The Sequel That Changed Everything | Super Smash Bros. Melee Retrospective

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  • Опубликовано: 2 окт 2024
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  • @michaelmorales6825
    @michaelmorales6825  3 месяца назад +10

    2:15 - Europe got the game on May 24, *2002,* not 2001. Thanks for the corrections, didn’t realize that dumb mistake until now.

  • @darkdoctor1915
    @darkdoctor1915 3 месяца назад +13

    Doc was added in Melee specifically cause Sakurai wanted Dr. Mario Music, Honestly I find that hilarious

  • @TheMessengerGabriel
    @TheMessengerGabriel 3 месяца назад +3

    This has fantastic production quality! Keep it up and your channel will surely grow over time🎉

  • @triblitribli7226
    @triblitribli7226 3 месяца назад +3

    Excellent video. I'm a sucker for smash and retrospectives. You carry a really great voice as well.

  • @anthonygillette
    @anthonygillette 3 месяца назад +3

    Small thing, you said that Japan and US released in November/december 2001, and Europe was may 2001. May 2002 was the correct release date:) keep up the videos! Yours are extremely well made and you deserve a much larger channel!

    • @michaelmorales6825
      @michaelmorales6825  3 месяца назад +2

      Wow, I somehow didn't catch that mistake while writing the script, or recording the lines... or editing the video. 😅 Thanks for catching that, and I appreciate the kind words!

  • @zachsteiner
    @zachsteiner 3 месяца назад +3

    51 views. Ouch. We need to boost this video.

  • @Broken_Code_Productions
    @Broken_Code_Productions 3 месяца назад +2

    Enjoyed the video awesome 🎉🎉🎉

  • @squallleonhart9387
    @squallleonhart9387 2 месяца назад +1

    Not only can ReDeads pop out of Party Balls, Crates and Barreld randomly in Vs matches but also the other Adventure Mode enemies such as Goombas, Octorocks, and Topis from the Ice Climber stage, can even pick up these enemies with Z and toss them at your opponents for heavy damage and knockback, honestly that random chance of enemies showing up should’ve been a mainstay in future titles.

  • @SsbMewtwo
    @SsbMewtwo 2 месяца назад +1

    Amazing video for my favorite game of all time. Could not recommend this video to anyone enough.

  • @CG078TZ
    @CG078TZ 2 месяца назад +1

    OMG, the Sonic rumor. 😂 Very beautiful video!

  • @Oniromanciee
    @Oniromanciee 3 месяца назад +1

    This is my chilldhood... Beating my brother's friends even before I could read properly.

  • @dragozillasaur813
    @dragozillasaur813 3 месяца назад +2

    Nowadays, Smash Melee is overrated. and I Prefer Brawl over Melee since I'm a Yoshi Main. I already did 120 Videos of Stock Battles in Melee and that was enough for now

    • @SonicTheCutehog
      @SonicTheCutehog 3 месяца назад

      Yoshi's better in Melee

    • @docs.a.t.7161
      @docs.a.t.7161 2 месяца назад

      Melee is like the one game where Yoshi is cool

    • @dragozillasaur813
      @dragozillasaur813 2 месяца назад

      @@SonicTheCutehog Sure But I'm using a buffed Yoshi mod in Brawl

    • @dragozillasaur813
      @dragozillasaur813 2 месяца назад

      @@docs.a.t.7161 Sure But I'm using a buffed Yoshi mod in Brawl

    • @dragozillasaur813
      @dragozillasaur813 2 месяца назад

      @@SonicTheCutehog But yoshi looks ugly in Melee

  • @wetherly
    @wetherly 3 месяца назад +2

    hidden gem!

  • @ODDERZPlays
    @ODDERZPlays 3 месяца назад +1

    "Europe unfortunately didn't get the game until *mentions date that is earlier than the others*"

    • @michaelmorales6825
      @michaelmorales6825  3 месяца назад +1

      Lol yeah I didn’t realize I said 2001, idk how I missed that

  • @linkyyay
    @linkyyay 15 дней назад

    12:33 L-cancelling, wavedashing and teching are all intended mechanics. L-cancelling existed in Smash 64 and it was mentioned in the manual there. A mechanic such as speeding up endlag by pressing a button at the right time it not something that just happens as an accident, it's coded and implemented into the game on purpose. Same goes for teching. You could maybe make an argument about wavedashing since it's not as obvious and easily could be an oversight, but Sakurai himself posted on the official Japanese discussion board for the game a few mere days after release in Japan where he mentions it and how they did discover it during development.

  • @Menace_1129
    @Menace_1129 3 месяца назад +1

    Yessur

  • @electroelysium2281
    @electroelysium2281 Месяц назад

    The fact that this masterpiece was made in such a small amount of time shows how dedicated and passionate devs were back in the days.
    Melee is not only my favorite Smash game even today, it's my favorite combat game of all time.

  • @paulawilliams9790
    @paulawilliams9790 2 месяца назад

    😂S=characters that can dance with the press of one button (uptauntyoshi2ezgg)
    F=😅 can't dance at all
    These are the only teirs I need xD

  • @davidvkimball
    @davidvkimball Месяц назад

    Melee's orchestrated victory themes are peak. None of the others come close!

    • @michaelmorales6825
      @michaelmorales6825  Месяц назад +1

      I was middle of watching your Melee development video when you commented lol. You did an amazing job with it as well as the Melee documentary!

    • @davidvkimball
      @davidvkimball Месяц назад

      @@michaelmorales6825 thanks! 😌

  • @moosesues8887
    @moosesues8887 2 месяца назад +1

    Nah that intro was lit as hell

    • @michaelmorales6825
      @michaelmorales6825  2 месяца назад

      @@moosesues8887 thanks, I spent a while trying to get that intro just right

  • @dynamine203
    @dynamine203 3 месяца назад +1

    good shit dude

  • @matthewrausch1837
    @matthewrausch1837 2 месяца назад

    This is one of my favorite smash bros game next to Ultimate

  • @SPMask
    @SPMask 2 месяца назад

    My SSBM experience: ruclips.net/video/Aot4U-u_cXg/видео.html

  • @yuncelluz8709
    @yuncelluz8709 2 месяца назад

    Your introduction was legendary

  • @crocworks
    @crocworks 2 месяца назад

    13:55 The Cloaking Device also doesn't make you take damage. You still take the knockback if you're hit, but your percent doesn't go up. It's also something that the AI players will drop everything to go pick up.

    • @michaelmorales6825
      @michaelmorales6825  2 месяца назад

      @@crocworks I didn’t even notice that! Thanks for pointing that out!

  • @TramiNguyen-oi3kp
    @TramiNguyen-oi3kp 2 месяца назад

    I love this Super Smash Brothers game!

  • @CarniTato
    @CarniTato 3 месяца назад +1

    video about to blow up in 3...2...1... mark my words and well deserved!

  • @sergeantsquishy
    @sergeantsquishy 3 месяца назад +1

    Great vid 👍 🇨🇦

  • @brandonwilliams6119
    @brandonwilliams6119 2 месяца назад +1

    Melee still beats current Smash in almost every category
    >Best gameplay even just from a casual perspective
    >Best single player modes (same as Brawl)
    >Best overall soundtrack with many unique choices for stages that would become staples thanks to Melee
    >Pretty much every stage is fun to play on with the exception of maybe Icicle Mountain
    >Most of the trophies were made specifically for the game and there's tons of weird picks you probably didn't know of before
    >Items and Pokémon are hectic and fun without being overpowered and still requiring some skill to use well
    >Being developed when it was, means no character had their "standardized" modern looks, so everyone is basically higher fidelity versions of their 90's designs
    Every Smash after is basically quantity over quality, and it kind of ruins the charm when so many Trophies, Stages, Songs, etc. are literally just lifted from other games. Sometimes for better or worse.

    • @EWOODJ
      @EWOODJ 2 месяца назад

      I disagree, especially in the gameplay department.

  • @Telcontar86
    @Telcontar86 2 месяца назад +1

    Wavedashing, teching, l-cancelling are _not_ bugs lol.
    Wavedashing even has its own name in the coding if I recall correctly, and it was originally intended as a fancy way of landing on the stage. It got removed in Brawl and Smash 4 because it wasn't intended to be a central movemet mechanic (as well as creating an artificial skill barrier to a degree), and wavedashing/landing have since returned in nerfed forms in Smash Ultimate along with directional airdodges.
    Teching/l-cancelling are carry overs from smash 64.
    L-cancelling was called "Smooth Landing" on the Japanese Smash page for 64 and was actually nerfed in Melee, reducing recovery frames on landing using an air move by half in Melee whereas it removes them _completely_ in 64. Which is why 64's competitive scene is completely bonkers with touch of death combos and shield breaks.
    Teching is not a bug in any way, shape, or form, and exists in literally every single Smash game. In Melee, like so many other things carried over from 64, teching was expanded so that you could tech on more than just the floor. Ceilings, walls and even the sides of stages. All 100% intentional.
    Tech chasing isn't even an "advanced technique", and it's something that my friends and I did from the beginning with 64; all tech chasing entails is trying to predict where someone is going to roll to and punishing it. Literally a fighting game tactic.
    Chainthrowing is not a bug either, but it's definitely an oversight, as the worst offender for chainthrowing, Sheik, had her chainthrow patched out in the PAL version of the game. Other things were changed too in Melee's only balance patch, which the competitive scene ignores due to the nature of NTSC and PAL. Brawl somehow had way worse chainthrows, outside of Wobbling (because holy crap that one is outright unfair)
    Jump cancelling is not a bug, but it does make Fox and Falco... ridiculous 😅
    Melee in fact has plenty of bugs, but none of these things qualify. Thankfully most of the bugs aren't gamebreaking, but they are funny. I think my favorite is Bowser's giant hand 😂

    • @489herobrine9
      @489herobrine9 2 месяца назад +1

      This is true, but still a good video regardless. Great summary of where the mechanics come from!

  • @animeist72
    @animeist72 2 месяца назад

    Respect for the Toonami music

    • @michaelmorales6825
      @michaelmorales6825  2 месяца назад

      I was wondering how long it’d take before someone recognized it