After watching all the reference videos, I thought this video would be a waste of time, but I ended up watching the entire thing. I found this video explained every small piece in greater detail. I really liked the bit about the priorities of the bins and if you do or do not have a auto-sweeper. I also understand the clock pulse better now. Great video.
About the part starting at 5:10; when the liquid is hot and thermo sensor goes green, the liquid shutoff says "pipe blocked" and cannot loop back to cooling. Have you ever tested that condition recently? I guess the liquid shutoff's behavior has changed. I had to add a liquid bridge over the output of the liquid shutoff in order to merge the liquid pipe that comes from the refinery *after* shutoff's output.
10:59 made me laugh. "And this has enough power to! .... power several lightbulbs" hahah. Thanks for the tutorial! Not only have I learned how to make this whole setup, but I've also learned more efficient ways to use certain things, like the smart storage bin. I also learned how useful a T junction is. Always heard that term being thrown around, but never knew exactly what its purpose was. Turns out, it's a lot more simple and straightforward than I thought lol. Great vids!
if you leave a small pocket in the upper right of your steam room (like 4 tiles), you dont have to make it a vacuum before sealing it up. when the water converts to steam, the steam will push all the existing gas into that upper right pocket so it won't interfere with your steam generator.
only possible if none of the gasses inside is heavier then steam. Otherwise you might end up with chlorine next to the aquatuner and it will break as it can't transfer heat fast enough anymore.
Hi Brothgar, can you check the effectiveness of a lit workspace? It says that the duplicsnt works 15% faster when in light, but is it true for everything like metal refinery operations? Or say critter ranching, engine tune up? Cooking foods in grill and gas range? You get the point right?
Have you ever considered putting your refineries in a vacuum and having oil on the floor tiles translate heat directly into the steam room? A diamond floor connected directly to the diamond walls of the steam room will recycle the heat from the refinery directly into the steam room. 0 DTU's will be wasted to the atmosphere. Its super efficient. All you need is the whole thing in a vacuum.
I like to use this set up for production of my medicine as well. Curative Tablets, Medical Packs, Serum Vials, even boosters sometimes. I like to keep two per dupe in stock. This makes it so easy, just set it up and forget about it!
--Edit to below original paragraph: The original analysis was incorrect, the problem was too much liquid in the loop which caused the overheating. One might think that the liquid storage reservoir would allow some flexibility in how much liquid can be in the loop, but too much liquid will break this design during long running iron-steel queue. . For the hot loop that comes out of the steam chamber to the liquid shut off valve, the logic is to check if temp above 150 and if so send back through the steam chamber. The false condition of the liquid shutoff (less than 150 C) would then go back to the metal refinery. However, here is the problem: The liquid flow from the output of the metal refinery has precedence to go into the steam room loop over the positive condition(more than 150 C) of the liquid shut off valve. What then happens is that when the output flow from the metal refinery blocks the output flow of the liquid shut off valve, the hot liquid regardless of temperature (that should be going through the loop again to cool more) will be sent to the metal refinery causing overheating. Just be warned, that this design will only be seamless if the amount of liquid in the loop is exactly right. I suspect the right amount is to only allow 1-2 packets in the liquid reservoir storage container at a time, but didn't test this idea "how much liquid is too much". Instead of fine tuning the amount of liquid, I found easiest and safer to add in a second liquid storage reservoir after the steam room liquid shut off valve negative check so that liquids needing to go through steam room loop again will queue up to go through steam room instead of being sent to metal refinery because of possible blocked pipe. I found this design to be good, but there is 1 problem: The liquid tank to the left of the metal refinery takes direct output from the hot output of the metal refinery. During a long running queue of Iron -> Steel where the output from the metal refinery can be 250+, a non-steel liquid tank will eventually melt. Why the heck can't KEI make insulated tanks is beyond me. This hot liquid tank will also start heating the storage bins and transfer heat over to the outside of the metal refinery itself, causing the metal refinery to also overheat and break. Founds tis best to isolate the liquid storage tank away from the metal refinery separated by insulated ingenuous rock tile or better. In addition to making the liquid tank made of steel, for safety best to use ceramic or better for the metal refinery. This design as shown indicates an open air metal refinery where as most survival would have a contained room. This open air nature of the sandbox example probably provides enough cooling to prevent the problems I experienced.
@Brothgar would you be willing to add a few blueprints of the lumber to cool oxygen set up from a while ago and also maybe an electrolyzer cool oxygen loop one as well or well just a coolant set up for liquids?
Swith the crude Oil from the Aquatuner to pWater. pWater has a much Higher Heat Capacity. Your Aquatuner will cool twice as fast/efficient. and looking at the Temperature Ranges in your Base, it won't freeze/boil inside the Pipes
Interesting. I've been using petroleum, but pWater is still 2.5x as effective. I have some of my petrol running in the fairly low temp range though. The real issue you have is thermal conductivity. You need ~4x the amount of surface area to cool with pWater. I just don't have 4x the amount of area around my electrolyzer set up to make that feasible.
One thing I've been wondering in the Oasis vids is why you went with oil over p-water on the aquatuner cooling loop that cools the turbine (and the rooms of that minibase). The power consumption of the aquatuner should be lower with p-water since it costs the same 1200 watts to reduce p-water by 14 degrees as crude oil but crude oil has an heat capacity of only 1.690 vs p-water at 4.179. Crude oil seems great for the refinery loops where the huge stable temperature range of oil is important, but it doesn't look like the AT loop should ever get close to boiling temperatures of p-water. Granted keeping everything oil certainly keeps it less complicated and in the grand scheme of things the power probably doesn't matter much - but the thermal capacity to exchange heat on the cooling loop may matter eventually. Edit: granted the thermal conductivity of oil is very high... Maybe it'd be needed to cool the polymer presses if they run continuously.
i always wonder why crude oil. if you have that oil, run it through a refinery ONCE and it'll have the superior thermal properties of petroleum for ALL your refining. a fairly good one-time investment
@@PyrokineticFire1 in the refinery loops that's wasted effort - as long as the radiator loop is long enough to bleed enough heat into the steam chamber to return the product at usable temperatures nothing is required of that liquid and changes to it's properties aren't improving the systems performance.
Please HELP. I did everything you said but once the steam reaches what you said 300F for me the steam is the same temp as my pump sensor so it never turns on again to put oil to refinery since it stays at 300F like the steam is so it never cools any. Also with the aqua tuner right by the radiant pipe seems to make it way worse.
I have a question: Whenever I put a thermo-sensor in a vacuum-water situation like here (generally hooked up to an aquatuner to stop it from over-heating), the thermo-sensor just stays at vacuum temperature, -273°C, and even though it is sending a green signal, my aquatuner never turns in. What am I doing wrong?
This seems insane. Like, it's the correct build but how do you get to that point? I need refined metals so I can make some smart batteries without destroying my base to heat and this does not help lol. This is great, but I'm so far from it that it doesn't help. Ope.
noob question here. why did my sandbox mode still needs duplicant operation? i need a duplicant to deconstruct, operate generators. anyone can help me with that?
Does this only work with crude oil? I tried with polluted water, but it kept always getting hotter instead of colder every time it ran through the radiant pipes
Best choice would be petroleum, which has even better range than crude oil. This is for the refineries. The only difference that makes is you can run it hotter, so there's better thermal transfer (it's like having longer radiant pipes or more conductive material). But otherwise there's little difference. You can't use water, you need to drive the temp above 125C in order to engage the steam turbine. So no water in the refineries for this application. OTOH, Brothgar's choice of running crude oil for the AT is far from the best one. You should use any variant of water (polluted and brine being my fav) otherwise you're getting way less cooling for the same amount of power spent. Here, you use the AT to cool down one single turbine. It runs very rarely so you're paying twice the price but it's a small price to begin with. Should you need more serious cooling, water is the way to go, before you unlock supercoolant, of course.
So brothgar, remember when you told us you had a dream about living in your own base? Yeah... Had the same thing happen with mine (going for a vacuum and atmo-suit run)
Why you're using oil in a cooling loop? Not only it's very inefficient but also slow. And there is no benefit to a wider temperature range, because if you ever go beyond 120C you're already screwed, the point is to prevent that
@@richard2mitchell it might be "good enough" if you're cooling only one turbine. But in a letsplay he uses that loop to cool the area with a whole bunch of equipment. And fails to do that because it's oil instead of water
I have no clue why but I always put Temperature Shift Plate in the area where the steam is located, hoping it would help. Indeed, it makes the change of temperature slower and it does last longer to cool down but I should follow this example instead...
@@brothgar I clearly have much more than the 1000kg of water you used in your example. I have right now 3 sets of turbines running in my base: - 3 turbines over a volcano: Around 40kg of steam per tile there with granite shift plates - 4 turbines right under my main pool of water used to cool my base and feed my plants: Around 90kg of steam per tile with granite shift plates - 4 turbines over a burned down slime biome that was in contact either a few volcanoes that I do not see yet or with the magma at the bottom of my map. It melt everything, turning slime and algae to dirt and then to sand, thus opening the lot of polluted water and turning all of it into 250C celsius. in most tile there, I have 250kg of steam per tile. For this last set of turbines, you have the same problem in your current map. And it is only a matter of cycles before that biome of yours turns into sand and drown your oxygen production environment into hot steam :)
i like obsidian plates in steam chamber. "thermally reactive" try an atmo sensor tied to liquid shutoff on turbine output to if you want to regulate pressure, assuming you can find something to do with clean, germfree 95°c water that overflows past the inactive valve
@@PyrokineticFire1 It could be an idea. It is just that I already have too much of both water and polluted water. Enough that I am building both Bristle Blossom and Pincha farms to use the overflow. And I have not taping at all in my 2 cool steam vent (they are located in a zone full of 250C steam) and I just found a Salt Water geyser. I also use the output of my toilets / buildings that output water, one polluted water vent and one slush geyser to feed 24 dupes needs and I am flooded under water :) Soon, I may vent some to space actually :) Or turn that area into a massive steam turbine, using regolith and mafic as a way to keep my steam boiling...
"full 850W" is a trap. On paper there is no difference between short burst of 850W or long and steady stream of 400W. A watt is a joule per second. So a lot of watt over a short period, OR fewer watt for a longer time, would give the same results, in joule. However in game, having short and random spikes of power dumped into the grid is not great, I think. Unless you use a battery, and you really should do that with steam turbines, but then why even bother seeking 850W, if the power is going to get stocked anyway. Also, if you run your steam turbine at the edge (850W), then you'll have to have a strong cooling option for the turbine itself. Aka Aquatuner. Those require a whole lot of power to run... Lastly, your turbine will be a constant risk, in fact will most likely often stutter because it's getting too hot. I'm pretty sure this does lose you power, when they do that.
You ever been walking with your gf and you say something wrong and she stops and give you the look. That's my brain when I think I can use the Memory Toggle
It works exactly like a smart battery. Switches on when one parameter is true, then stays on until another parameter is true. It'll then switch off and stay off until the first parameter becomes true again. Play around with it in sandbox mode. It's quite intuitive once you understand it.
You don't need automation for this, or an aquatuner. Just run the coolant from the refinery through a steam box in radiant pipes with a turbine on top. Done.
Too much work with the stock automation I just like to recycle heat and refined all steal on map (before running out of fossil) + 100 tuns for each other material on map. Also check out youtube chanel of "Francis John" have rly good blueprints kinda underated.
Wow. The amount of your designs I have in my base is extraordinary! Thank you for your videos Brothgar.
Your pfp fits this comment perfectly
After watching all the reference videos, I thought this video would be a waste of time, but I ended up watching the entire thing. I found this video explained every small piece in greater detail. I really liked the bit about the priorities of the bins and if you do or do not have a auto-sweeper. I also understand the clock pulse better now. Great video.
Thanks so much for sharing your Blueprints Brothgar! Love your videos!
About the part starting at 5:10; when the liquid is hot and thermo sensor goes green, the liquid shutoff says "pipe blocked" and cannot loop back to cooling. Have you ever tested that condition recently? I guess the liquid shutoff's behavior has changed.
I had to add a liquid bridge over the output of the liquid shutoff in order to merge the liquid pipe that comes from the refinery *after* shutoff's output.
way be turklerı gormek guzel
this comment is very helpful thank you
Thanks for your effort Brothgar, you've saved me so many headaches with your designs. That Blueprint Mod you use is the best mod available imo lol.
10:59 made me laugh. "And this has enough power to! .... power several lightbulbs" hahah. Thanks for the tutorial! Not only have I learned how to make this whole setup, but I've also learned more efficient ways to use certain things, like the smart storage bin. I also learned how useful a T junction is. Always heard that term being thrown around, but never knew exactly what its purpose was. Turns out, it's a lot more simple and straightforward than I thought lol. Great vids!
You could move that clock one tile one the left and put a light bulb in its place! :D It might make automation wiring a bit messy though
if you leave a small pocket in the upper right of your steam room (like 4 tiles), you dont have to make it a vacuum before sealing it up. when the water converts to steam, the steam will push all the existing gas into that upper right pocket so it won't interfere with your steam generator.
And then you can corner build and delete the unwanted gas. Brilliant
only possible if none of the gasses inside is heavier then steam. Otherwise you might end up with chlorine next to the aquatuner and it will break as it can't transfer heat fast enough anymore.
@@blubbber well then you just do more corner trickery
I implemented this in my most recent game and it has been a life saver!
These videos are addictive
Hi Brothgar, can you check the effectiveness of a lit workspace? It says that the duplicsnt works 15% faster when in light, but is it true for everything like metal refinery operations? Or say critter ranching, engine tune up? Cooking foods in grill and gas range? You get the point right?
Have you ever considered putting your refineries in a vacuum and having oil on the floor tiles translate heat directly into the steam room? A diamond floor connected directly to the diamond walls of the steam room will recycle the heat from the refinery directly into the steam room. 0 DTU's will be wasted to the atmosphere. Its super efficient. All you need is the whole thing in a vacuum.
thanks discord notification!!
Absolutely loving your videos. Learning a lot from you.
I like to use this set up for production of my medicine as well. Curative Tablets, Medical Packs, Serum Vials, even boosters sometimes. I like to keep two per dupe in stock. This makes it so easy, just set it up and forget about it!
Could you please add your door compressor system to your blueprint downloads?
If you reference past videos, can you put a link in the description?
Love your work, btw!
--Edit to below original paragraph: The original analysis was incorrect, the problem was too much liquid in the loop which caused the overheating. One might think that the liquid storage reservoir would allow some flexibility in how much liquid can be in the loop, but too much liquid will break this design during long running iron-steel queue. . For the hot loop that comes out of the steam chamber to the liquid shut off valve, the logic is to check if temp above 150 and if so send back through the steam chamber. The false condition of the liquid shutoff (less than 150 C) would then go back to the metal refinery. However, here is the problem: The liquid flow from the output of the metal refinery has precedence to go into the steam room loop over the positive condition(more than 150 C) of the liquid shut off valve. What then happens is that when the output flow from the metal refinery blocks the output flow of the liquid shut off valve, the hot liquid regardless of temperature (that should be going through the loop again to cool more) will be sent to the metal refinery causing overheating. Just be warned, that this design will only be seamless if the amount of liquid in the loop is exactly right. I suspect the right amount is to only allow 1-2 packets in the liquid reservoir storage container at a time, but didn't test this idea "how much liquid is too much". Instead of fine tuning the amount of liquid, I found easiest and safer to add in a second liquid storage reservoir after the steam room liquid shut off valve negative check so that liquids needing to go through steam room loop again will queue up to go through steam room instead of being sent to metal refinery because of possible blocked pipe.
I found this design to be good, but there is 1 problem: The liquid tank to the left of the metal refinery takes direct output from the hot output of the metal refinery. During a long running queue of Iron -> Steel where the output from the metal refinery can be 250+, a non-steel liquid tank will eventually melt. Why the heck can't KEI make insulated tanks is beyond me. This hot liquid tank will also start heating the storage bins and transfer heat over to the outside of the metal refinery itself, causing the metal refinery to also overheat and break. Founds tis best to isolate the liquid storage tank away from the metal refinery separated by insulated ingenuous rock tile or better. In addition to making the liquid tank made of steel, for safety best to use ceramic or better for the metal refinery. This design as shown indicates an open air metal refinery where as most survival would have a contained room. This open air nature of the sandbox example probably provides enough cooling to prevent the problems I experienced.
@Brothgar would you be willing to add a few blueprints of the lumber to cool oxygen set up from a while ago and also maybe an electrolyzer cool oxygen loop one as well or well just a coolant set up for liquids?
Yay!!! Thanks brothgar!!!
Swith the crude Oil from the Aquatuner to pWater.
pWater has a much Higher Heat Capacity.
Your Aquatuner will cool twice as fast/efficient.
and looking at the Temperature Ranges in your Base, it won't freeze/boil inside the Pipes
Interesting. I've been using petroleum, but pWater is still 2.5x as effective. I have some of my petrol running in the fairly low temp range though. The real issue you have is thermal conductivity. You need ~4x the amount of surface area to cool with pWater. I just don't have 4x the amount of area around my electrolyzer set up to make that feasible.
How do I keep the steam chamber from getting too hot if the battery doesn't need to be charged often enough?
nice video format
Looks Like 100k Subs are on the way
One thing I've been wondering in the Oasis vids is why you went with oil over p-water on the aquatuner cooling loop that cools the turbine (and the rooms of that minibase). The power consumption of the aquatuner should be lower with p-water since it costs the same 1200 watts to reduce p-water by 14 degrees as crude oil but crude oil has an heat capacity of only 1.690 vs p-water at 4.179. Crude oil seems great for the refinery loops where the huge stable temperature range of oil is important, but it doesn't look like the AT loop should ever get close to boiling temperatures of p-water. Granted keeping everything oil certainly keeps it less complicated and in the grand scheme of things the power probably doesn't matter much - but the thermal capacity to exchange heat on the cooling loop may matter eventually.
Edit: granted the thermal conductivity of oil is very high... Maybe it'd be needed to cool the polymer presses if they run continuously.
i always wonder why crude oil. if you have that oil, run it through a refinery ONCE and it'll have the superior thermal properties of petroleum for ALL your refining. a fairly good one-time investment
@@PyrokineticFire1 in the refinery loops that's wasted effort - as long as the radiator loop is long enough to bleed enough heat into the steam chamber to return the product at usable temperatures nothing is required of that liquid and changes to it's properties aren't improving the systems performance.
@@riotintheair i guess that's valid... oh well my bases will just be refined and yours crude
@@PyrokineticFire1 Definitely!
i could expand this room and put a secound aquatuner in it? and maybe a one more steam turbine? am I right?
Please HELP. I did everything you said but once the steam reaches what you said 300F for me the steam is the same temp as my pump sensor so it never turns on again to put oil to refinery since it stays at 300F like the steam is so it never cools any. Also with the aqua tuner right by the radiant pipe seems to make it way worse.
I have a question: Whenever I put a thermo-sensor in a vacuum-water situation like here (generally hooked up to an aquatuner to stop it from over-heating), the thermo-sensor just stays at vacuum temperature, -273°C, and even though it is sending a green signal, my aquatuner never turns in. What am I doing wrong?
I think thermo sensors just hate vacuum. I've had the same issue many times, I think it's a bug. Use atmo sensors instead, they don't mind vacuum.
Metal refinery RL blueprint link on Patreon is broken.
This is amazing :O
amazeing tutorials could you mabye make a automated germ killer like a really advance one that is 100% sure theres no germs in the water
Brotgar did you seen new dupe movement animation.This is pretty funny thing ;)
This seems insane. Like, it's the correct build but how do you get to that point? I need refined metals so I can make some smart batteries without destroying my base to heat and this does not help lol. This is great, but I'm so far from it that it doesn't help. Ope.
Hey Brothgar, do you have a good blueprint for an automated storage and retrieval system by chance?
noob question here. why did my sandbox mode still needs duplicant operation? i need a duplicant to deconstruct, operate generators. anyone can help me with that?
ohhh thank you so much :)
On that discord notification :)
Earlier upload program at last ??
Does this only work with crude oil? I tried with polluted water, but it kept always getting hotter instead of colder every time it ran through the radiant pipes
Best choice would be petroleum, which has even better range than crude oil. This is for the refineries. The only difference that makes is you can run it hotter, so there's better thermal transfer (it's like having longer radiant pipes or more conductive material). But otherwise there's little difference. You can't use water, you need to drive the temp above 125C in order to engage the steam turbine. So no water in the refineries for this application.
OTOH, Brothgar's choice of running crude oil for the AT is far from the best one. You should use any variant of water (polluted and brine being my fav) otherwise you're getting way less cooling for the same amount of power spent. Here, you use the AT to cool down one single turbine. It runs very rarely so you're paying twice the price but it's a small price to begin with. Should you need more serious cooling, water is the way to go, before you unlock supercoolant, of course.
So brothgar, remember when you told us you had a dream about living in your own base? Yeah... Had the same thing happen with mine (going for a vacuum and atmo-suit run)
Why you're using oil in a cooling loop? Not only it's very inefficient but also slow. And there is no benefit to a wider temperature range, because if you ever go beyond 120C you're already screwed, the point is to prevent that
@@richard2mitchell it might be "good enough" if you're cooling only one turbine. But in a letsplay he uses that loop to cool the area with a whole bunch of equipment. And fails to do that because it's oil instead of water
thank ya!
I have no clue why but I always put Temperature Shift Plate in the area where the steam is located, hoping it would help. Indeed, it makes the change of temperature slower and it does last longer to cool down but I should follow this example instead...
Of what material use in your shift plate?
Normally Granite is a good choice since it is abundant on most maps.
@@brothgar I clearly have much more than the 1000kg of water you used in your example.
I have right now 3 sets of turbines running in my base:
- 3 turbines over a volcano: Around 40kg of steam per tile there with granite shift plates
- 4 turbines right under my main pool of water used to cool my base and feed my plants: Around 90kg of steam per tile with granite shift plates
- 4 turbines over a burned down slime biome that was in contact either a few volcanoes that I do not see yet or with the magma at the bottom of my map. It melt everything, turning slime and algae to dirt and then to sand, thus opening the lot of polluted water and turning all of it into 250C celsius. in most tile there, I have 250kg of steam per tile.
For this last set of turbines, you have the same problem in your current map. And it is only a matter of cycles before that biome of yours turns into sand and drown your oxygen production environment into hot steam :)
i like obsidian plates in steam chamber. "thermally reactive"
try an atmo sensor tied to liquid shutoff on turbine output to if you want to regulate pressure, assuming you can find something to do with clean, germfree 95°c water that overflows past the inactive valve
@@PyrokineticFire1 It could be an idea. It is just that I already have too much of both water and polluted water. Enough that I am building both Bristle Blossom and Pincha farms to use the overflow. And I have not taping at all in my 2 cool steam vent (they are located in a zone full of 250C steam) and I just found a Salt Water geyser. I also use the output of my toilets / buildings that output water, one polluted water vent and one slush geyser to feed 24 dupes needs and I am flooded under water :)
Soon, I may vent some to space actually :)
Or turn that area into a massive steam turbine, using regolith and mafic as a way to keep my steam boiling...
No light?
I'm sure you're sick of answering... how do you get the Blueprints to work?
Info: If the steamengien is turned on at 200°C you get full 850W out of it. Of couse it drops quickly.
"full 850W" is a trap.
On paper there is no difference between short burst of 850W or long and steady stream of 400W. A watt is a joule per second. So a lot of watt over a short period, OR fewer watt for a longer time, would give the same results, in joule.
However in game, having short and random spikes of power dumped into the grid is not great, I think. Unless you use a battery, and you really should do that with steam turbines, but then why even bother seeking 850W, if the power is going to get stocked anyway.
Also, if you run your steam turbine at the edge (850W), then you'll have to have a strong cooling option for the turbine itself. Aka Aquatuner. Those require a whole lot of power to run...
Lastly, your turbine will be a constant risk, in fact will most likely often stutter because it's getting too hot. I'm pretty sure this does lose you power, when they do that.
You ever been walking with your gf and you say something wrong and she stops and give you the look. That's my brain when I think I can use the Memory Toggle
It works exactly like a smart battery. Switches on when one parameter is true, then stays on until another parameter is true. It'll then switch off and stay off until the first parameter becomes true again.
Play around with it in sandbox mode. It's quite intuitive once you understand it.
i had built something to cool my oxygen from an electrolyzer by putting an aquatuner in a room with the steam turbine for the metal refineries.
...include a link to blueprint..
I’m guessing Monday’s video will be nice and long????????
If a cooler has kids, what would they be called?
Chill-dren!
dam, you should write a book with these awful puns
You don't need automation for this, or an aquatuner. Just run the coolant from the refinery through a steam box in radiant pipes with a turbine on top. Done.
Woooooow wooooooow!
Too much work with the stock automation I just like to recycle heat and refined all steal on map (before running out of fossil) + 100 tuns for each other material on map. Also check out youtube chanel of "Francis John" have rly good blueprints kinda underated.
First!
+
you could also just make 10 tons of steel and not bother with this
2nd
third lol