Getting Started/How to Play DBMM: Unique Combat Results

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  • Опубликовано: 2 ноя 2024
  • ИгрыИгры

Комментарии • 9

  • @billyfangzhouliu6191
    @billyfangzhouliu6191 3 года назад +3

    Thank you for the vivid illustration on flee!

    • @irhobbies188
      @irhobbies188  3 года назад

      Glad to help, I'll likely revisit fleeing in a separate video in the future as it's the reaction with the most complexity to it in certain circumstances, but for most cases it's not too bad!

  • @armedald51
    @armedald51 2 года назад +1

    can't wait for more- excellent descriptions as always- thank you

  • @myrar8708
    @myrar8708 2 года назад +2

    Thank you for these tutorials. They are generally good and invite to learn more about DBMM. I would recommend to explain a bit more about certain conditions like those you name at 5:15. If you write it down on the screen it would already clear up a lot more.

  • @irhobbies188
    @irhobbies188  3 года назад

    *Minor Note* When performing a flee result, measure the move distance from the rear of the base after the recoil to the rear after the finished movement, not the front.

  • @johnedmundson7547
    @johnedmundson7547 3 года назад

    A very minor point in another excellent video: The destroyed if double-based with the front element only applies if compulsorily double based. Quite a lot of people will double base warband, pike or spear elements. Optionally double based elements like these can "make change" and are treated like 2 single based elements in this situation. It's mainly worth pointing out because it is a significant difference from (and IMO improvement on) DBM, so could catch out former DBM players.

    • @irhobbies188
      @irhobbies188  3 года назад

      Very good point. I picked up the ruleset at DBMM, so an important nuance particularly for those who remember the old rulesets.

  • @RogerJulia-f8b
    @RogerJulia-f8b Месяц назад

    Johnston Route

  • @DarleneSolomon-d6c
    @DarleneSolomon-d6c Месяц назад

    Selina Gardens