Upgrading the Caretaker Workshop will make it so that you find better gear in the world. Whatever you find will be tied to the workshop level. So it's always a good idea to keep it as high as you can currently afford.
You find lots of mementos out in the world. I gained lots of workshop levels without spending any gold, though I didn't get to max level (nor did I need to in order to finish the game since it wasn't at high difficulty). So I'd say buy mementos when you can afford them, but prioritize gear first. There should be more than enough gold to do both, but I don't know if that will be the case if you buy too many mementos, some of them can be expensive.
well those misions were in section main quests, so doh.. :) never do mains quests if game keep spaming sidequest. Yeah sometimes u must go somewhere and return to lighthouse just to triger new exlamation marks :)
Just FYI: Unique dialogue based on race/faction does exist, but depends a lot on what you pick. Elves and dwarves, wardens, mourn watch and crows have a lot. So, unfortunately not for everyone, and your combo isn't the greatest for that, but I think there's more later on.
yeah i think lords of fourtune and qunari get the least, i know there are also mage ones too which i doubt there are many rogues/warriors obviously elves are going to get the most lol there isn't much of a reason for a faction not to get as many though, i'm playing lords and i do think i have a fair amount of options (weirdly i get a lot w/ wardens) but i need to play other factions more to compare because i heard lords have the least but this is one reason i played an elf an a mage because i knew it would lead to more special dialogue, faction wise i had no idea
11:56 It's happened in DA before though, that spirits went into non-mages. Some templars were kidnapped and possessed by demons in DA2. And of course, like Lucanis says, corpses can be possessed, like with Justice's body in Awakening.
@@Ganom-ng1zt In this case I'd say that use of the term 'abomination' is evolving. I don't really like the whole 'spirits and demons are just a matter of perspective' thing that got introduced with Solas, but it's an example of how our understanding of terms change as more is added to the lore. Which is a thing that happens with a long-running series. Not saying that none of it is bad writing, but some inconsistency always happens. Back in Origins, I believe 'abomination' was specifically used to refer to possessed mages. And they were supposed to be horrifying because a possessed person who could also use magic could then go on a rampage. I don't think the word was used for possessed templars in DA2 either. It's interesting to think about whether the term should be applied to Lucanis. Even without magic, he could still leave behind a ridiculous body count if Spite were to control him completely. He's probably as dangerous as any possessed mage.
17:55 Speaking as someone who was there for DA2 when it first came out it was relentlessly s**t on for years. Saying anything kind about DA2 back then was a black mark against you as a DA fan. After DAI came out people softened toward it and now it's enjoying what I like to call "the prequel effect" (a reference to the Star Wars prequels which were also hated when they first came out but are now looked back on better)
people were shitting on DA:I too even if it won GOT there were so many people telling me the game was shit and now since DATV has released? Suddenly it's SUCH a great game you can't make any of this up they do this every time
exactly! i did NOT fight defending DAI in the fandom trenches for a decade for everyone to suddenly revise history and pretend it was well received!! people HATED it and would not let you say one positive word about it. like god forbid you dare like Sera or Vivienne, then you really were a heathen, worthy of ridicule and not a ~true~ fan. lol history truly is a circle.
@@nightfrost1891 Origins is the only one universaly loved though. The sequels have many split opinions yeah, but Veilguard puts all of them on a pedestal in comparisson because it's the only one that has a more distinct dip in quality. My only genuine question to the side of the fandom that complains about people having their own issues with the games is: why is it more acceptable for you that more positive opinions exist, and why is it not acceptable to be negative about ANYTHING? what's so bad about people not being happy with this entry despite them being the ones also praising other games like baldur's gate 3 because of the contrast in quality between them? Also, just to add MORE to this... I was that guy complaining about DA2's artstyle back in the day and still am. I still think inquisition's high fantasy approach wasn't the most suitable for the type of story they were working on. And they screw up with the warden's plotline big time. It was awful, but I still liked the rest of the game. I never liked flemeth's DA2 design but it was bearable because she was an amazing character. I think they retconed and f*cked up the qunari lore in more than one ocation, but it was worth seeing the payoff in trespasser. The sequels had their problems. People don't suddenly ignore those just because veilguard is the new punching bag. It's just that those games had at least more things to like. This game though? not for me.
@@Ganom-ng1zt Maybe I'm just not looking in the right places, but I haven't seen people saying you're not allowed to be at all negative about this game, or shutting down anything that's remotely critical. What I have seen is pushback against people who were trashing the game in a really childish and over-the-top way, even way before release, like 'haha this game will be an absolute effing failure and an unmitigated disaster'. Or, as we've seen on this channel, people who make very long comments picking apart just about any aspect of the game in a way that sounds pseudo-intelligent but is actually really petty and arbitrary. Like, just very transparent and ham-fisted attempts to turn people off this game by flinging as much crap on it as possible, as if we can't tell where the stink is actually coming from🙄 I also find it interesting when more reasonable comments of the 'why can't people say anything critical' variety, fail to acknowledge just how much of the other sort of trash comments there are. There are a lot of them here on YT.
@foxfire9320 If you were looking at what kind of environment was developing at bioware during the production of this mess you wouldn't blame people with skeptic opinions on the game that took 10 years to make for feeling validated in the end. The team that started with inquisition isn't even here anymore, so what is left for me to say other than: I think they had a point? This game has serious problems, to the point that I have no recollection of what the franchise was anymore if I was playing it and I don't intent to "force" a negative outcome onto others. Like, do you think we are in a dictatorial regime? This is RUclips and people can comment. It's up to Welonz, for example, to say what is allowed and what isn't. Because of that I want to believe that discussions about the game include everything that isn't spoilers right? So we can agree that in this particular case. I don't know about other players. People can say "oh the fandom is being hypocritical because bla bla bla" but in reality some of them are pretty scared of anything that might damage their love towards the game. Fair enough, but I still want to make noise because I think this game is not up to par with the price that it comes by and to be honest. I also think that If I was working on a big AAA project I would be scared as fuck to screw things up and the worst I could do in cases like those would be to alienate any criticism towards me and my videogame, specially alienating myself from my audience. Therefore, the point I'm trying to make there is that in the past years, bioware has done exactly that and they have had an unfortunate attitude towards criticism. That is why I say that people are afraid of negativity. It's on the devs and it's in the fandom itself. It's not a healthy business practice and is not good for the community.
Re. getting all the companions ASAP. All companion recruitments are considered main quests, and as others have said, you don't want to rush main quests. I found this out the hard way :(
a tip from a fellow rogue rook: the acid arrow AOE ability you don't seem to use much, it's overpowered, especially after increasing the AOE range, most enemies will just get completely stopped/staggered and not being able to do anything but get brutalized by you in close/far range
With regards to DA2 and how it was received about Hawke being a pre-determined character: It was received *poorly*, to put it mildly. Like, monumentally poorly. There are a lot of people now pretending that it wasn't as controversial as Veilguard is now, but quite frankly most of them either weren't aware of the firestorm at the time because things weren't as widespread as nowadays and were mostly contained to BSN and there weren't big RUclips hate-for-clicks channels at the time, or they're deliberately moving goalposts to try and rewrite the past. It's happened with a lot of past media that was hugely controversial at the time and now some people act like it was always beloved (see: Star Wars Prequels, Legend of Zelda the Wind Waker, etc.) There's a reason you were probably advised during DAO to skip DA2 by some commenters. DA2's image only recently recovered, and DAI was largely seen as an attempt to roll back things to win back the audience at the time. Rook being more pre-defined as a character wouldn't be too bad, though I think that should've just been more merging the backgrounds with races, and even that would annoy people. As an example: all elven Rooks are Veil Jumpers, all human Rooks are Crows, all dwarf Rooks are Grey Wardens, all Qunari are Lords of Fortune/Shadow Dragons. That simplifies things for the devs and writers so that they can start adding in more of the commentary on your race/background instead of having to leave it all open for every possible combination and it could have worked. Personally, though, I'd rather have the choice be open as opposed to no choice at all like in DA2. It's not like DA2 was perfect because of its pre-determined character, after all, considering how Mage Hawke could just waltz into the Gallows with a very obvious mage staff and mage companions whenever.
it depends on the person, some people get more connected to set backgrounds and others want to have super full on control of their character i like both but yeah, it is a thing that rook kind of has to be at least a bit set because varric would not choose someone chaotic evil warden and inquisitor were more so thrust into the situation and could be anyone da2 and datv are more set which has it's pros and cons but it is true people were outraged by da2 and tbh a lot of people shit on da:i as well and now suddenly it's 'so good' people do this all the time with things, nostalgia colored glasses but i think i like it this was because it seems every other dragon age is giving something certain people like, some people like set things so they can play da2 or datv some people like controlling every asepct so they can play dai or dao next game might return to controlling every aspect again
Staggers have a duration. You can hit them while being staggered for increase damage then you can finish them off before it runs out. That can help killing high hp creatures like the sentinels.
I tried an Elf playthrough and there was a unique dialogue option soon after arriving at the Lighthouse. So its likely you've just not come across the right context yet.
yeah and dwarfs get lines about finding the fade weird coz they don’t dream i think. so hopefully she will get lines in more Qunari specific situations.
another episode of Welonz shamelessly flirting with her co-workers! Jokes aside, flirt options are nice and not thirsty. The wording of the dialogue choices has always been a... choice. The 'Oof' is not what it looks like. A lot of character development and backstory happens in your party banters and eavesdropping on them in the lighthouse. Harding was 18ish in inquisition. She went through ranks real fast because she is that good
I'll also add that every companion has a skill that can auto-trigger in combat (on its own cooldown that doesn't affect their other skills) if you put points into it. Lucanis' auto-trigger skill is Enhanced Damage. Bellara's is the healing one. Harding's is Shred. Etc. Etc. Worth it to put points in to unlock the auto-trigger for each companion.
And the auto-trigger works even if you don't have their skill active. So you can get free Enhanced Damage from Lucanis and have all 3 of his active skills be anything else. Or get free heals from Bellara while having all her skills on the wheel be damaging skills, etc. Hope that makes sense!
7:55 So just to say since it's come up a few times "The World of Thedas" codex category is the place they put legacy codex stuff not the Glossary, in general a Glossary doesn't contain very detailed information on things just a list of terms.
Yeah in terms of unique dialogue options, it really varies by what you chose. Apparently elf Warden mage has the most unique interactions. Which makes sense, considering the subject is about elven gods and blight. You've already had a few unique ambient dialogues as a veil jumper, but the factions are definitely not created equally in terms of choices lol. I think in a world where they had more time and a less harried development, we would have seen more fleshed out variations across the board. Alas.
Interesting...bc my Rook is an elf I have hella unique dialogue interactions. Maybe they're just unbalanced (which, ironically, is probably pretty realistic). If I can offer two points of advice: definitely take some time (maybe even off camera) to familiarize yourself with the combos and your own abilities. That will make combat easier. The other thing is dont worry about trying to get all the party members before exploring. You wont get everyone for a while unless you just mainline the story and you will prob wanna do side content as much as you can before a certain point.
I think the spirit being there threw her off because it is unusual to see spirits just roaming around outside the Fade but Arlathan Forest is a special case I think.
There is a point in the future where an important decision will have to be made by you. Both decisions have both positive and negative impacts. You will have to determine which one will be most beneficial to the role play you are currently doing. Be prepared for it when it comes because it will be not the hardest decision you make, but one that will have a long-term impact. Be vague as to not spoil the story.
@@Ifrit3004 partially agree, but there should be different approaches that allow moving forward depending on party composition, which should be meaningful choice. Basically, you should depend and have consequences for the party you chose, shouldn't be softlocked, but should get exclusion/reward based on party composition since it is a choice that should have consequences. Otherwise, as OP said, it might as well be 1 "do anything" ability on player-character, since it doesn't matter.
18:05 Personally, I don't think I'll ever put an RPG that has lackluster reactivity, and choice and consequence, and thus the one that recognizes my agency, over the one that tells me a great story. Like, I need to have my character's story (not even mine as a person) with certain choices they make in the set world, not to be told one that almost everyone experiences (and yes, if some other characteristics are missing, like interactivity, branching dialogue and so on, I would be as harsh as no to call that game an RPG, which I don't, DA2 is guilty pleasure Bioware game, but it is barely an RPG as far as I understand). But that's 100% personal preference. Btw, linearity / non-linear storytelling has nothing to do with having choice and consequences. Most of the Bioware games are either linear or quasi-linear, but they were never devoid of choice and consequence, especially Mass Effect trilogy and DA:O. In fact, if we look at the story of something like DA:O, it is a generic fantasy story with ME formula applied to it, but choice and consequence there almost are main in any situation player put and required to resolve (which is supplemented by the great lore and unique codex system)
i'm sorry but mass effect is not a good rpg either if you're going by that logic even though i love it as a series because of the system everyone just defaulted to only picking paragon or renegade answers without going for what was best in the situation because the point system MADE them have to choose one or the other i love bioware games and make multiple characters but mass effect is really lacking much distinct character building besides paragon/renegade pick one and people will complain about approval in this game but mass effect had NO approval, everyone liked you regardless except for maybe like Wrex when you directly go against his species, they can just d-word if you don't do their quests and that's mostly it and then it's only like one quest unlike the branching ones in this game so i really think it's rose colored glasses with the nostalgia if anyone is saying this doesn't give you much but mass effect did you can only be one of two things in mass effect, those are the only things you can do watch any playthrough and you'll see people automatically choose certain options just because they are paragon etc., not much thought is put in it which is why i do not like the system other than the quicktime things you can say 'at least i can be bad' which is suppose is valid-ish but varric isn't going to recruit someone like that lol, but beyond that at least you aren't pressured to only pick one choice or the other with little to no thought
thumbnail looks like a "before you buy" video😭
😂
Her thumbnails are always unintentionally funny 😂
Upgrading the Caretaker Workshop will make it so that you find better gear in the world. Whatever you find will be tied to the workshop level. So it's always a good idea to keep it as high as you can currently afford.
You find lots of mementos out in the world. I gained lots of workshop levels without spending any gold, though I didn't get to max level (nor did I need to in order to finish the game since it wasn't at high difficulty). So I'd say buy mementos when you can afford them, but prioritize gear first. There should be more than enough gold to do both, but I don't know if that will be the case if you buy too many mementos, some of them can be expensive.
well those misions were in section main quests, so doh.. :) never do mains quests if game keep spaming sidequest. Yeah sometimes u must go somewhere and return to lighthouse just to triger new exlamation marks :)
Always a good day when a welonz dragon age video comes out
Just FYI: Unique dialogue based on race/faction does exist, but depends a lot on what you pick. Elves and dwarves, wardens, mourn watch and crows have a lot. So, unfortunately not for everyone, and your combo isn't the greatest for that, but I think there's more later on.
I wouldn't say my dwarf warden had *a lot* of dwarf options but certainly many warden ones.
@@jamisantanen4483 apparently shadow dragons get a lot too, but warden certainly fells like the most content-rich origin on my playthrough.
yeah i think lords of fourtune and qunari get the least, i know there are also mage ones too which i doubt there are many rogues/warriors
obviously elves are going to get the most lol
there isn't much of a reason for a faction not to get as many though, i'm playing lords and i do think i have a fair amount of options (weirdly i get a lot w/ wardens) but i need to play other factions more to compare because i heard lords have the least
but this is one reason i played an elf an a mage because i knew it would lead to more special dialogue, faction wise i had no idea
@@nightfrost1891 I really liked Lords. Not too much unique in general but visiting Rivain, I really felt a part of the Lords' world, which was cool.
yeah i’m feel like i get a lot of crow dialogue, less so dwarf, unless it also includes Harding.
11:56 It's happened in DA before though, that spirits went into non-mages. Some templars were kidnapped and possessed by demons in DA2. And of course, like Lucanis says, corpses can be possessed, like with Justice's body in Awakening.
yep, normal people and even animals can get possessed, just less likely
to occur
even trees can get possessed ;)
But they won't become abominations. It's inconsistent writting because the rules are still not well defined.
@@Ganom-ng1zt In this case I'd say that use of the term 'abomination' is evolving. I don't really like the whole 'spirits and demons are just a matter of perspective' thing that got introduced with Solas, but it's an example of how our understanding of terms change as more is added to the lore. Which is a thing that happens with a long-running series. Not saying that none of it is bad writing, but some inconsistency always happens.
Back in Origins, I believe 'abomination' was specifically used to refer to possessed mages. And they were supposed to be horrifying because a possessed person who could also use magic could then go on a rampage. I don't think the word was used for possessed templars in DA2 either. It's interesting to think about whether the term should be applied to Lucanis. Even without magic, he could still leave behind a ridiculous body count if Spite were to control him completely. He's probably as dangerous as any possessed mage.
17:55 Speaking as someone who was there for DA2 when it first came out it was relentlessly s**t on for years. Saying anything kind about DA2 back then was a black mark against you as a DA fan. After DAI came out people softened toward it and now it's enjoying what I like to call "the prequel effect" (a reference to the Star Wars prequels which were also hated when they first came out but are now looked back on better)
people were shitting on DA:I too even if it won GOT there were so many people telling me the game was shit and now since DATV has released? Suddenly it's SUCH a great game
you can't make any of this up
they do this every time
exactly! i did NOT fight defending DAI in the fandom trenches for a decade for everyone to suddenly revise history and pretend it was well received!! people HATED it and would not let you say one positive word about it. like god forbid you dare like Sera or Vivienne, then you really were a heathen, worthy of ridicule and not a ~true~ fan. lol history truly is a circle.
@@nightfrost1891 Origins is the only one universaly loved though. The sequels have many split opinions yeah, but Veilguard puts all of them on a pedestal in comparisson because it's the only one that has a more distinct dip in quality. My only genuine question to the side of the fandom that complains about people having their own issues with the games is:
why is it more acceptable for you that more positive opinions exist, and why is it not acceptable to be negative about ANYTHING? what's so bad about people not being happy with this entry despite them being the ones also praising other games like baldur's gate 3 because of the contrast in quality between them?
Also, just to add MORE to this... I was that guy complaining about DA2's artstyle back in the day and still am. I still think inquisition's high fantasy approach wasn't the most suitable for the type of story they were working on. And they screw up with the warden's plotline big time. It was awful, but I still liked the rest of the game. I never liked flemeth's DA2 design but it was bearable because she was an amazing character. I think they retconed and f*cked up the qunari lore in more than one ocation, but it was worth seeing the payoff in trespasser.
The sequels had their problems. People don't suddenly ignore those just because veilguard is the new punching bag. It's just that those games had at least more things to like. This game though? not for me.
@@Ganom-ng1zt Maybe I'm just not looking in the right places, but I haven't seen people saying you're not allowed to be at all negative about this game, or shutting down anything that's remotely critical. What I have seen is pushback against people who were trashing the game in a really childish and over-the-top way, even way before release, like 'haha this game will be an absolute effing failure and an unmitigated disaster'. Or, as we've seen on this channel, people who make very long comments picking apart just about any aspect of the game in a way that sounds pseudo-intelligent but is actually really petty and arbitrary. Like, just very transparent and ham-fisted attempts to turn people off this game by flinging as much crap on it as possible, as if we can't tell where the stink is actually coming from🙄
I also find it interesting when more reasonable comments of the 'why can't people say anything critical' variety, fail to acknowledge just how much of the other sort of trash comments there are. There are a lot of them here on YT.
@foxfire9320 If you were looking at what kind of environment was developing at bioware during the production of this mess you wouldn't blame people with skeptic opinions on the game that took 10 years to make for feeling validated in the end.
The team that started with inquisition isn't even here anymore, so what is left for me to say other than: I think they had a point?
This game has serious problems, to the point that I have no recollection of what the franchise was anymore if I was playing it and I don't intent to "force" a negative outcome onto others. Like, do you think we are in a dictatorial regime? This is RUclips and people can comment. It's up to Welonz, for example, to say what is allowed and what isn't. Because of that I want to believe that discussions about the game include everything that isn't spoilers right? So we can agree that in this particular case.
I don't know about other players. People can say "oh the fandom is being hypocritical because bla bla bla" but in reality some of them are pretty scared of anything that might damage their love towards the game. Fair enough, but I still want to make noise because I think this game is not up to par with the price that it comes by and to be honest. I also think that If I was working on a big AAA project I would be scared as fuck to screw things up and the worst I could do in cases like those would be to alienate any criticism towards me and my videogame, specially alienating myself from my audience.
Therefore, the point I'm trying to make there is that in the past years, bioware has done exactly that and they have had an unfortunate attitude towards criticism. That is why I say that people are afraid of negativity. It's on the devs and it's in the fandom itself. It's not a healthy business practice and is not good for the community.
Re. getting all the companions ASAP. All companion recruitments are considered main quests, and as others have said, you don't want to rush main quests. I found this out the hard way :(
yeah i literally restarted my whole game coz i regretted it so much 😂
a tip from a fellow rogue rook: the acid arrow AOE ability you don't seem to use much, it's overpowered, especially after increasing the AOE range, most enemies will just get completely stopped/staggered and not being able to do anything but get brutalized by you in close/far range
yeah i literally use it every fight even tho all my other abilities are blade related
With regards to DA2 and how it was received about Hawke being a pre-determined character: It was received *poorly*, to put it mildly. Like, monumentally poorly. There are a lot of people now pretending that it wasn't as controversial as Veilguard is now, but quite frankly most of them either weren't aware of the firestorm at the time because things weren't as widespread as nowadays and were mostly contained to BSN and there weren't big RUclips hate-for-clicks channels at the time, or they're deliberately moving goalposts to try and rewrite the past. It's happened with a lot of past media that was hugely controversial at the time and now some people act like it was always beloved (see: Star Wars Prequels, Legend of Zelda the Wind Waker, etc.)
There's a reason you were probably advised during DAO to skip DA2 by some commenters. DA2's image only recently recovered, and DAI was largely seen as an attempt to roll back things to win back the audience at the time.
Rook being more pre-defined as a character wouldn't be too bad, though I think that should've just been more merging the backgrounds with races, and even that would annoy people. As an example: all elven Rooks are Veil Jumpers, all human Rooks are Crows, all dwarf Rooks are Grey Wardens, all Qunari are Lords of Fortune/Shadow Dragons. That simplifies things for the devs and writers so that they can start adding in more of the commentary on your race/background instead of having to leave it all open for every possible combination and it could have worked.
Personally, though, I'd rather have the choice be open as opposed to no choice at all like in DA2. It's not like DA2 was perfect because of its pre-determined character, after all, considering how Mage Hawke could just waltz into the Gallows with a very obvious mage staff and mage companions whenever.
it depends on the person, some people get more connected to set backgrounds and others want to have super full on control of their character
i like both
but yeah, it is a thing that rook kind of has to be at least a bit set because varric would not choose someone chaotic evil
warden and inquisitor were more so thrust into the situation and could be anyone
da2 and datv are more set which has it's pros and cons
but it is true people were outraged by da2 and tbh a lot of people shit on da:i as well and now suddenly it's 'so good'
people do this all the time with things, nostalgia colored glasses
but i think i like it this was because it seems every other dragon age is giving something certain people like, some people like set things so they can play da2 or datv
some people like controlling every asepct so they can play dai or dao
next game might return to controlling every aspect again
Staggers have a duration. You can hit them while being staggered for increase damage then you can finish them off before it runs out. That can help killing high hp creatures like the sentinels.
I tried an Elf playthrough and there was a unique dialogue option soon after arriving at the Lighthouse. So its likely you've just not come across the right context yet.
yeah and dwarfs get lines about finding the fade weird coz they don’t dream i think. so hopefully she will get lines in more Qunari specific situations.
Hope everyone's doing well today and happy Thanksgiving to all who celebrated it!
another episode of Welonz shamelessly flirting with her co-workers!
Jokes aside, flirt options are nice and not thirsty. The wording of the dialogue choices has always been a... choice. The 'Oof' is not what it looks like.
A lot of character development and backstory happens in your party banters and eavesdropping on them in the lighthouse.
Harding was 18ish in inquisition. She went through ranks real fast because she is that good
I'll also add that every companion has a skill that can auto-trigger in combat (on its own cooldown that doesn't affect their other skills) if you put points into it.
Lucanis' auto-trigger skill is Enhanced Damage. Bellara's is the healing one. Harding's is Shred. Etc. Etc.
Worth it to put points in to unlock the auto-trigger for each companion.
And the auto-trigger works even if you don't have their skill active. So you can get free Enhanced Damage from Lucanis and have all 3 of his active skills be anything else. Or get free heals from Bellara while having all her skills on the wheel be damaging skills, etc.
Hope that makes sense!
ah, yes, you "only want to see what the option says"
7:55 So just to say since it's come up a few times "The World of Thedas" codex category is the place they put legacy codex stuff not the Glossary, in general a Glossary doesn't contain very detailed information on things just a list of terms.
They could use some spirits after all they've been through.
Yeah in terms of unique dialogue options, it really varies by what you chose. Apparently elf Warden mage has the most unique interactions. Which makes sense, considering the subject is about elven gods and blight.
You've already had a few unique ambient dialogues as a veil jumper, but the factions are definitely not created equally in terms of choices lol.
I think in a world where they had more time and a less harried development, we would have seen more fleshed out variations across the board. Alas.
Interesting...bc my Rook is an elf I have hella unique dialogue interactions. Maybe they're just unbalanced (which, ironically, is probably pretty realistic).
If I can offer two points of advice: definitely take some time (maybe even off camera) to familiarize yourself with the combos and your own abilities. That will make combat easier. The other thing is dont worry about trying to get all the party members before exploring. You wont get everyone for a while unless you just mainline the story and you will prob wanna do side content as much as you can before a certain point.
Uhm, the Arlathan Forest is not located in the Fade. Or did I miss something?
It's not in the Fade. But one could think that it is because everything is weird and floaty there since Solas' ritual.
I think the spirit being there threw her off because it is unusual to see spirits just roaming around outside the Fade but Arlathan Forest is a special case I think.
Going to mision through ship+mirror combo trigers companions banter.
There is a point in the future where an important decision will have to be made by you. Both decisions have both positive and negative impacts. You will have to determine which one will be most beneficial to the role play you are currently doing. Be prepared for it when it comes because it will be not the hardest decision you make, but one that will have a long-term impact. Be vague as to not spoil the story.
1:00:10 Huh, so why even introduce these special abilities of each companion, if Rook can do everything on her own anyway? Weird.
Because then you would have to switch companions every time you come across these things and that would be more annoying.
@@Ifrit3004 partially agree, but there should be different approaches that allow moving forward depending on party composition, which should be meaningful choice. Basically, you should depend and have consequences for the party you chose, shouldn't be softlocked, but should get exclusion/reward based on party composition since it is a choice that should have consequences. Otherwise, as OP said, it might as well be 1 "do anything" ability on player-character, since it doesn't matter.
18:05 Personally, I don't think I'll ever put an RPG that has lackluster reactivity, and choice and consequence, and thus the one that recognizes my agency, over the one that tells me a great story. Like, I need to have my character's story (not even mine as a person) with certain choices they make in the set world, not to be told one that almost everyone experiences (and yes, if some other characteristics are missing, like interactivity, branching dialogue and so on, I would be as harsh as no to call that game an RPG, which I don't, DA2 is guilty pleasure Bioware game, but it is barely an RPG as far as I understand). But that's 100% personal preference. Btw, linearity / non-linear storytelling has nothing to do with having choice and consequences. Most of the Bioware games are either linear or quasi-linear, but they were never devoid of choice and consequence, especially Mass Effect trilogy and DA:O. In fact, if we look at the story of something like DA:O, it is a generic fantasy story with ME formula applied to it, but choice and consequence there almost are main in any situation player put and required to resolve (which is supplemented by the great lore and unique codex system)
Are Dragon Quest and Final Fantasy not RPGs?
"RPG" is very general. CRPG, ARPG, JRPG are all RPGs. Should be more specific.
i'm sorry but mass effect is not a good rpg either if you're going by that logic even though i love it as a series
because of the system everyone just defaulted to only picking paragon or renegade answers without going for what was best in the situation because the point system MADE them have to choose one or the other
i love bioware games and make multiple characters but mass effect is really lacking much distinct character building besides paragon/renegade pick one
and people will complain about approval in this game but mass effect had NO approval, everyone liked you regardless except for maybe like Wrex when you directly go against his species, they can just d-word if you don't do their quests and that's mostly it and then it's only like one quest unlike the branching ones in this game
so i really think it's rose colored glasses with the nostalgia if anyone is saying this doesn't give you much but mass effect did
you can only be one of two things in mass effect, those are the only things you can do
watch any playthrough and you'll see people automatically choose certain options just because they are paragon etc., not much thought is put in it which is why i do not like the system other than the quicktime things
you can say 'at least i can be bad' which is suppose is valid-ish but varric isn't going to recruit someone like that lol, but beyond that at least you aren't pressured to only pick one choice or the other with little to no thought