Small thing, you said that Japan and US released in November/december 2001, and Europe was may 2001. May 2002 was the correct release date:) keep up the videos! Yours are extremely well made and you deserve a much larger channel!
Wow, I somehow didn't catch that mistake while writing the script, or recording the lines... or editing the video. 😅 Thanks for catching that, and I appreciate the kind words!
Not only can ReDeads pop out of Party Balls, Crates and Barreld randomly in Vs matches but also the other Adventure Mode enemies such as Goombas, Octorocks, and Topis from the Ice Climber stage, can even pick up these enemies with Z and toss them at your opponents for heavy damage and knockback, honestly that random chance of enemies showing up should’ve been a mainstay in future titles.
Nowadays, Smash Melee is overrated. and I Prefer Brawl over Melee since I'm a Yoshi Main. I already did 120 Videos of Stock Battles in Melee and that was enough for now
12:33 L-cancelling, wavedashing and teching are all intended mechanics. L-cancelling existed in Smash 64 and it was mentioned in the manual there. A mechanic such as speeding up endlag by pressing a button at the right time it not something that just happens as an accident, it's coded and implemented into the game on purpose. Same goes for teching. You could maybe make an argument about wavedashing since it's not as obvious and easily could be an oversight, but Sakurai himself posted on the official Japanese discussion board for the game a few mere days after release in Japan where he mentions it and how they did discover it during development.
The fact that this masterpiece was made in such a small amount of time shows how dedicated and passionate devs were back in the days. Melee is not only my favorite Smash game even today, it's my favorite combat game of all time.
13:55 The Cloaking Device also doesn't make you take damage. You still take the knockback if you're hit, but your percent doesn't go up. It's also something that the AI players will drop everything to go pick up.
Melee still beats current Smash in almost every category >Best gameplay even just from a casual perspective >Best single player modes (same as Brawl) >Best overall soundtrack with many unique choices for stages that would become staples thanks to Melee >Pretty much every stage is fun to play on with the exception of maybe Icicle Mountain >Most of the trophies were made specifically for the game and there's tons of weird picks you probably didn't know of before >Items and Pokémon are hectic and fun without being overpowered and still requiring some skill to use well >Being developed when it was, means no character had their "standardized" modern looks, so everyone is basically higher fidelity versions of their 90's designs Every Smash after is basically quantity over quality, and it kind of ruins the charm when so many Trophies, Stages, Songs, etc. are literally just lifted from other games. Sometimes for better or worse.
Wavedashing, teching, l-cancelling are _not_ bugs lol. Wavedashing even has its own name in the coding if I recall correctly, and it was originally intended as a fancy way of landing on the stage. It got removed in Brawl and Smash 4 because it wasn't intended to be a central movemet mechanic (as well as creating an artificial skill barrier to a degree), and wavedashing/landing have since returned in nerfed forms in Smash Ultimate along with directional airdodges. Teching/l-cancelling are carry overs from smash 64. L-cancelling was called "Smooth Landing" on the Japanese Smash page for 64 and was actually nerfed in Melee, reducing recovery frames on landing using an air move by half in Melee whereas it removes them _completely_ in 64. Which is why 64's competitive scene is completely bonkers with touch of death combos and shield breaks. Teching is not a bug in any way, shape, or form, and exists in literally every single Smash game. In Melee, like so many other things carried over from 64, teching was expanded so that you could tech on more than just the floor. Ceilings, walls and even the sides of stages. All 100% intentional. Tech chasing isn't even an "advanced technique", and it's something that my friends and I did from the beginning with 64; all tech chasing entails is trying to predict where someone is going to roll to and punishing it. Literally a fighting game tactic. Chainthrowing is not a bug either, but it's definitely an oversight, as the worst offender for chainthrowing, Sheik, had her chainthrow patched out in the PAL version of the game. Other things were changed too in Melee's only balance patch, which the competitive scene ignores due to the nature of NTSC and PAL. Brawl somehow had way worse chainthrows, outside of Wobbling (because holy crap that one is outright unfair) Jump cancelling is not a bug, but it does make Fox and Falco... ridiculous 😅 Melee in fact has plenty of bugs, but none of these things qualify. Thankfully most of the bugs aren't gamebreaking, but they are funny. I think my favorite is Bowser's giant hand 😂
2:15 - Europe got the game on May 24, *2002,* not 2001. Thanks for the corrections, didn’t realize that dumb mistake until now.
Awesome video!
Doc was added in Melee specifically cause Sakurai wanted Dr. Mario Music, Honestly I find that hilarious
This has fantastic production quality! Keep it up and your channel will surely grow over time🎉
Excellent video. I'm a sucker for smash and retrospectives. You carry a really great voice as well.
Small thing, you said that Japan and US released in November/december 2001, and Europe was may 2001. May 2002 was the correct release date:) keep up the videos! Yours are extremely well made and you deserve a much larger channel!
Wow, I somehow didn't catch that mistake while writing the script, or recording the lines... or editing the video. 😅 Thanks for catching that, and I appreciate the kind words!
51 views. Ouch. We need to boost this video.
Enjoyed the video awesome 🎉🎉🎉
Glad you enjoyed!
Not only can ReDeads pop out of Party Balls, Crates and Barreld randomly in Vs matches but also the other Adventure Mode enemies such as Goombas, Octorocks, and Topis from the Ice Climber stage, can even pick up these enemies with Z and toss them at your opponents for heavy damage and knockback, honestly that random chance of enemies showing up should’ve been a mainstay in future titles.
Amazing video for my favorite game of all time. Could not recommend this video to anyone enough.
OMG, the Sonic rumor. 😂 Very beautiful video!
This is my chilldhood... Beating my brother's friends even before I could read properly.
Nowadays, Smash Melee is overrated. and I Prefer Brawl over Melee since I'm a Yoshi Main. I already did 120 Videos of Stock Battles in Melee and that was enough for now
Yoshi's better in Melee
Melee is like the one game where Yoshi is cool
@@SonicTheCutehog Sure But I'm using a buffed Yoshi mod in Brawl
@@docs.a.t.7161 Sure But I'm using a buffed Yoshi mod in Brawl
@@SonicTheCutehog But yoshi looks ugly in Melee
hidden gem!
"Europe unfortunately didn't get the game until *mentions date that is earlier than the others*"
Lol yeah I didn’t realize I said 2001, idk how I missed that
12:33 L-cancelling, wavedashing and teching are all intended mechanics. L-cancelling existed in Smash 64 and it was mentioned in the manual there. A mechanic such as speeding up endlag by pressing a button at the right time it not something that just happens as an accident, it's coded and implemented into the game on purpose. Same goes for teching. You could maybe make an argument about wavedashing since it's not as obvious and easily could be an oversight, but Sakurai himself posted on the official Japanese discussion board for the game a few mere days after release in Japan where he mentions it and how they did discover it during development.
Yessur
The fact that this masterpiece was made in such a small amount of time shows how dedicated and passionate devs were back in the days.
Melee is not only my favorite Smash game even today, it's my favorite combat game of all time.
😂S=characters that can dance with the press of one button (uptauntyoshi2ezgg)
F=😅 can't dance at all
These are the only teirs I need xD
Melee's orchestrated victory themes are peak. None of the others come close!
I was middle of watching your Melee development video when you commented lol. You did an amazing job with it as well as the Melee documentary!
@@michaelmorales6825 thanks! 😌
Nah that intro was lit as hell
@@moosesues8887 thanks, I spent a while trying to get that intro just right
good shit dude
This is one of my favorite smash bros game next to Ultimate
My SSBM experience: ruclips.net/video/Aot4U-u_cXg/видео.html
Your introduction was legendary
13:55 The Cloaking Device also doesn't make you take damage. You still take the knockback if you're hit, but your percent doesn't go up. It's also something that the AI players will drop everything to go pick up.
@@crocworks I didn’t even notice that! Thanks for pointing that out!
I love this Super Smash Brothers game!
video about to blow up in 3...2...1... mark my words and well deserved!
Great vid 👍 🇨🇦
Thanks!!
Melee still beats current Smash in almost every category
>Best gameplay even just from a casual perspective
>Best single player modes (same as Brawl)
>Best overall soundtrack with many unique choices for stages that would become staples thanks to Melee
>Pretty much every stage is fun to play on with the exception of maybe Icicle Mountain
>Most of the trophies were made specifically for the game and there's tons of weird picks you probably didn't know of before
>Items and Pokémon are hectic and fun without being overpowered and still requiring some skill to use well
>Being developed when it was, means no character had their "standardized" modern looks, so everyone is basically higher fidelity versions of their 90's designs
Every Smash after is basically quantity over quality, and it kind of ruins the charm when so many Trophies, Stages, Songs, etc. are literally just lifted from other games. Sometimes for better or worse.
I disagree, especially in the gameplay department.
Wavedashing, teching, l-cancelling are _not_ bugs lol.
Wavedashing even has its own name in the coding if I recall correctly, and it was originally intended as a fancy way of landing on the stage. It got removed in Brawl and Smash 4 because it wasn't intended to be a central movemet mechanic (as well as creating an artificial skill barrier to a degree), and wavedashing/landing have since returned in nerfed forms in Smash Ultimate along with directional airdodges.
Teching/l-cancelling are carry overs from smash 64.
L-cancelling was called "Smooth Landing" on the Japanese Smash page for 64 and was actually nerfed in Melee, reducing recovery frames on landing using an air move by half in Melee whereas it removes them _completely_ in 64. Which is why 64's competitive scene is completely bonkers with touch of death combos and shield breaks.
Teching is not a bug in any way, shape, or form, and exists in literally every single Smash game. In Melee, like so many other things carried over from 64, teching was expanded so that you could tech on more than just the floor. Ceilings, walls and even the sides of stages. All 100% intentional.
Tech chasing isn't even an "advanced technique", and it's something that my friends and I did from the beginning with 64; all tech chasing entails is trying to predict where someone is going to roll to and punishing it. Literally a fighting game tactic.
Chainthrowing is not a bug either, but it's definitely an oversight, as the worst offender for chainthrowing, Sheik, had her chainthrow patched out in the PAL version of the game. Other things were changed too in Melee's only balance patch, which the competitive scene ignores due to the nature of NTSC and PAL. Brawl somehow had way worse chainthrows, outside of Wobbling (because holy crap that one is outright unfair)
Jump cancelling is not a bug, but it does make Fox and Falco... ridiculous 😅
Melee in fact has plenty of bugs, but none of these things qualify. Thankfully most of the bugs aren't gamebreaking, but they are funny. I think my favorite is Bowser's giant hand 😂
This is true, but still a good video regardless. Great summary of where the mechanics come from!
Respect for the Toonami music
I was wondering how long it’d take before someone recognized it