MORE SCPs to ADD into SCP: SECRET LABORATORY

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  • Опубликовано: 31 янв 2025
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Комментарии • 98

  • @Ammiad
    @Ammiad 6 месяцев назад +28

    My biggest problem with the 076 concept is that it doesnt really capture the essence of the original article, my second biggest problem with it is that its basically just 096 but better, heres how i would fix those issues:
    Firstly, its stated that he has the ability to summon more weapons out of portal-like thingies, which would be so cool, like maybe have him be able to swap between 4 different weapons on the fly, maybe with an animation with about the same duration as the 106 sinking animation, so you could have, for example, a sword, which would let you run quick and hit hard, allowing you to hunt down single targets easily, maybe a flail that can hit multiple enemies at once and be great for crowd control, maybe a spear that you could throw, allowing SCPs to have someone that can take out threats from afar on surface after nuke has detonated, etc..
    Secondly, theres SCP-076-1, i fell like having it not be included at all would be kinda lame, since its basically the core concept of the original article, so how about this: unlike normal SCPs, you dont spawn in immediately, instead, after 5 (time can be adjusted) minutes, a random spectator is picked to be SCP-076-2, they spawn in HCZ and have their own unique Containment Cell, so deep underground that the only way to reach it is with an elevator that takes even longer than usual (obviously have 2 for anti-camping purposes), whenever SCP-076-2, two minutes (again, time can be adjusted) are added to the original timer, which then restarts, after which, a new spectator will again become SCP-076-2, so the first time you die, it will be a 7 minute timer, then 9, 11, 13, etc.. until either the round ends or nuke goes off, once nuke goes off, SCP-076-1 is destroyed, meaning no more respawning, additionally, captain cards (and CI cards) will be given containment level 3 if they dont already have it, and with 2 players that each have a containment level 3 card, you can flood the room in which SCP-076-1 is stored in, killing anyone inside in a process similar to decontamination, while also disabling respawns for SCP-076-2 (if this ends up being too easy, you could also have it require one or two generators active), finally, if SCP-076-2 is the last one alive, respawning will also be disabled automatically, meaning once he dies the round ends.
    this idea will solve the problem of SCPs being the only function that has 0 ways of "replenishing their resources", because while the other 2 factions have spawn waves, SCPs have nothing.
    These ideas will adress the issues presented, keep 076-2 from just being a better 096, and make the conceot even closer to the original source material

    • @DSquash245
      @DSquash245 6 месяцев назад +1

      I love you

    • @im_Zylo
      @im_Zylo 6 месяцев назад +1

      Notice how the creator of the video didnt respond or heart or anything like that, he hates that you have a better idea than him

    • @Ammiad
      @Ammiad 6 месяцев назад +1

      @@im_Zylo I wouldn't say "hates", but yeah maybe
      Should I try to fully flesh out these concepts and maybe even learn animating in blender?

    • @extra_bite5
      @extra_bite5  6 месяцев назад +9

      @@im_Zylo I was planning on responding to this comment when I saw it on my phone, but I just couldn't find it when on my pc and forgot about it. I have no problem admitting this is better than my idea. Seems like you hold a grudge against me for whatever reason? Jumping to huge assumptions like that is crazy when I could have easily just not have seen this comment.
      Anyway, I love this suggestion! The idea of a late spawn is actually fire, and definitely would make SCP-076-2 a more fun and unique SCP. Everything else is cool as well! Really great revision to my idea, so pinning.

    • @Ammiad
      @Ammiad 6 месяцев назад +2

      @@im_Zylo he hearted the comment, idk if its a sign of approval or just acknowledgement, but it's a sign of something at least

  • @Ammiad
    @Ammiad 6 месяцев назад +16

    I loved the concepts! Here's an idea for 015-IT: targets who survive, in addition to what you already mentioned, will also have the traumatized debuff, which will allow this scp to combo well with 106, which would indirectly buff 106 because, let's be honest, he needs it, while still keeping with the theme of both of them

  • @JIMMMYYYYYYYY
    @JIMMMYYYYYYYY 6 месяцев назад +58

    they should add the child one, hubert would have alot of minecraft youtubers on!

    • @Hello-pv1xw
      @Hello-pv1xw 6 месяцев назад +2

      What, 053? No way that works. (I know this is a joke)

    • @Pranav-uj6ds
      @Pranav-uj6ds 6 месяцев назад +4

      Wait what the sigma

    • @TheGenevaConvention1
      @TheGenevaConvention1 6 месяцев назад +4

      Nahhhh😂

    • @MB799sa
      @MB799sa 6 месяцев назад +3

      i want more bakos !!11

  • @WooperGamerYT
    @WooperGamerYT 6 месяцев назад +5

    I absolutely love these videos! I’ve always loved thinking about content updates for SL to keep things fresh.
    If you do another video, I’d love to see SCP-280 “Eyes in the Dark”.

  • @MineBloxStudios_
    @MineBloxStudios_ 6 месяцев назад +6

    The fact that our 076-2 concepts are so similar.
    Great minds think alike.
    I guess 076-2 being a wave clearer is a common idea among everyone.

  • @azertfazertf968
    @azertfazertf968 6 месяцев назад +2

    4:36 bro the jumpsace !!!!

  • @sleppy_guy
    @sleppy_guy 6 месяцев назад +2

    banger video!!! saw both parts and I think that the SCPs are really cool & unique!

  • @justchillin7462
    @justchillin7462 6 месяцев назад +1

    Amazing video! your more SCP videos are really good and well thought out.

  • @thegamefur7330
    @thegamefur7330 6 месяцев назад +4

    There are some cool and fun ideas! The only thing is that with them it may dilute the 'bypasser' scps, aka the ones that can open or bypass blast doors which can prevent round stalling, i get these are fun ideas in the end but it may be a good idea to think of making scps that can bypass the blast doors here and there

  • @neptune039
    @neptune039 6 месяцев назад +1

    just found the first one, then this pops up on ur page. keep it up I love the content

  • @eric-gardon
    @eric-gardon 6 месяцев назад +15

    I think both SCPs were brilliantly thought of in this video! The ability to widdle down enemies as 015-IT makes its perfect for SCPs to deal with spawnwaves, and I think 076-2 would be utterly terrifying to be chased down by. I can just imagine an Elden Ring-esque theme playing when he chases you down. Great SCPs for stoping *the cycle*. Always a banger when Extra_Bite drops.

  • @thedeviousmelon
    @thedeviousmelon 6 месяцев назад +2

    Another banger! Love these!

  • @TorieTheLamb
    @TorieTheLamb 6 месяцев назад +1

    One SCP i'd love to overall see within SCP-SL is honestly SCP-035, I feel like the concept could be really cool, SCP-035 could either have a starter-body, and then switch to corpses/other players to prolong its life would be so cool, imagine seeing a corpse of your friend wearing SCP-035, only for SCP-035 to leap onto your face.
    Or the longer your near SCP-035, It makes you want to put it on, ect, but leaping is a lot easier to dodge/balance, having the corpse your using throw the mask towards whoever.

  • @kidsinafrica3080
    @kidsinafrica3080 5 месяцев назад

    Able was really nicely implemented in gmod breach. It was low hp glass cannon but it had like 3-5 lives scaling with the playercount.

  • @sandstorm8010
    @sandstorm8010 6 месяцев назад +3

    I feel like 076 should be weaker, but respawn throughout the round until 076-1 is contained

  • @SH4D3.
    @SH4D3. 6 месяцев назад +9

    gonna go with an obvious one here, use in your next video if you want
    SCP 457: The Burning Man
    Passive: Slowly lose fuel, unable to take damage unless at 0 fuel. You have 3000 fuel, each bullet doing 1-2 fuel per hit.
    Primary Attack: Punch, doing 40 damage on hit and inflicting burn (25% incoming damage and 1 damage a tick for 5 ticks)
    Secondary Attack: Extinguish, slowly lose fuel but spew out a ton of flames, could be used for ambushing, clearing out a room, or a trap.
    E hotkey: Douse a body in gasoline and consume it, giving 100 fuel each body. after 30 seconds, bodies cannot be consumed. 5 second animation, bodies will look charred after consumption, and will have a 5 second cooldown.
    side note: micro hid and grenades will work but do fewer damage, once he is out of fuel, this effect reverses. he loses 1 fuel every 10 seconds, and has 1500 hp with permanent burn effect (25% incoming damage) after losing all of his fuel
    he has above human walk speed but below running speed
    keep in mind that this is a concept and not perfect

  • @GhostSynthHL2
    @GhostSynthHL2 6 месяцев назад +6

    Bro got fumbled by "PoopyFart9000" in the background gameplay.

    • @ack7
      @ack7 6 месяцев назад +5

      Trust me, Poopyfart9000 is not to be trifled with

  • @certifiedgoofba1l
    @certifiedgoofba1l 6 месяцев назад +2

    HELL YEAH!!!!!!!!!!!

  • @f073stry5
    @f073stry5 6 месяцев назад +2

    Ensnared is actually used on 173 in the game

  • @enjoyourstay
    @enjoyourstay 6 месяцев назад

    I think these ideas are great! Very interesting and thought out! My one gripe however is that they seem to be almost "too" far from the mould. See, each SCP in the base game has some disadvantage to stop them from just instantly attacking you (you have to look at 096, dog is blind, larry is slow, etc.) However with these 2 scps they're just quite quick and powerful, no gimmick or weakness, just powerhouses, yknow?

    • @extra_bite5
      @extra_bite5  6 месяцев назад

      That’s fair, but I personally think that’s a flawed way of thinking. In the broad scale of things, I think that really limits what SCPs can be added to this game (which is already limited by SCPs having to be actually playable, and unique), possibly even to the point where we keep these 7 SCPs in the game we have forever.

    • @AppleGaming4Real
      @AppleGaming4Real 6 месяцев назад

      Able definitely has a disadvantage (he's weak defensively so him going up against a stronger opponent permanately sheds his health)

  • @scelebob4329
    @scelebob4329 6 месяцев назад +2

    I think a cool thing for 0-76-2, Would be to make it so when it dies, It drops the sword as an item for another person to pick up and use. Kinda like a jailbird. not sure how it'd work, but it would for sure be cool

    • @Koala8591
      @Koala8591 6 месяцев назад

      That's a neat idea, but you'd have to change some of the lore since any swords Able gets out of his "pocket dimension" instantly disappear when they leave his hands, but nonetheless that'd be badass!

  • @daxon4285
    @daxon4285 6 месяцев назад

    Im pretty sure in this games lore site 45 was taken over by scps having that be a source of new scps would be cool, but having scp randomly wander onto site 2 would a be cool concept for scp spawnwaves

  • @ilikeindigo
    @ilikeindigo 6 месяцев назад +2

    SCP-1275 ("Silent Bandit")
    HP: 500 (+100 HS for every item stolen)
    HS: 100
    SCP-1275 spawns in SCP-173's chamber as a blue translucent sphere about as short as a grenade.
    Moves at same speed as a sprinting human player
    Abilities:
    Flatten:
    SCP-1275 will become invisible for 10 seconds and able to go under doors and gates
    (Cooldown: 1 Minute)
    Thief:
    When SCP-1275 uses this ability, it can pick up one item with about the same speed as a human using SCP-1853. Cooldown starts after item is picked up.
    (Cooldown: 10 Seconds)
    Copycat:
    When SCP-1275 uses this ability, it can discard an item in its inventory, but can become that item for 2 minutes, or when it wants to exit that form, if a player attempts to pick it up, the player will then rapidly lose HP similar to 049's touch, but can be cured with adrenaline, medkits or 500. After the player attempts to pick it up, it will return to its normal form.
    (Cooldown: 20 Seconds)
    Pickpocket: Same as thief, but instead of a lying around item, can take a random item from a player in close enough range, will not work if the players inventory is empty.
    (Cooldown: 1 Minute)

    • @EmeraldCrowz
      @EmeraldCrowz 6 месяцев назад

      So it just cannot do any damage if players are aware it exists? It's also annoying that it just slowly steals all the humans items [and probably drops them off the map]

    • @ilikeindigo
      @ilikeindigo 6 месяцев назад

      @@EmeraldCrowz its a silent bandit

    • @EmeraldCrowz
      @EmeraldCrowz 6 месяцев назад +1

      @@ilikeindigo It's silent until 5 minutes in, when Spectator units spawn in aware he exists and know to be cautious. Also for balance reasons shooting the item would have to damage the SCP so you can just unload on items to kill it. This thing does absolutely nothing late game to kill people, it'll be lucky if it kills a single NTF who stupidly picks him up and NTF/Chaos rarely rely on items spawned around the facility all that much. Also while skeleton isn't on all servers skeleton can currently steal items and discard them doing the same thing much faster.

    • @ilikeindigo
      @ilikeindigo 6 месяцев назад

      @@EmeraldCrowz it has a tiny hitbox

    • @Ammiad
      @Ammiad 6 месяцев назад

      This concept, while cool, is simply too flawed to work in the game, due to the reasons mentioned by other commentors

  • @Starboy13537
    @Starboy13537 6 месяцев назад +1

    Part 2!!!!!!!! Les go

  • @Nightmare-hv7dd
    @Nightmare-hv7dd 6 месяцев назад

    Not sure you took some of my ideas on able or not, but yipeeeeeeeeee

  • @GOOOSE-n6b
    @GOOOSE-n6b 3 месяца назад

    I think 076 should be able to change weapons because he can do that in the lore with portals and pocket dimensions

  • @Recriation-l1f
    @Recriation-l1f 6 месяцев назад +1

    idk why but whenever i see or play any scp game i think that they should add scp 610, maybe because i do love that scp yeah, but on SL it would maybe just be a fusion of those flamingos of the christmas update with doctor, but like, the way i imagine it is kinda like this:
    He wont spawn at the start of the round, a random scientist would spawn with a note saying a code, this code will be used to prevent scp 610 spawning after 10 minutes of the game, but he needs to go to heavy so he can found a place where he can put the code, preventing the scp to spawn, but if he does spawn, he will have variants, and when he kills, theres a chance so the person that he killed transforms into another 610, but weaker but still with its specialities
    well thats it
    why do i even play sl

    • @extra_bite5
      @extra_bite5  6 месяцев назад

      I imagine SCP-610 would be much more fun as a gamemode, where it's basically infection, and one player starts as the SCP while all the others are civilians, and the goal is to survive. Gates would be locked, and you would be trapped within the facility (or even better, create a new map designed just for this), and you are restricted to the weaponry within the map.

  • @loonateek7013
    @loonateek7013 6 месяцев назад

    scp-1471, a 1 use phone that brings random items from around the map but you hear random noices here and there

    • @ack7
      @ack7 6 месяцев назад

      Let’s be honest, if you want 1471, we all know why you want it

    • @loonateek7013
      @loonateek7013 6 месяцев назад

      @@ack7 I dont want the wolf to apear

    • @im_Zylo
      @im_Zylo 6 месяцев назад

      @@ack7nah, you just have a dirty mind, go bring your mind somewhere else.

  • @GauzyGamer
    @GauzyGamer 6 месяцев назад +1

    It’s a cool concept, but I think SCP-076 having 0 Hume would be a little ridiculous. Maybe something like 300 fixed, not increasing as your health decreases? That, or some healing mechanic.

  • @bunbunboi9198
    @bunbunboi9198 6 месяцев назад

    I personally think it would be interesting to see more than one game mode. It would be cool because SCPs could be balanced very differently and would enable a larger variety. Able for example could be his own boss fight, just him vs like 20-25 mtf. Kinda like vs Saxton Hale from Team Fortress 2.

  • @FW-190A-9
    @FW-190A-9 6 месяцев назад

    I always wished SCP-008 could somehow be implemented, like, imagine facing a Zombie horde that doesn't rely on 049 to grow

    • @madsword19
      @madsword19 6 месяцев назад

      Like cursed medkits, and spawned zombies could scratch and infect others, requiring adrenaline/500 to dispel?
      Different to 049's cardiac arrest in that it takes far longer to kill, but also doesn't disappear on it's own. The infection has to be purged or you die.

  • @switchedcage
    @switchedcage 6 месяцев назад

    AT 2:20 I KNOW THE GUY WHO IS PEANUT AND I SEE HIM IN A SERVER CALLED EPIC LABORATORY

  • @AverageCandyDealer
    @AverageCandyDealer 6 месяцев назад +1

    oh gee another one.yippe

  • @diarrhea738
    @diarrhea738 6 месяцев назад

    Max stamina decreasing might be overkill

  • @ReusableRocket
    @ReusableRocket 6 месяцев назад

    not too crazy about 076, he seems like a more overpowered version of 096. I’m not sure if there’s much that can be done to balance 076 without straying too far away from the actual SCP file. Plus idk how scary 076 would be to encounter, not sure how well it’d fit with the rest of the SCPs. Boogeyman was pretty cool though
    SCP-427 the lovecraftian locket would be a cool SCP object to see in-game. in the lore it was created by putting SCP-500 in 914 on either the 1:1/fine/very fine setting (I can’t remember which one I haven’t looked at the article in a while). 427 heals you super efficiently like 500, but can be used multiple times and even gives you some hume shield. The twist is that you can overheal, turning you into a hostile blob of flesh that’s really hard to kill - I’d imagine it working similar to blue candy in the halloween version
    3199 would be super creepy to see in-game and could have some neat respawn mechanics with it laying eggs that people need to destroy quickly before it can hatch again

  • @NetzachTheArtist
    @NetzachTheArtist 6 месяцев назад +1

    Hey Extra_Bite5, Gwain here your steam friend, i really agree with your 2 scps today that you picked scp 015 IT and 076 2, i would see what you can do if scp 3199 and a item scp called scp 5792
    👌

  • @RobloxPlayerisme
    @RobloxPlayerisme 6 месяцев назад

    Off topic but cola king noun is my friend lol 1:40

  • @jckvrs_lol5236
    @jckvrs_lol5236 6 месяцев назад

    I dont remember the designation of this one, but its nickname is "the fireman" it's just a person of pure fire basically.

    • @justracoon2529
      @justracoon2529 6 месяцев назад +1

      457

    • @Ammiad
      @Ammiad 6 месяцев назад +1

      It's SCP-457, and he's called "the burning man", not "the fireman"

  • @hitekfd
    @hitekfd 6 месяцев назад

    Has potential to be a long series also how do you get the art for the scp do you make it yourself

    • @extra_bite5
      @extra_bite5  6 месяцев назад

      I search them up on google, they are usually one of the first results

  • @ICN_Gobbo
    @ICN_Gobbo 6 месяцев назад

    hi, great video! wondering how you make those custom character menus though, please let me know if u can!!!!

    • @extra_bite5
      @extra_bite5  6 месяцев назад

      I just use a website (akin to google slides, but better) that lets me create these.

  • @FelidaeEnjoyer
    @FelidaeEnjoyer 6 месяцев назад

    So, I'd only do two~ changes. First, players paralysed by 015 are still alive, and not in spec chat. Second first, 015 can regenerate HP by eating people alive. Third first, to balance it he has minimal hume which doesn't increase by much as HP decreases, 250-500?
    As for abel, his swing attack is simply overpowered. A decent plague an abel and a sprinle of lemon and luck can insta an entire spawnwave. Limit it to 5, and decrease to 67.

  • @AverageCandyDealer
    @AverageCandyDealer 6 месяцев назад +2

    what if we made 076-2 a rare one to spawn but buff everything he has 300% that makes him special and scarier.

    • @madsword19
      @madsword19 6 месяцев назад

      Then make him hostile to everything (like the flamingos in the xmas special)? Lore-wise, Able would find a lot more honour in killing a powerful scp than some lone man with a peashooter.

  • @HumanTheHumanlyHuman
    @HumanTheHumanlyHuman 5 месяцев назад

    Sadly, on their website, it says they'll never add 076-2

  • @BurntBinangkal
    @BurntBinangkal 6 месяцев назад

    How about the chain man or vermin god?

  • @cripple8339
    @cripple8339 2 месяца назад

    15 is just really overturned here. An SCP that can not only consistently kill players solo but also absolutely ruin waves with their abilities is an absolute no go.
    But: the abilities themselves are really interesting, so instead of making 15 the third annoying asf slow scp in the game, make it an alternative to 079.
    high HP but no Hume shield, move through the facility underground in a similar manner to 106s stalk, albeit at a slightly higher speed. While in this state you have full vision of your surroundings, but moving creates a distinguishable droning sound that can be heard from medium distances. Emerging from this state takes 1-2 seconds and makes you completely silent, but slow. Any human in your line of sight while above ground is marked for all SCPs within a certain radius, but ends the moment you break eye contact. First ability will swap every door in a line from your POV (open doors close and closed doors/gates open) Second ability dims the lights in the room you’re in, you become invisible completely, and humans have reduced range of vision.
    The point of this as an SCP is to provide a switch up for supporting SCP gameplay that isn’t screaming at your tm8s to turn off gens and babysitting the one guy in your team with 10 health. Instead 15 can take a more direct role in attacking humans, but has to be more careful and strategic with their attacks because while they can tank a lot of damage, they are always vulnerable.

  • @FelidaeEnjoyer
    @FelidaeEnjoyer 6 месяцев назад

    Comment for algorithm

  • @ware8229
    @ware8229 6 месяцев назад

    if able joins Cain need to also and 682 either or

  • @jokerofspades-xt3bs
    @jokerofspades-xt3bs 6 месяцев назад

    I will say it again. But if you want the details on how it works my comment is in the other video. They should add SCP-035
    Edit: actually ima just say them here.
    Upon spawning they are given a timer for around 5-10 minutes.
    They have the ability to hold items and guns, but are unable to pickup and use SCP items.
    When a player is killed with a firearm the timer on SCP-035 gains 2 minutes, maxing out at 10 minutes.
    If a player is killed with a melee attack then SCP-035 will change bodies into the person that they killed, fully reseting the timer and giving them all of the items that person had on them.
    While not holding anything SCP-035 can preform a basic melee attack dealing 35 damage with a 1 second cooldown (probably with a weapon of some sort, though fists could still be fitting, maybe an improvised brass knuckle style weapon?)
    Has around 800 health and 200 hume shield, healing 150 with each kill, and recovering around 500 upon a successful melee kill.
    Grenade kills do not recover any time or heal any health.
    Has an ability which lets them see temporarily take control of the closest player for 10 seconds you are able to make them attack with their weapon, find a way to make them die, or even lock them in a room if you war really feeling evil. you are unable to move while this is active, this consumes 30 seconds of your timer and has a 1 minute 30 second cooldown.
    Has an ability that causes SCP-035 to fake their death, if an enemy gets close to you during this fake death you can choose to jump back up and instantly take over their body.
    SCP-035 starts with a facility manager card. Can only hold 1 firearm at a time, and healing with items will cause the timer to pause for a short amount of time.

  • @mexicaniguana9126
    @mexicaniguana9126 6 месяцев назад +2

    Here’s my concept for a new anomaly
    SCP 1000
    Hp:1800
    Hume shield: 400 at spawn 800 max
    Attacks:
    Punch: a simple punch attack that does 40 damage, 3 second cooldown
    Dropkick: Dropkick someone, sending them flying and dealing 70 damage, 10 second cooldown.
    Abilities:
    Inventory: You can pick up items just like a human, but you can’t use them, as there used for other purposes
    Panic Attack: when someone is hit with panic attack, they will appear to slowly lose hp(they aren’t), there gun will occasionally jam, and there screen turns red while intense music plays, this ability is made so people inflicted with it will start to panic, messing up allowing for an easier kill.
    Crafting: Using items you pick up, you can craft things which you can equip or give to other anomalies to cover there weaknesses, examples: Pestilence bombs for 049, soda jetpack so 173 can move temporarily even when looked at, a chain for 106 that can pull people close, or a voice collar for 939 that will let them speak to humans.

  • @joseferla5011
    @joseferla5011 6 месяцев назад

    do not design an enemy character ever again

  • @tyylikkyyden_orja
    @tyylikkyyden_orja 6 месяцев назад

    No no listen to ppl since they want malo ppl no good

  • @Poco-j9j
    @Poco-j9j 6 месяцев назад

    G

  • @Noah-dd4wz
    @Noah-dd4wz 6 месяцев назад

    first 1k👎

  • @Anonymus_M8
    @Anonymus_M8 6 месяцев назад

    Bro they should add 682. Or 999. Or 953

    • @bone6435
      @bone6435 6 месяцев назад

      I dont think 953 will be added since they alr have 3114

    • @Thowann
      @Thowann 6 месяцев назад +2

      How would they add 682 💀💀💀

    • @Anonymus_M8
      @Anonymus_M8 6 месяцев назад

      @@Thowann I think he could work like with a 7500 HP and 1500 HS, he could be very vulnerable and his HS doesn't recharge fast, and it would take like 5 minutes to recharge

    • @Anonymus_M8
      @Anonymus_M8 6 месяцев назад

      @@bone6435 I don't think it would work as the Skeleton

    • @Thowann
      @Thowann 6 месяцев назад +1

      @@Anonymus_M8 stop yapping bro 💀💀