Making A Unity Mini Golf Game (part 2)
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- Опубликовано: 12 июн 2024
- In this second episode of the indie devlog on making a unity mini golf game, we go over how to create a hole, adding a vortex script, creating a level spawner, creating out of bounds, and adding jumping.
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Chapters:
0:00 Introduction
0:23 Hole
2:35 Vortex
3:01 Bounds
3:23 Menu
3:51 Level Spawner
4:05 Jump
4:25 Outro
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Thank you so much for the video. Your method on making shader hole with Stencil was saving my day. Appreciate!
Even with placeholder assets, it looks pretty polished! :) The mechanics are solid, congrats!
Cheers!
Thank you!
This game looks like it could be a lot of fun with friends :)
Also the idea with the mask and hidden pipe is a great idea to ease the level building progress.
The only thing I feel like needs refining is the trigger time at which the ball enters the hole. At 3:43 I would have expected the ball to enter the hole or at least bounce, as it hits the back edge of the hole.
thanks this tutorial its very helpful! 😁 have a nice day!
Glad to help!
Thanks for sharing this. I'll know I'm not an idiot for not being able to figure out stuff that you did.
While part 1 was EXCELLENT I find this one a bit lacking. I`m no pro, I have to look up just about everything (including instancing). One thing absolutely tripping me up is the out of bounds section. It gives a ResetBall command, but doesn`t tell where that is or how it was hooked up. There's also apparently a whole scoring system that isn`t covered. Would have loved to see more of this project as it started as one of the better tutorials, but now I`m struggling to complete it.
I guessed and put this:
public void ResetBall()
{
Instantiate(Ball,LastCoinPos, Quaternion.identity)
}
but I`m guessing it also deletes it and gives some sort of penalty?
Put that in the Game class, but the boundary entry is saying it cannot find the definition for ResetBall. Any help would be appreciated!
Hey I know it’s a super old video, but have you got the project files? Really struggling with recreating some of these thinns
I don't give out project files but if you join the discord you can get some help :)
You ever thought about making a basics tutorial for how to code for games?
is there a way to change color of line renderer based on shot power or world point value?
Yep! you can access the color of the line renderer through the properties startColor & endColor or colorGradient
hey, what are some ways i can contact you? i'm working on a game where i'm using the script from ur first video, and there have been some problems on my end, and i'd love to talk with you about them. let me know! thanks
feel free to DM me on twitter :) @the_real_aia
@@AIAdev i did find u on twitter but it seems ur DMs are closed to the public
@@ZachAbueg I just enabled DMs for everyone :)
@@AIAdev thanks!
NOICE
Thank you :)
"if i zoom in on the hole you can see that it looks great and i can even see the bottom of it from above" thats exactly what i said to yo mama GOTTEM
:flushed:
the hole is the most important thing...ik thats right
;)
lol you just remade what the golf