Honestly, i've never heard of an idea that suggests a totally new game mode. It's most likely never going to actually get added, but it would surely be an fresh breathe of air if it will.
I think some cool additions to the gamemode could be this. SCP-610 can also infect via spores I believe, So adding a meter of "Infection Risk" when in key-points/areas, you need to wear a gasmask, respirator, or even just covering your mouth, SCP-610's when clumped together will also begin to produce spores in the nearby area as well. "Map evolution" - As the round goes on the facility seems to be overttaken by SCP-610 if their winning, so if via a point system SCP-610 is winning, the facility becomes more broken and filled with SCP-610 biomass, However if the humans are winning the facility begins to seem a lot more clean and not broken-down.
This new game mode idea is probably not gonna happen but it could appear from the giving tree like instead of the tape play you get a like vile of 610 and using it would do something similar to what happens when you use the tape player to let everyone know that 610 spawned
Man, another banger video! I think this would be pretty fun to play, but pretty different from base SL. I’d love to see more ideas that cover different aspects of the game; you could do new game modes like this, new SCP items (eg. SCP-377 “Accurate Fortune Cookies”), or even new teams (eg. Serpent’s Hand). If you ever do another game mode, I’d love to see SCP-020. A patient 0 is infected and must spread the disease discretely. The map would have thermostats and other facility climate controls to control the growth of mold; 020 instances want the facility warm and humid, while uninfected want to create a cold environment that makes 020 harder to spread. That would be the basic gist, and it would allow for a lot of different play styles. It’s more of a social deduction game.
i would love an scp that starts weak but kills to get stronger, like in the start its a tiny blob thing but later on it just grows huge and powerful, maybe it can even make little hives and infect corridors
I actually asked in the most recent QnA if they'd consider after finishing Site-02 to make other sites with different designs and hazards (tesla is cool and all, but it just becomes second nature to players, a new type of hazard would be interesting, imagine turrets that move slowly so you have to ALWAYS move in that room) This would pair well with a different gamemode, allowing for a site specifically designed to incorporate different SCP functions.
Nice vid I think it would also work with 008 but instead they are less powerful but on kill they are infected so they can grow fast but also can be kinda taken down fast with mild focus fire could be a good thing or not
I've also had an idea of a boss fight with scp 682. Somewhere in the open with helicopters mashine guns stuff like that. Just like cb where 682 breaches gate b
I want to challenge this idea. This sounds like something that would be better off as its own game instead of a mode within an existing game. I also think it'd be best to leave it to another developer. Letting Northwood work on SL and another team work on a hypothetical 610 game separately would get more SCP content for us out faster than putting it all on Northwood's shoulders. Also think about this. As you've said, Northwood already has its own problems with the game they've already made. If you aren't happy with the state of SL, and an SCP 610 game or game mode gets released, is Northwood really the studio you want to have in charge of that project? As a matter of fact, as a beginner solo Dev with almost a years worth of experience in Godot, I've played with the idea of making an SCP 610 game myself if it wouldn't take too many resources away from the SCP Game I'm already working on. I'm going to subscribe and keep tabs with these video concepts to get more ideas for features. If Northwood won't expand on these video ideas, maybe I could with my projects.
Hope you go places. I look forward to any content you put out. It'd be nice to see a new SCP game. It also surprises me that SCP-610 hasn't been used as much as it could be.
This idea is great (even if like you said it'll probably never get implemented) but I could also see a version of a new infection type gamemode being based on SCP-001 When day breaks. I imagine that alot of its mechanics would simply be copied over from this 610 idea, with just a few major differences. Primarily being: 001-As will have to bring you to surface zone, and SCPs would have to survive aswell (instead of just being banished to the shadow realm), and perhaps become stronger versions of the flesh when exposed to the beauty of the sun. IDK though as I'm full of ideas with zero clue how to implement or expand upon them
this is very cool but i've got an scp 610 gamemode idea of my own. map: Siberia. it is snowy, and the map is based around a foundation research facility. it has three zones, the surface (which is roughly the size of gate A and B from site 02 combined) the staff zone, which is like entrance zone and then, the final zone, containment zone, which is like LC. to leave any zone, you go through a checkpoint, then an elevator. to get into and out of containment zone, this is through a checkpoint. to get to surface, you have to go through a gate. in containment zone, scientists, and class-D spawn. after 20 seconds, the SCP-610s spawn. something to note is that i think there should be more scientists than class D. anyways, in this zone, there are a few new rooms that can spawn. containment zone decontaminates after 10 minutes. the infirmary, which always spawns a medical cabinet every round, contains some medkits, painkillers and a SCP-500 cabinet, alongside this there is a small chance for adrenaline to spawn. a scientist can also spawn inside. the armory, which can only be accessed with a level 1 armory card or above, has a small assortment of guns, armor and throwables. the armory is quite small, it has one table inside, an attachment changing station, and a medical cabinet or lockers. on the table are two armors, one combat and one light, and some 9x19 ammo near the end of the table. there are two gun spawns next to this, guns that can spawn here include an fsp-9, com-15, or com-18. 610 containment chamber, a small room connected to a larger room (similar in size to 173s old containment chamber) and an observation chamber. inside the observation chamber is a large desk with scattered documents, a zone manager card and a computer setup. inside the large room is where the first few SCP-610s will spawn. they cannot leave for 20 seconds, as i said earlier. 1 to 4 610s can spawn, depending on the server size. the 610s also cant break the observation chamber glass, because it is reinforced. the generator room, a few generators, power boxes, wires, etc. a research supervisor card spawns on a table in this room sometimes. has a guaranteed locker or medical cabinet spawn. nothing else to say. generic containment chamber, a small room connected to another small room and an observation chamber. the second small room requires a scientist card to open (aka level two containment access) and can contain a random scp object, multiple of these can spawn. the observation chamber has nothing of interest except a possible medical cabinet/locker spawn. staff zone, pretty much just entrance zone from site 02, but with a more blue theme, instead of orange. this area is where all the facility guards spawn. it can also have special rooms, similar to the containment zone. note that the intercom remains here. such as... a higher level armory which can only be accessed with a level two armory card, such as an mtf card. in this armory can be both heavy and combat armor, and crossvecs with a few com-18s, and grenades/flashbangs. there can also be another infirmary, which is the exact same as the containment zone infirmary, but with a lower chance of painkillers to spawn, and a higher chance of medkits and adrenaline to spawn.
the canteen, has a com-18 on a lunch table, and possibly some more healing. on these lunch tables are a few plates, forks and knives, etc. at one side is where food is given out, and players can get a glimpse of a dead guard in the kitchen. the locker room, a small locker room with many, MANY lockers that can be opened, the stuff inside these lockers can vary. items that can be found include a guard card, a scientist card, a research supervisor card, a zone manager card, painkillers, a medkit, adrenaline, a com-15, a com-18, and rarely, an mtf card, an scp-500, flashbangs, grenades or an scp-207. there could even be an opening to have the containment specialist card return here. finally, the surface zone, its quite similar to surface zone from site-02. however, there is only one gate, but two ways of escape. most of surface zone is like gate A, but slightly larger. the first escape route is through a door near the gate where the MTF will spawn from. the second escape is through a door that is past the bridge that hangs over the road which has the MTF spawn gate. as i said, MTF will spawn through a gate, instead of through a helicopter. their jeep will drive up the road for a short distance, before stopping and spawning the MTF. CI spawn in short groups through the bridge escape route, instead of proper spawnwaves. the chaos will also have new classes, due to having a smaller presence. CI will also spawn at the very start of the round, similar to scientists or Class D. Chaos Scout - has ability "Second Wind" if you go below 30 health, you get a temporary 20 AHP and speed boost. this class spawns with the A7, combat armor, and painkillers + adrenaline. Chaos Raider - spawns with shotgun, AK, heavy armor, two medkits and has passive ability "Juggernaut" which gives him 20 AHP which passively regens while staying out of combat. Chaos Medic - spawns with AK, light armor, adrenaline and an SCP-500, and has passive ability "Healer", teammates and class-d around the CI Medic get passive regen outside of combat. these classes could be replacements, or extra. anyways, lets start with the stars of this gamemode, the 610s, or SCP-610 in general. i have made MANY SCP-610 concepts, but lets start with the passive ability all the 610 instances will have, and that is "Infection" Anybody damaged by a 610 will become infected, and if they do not take a 500 pill, will become a 610 themselves, within a timespan of maybe a few minutes, to give them a chance to heal themselves. anyways, here are some 610 concepts. SCP-610-A "Scratcher" probably the most common 610 instance, has 400 health and has "Scratch" attack which has a 1 second cooldown, and does 40 damage. this damage lowers depending on the armor of the victim. light armor = 37 damage, combat armor = 34 damage and heavy armor = 31 damage. SCP-610-B "Smasher" uses blunt force (large arms) to kill prey. has 700 health and 100 AHP. has "smash" attack, has a 2 second cooldown and does 50 damage, with a small area of AOE. SCP-610-C "Healer" has only 200 health, but an AHP that slowly regens, with a cap of 100 AHP. slowly gives an extra 50 AHP to 610 instances around it. attack does 30 damage with 1 second cooldown. SCP-610-D "Butcher" has 200 health, and 100 AHP, but is faster than other 610s, and has 0.2 second attack cooldown that does 20 damage. SCP-610-E "Exploder" has only 150 health, and is slow, but explodes 1 second after death, letting out a large gurgle to warn humans nearby before... exploding. SCP-610-F "Screamer" has ability "Scream" that pings the location of nearby humans, and the location of the screamer themselves. humans would be marked in blue, while the scp is marked in red. this ability has a cooldown of 30 seconds. has 400 health, does 35 damage per attack, has 0.8 second cooldown. SCP-610-G "Charger" has "charge" ability, that has a 20 second cooldown, and is similar to 096s charge attack. charge can break open doors. does 80 damage to humans, and a small area of AOE too. has 600 health, and 100 AHP. has "punch" attack that does 30 damage and has a cooldown of 1.2 seconds. SCP-610-H "Cannibal" has "consume" ability, eats corpses to heal HP or add AHP. starts with 600 HP, but can get up to 300 AHP by eating corpses. each corpse gives 50 HP/AHP. has "slash" attack that does 35 damage and has a cooldown of 1.1 seconds. SCP-610-V "Animal" crawls around like a dog, quite large, has 1000 HP and 200 AHP. has "Cut" which does 40 damage but has a 1.5 second cooldown. meant to be a more tanky 610. SCP-610-W "Horror" a twisted, disgusting being. has 600 HP, and has 300 AHP. can slow humans around it with the pure sight of it, does 30 damage per attack with a cooldown of 0.9 seconds. SCP-610-X "Behemoth" the largest 610, has 1600 HP, 400 AHP, the only 610 that cant spawn in the 610 containment cell in containment zone, can only spawn through infected humans. barely fits through doors, does 80 damage per attack but has a cooldown of 3 seconds. attack has AOE damage. has a small sprint bar, that makes it move almost double the speed of a human. has a slow AHP regen out of combat. SCP-610-Y "Slug" very slow, but also slows down humans. has a small sprint bar, which it can use to be faster for a few seconds to catch up to prey. has "grab" ability, which allows it to grab nearby humans and consume them for an instant +200 AHP. has 900 HP, and a max AHP of 600. SCP-610-Z "Mastermind" other 610s that are around this 610 get speed, slow AHP regen to a max of 200 AHP, the 610-Z itself has 600 HP which itself is pretty small compared to some other 610s, but other 610s will want to protect it due to its useful buffs. has an attack that does 35 damage and has a cooldown of 1.1 seconds. im not the greatest writer, but lemme know what you think of this concept.
@@Unknown_Bag i just wrote some stuff, anything that ends up connecting back to roblox is pure coincidence. i havent even played roblox in months. please do tell me if i did accidently copy anything, and specify where.
I mean another way to do this would be the normal map, all zones get decontaminated in 5 mins in order (lcz, hcz and ez) all humans spawn like a normal round except that the scps are 610, 610 wins if all humans are infected, ci wins if everybody is dead but other chaos or dboys and foundation if guards/mtf and scientist, no reinforcements of course, militants would be escaped citizens and guards.
While this wouldn't be lore accurate I think it would be awesome if there was a throwable SCP-409 (probably would be in a thin granite sphere that shatters on impact) If it lands on a surface that surface will be turned into SCP-409 and very slowly spread itself (at a rate of like 1 meter a minute) Every player that touches the surface will be infected with SCP-409 and after 1 minute will slowly take damage, at a rate of around 2 HP a second, the HP lost from this is gone permanently until you die, though you can still temporarily lose the health drain after using a medkit. If you touch another player while your infected with SCP-409 and your health is below 40 that player will get infected with SCP-409.
Ok I know this would be weird but what if 610 served as its own team and anybody could join it by either dying to 610 or drinking a cup of 610 from 294. Imagine a CI spawnwave, they rush to 294 and create an army of 610, now suddenly after only a bit of time over half the players are 610 and the only SCP who hasn't died and been converted is 079
An SL clone on Roblox has this, and it is insanity. Hitting someone just once turns them into 610, leading to the SCPs usually just running into a room, hitting whoever comes near, and thus winning
Once someone gets hit, they have about 30 seconds before they actually become an instance. You’ll know this when you start coughing, and the only way to not turn into an instance would be to get a smoothie (which are extremely limited), or go out by other terms. Just going in depth on how it actually happens 🙃
Idea for map. It can take place in some Russia SCPF site cuz 610 how i understand most is in Russia at last what i recall frome the wiki page. That it was founde there? I think.
they should add scp 035 it just like normal player but he shotting black think in his mouuth that blinds people for 3-4 second and scp 035 is item that you put in your face after 5-6 minutes you become skeleton then you went to spectator mode it was my idea btw
I am just praying on light containment zone to change, not even heavy containment zone is as much as repetitively monotonous as that zone, it is getting too boring, the only way to escape is going to 904 every time and it is just a huge maze that you have a 90 percent chance of dying
This is kind of mediocre as for a new gamemode. I would like to see an addition to these scp 610 instances, that would act more like 079 but it could spawn 610 instances around the map
610 could also be like the flamingos, a different team entirely
Honestly, i've never heard of an idea that suggests a totally new game mode. It's most likely never going to actually get added, but it would surely be an fresh breathe of air if it will.
They would need a lot more staff. Considering how slow they are with updates.
@@zaevskiandrej197 the remodels of the human classes they showed us were revealed 2 years ago and only now are being added
Ive seen a lot of suggestions like this, MTF need to kill 682, a total gang war MTF vs CI, it is awesome idea to add gamemodes in my opinion
@@zaevskiandrej197 They don't need more staff, they are just lazy shits
*flesh breathe of air.
I think some cool additions to the gamemode could be this.
SCP-610 can also infect via spores I believe, So adding a meter of "Infection Risk" when in key-points/areas, you need to wear a gasmask, respirator, or even just covering your mouth, SCP-610's when clumped together will also begin to produce spores in the nearby area as well.
"Map evolution" - As the round goes on the facility seems to be overttaken by SCP-610 if their winning, so if via a point system SCP-610 is winning, the facility becomes more broken and filled with SCP-610 biomass, However if the humans are winning the facility begins to seem a lot more clean and not broken-down.
This new game mode idea is probably not gonna happen but it could appear from the giving tree like instead of the tape play you get a like vile of 610 and using it would do something similar to what happens when you use the tape player to let everyone know that 610 spawned
Man, another banger video! I think this would be pretty fun to play, but pretty different from base SL. I’d love to see more ideas that cover different aspects of the game; you could do new game modes like this, new SCP items (eg. SCP-377 “Accurate Fortune Cookies”), or even new teams (eg. Serpent’s Hand).
If you ever do another game mode, I’d love to see SCP-020. A patient 0 is infected and must spread the disease discretely. The map would have thermostats and other facility climate controls to control the growth of mold; 020 instances want the facility warm and humid, while uninfected want to create a cold environment that makes 020 harder to spread. That would be the basic gist, and it would allow for a lot of different play styles. It’s more of a social deduction game.
thanks for covering 610, it's one of my favorite SCPS. also great video!
i would love an scp that starts weak but kills to get stronger, like in the start its a tiny blob thing but later on it just grows huge and powerful, maybe it can even make little hives and infect corridors
How does homie not have more subscribers hes been cooking with these videos?
YEA MY GOAT 610
I actually asked in the most recent QnA if they'd consider after finishing Site-02 to make other sites with different designs and hazards (tesla is cool and all, but it just becomes second nature to players, a new type of hazard would be interesting, imagine turrets that move slowly so you have to ALWAYS move in that room) This would pair well with a different gamemode, allowing for a site specifically designed to incorporate different SCP functions.
Nice vid I think it would also work with 008 but instead they are less powerful but on kill they are infected so they can grow fast but also can be kinda taken down fast with mild focus fire could be a good thing or not
I've also had an idea of a boss fight with scp 682. Somewhere in the open with helicopters mashine guns stuff like that. Just like cb where 682 breaches gate b
NorthWood should hire you,you have great ideas and would bring a more exciting gameplay to the game
Maybe a few SCP's currently in game (like 939) could spawn on the unturned team
An SCP-682 breach gamemode would be pretty cool, not gonna lie
I want to challenge this idea.
This sounds like something that would be better off as its own game instead of a mode within an existing game. I also think it'd be best to leave it to another developer. Letting Northwood work on SL and another team work on a hypothetical 610 game separately would get more SCP content for us out faster than putting it all on Northwood's shoulders.
Also think about this. As you've said, Northwood already has its own problems with the game they've already made. If you aren't happy with the state of SL, and an SCP 610 game or game mode gets released, is Northwood really the studio you want to have in charge of that project?
As a matter of fact, as a beginner solo Dev with almost a years worth of experience in Godot, I've played with the idea of making an SCP 610 game myself if it wouldn't take too many resources away from the SCP Game I'm already working on.
I'm going to subscribe and keep tabs with these video concepts to get more ideas for features. If Northwood won't expand on these video ideas, maybe I could with my projects.
Hope you go places. I look forward to any content you put out. It'd be nice to see a new SCP game. It also surprises me that SCP-610 hasn't been used as much as it could be.
Would be interesting to see reimplementation of Laser weapons for this gamemode
This idea is great (even if like you said it'll probably never get implemented) but I could also see a version of a new infection type gamemode being based on SCP-001 When day breaks. I imagine that alot of its mechanics would simply be copied over from this 610 idea, with just a few major differences. Primarily being: 001-As will have to bring you to surface zone, and SCPs would have to survive aswell (instead of just being banished to the shadow realm), and perhaps become stronger versions of the flesh when exposed to the beauty of the sun. IDK though as I'm full of ideas with zero clue how to implement or expand upon them
I can imagine this scp as like the flamingo round, where it will be hostile to everyone, and would infect everyone
Ye but problem is this scp should have its own varianties and infection phases so it might be quite challenging for devs to make
this is very cool but i've got an scp 610 gamemode idea of my own.
map: Siberia.
it is snowy, and the map is based around a foundation research facility. it has three zones, the surface (which is roughly the size of gate A and B from site 02 combined) the staff zone, which is like entrance zone and then, the final zone, containment zone, which is like LC.
to leave any zone, you go through a checkpoint, then an elevator. to get into and out of containment zone, this is through a checkpoint. to get to surface, you have to go through a gate.
in containment zone, scientists, and class-D spawn. after 20 seconds, the SCP-610s spawn. something to note is that i think there should be more scientists than class D. anyways, in this zone, there are a few new rooms that can spawn. containment zone decontaminates after 10 minutes.
the infirmary, which always spawns a medical cabinet every round, contains some medkits, painkillers and a SCP-500 cabinet, alongside this there is a small chance for adrenaline to spawn. a scientist can also spawn inside.
the armory, which can only be accessed with a level 1 armory card or above, has a small assortment of guns, armor and throwables. the armory is quite small, it has one table inside, an attachment changing station, and a medical cabinet or lockers. on the table are two armors, one combat and one light, and some 9x19 ammo near the end of the table. there are two gun spawns next to this, guns that can spawn here include an fsp-9, com-15, or com-18.
610 containment chamber, a small room connected to a larger room (similar in size to 173s old containment chamber) and an observation chamber. inside the observation chamber is a large desk with scattered documents, a zone manager card and a computer setup. inside the large room is where the first few SCP-610s will spawn. they cannot leave for 20 seconds, as i said earlier. 1 to 4 610s can spawn, depending on the server size. the 610s also cant break the observation chamber glass, because it is reinforced.
the generator room, a few generators, power boxes, wires, etc. a research supervisor card spawns on a table in this room sometimes. has a guaranteed locker or medical cabinet spawn. nothing else to say.
generic containment chamber, a small room connected to another small room and an observation chamber. the second small room requires a scientist card to open (aka level two containment access) and can contain a random scp object, multiple of these can spawn. the observation chamber has nothing of interest except a possible medical cabinet/locker spawn.
staff zone, pretty much just entrance zone from site 02, but with a more blue theme, instead of orange. this area is where all the facility guards spawn. it can also have special rooms, similar to the containment zone. note that the intercom remains here.
such as... a higher level armory which can only be accessed with a level two armory card, such as an mtf card. in this armory can be both heavy and combat armor, and crossvecs with a few com-18s, and grenades/flashbangs.
there can also be another infirmary, which is the exact same as the containment zone infirmary, but with a lower chance of painkillers to spawn, and a higher chance of medkits and adrenaline to spawn.
the canteen, has a com-18 on a lunch table, and possibly some more healing. on these lunch tables are a few plates, forks and knives, etc. at one side is where food is given out, and players can get a glimpse of a dead guard in the kitchen.
the locker room, a small locker room with many, MANY lockers that can be opened, the stuff inside these lockers can vary. items that can be found include a guard card, a scientist card, a research supervisor card, a zone manager card, painkillers, a medkit, adrenaline, a com-15, a com-18, and rarely, an mtf card, an scp-500, flashbangs, grenades or an scp-207. there could even be an opening to have the containment specialist card return here.
finally, the surface zone, its quite similar to surface zone from site-02. however, there is only one gate, but two ways of escape. most of surface zone is like gate A, but slightly larger. the first escape route is through a door near the gate where the MTF will spawn from. the second escape is through a door that is past the bridge that hangs over the road which has the MTF spawn gate.
as i said, MTF will spawn through a gate, instead of through a helicopter. their jeep will drive up the road for a short distance, before stopping and spawning the MTF. CI spawn in short groups through the bridge escape route, instead of proper spawnwaves. the chaos will also have new classes, due to having a smaller presence. CI will also spawn at the very start of the round, similar to scientists or Class D.
Chaos Scout - has ability "Second Wind" if you go below 30 health, you get a temporary 20 AHP and speed boost. this class spawns with the A7, combat armor, and painkillers + adrenaline.
Chaos Raider - spawns with shotgun, AK, heavy armor, two medkits and has passive ability "Juggernaut" which gives him 20 AHP which passively regens while staying out of combat.
Chaos Medic - spawns with AK, light armor, adrenaline and an SCP-500, and has passive ability "Healer", teammates and class-d around the CI Medic get passive regen outside of combat.
these classes could be replacements, or extra.
anyways, lets start with the stars of this gamemode, the 610s, or SCP-610 in general. i have made MANY SCP-610 concepts, but lets start with the passive ability all the 610 instances will have, and that is "Infection" Anybody damaged by a 610 will become infected, and if they do not take a 500 pill, will become a 610 themselves, within a timespan of maybe a few minutes, to give them a chance to heal themselves.
anyways, here are some 610 concepts.
SCP-610-A "Scratcher" probably the most common 610 instance, has 400 health and has "Scratch" attack which has a 1 second cooldown, and does 40 damage. this damage lowers depending on the armor of the victim. light armor = 37 damage, combat armor = 34 damage and heavy armor = 31 damage.
SCP-610-B "Smasher" uses blunt force (large arms) to kill prey. has 700 health and 100 AHP. has "smash" attack, has a 2 second cooldown and does 50 damage, with a small area of AOE.
SCP-610-C "Healer" has only 200 health, but an AHP that slowly regens, with a cap of 100 AHP. slowly gives an extra 50 AHP to 610 instances around it. attack does 30 damage with 1 second cooldown.
SCP-610-D "Butcher" has 200 health, and 100 AHP, but is faster than other 610s, and has 0.2 second attack cooldown that does 20 damage.
SCP-610-E "Exploder" has only 150 health, and is slow, but explodes 1 second after death, letting out a large gurgle to warn humans nearby before... exploding.
SCP-610-F "Screamer" has ability "Scream" that pings the location of nearby humans, and the location of the screamer themselves. humans would be marked in blue, while the scp is marked in red. this ability has a cooldown of 30 seconds. has 400 health, does 35 damage per attack, has 0.8 second cooldown.
SCP-610-G "Charger" has "charge" ability, that has a 20 second cooldown, and is similar to 096s charge attack. charge can break open doors. does 80 damage to humans, and a small area of AOE too. has 600 health, and 100 AHP. has "punch" attack that does 30 damage and has a cooldown of 1.2 seconds.
SCP-610-H "Cannibal" has "consume" ability, eats corpses to heal HP or add AHP. starts with 600 HP, but can get up to 300 AHP by eating corpses. each corpse gives 50 HP/AHP. has "slash" attack that does 35 damage and has a cooldown of 1.1 seconds.
SCP-610-V "Animal" crawls around like a dog, quite large, has 1000 HP and 200 AHP. has "Cut" which does 40 damage but has a 1.5 second cooldown. meant to be a more tanky 610.
SCP-610-W "Horror" a twisted, disgusting being. has 600 HP, and has 300 AHP. can slow humans around it with the pure sight of it, does 30 damage per attack with a cooldown of 0.9 seconds.
SCP-610-X "Behemoth" the largest 610, has 1600 HP, 400 AHP, the only 610 that cant spawn in the 610 containment cell in containment zone, can only spawn through infected humans. barely fits through doors, does 80 damage per attack but has a cooldown of 3 seconds. attack has AOE damage. has a small sprint bar, that makes it move almost double the speed of a human. has a slow AHP regen out of combat.
SCP-610-Y "Slug" very slow, but also slows down humans. has a small sprint bar, which it can use to be faster for a few seconds to catch up to prey. has "grab" ability, which allows it to grab nearby humans and consume them for an instant +200 AHP. has 900 HP, and a max AHP of 600.
SCP-610-Z "Mastermind" other 610s that are around this 610 get speed, slow AHP regen to a max of 200 AHP, the 610-Z itself has 600 HP which itself is pretty small compared to some other 610s, but other 610s will want to protect it due to its useful buffs. has an attack that does 35 damage and has a cooldown of 1.1 seconds.
im not the greatest writer, but lemme know what you think of this concept.
You just copied this idea off of a roblox game
@@Unknown_Bag i just wrote some stuff, anything that ends up connecting back to roblox is pure coincidence. i havent even played roblox in months. please do tell me if i did accidently copy anything, and specify where.
@@certifiedgoofba1l nah I was just saying this to make you feel awkward
@@Unknown_Bag :(((((
that's it, im happy.
W
Facility lockdown moment
Yes 610 video but I did not expect a new game mode but dose make sense
is it just me or is this straight out of SCP: Facility Lockdown
skibity
So much potential for scp sl, but no way the devs would do any of this
Bro's thinking about fixing the game more than the developers themselves 😭😭
great content ( and now no one can say first )
whered my heart go :(
@@ScpZrs It get's removed when you edit a comment. It is back now :D
@@extra_bite5 thx i was confused lol
I mean another way to do this would be the normal map, all zones get decontaminated in 5 mins in order (lcz, hcz and ez) all humans spawn like a normal round except that the scps are 610, 610 wins if all humans are infected, ci wins if everybody is dead but other chaos or dboys and foundation if guards/mtf and scientist, no reinforcements of course, militants would be escaped citizens and guards.
While this wouldn't be lore accurate I think it would be awesome if there was a throwable SCP-409 (probably would be in a thin granite sphere that shatters on impact)
If it lands on a surface that surface will be turned into SCP-409 and very slowly spread itself (at a rate of like 1 meter a minute)
Every player that touches the surface will be infected with SCP-409 and after 1 minute will slowly take damage, at a rate of around 2 HP a second, the HP lost from this is gone permanently until you die, though you can still temporarily lose the health drain after using a medkit.
If you touch another player while your infected with SCP-409 and your health is below 40 that player will get infected with SCP-409.
The bloated feels similar but i can't put my finger on it
Ok I know this would be weird but what if 610 served as its own team and anybody could join it by either dying to 610 or drinking a cup of 610 from 294. Imagine a CI spawnwave, they rush to 294 and create an army of 610, now suddenly after only a bit of time over half the players are 610 and the only SCP who hasn't died and been converted is 079
An SL clone on Roblox has this, and it is insanity. Hitting someone just once turns them into 610, leading to the SCPs usually just running into a room, hitting whoever comes near, and thus winning
Oh, that's interesting. I was more thinking the SCPs would have to kill somebody for them to become an instance of SCP-610.
Once someone gets hit, they have about 30 seconds before they actually become an instance. You’ll know this when you start coughing, and the only way to not turn into an instance would be to get a smoothie (which are extremely limited), or go out by other terms. Just going in depth on how it actually happens 🙃
SL has been only reworks lately so i don't think a new scp will be a thing.
And when i say lately i mean 3 years.
👍
ngl this would be badass
Dude no way a prequel
we're cooked
I remember a roblox game on beta which works kinda like this, i forgot the name tho
Idea for map. It can take place in some Russia SCPF site cuz 610 how i understand most is in Russia at last what i recall frome the wiki page. That it was founde there? I think.
idea 610 evolves in the norm game over time or by eat bodys at max it just gets hp
The Plague House is back up :D
@@extra_bite5 don't see it ima look more
@@chainman958 Nuh uh, it's up (server combusted but it's up again)
@@extra_bite5 bruh
would be cool if there were like 4 special servers instead of gamemodes
they should add scp 035 it just like normal player but he shotting black think in his mouuth that blinds people for 3-4 second and scp 035 is item that you put in your face after 5-6 minutes you become skeleton then you went to spectator mode it was my idea btw
Second
Very interesting. But it changes the formula of the game so much it probably won’t be added
610 is a redish couller
what about a 001 gamemode?
Bro why, don't you add a special team in it gamemode, "Beta-7" and "Epsilon-9"
I am just praying on light containment zone to change, not even heavy containment zone is as much as repetitively monotonous as that zone, it is getting too boring, the only way to escape is going to 904 every time and it is just a huge maze that you have a 90 percent chance of dying
Scp-860-2 in scp sl
Clickbait.
There is no game mode, this is just a proposal for one.
sooo just call of duty black ops zombies + l4d
This is kind of mediocre as for a new gamemode. I would like to see an addition to these scp 610 instances, that would act more like 079 but it could spawn 610 instances around the map