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Nuke daddy kroak himself has such a presence on the battlefield blowing up skaven early on in Gor Roks campaign is some of the most satisfying gameplay you will have with any legendary hero.
@f.s.967 he spawns near your faction lord normally when you complete his quest. So you just need to add him to your army. If he doesn't spawn, I would assume a mod issue.
@@IlBuonDiavolo131313 i mean that would be more deadly i think rather than some stupid half lion half bird.....you seen a Hippos kill count yearly in Africa?
One calculation for Krell is since he is a summon he doesn't take up an army spot so sure he doesn't boost any units but he basically is your 21st unit (not counting raise dead since they decay)
Lol it's not as bad as these comments are making it out to be. Saytang is a ligit counter to nasty dwarf cannon builds, many factions which rely on stalk, just lose with saytang on the field. Let alone all the buffs he gives. Honeslty his largest issue is the units you have to spam to get him. Karanak is still meta within khorne multi-player and is still obnoxious to face off. His nerfs was to his net which was an unfun amount of time to sit there and be eaten. Not much really changed with him.
Its kind of crazy how few Legendary Heroes there actually are. There are so many established characters that could added, especially for factions that dont have any yet. Ska Bloodtail for Queek and Settra's harald (forgot his name) for example.
They didnt really start adding them until late into wh2. And since then we got an overload of them, but you can see a good chunk was just foot melee heroes. Both S-tier ones, Ariel and Kroak, were added amongst the first in wh2, and we havent got an impactful hero like them ever since. Ulrika debatable, but Id say she is best for Dwarfs, cuz she has magic. Saytang is also neat, but not sure if he can be called an army-killer on his own. Perhaps with the buffs he provides, if we count that.
The Malakai AI can recruit ulrika and you can then confederate him and get access to her. Saytang in B really really suprises me. He offers so many buffs to the army he his in.
I would consider bumping up Karanak up a tier, simply because of his battle abilities. Being able to summon 2 units of flesh hounds and having 3 uses of a snare is pretty great. I believe he also silences any wizards near him as well
The silencing of spell casters is great. I played a campaign against my friend who played vlad and raged quit since he couldnt use any lore of vampires.
Finally. A tier list to tell me which legendary heros to kidnap first in my Yuan Bo campaigns. Can't convince me to not hand the divorce papers over to Vlad first out of convince - and because it's funny.
Fun fact about Coedil: In a 1v1 battle (all items, PvP, spells allowed), he is the strongest single unit in the entire game, taking into account Lords, Heroes and anything else you can imagine. His ability to sap 100% of Vigor is just insane.
I have both Ariel and Coeddil in Durthus army in my current Wargrove of Woe playthrough. Got Ariel through confederation. Since both Ariel and Coeddil gets skills that reduce Winds of Magic cost, you can get incredibly cheap spells. I also went and got Yuan Bos defeat trait, and now base Dwellers Below cost 2 (!) Winds of Magic. Combined with Resplendance of Luminensce and The Other Tricksters Shard it means my Treeman doomstack is even more... Doomy.
I love her. Played a Kislev campaign recently and was introduced to her. The banner of eternal steppes gives her vanguard on top of stalk and snipe plus lore of shadows so she can really give the enemy problems from the off
One thing about the scribes that you have missed is the fact that they have de facto no recharge time for their spells. Because unless you get randomly twice in a row the same spell that you have used, all the new random spells you get will be new ones that don’t need to recharge. Which means that, as long as you have magical power and the random rolls keep giving your at least one vortex, wind or bombardment spell, you could use the scribes to literally barrage the enemy army of offensive spells in the same way as if you got several different mages in the army. An easy way to force a mass rout if done at the right moment while the enemy army is not too much scattered around.
Harry is my favourite. He isn't much of boosting army maybe, like Ariel and others, but he looks like gladiator, and with some buffs can kill pretty much anything.
Krell is S tier. He's a 21st unit your army gets always, and always comes to battle fully healed and ready. Would you rather have a free, full health and unequipped*(But statted up as if he does have equipment on) Krell and an extra one of Vampire hero/Vargheist/Varghulf or just a half health Krell with some vampire count items on? You know, the type where the best ones boost casting power.... I know which one I'm taking and its never the third. There's nothing to dislike about Krell. Could he be reworked to be even more powerful? Sure. But that could be said about anyone. Should he be reworked to be more powerful? Yes, but bone daddy K should always be the strongest unit in the game. If Nagash ever came out he should be able to go up and pimpslap him down too. Its Krells world now and you're just allowed to exist in it.
One thing I was surprised you didn’t mention for Gorduz: He reduces global recruit time for hobgoblins from two turns to one factionwide. You don’t even need to spec into it since it’s part of his inherent trait. He just immediately reduces it everywhere simply by existing.
@@Kyle496 I mean, you're probably not using him right, most battles he doesn't have have to go into melee, just keep him sniping single entities, or taking out artillery pieces, not to mention the buffs he provides to missile units. Cathay crossbows buffed by him can take out any dino before it gets anywhere close to melee.
Not a bit think, but kroak does provide some minor bonuses outside combat...gives entire army a little bit of passive ward save, and i think he gives decent buff to research speed
I know Bruckner isn’t the best by any means, but I always felt he filled the role of a really strong single entity well. In a way the empire captain doesn’t do that well. He’ll go head to head with that Varghulf flanking you and win ez. Just plain fun to use too
LOTT forgot unique items, which make Bruckner way better, especially Balefire Amulet turn him into suicidal unit, dealing 700 magical damage in 8m radius upon death. Edit: Oh yeah, I also forgot that Bruckner has executioner PASSIVE skill, immediately kill any character below 20% hp.
@ right and I know him dying to get an effect isn’t great, but he’s got another item that greatly reduces his wound time. I just can’t remember if it’s 1 or 2 turns
Legend´s point was that he is just C tier for a LEGENDARY hero, of course he is a good unit, they all are. But compared with each other, there are some better than others.
Personally I think it's the other way around, Isabella as the LL gives you 3 extra vampire capacity over Vlad(2 from faction but also +1 from her personal skill tree for some reason) and those 3 extra heroes really help out in the early game.
If they turn the default thunderbarge into a hero instead of a war machine, certainly. Krell is a unique wight king hero(the definition of a "legendary hero"), which is why he's on this list. The Spirit of Grugni, if anything, could be considered a summonable regiment of renown.
I’m still amazed at how salty those guys in your video the other day are about total war Warhammer. How they claimed it’s “objectively bad.” Sure the game does a ton of things badly, and is objectively worse in some ways than other total war titles, but the game has such a depth of content and so much replay ability, and it did what it set out to do, which is make warhammer fantasy into a fun total war game.
Ya the Greek guy just hates the game and I'm unsure why bother with the franchise then. This game is great and they haven't come out with a great historical total war in idk how long. Rome 2 is my guess but that's years after it's release. Everyone's got an opinion but this game is alot better than they rate it.
Not sure if Legend missed that, but that's the reason I try to get her asap in Boris campaigns. Dont let her fight archaon, but swamp him in kislevite warriors while keeping her close to him. No more endless searing dooms, burning heads, spirit leaches and what not to obliterate your entire army and just army loss him if you cant kill him yet with Boris. I do think eventually she is better for ice guards in Katarin's army with the buffs she provides and her role which is more complementary for Katarin. But ice guards are better that tzar guards anyway. : /
Worth mentioning, is at the end of their skill line, The Blue Scribes are capable of casting cataclysm spells, which is, as far as I know, one of the ONLY two ways to acquire cataclysm spells in Immortal Empires. Edit: The other being the Eye of the Gods mechanic for Warriors of Chaos
I recommend the legendary lord and hero artefacts mod, if you want better gear for these characters. Also, the recruit defeated legendary lords mod will usually also provide you these heroes, if you play the same race.
I am not sure about "Vlad's Faction Trait is better than Isabella". His faction trait boils down to: "+10% Movement Range (all armies)" Meanwhile Isabella has: "+3 Vampire Hero cap" and "+25% Damage for Vampire Heroes". I know, logistics are important and +10% movement range is extremely nice, but Vampire Hero cap is hard to come by (because it's exclusive to high tier province capitals). On top of that - because Vlad has 2 equipment pieces (with a +1 Control factionwide, mind you, so that's a thing Isabella gets from the start as well), that means you have to do 2 quest battles to complete. And depending on how things are going, you might not be in a position to do them (especially back to back). So, unless I am missing something, I am not sure why Legend thinks that Vlad's faction effect is better (unliess +10% movement irange is THAT powerful to overshadow everything else)
10% move range for all armies is huge when AI starts playing whack-a-mole and it also helps you finish off armies in 1 turn(win and then win again). Lord vlad also gets +50% item drop which hero vlad doesnt get. Lord vlad also has 3 quest battles which is 3 blood kisses compared to isabellas 1. Lord vlad starts with blood knights which are objectively better than the varghulf that isabella starts with.
@@666Kaca Thanks for the explanation! I do know about the movement range part (though still not sure if I can agree on it's power for now) I definitely missed the part about the skill tree difference and 3 Quest Battles (to be fair, I haven't played him for so long, I was just measuring things by the number of equimpent items, so that's my mistake)
@@МаксимГригорьев-ъ7фMovement range is huge in campaigns. You’re telling me you’ve never been in a situation where you’re one step away from reaching an enemy or settlement
I had been hoping you were going to do a hero tier list again, as the WH2 one was very helpful and good. I would love to see this done for the non legendary heroes too, since the WH2 needs an update.
Would you consider also rating the Damned Paladin from Cylostra? Has 20% ward save while being ethereal, very tanky early while also slowing in an aura.
smh can't believe you did the Green Knight so dirty his +1 relation to Karl Franz on Thursday nights single-handedly saved my entire Bretonia Campaign!
Bruckner lets your army ignore attrition, which lets my Elspeth go romping off East, blowing up Chaos Dwarf empires to loot their schematics, which is great fun. Still not that good, but great fun.
Vlad makes sense where he is. He is an S tier hero but he comes at the cost of an incredibly strong legendary lord. Similarly the Sword of Khaine makes any army containing it a doomstack, at the cost of catastrophic penalties. Opportunity cost does not play favorites.
I have seen Ulrika get recruited by Malakai and I have seen Ariel be in Durthu's army ironically in the same campaign where I was playing Golgfag, so I think cause I was helping both Malakai and Durthu and doing contracts for them it caused them to both get powerful and last long enough. But I did see Ariel in Durthu's army since he confederated basically all of the forest.
I actually managed to get Ariel as Drycha once after confederating Durthu. It was an unmodded save, so I have to assume it's something that's possible rather than some random bug. Some things to note about it was that the Sisters of Twilight were destroyed fairly early, and that Ariel was wounded when I acquired her, and I only noticed I had her when I got a notification that she was back in action.
Isabella as a lord and Vlad as hero is a better choice than vice versa. Vlad boosts growth, good for a start. Vlad provides all things as a hero that he would as a lord. And extra vampires from Isabella makes such a difference for a swift start.
I did manage to pull of the Durthu Confederate to get Arial, was absolutely cracked and felt like having two horrifying LL's since i was Drycha, crazy stuff.
Recently I did a Marcus Wolfhart campaign, because between his unique heroes, the LL's the empire can get and the 5 generic heroes. That's 13 unique-ish heroes (technically 2 witch hunters) but I ran all 13 heroes with 6 huntsman in Wolfharts army. Theodore Brukner starts off a little meh, but when he had all his skills he was one of my best murderers, specially during Dwarf crisis. But only my life mage, the elf chick, and Gotrek could really compete in his killing power.
You can get Ariel as Drycha through confederation Durthu. I would say the best way to do thus is kill the sisters of twilight very early. The sisters imo are the most aggressive wood elves other than you, so they are often the ones who get Ariel I find. Killing them makes it much more likely that durthu will get Ariel
The Golden Knight is abit weird, by no means the best melee fighter on the list...but her upgraded guardian ability + her negating magical weapons means sticking her into a hero squad makes them super tanky. Really strong if you, like me, prefer to have Katarin on the wyrm mount instead of the sled.
With the scribes You just take life magic, and then don't pick anything until you have points to unlock them all and get the cataclisms spells, which Legend forgot to mention. If you do that The Scribes are surly S tier - getting life magic is so good.
I feel like Tamurkhans other chieftains should probably be included no? I get you explained unique heroes as opposed to legendary, but I would say they have enough differences to them compared to their standard variants to be considered a legendary hero. Some of them especially provide some huge buffs to different types of units
Yeah, I think so far this is a solid list, only thing I'd change is probably bump seytang up to A tier. He has a nice amount of army buffs, and is a very good fighter/artillery. Can absolutely decimate some single entities.
I tried to steal The Green Knight from Repanse in a Tehenhauin campaign and just got the message that he left instead, so he's even worse than you mentioned Legend. Stupid Gilles won't work for my lizards after I threw him into zombie halberds...
Ive frequently found the Golden knight to be outclassed by many chaos characters in my kislev campaign. Blue scribes Imo are fantastic. They make horrors better, and give a random cataclysm spell once you max them out on random spells. All of the cataclysm spells are quite strong obviously, most can turn the tide of a fight immediately. Thats what i would say makes him S tier
Can confirm you can get Ariel as Drycha through Durthu confederation, happened in my last campaign as her, durthu DID however do extremely well in that campaign...tho, he often does in my campaigns
On my most recent Drycha wood elves campaign my first confed was Durthu and sure enough he had Ariel. Thought it was cool but, didn't really grasp how rare all that falling into place was.
I have gotten Ariel as Drycha before from confederating durthu. It deffinately can happen, but you have to hold off a bit on the confederation quest for him until Ariel is on the map and hope it is durthu who gets her. Also the golden knight makes her accompaning lord have more wardsave, winds of magic and replenishment.
Bruckner, a man whose only notable act in the lore was to die killing Tamurkhan and then be immolated to kill the maggot lord while it was trying to hijack his body, being on the lower end of the tier list makes perfect sense. Rot knights being flat better than demigryphs is dumb DLC units being overstatted though. Amusingly, on the tabletop, demigryph knights were ridiculously overpowered when they were released because GW wanted to sell more models, so at least CA is following an established pattern for the setting!
Legend is so good that he forgets about "replenish troops." Gorduz is definitely S-tier. He's not that great on the battlefield, but in the early game, he's good enough at killing archers and low-tier artillery. More than that, his "replenish troops," keeps the Chaos Dwarf war machine marching. I prioritize his hobgoblin buffing line and by the time I'm ready to field a second army, I attach him to a hobgoblin army that has very low upkeep and I can use for all kinds of things.
I have a few things to say about the Green Knight. There's currently a bug with him where he cannot have any items or followers equipped. This is a new thing that cropped up for whatever reason in one of the patches within the last year. Real headscratcher and no idea how something like this happened. Spaghetti code indeed! He starts with zero movement when he is summoned. Most other Legendary heroes start with full movement on the turn they are recruited. Back in WH2, The Green Knight started with movement when summoned most of the time, so this is another bugthwt seems to have cropped up in WH3. The only times I recall TGK coming in with zero movement when summoned before in WH2 was when one's Legendary Lord fsction leader was out of campaign map movement points. Worth looking into if ever trying to bug fix for him I'd imagine. The Green Knight has a couple of nice perks due to being a ghostly character. Frostbite attacks from him is nice in a faction that doesn't normally have access to it. He provides fear and terror, which is a rare thing to find with Bretonnia outside of the Hippogriff mounts. He has vanguard deploy, another rare effect for Brets. He has regen with no fire weakness so long as he is standing within any forest spot on a battle map. He always has the Blessing of the Lady, the extra 15% ward save always being useful etc. But yeah, he sucks compared to everything else on this list. He needs a skill tree and rework for sure. Still worth getting imho, just kinda been surpassed over time with power creep. And bugs.
Drycha confederating to get Ariel works, it happened on my most recent wood elves playthrough, though it was so late in the game that almost all fights were just auto resolve wins
I almost fully agree with this tierlist. There is only one thing: I personally never found Gotrek more useful, than Garagrim. Garagrim can massacre basically anything, until it is small entity. Doesn't matter if it's single entity or whole unit (more entities in one unit). Against large ones he struggles on very hard, but the regen he gives for the slayers, are a bit hardcore if you look at campaign perspectives. On the other hand, Gotrek struggles against small entities, and even struggles against large multiple entities, while Felix only struggles against large entities and mainly against single ones, or against tier 4 cavalry. Also, both of them are slower than Garagrim. So If Gotrek is S which I'm not sure, then Garagrim could be S too.
Karanak should be A for his ability to permanently shut down stalking units. I went up against him with a chameleon skink stack and he single handedly wiped my army before skarbrand even had a chance.
Bruckner is crazy good, but that may just be for player versus player. He's insanely good at killing enemy heroes and lords, not in a duel, but his execute is extremely useful.
I feel like you’re not giving enough credit to saytayn the watchers army buffs. He gives so much bonus to all missile units it’s actually crazy. Love the video
Missing the Thorek legendary hero, not sure if that is classification in the game. Plus you can get him with every dwarf faction, just earn him with Thorek, save him and then you can recruit him for any dwarf faction :)
I'd probably put Krell as a B tier simply because there is no cost for using him. He doesn't take up an army slot, which means he can't be a "bad choice" since there isn't really a choice to be made there.
Fun fact, if you borrow an army with allegiance points and one of these hero is in it, if it dies it will later spawn as YOUR hero. Source: I have the golden knight as Azazel
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Hey, Legend! Any chance of getting a new 'faction' tier list after the next DLC drop?
Manscaped Von Carstein.
Nuke daddy kroak himself has such a presence on the battlefield blowing up skaven early on in Gor Roks campaign is some of the most satisfying gameplay you will have with any legendary hero.
Kroak: I cast DELETE ARMY
Kroak: "POWER WORD KILL!"
Skaven: "Power word wha-?"
Kroak: Do you see that army?
Skunk Cohort: Yes oh, no not anymore
Kroak: Good
He literally carries the first half of gor-rok’s campaign on his back like atlas himself
About Saytang: he's the only hero for Cathay that gives ammunition increases and it's alot of ammo too. I love him.
Dude is also a power house at both range and melee
Boosts crossbow units by a lot too. Put him in a Miao Ying army and it'll just melt everything before it can even reach your front line.
@nonesuch6833 That is what I usually did. Celestial crossbow men melt anything in range. The damage is honestly ludicrous.
from sone reason i cant get him in my miao ying and yuan bo forsome reason when i finish his quest he doesnt get on my army
@f.s.967 he spawns near your faction lord normally when you complete his quest. So you just need to add him to your army. If he doesn't spawn, I would assume a mod issue.
I know Henri le massif is just a paladin but he gets a hippo so i love him
They should give him more unique skills or something when they update Green Knight
My dumb-ass thought you meant "hippopotamus" an i was genuinely confused 🤣
@@IlBuonDiavolo131313 i mean that would be more deadly i think rather than some stupid half lion half bird.....you seen a Hippos kill count yearly in Africa?
@@IlBuonDiavolo131313 Dude Brettonian Crusader knights riding on Hippos goes insanely hard. GW, get on it!
Oh you mean hippogrif
Blue Scribes is probably the most fun legendary hero CA created. Flying around, casting cheap random spells, that's cool.
Its ultra S tier with kroak cataclysm spells are to strong lvl 50
One calculation for Krell is since he is a summon he doesn't take up an army spot so sure he doesn't boost any units but he basically is your 21st unit (not counting raise dead since they decay)
yeah but thats all he has going for him since hes a summon he doesnt have any skills or any bonuses
@@eshaan570 His skills and bonuses come from Kemmler's skilltree
I dont think he should be in this tierlist in the first place, since its just a beefy summon.
@@sev1120 just stat buffs
Valid point I would say
Probably not the most practical character but its funny seeing Bruckner activate all his buffs then melt an enemy lord.
Saytang boosts SO many strong missile units by SO much, to compare him with karanak is criminal
No the plebs should realize what multiplayer did to him. Bone Giant lol.
@@toggle3927 Yeah basically multiplayer gets everyones' mechanics and base stats nuked so they can have a cripple fight and call it fun.
@@toggle3927 They got karanak nerfed too... and he wasn't nearly as broken as they made him out to be
@@cygnusx-1256
Cry more
Lol it's not as bad as these comments are making it out to be.
Saytang is a ligit counter to nasty dwarf cannon builds, many factions which rely on stalk, just lose with saytang on the field. Let alone all the buffs he gives. Honeslty his largest issue is the units you have to spam to get him.
Karanak is still meta within khorne multi-player and is still obnoxious to face off. His nerfs was to his net which was an unfun amount of time to sit there and be eaten. Not much really changed with him.
My boy Henri Le Massif is legendary in my heart. And I think he should be on here. Because hes goated
Its kind of crazy how few Legendary Heroes there actually are. There are so many established characters that could added, especially for factions that dont have any yet. Ska Bloodtail for Queek and Settra's harald (forgot his name) for example.
They didnt really start adding them until late into wh2. And since then we got an overload of them, but you can see a good chunk was just foot melee heroes.
Both S-tier ones, Ariel and Kroak, were added amongst the first in wh2, and we havent got an impactful hero like them ever since. Ulrika debatable, but Id say she is best for Dwarfs, cuz she has magic. Saytang is also neat, but not sure if he can be called an army-killer on his own. Perhaps with the buffs he provides, if we count that.
I'm baffled how Shadowblade hasn't been added for the Dark Elves, personally
Nekaph
Too bad that voice acting is expensive
The Malakai AI can recruit ulrika and you can then confederate him and get access to her.
Saytang in B really really suprises me. He offers so many buffs to the army he his in.
Yeah, i've definitely seen AI Malakai with her in his army many times
Felix giving immune to trespass is pretty incredible
just long enough for him to sleep with the barons wife
I would consider bumping up Karanak up a tier, simply because of his battle abilities. Being able to summon 2 units of flesh hounds and having 3 uses of a snare is pretty great. I believe he also silences any wizards near him as well
The silencing of spell casters is great. I played a campaign against my friend who played vlad and raged quit since he couldnt use any lore of vampires.
I did manage to get Ariel by confederating Durthu in my last Drycha campaign, it is possible
same happened to me, just 3 or 4 weeks ago, when I was playing my Drycha campaign
yup me too
Considering Coeddil was imprisoned by Ariel that's gotta make for some awkward talk at the dinner table.
Same, i bet she was PISSED.
Pretty sure that was the same for me, didn't know it was a thing really
Finally. A tier list to tell me which legendary heros to kidnap first in my Yuan Bo campaigns. Can't convince me to not hand the divorce papers over to Vlad first out of convince - and because it's funny.
who asked
NTR in Warhammer is crazy
@@alexismartin8473 your mom before Yuan Bo gave your dad the divorce papers.
we all kno she thirsty
Hero stealing is indeed plenty fun :P
Kroak does actually provide a flat 5% ward save to whatever army he is in with one of his skills.
Ngl for saurus that's actually huge alongside Gor-rok
Fun fact about Coedil: In a 1v1 battle (all items, PvP, spells allowed), he is the strongest single unit in the entire game, taking into account Lords, Heroes and anything else you can imagine. His ability to sap 100% of Vigor is just insane.
The best thing Theodore does is providing no attritions on aggressive territories (his epic item). I always attach him to army fighting in Norsca
I always thought that the Immune to Athel Loren trait was bugged and affected every type of land attrition. Good to know
I have both Ariel and Coeddil in Durthus army in my current Wargrove of Woe playthrough. Got Ariel through confederation. Since both Ariel and Coeddil gets skills that reduce Winds of Magic cost, you can get incredibly cheap spells. I also went and got Yuan Bos defeat trait, and now base Dwellers Below cost 2 (!) Winds of Magic. Combined with Resplendance of Luminensce and The Other Tricksters Shard it means my Treeman doomstack is even more... Doomy.
Ulrika is FINE. But I nerded out so hard putting her in an army w/ malakai and Gotrek and Felix It made me so absurdly happy.
Now consider SFO also has Snorri (reworked from their own dragon slayer hero.)
@Grivehn Snorri has a hangover😅
I love her. Played a Kislev campaign recently and was introduced to her. The banner of eternal steppes gives her vanguard on top of stalk and snipe plus lore of shadows so she can really give the enemy problems from the off
One thing about the scribes that you have missed is the fact that they have de facto no recharge time for their spells. Because unless you get randomly twice in a row the same spell that you have used, all the new random spells you get will be new ones that don’t need to recharge. Which means that, as long as you have magical power and the random rolls keep giving your at least one vortex, wind or bombardment spell, you could use the scribes to literally barrage the enemy army of offensive spells in the same way as if you got several different mages in the army. An easy way to force a mass rout if done at the right moment while the enemy army is not too much scattered around.
Dont they also grant a Cataclysmic spell or something like that?
Harry is my favourite. He isn't much of boosting army maybe, like Ariel and others, but he looks like gladiator, and with some buffs can kill pretty much anything.
Harald Hammerstoooorm!
He also scares the shit out of the undead
And I fucking love his explosion ability. Get him in a mob of infantry and make shit go flying
Krell is S tier. He's a 21st unit your army gets always, and always comes to battle fully healed and ready.
Would you rather have a free, full health and unequipped*(But statted up as if he does have equipment on) Krell and an extra one of Vampire hero/Vargheist/Varghulf or just a half health Krell with some vampire count items on? You know, the type where the best ones boost casting power.... I know which one I'm taking and its never the third. There's nothing to dislike about Krell.
Could he be reworked to be even more powerful? Sure. But that could be said about anyone. Should he be reworked to be more powerful? Yes, but bone daddy K should always be the strongest unit in the game. If Nagash ever came out he should be able to go up and pimpslap him down too. Its Krells world now and you're just allowed to exist in it.
Just as I finished my work for the week and my holiday started, something to listen to while I have my coffee, cheers!
I think Belegar's unique heroes (the four ghosts he gets) are top tier, though!
This is a grudgin, alright.
This is so odd. I was looking for a hero tier list earlier today, like a few hours ago. Thanks for the vid! Talk about a huge coincidence!
One thing I was surprised you didn’t mention for Gorduz: He reduces global recruit time for hobgoblins from two turns to one factionwide. You don’t even need to spec into it since it’s part of his inherent trait. He just immediately reduces it everywhere simply by existing.
>"We need to consider usefulness more than anything."
>puts Ghoritch above Saytang
>lmao?
The most gank hero that gets slapped 50ft away by a dino. One of the top 5 worst heroes in battle.
@@Kyle496 I mean, you're probably not using him right, most battles he doesn't have have to go into melee, just keep him sniping single entities, or taking out artillery pieces, not to mention the buffs he provides to missile units. Cathay crossbows buffed by him can take out any dino before it gets anywhere close to melee.
"Gotrek I'm gonna put at S tier"
I assume S stands for SHORT!?
That’s going on the FUCKKKIINNNNGGGG BOOOOKKKKKKKKK
That's going is the Book!
Dawi.GetBook();
Guys guys, the S is for SLAYER
Not a bit think, but kroak does provide some minor bonuses outside combat...gives entire army a little bit of passive ward save, and i think he gives decent buff to research speed
I know Bruckner isn’t the best by any means, but I always felt he filled the role of a really strong single entity well. In a way the empire captain doesn’t do that well. He’ll go head to head with that Varghulf flanking you and win ez. Just plain fun to use too
LOTT forgot unique items, which make Bruckner way better, especially Balefire Amulet turn him into suicidal unit, dealing 700 magical damage in 8m radius upon death.
Edit: Oh yeah, I also forgot that Bruckner has executioner PASSIVE skill, immediately kill any character below 20% hp.
@ right and I know him dying to get an effect isn’t great, but he’s got another item that greatly reduces his wound time. I just can’t remember if it’s 1 or 2 turns
@@blakeisthebeastit is 2 turns. Plus more healing outside battle.
Legend´s point was that he is just C tier for a LEGENDARY hero, of course he is a good unit, they all are.
But compared with each other, there are some better than others.
@@KiteKazegetting your hero killed to make use of him is a piss poor arguement for a hero being good
Vlad as B makes sense. Its opportunity cost not counting the revival trick.
Nah. Vlad the Chad Dad should be always S tier.
Personally I think it's the other way around, Isabella as the LL gives you 3 extra vampire capacity over Vlad(2 from faction but also +1 from her personal skill tree for some reason) and those 3 extra heroes really help out in the early game.
Vlad be s tier but Vlad should never be a hero always a Lord. It just doesnt make sense to make Isabella lord
If Krell is a legendary hero, shouldn't the Spirit of Grungni be considered one too? 😃
If they turn the default thunderbarge into a hero instead of a war machine, certainly. Krell is a unique wight king hero(the definition of a "legendary hero"), which is why he's on this list. The Spirit of Grugni, if anything, could be considered a summonable regiment of renown.
I’m still amazed at how salty those guys in your video the other day are about total war Warhammer. How they claimed it’s “objectively bad.” Sure the game does a ton of things badly, and is objectively worse in some ways than other total war titles, but the game has such a depth of content and so much replay ability, and it did what it set out to do, which is make warhammer fantasy into a fun total war game.
Ya the Greek guy just hates the game and I'm unsure why bother with the franchise then. This game is great and they haven't come out with a great historical total war in idk how long. Rome 2 is my guess but that's years after it's release. Everyone's got an opinion but this game is alot better than they rate it.
Golden knight now has a permanent silence aura in battle, it's actually pretty powerful.
Not sure if Legend missed that, but that's the reason I try to get her asap in Boris campaigns. Dont let her fight archaon, but swamp him in kislevite warriors while keeping her close to him. No more endless searing dooms, burning heads, spirit leaches and what not to obliterate your entire army and just army loss him if you cant kill him yet with Boris.
I do think eventually she is better for ice guards in Katarin's army with the buffs she provides and her role which is more complementary for Katarin. But ice guards are better that tzar guards anyway. : /
The coeddil placement is crazy. He is OP af.
For those who might be wondering, yes Got and Felix are available to Ostankya
Yeah... Green Knight and Krell do need a PROPPER Legendary Hero treatment for sure...
Worth mentioning, is at the end of their skill line, The Blue Scribes are capable of casting cataclysm spells, which is, as far as I know, one of the ONLY two ways to acquire cataclysm spells in Immortal Empires.
Edit: The other being the Eye of the Gods mechanic for Warriors of Chaos
"Welcome to Vietnam, gentlemen!" (c) Balthazar Goldmask
Thanks to his new "College of Magic" mechanic, he can get Cata spells as well.
I recommend the legendary lord and hero artefacts mod, if you want better gear for these characters. Also, the recruit defeated legendary lords mod will usually also provide you these heroes, if you play the same race.
Getting Ariel through confederation with Drycha happens quite often !
Or it might be because i play her faction a bit too frequently
I am not sure about "Vlad's Faction Trait is better than Isabella".
His faction trait boils down to: "+10% Movement Range (all armies)"
Meanwhile Isabella has: "+3 Vampire Hero cap" and "+25% Damage for Vampire Heroes".
I know, logistics are important and +10% movement range is extremely nice, but Vampire Hero cap is hard to come by (because it's exclusive to high tier province capitals).
On top of that - because Vlad has 2 equipment pieces (with a +1 Control factionwide, mind you, so that's a thing Isabella gets from the start as well), that means you have to do 2 quest battles to complete. And depending on how things are going, you might not be in a position to do them (especially back to back).
So, unless I am missing something, I am not sure why Legend thinks that Vlad's faction effect is better (unliess +10% movement irange is THAT powerful to overshadow everything else)
It is that powerful
@@CubanPete630 Can you please expand upon it?
I just need to understand the reasoning behind this approach.
10% move range for all armies is huge when AI starts playing whack-a-mole and it also helps you finish off armies in 1 turn(win and then win again). Lord vlad also gets +50% item drop which hero vlad doesnt get. Lord vlad also has 3 quest battles which is 3 blood kisses compared to isabellas 1. Lord vlad starts with blood knights which are objectively better than the varghulf that isabella starts with.
@@666Kaca Thanks for the explanation!
I do know about the movement range part (though still not sure if I can agree on it's power for now)
I definitely missed the part about the skill tree difference and 3 Quest Battles (to be fair, I haven't played him for so long, I was just measuring things by the number of equimpent items, so that's my mistake)
@@МаксимГригорьев-ъ7фMovement range is huge in campaigns. You’re telling me you’ve never been in a situation where you’re one step away from reaching an enemy or settlement
I love how the rating for Gotrek, Felix and Ulrika is basically just lore accurate.
I had been hoping you were going to do a hero tier list again, as the WH2 one was very helpful and good. I would love to see this done for the non legendary heroes too, since the WH2 needs an update.
Really enjoyed the rankings in each tier in this list
I played as Ungrim last month, confederated Malakai and received Ulrika as well!
Would you consider also rating the Damned Paladin from Cylostra?
Has 20% ward save while being ethereal, very tanky early while also slowing in an aura.
Ayeh , you can have Ulrika with Malakai . Pit of shades with dwarfs is pretty satisfying
Legend forgot the norscan legendary heroes.
F to monkee
Hell yeah, we love sponsors.
smh can't believe you did the Green Knight so dirty his +1 relation to Karl Franz on Thursday nights single-handedly saved my entire Bretonia Campaign!
Bruckner lets your army ignore attrition, which lets my Elspeth go romping off East, blowing up Chaos Dwarf empires to loot their schematics, which is great fun.
Still not that good, but great fun.
Vlad makes sense where he is. He is an S tier hero but he comes at the cost of an incredibly strong legendary lord. Similarly the Sword of Khaine makes any army containing it a doomstack, at the cost of catastrophic penalties. Opportunity cost does not play favorites.
I have seen Ulrika get recruited by Malakai and I have seen Ariel be in Durthu's army ironically in the same campaign where I was playing Golgfag, so I think cause I was helping both Malakai and Durthu and doing contracts for them it caused them to both get powerful and last long enough. But I did see Ariel in Durthu's army since he confederated basically all of the forest.
I actually managed to get Ariel as Drycha once after confederating Durthu. It was an unmodded save, so I have to assume it's something that's possible rather than some random bug. Some things to note about it was that the Sisters of Twilight were destroyed fairly early, and that Ariel was wounded when I acquired her, and I only noticed I had her when I got a notification that she was back in action.
Isabella as a lord and Vlad as hero is a better choice than vice versa.
Vlad boosts growth, good for a start. Vlad provides all things as a hero that he would as a lord. And extra vampires from Isabella makes such a difference for a swift start.
S - Superior
A - Awesome
B - baseline
C - inconsequential
D - detrimental
Green Knight was such a hoss when Repanse came out, now he's so outclassed.
I got aerial as drychya when I confed durthu. I didn't even know about aerial. I was like woah, this hero is good lol.
I did manage to pull of the Durthu Confederate to get Arial, was absolutely cracked and felt like having two horrifying LL's since i was Drycha, crazy stuff.
Recently I did a Marcus Wolfhart campaign, because between his unique heroes, the LL's the empire can get and the 5 generic heroes. That's 13 unique-ish heroes (technically 2 witch hunters) but I ran all 13 heroes with 6 huntsman in Wolfharts army. Theodore Brukner starts off a little meh, but when he had all his skills he was one of my best murderers, specially during Dwarf crisis. But only my life mage, the elf chick, and Gotrek could really compete in his killing power.
You can get Ariel as Drycha through confederation Durthu. I would say the best way to do thus is kill the sisters of twilight very early. The sisters imo are the most aggressive wood elves other than you, so they are often the ones who get Ariel I find. Killing them makes it much more likely that durthu will get Ariel
The Itza delivery boy is king
Finally more tier list
I actually got Ariel on my drycha campaign! I didn’t even realize it was rare or difficult, durthu just has her in his army when I confederated him
Krell can summoned on 20 man army is nuts. You start on 21 units.
What a legend of total war, He finally did it.
29:30
He knows something
The Golden Knight is abit weird, by no means the best melee fighter on the list...but her upgraded guardian ability + her negating magical weapons means sticking her into a hero squad makes them super tanky. Really strong if you, like me, prefer to have Katarin on the wyrm mount instead of the sled.
With the scribes You just take life magic, and then don't pick anything until you have points to unlock them all and get the cataclisms spells, which Legend forgot to mention. If you do that The Scribes are surly S tier - getting life magic is so good.
Yo, Manscaped sponsors are back
Maybe once Legend's RUclips career ends he can take up a advert VO role.
I really hope CA adds a character with "+1 to LD to all units on a Wednesday" to some future hero just for Legend's sake.
I feel like Tamurkhans other chieftains should probably be included no? I get you explained unique heroes as opposed to legendary, but I would say they have enough differences to them compared to their standard variants to be considered a legendary hero. Some of them especially provide some huge buffs to different types of units
Playing a legendary Drycha campaign, left it for nearly a year. Returned, confederated Durthu and Ariel was there.
Yeah, I think so far this is a solid list, only thing I'd change is probably bump seytang up to A tier. He has a nice amount of army buffs, and is a very good fighter/artillery. Can absolutely decimate some single entities.
I tried to steal The Green Knight from Repanse in a Tehenhauin campaign and just got the message that he left instead, so he's even worse than you mentioned Legend. Stupid Gilles won't work for my lizards after I threw him into zombie halberds...
Ive frequently found the Golden knight to be outclassed by many chaos characters in my kislev campaign. Blue scribes Imo are fantastic. They make horrors better, and give a random cataclysm spell once you max them out on random spells. All of the cataclysm spells are quite strong obviously, most can turn the tide of a fight immediately. Thats what i would say makes him S tier
Another classic Legend × Manscaped collab. Love the way you integrate these ads into the video.
Can confirm you can get Ariel as Drycha through Durthu confederation, happened in my last campaign as her, durthu DID however do extremely well in that campaign...tho, he often does in my campaigns
On my most recent Drycha wood elves campaign my first confed was Durthu and sure enough he had Ariel. Thought it was cool but, didn't really grasp how rare all that falling into place was.
I have gotten Ariel as Drycha before from confederating durthu. It deffinately can happen, but you have to hold off a bit on the confederation quest for him until Ariel is on the map and hope it is durthu who gets her. Also the golden knight makes her accompaning lord have more wardsave, winds of magic and replenishment.
Bruckner, a man whose only notable act in the lore was to die killing Tamurkhan and then be immolated to kill the maggot lord while it was trying to hijack his body, being on the lower end of the tier list makes perfect sense. Rot knights being flat better than demigryphs is dumb DLC units being overstatted though. Amusingly, on the tabletop, demigryph knights were ridiculously overpowered when they were released because GW wanted to sell more models, so at least CA is following an established pattern for the setting!
Thanks for the video. Green Knight is one I never use, even though I like playing his factions
Legend is so good that he forgets about "replenish troops." Gorduz is definitely S-tier. He's not that great on the battlefield, but in the early game, he's good enough at killing archers and low-tier artillery. More than that, his "replenish troops," keeps the Chaos Dwarf war machine marching. I prioritize his hobgoblin buffing line and by the time I'm ready to field a second army, I attach him to a hobgoblin army that has very low upkeep and I can use for all kinds of things.
I have a few things to say about the Green Knight. There's currently a bug with him where he cannot have any items or followers equipped. This is a new thing that cropped up for whatever reason in one of the patches within the last year. Real headscratcher and no idea how something like this happened. Spaghetti code indeed!
He starts with zero movement when he is summoned. Most other Legendary heroes start with full movement on the turn they are recruited. Back in WH2, The Green Knight started with movement when summoned most of the time, so this is another bugthwt seems to have cropped up in WH3. The only times I recall TGK coming in with zero movement when summoned before in WH2 was when one's Legendary Lord fsction leader was out of campaign map movement points. Worth looking into if ever trying to bug fix for him I'd imagine.
The Green Knight has a couple of nice perks due to being a ghostly character. Frostbite attacks from him is nice in a faction that doesn't normally have access to it. He provides fear and terror, which is a rare thing to find with Bretonnia outside of the Hippogriff mounts. He has vanguard deploy, another rare effect for Brets. He has regen with no fire weakness so long as he is standing within any forest spot on a battle map. He always has the Blessing of the Lady, the extra 15% ward save always being useful etc.
But yeah, he sucks compared to everything else on this list. He needs a skill tree and rework for sure. Still worth getting imho, just kinda been surpassed over time with power creep. And bugs.
Drycha confederating to get Ariel works, it happened on my most recent wood elves playthrough, though it was so late in the game that almost all fights were just auto resolve wins
I almost fully agree with this tierlist. There is only one thing: I personally never found Gotrek more useful, than Garagrim. Garagrim can massacre basically anything, until it is small entity. Doesn't matter if it's single entity or whole unit (more entities in one unit). Against large ones he struggles on very hard, but the regen he gives for the slayers, are a bit hardcore if you look at campaign perspectives. On the other hand, Gotrek struggles against small entities, and even struggles against large multiple entities, while Felix only struggles against large entities and mainly against single ones, or against tier 4 cavalry. Also, both of them are slower than Garagrim. So If Gotrek is S which I'm not sure, then Garagrim could be S too.
Karanak should be A for his ability to permanently shut down stalking units. I went up against him with a chameleon skink stack and he single handedly wiped my army before skarbrand even had a chance.
I think I have only ever seen Arial just floating around the map doing literally nothing.
Bruckner is crazy good, but that may just be for player versus player. He's insanely good at killing enemy heroes and lords, not in a duel, but his execute is extremely useful.
I've been able to get Ariel via Durthu confederation, but only once and I've played Drycha's campaign a few times. She didn't have her items though.
ive gotten arielle when playing as drycha but i only realised how crazy that is after you said it lol
I feel like you’re not giving enough credit to saytayn the watchers army buffs. He gives so much bonus to all missile units it’s actually crazy. Love the video
Missing the Thorek legendary hero, not sure if that is classification in the game. Plus you can get him with every dwarf faction, just earn him with Thorek, save him and then you can recruit him for any dwarf faction :)
What do you think of the new legendary hero that the ogres got? Bragg the Gutsman?
I love the way legend says lubricate
I'd probably put Krell as a B tier simply because there is no cost for using him. He doesn't take up an army slot, which means he can't be a "bad choice" since there isn't really a choice to be made there.
WE WANT MORE TIERLIST!!!
Fun fact, if you borrow an army with allegiance points and one of these hero is in it, if it dies it will later spawn as YOUR hero.
Source: I have the golden knight as Azazel