Not sure if games can handle what I'm talking about. But it would be cool to use this and make 10 smaller ones per hand so the first 2 joints from the tip can be read while allowing the 3rd joint to have it's own reading. curling the fingers vs making a fist if I'm explaining it well.
These types of gloves just use the standard Valve Index software to simulate finger movements. If you wanted to learn VR game development then you could probably just program a game to use as many finger movements as you wanted.
this is pretty cool, although the problem is that if you want force feedback, which i think is a must with gloves, you still have to add the strings pretty much anyway
I have! They work a bit differently, even though they're similar and measuring the same motions, so it's hard to compare them directly. They probably have better longevity, and maybe a slightly smoother change in resistance but not by much. Overall they're pretty comparable in effect.
These are designed to give output that is very similar to potentiometers, so they'll work with no changes to the lucidgloves v4 firmware. There are a few tweaks you can apply to smooth the data which might be helpful like running median filtering, be sure to read through the advanced options!
@@monekysunglsa6682 regular old PLA, nothing special. print them up on their ends and there's no overhangs or anything to worry about, they should print easily with whatever you've got
it's "unidirectional" which means that it can't sense what direction you're bending it, just that you're bending it. becaues of that, it doesn't matter which side you connect to pos or neg.
@@twidgevr ahh thank you very much, you also have to put a resonance yes or yes or or just connect like that? and to which pin would it be connected to the a0.5v and gnd?
I was curious whats the use of the copper foil in the first place? Can't i just solder the wires directly in the velostate, then i connect one wire in an output pin and the other wire in an input pin in the arduino?
@@twidgevr I got it now, just a last question, why use two foils from both sides rather than useing a single foil on one side of the velostate and then solder the two wires in it?
@@ahmedahmedeg7941 The property we're measuring is the called the "bulk resistance", and it's the amount of electrical resistance through the sheet of velostat which changes when you compress it. To measure that, you need an electrical contact on each side.
Packing tape can work pretty well, just try to make your process repeatable and accurate so they all come out similar. Small changes to compression or tension in the velostat can change the output a lot, but that's fine as long as all of your sensors behave the same.
Yep that can work fine, the leads just need to be more conductive than the velostat. I've seen people use conductive string or even just stripped wire before.
@@mundovtor well yea, I was going to see, cause I really like this type of stuff, but I was going to try making an exoskeleton that connects at back and goes all the way to both wrists, only problem would be how to make the haptic feedback work, maybe multiple motors for all directions? Not too sure, also gotta have a lock so you don’t over expand your damn elbow and break it 🤣
@@mundovtor yup it will def be hard, but there’s like exoskeleton kinda things online, only thing is they’re expensive, and they aren’t for vr, I have to see if I can get my hands on the exoskeleton equipment just to see how it works and create one myself 🤔
I’m 17. I just did it. thanks a lot
Hey where did you find the code for this
you should make more videos they are really helpful!
Please upload full video of making
Audio levels are all over the place, apologies!
Totes want to know about the joystick and buttons you've got there.
Not sure if games can handle what I'm talking about. But it would be cool to use this and make 10 smaller ones per hand so the first 2 joints from the tip can be read while allowing the 3rd joint to have it's own reading. curling the fingers vs making a fist if I'm explaining it well.
These types of gloves just use the standard Valve Index software to simulate finger movements. If you wanted to learn VR game development then you could probably just program a game to use as many finger movements as you wanted.
You stole my idea lol. Lucas is an absolute legend, and thanks for doing all the hard work for me.
Pls make a video of ading the buttons and analog joysticks to the glove i really wanna make two glove so badly pls thnx
This would be awesome. I'm looking to do similar and would love to see how you did it!
this is getting into so manys recommended. This is awesome! you should do sliveVr and RelativitysVr Headset
Wow this is great
Hey can I get the wiring diagram you used or how you wired all this up
this is cool... you sound a little bit like gabe Newell :'D
this is pretty cool, although the problem is that if you want force feedback, which i think is a must with gloves, you still have to add the strings pretty much anyway
I'm pretty sure you can use magnets and flexible actuators for haptic feedback.
well if you don't want haptic (i dont see why not but hey...) these are kinda more compact
Have you compared your DIY sensors with the ones that can be bought already made at like 10 bucks a piece ?
I have! They work a bit differently, even though they're similar and measuring the same motions, so it's hard to compare them directly. They probably have better longevity, and maybe a slightly smoother change in resistance but not by much. Overall they're pretty comparable in effect.
is there a link or name for this?
@@twidgevr hi, didn't see your comment, okay awesome, thanks so much for the feedback !!
Can you release the wiring diagram
if I buy adhesive laminating strips can I do it without getting laminator??
which joystick you using
will 6 mil thick work well? I think the one u used in 4mil so just making sure
nice vid :)
i know its been 3 years but i was wondering if you needed to change and of the code so that that it worked like this instead of using potentiometers
These are designed to give output that is very similar to potentiometers, so they'll work with no changes to the lucidgloves v4 firmware. There are a few tweaks you can apply to smooth the data which might be helpful like running median filtering, be sure to read through the advanced options!
@@MrHellomoses thank you
Oh hey, it's twidge hi twidge!!!
I can not download the stl file. It appears to be missing
Your the discord guy!
Awesome, thanks a lot :')
Will you be releasing the modified aurdino code for the flex sensers
no modifications needed if you're using the lucidgloves firmware, it'll "just work" more or less
@@twidgevr what printing material is the guidenodes
@@monekysunglsa6682 regular old PLA, nothing special. print them up on their ends and there's no overhangs or anything to worry about, they should print easily with whatever you've got
How can you add haptic feedback to this?
Hello, how did you connect the negative and positive of the Flex sensor? How do I know which is positive and which is negative?
it's "unidirectional" which means that it can't sense what direction you're bending it, just that you're bending it. becaues of that, it doesn't matter which side you connect to pos or neg.
@@twidgevr ahh thank you very much, you also have to put a resonance yes or yes or or just connect like that? and to which pin would it be connected to the a0.5v and gnd?
yo, try to use a slime vr tracker instead, that way its standalone and cheaper :0
Wouldn't work
I was curious whats the use of the copper foil in the first place? Can't i just solder the wires directly in the velostate, then i connect one wire in an output pin and the other wire in an input pin in the arduino?
you will not be able to solder to the velostat sheet, it's plastic with a fairly low melting point.
@@twidgevr I got it now, just a last question, why use two foils from both sides rather than useing a single foil on one side of the velostate and then solder the two wires in it?
@@ahmedahmedeg7941 The property we're measuring is the called the "bulk resistance", and it's the amount of electrical resistance through the sheet of velostat which changes when you compress it. To measure that, you need an electrical contact on each side.
@@ahmedahmedeg7941 you would just be measuring the resistance of the copper sheet
So what changes are required software wise?
Do I need to laminate or could I use packing tape
Packing tape can work pretty well, just try to make your process repeatable and accurate so they all come out similar. Small changes to compression or tension in the velostat can change the output a lot, but that's fine as long as all of your sensors behave the same.
@@twidgevr also do you need resistors and if so what kind
What software are you using to translate the resistance changes to a model rig?
Says in the description that he use Lucas from LucidVR. Check there for the programs.
what is the name of the tool on the back of the hand?
Vive tracker
Does this work with aluminium foil instead of copper tape?
yes, yes you can
Can I use aluminum sheet in place of copper sheets?
Yep that can work fine, the leads just need to be more conductive than the velostat. I've seen people use conductive string or even just stripped wire before.
Like the aluminum foil used for cooking? Claims to be high heat resistance and ultra strong. I might give that a go.
what resistors did you use ?
I just used some 100 Ohm resistors i had lying around, they seem to match pretty well.
@@twidgevr thanks
when I saw your sensors I found hope to build it in a simple way without a 3d printer I hope I can do it
Hola puedes venderme ese projecto
🌼
do you think this will do for making a lucidvr glove without any 3d printing?
Yes but I don’t think you’d be able to get haptic feedback unless you mod mod it
@@Theredstar2478 well yeah thats the main problem, nevertheless I find it quite interesting for a first time glove.
@@mundovtor well yea, I was going to see, cause I really like this type of stuff, but I was going to try making an exoskeleton that connects at back and goes all the way to both wrists, only problem would be how to make the haptic feedback work, maybe multiple motors for all directions? Not too sure, also gotta have a lock so you don’t over expand your damn elbow and break it 🤣
@@Theredstar2478 wow that's ambitious! Also consider that you would have to code some things for it to work I suppose. Best of luck my friend!
@@mundovtor yup it will def be hard, but there’s like exoskeleton kinda things online, only thing is they’re expensive, and they aren’t for vr, I have to see if I can get my hands on the exoskeleton equipment just to see how it works and create one myself 🤔
You used copper, basically unaffordable now soz all info obsolete
i could see this selling