Not all good fight scenes have good fights
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- Опубликовано: 10 окт 2024
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@CaptainMack 's Video:
• Demon Slayer is Extrao...
Music in order of appearance:
On the Fritz - Dylan Sitts
Okras - Ever So Blue
Ooh Wee - baegal
Into Serenity - Chistoffer Moe Ditlevsen
#demonslayer #jujutsukaisen #pey
It has always driven me nuts when people say that Jujutsu Kaisen is "only fight scenes" when Demon Slayer exists in this same era of anime as an actual example of that.
Tbh I feel JJK IS as great as it is for its fights alone. Besides a couple really stand out episodes *eg S2E5, almost every highlight moment involves physical conflict, it’s just that nobody does better fight scenes than JJK, especially not demonslayer
It really is though. Its not a bad thing, but the scenes that arent fights are typically just there for exposition. Most character devolopment happens in the fight. This is evident with how lackluster its world building is.
@@kaiproductions7639thats just not true. Any scene with the characters just talking is always fun because of their fun personalities
@@kaiproductions7639 Man, even the fights have so much exposition. The manga just has huge boxes of text.
Because it's the MOST popular new gen anime, so all the haters are trying to bring it down with lies
Personally, my opinion of a fight scene lay in seeing the intent of the participants. A lot of choreography is about distracting you with colours and motions, a stream of superficial actions which exists just for the spectacle but does little to actually advance the combatants towards the fight's conclusion. There is merit in that, the ballet-esque fights of Wuxia films for instance... but I like to see minds actively working the riddle out of how to win and experiencing that with them. Whether it's the insane gambits of Araki's Stand battles or the brutal punch-outs of Hajime no Ippo -- Investing into the narrative of the fight is what makes it truly memorable to me.
Honestly you nailed my thoughts so well I don't need to write my own comment. I don't feel like Demon Slayer has that fundamental narrative or character building to support its fights, just pure visual spectacle, which is why I don't particularly care for it.
Samurai Champloo.
Fushiguro vs Toji is an example of a fight where I was shocked about how useful every action was
Yea but have you seen Garps Galaxy punch 🤤. But yea I agree with your view (ohh but that sometimes that hype just is OP)
@@FaunoAtelie the fight in the anime is a bastardised version of the real fight. same with all of shibuya arc fights. they added so much fluff and useless actions that the fights themselves lost any impact.
With the jjk anime two of my favorite fught scenes are the two where yuji and todo are fighting together against a single enemy using the "boogie woogie" cursed technique. The fights are also good in the manga but nowhere near my favorites but in the anime they did such an amazing job realizing that power in a way that they couldn't quite do in the manga. Being able to use that clap sound with the hard cuts to things switching positions so fun to watch. They threaded the needle of making those transitions easy enough to follow while still being briefly disorienting. I had just so much fun watching those fights.
Anytime Yuji gets to jump someone it's incredible.
@@RuneKatashima jumpjutsu kaisen
while not an anime I think that arcane also has some outstanding fights by this metric, especially episode 7.
It’s not just episode 7 either, character is constantly being built in every fight. The scrap for the stolen loot in episode one communicates Vi and Powder’s respective characters and struggles amazingly and wordlessly, in the second episodes enforcer encounter, we see Marcus prepare to fire at children to bring order, episode 3 is arguably Vander’s standout character moment in his brief fight, episode four, through body language, subtext, and subtle facial animation, communicates brilliantly the state of Jinx’s psyche post time skip, etc etc. Tiny decisions in every fight contribute to character arcs far beyond the fight itself. Consider for example VI’s fight with Sevika in ep5, with her recklessness that nearly kills her, compared to their fight in episode 9, in which Vi ultimately wins by learning to defend herself by blocking (“you’re guard needs work”) showing a broader shift in her character.
Basically, it’s all peak.
D... DID YOU JUST GET THE BLUE COMMENT ON *RUclips!?*
Vi vs Sevika?
@@1_zuyuno jinx vs ekko
@@nore9580 oh ok
Demon Slayer is a flashy show, super fun and spectacular but incredibly shallow most of the time. This applies to everything: characters, worldbuilding, fights, plot, design, everything. I love to watch it, but its not even close to my top 50.
Heavily agree with you. I love the series, but honestly, the most in-depth part of the entire story is the meaning in the names of the cast.
"Meti (Not the Bad Guy)" has a ton of character breakdown videos including Demon Slayer.
Character designs are fire though
Not shallow. You just don't have the life experience to appreciate it. Nothing shalloe about Yoriichi/Kokushibo/Akaza/Gyutaro/Jigoro's story.
@@booker-d123 kokushibo and yoriichi are the only one I agree with lmao. Gyutaro and akaza were cliche and forced. Also tf jigoro even do to contribute to the story other than killing himself lmao
@@ardidsonriente2223 I mean that's the anime, a great adaption, but what about the non flashy manga? It has to have something else that intrigued people this long
The only fight scene (so far) in High School of the Elite was such a disarming and amazingly choreographed moment, it reminded me of the bus fight in Nobody by Bob Odenkirk.
Classroom of the elite had a fight between ayanokoji and the president
yes the one with ryuen, sadly the used up all the budget on that one, even the budget for the next season was used up
@@assarlannerborn9342True
@@assarlannerborn9342clearly they ended up being in debt
Not gonna lie, I have been watching Pey for 3 days now. And his content is just intriguing and will keep on intriguing. I'm like a fish getting hooked up by an interesting hook.
...same here. I've been watching for a bit longer, but these videos are very intriguing and insightful that I can't stop binging.
Just found him and about to start a dive through all the videos. Thank you algorithm gods for once!
tfw ur browsing your favorite youtuber right as there is a new upload :)
glizzy glizzy glizzy
What's glizzy hands big A doing here?
Just saw the video on google
@@mr_0n10n5pey used to make glizzy glizzy coffee cow songs
Love to see the shout out for every frame a painting's Jackie Chan video! It's one of my favourite on all of RUclips and changed the way I looked at media
Taylor Ramos, Tony Zhou, Pey and Jackie Chan. What an amazing combination.
Just a heads up, Every Frame a Painting starting posting again a few months ago!
@@kevinknutson4596 Awesome, TY!
Me too, I was excited to see it mentioned. Such a good video. I favorited it.
real! that was the moment i learned why jackie chan's action shot succeeded in comedy while other directors failed to get even a chuckle out of the audience
I've realized over time that I have begun to value choreography more and more over time, from Avatar the Last Airbender being a massive favorite, to watching CodeNameSuper videos where he breaks down the fast stuff and shows off just how hard the animators were really cooking so we can appreciate it, to watching Fog Hill of Five Elements where the choreography in fights is so unbelievably good across the board that I've watched every fight at least 5 times and just about every reaction to the ImKevinn video over its fights.
Choreography is incredible when done well and I personally have begun to weigh it higher and higher of all the options, but damn do I love good fights in anime/animation.
one of the strengths of JJK is its power system. it's not always about who is stronger but which kit at certain scenario will work better. a lot of fights are like rock, paper and scissor scenario if you throw the right move you have a chance of winning.
4:55 For me personally the thing main thing I look for in a fight is unpredictability, something that I feel most don't ever think about but definitely notice when it's missing. It's that feeling when you see a 2 (or more) characters either preparing for a fight, or taking a breather during a fight, and you realize you don't exactly know how it's gonna play out. Even when you know that the protagonist has to win this fight, you can't possibly imagine how they'd pull it off, what they might loose in the process, or how any external factors may affect the fight.
Jujutsu Kaisen's fight scenes are great examples of this, cause they constantly remind you that at any point things can take a drastic turn and that nothing is garinteed.
The Last Airbender also has many great examples, specially how a simple shift in environment or even time can drastically change the tide of battle.
Of course there are also bad kinds of unpredictable, ranging from fights that feel borderline random to fights that are so stagnant that if you didn't know it had to end you'd probably assume it wouldn't until one side passed out from exhaustion. At the same time though, when I feel like I already have a perfect idea of how a fight is going to play out before it even starts, as I did when I watched Bleach, I find myself quickly get bored of the fight and even get annoyed at any storry elements they try to interject into it to keep it interesting (i.e. the random flashbacks of random characters we'll never see again). Though it definetly has its time and place, such as in a few fights in Frieren where it feels more like you're supposed to know how it's going to play out (as it made it easier to subvert my expectations in later fights), it's honestly what drives me away from most battle anime.
That might be in one of his categories, but unfortunately, pey's explanation is more sparse in this video.
Hunter x Hunter's Meruem vs Netero is also a good example of this. You literally can't even begin to understand how the fight is supposed to play out with the thought that "good guys have to win" and in the end you even start to question "who tf are the good guys" lmao. One of my favorite (if not my favorite) anime fights ever, so I agree to a great extent with you
I think even though Frieren isn't a battle series, it does fights much better than most (especially in its anime). The fights are short and sweet for the most part and involve a lot of story and character developments. It's not just this is cool to see.
@@anosvoldigoat2044 agreed tho I'd Say they don't rely much in choreography (except for some examples) given they are mostly battle of mages
hehe funny speeling mistake
This guy has great analysis and commentary videos, peak, pls sub to this man
I had to rewatch parts of this video because I got so immersed in the Toji vs Gojo fight
the switching between two fights reminds me of the fight on the bridge in arcane, where the switching back and forth brings so much information into the story it's almost overwhelming
Another great example that excels in every aspect imo as I pointed out to someone in the comment section is Meruem vs Netero from HxH. Even the narrator, which has been a point of contention and controversy, plays a great role in the fight.
Nice video as always!
8:13 tbf demon slayer doesn’t really revolve around a “magic system” besides the demon arts. It’s just swordplay with elemental effects added on top to visualize the breathing
Yeah well I have a hard time telling you this - that's magic and a magic system.
Unless you say this breathing exists.
@@nnnik3595
Come on he said it....
Its just to visualize.
It exist but not produced powerfull magic effects.
Its just you know "BREATHING".
also of the entire cast the only one who seems supernatural is Zenitsu.
Not others whos breath are swordplay.
Zenitsu is a simple draw/unsheathed atk that traverse distance ain a blink.
So Zenitsu is really are to judge weather he is just moving faster that is Humanly possible or he is blinking/dash as shown.
@@twapsgelacio It's breathing which in universe creates magical effects.
It's like calling wizardry handwaving. "It's HANDWAVING not magic you fool"
@@nnnik3595I understand where your confusion comes from.
Demon slayers do not use magic but are actual sword techniques. The traces of the "breathe" in the swords are just a visualization breathe-style of the author. It's their 'artistic interpretation' of the sword techniques.
@@reninantonioyeah and of the day daid breathing gives super human powers - aka magic. The sword styles in demon slayer are just magic. I'm not confused - you are making distinctions when there are none.
i genuinely have tears in my eyes the way this guy speaks is magnificent wtf
The hard thing about the magic system in Demon Slayer…is that there is no magic system. The author has said that there is no magic to the breathing forms, it is only visual. These are normal humans, fighting demons.
I also think that the choreography of Demon Slayer is underrated, but that’s just my opinion.
I think that Demon Slayer has been fundamental to create the popularity of anime in the West.
No, the magic system exists, it’s just that the elements don’t actually exist. Like when zenitsu does a thunderclap and flash, he genuinely moves faster than sound, but no lightning is created
@@brianangeli4378 but that is the difference between magic, and the fantasy world system.
If within the fantasy world system, a normal human can dedicate themselves to training and then move faster than the speed of sound, that is not magic. It is a semantic distinction, but it is the difference between what is achievable for non-magic beings, and the demons, who can affect things outside of themselves that goes against the base laws of the narrative universe (ie, teleporting 1000s of people into a pocket universe).
Ah yes. Normal humans that recover from burst ear drums and other injuries in minutes, while fighting and straining their bodies. Not to mention a specific line from the manga.
@@xXSamir44Xx normal humans for the narrative universe are not the same as humans in our mimetic world.
It’s the difference between for example, Will in Wistoria can achieve (most of) his swordsmanship without the use of magic, while Noor in I Parry Everything can achieve his swordsmanship through ‘skills’ which are magic. You have to look at it from the aspects of the narrative universe, not real human beings on planet Earth outside of the book/show/movie.
@@TheMrDavidCurranNice, you actually using current examples 👌
Jesus Christ every single last line of every single video is so damn poetic.
"ill see you next week" is NOT poetic 🤣
@@tspvibin8314 You really took time out of your day to prove a comment wrong, Congrats
If you like this guy, check out every frame a painting. Referenced in this video, and it has overwhelming influenced every video essay after it. The style of this essay follows that old style to a T.
@Sillyestofsilly and you took time out of your day to reply to me. You're SO much better than I am 🤣🫵
@@tspvibin8314 I have all the time in the world lol, I hope you have a wonderful day/night
It’s amazing how I am always left in awe after watching one of your videos. You take moments that are already amazing and explain them to the point of breathtaking. Keep up the amazing work 🎉
i was just binge watching your vids, then i suddenly saw this lol
wake up babe, pey just posted a new video
thanks for the upload as always :)
Just saw a video criticising Friren fightings because it is not often and not that cool apparently. Your video perfectly applies also to fighting scenes in Friren and explained it to people who couldn’t understand them.
I love the focus of objectiveness in this video in this world of subjective opinions taken as facts
What brings me into a fight scene is not simply the plot or good animation but the emotion behind the fight, it's especially why i love the Yuji vs Mahito fights in the Shibuya Arc.
really awesome video! my recent video essays on fight scenes have prioritized narratives and believability, but i definitely can appreciate the other dimensions you bring up in this video!
I think your 6 are a bit simplistic
Here would be my 6 parameters for judging fights:
-Spectacle (Choreography, directing, animation, art)
-Stakes (What are we fighting over? Are there win conditions outside of just killing the opponent?)
-Ideas/Meaning (What does this fight have to say in the grand narrative of the story? What philosophies do they embody?)
-Push/Pull (How the fight shifts advantage and how unclear it is who will win.)
-Strategy (How much deeper is it than ‘they exchanged blows’)
-Build up (Everything that happens before to make this fight make sense)
Agreed.
It's kinda weird to put something like "Magic System" in general story telling since some stories don't even have magic. And "Viewer Experience" should be all 6 combined and not one of the 6.
@@reaperandyel especially considering the breathing styles in demon slayer are not magic, it is purely visual candy, They are different sword styles, that require different amounts of stamina and strength to pull off with different angles, speeds, points of impact and situational advantages and disadvantages (which is true they do not use these different advantages or disadvantages in matchups but that could also just be because the slayers are dispatched with whoever is available and a lot of the slayers don't have special breathing techniques and just rely on strength, but the hashira are dispatched more specifically probably to their specific strengths and weaknesses, but they don't really address this in the show, so it's still a fair criticism
That's so much worse than the ones pey made lol
@@Brayghost That's just magic genius
@@reaperandyelI think “magic system” is a stand-in for techniques, skills, and in-universe physics. Basically, it’s whatever sets the rules for a fight regarding what is possible and what is practical, as well as what sets each combatant apart both stylistically and strategically, which in turn makes each fight unique and intelligible.
A series that does not define these things has a hard time depicting the flow of battle. Like if you watched a game of speed chess with no understanding of the rules. Or like if you watched an Any% speedrun of a game you have no familiarity with.
This is actually part of why so many mediocre battle anime/manga pause the action to have some character comment on what is happening. Because the world’s physics and the characters’ abilities are too poorly defined for us to understand the significance of anything that’s occurring, and the budget/schedule is too restrictive to provide sufficient visual spectacle to distract us from the fact that we actually have no idea what’s going on.
I agree with a lot of your points! I do kind of wished that you touched on how Frieren did their fight scenes.
got a sub from me
Your video reminded me of "Teddy Slumps" video in how Frieren Journey's End has some of the best fights not just because they were flashy, but because they were perfect ways to conclude what the show has been building up to for a character. (Take Stark's first introduction and conclude it with his fight with the dragon)
He did it !! Someone on RUclips finally showed the depth of "superficial elements" with the colour science etc !!!
Just found you today and I already went through two other videos. Great job man keep it up!
Your videos keep getting better.
New pov has been acquired amazing vid as usual thank you pey
Never clicked on a vid faster
You should watch World Trigger, I think you'll like it, especially once you get to the B-rank Wars.
Such an underrated show
Such good concepts, remarkable characters and smart fights. It has serious problems with the pacing, though. Super good series, anyway.
@@ardidsonriente2223 The pacing is slow but imo it's not problematically slow like One Piece for example. Just about every scene (except for the one filler arc in the anime) serves a purpose in driving the narrative forward in a meaningful way. It just takes a subtler approach to it with more attention to detail.
I totally get how it's not everyone's preference but that really just comes down to taste.
@@sarbe6625 idk, the pacing in season 1 is just pretty damn slow, even outside of possibly anime's worst filler arc (in contention with the last arc of the gantz anime). Season 2 and beyond have solid pacing though and the show really shines there.
I really love that it's like the only show ever that gives us all the characters strategy on all sides before the fight. None of this pulling out a hidden trump card at the last second to make it seem more clever than it was (or at least, not often). It and Ippo are also the only anime i can think of where damage affecting how well you can fight is a thing and taking a bad hit early on can severely affect the remainder of the fight.
The jjk prequel (among many others) showed that a fight scene doesn't need to be drawn out or world shattering to be great
Got chills when you said, "Just as Superman had Kryptonite, Gojo had Toji."
Whoo, there's a lot packed in this one. I hope you make a part 2 of this somehow. I also applaud your courage to criticize Demon Slayer (again). I can't believe I'd never even thought about how lackluster the system in Demon Slayer really is, but, when you go back and look at the likes of Hunter x Hunter and Naruto, it's quite apparent. I could probably criticize those two for how they sometimes fall pretty deeply into exposition since their systems are so elaborate, but it's so fun to think about. Heck, One Piece which has some really weird fights has more depths than Demon Slayer when you think about it. Usopp and Luffy in particular get really creative with the abilities at their disposal.
Personally, there's one thing that a lot of anime seem to fail to do with fights and Demon Slayer is no exception. It's a lack of weight given to the blows characters trade and how injuries are almost abstract. It's something that One Punch Man, Attack on Titan, and even Bleach actually do incredibly well compared to a lot of other anime. You can feel the punches, feel the fatigue setting in, feel the pressure of being wounded and trying to compensate. In Demon Slayer, you mostly get a starkly static scene of Tanjiro mentally listing injuries while he visually just pushes on through. I suppose it could be some form of attempt at preaching resilience and such, but I feel like it takes away from what should be the height of visual storytelling.
I would kill for a quinton reviews level of length video of yours, your points, your manner of speaking and your editing are just so dang good
Watch his Kaguya video if you haven't yet. It's from 6 months ago.
@@edgytheedgehog8618 just watched, thanks
demon slayer is like a "kids movie." it's flashy, clean, and guarantees viewer experience, but an inconvenience being present that if you think too much about the fight's context it becomes stupid and incoherent
HOLY CRAP, Every Frame A Painting is back!
Pey, you are such a gentleman.
What I get from this video is, even if the fight doesn't make sense(magic system) it's so cool that people likes it (including me)
Perheaps the communication between the two combatant, and how well they are expressed to the audience is what I'm looking for
Please do an in depth analysis of gojo vs toji and the overall affect they had on the world and characters of the jjk verse
I don't know how to explain it, but the flashback scene of JJK is the best when it comes to emotions and fight scenes. All of JJK is "just fine" for me, but that flashback arc was great.
In Demon Slayer, humans don't have magic. The author has said its just sword play, and the animation is in their for effects.
Exactly
Any sufficiently advanced sword play is indistinguishable from magic.
Because humans can stop the bleeding from a blade wound through sheer willpower
Jjk puts so much into their fights and then just forgets where the story went in the meantime
Demon slayer fights are super flashy but not necessarily ‘good’. Jjk has always had the most perfect choreographed fight scenes for me
Dunno, but get the feeling that Demon slayer appeals to a younger audience now than it did at the start of season 1. Characters are (mostly) loud and annoying, looking at you Zenitsu, though the fights are pretty enough to be an effective sales pitch. The plot armour can feel pretty heavy at times, but oh look they killed some rando dude on the train movie thingie. I imagine most ppl watch the series to enjoy the pretty colours, or simply to see what Inosuke is getting up to.
I watch it for
1-the easy to love and understand characters (tengen, inosuke, rengoku, and akaza)
2-the simple power system that doesn’t break it self and keeps it simple at all times
3-lets you just see the characters chill at times and not always fighting.
Not to mention the fanbase is… normal…
@@dragergrapThe fanbase is not normal.
It’s on Attack On Titans level if you have been on the internet long enough.
@@Mia-nk1kg never say that ever again
@@dragergrap I’m not lying. The fandom was so bad (it calmed down a bit)
@@Mia-nk1kg oh, well luckily I never saw that. AOT, KNY fandom sound horrible
I haven’t watched demon slayer but after seeing these clips of it i want to watch it now 😅
I’d say go for it! It’s pretty enjoyable.
Worth the watch for the beautiful animation, and Inosuke
I watched it when it was still not popular. it was overshadowed by a Popular anime I think.
It is actually good for the THEME they are showing.
It is like you don't go to a math class to learn about english.
One of the few anime you will not be embarrassed watching with your family.
The stand stat cards are an amazing touch🤌
Obito vs. Kakashi is the first fight I think of when it comes to great choreography and character plot, really glad you talked about it. One of the best fights to showcase that not everything needs to be flashy, and clean choreo between two connected characters with some clever tricks in between, like using your opponents hands for hand signs, can outshine any amount of bright lights.
Man look castlevania scenography from end of season 2, 3, 4, this is level leyond avatar legend of aang
in my opinion best fights in pop culture history
Castlevania is one of my favorite animations of all time, but at times it has incredibly poor looking animation and composition which is super jarring to me. It's like there's a tiny piece of poop in a bag full of chocolate. It's honestly WEIRD that the animators are like "95% of this looks absolutely awesome, so let's put in a few seconds that look awful"
The final fight of the movie Sword of the Stranger, I think, hits all of these same points to the same level
been watching your channel for a bit, quality is super consistent, will be sticking around
Kakashi vs Obito is my fav fight from Naruto such a amazing fight that uses flashback in the correct way to enhance the fight compared to stuff like BNH or Kimetsu
I think the central question that any fight scene needs to answer in its own way is, "why does this matter?" The fight itself then presents its actual argument visually as an answer to this question. The reception to any given fight scene will almost always be tied to how much the scene got us to care about what was happening on screen. The components of fight scenes talked about in a video like this one are essentially tools in the creators' toolbox and the tools they go about using to craft the scene can be utilized fully or not as much depending on what the creators' wish for the viewers to be drawn to. The fight scene in question can still be amazing even if the creators chose to not place emphasis on every tool they had at their disposal. Sometimes if you try to utilize a tool that you don't have mastery over, you can ruin the overall product by forcing yourself to include something that if utilized effectively could have added greater depth but simply wasn't.
To give a picture of what I am talking about, a person can build a birdhouse with wood, nails, a saw, and a hammer. They can use these tools to craft an excellent birdhouse that serves its function well. Another person could build another great birdhouse, but also make use of a power saw, paint, screws, and wood glue. The birdhouse could end up just as great and just as functional even if there were a greater variety of tools utilized to create it. What you don't want to do is sloppily use a tool you aren't confident will help you build the birdhouse you wish to create just because you think it might add another dimension to the house if by doing so you compromise the house's overall integrity.
That's the way I view a fight scene. A min maxed fight scene can often times be far better than a more well rounded fight scene that doesn't execute on every component to the same extent that the min maxed scene does on its one or two elements of focus. Theoretically if you could execute on every component at a 10/10 level then you might be able to surpass the min maxed fight scene, but I would argue the more components you seek to utilize in constructing any given scene the harder it is to give each of those components the level of focus needed to execute on them all at a 10/10 level. All of this is before even getting to the idea that different people will often care/place higher emphasis on one component of a fight scene than another (a 9/10 Viewer Experience could matter more to any individual person than a 9/10 in Directing).
Rock Lee vs Gaara is still my favorite fight. Also the final fight in One Punch Man season 1, just for the visuals.
incredible video
I would have loved to see other anime, like Soul Eater, be mentioned for choreography. That show is timeless purely because of that.
I feel like you didn't explain your categories well enough. I don't know how to evaluate them. For example, with my preferences; if I get bored by fights that have higher stakes than the story would allow the hero to lose, is that plot or hype or something else? If I like fights that say something about a character, but don't really impact the plot, like Yoda vs doku showing that Yoda is purely spiritual in his fighting style while every other character I had seen were more physical in theirs, is that an expansion on plot, is it purely choreography or something else.
You clearly have a well thought out theory, but unlike your other videos, I can't really get my head around it.
I'd imagine they both fall into plot by his system but I too am not fully on board with his layout. I'd probably put like tension, strategy, logical consistency, characterization, visuals/cinematography, and choreography.
If the main character can't afford to lose for sake of the plot, it has no tension. A fights outcome is pretty basic in how it affects the plot (either bad guy was stopped, or they weren't) but very impactful when it comes to characterization. Like demon slayer's sword styles are about characterization for the most part, instead of strategy. The honest straightforward guy has bright fire, the adaptable balanced main character has flowing water until it changes to righteous fire. The sound guy is clever and flashy. The boar head guy is beastly. The zenitsu is... he just sucks. Because all these styles accomplish the same objective, the path the characters took to get there is able to characterize them (somewhat).
Rock Lee vs Gaara is still to this day the best overall shonen fight scene - good animation, intrigue, surprise, hope, sadness, despair, love, etc..
Kakashi vs Obito, Naruto vs Sasuke were also great.
Naruto as a series has many problems but it has the most wonderful fight scenes.
If you haven't seen it, I'd highly recommend you watch Sword of the Stranger. IMO, it still has the best fight in anime and the animation is Nakamura Yutaka's best work to date.
I think midoriya vs shoto in season 2 of mha is also a fight that excels in all of the categories you mentioned
Everybody be sleeping on the fight scenes in Link Click (Chinese anime/donghua) though. And on the anime in general. Theres not really a combative magic system to fall back on, it's just pure hand to hand martial arts combat and I'm so here for it because my gosh the choreographies and animation go hard
7:22 CAPTAIN MACK 🐐🐐🐐
This was a brilliant analysis. Glad you touched on that Geto vs Toji fight cus I absolutely loved it but never saw anyone really talking about it
Should have mentioned symbiotic spider-man vs the sinister six. I know this video is about animanga but the fight is so good it deserves to be mentioned
2:37 demon slayer actually has crazy good choreography
S1 tanjiro vs inosuke hand to hand was amazing amazing
So, you finished "exploring Frieren"?
Nah just had some food ideas I wanted to explore! Though for sure the channel will be a mix of frieren and other content from here on out
@@PeyTalksAnime Given that Season 2 was recently announced, you can probably keep making Frieren videos for the foreseeable future.
Though, the exact release date is unknown. More experienced anitubers, seem to predict between 1 to 2 years from now.
Welp that does it I’m rewatching JJK season 2 😊
Im surprised you didn't mention JJBA or Castlevania
Fate appocrypha actually has one of my favorite finale fight of every anime. They really showed what would happens if either side win and both the main protagonist and villain has their own goal and character. Most bad fights are usually about characters trying to win their opponent but not what's behind. In KmY ss1, the 2 best fight are both Tanjiro trying to protect his sister so he really have a goal. But fights like one with the drum demon is just straight up a "I want to win" fight which is much less exciting.
when i watched toji vs gojo round 2 high off my ass, i legit cried
Thank You, I always saw the Hidden Inventory Arc as pure cinematic mastery but really didn't look at Demon Slayer properly because I always had it down as one of the better anime of the 2020s but you really raised some good points. The build up "hype' threw excellent build up and fan service but the fight scenes aren't really that good and honestly short of training i haven't seen real sword technique plus they often go for "flashy' character design over something memorable but just as useful in real combat. (btw i was not feelin Mitsuri Kanrobi's overall design and weapon, it never really made sense to me. they might have gone too far with that one)
Once I got over the absolute stunning visuals of DemonSlayer, I quit watching it, because it felt incredibly hollow.
what if we made an anime with no fighting, would it even be possible?
Ofcourse... Don't you watch different genres of anime?
writers say fight scene is the most complex thing to write and if somebody writes a meaningless fight then its just "fight porn"
Mikazuki/Barbatos Lupus vs Hashmael lives rent free in my head. I'm practically calling haters in at this point but that fight (and a lot of ibo actually) has a phenomenal level of enemies observing each other and adapting to each other without a word of dialogue from a third party or narrator explaining each attack. And while I do think jjk's toji vs gojo round one is a better fight in terms of animation and story telling, it does fall into the trope of the winning move/plan being explained completely to the viewer verbally.
I would just like to add something to Demon Slayers "magic" system. I would personally not really call it a magic system, it is visually similar to that of Chakra, Nen, Cursed Energy and etc. But it is not at all that. Demon arts are like magic, but breathing techniques are more like martial arts with slight variations of one another. I don't remember where, but it was stated somewhere that the effects of water, fire and all that we see on screen isn't visible inside of the universe the characters are in, it's just to make it nicer to look at and easier to see the difference of in our (the viewers) eyes. There is a bit of spice in these martial arts with sun breathing and the facial marks that are introduced overall, but in general breathing techniques are just ways of Demon Slayers becoming close to superhuman and beyond to compete with the actual demons. In summary, I feel like it's just normal swordplay exaggerated inside of fiction without much more to add. That's why there aren't type matchups, only skill gaps.
At least that's how I see it and certainly have more respect for it than I would if I compared it directly to the aforementioned magic systems.
If you think in this way about it than yes, it makes more sense, but this is not how it is presented or maybe it tried and failed spectacularly;
I also think that there are significant differences between how different breathing styles are presented, so it "sounds" imo that there are better and worse matchups based only on breathing technics;
also sun breathing fire and heat is REAL, it literally burned Muzan when Yoriichi attacked him hundreds of years ago and to be fair it still hurts him
The sword styles accomplishing the same thing is fine, because each fighter took a different path (breathing style) to reach the same goal. That characterizes them (to some degree anyway, i don't think demon slayer is a masterpiece or anything).
There are significant differences between the breathing styles, for instance water is more defensive than fire and beast breathing includes detection skills. And that is really what they are, skills. As for how they have certain effects on demons, like burning them, that is because of the metal that is essentially kryptonite to demons. Otherwise they just cut, parry, slash, and stab like any other sword (not that I know much about swords haha).
I like to rewatch Zenitsu's thunder clap and flash, but I am aware that part of the reason is that its made of "cool shit is about to happen, so pay attention." It's like if you distill everything you love about shounen battle anime into its purest form. Star defeating Toffee in Star Vs the Forces of Evil is another example of this, but for magical girls. I call it "The Goods".
Side note- something I like about Frierun's fight scenes is that they are fairly short and decisive because all the combatants are very skilled, so the fights are won in about 3 or 4 moves.
3rd note, but circling back to demon slayer- the breathing styles seem to pull alot from Japanese swordsmanship ; which I'm not an expert on (just to manage expectations) Zenitsu's Thunderclap and slash attack is specifically a sword drawing technique, known as battojutsu (which I know from Rurouni Kenshin, another series that really loves its swordfights). So those 3 attacks most likely look similar because they are based on a similar technique, in this case, creating some distance with your opponent.
In my opinion, Demon Slayer gets a 9.5 in viewer experience, 9 in hype, 8 in choreography, 9.5 in character & plot, 8 at directing and about 3 at magic systems (they are generally good, but there are a LOT of *sspulls). I don't know about you guys, but Demon Slayer is definitely good at writing characters in a fight scene, because in my opinion, the best aspect of Demon Slayer's fight scenes are its emotional content (HOT TAKE: My best part in S2E10 wasn't Tengen vs Gyutaro, it was mostly Tanjiro's snowy dream & when he empathizes with Gyutaro), the fights barely give me hype but since this is more of an objective parameter (and people seemed to be hyped), I gave it a really high score. But a lot of people (including me) has felt really emotional in some of its fights, which are carried out by characters.
exactly
The gojo glaze is crazy
Yoo have you considered channel memberships?
A lot of the people you reference for your videos (or people that inspire you to make videos) use inference. I can’t infer really, so whenever I watch a video, I rely straightforward telling. I really appreciate that your videos that always explain things really well so I don’t feel like I didn’t get your message. Do you know how one could create a good story, even if you don’t know how to do inference or know how it works? Thanks for reading if you do, or just making this video Pey.
of all the shows i enjoyed AOTs Fights scenes the most
you should check out castlevania, the fights have some of the best coreographies i´ve ever seen
demon slayer is like that story you created when you are still young that dreamed to be a mangaka.
things doesn't really make sense coz you are young and naive. you write a story base from hype and you didn't really think about other things.
(rant about ATAL cause its my fav show... unless DS beats it with its finale ) 4:20 yeah i fully agree on that ATLA fight, avatar just balances so many of its fights, and a big part of the show is its teaching of "balance" so it makes sense :)
A good fight scene to me is always about movement and choreography. I don't want excessive blurred punches and blinding lights that drown blurred out the animations and impacts.
I think if you want to look at really good fight scenes in anime tgat are a bit outside the box of what people might think you should look at Pokemon XYZ, the choreography and animation is extremely well produced
Imo Demon slayer fight scenes are just fate stay night fights (particulate unlimted budget works i mean unlimited blade works) but mild.
Pey Talks. I listen
Man, thinking back on how good JJK was makes me so sad. Anime onlys aren't ready for the disappointment that will be late season 3 and especially season 4.
I kind of hate the "two characters are so fast that they turn into two streaks of light twirling around each other" and "flurry of blows" stuff thing that a bunch of shows do. I think I more or less lost interest in the Demon Slayer fights after the first season. They're completely spectacle to me at this point. I'll watch them I suppose, they're still pretty, but they don't move me much more than that.
I definitely value choreography a lot and I think like you said, that's arguably the best way to make a scene timeless. The Zhao vs Zuko fight is possibly the worst fight in ATLA, and yet because they have this one really neat move that we see from Zuko to flip the tables, it sticks with me. It's just such a cool motion. One great strength of the fights in Avatar comes from different people having different bending styles and the motions that people make just gets ingrained into your brain when things hit right. You see a silhouette and you just know that it's a waterbender, or a firebender, etc. I think that's also why I barely remember specific fights from Korra. It does of course make sense that by the time of Korra people have streamlined bending to be less expressive with the motions and you get far fewer of the grand sweeping movements since it's all been traded for efficiency and precision, but the problem is that it also just doesn't look as cool in my opinion. At least half a dozen different characters do the same overhead kick and I really couldn't tell you whether it's a firebending move, a waterbending move, or an airbending move. Hell, I'm sure an earthbender does it too at some point.
Fate zero had some of the best choreography in my opinion
Yes
I am by no means an expert in Demon Slayer, but I would disagree with Captain Mack and his disappointment in how different breathing forms all have multi-slash attacks. While I don't disagree that they are all different visually, one has to realise that all minor breathing forms are derived from major breathing forms and all major breathing forms are derived from one core breathing form, Sun Breathing. So if Sun Breathing has a multi-slash attack, (or any kind of attack), then it's completely reasonable that that attack would filter down to major breathing forms and again into the minor breathing forms. There is reasoning behind why these forms have these attacks.So there is no flaw in the Demon Slayer Magic system.