i think he's the ultimate "fuck you and your neighbour" CO since his sheer offense can theoretically wipe anything that's trying to kill you first then again, theoretically Grit is supposed to be invincible if you give him indirects and a wall...
@@qwertygutierrez1293 Provided there's airports, yes. I haven't played DS in many many years, I forgot about some of the more peculiar units in that game.
It'd sound a lot nicer if you'd set the loop point manually - Grimm's theme (like most of them) has a very short intro that only plays at the start of the turn, and isn't played when it loops because it breaks the beat. (see 1:10)
So Grimm was pretty much a weaker Sturm from AW1. Worse Super and doesn't have the terrain movements of Sturm, but has the same crazy offense and defense game.
LA CANCION DE GRIMM SE ESCUCHA VACACIONAL Y ESA CANCION ME RECUERDA AL VIGILANTE 8, KANBEI ES EL PADRE DE SONJA, SENSEI EL ABUELO DE SONJA Y GRIMM EL TIO DE SONJA
True I suppose. It's certainly a brave choice to make. I guess you can get away with using cheaper units and still pack a punch? I'll have to go find the game and give him a try. :)
@@scroti2042 but campaign Sturm from AW1 had the ability to move through all terrain at 1 cost, so he had a significantly easier time at setting up in a way that ensures he'd get the first strike. and a good defensive game in Advance Wars is equally important, if not even more important, as a good offensive game. i wouldnt want to imagine how it feels playing Grimm VS Adder. a single Sideslip is gonna cost you your entire army xD
OOOH YEAH SNAP INTO A GRIMM JIMM!
Grimm with Javier is the perfect duo, best attack first, then tag and best defense in opponent turn
This is my favourite theme in all of Advance Wars. It's one of the reasons why Grimm is my main.
I like it that people do this, extending videogame music, Just wanted to say thanks.
no
Grimm's the kinda CO that goes around driving a kv-2. High risk but totally worth the shot (when it works).
ThisIsCertainlyNotMyName i know 700 * 1.5 = 1,050 some much damage {it'd be cool if CO were in WoT}
Thats funny because Yellow Comet Md Tank looks like KV-2
The attack on Deer harbour...
**cover fire**
Attack first, Ask questions later type of CO
i think he's the ultimate "fuck you and your neighbour" CO since his sheer offense can theoretically wipe anything that's trying to kill you first
then again, theoretically Grit is supposed to be invincible if you give him indirects and a wall...
Provided Grit can keep up the ammo supply and the wall and 1st/2nd lines can hold out.
@@LeoMidori until a black bom come into the equation
@@qwertygutierrez1293 Provided there's airports, yes. I haven't played DS in many many years, I forgot about some of the more peculiar units in that game.
@@qwertygutierrez1293 black bombs (at least in awbw) are practically always banned, even then all cos suffer from black bombs.
It'd sound a lot nicer if you'd set the loop point manually - Grimm's theme (like most of them) has a very short intro that only plays at the start of the turn, and isn't played when it loops because it breaks the beat. (see 1:10)
Haymaker!
Dr.egghead's badass theme
So Grimm was pretty much a weaker Sturm from AW1. Worse Super and doesn't have the terrain movements of Sturm, but has the same crazy offense and defense game.
Omaha Beach Party!
LA CANCION DE GRIMM SE ESCUCHA VACACIONAL Y ESA CANCION ME RECUERDA AL VIGILANTE 8, KANBEI ES EL PADRE DE SONJA, SENSEI EL ABUELO DE SONJA Y GRIMM EL TIO DE SONJA
He is so out of place for a yellow comet co
Maybe he is a kamikaze japonese ooh yeah
Imagine if the attack on Pearl Harbor was done by Grimm, like full on offensive but gets their country nuked brutally.
He represent Chihatan's people right?
Beach time
Grimm Noteggman
Eggman CO
This reminds me of Rocket Queen by Guns n Roses for some reason
nice guitar
wierd steel drums
no seriously who decided to put in steel drums
a genius
The steel drums make it so much better
CSI Miami
Such a fun theme, but I just couldn't take him seriously in the game. Who wants to make their army flimsier? :/
If you blow them all away in one turn you don't need to worry about your defense. It's just a matter of structuring your army differently.
True I suppose. It's certainly a brave choice to make. I guess you can get away with using cheaper units and still pack a punch? I'll have to go find the game and give him a try. :)
tattat44 So he's a more high risk high reward CO
GearShotgun Id rather go with kanbei all the way, or may be cody as my last choice for long term conflicts.
Pete HrapStick Bah keep your hot air'd emperor I rather stick with Jess for land battles or Javiar for setting up the Iron Wall defense.
Great theme, terrible CO!
Larvitar so true
Garchomp true. Would've fit hachi. But then again theres a special place in hell for people who use hachi in MP
@@scroti2042 but campaign Sturm from AW1 had the ability to move through all terrain at 1 cost, so he had a significantly easier time at setting up in a way that ensures he'd get the first strike.
and a good defensive game in Advance Wars is equally important, if not even more important, as a good offensive game.
i wouldnt want to imagine how it feels playing Grimm VS Adder. a single Sideslip is gonna cost you your entire army xD