I just realized this game is coming full circle now. Potato originally wanted a chill science game but kept getting attacked by warmongers. Now he's a warmonger who's going to ruin an ai chill science game.
"YOU WERE THE CHOSEN ONE! It was said that you would play a chill science game against Warmongers, not join them. You were to bring balance to the World, not leave it in darkness!"
I am actually kind of happy this game turned out this way. I feel like the late game military is almost always just a steam roll and I never really seen a war where the ai has any real advantage in the late game war.
One of civs bigger weaknesses imo. It also seems like once you kill the AI's military they just basically give up and stop producing units despite having a huge empire. It probably doesn't help that I quit a lot of games because I think i'm losing so I never get to see late wars that aren't a steamroll.
@@RedPorchthey are all steam rolls the ai sucks at military unit, in all aspectes, un less you have an insurmiuntablr technological disavantage, you can beat the ai in a war and win the game
The way air attack interception works is: 1) The highest anti-air strength intercepts. Fighters can only intercept while deployed/on patrol. 2) Anything in the surrounding tiles (NOT the same tile) that has anti-air capability and has the same movement type (air vs not-air) provides +5 anti-air strength to that intercepting unit. 3) Fighter-type units will take damage every time they intercept. Anything else will not. Example: The enemy attacks your unit. You have three fighters next to each other. Whichever one has the highest combat strength and is in range will perform the interception. Since two other fighters are in adjacent tiles, the intercepting fighter will receive +10 AA strength. Example 2: The enemy attacks your destroyer. There is a mobile SAM on the same tile as it, and it has a missile cruiser next to it. The Mobile SAM will intercept, since it has the highest AA strength out of the three units. The missile cruiser has an AA stat and is adjacent to the mobile SAM, so it gives a combat bonus to the SAM. The destroyer, however, being on the _same_ tile as the mobile SAM, does _not_ give a combat bonus. Example 3: The enemy attacks your city center. You have a jet fighter in range to intercept. In the tile next to your jet fighter, away from the attack target, is a mobile SAM. Your jet fighter will intercept, but will _not_ receive a bonus from the mobile SAM. Example 4: The enemy attacks your battleship. The battleship shares a tile with a mobile SAM. Adjacent to that battleship is a GDR that has the AA upgrade researched. That GDR also shares a tile with a mobile SAM. The tiles surrounding the GDR are all filled with battleships. Each battleship _also_ shares a tile with a mobile SAM. The Giant Death Robot will intercept and receive a whopping +60 AA strength (+5 per battleship, +5 from each surrounding SAM, nothing from its own SAM), utterly annihilating the poor attacking aircraft. Example 5: The enemy decides to air pillage your aerodrome. You have four fighters stationed there. None are deployed, and no other units are in range to intercept. Well, sucks to be you.
You forgot the worst part: active anti-air units (battleships, missile cruisers, mobile SAMs, anti-air guns, and deployed fighters) always intercept adjacent attacks EVEN FROM ALLIED UNITS! Bombing a city that your military ally is also attacking with a GDR from one tile away? The friendly GDR will shoot down your bomber. Infuriating.
9:05 “Even our builders are acting as distractions for our opponent now” see builders you can get back, AT crews you can’t, so clearly the solution is to have bombers overseeing a mass of human offerings continually changing hands as roaming helicopters evac those left unattended… i can’t tell if this is more or less humane lol
Potato at turn 1: 1 APM, carefully explaining why 1 tile is better than another tile. Potato at turn 300: 5000 APM, zooming through the entire empire talking and playing so fast I get anxiety lol.
Shrugging surprise GDRs off should not be possible xD Honestly, I NEVER have had a not-steamroller-war in the late game, so I never realized, that they are so easy to kill with air, AI hardly uses air...
More than that, it allowed America to win on two fronts simultaneously, half a world away in each direction, while also *growing* their economy. Potato did it even more crazily, while defending two land borders against hostile peers.
@@Anonie324 Of course, the distance also helped America avoid any real threat to the structure of it's economy. Still, the way the U.S. was able to effectively project military influence in both major theatres of World War II is insane.
@@joelpierce1453Yes, it was completely insane, and I can't believe it worked. I suspect that, without British, Canadian ANZAC, French, Free Polish, Colonial, and other forces, America would not have been able to make the European front work on its own. IIRC, Japan mostly worked because the Marines made do with the scraps, while the Army tended to get the best stuff in Europe, and the Pacific front got nearly all of America's naval attention, since the Royal Navy contributed a great deal in the Atlantic. It feels like a lot of situationally-specific things, plus America's staggering industrial capacity, plus America's position of complete safety from meaningful Axis reprisal, made the two-front operations possible.
Has anyone ever been nuked by the AI? Know we were joking about the "Tall" game, but feel like what happened in this particular game is completely understandable.
This is EXACTLY my game type. I start doing some sort of weird religion based game with big cities and well placed districts...then an AI decides we're doing war. So now I have to destroy that AI...and somehow now I'm a bad guy lol. I wish the game made warmongering AI's pariahs and didn't trade or something that actually affects them instead of basically ignoring other AI's ignoring that they're attacking you. And a super important edit here: It's not pronounced Nuke - u - lar.
Have been enjoying playing random, using mods from your previous pirate series with tons of new city states, alongside civilizations expanded stopping any civs from being complete rubbish. Seeing all these terrace farms is inspiring me to play inca instead of random.
Potato, will you ever play Sid Meier's Alpha Centauri? EA recently released classic games into Steam, including SMAC. You really should play it. There are a lot of innovative aspects in the game that no other 4X games could replicate up to this day.
Hmmm. It might be time to do a Civ 6 run as the Inca. Last time I played Inca, I ended up with a brilliant start with a large area surrounded by mountain ranges and ocean with a couple of easily guarded passes. Ended up playing tall. Had my capital up to a pop of 55 by the time I won the game. Granted, I wasn't playing on deity and it was quite a few updates ago.
The thing that I find shocking is that at no point did you decide to level up Moksha and put him on the front line to insta heal your armies. That feels like such a pmw move I'm surprised you didnt do it.
Surely if you go for revenge in a tall game at deity you'll never actually finish a tall game? People are bound to attack you? Can you still play tall after being attacked?
when running bombing runs, why do you never target their info structure? I could be just missing something but cutting off there power would really slow down the city as well as hurt them as a civ
potato, can you update your mod list? especially I'd like to know which one you are using to generate such kind of maps, i didn't find it in your current mod list (i already have installed all of them in your mod list, but it doesnt show up for me, unless somehow I'm blind)
Ngl this playthrough has be so confused. I swear I get an idea for the gameplay of civ and then crap like this happens so if I skip part way through I am sorry but its all just been just such I blinding rush I dont really know what the heck is going on.
Its just so tiring seeing turns take so long. Its a shame a dev paid 100 of 1000s of dollars a year to have the brilliant idea of removing all automation from the game to completely wreck the end game. Just so tiring
I just realized this game is coming full circle now. Potato originally wanted a chill science game but kept getting attacked by warmongers. Now he's a warmonger who's going to ruin an ai chill science game.
You either die a hero, or live long enough to become a villain
"YOU WERE THE CHOSEN ONE! It was said that you would play a chill science game against Warmongers, not join them. You were to bring balance to the World, not leave it in darkness!"
You either die a hero or your turns take long enough to become a villain
It's the cirlce of life.
I am actually kind of happy this game turned out this way. I feel like the late game military is almost always just a steam roll and I never really seen a war where the ai has any real advantage in the late game war.
One of civs bigger weaknesses imo. It also seems like once you kill the AI's military they just basically give up and stop producing units despite having a huge empire. It probably doesn't help that I quit a lot of games because I think i'm losing so I never get to see late wars that aren't a steamroll.
@@RedPorchthey are all steam rolls the ai sucks at military unit, in all aspectes, un less you have an insurmiuntablr technological disavantage, you can beat the ai in a war and win the game
Try Roman holiday mod
There are two AI mods I use which make the AI military game a lot better-a real challenge, in fact.
@@mrfabulous4640 Which mods i am very interested.
Potato at The Hague: "I never wanted this...but"
"They forced me! Sending a satellite was a major threat to my national security."
Honestly, that's something I dislike about Civ 6. It's so focused on win conditions that it takes away from the realism.
So the "terrorist farms" were a prophecy. :D
Lol a Freudian slip
The way air attack interception works is:
1) The highest anti-air strength intercepts. Fighters can only intercept while deployed/on patrol.
2) Anything in the surrounding tiles (NOT the same tile) that has anti-air capability and has the same movement type (air vs not-air) provides +5 anti-air strength to that intercepting unit.
3) Fighter-type units will take damage every time they intercept. Anything else will not.
Example:
The enemy attacks your unit. You have three fighters next to each other. Whichever one has the highest combat strength and is in range will perform the interception. Since two other fighters are in adjacent tiles, the intercepting fighter will receive +10 AA strength.
Example 2:
The enemy attacks your destroyer. There is a mobile SAM on the same tile as it, and it has a missile cruiser next to it. The Mobile SAM will intercept, since it has the highest AA strength out of the three units. The missile cruiser has an AA stat and is adjacent to the mobile SAM, so it gives a combat bonus to the SAM. The destroyer, however, being on the _same_ tile as the mobile SAM, does _not_ give a combat bonus.
Example 3:
The enemy attacks your city center. You have a jet fighter in range to intercept. In the tile next to your jet fighter, away from the attack target, is a mobile SAM. Your jet fighter will intercept, but will _not_ receive a bonus from the mobile SAM.
Example 4:
The enemy attacks your battleship. The battleship shares a tile with a mobile SAM. Adjacent to that battleship is a GDR that has the AA upgrade researched. That GDR also shares a tile with a mobile SAM. The tiles surrounding the GDR are all filled with battleships. Each battleship _also_ shares a tile with a mobile SAM. The Giant Death Robot will intercept and receive a whopping +60 AA strength (+5 per battleship, +5 from each surrounding SAM, nothing from its own SAM), utterly annihilating the poor attacking aircraft.
Example 5:
The enemy decides to air pillage your aerodrome. You have four fighters stationed there. None are deployed, and no other units are in range to intercept. Well, sucks to be you.
You forgot the worst part: active anti-air units (battleships, missile cruisers, mobile SAMs, anti-air guns, and deployed fighters) always intercept adjacent attacks EVEN FROM ALLIED UNITS! Bombing a city that your military ally is also attacking with a GDR from one tile away? The friendly GDR will shoot down your bomber. Infuriating.
@@adamsd86 I've never had allied AA in range of my attack targets. I can't forget what I never knew. ^_^
Thanks, game poorly describes this part
that's massive! thank you for the explanation
@@adamsd86What the absolute fuck? That's horrible! Literally permanent blue-on-blue anti-air? Has this always been an issue?
Potato: "You took away everything from me"
Tamar/Sejong: "We didn't even know who you were..."
Potato, building nukes: "You will."
"Time to crush the rest of the world."
2 turns later...
"Damn, rest of the world got hands."
A bit later
"Not anymore" - laughs in bombers
9:05 “Even our builders are acting as distractions for our opponent now” see builders you can get back, AT crews you can’t, so clearly the solution is to have bombers overseeing a mass of human offerings continually changing hands as roaming helicopters evac those left unattended… i can’t tell if this is more or less humane lol
E
Proposed title for next episode: "My Tall Game is the Intro Cinematic to Alpha Centauri"
Very fitting, now that the game has been released into Steam.
Now, when I play Civ6, my internal monologue has a lisp and tells me tiles with two food and a production are one profit tiles.
I can't stop.
Don't stop. You're not wrong.
I started watching this game for the Tall Inca fun times. I stayed because everyone tried to bake the Potato and now the Potato is getting revenge
I love how Potato wanted a tall game, but was spawned in the literal center of the map. Peace was never an option.
Best series in a while. I loved feeling like he may not make it. Felt like a super hero movie
Damn, this tall game is really interesting. Hopefully 50 turns is enough to prevent the disaster.
E
Potato, I'd love to see you do a campaign where you start in the Renaissance era on epic or marathon speed
E
Potato at turn 1: 1 APM, carefully explaining why 1 tile is better than another tile.
Potato at turn 300: 5000 APM, zooming through the entire empire talking and playing so fast I get anxiety lol.
The exploration on this game really tickles me! 270+ discovering wonders.
The triple preserve in that canyon area haha
E
This is the best late game domination I've seen from Patoto.
I can't remember the last time I saw a late game war, this is awesome.
Being surprised by Giant Death Robots should not be possible.
Shrugging surprise GDRs off should not be possible xD
Honestly, I NEVER have had a not-steamroller-war in the late game, so I never realized, that they are so easy to kill with air, AI hardly uses air...
@@Blackwing2345635 AI overproduces GDRs and they become worthless very quick and it means they cannot build nukes.
Potato calling Giant Death Robots 'Infernal Cyclops' made my day brighter
"Out-eco our opponents." Hey, it worked for America in both world wars!
More than that, it allowed America to win on two fronts simultaneously, half a world away in each direction, while also *growing* their economy. Potato did it even more crazily, while defending two land borders against hostile peers.
@@Anonie324 Of course, the distance also helped America avoid any real threat to the structure of it's economy. Still, the way the U.S. was able to effectively project military influence in both major theatres of World War II is insane.
@@joelpierce1453Yes, it was completely insane, and I can't believe it worked. I suspect that, without British, Canadian ANZAC, French, Free Polish, Colonial, and other forces, America would not have been able to make the European front work on its own. IIRC, Japan mostly worked because the Marines made do with the scraps, while the Army tended to get the best stuff in Europe, and the Pacific front got nearly all of America's naval attention, since the Royal Navy contributed a great deal in the Atlantic. It feels like a lot of situationally-specific things, plus America's staggering industrial capacity, plus America's position of complete safety from meaningful Axis reprisal, made the two-front operations possible.
40:37
Potato just closes the prompt.
Meanwhile Polish viewers are falling out of their chairs while laughing.
Has anyone ever been nuked by the AI?
Know we were joking about the "Tall" game, but feel like what happened in this particular game is completely understandable.
I'm pretty sure the AI has nuked me in civ V but I don't think they have on this one.
Love this late game forever war, where you are up against it and pushing back slowly. Epic
Potato in here showin how Civ6 can also be Megalomaniac Simulator too lmao most entertaining series yet tbh, still hoping to see that tall game tho!
It is funny to get so technologically advances while revealing so little of the map
I LOVE HARD GAMES
I LOVE WHEN POTATO HAS TO DESPERATELY TRY HIS ALL TO WIN
This is EXACTLY my game type. I start doing some sort of weird religion based game with big cities and well placed districts...then an AI decides we're doing war. So now I have to destroy that AI...and somehow now I'm a bad guy lol. I wish the game made warmongering AI's pariahs and didn't trade or something that actually affects them instead of basically ignoring other AI's ignoring that they're attacking you.
And a super important edit here: It's not pronounced Nuke - u - lar.
Finally was refreshing in the hope that it comes online
10 minutes a turn? sounds like a CHURN
Potato is definitely outnumbered... But the AI is clearly outmatched.
This war is intense.
Have been enjoying playing random, using mods from your previous pirate series with tons of new city states, alongside civilizations expanded stopping any civs from being complete rubbish.
Seeing all these terrace farms is inspiring me to play inca instead of random.
That video thumbnail is sooo cool! And thanks of course for a very entertaining video series!!
what a grind lol
'Tamar must be nuked!' is the new 'Cathargo delenda est!'
Man it sucks I would have loved a tall game the map would have been divided pretty well to bad potato had to go through his villain arc
The plot just keeps THICKENING!
Seems like a peaceful tall game
My wife also calls them "New Killer" weapons 😂
Sir, he has the nook-you-lar football
Potato, will you ever play Sid Meier's Alpha Centauri? EA recently released classic games into Steam, including SMAC. You really should play it. There are a lot of innovative aspects in the game that no other 4X games could replicate up to this day.
Hmmm. It might be time to do a Civ 6 run as the Inca. Last time I played Inca, I ended up with a brilliant start with a large area surrounded by mountain ranges and ocean with a couple of easily guarded passes. Ended up playing tall. Had my capital up to a pop of 55 by the time I won the game. Granted, I wasn't playing on deity and it was quite a few updates ago.
I like how the map is just a big circle
The thing that I find shocking is that at no point did you decide to level up Moksha and put him on the front line to insta heal your armies. That feels like such a pmw move I'm surprised you didnt do it.
Should use all your faith to grab some great generals!
I feel like this isn’t just about this game. This is for the one city challenge.
Wow, how did you make a game where the AI uses air units?
Let's goooo tater!
If you're going to say NUCLEAR a million times in one video just please say it correctly my guy!
NUKE - LEE - ER
Surely if you go for revenge in a tall game at deity you'll never actually finish a tall game? People are bound to attack you? Can you still play tall after being attacked?
Potato became Canada during World War I.
next Inca episode please potato, I got addicted
love you potato
when running bombing runs, why do you never target their info structure? I could be just missing something but cutting off there power would really slow down the city as well as hurt them as a civ
i'm a believer!
PMcW out of context
39:17
With that war machine you've been engieneering? I think Tamar is done for.
All units to tamar lets goooo
I've never noticed that Potato pronounces "nuclear" like "nu-kuh-lar" and I love it
12:30 I feel like Potato caught himself from saying "Final Solution" or something else really awful there
I’m back again leaving a spiff video to click on you lol
Wilfrid: First time?
N U C U L A R 🤓
Cliffhanger
Why isn’t the AI nuking him with their superior science?
Where was Gondar when Ethopia fell
Terra Invicta pain coming soon?
potato, can you update your mod list? especially I'd like to know which one you are using to generate such kind of maps, i didn't find it in your current mod list (i already have installed all of them in your mod list, but it doesnt show up for me, unless somehow I'm blind)
god I miss the 'build rail to' command
Can you cover the new age of wonders update please
He still has not renamed cities for patreons.......
For the algorithm
Dang
This series is like those blursed posts on social media that are just to get people to click and comment...I can't help myself. click click comment
please resign, in no world do you win this lol.
~
Ngl this playthrough has be so confused. I swear I get an idea for the gameplay of civ and then crap like this happens so if I skip part way through I am sorry but its all just been just such I blinding rush I dont really know what the heck is going on.
Its just so tiring seeing turns take so long. Its a shame a dev paid 100 of 1000s of dollars a year to have the brilliant idea of removing all automation from the game to completely wreck the end game. Just so tiring
I watched You games....i think you are cheating a little bit... load-save-load-save....
Potato; selling all the uranium to the open market!
also potato; why are their so many enemy uranium units?
I think we are missing an episode, ur last video u were beating down the English and American wasn’t part of the play.
Dude you just missed it. It’s called 12 cities in 20 turns, and it’s the video posted before this.
Nope, last episode ended on turn 277, this one started on 277. Maybe you missed that one, it was named "12 cities, 20 turns".
Haha potato took Lincoln out that fast
There was an episode yesterday where he did that