- Видео 2
- Просмотров 32 213
TwidgeVR
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Добавлен 6 апр 2021
Stuff Twidge Does. Game streams, brainstorms, development? Who knows, some of all that perhaps.
DIY VR Gloves in A Township Tale
I cut together some rough footage I recorded of using my DIY velostat bend sensor VR gloves in my favorite VR game, A Township Tale!
You can learn more about the gloves here by joining the LucidVR Tech Server on Discord: discord.gg/PFtRGfc2ev
A Township Tale is available free to play on PC, and also now on Oculus Quest for $9.99. Unfortunately the VR gloves will only work on the PC version via SteamVR. Learn more about the game here:
townshiptale.com/
You can learn more about the gloves here by joining the LucidVR Tech Server on Discord: discord.gg/PFtRGfc2ev
A Township Tale is available free to play on PC, and also now on Oculus Quest for $9.99. Unfortunately the VR gloves will only work on the PC version via SteamVR. Learn more about the game here:
townshiptale.com/
Просмотров: 2 134
Видео
How to make a DIY flex sensor for VR gloves with velostat and copper foil
Просмотров 30 тыс.3 года назад
This is a guide on how to make a flex sensor using velostat conductive plastic, copper foil, and laminate sheets. This creates a very robust bend or pressure sensor which I'm using for my DIY VR finger tracking glove. The glove is based on the design by Lucas from LucidVR, you can find more information about his awesome project here: ruclips.net/user/LucasVRTech Come join the LucidVR Tech Serve...
Hey can I get the wiring diagram you used or how you wired all this up
I’m 17. I just did it. thanks a lot
Hey where did you find the code for this
i know its been 3 years but i was wondering if you needed to change and of the code so that that it worked like this instead of using potentiometers
These are designed to give output that is very similar to potentiometers, so they'll work with no changes to the lucidgloves v4 firmware. There are a few tweaks you can apply to smooth the data which might be helpful like running median filtering, be sure to read through the advanced options!
@@MrHellomoses thank you
if I buy adhesive laminating strips can I do it without getting laminator??
will 6 mil thick work well? I think the one u used in 4mil so just making sure
We are at a point in time where true intellect isn't what you know, it's how well you navigate the internet. The deeper you go the more you can find. First I find flex sensors...this was like 2010 or something. Then eventually I find some guy using aluminum foil, paper, and a pencil to make them. That's cool but they don't work all that well. Now I find this. You can make a straight up full body suit out of this and track your whole body virtually.. Shits getting crazy man.
I can not download the stl file. It appears to be missing
which joystick you using
You used copper, basically unaffordable now soz all info obsolete
Hi! that's great, could you please tell how i could contact you? email or facebook or smth else? I would like to discuss and offer a project
You stole my idea lol. Lucas is an absolute legend, and thanks for doing all the hard work for me.
Hello, how did you connect the negative and positive of the Flex sensor? How do I know which is positive and which is negative?
it's "unidirectional" which means that it can't sense what direction you're bending it, just that you're bending it. becaues of that, it doesn't matter which side you connect to pos or neg.
@@twidgevr ahh thank you very much, you also have to put a resonance yes or yes or or just connect like that? and to which pin would it be connected to the a0.5v and gnd?
Can we get a wiring guide? A normal POT has 3 Terminals so im kinda confused on how to use 2, Dose it just go to Positive and Sensor? Or GND to Sensor?
Please upload full video of making
So what changes are required software wise?
Does this work with aluminium foil instead of copper tape?
yes, yes you can
Hola puedes venderme ese projecto
Do I need to laminate or could I use packing tape
Packing tape can work pretty well, just try to make your process repeatable and accurate so they all come out similar. Small changes to compression or tension in the velostat can change the output a lot, but that's fine as long as all of your sensors behave the same.
@@twidgevr also do you need resistors and if so what kind
what is the name of the tool on the back of the hand?
Vive tracker
Will you be releasing the modified aurdino code for the flex sensers
no modifications needed if you're using the lucidgloves firmware, it'll "just work" more or less
@@twidgevr what printing material is the guidenodes
@@monekysunglsa6682 regular old PLA, nothing special. print them up on their ends and there's no overhangs or anything to worry about, they should print easily with whatever you've got
yo, try to use a slime vr tracker instead, that way its standalone and cheaper :0
Wouldn't work
this is getting into so manys recommended. This is awesome! you should do sliveVr and RelativitysVr Headset
Hey man are you gonna build a more on depth guide? How did you worked up the buttons? That os still the parte were I have dificulties figuring out, you got all 4 buttons working?
How can you add haptic feedback to this?
Awesome, thanks a lot :')
Totes want to know about the joystick and buttons you've got there.
do you think this will do for making a lucidvr glove without any 3d printing?
Yes but I don’t think you’d be able to get haptic feedback unless you mod mod it
@@Theredstar2478 well yeah thats the main problem, nevertheless I find it quite interesting for a first time glove.
@@mundovtor well yea, I was going to see, cause I really like this type of stuff, but I was going to try making an exoskeleton that connects at back and goes all the way to both wrists, only problem would be how to make the haptic feedback work, maybe multiple motors for all directions? Not too sure, also gotta have a lock so you don’t over expand your damn elbow and break it 🤣
@@Theredstar2478 wow that's ambitious! Also consider that you would have to code some things for it to work I suppose. Best of luck my friend!
@@mundovtor yup it will def be hard, but there’s like exoskeleton kinda things online, only thing is they’re expensive, and they aren’t for vr, I have to see if I can get my hands on the exoskeleton equipment just to see how it works and create one myself 🤔
this is pretty cool, although the problem is that if you want force feedback, which i think is a must with gloves, you still have to add the strings pretty much anyway
I'm pretty sure you can use magnets and flexible actuators for haptic feedback.
well if you don't want haptic (i dont see why not but hey...) these are kinda more compact
Your the discord guy!
Oh hey, it's twidge hi twidge!!!
does this golve also copy the distance change between your fingers. such like the star trek v pose.
Not yet but it's on the roadmap for the project, some people have made a few designs that can support it mechanically
🌼
I was curious whats the use of the copper foil in the first place? Can't i just solder the wires directly in the velostate, then i connect one wire in an output pin and the other wire in an input pin in the arduino?
you will not be able to solder to the velostat sheet, it's plastic with a fairly low melting point.
@@twidgevr I got it now, just a last question, why use two foils from both sides rather than useing a single foil on one side of the velostate and then solder the two wires in it?
@@ahmedahmedeg7941 The property we're measuring is the called the "bulk resistance", and it's the amount of electrical resistance through the sheet of velostat which changes when you compress it. To measure that, you need an electrical contact on each side.
@@ahmedahmedeg7941 you would just be measuring the resistance of the copper sheet
Can I use aluminum sheet in place of copper sheets?
Yep that can work fine, the leads just need to be more conductive than the velostat. I've seen people use conductive string or even just stripped wire before.
Like the aluminum foil used for cooking? Claims to be high heat resistance and ultra strong. I might give that a go.
Have you compared your DIY sensors with the ones that can be bought already made at like 10 bucks a piece ?
I have! They work a bit differently, even though they're similar and measuring the same motions, so it's hard to compare them directly. They probably have better longevity, and maybe a slightly smoother change in resistance but not by much. Overall they're pretty comparable in effect.
is there a link or name for this?
@@twidgevr hi, didn't see your comment, okay awesome, thanks so much for the feedback !!
Can you release the wiring diagram
Not sure if games can handle what I'm talking about. But it would be cool to use this and make 10 smaller ones per hand so the first 2 joints from the tip can be read while allowing the 3rd joint to have it's own reading. curling the fingers vs making a fist if I'm explaining it well.
These types of gloves just use the standard Valve Index software to simulate finger movements. If you wanted to learn VR game development then you could probably just program a game to use as many finger movements as you wanted.
Pls make a video of ading the buttons and analog joysticks to the glove i really wanna make two glove so badly pls thnx
This would be awesome. I'm looking to do similar and would love to see how you did it!
this is cool... you sound a little bit like gabe Newell :'D
What software are you using to translate the resistance changes to a model rig?
Says in the description that he use Lucas from LucidVR. Check there for the programs.
what resistors did you use ?
I just used some 100 Ohm resistors i had lying around, they seem to match pretty well.
@@twidgevr thanks when I saw your sensors I found hope to build it in a simple way without a 3d printer I hope I can do it
Id like to make the same gloves with your sensors but with Lucas' fourth prototype with object detection and resistance for feeling vr objects. Definitely my next vr project.
I'd be interested to hear how you'd handle the joystick incorporation into it. I can't help think having the glove try and stop you hand from closing if you're holding a sword would make it hard to reach the joystick or any buttons on the glove.
Im inspired, and I know what happens after that...
Are you using some kinda wireless module or are you using the trackers data pins on the bottom?
These are using bluetooth on an esp32 MCU
At least you can properly flip people off in VR now LOL
i could see this selling
Very nice
Daaaaaaaaaaaaaaaaaaaayum. Good stuff. Awesome to finally see them in action
They look fantastic. I think i’d like to see the range of each finger a lot slower and for longer, just so it’s easier to compare the real life action to the in game result. Sorry if you did do that second half. About to get back to work, but will watch the second half later.
Good notes. To be honest the video doesn't show this well, when I do show off slower finger movements it's at times that I was seeing calibration problems. I've worked out that kink and they're a lot more one-to-one motion now, hopefully this will be apparent the next time I do a gameplay vid.
@@twidgevr I fixed some bad typos in the first message, but it seems you figured out what i meant. This is pretty mind-blowing to be honest. I’m very impressed by your work, and interested to see how you might tweak it in future.
you should make more videos they are really helpful!
nice vid :)