This reminds me of a comment someone else made, he recommended a deep dive were at the end, instead of you escaping in a drop pod, a bulk detonator blows it up and you have to survive until mission control sends down a new one
I’ve always thought they should add a modifier that messes with the drop pods/ resupplies. Maybe you get put into solid rock, maybe a resupply has only 3 rather than 4, etc
they still have, if you look closely he flinched... which means someone must have hitten him and if you hit him the 5sec (look im here RUN!) is canceled and he can smash you as he likes
i have got this happened to me twice lol, one on a third stage of deep dive xD i was mining something when it spawned over me, never runned to the drop pod that fast in my entire life
I once played solo and was half way on the uplink loading when the game casually decided to spawn a Nemesis and a Bulk detonator during a big wave of enemies. Good times
Man, these drop pods are durable. Also, gunner clutch with that Zipline, this is why I main him. I also am just too generally lazy to switch off the default class.
It might be a randomized default. But also, it's probably because scout seems like a very cool class. I mean a grappling hook and a shotgun are very enticing.
nah, bro slap before leaving the drop pod for good luck slap when returning to the drop pod as thanks for good luck gotta thank the gods of the deep, man
leaves adequate space from the bulk to not get one tapped when it dies, immediately zips across instead of running over the fire rocks, doesn't leave a dwarf behind, slaps the dice....this guy rock and stones
you know, when the first season has started, i was playing with my friends. And in some mission we found datacell. We've ordered hacker drone and decided to make a bunker Under drone. So, hacking has started but we heard some SUSSY noises. And guess, who did that noises? You're right, it was detonator who just trapped us . None of us sirvived
litterally happened 2 nights ago and was right after a hellish mission were nothing was going right, everyone burned their IW, kept dying, nitra was non existant and so was our ammo. And at the end of it all a bulk spawned at the ramp, somone accidentally shot it on impulse and then we got wiped.
You actually don't have to depo bag materials unless you want to use the Nitra when leaving, but stuff you carry in your hands like pearls and jaditz need to be put in first else they don't count.
Except secondary objectives don't count at all if not deposited. (and I'm not sure on this, but I read somewhere that undeposited nitra & morkite don't reward xp either) So generally it's safer for everyone to dump materials before mission end. Also in Deep Dives if you don't deposit in stage 1 or 2, you'll still have everything on you in the next stage, so you'll have to spend the time to deposit anyway...
@@Skrymaster right, secondary objectives have to be deposited to count, as for undeposited, this was the case ages ago yes, but bagged materials do count toward exp, other than what I already mentioned of course. the only issue with the bag is that it does have a limit, so yeah, don't risk your neck trying to depo last minute dwarfs, unless it's a chunk of something or a secondary that needs to go on the pod, like fossils, etc. ⛏
sometimes... the drop pod can spawn in funny places. let's say mountaintop and pinhead is kinda common... fine. What about the pod digging it's own chamber? Molly can wallhax through, but you need to dig.
No dwarf left behind, good job
Rock and stone brother
I've had some douches wait a whole 3 minutes instead of reviving me
@@bionicleocculusstudio2515 leaf lovers:
I love how the whole team just shits bricks and runs right when it appears
WHEN YOU SEE IT
The frantic slap of the dice is perfect
Unwritten rule of DRG
I’m very glad he did that
Never forget Karl. Never forget to Rock and Stone. Never forget to slappa-da-dice.
Remember these three things; you'll be a fine dwarf.
Never forget Karl. Never forget to Rock and Stone. Never forget to slappa-da-dice.
Remember these three things; you'll be a fine dwarf.
This reminds me of a comment someone else made, he recommended a deep dive were at the end, instead of you escaping in a drop pod, a bulk detonator blows it up and you have to survive until mission control sends down a new one
If they ever added that, I would hope they don't tell a soul, just to see the few who get it first go "Oh you have got to be shitting me!"
I would love a twist in the survival aspect of the game, even just the communication system cutting out and needing repair would be cool as hell
@@Jack-ck3jh Just make it add XP or extra minerals at mission completion, greenbeards'll be all over it like leaf lovers on rival tech!
I’ve always thought they should add a modifier that messes with the drop pods/ resupplies. Maybe you get put into solid rock, maybe a resupply has only 3 rather than 4, etc
I would love to see that
before, bulks had a cooldown of 5 secs before they could attack
they still have, if you look closely he flinched... which means someone must have hitten him and if you hit him the 5sec (look im here RUN!) is canceled and he can smash you as he likes
@@lordlizard2195 it was the driller
@@SpicyFiur Classic driller
@@Iphroget driller players continuing the time honored tradition of getting their team killed
@@Iphroget classic war criminal
Every dwarf's worst nightmare, and on arguably the worst biome for it. Rock and stone!
gotta slap the dice.
Hehe, i always do on mission start and mission end. Its like a ritual for luck. XD
@@JackMacLupus it’s something I do as well, definitely gives me luck
@@fhantum6519 Well it definitely raised the number of successful missions since i started doing this so... XD
That’s what I love and terrifies me about this game. You are never truly safe until you make it out
Even then, had a team of 3/4 drillers and most of got bored waiting and wanted to get rid of our c4 while still in the drop pod.
Mistakes were made.
I knew exactly what was going to spawn and when, and I still found the video hilarious
lmfao, same here
i have got this happened to me twice lol, one on a third stage of deep dive xD i was mining something when it spawned over me, never runned to the drop pod that fast in my entire life
LOL
Damn. That sucks.
Happened to me a few days ago, "funny" is an understatement.
mfw dash feels like sprinting
Remember kids, this is why we don't wait directly in front of the drop pod.
god damn it...
Now i'll *never* feel safe depositing on the side of the drop pod *ever* more
Well, at least it was no gold detonator because THIS whould have been nasty right before extraction.
Crassus are map generated so they dont spawn mid mission ,they are already there before you start
Hears a bug digging behind him. Turns around. Saw the bulk. Me: Ahhhhhh!
I once played solo and was half way on the uplink loading when the game casually decided to spawn a Nemesis and a Bulk detonator during a big wave of enemies.
Good times
Christ and I thought fighting 2 bulks and one crassus at the same time in a full lobby was bad, at least it wasn't solo like yours.
Look at those 2 gunners melt that bastard in seconds!
when that robot getaway kicks in
I always have to slap the dice before I go back in the pod. It doesn't feel right if I don't.
Imagine if you didn't have a gunner: "mission failed we'll get em next time"
Certified rock and stone moment
Man, these drop pods are durable. Also, gunner clutch with that Zipline, this is why I main him. I also am just too generally lazy to switch off the default class.
I thought scout was default.
You know how many times I’ve had 3 scout teammates?
It might be a randomized default. But also, it's probably because scout seems like a very cool class. I mean a grappling hook and a shotgun are very enticing.
@@shaggy2367 Pfft. I rarely play scout. It ain't a real gun unless it weighs at least 200 pounds!
@@Anvil1137 Yep, true!
The game said no
Damn right 9/11 Spawn !
That quick slap on dices
Glad I’m not the only one that gives the dice a little slap every time I get in the drop pod
Slap for luck
nah, bro
slap before leaving the drop pod for good luck
slap when returning to the drop pod as thanks for good luck
gotta thank the gods of the deep, man
That could have gone horribly, well done
I love the Lil nonchalant turn around on the zipline, and then OP turning around to a bulk.
leaves adequate space from the bulk to not get one tapped when it dies, immediately zips across instead of running over the fire rocks, doesn't leave a dwarf behind, slaps the dice....this guy rock and stones
Lmao, after that bulk det exploded I thought it was over.
Rock and fuckn Stooooone!
I can't get over the fact that if you had used that first shield like 10 seconds later you would've saved half your team lmao
Bulk detonators should always spawn super far away then dig those massive tunnels to you
But then you dont get the terror of one just appearing
Where's the fun in that?
the fact you all made it out of that was amazing
0:37 bulk detonator jumpscare
the glyphids are masters of teleportation 😁😁
LEAVE NO DWARF BEHIND
that wasn't very rock and stone of you, bulk detonator
0:01
"I smell bacon..."
Rock and stone, the pretty sound of teamwork
this happened with a nemesis and team wiped us... at the end of an HOUR LONG MISSION.
that's why you don't stand right at the pod entrance waiting for Molly. spread out
I've had this kinda stuff happen on a elite deep dive, was not a happy dwarf
this is why scout always stays back
that slap on the dices is the pinacle of a fancy dwarf cake in this video
Leave no dwarf behind.
Rock and stone!
Amazing. Rock and stone!
Dwarfs:*exist*
Literally a normal pimple boi: 00:36
reverse spawn killing
That why you keep your shield when until the last moment at the capsule, you never know
Totally agree, I was thinking of that myself !.. myself.. my..my.. .self. . .
That was epic :)
I was waiting for another one to spawn :D
The obligatory dice slap
F for touching the dice after getting in.
0:37 NANI
multiple gunners? men of culture i see
I love when stuff like that happens at the end of a game. It’s like a mission at the end of a mission.
i dont know how but i saw that coming from a mile away
FOR ROK AN STON!!! STRIKE DA EARFF
This may be the reason I take dash from now on.
Suddenly Bulk Detonator.
Ans that's why I always let Molly run ahead.
how to solo mission when bulk detonator is gonna blow yo ass up cuz he near drop pod
d a s h
A Bulk to the face, a total disgrace.
we need official bulk infestation
You can jump on and off a zip line rapidly to go up them faster
10/10 perfect bug spawn
Brutal but well handled
Rock and stone brothers!
If you don't r&s you ain't coming home! 🤝🧔
you know, when the first season has started, i was playing with my friends. And in some mission we found datacell. We've ordered hacker drone and decided to make a bunker Under drone. So, hacking has started but we heard some SUSSY noises. And guess, who did that noises? You're right, it was detonator who just trapped us . None of us sirvived
litterally happened 2 nights ago and was right after a hellish mission were nothing was going right, everyone burned their IW, kept dying, nitra was non existant and so was our ammo. And at the end of it all a bulk spawned at the ramp, somone accidentally shot it on impulse and then we got wiped.
Always time for a dice slap
1:36 YAHTZEE!
Because gunner have 50% resist of blast damage.
I love this game
Thats was insane
Magma core moment
Dude really says 🏃♂
I was expecting a "BUG" not a "NUKE"
So this is what happened to Carl... man...
You actually don't have to depo bag materials unless you want to use the Nitra when leaving, but stuff you carry in your hands like pearls and jaditz need to be put in first else they don't count.
Except secondary objectives don't count at all if not deposited. (and I'm not sure on this, but I read somewhere that undeposited nitra & morkite don't reward xp either) So generally it's safer for everyone to dump materials before mission end. Also in Deep Dives if you don't deposit in stage 1 or 2, you'll still have everything on you in the next stage, so you'll have to spend the time to deposit anyway...
@@Skrymaster right, secondary objectives have to be deposited to count, as for undeposited, this was the case ages ago yes, but bagged materials do count toward exp, other than what I already mentioned of course. the only issue with the bag is that it does have a limit, so yeah, don't risk your neck trying to depo last minute dwarfs, unless it's a chunk of something or a secondary that needs to go on the pod, like fossils, etc. ⛏
Tactical assassination
10/10 bug spawn
10/10 big spawn
I think this is a bug * babum tss *
cool video i drank too much tequila but i hate nasty bugs in my home bro cool video
By the beard!?!?
Well that was unfair
relatable
lol i had one spawn right beside me on liquid morkite
clutch AF NICE!
sometimes... the drop pod can spawn in funny places. let's say mountaintop and pinhead is kinda common... fine. What about the pod digging it's own chamber? Molly can wallhax through, but you need to dig.
That is not fair
Bulk detonators are just... The worst
Until you meet the ghost version
Crassus Detonators are the best.
Daily life of a Deep cave mining dwarf, nothing to see here folks! Now move on!, they could use a cold brew after this one as usual.
Close one. GG
yeah i had that happen once lmao
But Bulks don't spawn in a level, they have to be found
scuse????
Where in Karl’s name did that come from?
LOL