Wishlist SparkMutts on Steam: bit.ly/34kJmm9 Join the discord Community: bit.ly/3piu3V4 Check out my Indie game Studio's Website: bit.ly/3oQYIZh Ps: i have an rtx 2060
Metahumans is really interesting, never expected something like that, maybe in the future you can even create creatures. Nice idea for the game the graphics are so high my pc would expload tbh. turned out pretty well IMO. cool vid as always bro!
@@LogicLeoyt I don't think I can run Unreal Engine 5 as I think you need 32 gb of ram to run it. So I use Unreal Engine 4. and I can't put too much in my map because my machine can't handle it loses video signal and screen turns black then I have to reboot. I have to buy assets or use free assets because I don't have the 3d modeling skills or the mapping skills with the BSP.... How do we get our 3d model characters to talk audio dialog in the game. (facial animations) because I think it has to be driven by a data table. Basic Dialog conversation I can drive in the widget to display but Dialog tree branching nested within the conversations like what Kotor did is another thing altogether because the mouse button dialog has to be all dynamically driven in the same widget. (that I don't know yet). There are some things I can do in this engine and others I can't. I couldn't find the documentation on how to set up a dialog mouse-driven system using data tables to integrate it in with the basic dialog system that I have. I couldn't even find any documentation on setting up dialog audio skip. Sooo I could not properly set up my game in the engine because half of the documentation seems to be missing. So If you are not doing just third person shooter which is what this engine was designed mainly around, then I think you're gonna run into issues when trying to do storyline driven games..
I think that using Nanite for armor, weapons and props are going to be the thing that will have a big influence on the pipeline workflow. It would save a lot of time only having to retopo, uv and such on only the parts of the character that animates with deformations.
Definitely. For me, the best part about nanite is that I would have to spend months optimizing the villages in my game (house polycounts, lods, etc) and now I can pretty much make each house a billion polygons and its all good no matter the distance
Planning on making my own dystopian Fallout inspired game soon. I’ve made mods before for Fallout but it will be interesting to model my own characters and environment. Looking to make it an ultra survival game and basically taking Fallout NV hardcore survival to the max. It will have the same type of evil corporation responsible for the complete destruction of society and numerous factions at play. Graphically the game would be amazing but I have no clue where to begin writing a story or sourcing voice actors haha.
Bro what will the systems requirements of the games which is developed on unreal engine 5. What specs do i need if a games is developed in unreal engine 5. Plz reply...i have lenovo legion 5 pro it consist Ryzen 7 5800h, 16gb ram, 1TB SSD, and RTX 3060. One more variant is there that is RTX 3070 but it is not launched in india. So is this specs is enough to play the UE5 games on 1080p or 2k resolution with high settings.?? Plz reply
Love to watch this stuff. Not just speed ld, but youre painting 3d and setting up chsracters as well. Im intrigued about what can be done with Advanced LMS. Climbable mountains? Jump and grab ledges on moving objects, such as a train?
Couple questions. How long did it take you to complete your project? Also the other land texture and all that are those available in unreal engine or is that a different app? Great video btw great to see the capabilities 🙏
i've been trying to figure out how to use data layers for a long time , still don't understand it , programming isn't my strong point . im excited to see your devlogs and explain how it works
I remember seeing a video where a guy shows that you can add actors to the data layer and use it pretty much like photoshop. For this game i've now been thinking maybe i could add a material based solution to it, so the objects could be In the world but phased out, pretty much like in bioshock infinite. here's the vid i was talking about, hope it helps :D: ruclips.net/video/kg81qSSL7TQ/видео.html
Thanks :D. its a song from epidemic sound. It's a website where you can download royalty free music for a monthly pay. I don't remember the exact name for the song though :/
Looks time consuming! Very nice job just doing it yourself. Developers don’t have any excuses in my book anymore. You did this yourself and and other devs have teams of people doing this! Umm somethings not adding up. Am I missing something 😂
Lumen is there to support something in the line of Raytracing on console. Consoles can never do Raytraced GI at a halfdecent framerate, therefor Lumen has come into play; but Lumen is actually much slower than Raytraced GI is on high-end NVIDIA hardware, while also looking worse. Therefor i have already stated that Unreal Engine is not really a PC-focused Engine, and also just doesn't make sense for the future when all hardware does path tracing rather than software approximations like Lumen.
I have so many ideas hahah. Though, what I typically do is more on the story/world creation process. If you'd want help creating a specific narrative or story instead of just building solely off the future & past idea, I'd love to help.
Your video was really cool! But really, I'd like to give you a suggestion... Make your designing process move faster, like a bit! this will make your videos really entertaining. Still didnt expect such quality from a less subscribed creator, really appreciate it! Just to make things more entertaining, just make waiting processes a bit faster. Thank you
@@LogicLeoyt I would also like to suggest you a channel Film booth He make videos related to this and will help you This is not a paid promotion by any kind And welcome
I just have one question and I hope it gets answered? You see how you build the vest, can files be exported to unreal engine from marvelous designer????? Does anyone know?
@@LogicLeoyt i understand that but is it possible to build clothing from marvelous designer and export it into unreal engine? I can't seem to find anything on the internet and it seems like all the old reddit posting are kinda old with very little recent information about creating this pipeline? Sense your so advanced and your work is flawless, I just was wondering if you knew and could provide any information about it,? Never hurt to ask
Thanks :D. After you have it in unreal all you gotta do is right click the skeletal mesh and choose "asset actions", then "export fbx". From there you can use the model anywhere.
Yea i agree 100%, foliage density is probably where my bottleneck was. Since i had so little time to work on it i rushed to make it pretty only. thanks for the feedback
just me haha, but this was a two weekend little thing i made using assets from the marketplace (the train, trees and subway). The content i made was the things i showed in the video only. i do have a bigger project called Sparkmutts that i`m solo developing in case you wanna check it out :)
@@LogicLeoyt same here solo trying to make open world survival game for over a year come to find out been learning the wrong things was just learning unreal nothing else now that I found out unreal is only good for when the games is 95% done then move to unreal so do you have any tips on someone who has to start over again?
Awesome video! Just wanted to ask since I happen to be working on a project with metahuman and alsv4: did you ever run into an issue where if a character is too far from the camera, sometimes the head will disappear or the shoulders will warp? It happens when I am forcing a character to use LOD 0, so not sure why it happens.
Is the head a separate mesh? If so, Check the physics asset associated with the mesh. If it’s bounding box is small sometimes it hides itself to save performance. Idk about the warping doe
damn imagine if they make gta 6 with unreal engine 5, i dont think because its still in dev from 2020 and at the time unreal engine 5 didnt exist but maybe they could change it and do extra work?
Epic games says dont plan a long term project with the early acces ! Its not production ready until mid 2022 . How do you wanna do that ? Upgrade your project until its ready ? But if that is possible , why says epic games we cant use the early acces for production yet ?
this is not a big project at all ! i worked on it for 4 days (2 weekends) and i'm already done with it. The purpose of this was just to try UE5 out and see what the fuss was all about. i do have a big long term project im working on called sparkmutts, its on my channel if you wanna check it out :D
I knew it.... Video game take five years to ten years make. Due to high level details, textures, everything on it. Stage one is about six months to one year.
it depends on the project, if it is something not that complex it will probably work fine. but if you want to make really high end graphics then you will have a bad time with the engine.
I made a devlog a little while back showing the version i did working on my SparkMutts characters, if you wanna check it out. What i did was essentially retarget only the base animations, while remaking the animation blueprint from scratch (looking at ALS as reference). For this character on this jam it had some issues because i tried to retarget the whole animation blueprint and i had very little time, but with some patience the system works really well on any epic skeleton character.
Hii..I tried to put own publisher details and give a project a name but packaged game came out by its own default name like unreal engine publisher and all..I tried many time but results are the same..any help?
i started off with simple youtube series about a particular game genre. you can find a full tutorial playlist on most game genres you want (fighting game, zombie survival, etc) and just try to follow along with what the guy is doing. after a while you will start to get a better grasp into how things work and you will start to be able to make your own mechanics from scratch. Google and RUclips are your best friends when learning :D
hey there! how's it going? you won't need to build lighting anymore due to lumen being real time lighting. Idk about this issue where everything turns black though
I have a question. If I made a character in blender originally it had a skeleton but then I use that skeleton to create shaped keys which I turned into a animation. And I removed the bones after that. Then I go ahead and imported into unreal engine 5 is it possible to activate nanite on that NPC mesh?
that wouldn`t work, sadly. anything that changes the world location of the vertices of a mesh is not supported on nanite (like grass moving or baked animations)
hello :D the creation process was pretty straightforward, just took a lot of time haha. for the assets here is a couple i used: www.unrealengine.com/marketplace/en-US/product/train-yard www.unrealengine.com/marketplace/en-US/product/realistic-forest-pack www.unrealengine.com/marketplace/en-US/product/city-subway-tunnel thanks for watching :)
@@LogicLeoyt I've had a little experience with it haven't fucked with it for years gave up that dream but this unreal engine and unity engines are starting to spark that old flame
Hey @sony @playstation here's an idea that would make an instant classic, it would be a Microsoft 3d movie maker like program for game consoles like PS5 Xbox series s/x, but with the unreal engine 5. With about 350 different built in actors/characters, A vast variety of vehicle models (including thousands of cars, trucks, heavy duty vehicles bikes, which are fully interactive with the environment), and thousand of props, and ability to customize or create characters (take wwe 2k22s CAW suit as a benchmark for the character/actor creation, with thousands of customizable clothing, attire, hair, and customizable body type/ built of the created characters Thousands of built in locations with thousands of different built in scenes based on different cities, like downtown Chicago, Paris,London, Washington,Dublin, New York, Las Vegas, Miami,Mexico City, Tokyo, Osaka, Hong Kong, Milan, Sydney, or beaches in Los Angeles,Mali, The Caribbean or some Mansions in Bel-Air or Beverly Hills, Ancient Palaces Wall Street, tons of landmarks from around the globe, The Mexican border rain forests, The Flavelas of Brazil, Gran canyons, suburban areas, farms, waterfalls, caves, and natural landmarks, oceans, seas, boats, planes, space, spaceships, & other planets etc, with many different camera angles. A Also the ability to design scenes and locations, and upload them along with the created characters, images and props to community creations for others to download. With optional downloadable packages that people could pay for like more scenes, actors, props, special car models special motion or actions that the actors and props can perform. It could have built in lines, from voice actors, and the option to record lines dialogue, and sound effects in movies. Props and vehicle models, etc would have their built in sound effects. And also community creations where the community can view each other's films or contribute to the same project. It would be a world where you can decide the number of extras (like if the scene is taking place in a busy city there would have an option to have busy heavy traffic with 100s of extras walking up and down the street), weather, day time, and could create explosions, special effects etc disasters. The environment and buildings would be completely interactive so doors can be open or knocked down, or a window can be broken, a character can throughstuff through a window. Buildings can catch a fire and burn,or even explode or collapse water can out the fire,e I think this would be a big hit, It would definitely revolutionize video gaming/content creating for social media. I have more insight on the project just contact me if anyone wants to dialogue about it . #3dmoviemaker @PlayStation @PlayStationUK @AskPlayStation @PlayStationEU @PlayStationCA @PlayStationAU @EpicGamesPub @RockstarGames @Housemarque
Hey i dont know why i am getting 30 to 40 fps in the third person template in UE5 but 120 in UE4 i just started learnig unreal..i hv gtx 1650 gddr6 i5 9400f and 16 ram ??
the nanite assets almost kkilled my ssd as they were saved by default in the main disk which was supposed to be just for OS and some programs, i got the warning of "24mb left" xD
I was just watching a video where you click the model and enable nanite which brings the Frame rate way up. But I guess it wasn't a Frame rate issue it was just the graphics card?
I think the problem for me was mostly lumen, if I disable it the game runs much better. Also nanite doesn't work on foliage, which is the bulk of the scene
Game development takes more power than playing games so you could play a game developed on ue5 but then trying to buid one might struggle depending on how much you push the engine and the type of game your making. Small experience with good art style then you'll be good massive open world with advanced features then maybe check your specs
Unreal Engine 5 is under DirectX 12 and programmed for next-generation consoles (RDNA 2) and no longer favors CUDA. Unreal Engine 4 is DirectX 11 so by default it favors CUDA’s more serial processing. This is why I ditched RTX for RX (RDNA 2).
i imported the science laboratory project used normally in ue4 into ue5 and my pc can't handle it, so yea, i think its gonna be a while before this stuff is widespread
yea thats the "rtx" from lumen. It makes bounce light which makes shadows have less contrast. it also adds reflections so it is like a cheaper solution for ray tracing.
hey, i'm currently very busy with sparkmutts and youtube, but if you want send me a DM on discord with more info about it and i'll see if its something i can fit in my schedule, thanks :)
It just works. He says. Ive heard that before lol. This is way too ahead of its time no hardware can utilize this. People are running under 40 fps with literally just terrain and lighting in the world. Add AI, mechanics, items, etc now youre running at 10 fps. This just seems like a fun tool for creative people. But games will not be able to look like this for many years
Wishlist SparkMutts on Steam: bit.ly/34kJmm9
Join the discord Community: bit.ly/3piu3V4
Check out my Indie game Studio's Website: bit.ly/3oQYIZh
Ps: i have an rtx 2060
Singularity is a game you may want to look up. Very similar, not same
Yo your game is pretty cool i think that you can make the lighting a bit better like making the forest darker👍
Great works thanks for the video
Unreal Engine 5 be like: Hey! Welcome to Unreal Engine 5! Here you can make ultra realistic games and realistic destroyed PC with complete ease!
Metahumans is really interesting, never expected something like that, maybe in the future you can even create creatures. Nice idea for the game the graphics are so high my pc would expload tbh. turned out pretty well IMO. cool vid as always bro!
thanks :D. Epic once made this gag on april fools called "metapets" where you could make ultra realistic doggos
@@LogicLeoyt I don't think I can run Unreal Engine 5 as I think you need 32 gb of ram to run it. So I use Unreal Engine 4. and I can't put too much in my map because my machine can't handle it loses video signal and screen turns black then I have to reboot. I have to buy assets or use free assets because I don't have the 3d modeling skills or the mapping skills with the BSP.... How do we get our 3d model characters to talk audio dialog in the game. (facial animations) because I think it has to be driven by a data table. Basic Dialog conversation I can drive in the widget to display but Dialog tree branching nested within the conversations like what Kotor did is another thing altogether because the mouse button dialog has to be all dynamically driven in the same widget. (that I don't know yet). There are some things I can do in this engine and others I can't. I couldn't find the documentation on how to set up a dialog mouse-driven system using data tables to integrate it in with the basic dialog system that I have. I couldn't even find any documentation on setting up dialog audio skip. Sooo I could not properly set up my game in the engine because half of the documentation seems to be missing. So If you are not doing just third person shooter which is what this engine was designed mainly around, then I think you're gonna run into issues when trying to do storyline driven games..
@@germanslice Ive ran it with 16gb of ram. Just gotta tweak the settings a bit to get it to run smooth on mid > Low end pcs
@@lcorak97 Oh that's good to know.
@@LogicLeoyt I know this isn't the point of your video, but what was the music you used on timelapse? I love it :D
That character design looks so dope!
looks thic
I think that using Nanite for armor, weapons and props are going to be the thing that will have a big influence on the pipeline workflow. It would save a lot of time only having to retopo, uv and such on only the parts of the character that animates with deformations.
Definitely. For me, the best part about nanite is that I would have to spend months optimizing the villages in my game (house polycounts, lods, etc) and now I can pretty much make each house a billion polygons and its all good no matter the distance
but don't we need a good retopo and uv for texturing anyway?
@@LogicLeoyt you will get nanite overdraw if you do that tho?
Nice video. Man that Zbrush sculpturing was really kool. I am no where near that level. :)
thank you :D
Planning on making my own dystopian Fallout inspired game soon. I’ve made mods before for Fallout but it will be interesting to model my own characters and environment. Looking to make it an ultra survival game and basically taking Fallout NV hardcore survival to the max. It will have the same type of evil corporation responsible for the complete destruction of society and numerous factions at play. Graphically the game would be amazing but I have no clue where to begin writing a story or sourcing voice actors haha.
Great to see what you have managed to make so quickly after access to the engine!
Thank you :D
Enjoyed the video man! 😁
Bro what will the systems requirements of the games which is developed on unreal engine 5. What specs do i need if a games is developed in unreal engine 5. Plz reply...i have lenovo legion 5 pro it consist Ryzen 7 5800h, 16gb ram, 1TB SSD, and RTX 3060. One more variant is there that is RTX 3070 but it is not launched in india. So is this specs is enough to play the UE5 games on 1080p or 2k resolution with high settings.?? Plz reply
Seeing you do hard surface sculpting in ZBrush was so cool!
Love to watch this stuff. Not just speed ld, but youre painting 3d and setting up chsracters as well.
Im intrigued about what can be done with Advanced LMS. Climbable mountains? Jump and grab ledges on moving objects, such as a train?
oh yea, i forgot about the climbing stuff from ALS, but i think it would totally work for sure.
thanks for the nice words :D
Maybe in the future besides terminators, there can be assassin vending machines that kill slowly via malnutrition?
Oh, hang on...
Couple questions. How long did it take you to complete your project? Also the other land texture and all that are those available in unreal engine or is that a different app? Great video btw great to see the capabilities 🙏
This dude needs more subscribers and views this was amazing bro
Thanks :D
i've been trying to figure out how to use data layers for a long time , still don't understand it , programming isn't my strong point . im excited to see your devlogs and explain how it works
I remember seeing a video where a guy shows that you can add actors to the data layer and use it pretty much like photoshop. For this game i've now been thinking maybe i could add a material based solution to it, so the objects could be In the world but phased out, pretty much like in bioshock infinite.
here's the vid i was talking about, hope it helps :D: ruclips.net/video/kg81qSSL7TQ/видео.html
@@LogicLeoyt pocket dimensions🤔
Echo really looks just like a real version of Sarah, from Team America.
Looking good already! Btw, what is the music playing during the armor modelling? It got me jumping in my seat to the beat. :D
Thanks :D. its a song from epidemic sound. It's a website where you can download royalty free music for a monthly pay. I don't remember the exact name for the song though :/
@@LogicLeoyt Thank you anyway, I will check out that website.
Dude you are a beast. Looking amazing.
Thanks dude :D
Looks time consuming! Very nice job just doing it yourself. Developers don’t have any excuses in my book anymore. You did this yourself and and other devs have teams of people doing this! Umm somethings not adding up. Am I missing something 😂
Lumen is there to support something in the line of Raytracing on console.
Consoles can never do Raytraced GI at a halfdecent framerate, therefor Lumen has come into play; but Lumen is actually much slower than Raytraced GI is on high-end NVIDIA hardware, while also looking worse.
Therefor i have already stated that Unreal Engine is not really a PC-focused Engine, and also just doesn't make sense for the future when all hardware does path tracing rather than software approximations like Lumen.
Awesome background music.
Excellent vid.
Thanks :D
Nice video keep up the great work!
Don’t forget to turn off the arrows when you do cinematic shots
I have so many ideas hahah. Though, what I typically do is more on the story/world creation process. If you'd want help creating a specific narrative or story instead of just building solely off the future & past idea, I'd love to help.
i'd love that! join the discord server and send me a DM so we can chat more about it :D
Seeing you playing with the design of the character is impressive.
thanks :D
Your video was really cool! But really, I'd like to give you a suggestion... Make your designing process move faster, like a bit! this will make your videos really entertaining. Still didnt expect such quality from a less subscribed creator, really appreciate it! Just to make things more entertaining, just make waiting processes a bit faster. Thank you
Noted! thanks :D
@@LogicLeoyt I would also like to suggest you a channel
Film booth
He make videos related to this and will help you
This is not a paid promotion by any kind
And welcome
This is so cool great job dude! Very talented.
Glad you like it! thanks :D
I just have one question and I hope it gets answered? You see how you build the vest, can files be exported to unreal engine from marvelous designer????? Does anyone know?
hey :D
i used Zbrush to make the vest, then i exported that into ue4, no marvelous designer needed.
@@LogicLeoyt i understand that but is it possible to build clothing from marvelous designer and export it into unreal engine? I can't seem to find anything on the internet and it seems like all the old reddit posting are kinda old with very little recent information about creating this pipeline?
Sense your so advanced and your work is flawless, I just was wondering if you knew and could provide any information about it,? Never hurt to ask
Also your game idea is amazing!
thanks :D
Your videos are so cool man, love watching your content
Thanks :D
@@LogicLeoyt bro your pc specs
Now, this is called
*Perfection*
Cool I wish I could work on my old project from years back it was a game based on Maui from new Zealand Legends but my computer died yrs back
How much time you need to learn this all and can i run unreal without graphic card on i3 10th gen DDR4 8gb ram ? plz tell
Just gained new subscriber great info vid
Welcome :D
Great info I am bout to start to learner this program . My question what you recommend for my computer build to run this thank you
it never lags for me but my fans have the complete opposite of a stroke
do you know forbidden siren ?
i never heard about it, but seeing from some gameplays around youtube it seems pretty interesting
@@LogicLeoyt ik, I think it’s underrated to an extent. Blood curse particular
Bro how many days get to learn Unreal engine 5?
its very similar to Unreal Engine 4, so it wasn't hard at all
@@LogicLeoyt but i mean unreal engine*
its very nice but u could improve lighting
i think
yea you're right! i'm still learning the ropes of level design and scene composition haha. thanks for the feedback :)
Great video man, but how did you export the body to zbrush? Can i export it into marvelous designer?
Thanks :D. After you have it in unreal all you gotta do is right click the skeletal mesh and choose "asset actions", then "export fbx". From there you can use the model anywhere.
@@LogicLeoyt that’s great. And I have one more question. I haven’t really tried metahuman yet, so I wonder what’s the poly count of the models?
Might as well wait for the 4000 series and new proccesers to handle unreal engine 5 lol.
You might want to follow up videos like this with optimization tutorials. To make it pretty is one thing, to make it run well is another.
Yea i agree 100%, foliage density is probably where my bottleneck was. Since i had so little time to work on it i rushed to make it pretty only. thanks for the feedback
seeing this process is awesome
thanks :D
Great job!
BTW: what is this music 3:16
hey , thanks :D. it's one of the songs from a epidemicsound.com . i don't know the name and i don't have the original file anymore :/, sorry
@@LogicLeoyt Found it :) Razzmatazz by Jules Gaia
Nice so how many people do you have working on this?
just me haha, but this was a two weekend little thing i made using assets from the marketplace (the train, trees and subway). The content i made was the things i showed in the video only. i do have a bigger project called Sparkmutts that i`m solo developing in case you wanna check it out :)
@@LogicLeoyt same here solo trying to make open world survival game for over a year come to find out been learning the wrong things was just learning unreal nothing else now that I found out unreal is only good for when the games is 95% done then move to unreal so do you have any tips on someone who has to start over again?
@@Restart-Gaming hmm, i am making a whole game from the start in ue4 , idk what you mean
Awesome video! Just wanted to ask since I happen to be working on a project with metahuman and alsv4: did you ever run into an issue where if a character is too far from the camera, sometimes the head will disappear or the shoulders will warp? It happens when I am forcing a character to use LOD 0, so not sure why it happens.
Is the head a separate mesh? If so, Check the physics asset associated with the mesh. If it’s bounding box is small sometimes it hides itself to save performance. Idk about the warping doe
Wait how did you rig the 1 million polygon armor to the metahuman?
not really. its still a static mesh with nanite. what i did is i attached the static mesh to the bone inside the skeletal mesh
damn imagine if they make gta 6 with unreal engine 5, i dont think because its still in dev from 2020 and at the time unreal engine 5 didnt exist but maybe they could change it and do extra work?
I think rockstar will come up with their own version of these technologies on their own engine
@@LogicLeoyt Rockstar just develops games not next-gen graphics lol.
Epic games says dont plan a long term project with the early acces ! Its not production ready until mid 2022 .
How do you wanna do that ? Upgrade your project until its ready ?
But if that is possible , why says epic games we cant use the early acces for production yet ?
this is not a big project at all ! i worked on it for 4 days (2 weekends) and i'm already done with it. The purpose of this was just to try UE5 out and see what the fuss was all about.
i do have a big long term project im working on called sparkmutts, its on my channel if you wanna check it out :D
What if they recreate cyberpunk2077 in unreal engine 5? Just imagine how awesome it could be!!
nanite could really help out for sure!
I knew it.... Video game take five years to ten years make. Due to high level details, textures, everything on it. Stage one is about six months to one year.
Mind blowing sir , is it possible to work big projects in ue4 with 8 gb ram ?
it depends on the project, if it is something not that complex it will probably work fine. but if you want to make really high end graphics then you will have a bad time with the engine.
Pushing limit in my PC is to open unreal engine 5 😂😂
Same BTW whats your specification
Hey, can you do a tutorial on how properly use ALS v4 since you reversed engineered it?
I made a devlog a little while back showing the version i did working on my SparkMutts characters, if you wanna check it out. What i did was essentially retarget only the base animations, while remaking the animation blueprint from scratch (looking at ALS as reference). For this character on this jam it had some issues because i tried to retarget the whole animation blueprint and i had very little time, but with some patience the system works really well on any epic skeleton character.
I've just followed a few vids by the channel cobbdev. It's for metahumans but he retargets it all, rebuilds hand ik and ragdoll. Good vids.
Hii..I tried to put own publisher details and give a project a name but packaged game came out by its own default name like unreal engine publisher and all..I tried many time but results are the same..any help?
The project name is linked with your actual project name on the folder. Check out how to change the ue4 project name as a whole
Can you explain how to add interaction/collision with foliage?? Thank you!
really cool, 👍👍
what kind of pc do you have?
thanks :)
rtx 2060 super, ryzen 9 3900x and 32 gb of ram
@@LogicLeoyt thanks for the info👍
Can you Make playable Dragon able to fly and fight combat physical combat has elemental power?
where did u start when u wanted to learn how to do this
i started off with simple youtube series about a particular game genre. you can find a full tutorial playlist on most game genres you want (fighting game, zombie survival, etc) and just try to follow along with what the guy is doing. after a while you will start to get a better grasp into how things work and you will start to be able to make your own mechanics from scratch. Google and RUclips are your best friends when learning :D
With Lumen, is it still necessary to rebuild lighting and reflections? Whenever I build lighting, everything turns black.
hey there! how's it going?
you won't need to build lighting anymore due to lumen being real time lighting. Idk about this issue where everything turns black though
@@LogicLeoyt Thanks for the feedback. :)
It was driving me crazy.
I have a question. If I made a character in blender originally it had a skeleton but then I use that skeleton to create shaped keys which I turned into a animation. And I removed the bones after that. Then I go ahead and imported into unreal engine 5 is it possible to activate nanite on that NPC mesh?
that wouldn`t work, sadly. anything that changes the world location of the vertices of a mesh is not supported on nanite (like grass moving or baked animations)
Thanks
what did he use or do to edit so quickly at 8:25
hey, i used blender to insert a whole into a normal wall mesh. Then i imported it back into unreal :)
Hi.
Can you show how to create the Environment step by step and show what assets you have used?
hello :D
the creation process was pretty straightforward, just took a lot of time haha.
for the assets here is a couple i used:
www.unrealengine.com/marketplace/en-US/product/train-yard
www.unrealengine.com/marketplace/en-US/product/realistic-forest-pack
www.unrealengine.com/marketplace/en-US/product/city-subway-tunnel
thanks for watching :)
Wow bro your pretty good with Z brush
thanks, i try haha
@@LogicLeoyt I've had a little experience with it haven't fucked with it for years gave up that dream but this unreal engine and unity engines are starting to spark that old flame
Could you tell me what's the program are using to create the chest armor?
Zbrush :)
Hey @sony @playstation here's an idea that would make an instant classic, it would be a Microsoft 3d movie maker like program for game consoles like PS5 Xbox series s/x, but with the unreal engine 5.
With about 350 different built in actors/characters, A vast variety of vehicle models (including thousands of cars, trucks, heavy duty vehicles bikes, which are fully interactive with the environment), and thousand of props, and ability to customize or create characters (take wwe 2k22s CAW suit as a benchmark for the character/actor creation, with thousands of customizable clothing, attire, hair, and customizable body type/ built of the created characters
Thousands of built in locations with thousands of different built in scenes based on different cities, like downtown Chicago, Paris,London, Washington,Dublin, New York, Las Vegas, Miami,Mexico City, Tokyo, Osaka, Hong Kong, Milan, Sydney, or beaches in Los Angeles,Mali, The Caribbean or some Mansions in Bel-Air or Beverly Hills, Ancient Palaces Wall Street, tons of landmarks from around the globe, The Mexican border rain forests, The Flavelas of Brazil, Gran canyons, suburban areas, farms, waterfalls, caves, and natural landmarks, oceans, seas, boats, planes, space, spaceships, & other planets etc, with many different camera angles. A
Also the ability to design scenes and locations, and upload them along with the created characters, images and props to community creations for others to download.
With optional downloadable packages that people could pay for like more scenes, actors, props, special car models special motion or actions that the actors and props can perform.
It could have built in lines, from voice actors, and the option to record lines dialogue, and sound effects in movies. Props and vehicle models, etc would have their built in sound effects. And also community creations where the community can view each other's films or contribute to the same project.
It would be a world where you can decide the number of extras (like if the scene is taking place in a busy city there would have an option to have busy heavy traffic with 100s of extras walking up and down the street), weather, day time, and could create explosions, special effects etc disasters.
The environment and buildings would be completely interactive so doors can be open or knocked down, or a window can be broken, a character can throughstuff through a window. Buildings can catch a fire and burn,or even explode or collapse water can out the fire,e
I think this would be a big hit, It would definitely revolutionize video gaming/content creating for social media. I have more insight on the project just contact me if anyone wants to dialogue about it .
#3dmoviemaker @PlayStation @PlayStationUK @AskPlayStation @PlayStationEU @PlayStationCA @PlayStationAU @EpicGamesPub @RockstarGames @Housemarque
Hope u like the pitch
they cant see any of this, you have to make a video and ping them from the title
Nanite is definitely a work in progress...lumen is for backwards compatibility on older cards...if you've got an rtx use ray tracing...
Hey i dont know why i am getting 30 to 40 fps in the third person template in UE5 but 120 in UE4 i just started learnig unreal..i hv gtx 1650 gddr6 i5 9400f and 16 ram ??
I think that's normal, UE5 is not production ready yet.
@@LogicLeoyt so that means when it will be ready my gtx 1650 will be just fine ?? above 40 fps?
You should pitch that idea to Hollywood.
lmao why, its so generic
the nanite assets almost kkilled my ssd as they were saved by default in the main disk which was supposed to be just for OS and some programs, i got the warning of "24mb left" xD
yea, its like 100 gb lmao
I was just watching a video where you click the model and enable nanite which brings the Frame rate way up. But I guess it wasn't a Frame rate issue it was just the graphics card?
I think the problem for me was mostly lumen, if I disable it the game runs much better. Also nanite doesn't work on foliage, which is the bulk of the scene
Game development takes more power than playing games so you could play a game developed on ue5 but then trying to buid one might struggle depending on how much you push the engine and the type of game your making. Small experience with good art style then you'll be good massive open world with advanced features then maybe check your specs
Hi quick quedtion. What is the system requirement to use unreal engine 5 softwRe
Nice graphics. Will the game have gameplay ?
Hey, thanks :D. I uploaded a video yesterday where I add the gameplay portion ;)
Let me save you all time. This man has an RTX 2060
I'll add that to my pinned comment haha, thanks
Unreal Engine 5 is under DirectX 12 and programmed for next-generation consoles (RDNA 2) and no longer favors CUDA. Unreal Engine 4 is DirectX 11 so by default it favors CUDA’s more serial processing. This is why I ditched RTX for RX (RDNA 2).
Can you make metahumans anatomically correct?
How long have u been into game dev
Excellent work!
Thanks :)
Did you make sure to activate nanite?
Yes
A testament to show that Unreal 5 will never use its features until the next-next generation comes out
i imported the science laboratory project used normally in ue4 into ue5 and my pc can't handle it, so yea, i think its gonna be a while before this stuff is widespread
not trying to call you a copycat but this sounds like the campaign for titan fall 2
yep, I copied from that lmao. sorry about the delay to respond
game sounds interesting
What requirements do I met to download unreal engine 5 for my pc
just looks like normal ue4 tbh might the be cheap grass and not good contrast in shadows
yea thats the "rtx" from lumen. It makes bounce light which makes shadows have less contrast. it also adds reflections so it is like a cheaper solution for ray tracing.
Hey Leo, would like to talk to you about a project. Let me know if you’re available.
Best,
Kit
hey, i'm currently very busy with sparkmutts and youtube, but if you want send me a DM on discord with more info about it and i'll see if its something i can fit in my schedule, thanks :)
@@LogicLeoyt Hey thanks for the reply. Where can I find your discord?
@@KITWALTERSMUSIC check his about page on the channel
pretty late but anyway
How can I design a game like you
this guys competing with epic games at the moment. Damn.
It just works. He says.
Ive heard that before lol.
This is way too ahead of its time no hardware can utilize this. People are running under 40 fps with literally just terrain and lighting in the world. Add AI, mechanics, items, etc now youre running at 10 fps.
This just seems like a fun tool for creative people. But games will not be able to look like this for many years
yep, its gonna take a while for us to get there haha
What kind of laptop can I use to make games
Love your vids
what's your pc specs?
RTX 2060 Super, Ryzen 9 3900x, 32 gb of memory. I also wasnt able to run the valley of the ancient demo at more than 15 fps in the editor.
@@LogicLeoyt that's awful I see thanks
@@LogicLeoyt your pc sux
@@LogicLeoyt you need 3090 and 64 gb ram + powerfull ssd
Hii this game looks awesome i requestsd access to test the game it looks bleddy awesome
how can i publish my mobile games
i don't have a lot of experience with that, only made 1 mobile game and it was a while ago, sorry :/
whats the rgb "poster" in the backgrounds link? if someone can tell me, thanks, i'll maybe buy it for my future house.
Hey, its a rgb sign that is often used to do street advertising. You can write or draw in any color :)
@@LogicLeoyt ty for responding.
What is your pc spec's
rtx 2060 super, ryzen 9 3900x and 36 Gb of Ram
Me watching this thinking I can replicate it: yeahhhhhhh....not.
More post processing needed
I want to get this and make some games of my own.
animation is very good
thanks, but all credits go to "advanced locomotion system" on that regard :D