new savage fights.
monk is wrong typo it's phantom rush, wind reply, riddle of fire gcd attack
not Elixir/phoenix. The second is winds reply
1500 potency phantom rush, jesus that will be a huge number
@@squallphoenix6395 yeah i forgot that i need to press that everytime XD i will fix it thanks for telling me
When the Drk rework happens, I hope....
Salted Earth would change to function like it’s PvP counterpart somewhat where it mitigates dmg (with still dealing dmg) while the Dark Knight is standing in it and it’s follow up (Salt and Darkness) giving a either a potent regen/flat heal to Drk once executed.
Abyssal Drain reverted back to being a global and made part of the aoe combo
TBN should ALWAYS give you Dark Arts up front along with giving you the shield
Dark Arts should be buffed to having a 3rd/4th option of being able to enhance Abyssal Drain and/or reducing recast of Carve and Spit if it’s on cooldown (that’s to go along with Abyssal Drain being back on the gcd-like old times). Along with already giving a free use of Edge/Flood.
All of the TBN shield breaking....changed to reset a charge of Oblation or reduce its cooldown by 30 secs
Shadowstride getting a 3rd charge and made to function like Mnk's Thunderclap. So you can target either a target or party member.
Delirium combo…should be extended to a 5 hitter like Drg. Come up with 2 additional hits or re introduce some older animations for the job that it had in earlier xpacs.
Dark Mind…either reworked to either being a temporary self buff.
Or give it the additional effect of being able to self cleanse the Walking Dead debuff if it’s triggered when using their invuln. With the bonus of restoring significant hp if a cleanse of Walking Dead is registered.
It's always so weird for me to see when people always say "only buff, never nerf". In the FGC, especially in the modern era due to patches and seasons, top tiers are USUALLY nerfed if they overshadow the competition too much, though if it's intended for the character to be one of the best, their goal would be more just to make it so that they're not overcentralizing. Tweeks to hp, damage, combo ability, etc.
Character power is often a catch-all way to describe how the game is played: high power games mean everyone has atleast SOME good tools, high damage, fucked up combos/pressure/mixups, etc. Low power ofc means slower pace, smaller combos, less damage, less safe options, etc. fighting games try to preserve the overall "character power" while buffing and nerfing; keep on buffing everyone without nerfs will bring the power level so high that the identity of the game changes, volatility becomes an issue, fun can be lost, the list goes on.
The point I'm tryna make is that, while nerfs feel like shit, they're necessary for the game's health. Constant buffs can negatively impact the game in the long run, especially if those buffs drastically change how the classes are in legacy content. This is coming from the guy who loves that procs were done away with in BLM at 100, and the complete rework to Umbral Soul. Black Mage still needs to be buffed because of how poorly it performs as a class overall, but the whole roster doesn't need to change just to keep up with the outlier that is picto
So there is more to some of those than it seems.
For drk it seems they're buffing the base 123 pre trait. This is huge for lower level content like Palace of the Dead, where basicly drk lost 300 potency a minute on plunge. This amount of damage can be the difference maker on floor 180 boss dps check push (famous for being one of the tightest ones in game).
Im also happy to see mch buff, that ability was already doing 110k ish damage on good buffs, now its gona be insane
VPR lost the debuff it applies to enemies in exchange for 20% higher damage bursts and an overall 2% (ish) increase to their rotation.
BLM gets Ice Paradox back and has around 5% more damage overall, that's a lot. AF1 F3P will be default now considering Para is back.
SAM gets Tsubame-Gaeshi after every Iaijutsu now, overall increase/decrease is unknown for now it seems. SE say it's an increase if you want to trust them.
Other buffs/changes are pretty self explanatory.
Viper no longer is just like Reaper with the 10% buff. Samurai has tsubame's after every aoe/single target big hit. Paladin's just dropped their pants and said, "That's my tool." Feels weird.
Samurai didn't really get a nerf because they just Tsubame after every sen combo now. It's a balance to tweak out the extra shadow attack with routine damage. Skilled Samurai will excel beautifully.
Remember there was the aetherhue tech of turning it off skipping thunder, most pictos at high end were using it so it is a nerf of 2k to 3k potency in the end of the fight
Such a stupid tech to be honest. There should never be a case where doing such a thing should be beneficial, and it leaves controller players at a severe disadvantage, so getting rid of it was the absolutely right call.
Buffs for Dark Knight, Ninja and Red Mage... Buffs for all my mains, specially Ninja, i'm happy 😊😊❤
The potency buffs to BLM are nice and all, but I wish they’d made astral fire last a bit longer instead. The rotation feels incredibly strict right now, and not in a good way.
Just go for slightly higher spell speed. You’d be surprised what an extra second from spell speed can do for the rotation, especially when casting Despair
samurai got buffed you just didn't read
Nah I agree. Buff others to make them equally strong which is a good idea and I've been saying it for years. Good choice.
They are ninja nerfing all the classes
This poor guy. Forget SAM and you get the double finisher
Picto got no changes, but Black Mage suffered nergs... wtf
DRK buffs are appreciated but i wish they buffed at very least soul eater’s and abyssal drains cure potencies respectively
I think I liked noxious gnash, it just needed a timer rework, idk how i feel about Viper right now. Gotta get in the lab with it
Welcoming the potency upgrades for my pally.
Dancing mad is an interesting choice for background music lol. Very distracting.
Cool video tho
My main dps are samurai and viper. It’s a shame sam got nerfed. Didn’t really think viper needed a buff it’s already doing really good damage. But hey, I’ll take it.
Reading the SAM potency changes but then skipping the most important change, that got me snort out some air. But I'm waiting for the spreadsheeters to crunch out the numbers if these changes are actually a buff or not.
VPR's changes are good for the downtimes.
And I'm happy as a BLM main mostly for the Paradox reversion, but we have to see if the potency changes are enough to topple PCT.
Sorry 😅
@@DesperiusFFXIV All is good. Had me giggling while reading the comments.
Hopefully it at least brings it roughly even with PCT, since they are both meant to be "selfish" ranged magical DPS. I can kinda understand if they don't want to knock PCT off its pedestal just yet XD
Looks like SE elected for buffs instead of Nerfs. I like this a lot.
Picto needs no nerfs. Everything else just needs to be brought up :)
if you gonna upload videos talking about patch notes u should 1. make sure you read everything correctly 2. understand what you're saying. samurai got a gigantic buff, u can always use tsubame gaeshi now which will immediately put it on the top of melee dps again. and blm DID get fire 4 buff you just read it incorrectly. lol
Funny, that bard has to no changes. And the other 2 has barely any change.
Drg has at last small increase on 2 finisher
To hard nerf classes when a lot of players have lots of fun and joy playing with them is the garbage developers way to balance classes. If you make the mistake to overpower a class you should rather buff the other classes than taking away fun from players.
It's a mistake that.. for example.. Blizzard does all the time.. since the first days of World of Warcraft. I had lots of friends who just quit the game after a nerf bat simply nerfed them into nothingness.. like they were atrociously bad balancing classes and rather than investing some time in figuring it out they nerfed a class into unplayability if community outcry was too big.. best example is Retribution paladin during the pre-release content of WotLK. You had the WotLK talents but BC gear.. you could run around with 60+% crit killing a tank with just a few hits.. you could run around in Divine Shield without debuff and using your wings at the same time.. I really had a blast.. but then came nerf after nerf... and the "WotLK Classic" client had none of that.. so many people made Ret Pally only to find out it sucks.. Like the first month of WotLK classic the amount of retribution paladins was insane.
And if you are not applying caution when there is such a damage imbalance you just annoy everyone.
You’re my new go to for ff14 online thanks!!
We are so used to shit balancing all around gaming that when something is done right we freak out and dont know what we just saw. If something is cooler or better than the rest, dont shit on that, make the rest better.
Right because that makes sense...nerf the one job that breaks the balance of the game? Nah let's just powercreep every other job in the game...I'm sorry balancing damage against bosses? lol what's that?
DRK rn:
Damage: ❌️
Sustain:❌️
Apm:❌️
Job identity: ❓️❓️
Edgy: ✅️
I think Reapers got us beat in edginess, so we arguably don't have that either.
MNK rotation was essentially spamming 1 2 3 a 1 a 1 a 1
Wish dragoon got more potency buffs on its main 1 2 3 combo
Gahdang man DRK is never going to get love. Whats so hard about making them top dps tank OR giving them respectable sustain? Its gone on too long
I'm gonna change my main from SMN to pictomancer
Desp, please.. read.. Samurai literally gets the biggest buff which warranted the potency drops. You skimmed and missed the bewt change for Sam.
Sorry
Reading is hard.
To be fair, there are a ton of errors in the patch notes, like all of mnk.
Did he get distracted and not talk about the other healers??
Have gou ever played pictomancer you really think that is so op but i can tell you that i can do more dmg with viper and reaper with worse gear and without materia than picto.picto is better than the other casters dmg wise even though blm was still in par with him before 7.05 at least but still its not the best dps overall...
Not really, you haven't play against a good picto then because it destroys viper and any melee not counting it has raid buff and aoe party shield oh and is a range job so....
I wonder were the Paladin end up after that buff
I can’t believe how many nerfs samurai got 😳 wow, that was a shock. Think I’m leaning towards ninja & viper as my main alt jobs now. Glad to see reaper got a slight buff, still think death’s design would be cool if they added a dot affect to it in addition to what it already does but hey I love the job and I’m glad I chose to main it this expansion (used to be a blm main but wasn’t a fan of the changes this expansion)
SAM was buffed you can double midre every time now
SAM didn't get nerfed, people just can't read.
SAM potency nerf is somehow due to change to Tsubame being able to use quite often than before now(they remove the need to use Meikyo and also didnt reverse to its own version, it is now able to use everytime you Iai instead), so we need to see how SAM will perform in game in 7.05
@@twilight1386 yeah true, I think just seeing that long list of abilities with the word “reduced” just made me a bit bug eyed lol. Let’s see how it goes, I feel relieved after reading the comments
F why nerf samurai? A class that bring nothing in raid. But buff other class and didn’t do nothing in Picto
F this patch
You need to read a little slower, you are calling out dmg reduction that was actually an increase.
Also, no changes to warrior?
Picto does not need nerfs. I am not meta slave type of person but this is the first time a job I love and am going to main is top DPS. So yeah.. picto all the way!
let me summarize that for you "Picto doesn't need a nerf because I like it", very convincing.
@@iferan4166 Yes, exactly! :) The way I see it, the only people affected are by Picto’s great design and high damage are BLM lovers. Which is understandable, but this does not affect anyone else and does not affect party composition in savage raids. Picto is not a must in order to complete the tier.. so.. yes, don’t be salty that the golden child is replaced at the time with a new one :)
@@ivogatovski2862 Except it's not just black mage effected by all that, every job is? Do you not understand how the game is balanced, there's a reason why BLM, SAM, and now Viper are at the top of personal dps....or why Dancer is at the bottom. And the savage tier just came out yesterday, how would you know?
It's funny how you try to talk crap, but you just want picto to be the best at everything because it's your favorite, what are you, 5 years old?
@@iferan4166 Never said that :) I'm raiding as a Dancer so clearly playing the top DPS is not my priority. I just expressed my satisfaction that for the first time since I've played MMOs in general, a job/class that is my favorite is receiving all the love that I think it deserves, even thought I don't play picto in savage raiding environment - the same satisfaction that every DPS player has when their job is performing well. At the same time I understand the frustration that people have with the 5% damage increase compared to BLM. Picto is way easier to play and do mechanics at the same time, while the whole identity of BLM is hard job=big rewards. Picto takes away this identity which kinda sucks but that does not mean that people are forced to play picto and dump other jobs that they love. My static does not have Picto, BLM, SAM, Viper or Astro from the healers and we still clear everything without problem. In conclusion - I think that they designed a really great job and instead of nerfing it, they should focus on making the other jobs that are lacking better. Hope this explains.
BDR completely ignored SAD
I'm not sure why you're gunning so hard for a nerf for picto. Every other class other then one or so got buffed probably to meet your concept of picto.... but you're still pouting. Viper net a a bunch with all the attacks. Black Mage changed potency to AoE and skills....how about letting the numbers judge instead of just hating Picto. What did they do to you, brother?
For savage it doesn't matter, for all other content it adds to general power creep, picto breaks DSR and top for instance pretty badly.
So let's get this straight. Instead of nerfing one broken Job, you think it's a better idea to break all the other jobs, then make the game harder? And the logic behind this is... what again? The end result is exactly the same, except that it was much harder to implement and balance. Are you THAT obsessed with seeing a "big number"? Even if it no longer means anything at all, because all of the bosses had to be buffed? That's the same kind of mentality that think raising the minimum wage suddenly made them rich, when in fact all it did was raise the price of consumer goods for everyone.
Mch buff is a joke ill just job change at this point I dont want to do the same dmg as a buffing class with no buffs 😂
They did buff blm main spells, though lol
The viper potency buffs are a welcome sight to see but im dissappointed how the buffs has been changed. With the changes (and i hope there will be no more changes to other jobs like this) we are walking back on "Dawntrail will be a bit harder". With having the gnash debuff on yourself as a buff, the skill to playing vpr is gone, by that i mean keeping attention on your debuff/buffs. Its just another no brain job now, spam gcd until reawaken and repeat.
On picto, it needs nerf, like a lot. Would be better if it gets the same treatment as in endwalker with reaper. Tone it down so its aligned dmg wise with the other jobs in their role.
I don't know, personally I don't see remembering to press a different combo starter every like 2-3 combos to be a skill. More of a muscle memory thing. The increased duration on the self buffs in addition to the debuff being gone means if there is forced downtime near or during a burst window, you don't lose anything doing double reawaken. I didn't have any issue playing the job before this mini rework but I'm happy with what they did here. Quick edit, I was wrong, the damage/speed buffs are still 40 seconds, I just cant read.
@@monkymann5834yah I’m with you I think these are smart changes
I really don't see your point. Viper's debuff added absolutely 0 skill to the job and it being gone does not effect that in the slightest. You're pressing the exact same buttons as you were before, it's just now the only difference is you alternate between the combo starter every combo instead of doing the same combo starter over and over until you have to reapply your buff then you do the weaker starter
wait i thought it was already a brain damaged job like there wasn't anything hard about it before the patch
@@CreateAmazmentseems similar to a mini drg now where it’s just an alternating gcd with rear and flank positionals to hit
Really, buffing up the 1-2-3 is so fucking lazy and bad
Sam changes are super weird. Job was fine. You hit lower numbers and Tsubame doesn't feel special anymore
They are slowly transitioning tsubame from a finisher to a more consistent dps gcd. And saving the newer gcds as a finishers.
They buffed the other caster. So no changes of PCT. Obvious
potency increases for w/e is the current endgame is nice, but a band aid
Live Games are literally always changing and thus balance needs to be adjusted. That's how live games and MMO's have worked since forever. It's not a band-aid, it's literally how this WORKS... There will never be a point where they can go "Hm, seems like we got everything perfect. Never need to change this class again."
Dancer and Bard are so useless in my eyes, yeah those have groupbuffs, but they make them even less fun to play, if every other class do so much more dmg.
So your definition of fun is damage ? The more damage you deal The more fun?
@@krisshietala2119 for some people, being useful to the group is fun, yes. And since there are no other means of being useful as a DPS other then your numbers...
@@krisshietala2119 Oh dear, I thought that the word fun was being taken literally here..... But no, that's not exactly what it means. I just think it would be nice if the other classes didn't seem to do 200% more damage. If the whole thing were a little more balanced. You just feel a bit useless when you barely contribute anything to the fight compared to the other DPS classes.
And, to the surprise of absolutely no one, PCT didn't suffer a single nerf anywhere. I don't understand why SE is so pathological about not wanting to nerf jobs solely because they are new. They would rather buff every other job in the game than knock PCT down a peg. So odd.
Because they obviously aren’t looking at the max parsers like everyone else and seeing what the average players are like and from the average player with the job it doesn’t need a nerf nor a buff
@@MariinKitagawa The asymmetry in damage between the average BLM and the average PCT is even more pronounced than the difference between top parsers, so I'm not sure If I would use that as a counter-argument.
@@illuminatin6497
You're right. Every other game nerfs the really strong class, item, or what have you. But it looks to me that they are trying to elevate the classes to match it instead. I feel this is much better mindset when it comes to balancing but I'm not a game dev.
@@mareofstature Yeah, it's a wonderful approach right up until everything is power-crept into oblivion and you have to perform yet another number crunch just like during the transition from ShB to EW.
@@illuminatin6497
Honestly I'd take that over needlessly nerfing everything into oblivion
Viper changes suck
Ruining the scaling on huge amounts of content to protect the egos of some mediocre PCT players was definitely a choice
Didnt nerf reaper when the same arguments were said, they wont nerf picto. Magic hits hard now \o/ gets some pickles and dill with it B)
I dont understand why Pictomancer's should have any kind of changes?, just git gud.
My man, you need to pay more attention to stuff if you're going to upload videos like these.
Picto needs a nerf if these are the changes. Period. If you can’t see that, then you’re prolly more concerned with buying the newest dress on the market rather than class balance.
Can you stop the picto needing a nerf narrative every video? It is getting kinda cringe. Please and thank you.
Just stop watching.
Samurai got destroyed! whats the point!?
Did it though? Looks like they’re going back to pre dawntrail samurai where you can use Tsubame after every use of iaijutsu. We won’t know until servers are up obviously and I’m no means an expert on the job but it looks to me like a win
Did you miss Midare now being doubled every single time since Tsubame no longer requires Meikyo to cast?
It didnt. They basically removed the cooldown for tsubame gaeshi, so you can double up on the iaijutsu every single time. And they removed some base potency for the other abilities to balance that out. Its a net gain for samurai in terms of potency
@@Helix7rance someone said it. I’ve yet to lvl to 100 on SAM but even I saw it as a gain. I loved EW SAM. Tsubame was such a cool ability when you got it and to have it restricted in dawntrail made me not too interested in playing it.
@@Alatreon0 Definitely. It really felt like a missed opportunity to only be able to use tsubame gaeshi every 60 seconds after your opener so i really like this change. Being able to use it more often is a big win imo
First!
What's this obsession with Picto? A its a PVE game things don't need nerfing its not that big of deal, Zero competitive advantage and B I consistently out damage Picto on melee dps in extremes and normal raids. If I am on viper I destroy picto damage. Picto has tons of burst at the start of a fight but once the fight matures and it has to keep stopping to paint it starts to slow right back down.
you clearly aren't playing with good picto's then. Against top DMG percentiles, picto is the easily the best dmg dealer in the game and in older content it's even worse. BLM meanwhile (lacking both movement and a raid buff) is dealing less DMG than all the melees and obviously picto. picto should've got nerfed ages ago and it's not even a question.
@@l1nk477 Don't forget picto also has an aoe heal and teamwide 10% hp shield on top of all that
Mirroring what the other comments said.
A painter is not supposed to dwarf black mage on damage.
I'm betting Yoshi P main is now Pictomancer..
@@monkymann5834 yep. but yea let's not nerf picto who's BLM mirror caster dps who has a raid wide, mitigation, heal, movement along with ease of play in comparison to BLM easily.
go back to wow clearly you belong there
10:30 Fire 4, Blizzard 4, Despair all increased in damage.....You said LESS DAMAGE.