So glad to see you review my short! You’re absolutely right about the dynamic range (I only own an iPhone to use as a camera and I’m still getting use to working in apple log) you’re advice was great!
Thanks for submitting! Sorry if i came off harsh - as a man with a history of short, superimposion films, i actually quite liked it! Hopefully i gave you a few useful directions!
Hey man, thank you so much for seeing my FNAF/Silly Billy animation! I really liked your review, and i will apply the corretions you suggested to my future animations!!! 😁😁😁 And don't worry about my name's pronounce, it's okay, because Caqui is a cool fruit 🙃😄😄
Thank you for the feedback. I animated the icons using Blender's bake sound to f curve function, with each icon using a different portion of the music's frequency range.
And for the middle ones, you just scaled the graph on the Y axis? I havent used the "sound to F-curve" function much, im guessing thats hoe you tweak the amplitude?
@@SharpWind No, I didn't do any scaling. It's all driven by the sound frequency. Not sure exactly how it works myself, but the frequecies in the middle produced bigger f curves when I baked them, making the icons go higher.
6:36 yeah seems like my weighting issue from MI transferred here to blender, I honestly should've used the grapheditor. Also you bastard, it's Blader say my name correctly lmao. But yeah this animation was stlll a relative improvement compared to the previous animation and the lighting was a hell a lot better than the previous attempts.
Its not about the software, its about the principles - but yeah, the scene was really nice, just the whole weight thing And yeah, Bladder, thats what i said 🤔
@@SharpWind rascal..... anyway yeah the lighting for some reason went better than i expected. but overall i'm getting better at blender only uphill from here. Also I may have messed up the rigging too since i'm pretty bad at that too lol
Sadly, i couldn't do all of them in order to keep this series sustainable - the editing is really taxing in this format There's lots of B-roll, credit graphics and sometimes even custom 3D animations or manual tracking to convey a point
Actually, we use AI in the pipeline where i work - it's a useful tool, but it presents it's own hurdles, nuances and problems. At least for now, it requires a lot of human supervision and intervention (and more possibly "integration"), rather than replacement. It's scary how far it's gotten, but I don't see it replacing actual people for a while
Oh hey! My cursed Alex has made it into the video!😄 I made the model and the walkcycle, and it seems I exaggerated some parts too much and some parts a bit too little, something I didn't quite noticed by just watch it myself. 🥲 Anyway thanks for the review!!🥰
So glad to see you review my short! You’re absolutely right about the dynamic range (I only own an iPhone to use as a camera and I’m still getting use to working in apple log) you’re advice was great!
Thanks for submitting! Sorry if i came off harsh - as a man with a history of short, superimposion films, i actually quite liked it!
Hopefully i gave you a few useful directions!
SharpWind ❤❤❤
Great episode!!! Happy to be a reference :))
That Alex model was cursed..
Cant wait for part 3!
Wheres the headphone, Sharp? (nice pillow btw)
part 3 is coming in 5min (literally)
@@SharpWind HUH
The animation at 7:00… that looks similar, maybe infinity blade?
Hey man, thank you so much for seeing my FNAF/Silly Billy animation! I really liked your review, and i will apply the corretions you suggested to my future animations!!! 😁😁😁
And don't worry about my name's pronounce, it's okay, because Caqui is a cool fruit 🙃😄😄
Thank you for the feedback. I animated the icons using Blender's bake sound to f curve function, with each icon using a different portion of the music's frequency range.
And for the middle ones, you just scaled the graph on the Y axis?
I havent used the "sound to F-curve" function much, im guessing thats hoe you tweak the amplitude?
@@SharpWind No, I didn't do any scaling. It's all driven by the sound frequency. Not sure exactly how it works myself, but the frequecies in the middle produced bigger f curves when I baked them, making the icons go higher.
Oh i did not expect my submission to make it in 😭 and yeah the oil brushing was excatly what i was going for! Thanks!!
You were first one as well, lol
Great job on the render!
Glad you enjoyed my garbanzo ( ͡° ͜ʖ ͡°)
Yeee gear it’s here ;DD
All my homies love Gear!
LOOOOLLLLL 7:39
Also look mom, im famous
My man is famous now GG Lmao
Nice hat.
Sharp's videos go brrrrr
6:36 yeah seems like my weighting issue from MI transferred here to blender, I honestly should've used the grapheditor. Also you bastard, it's Blader say my name correctly lmao. But yeah this animation was stlll a relative improvement compared to the previous animation and the lighting was a hell a lot better than the previous attempts.
Its not about the software, its about the principles - but yeah, the scene was really nice, just the whole weight thing
And yeah, Bladder, thats what i said 🤔
@@SharpWind rascal..... anyway yeah the lighting for some reason went better than i expected. but overall i'm getting better at blender only uphill from here. Also I may have messed up the rigging too since i'm pretty bad at that too lol
@BladerINCThe_Hope practice makes perfect
Theres definitely an improvement since the earlier days
Is your animation inspired by infinity blade @bladerINCThe_Hope ?
@@YouBestfren yup, all the assets were from the game
Do you reacts to every single submission? Btw cool stuffs and great tips !
Sadly, i couldn't do all of them in order to keep this series sustainable - the editing is really taxing in this format
There's lots of B-roll, credit graphics and sometimes even custom 3D animations or manual tracking to convey a point
@@SharpWind That alr keep up the good work ! I also submitted a project I did like a week ago for the Ep 3.
LMAOO 7:39!!
The funniest thing is that the bit you're talking about is no longer on 7:39
the timings changed in the final version
My Deadpool animation is not in video 😭😭
I had to trim down the number of submissions to make this series sustainable
LMFAO 07:39
Hallo sharpwind, may I ask you, will AI something like sora ai will take over animator job?
Actually, we use AI in the pipeline where i work - it's a useful tool, but it presents it's own hurdles, nuances and problems. At least for now, it requires a lot of human supervision and intervention (and more possibly "integration"), rather than replacement. It's scary how far it's gotten, but I don't see it replacing actual people for a while
Oh hey! My cursed Alex has made it into the video!😄
I made the model and the walkcycle, and it seems I exaggerated some parts too much and some parts a bit too little, something I didn't quite noticed by just watch it myself. 🥲
Anyway thanks for the review!!🥰
Yeah let go oblivion
mid video imo
im going to turn you into a ghost
@@Wynter09 not with my unghostenor-2000