As a Chinese man, it's hard to admit Bitt3rSteel actually pronounces most of the names correctly.. at least decent enough for me to understand. This man either puts a lot of work in this, or is a Chinese language genius!
37:46 the wiki said the winning side "remove any countries that are more than 50% occupied by non-allied winners of the war (e.g. in a historical outcome Poland does not take part as a winner because they are occupied by the Soviet Union)" and the losing side include "removed from the winning side due to being occupied" so since you occupy a lot of nationalist china that means it fulfill this requirement which means it's not a bug but a feature
and I think its better to have China involved in the peace deal as they kinda block the allies from setting up puppets in Mangkuko / Manchuria or even take anything off Japan as the most war score for Japan is split between China and Clique (maybe even ask for military access based on the border you end up with before you declare war to Japan. After Japan is over, it's pretty easy to take over China and whatever left behind from the rest warlords. Last but not least, in my case (took me 5 tries to do it) Shanxi and Xibei ended up on the defeated side of the Axis for some reason even though they were part of the United Front. Weird bugs.
Bitt3rSteel: “I have to say the AI is a lot more capable of defending itself in the most recent update. It’s nice to see, it makes things a lot more CHALLENGING.” 2 seconds later… “And with our air power we can just push at will, our CAS is destroying them, our fighters have total domination.” Bitt3rSteel, 2022
Let me give some tip ı did this achievement in tsars path if you follow the national focus u can see triple pacth focus if u do that and uk accept it all of the allies will attack from your border and they dont do naval inivasion in my game and u can earn romonavos achievement
I would say make collabs in germany push them towards like 95% to capitulation then wait for dday allies will quickly take paris and you just have to take like 1 or 2 cities to cap germany
You could always cause high world tension and get china to join the allies, then they will be distracted over in the east. Puppet Romania by justifying on Turkey and then don't take Lithuania. (make sure you do the molotov ribbentrop pact) and then just hold there until German casualties get super high (probably until like 5 million). If you do collabs and micro well against them, you can get Race for Germany and We don't like statistics achievements with a little luck.
I found a funny thing, if a state you border clash has Japanese forces in it, they'll immediately leave that state I like to imagine during the fighting between Chinese and Japanese forces, a random guangxi Chinese dude came up to them and shouted in Chinese "screw off, this is guangxi territory now", and everyone just packed things and went out
Pretty sure there was something in the art of war if you have two enemies fighting don't make friends just let them kill each other before taking on the hopefully weakened victor.
16:17 bear in mind when you do that to save scum a duplicate _temp is created of your save, and youll have to delete that. the _temp is just the exact same save but every country is turned democratic and all the leader portraits are gone.
You are spot on about supply issues in China. Played as Mao, took out the north warlords and prepped for Japan’s attack. The most tedious thing is pushing into Japan’s puppets and build supply hub as you push.
You actually managed it? I tried it several times and couldn't get anywhere near enough supply along the Manchukuo border to support the troops I needed to hold it.
@@danrobidoux it took me several times too. After I took out the northern warlords I used their industry to build two supply hubs north and south of the Mengkukuo border using the 300% construction boost. Had two full armies (9 infantry and support artillery) I didn’t join the war straight away so I could build up the army. First I defended then made then attack when it looked like the best time. Supply is an issue once you are near Manchukuo border. Sadly you’ll have to build supply hubs as you press on.
It's a really nice guide, but keep in mind that this is pretty much a best case scenario. He's very lucky with the early border clashes and the Allies are rather passive in the shown playthrough so they got almost no war score when Japan caps. You'll definitely want to check your score before actually finishing Japan off. If you don't have at least like 80 % participation you might want to drag out the war and waste some manpower in SE Asia or strat bomb the home islands or sink some ships before you end the war. If the UK or US gets a chance to take any tiles in China (regardless if they're your cores) or puppet Japan or Micronesia, they WILL do so, which means you're either restarting or doing a world conquest.
I have found from previous experiences with Japanese naval invasions that sometimes it's best to use a fallback line on the ports and the surrounding tiles. When you create large "coastal garrisons" armies with area defense orders, the AI does this weird division shuffling when they respond to naval invasions and leaves tiles unguarded to help defend the ones they're being invaded.
I always love waking up and seeing you posted a new video. I know these guides take a lot of work, but I know everyone really appreciates them- thank you for all your hard work Bitter!
As of BBA, border conflicts have been changed or bugged so that now you get hit by terrain penalties. This means that certain areas become nigh impossible to take via border conflict. It doesn't seem to matter where in the border against the target you set up, the AI seems to have a set province they want to target, and you are mostly screwed if they decide to target somewhere that's a mountain or requiring a river crossing. Overall, having to make heavy use of border conflict mechanic really hammers home how outdated the waking the tiger dlc feels and just how completely abandoned the mechanic is by paradox. Why is the location of the border conflict so random? And even if it was intentional to make it random, why are the tooltips straight up wrong (he started a border conflict in Jianxi and it randomly flips to Fujian). Worse still this happens after you click and commit your precious political power. Why not make it so that you 'trigger border conflict at "your territory", and tell us that it has a chance of targeting any of the bordering states? Why is there no way to know when the cooldown for another border conflict is over without keeping the decision tab open and waiting for it to pop back again? Why doesn't the game tell us that there's a cooldown in the first place?
Thank you Bitter! Thank you so much. Please keep updating all your guides. I’ve found the China and Ottoman ones don’t work but things like Fascist Britain is still viable. We appreciate it!
I was praying you would make an updated video on completing Battlecry with no step-back as I tried to complete this with your last Battlecry guide but have struggled with the new DLC (prob spent 40 hours trying to do this). I was so happy to find this was made you read my mind!
I actually start off by building infra as Guanxi the extra resources are really good and infra construction speed not affected by toaster economy like civ construction
Nice!! I was retrying it for the longest time but i just kept losing to the endless Japanese naval invasions! Thx for the new guide! I also retried the Germany into European union, and now France tends to keep alot of troops near the coast, making it less cheeseable :D
Hold crap, thank u so much!!! Been trying for this for so long... I finally had a breaktrough in my national china game, but messed up the peace confrence, so now i had to fight the allies😭😭😭😭
Guide is too old! Doesn't work anymore. Don't attempt it! (Be aware, Paradox made this UTTERLY BROKEN) Lost 9 out of 10 border conflicts, didn't matter if I had any equipment nor the template. Paradox did something to this Mechanic.
I used to use a technique of going fascist as Guanxi so I could join Japan's faction and then take over china with the nationalist cooperation focus tree without being immediately pushed into a war with Japan.
A tip for the peace deal, puppet Manchuko, Mengchuko and China. That way, the UK can't make supervised states. It's still risky. Take all of Japan's provinces first and then go for China.
If you don't mind being cheeky, building a few transport planes early will keep your border skirmish army supplied. You might have to add an airbase here and there also to get coverage, but that is still way faster than building a supply hub.
This achievement is a major pain in the butt. I have tried it so many times. The most annoying thing is when Germany lost, for whatever reason China was puppeted by the UK when they weren't even apart of the war with Germany. Then after I beat Japan and got all their stuff. I couldn't beat China as they were in the Allies or even do the border conflicts as their units somehow one shot mine. I hate how somethings with the war in China is glitched a lot. I will keep on trying to get it as I only have 3 achievements as of now in this game before the new DLC.
With the new coordination mechanics introduced in BBA for battle this guide nolonger works for border conflicts. Sorry bittersteel: you are going to have to do this one again!
Would it be possible to please get an update for this? I've been trying for Battlecry lately and I get completely stomped in the border conflicts now, I had my best luck with 20 width all inf with support arty and still lost after a many month long engagement, using more line arty focused divisions folded really quickly. Am really not sure what to do and would really appreciate any ideas?
Hey Bitt3r, if you are reading this 2 years on, why can't I win the first border conflict? I am playing on the base game as it has the warlords these days. But everything, including the timing looks similar, if not the same. ❤ Love the content, keep it up.
I tried this a couple of times in BBA. Border conflicts does not work anymore. I tried the exact same tactis you used, and after many frustrations, i tried 21 width. nonetheless, china and warlords all put their best units which had engineer companies on the border. My units couldn't withstand the mountains, i've got all the possible buffs to infantry in that time. Maybe they nerfed the conflicts. Can you look at it and try again? I don't wanna try the Sinkiang game. Update: I went along and prepared 2 30 width mountaineer divisions along with 4 21 width regular infantry, when equipped they worked just fine. I delayed two focuses by going for the research slot first, but i think it might cost me japan invading china way before me, i will update as much as i can.
I just want to bring attention to this. I recently went back to play another ironman Guanxi Clique game after Arms Against Tyranny came out. As with By Blood Alone, the terrain being taken into account almost makes border skirmishes impossible. However, I chanced upon your comment and did the two 30 width Mountain divisions (12 Mountain 2 artillery) and added Ranger support companies and support artillery. These two divisions, reenforced by the regular 21 width infantry divisions were enough to blow through every border skirmish. Even Yunnan's mountain river crossing skirmish when you go to take their second province. I highly recommend anyone going for this achievement post Arms Against Tyranny make at least 2 30 width mountain divisions. Grab the Ranger support company as well for the additional 20% attack into mountains.
I legit struggle with this archivment right now…. Started as Sinkiang, nearly control whole china now and am in Comintern. Axis is dead, Japan a Soviet Puppet. Right now we fight the allies because Yunnan joined Allies. So I have to take out allies and after that Comintern to get the Archivment. Fml
I really wish trains were researched for basically all nations. By the 1930's trains were not at all new, and would be known to people in less industrialized countries too. Not only that, alot of these countries in game have tracks, but don't have trains researched? Why? Sucks wasting a research slot on something like that. Also, everyone has transport planes at start...
If you think about it, the railways are just for civilian trains and infrastructure, what you are researching are civilian trains repurposed for military use, so there is a different
by the way if you get the suprior fire power doctrine you get an option in the military acadmey allowing you add infantry only for free and artillery battlions of all kind for free I think you need just 50 xp to do it. I think it in middle option but can remember the name of effect.
It's not a bug that China is booty in the peace deal. Since a few updates ago capitulated nations are part of the peace deal’s booty even if they were on the winning side. Like Poland, which I was able to annex consistently in my last few playthroughs as Russia. I am 100% sure with complety capitulated nations. I'm not entirely sure about nations which were capitulated but had kept or gained some territories.
Here’s my philosophy on free trade vs partial mobilization. Smaller nations it’s much more impactful to go with free trade since you really aren’t giving away many more resources and the bonus is much more impactful. On bigger nations the mobilization will give you so many more free factories that the speed is less impactful on free trade.
This strategy seems completely invalid in By Blood Alone. For some reason terrain maluses effect border skirmishes now when they didn't used to. Even with the exact same infantry division you made, the attack and breakthrough is cut in half and it's impossible to defeat Nationalist Troops.
@@hotsaucejosh8982 haven't completed the achievement yet but delaying your border skirmishes for around 2-3 months until you can build up 26 width infantry is what I've found to be effective. Since 99% of border skirmishes happen to be in mountains the 26 width usually will destroy whatever you fight, just gotta watch for your supply
@@TheNoodleMan12 Precious few of the border conflicts will start in plains and can be easily won. Otherwise if you time border skirmishes to fire the moment Chinese troops begin to move from your border to go to a Japanese front you can catch them at low org and win easily. Other things you can do is let the Japanese cut off the ability for the Chinese to get troops to a border conflict area. All in all it is extremely difficult now. Not unwinnable completely, but the strategy and troop composition you see in the video are no longer valid. The second conflict into Yunnan is also unwinnable from the east as you get hit with both mountain AND river crossing penalties. You can only win a border conflict from the north of western Yunnan.
@@Marxist-Nixonist-Bidenist Yeah I'm aware but I've probably done a dozen runs to test out the effectiveness of different combat widths for this challenge and found that the extra soft attack from the 26 width performs better than the 25. 25 width inf had the tendency to not de-org the enemy fast enough which led to constant unit cycling from the Nationalists ultimately resulting in a loss in most engagements. Also, no clue if this is a just a visual ui glitch or not but the border conflicts in the mountains show as having 80 base combat width instead of 75
Maybe something worth doing is building 1 dockyard so you can make some convoys and accept equipment from the allies once you are at war with Japan. (didn’t test it yet so don’t take it as a fact, just an idea)
Ah crap, here we go again. 0:15 Subtitle: "Our memo on historical error focuses on Let's go." 2:25 "a Huang show an Army offense expert." 6:18 "in this region here, Liang Xiang, Ganzi, chicken," 6:38 "Hopefully we can have a border with Xi based on mom and go there." 8:43 "You don't want to start a border clash with law because you will lose." 12:00 "and take the Chinese provinces that can link you up to Xi based sun." 15:48 "Again, I'll need to see if I can safely come there." 17:07 "She already just eating the enemy from behind." 38:10 "After you've taken the Japanese course, focus on Manchu Quo and Mexico,"
I was unlucky as in the peace deal the US puppet Mangkuko and 1 provinence in Manchuria, though Hiroshima port is usually unguarded by the AI. Thanks for the guide!
I'm following your guide pretty much as close as possible but yunnan always wins the skirmishes even though I am significantly stronger than them, why is this happening
Japan is much easier to defeat if you allow a front between them and China to remain to keep troops occupied, but of course that means more possibility of dealing with Chinese remnants or Allied puppets. On my current Free American Empire run, I held onto the Philippines after the civil war, first annexed and then released as a puppet once I flipped to the Empire from the non-aligned Junta. Right from the start I had a queue of basic Filipino infantry running, and every time they trained their own division I requested it. By the time Japan justified on the Philippines, I had an army of 15 divisions, none of which I had invested Army XP into improving, although after the civil war the new puppet retained a copy of my Freikorps template I had been improving on. Using nothing more than press-ganged natives, I managed a successful invasion of the Japanese home islands. I returned Saipan to the Micronesians who became my puppets, and even with only 13% war score I secured the southern half of the archipelago as the rightful territory of Emperor Hirohito, who returned from exile following the peace deal. Once I solve the Mexican question and purge Bolshevism from the lands of Aztlan, I will see about returning the rest of Nippon to its rightful owners.
That is why I never paradrop into Nagasaki, there is almost always some Japanese troops there waiting to naval invade you. Hiroshima, Osaka, and that unmarked Suruga port just north of Osaka are better targets. Also I don't think you need to secure air superiority over Sea of Japan or the Japan mainland as they usually don't put any air where there are no enemy troops, so just securing air superiority over Korea is enough.
I think im repeatedly facing problem during border clashes, that my units are not joining fight... when played first 3 attempts, it worked well, dont know if they missed any fight, but more im rushing it, it start to do more weird stuff.. now I had 3 games where they did not join like 2 clashes in row after first, or two successful clashes... orgs etc. always full, supplies proper.. there must be something.. or I am forgetting something
I do believe the min / max crowd has determined that 27w is better than 30w. It is so dang complicated now with supply that is subject to change if it hasn't already.
Any update on this? My 9/4s are constantly failing the border conflicts. I'm on my seventh run, china has almost capped already and I could not get one single county, not even from Yunnan.
Hey bittersteel, love your content man. But I’m just wondering what PC build you have? Looking for a good build to run hoi, and your game looks like it runs well
35:10 Was playing Japan not too long ago, and did a single, ultimately unsuccessful, naval invasion into Nationalist China, and afterwards, the Nationalists put troops on every single coastal tile. It was frustrating
I love these guides, but the amount of RNG makes completing this in the correct amount of time (I.E. before Japan topples China) infuriating. EVERY SINGLE TIME I have tried this so far (7 times) I haven't been able to get Liangshan to fire for the border skirmish. It is ALWAYS Guizhou instead. That usually ends with me restarting as Japan takes Com China and Shanxi before I can even border them. Thanks for the guide though. It really does help. Update- I honestly don't think you can make it fire for Liangshan anymore. I am convinced it will ALWAYS fire for Guizhou. This is after 10 restarts, and about 4 attempted savescums.
ey Bitt3r! Love your vids man. I hate to ask, but I was wondering if you could do an imperial fed/one empire guide updated for NSB, since a ton of stuff has changed since the old one.
38:00 idk if that's a bug, cozi think this is coz u occupy most of their country and r not in the same alliance as they. Why that works that way is coz the soviets took poland after the ww2 even tho poland technically was on the winning side
To ensure which region you can border conflict you need to have units only in tiles bordering that region - if any unit touches other region then it will be lotery.
As a Chinese man, it's hard to admit Bitt3rSteel actually pronounces most of the names correctly.. at least decent enough for me to understand. This man either puts a lot of work in this, or is a Chinese language genius!
belgians have a power for accents
Still, i can't for the life of my pronounce Czech or Polish cities
@@Bitt3rSteel in germany we have a saying called "bohemian villages" which is said when something is incomprehensibly hard to pronounce
Yes this guys is amazing, im french and when he play france the accent is more value of french guys
@@franckvicente1533 Cus he is belgian
37:46 the wiki said the winning side "remove any countries that are more than 50% occupied by non-allied winners of the war (e.g. in a historical outcome Poland does not take part as a winner because they are occupied by the Soviet Union)" and the losing side include "removed from the winning side due to being occupied" so since you occupy a lot of nationalist china that means it fulfill this requirement which means it's not a bug but a feature
Huh, nice to know. Thanks!
and I think its better to have China involved in the peace deal as they kinda block the allies from setting up puppets in Mangkuko / Manchuria or even take anything off Japan as the most war score for Japan is split between China and Clique (maybe even ask for military access based on the border you end up with before you declare war to Japan. After Japan is over, it's pretty easy to take over China and whatever left behind from the rest warlords. Last but not least, in my case (took me 5 tries to do it) Shanxi and Xibei ended up on the defeated side of the Axis for some reason even though they were part of the United Front. Weird bugs.
Oh Yeah ! ^^ +1
1:15 Hubs are connected via the river. You only need to build railways if you think you cannot control both sides of the river
The river caps at 15 supply. You'll need more eventually, best get it done before you forget
Oh Yeah ! ^^ +1
"Lots of soft attack"
also the soft attack: 27
Hush, they are still young and need to grow
Bitt3rSteel: “I have to say the AI is a lot more capable of defending itself in the most recent update. It’s nice to see, it makes things a lot more CHALLENGING.”
2 seconds later…
“And with our air power we can just push at will, our CAS is destroying them, our fighters have total domination.”
Bitt3rSteel, 2022
Cas is op thats why
Always force attack with paratroopers when trying to take a port, It makes it so much more likely to succeed.
Yes since paratroopers are pretty weak.
Bittersteel, could you make a guide for the, "Race for Germany" achievement pls?
Let me give some tip ı did this achievement in tsars path if you follow the national focus u can see triple pacth focus if u do that and uk accept it all of the allies will attack from your border and they dont do naval inivasion in my game and u can earn romonavos achievement
@@feritsuatcetin6135 thanks for the tips 😁 I'll see if I can do this I'm still kinda new to the game
I would say make collabs in germany push them towards like 95% to capitulation then wait for dday allies will quickly take paris and you just have to take like 1 or 2 cities to cap germany
You could always cause high world tension and get china to join the allies, then they will be distracted over in the east. Puppet Romania by justifying on Turkey and then don't take Lithuania. (make sure you do the molotov ribbentrop pact) and then just hold there until German casualties get super high (probably until like 5 million). If you do collabs and micro well against them, you can get Race for Germany and We don't like statistics achievements with a little luck.
Shiii I’d definitely like one for the Austrian-Hungarian empire again
I found a funny thing, if a state you border clash has Japanese forces in it, they'll immediately leave that state
I like to imagine during the fighting between Chinese and Japanese forces, a random guangxi Chinese dude came up to them and shouted in Chinese "screw off, this is guangxi territory now", and everyone just packed things and went out
Japan changed relation: Declare WAR
it works well, but only if china/warlord has still control over the city in region
Pretty sure there was something in the art of war if you have two enemies fighting don't make friends just let them kill each other before taking on the hopefully weakened victor.
16:17 bear in mind when you do that to save scum a duplicate _temp is created of your save, and youll have to delete that. the _temp is just the exact same save but every country is turned democratic and all the leader portraits are gone.
Can we do that in real life?
@@faxm9061 dear god i wish
@@TheXenomorphGuySMSE what would the lack of a leader portrait do irl?
@@timtams_6 something idk
You are spot on about supply issues in China. Played as Mao, took out the north warlords and prepped for Japan’s attack. The most tedious thing is pushing into Japan’s puppets and build supply hub as you push.
You actually managed it? I tried it several times and couldn't get anywhere near enough supply along the Manchukuo border to support the troops I needed to hold it.
@@danrobidoux it took me several times too. After I took out the northern warlords I used their industry to build two supply hubs north and south of the Mengkukuo border using the 300% construction boost. Had two full armies (9 infantry and support artillery) I didn’t join the war straight away so I could build up the army. First I defended then made then attack when it looked like the best time. Supply is an issue once you are near Manchukuo border. Sadly you’ll have to build supply hubs as you press on.
It's a really nice guide, but keep in mind that this is pretty much a best case scenario. He's very lucky with the early border clashes and the Allies are rather passive in the shown playthrough so they got almost no war score when Japan caps. You'll definitely want to check your score before actually finishing Japan off. If you don't have at least like 80 % participation you might want to drag out the war and waste some manpower in SE Asia or strat bomb the home islands or sink some ships before you end the war. If the UK or US gets a chance to take any tiles in China (regardless if they're your cores) or puppet Japan or Micronesia, they WILL do so, which means you're either restarting or doing a world conquest.
I have found from previous experiences with Japanese naval invasions that sometimes it's best to use a fallback line on the ports and the surrounding tiles. When you create large "coastal garrisons" armies with area defense orders, the AI does this weird division shuffling when they respond to naval invasions and leaves tiles unguarded to help defend the ones they're being invaded.
I always love waking up and seeing you posted a new video. I know these guides take a lot of work, but I know everyone really appreciates them- thank you for all your hard work Bitter!
I could imagine the paratroopers shooting an aa gun mid air while they fall down to their destination
It's even more ridiculous when you add heavy flame/recon tanks to them. Just imagine dropping a Tiger tank out of a plane....
Thanks for taking the time to go back and update these, really great job man.
As of BBA, border conflicts have been changed or bugged so that now you get hit by terrain penalties. This means that certain areas become nigh impossible to take via border conflict. It doesn't seem to matter where in the border against the target you set up, the AI seems to have a set province they want to target, and you are mostly screwed if they decide to target somewhere that's a mountain or requiring a river crossing.
Overall, having to make heavy use of border conflict mechanic really hammers home how outdated the waking the tiger dlc feels and just how completely abandoned the mechanic is by paradox.
Why is the location of the border conflict so random? And even if it was intentional to make it random, why are the tooltips straight up wrong (he started a border conflict in Jianxi and it randomly flips to Fujian). Worse still this happens after you click and commit your precious political power. Why not make it so that you 'trigger border conflict at "your territory", and tell us that it has a chance of targeting any of the bordering states?
Why is there no way to know when the cooldown for another border conflict is over without keeping the decision tab open and waiting for it to pop back again? Why doesn't the game tell us that there's a cooldown in the first place?
THANK YOU SO MUCH!! I was trying to use your other guide on this achievement but it wasnt working. Thank you!!!!!!!
Hi bittersteel, thanks for the video, I tried this achievement and was indeed a pickle in the current hio 4
I've been trying like 15 times, doing the same things you did, I've lost every single border clashe. I'm done with this useless China achievement.
Thank you Bitter! Thank you so much. Please keep updating all your guides. I’ve found the China and Ottoman ones don’t work but things like Fascist Britain is still viable. We appreciate it!
i just love this guy. Your videos always make my day even though i do not play a lot hoi4.
I was praying you would make an updated video on completing Battlecry with no step-back as I tried to complete this with your last Battlecry guide but have struggled with the new DLC (prob spent 40 hours trying to do this). I was so happy to find this was made you read my mind!
this shit subliminally pressured me into playing kx new guanxi clique.
I actually start off by building infra as Guanxi the extra resources are really good and infra construction speed not affected by toaster economy like civ construction
Really love the fact ur updating the guides for no step back keep it up please 😀👍
Nice!! I was retrying it for the longest time but i just kept losing to the endless Japanese naval invasions! Thx for the new guide! I also retried the Germany into European union, and now France tends to keep alot of troops near the coast, making it less cheeseable :D
Hold crap, thank u so much!!! Been trying for this for so long... I finally had a breaktrough in my national china game, but messed up the peace confrence, so now i had to fight the allies😭😭😭😭
I was thinking about how the Warlords got nerfed thanks to the new supply system just last week so thanks for reading my mind and making this video!
Guide is too old! Doesn't work anymore. Don't attempt it! (Be aware, Paradox made this UTTERLY BROKEN)
Lost 9 out of 10 border conflicts, didn't matter if I had any equipment nor the template. Paradox did something to this Mechanic.
I used to use a technique of going fascist as Guanxi so I could join Japan's faction and then take over china with the nationalist cooperation focus tree without being immediately pushed into a war with Japan.
1:20 Fact: rivers work as level 1 railway, but you have to control both sides.
That's why inbuilt the railway, to be able to ramp up the entire network eventually
A tip for the peace deal, puppet Manchuko, Mengchuko and China. That way, the UK can't make supervised states. It's still risky. Take all of Japan's provinces first and then go for China.
Bittersteel, you're awesome! Please update Finnish Him for NSB!
If you don't mind being cheeky, building a few transport planes early will keep your border skirmish army supplied. You might have to add an airbase here and there also to get coverage, but that is still way faster than building a supply hub.
As another way of scamming the ironman autosave, you can go to savegame directory and ctrl-c ctrl-v the save file before taking important decisions
Has this been fixed somehow? I tried this the day before a borderclash but even when overwriting/reloading I always get the same province as outcome
Xibei San Ma-Xi based on MA
I love RUclips subtitles
This achievement is a major pain in the butt. I have tried it so many times. The most annoying thing is when Germany lost, for whatever reason China was puppeted by the UK when they weren't even apart of the war with Germany. Then after I beat Japan and got all their stuff. I couldn't beat China as they were in the Allies or even do the border conflicts as their units somehow one shot mine. I hate how somethings with the war in China is glitched a lot.
I will keep on trying to get it as I only have 3 achievements as of now in this game before the new DLC.
With the new coordination mechanics introduced in BBA for battle this guide nolonger works for border conflicts.
Sorry bittersteel: you are going to have to do this one again!
Would it be possible to please get an update for this? I've been trying for Battlecry lately and I get completely stomped in the border conflicts now, I had my best luck with 20 width all inf with support arty and still lost after a many month long engagement, using more line arty focused divisions folded really quickly. Am really not sure what to do and would really appreciate any ideas?
NSB china is pain
Hey Bitt3r, if you are reading this 2 years on, why can't I win the first border conflict? I am playing on the base game as it has the warlords these days. But everything, including the timing looks similar, if not the same. ❤ Love the content, keep it up.
I tried this a couple of times in BBA. Border conflicts does not work anymore. I tried the exact same tactis you used, and after many frustrations, i tried 21 width. nonetheless, china and warlords all put their best units which had engineer companies on the border. My units couldn't withstand the mountains, i've got all the possible buffs to infantry in that time. Maybe they nerfed the conflicts. Can you look at it and try again? I don't wanna try the Sinkiang game.
Update: I went along and prepared 2 30 width mountaineer divisions along with 4 21 width regular infantry, when equipped they worked just fine. I delayed two focuses by going for the research slot first, but i think it might cost me japan invading china way before me, i will update as much as i can.
I just want to bring attention to this. I recently went back to play another ironman Guanxi Clique game after Arms Against Tyranny came out. As with By Blood Alone, the terrain being taken into account almost makes border skirmishes impossible. However, I chanced upon your comment and did the two 30 width Mountain divisions (12 Mountain 2 artillery) and added Ranger support companies and support artillery.
These two divisions, reenforced by the regular 21 width infantry divisions were enough to blow through every border skirmish. Even Yunnan's mountain river crossing skirmish when you go to take their second province.
I highly recommend anyone going for this achievement post Arms Against Tyranny make at least 2 30 width mountain divisions. Grab the Ranger support company as well for the additional 20% attack into mountains.
Just tried this....1948 game, they puppeted menguko and i have to repeat this all again, lovely
Sinkiang can core all of China and unite the Turkic peoples of the steppe
I would love the byzantium achievements to be done with no step back
I second this!
I legit struggle with this archivment right now…. Started as Sinkiang, nearly control whole china now and am in Comintern. Axis is dead, Japan a Soviet Puppet. Right now we fight the allies because Yunnan joined Allies. So I have to take out allies and after that Comintern to get the Archivment. Fml
35:11 - Strong VDV energy.
These videos are really nice to just watch even if I’m probably not gonna actually follow the it.
I really wish trains were researched for basically all nations. By the 1930's trains were not at all new, and would be known to people in less industrialized countries too. Not only that, alot of these countries in game have tracks, but don't have trains researched? Why? Sucks wasting a research slot on something like that. Also, everyone has transport planes at start...
If you think about it, the railways are just for civilian trains and infrastructure, what you are researching are civilian trains repurposed for military use, so there is a different
Piano Music in the Background makes it more nice! :D
@26:44 Couldn't you avoid the Tripartite Pact guarantees by justifying for a core on Manchukuo or Mengkukuo?
Doesn't work anymore, sadly. They all count as a declaration on Japan and trigger the pact
by the way if you get the suprior fire power doctrine you get an option in the military acadmey allowing you add infantry only for free and artillery battlions of all kind for free I think you need just 50 xp to do it. I think it in middle option but can remember the name of effect.
This campaign is surprisingly fun. Eating land slowly and then fighting Japan in a fair fight makes for a great campaign as you turn into true China
It's not a bug that China is booty in the peace deal.
Since a few updates ago capitulated nations are part of the peace deal’s booty even if they were on the winning side. Like Poland, which I was able to annex consistently in my last few playthroughs as Russia.
I am 100% sure with complety capitulated nations. I'm not entirely sure about nations which were capitulated but had kept or gained some territories.
Here’s my philosophy on free trade vs partial mobilization. Smaller nations it’s much more impactful to go with free trade since you really aren’t giving away many more resources and the bonus is much more impactful. On bigger nations the mobilization will give you so many more free factories that the speed is less impactful on free trade.
This strategy seems completely invalid in By Blood Alone. For some reason terrain maluses effect border skirmishes now when they didn't used to. Even with the exact same infantry division you made, the attack and breakthrough is cut in half and it's impossible to defeat Nationalist Troops.
Is there any other way to win boarder clashes now?
@@hotsaucejosh8982 haven't completed the achievement yet but delaying your border skirmishes for around 2-3 months until you can build up 26 width infantry is what I've found to be effective. Since 99% of border skirmishes happen to be in mountains the 26 width usually will destroy whatever you fight, just gotta watch for your supply
@@TheNoodleMan12 Do you mean 25 width? That's the one used for mountains.
@@TheNoodleMan12 Precious few of the border conflicts will start in plains and can be easily won.
Otherwise if you time border skirmishes to fire the moment Chinese troops begin to move from your border to go to a Japanese front you can catch them at low org and win easily.
Other things you can do is let the Japanese cut off the ability for the Chinese to get troops to a border conflict area.
All in all it is extremely difficult now. Not unwinnable completely, but the strategy and troop composition you see in the video are no longer valid.
The second conflict into Yunnan is also unwinnable from the east as you get hit with both mountain AND river crossing penalties. You can only win a border conflict from the north of western Yunnan.
@@Marxist-Nixonist-Bidenist Yeah I'm aware but I've probably done a dozen runs to test out the effectiveness of different combat widths for this challenge and found that the extra soft attack from the 26 width performs better than the 25. 25 width inf had the tendency to not de-org the enemy fast enough which led to constant unit cycling from the Nationalists ultimately resulting in a loss in most engagements. Also, no clue if this is a just a visual ui glitch or not but the border conflicts in the mountains show as having 80 base combat width instead of 75
Maybe something worth doing is building 1 dockyard so you can make some convoys and accept equipment from the allies once you are at war with Japan. (didn’t test it yet so don’t take it as a fact, just an idea)
Ah crap, here we go again.
0:15 Subtitle: "Our memo on historical error focuses on Let's go."
2:25 "a Huang show an Army offense expert."
6:18 "in this region here, Liang Xiang, Ganzi, chicken,"
6:38 "Hopefully we can have a border with Xi based on mom and go there."
8:43 "You don't want to start a border clash with law because you will lose."
12:00 "and take the Chinese provinces that can link you up to Xi based sun."
15:48 "Again, I'll need to see if I can safely come there."
17:07 "She already just eating the enemy from behind."
38:10 "After you've taken the Japanese course, focus on Manchu Quo and Mexico,"
God I love auto-subtitles
i came for the Huang show
And the chicken 6:18
@@Stiann86 Yep that too, ah I love and hate auto-subtitles.
Based subtitles
17:11 eating the enemies from behind 🤭
Bitt3rSteel, could u do "Hardly Anything Sevres" with NoStepBack? This achievement is really hard in NoStepBack
I was unlucky as in the peace deal the US puppet Mangkuko and 1 provinence in Manchuria, though Hiroshima port is usually unguarded by the AI. Thanks for the guide!
the Problem with free Trades sometimes is no one takes your Ressources. So you have less Ressources and no civilian Factories
I'm following your guide pretty much as close as possible but yunnan always wins the skirmishes even though I am significantly stronger than them, why is this happening
Opt into a beta
They changed it so that terrain modifiers apply to border wars. It's impossible to win in mountains now.
@@williamsmeds1368 of course it is
Hey bittersteel I’m loving these tutorials and I’m wondering if you’ll ever give tutorials for mods, like kaiserreich or modern day, etc
Japan is much easier to defeat if you allow a front between them and China to remain to keep troops occupied, but of course that means more possibility of dealing with Chinese remnants or Allied puppets. On my current Free American Empire run, I held onto the Philippines after the civil war, first annexed and then released as a puppet once I flipped to the Empire from the non-aligned Junta. Right from the start I had a queue of basic Filipino infantry running, and every time they trained their own division I requested it. By the time Japan justified on the Philippines, I had an army of 15 divisions, none of which I had invested Army XP into improving, although after the civil war the new puppet retained a copy of my Freikorps template I had been improving on. Using nothing more than press-ganged natives, I managed a successful invasion of the Japanese home islands. I returned Saipan to the Micronesians who became my puppets, and even with only 13% war score I secured the southern half of the archipelago as the rightful territory of Emperor Hirohito, who returned from exile following the peace deal.
Once I solve the Mexican question and purge Bolshevism from the lands of Aztlan, I will see about returning the rest of Nippon to its rightful owners.
That is why I never paradrop into Nagasaki, there is almost always some Japanese troops there waiting to naval invade you. Hiroshima, Osaka, and that unmarked Suruga port just north of Osaka are better targets. Also I don't think you need to secure air superiority over Sea of Japan or the Japan mainland as they usually don't put any air where there are no enemy troops, so just securing air superiority over Korea is enough.
Need huge-oslavia achievement guide.
I think im repeatedly facing problem during border clashes, that my units are not joining fight... when played first 3 attempts, it worked well, dont know if they missed any fight, but more im rushing it, it start to do more weird stuff.. now I had 3 games where they did not join like 2 clashes in row after first, or two successful clashes... orgs etc. always full, supplies proper.. there must be something.. or I am forgetting something
Defo get radio first, made the boarder wars easy
I do believe the min / max crowd has determined that 27w is better than 30w. It is so dang complicated now with supply that is subject to change if it hasn't already.
I love how Li Zongren is an advisor for China but not for Guangxi
I guess the game prefers not to have the country leader available as advisor
BitterSteel can you make a guide for, Hail the Qing. It’s so much harder now that the new supply system is here
I'm glad that someone recognized how good 9 4s are.
Finally got this one, thanks!
The tooltip actually displays the correct province for the border clashes
Trying this and can't even win lmao
Opt into a beta
@@Gukokosuwhat does that mean
I think they changed it so that terrain modifiers apply to border skirmishes now, so it'sbasically impossible to win in mountainous regions.
@@williamsmeds1368 Okey thank you men
39:16 You forgot Tibet. You don’t wanna lose points on your social credit score
Finally I got those achievements for NSB but with a twist, I did it with the most powerful clique: Shanxi
Burgundy China is the best China
Yay I was waiting for this!!!!
Finally someone who actually knows how to play the game in nsb
Any update on this? My 9/4s are constantly failing the border conflicts. I'm on my seventh run, china has almost capped already and I could not get one single county, not even from Yunnan.
Thank you! 😋
Hey bittersteel, love your content man. But I’m just wondering what PC build you have? Looking for a good build to run hoi, and your game looks like it runs well
Can that reinforcement skirmish issue also work in your favor to make you instantly win the territory?
it almost happened in the video with one of the chinas taking long to enter the battle and it made it take longer
It just takes even longer than just fighting them... oddly
You talking about how the AI defends better in the new DLC.
Me with all the DLC as a new Hoi4 player trying to beat the AI. It isn't easy.
Its kinda weird that border wars do get a terrain modifier cancel (e.g. the terrain type has no effect on the battle) but the logistics do
35:10 Was playing Japan not too long ago, and did a single, ultimately unsuccessful, naval invasion into Nationalist China, and afterwards, the Nationalists put troops on every single coastal tile. It was frustrating
If you are looking for more content seeing a run on one of the mods would be fun. Kaisserreich or one of the big ones still in active dev
Your port guards were in position, the AI just invaded the provinces beside the ports.
Bitt3rsteel is the new feedbackgaming
I love these guides, but the amount of RNG makes completing this in the correct amount of time (I.E. before Japan topples China) infuriating. EVERY SINGLE TIME I have tried this so far (7 times) I haven't been able to get Liangshan to fire for the border skirmish. It is ALWAYS Guizhou instead. That usually ends with me restarting as Japan takes Com China and Shanxi before I can even border them. Thanks for the guide though. It really does help.
Update- I honestly don't think you can make it fire for Liangshan anymore. I am convinced it will ALWAYS fire for Guizhou. This is after 10 restarts, and about 4 attempted savescums.
Imagine if Singkiang joined the Comintern. Bitter would have just stopped right then and there lol
Not really, just border war cheese 🧀
ey Bitt3r! Love your vids man. I hate to ask, but I was wondering if you could do an imperial fed/one empire guide updated for NSB, since a ton of stuff has changed since the old one.
Instead of doing the task manager thing just save before you do the skirmish unless you want trophies
Would you be able to make a NSB updated guide for the people have stood up and hail to the qing?
I don’t speak Chinese, but the pronunciation of the names sounds perfect
Where supply?
The supply was the friends weade along the way
38:00
idk if that's a bug, cozi think this is coz u occupy most of their country and r not in the same alliance as they. Why that works that way is coz the soviets took poland after the ww2 even tho poland technically was on the winning side
can you do the red china achievements again, please?
To ensure which region you can border conflict you need to have units only in tiles bordering that region - if any unit touches other region then it will be lotery.