Glad to help, I'll likely revisit fleeing in a separate video in the future as it's the reaction with the most complexity to it in certain circumstances, but for most cases it's not too bad!
Thank you for these tutorials. They are generally good and invite to learn more about DBMM. I would recommend to explain a bit more about certain conditions like those you name at 5:15. If you write it down on the screen it would already clear up a lot more.
*Minor Note* When performing a flee result, measure the move distance from the rear of the base after the recoil to the rear after the finished movement, not the front.
A very minor point in another excellent video: The destroyed if double-based with the front element only applies if compulsorily double based. Quite a lot of people will double base warband, pike or spear elements. Optionally double based elements like these can "make change" and are treated like 2 single based elements in this situation. It's mainly worth pointing out because it is a significant difference from (and IMO improvement on) DBM, so could catch out former DBM players.
Thank you for the vivid illustration on flee!
Glad to help, I'll likely revisit fleeing in a separate video in the future as it's the reaction with the most complexity to it in certain circumstances, but for most cases it's not too bad!
can't wait for more- excellent descriptions as always- thank you
Thank you for these tutorials. They are generally good and invite to learn more about DBMM. I would recommend to explain a bit more about certain conditions like those you name at 5:15. If you write it down on the screen it would already clear up a lot more.
*Minor Note* When performing a flee result, measure the move distance from the rear of the base after the recoil to the rear after the finished movement, not the front.
A very minor point in another excellent video: The destroyed if double-based with the front element only applies if compulsorily double based. Quite a lot of people will double base warband, pike or spear elements. Optionally double based elements like these can "make change" and are treated like 2 single based elements in this situation. It's mainly worth pointing out because it is a significant difference from (and IMO improvement on) DBM, so could catch out former DBM players.
Very good point. I picked up the ruleset at DBMM, so an important nuance particularly for those who remember the old rulesets.
Johnston Route
Selina Gardens