Steam Input - Input Demonstration: Gyro Space / 3DOF to 2D Conversion Style

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  • Опубликовано: 9 ноя 2024

Комментарии • 4

  • @joseluis.colungag
    @joseluis.colungag 10 месяцев назад

    Player, World, and Local space.
    What would be the direct translation in the case of gravity vector? Modern Warfare II uses the same method of Switch games like Breath of The Wild, which is very intuitive. The controller is constantly looking for what direction is down (in real world), and that's a really nice and dynamic combination of yaw and roll, as it "uses" an imaginary vector perpendicular to gravity in order to be much more intuitive.

  • @robiimadot.9273
    @robiimadot.9273 Год назад

    I still don't understand player world and local space, but cool video

    • @AL2009manStorage
      @AL2009manStorage  Год назад +1

      I suggest reading up JibbSmart's Player Space Gyro article for more details,
      but I'll summaries it:
      Local Space cares about being fixed to the object (IMU Sensor).
      World Space cares about the world surrounding the object (IMU Sensor).
      Player Space cares about the player's body.

  • @selfs6111
    @selfs6111 9 месяцев назад

    Where is that setting ? My Steam only has yaw and roll.