Getting Started | UPBGE 0.36.1 beginner Tutorial part 1
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- Опубликовано: 21 окт 2024
- Today I will be showing you how to get started with upbge 0.36.1. in this series I will be walking you through the process of making a simple top down style game. but I will also be showing you how to use the tools to make what ever game you want. I will be using Upbge logic nodes, this is upbge's visual scripting language. this will also include logic bricks as well. logic bricks are the blender game engines visual scripting language and works with the nodes.
New Episodes will come out every other day. when the series is finished I will release a marathon episode for people that want to watch on big video. thank you all for watching. and I hope you enjoy.
Asset Pack By Essssam: 3D Leap Land Asset Pack
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Starter Scene Download:
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My itch: loxaevion.itch.io
The start of a new upbge adventure
Finally someone is giving UPBGE some attention
From blender character artist to game maker, thanks for the new upbge tutorial/playlist
Thank You Lox for the much appreciated effort
Thank you for starting this. I really hope you keep it going. I am currently on the fence between UPBGE and UE5 because of a lack of resources for this engine for complete beginners. You've given me hope.
I already have the series mostly finished so The episodes will be coming out every other day. I hope this series helps out!
That's funny because I was using Unreal and decided to change and try UPBGE instead (mainly because I don't like where Unity/Epic/ect is going but also because I think UE is not well-talored for small indie/solo games...)
@@Tertion Thank you. This is also very inspirational for me.
muchas gracias por compartir tu conocimiento :D
subbed. btw can we animate lip motion or even eye blink? I have an idea to make somekinda vtuber with this.
Yes you can, I don't know much about the creation of Vtuber models. but I use shape keys and bones to do facial animation and using drivers active bones you could control a model dynamically. almost like an active ragdoll but with more control.
nice tutorial!
Awesome! Thank you
thanks 😊
If I have other Blender versions from the normal 'non-bge' builds does installing this negatively affect them?
No, I have pretty much every version of blender on my computer, even the steam version. Just make sure that you dont save over a project you are working on in another version. Other then that the other version wont interact with each other. I keep all of mine in organized folders.
Nice very nice,
Curiously. Why use the .36 version and not the .43 version of the build?
Because .43 is still a in development version, and can be unstable. I personally use both though.
cool
I´am in the making of a modular Terrain system for tabletop-games. There are hundreds of hundreds of terrain-tiles. The player should be able to digital build the landscape BEFORE laying out the printed terrain-tiles. They buy the STL-files from me and can integrate it to the asset-Folder from the game and take it from there and design the landscape he want to create. Lets say it is a build-game. It is a bonus application for my customers, so to speak.
So, is it possible to do it within a game, that what you have done manually as " designing the playground" and "fill up the Asset-browser" ? In a standalone game, cause my customers are not Blender-Nerds or don´t even know Blender?
Hope to hear from you.
Thanks for the video
I am having a difficult time understanding the question. But if you are talking about making a tile builder for people to design the table top set. That is possible to do. If its just to preview then I dont think it would be all that hard. It would mostly be just building menus and lists to hold the information for the tiles.
The only thing I would ne worried about is performance. One a persone built a really large set its possible it could start lagging. But if the pieces dont have logic it wouldn't be much of a problem.
@@loxaevion Thanks a lot for answering.
The hexagonal tiles are ready. More than 2000 !!! So, the user need to select a tile from a list and it pops up on the window. then the user can rotate and define the height of the tile and of course the position. That´s all. The reason for this is only to help my customers to visualize how they can put the tiles together, BEVORE they print it out on the 3D printer. Sorry, my english came straight out of hell, i´am german...
So, it is possible ?
Tnx bro
Hey man, can you please leave a comment or make a video on your decision to use this engine over more conventional engines like Unity or UE5. Thank you:)
I could do a video, it is a long story. But in short its because I grew up using bge and have continued to use it for the last 11 years. I used unity for a while but i never really liked it other then the fact that it uses c#, and I enjoy c#. I made my channel in 2017 and started making bge content till I grew an audience that wants to see more of that.
I am currently developing a game in godot to see if I like it better then unity. The gdscript Language is pretty similar to Python and is much easier to pick up. Unlike c# that seemed pretty difficult to learn from my experience.
I will be finishing up this current series then I will be trying out other content. Perhaps showing my experience with the godot engine.
LET'S GOOOOO
coool. more more more :P
about the installing part.....after i usually instal i extract it to the blender files right on the blender version..in that way the whole software gets retro fitted as upbge...but then some problems occur like crashing on cycles....the reason that i do it this way is because whenever i instal upbge as a seperate folder and do something and save it...when i reopen it again , it opens with the usual blender format .. how do i fix this issue? ....is there a way to open the folder saved in upbge to open with upbge path instead of opening with blender's
i technically , downloaded upbge 4.0 experiimental version and just directly with winrar extracted it on blender 4.1 ...
a long comment but i really need help figuring this out
So I wouldn't do it that way, just because each version isn't compatible with each other, something will pretty much always break if you try to mix them. I would say its best to create a new folder and extract it in its own space. Then create a desktop short cut to that version. Then make a folder for the projects you make with that version that way they are easy to access.
You may also be experiencing crashing from 4.0 or 4.2 because it is still in experimental development. I would personally sick with 0.3 or 0.36.1 since it tends to be more stable.
Hope this helps
@@loxaevion yeah thats fine....but then how do i solve the issue of a upbge save file being automatically opened in blender instead of upbge even when its saved as a upbge file....
Best way to do this is to open upbge then go to file and open the upbge project. The reason it opens as normal blender, is because your pc thinks thats the default version to open. You can right click on the upbge file you want to open then go to more options if you are on windows 11, otherwise it will just be on the default right click options menu. Then click on (open with) and navigate to the version of upbge you want to system to open by default.
@@loxaevion yaaay thanx bro....i got it i have to open it with upbge seperatly by right clicking and open with but it still works fine even if you accidentally opened it with blender...thanks bro ! now i can finally work on it for college project !
@@redscoot8634 glad to help! Good luck on your project.
hey hey. how do you aquire the version 0.42 alpha that is visible in the downloads page?
You have to go to the experimental page and you will find the download options for it
Average W video
I'm old and not up to date but.... "W" mean "win", right ?
😅 some simple easy slow one plase
Help, the windows defender doesn't let me open that shit😭