The cosmetics are amazing. Both armor sets look sick, and it’s not the worst passive. I take them for the drip. I love the new SMG against bots if I don’t go a Sniper. It’s the assault rifle we’ve been waiting for. It stinks against bugs. I haven’t tried the new pistol.
This warbond gave me the halt The halt lets me tell the enemies nuh-uh and stun them while my friends blows them away Best gun for players like me who like to support
@TheWileSpice yessir Stim pistol my team with low health and low stamina with the experimental booster Support backpack for teammates and flamethrower for cc control
tried it on my medic build, it is *perfect* for that. paired with the medium armor pen, its great on the bot front, haven't used it much on the bugs tho.
Dead sprint is definitely a great booster man. A lot of high level players already use multiple stims while getting from one part of the map to the other due to the stamina regen and not needing to stop to recover stamina. Instead of that, you can sprint for a whole 2 minutes and just use 1 stim at the end to regen your health. You end up with more stims by the end if you're already use to spamming them to get to your place of interest/ objective and you don't have the inconvenience of having to stop to regen sprint like you do with the stamina booster. For me this is an upgrade over the stamina booster. Also just running away at full speed helps you take less damage anyway if you're running from enemies so I don't think the depleting health is that much of a problem when you can easily use multiple stims while running away from stuff coming after you if you're too slow and start taking damage or if you're constantly spamming to regen stamina anyway so you can get away.
dead sprint is as i've experienced good against bots since usually if you get hit once by them you're about to get hit 12 times speed counteracts that and also getting around the map faster in general allows you to even if the enemies spawn get away before they start charging finallyyyyy stimming for stamina and the sprint enhancement are both rather wasteful overall the sprint enhancement doesn't add enough to save you in most circumstance
I do like dead sprint with vitality. Just makes my stims feel like I get more bang for my buck. Also prefer using light armor with it but that's just me
Opinions and thoughts (Plus engagement for algorithm) Dead Sprint: Not bad but generally I prefer the stamina booster, though with vitality enhancement dead sprint makes long treks across the map a breeze as you effectively have two stamina bars whenever you stim. Halt: Solid but is just outright overshadowed by other weapons, especially the incendiary shotgun pair, and also desperately needs the ability to quickly swap ammunition type to make it more enjoyable to use. Unflinching: Really poor passive only better then the awful passives that give damage reduction against fire, gas, and arc damage types. If it also stopped stim cancelling and reduced knockback it might be good on the bot front. Reprimand: Desperately needs better accuracy, and by a large margin, but despite that it's a good gun. Loyalist: Solid but pretty redundant, like you said, having a grenade pistol or, when equipping an explosive crossbow, a close range side arm are pretty much the only times I have a side arm I'd ever actually use. The Drip: Probably the coolest warbond visually so far, which makes it all the more a shame that the armour effects aren't that good (Arrowhead please give an armour rework)
The Submachine gun is better in first person mode like the adjudicator. Really helps your reign in that recoil, even if the bloom messes with your shots
I work irregular hours (live in work) and Dead Sprint is ultra popular with Chinese speed runners, I've often finished 40 minute matches with 100% clear in less than 20.
You can do that with a supply pack as well and with the stim enhancer booster. Just stim and you get damage reduction and faster speed. With the supply pack you get an insane amount of stims. Can also bring the stim armor so the effect lasts longer
I really like the pistol, it does its job and can be pretty helpful. The smg is really good against bots and slightly worse against bugs. The shotgun is pretty mid. It isn’t the worse but there is definitely better
Dead sprint could also make you faster the fewer health point left... It wouldn't make it "must have" but at least it would encourage "dead man sprint" manoeuver
I would like that personally. Not something that would make it overpowered or must have like you said, but would give it an extra something. Would be chosen more often too.
Got my most kill game on bugs with halt + liberator rover. Halt stun everything and the rover will wreck them. You are untouchable with that combo Unflinching is great with charge up weapons like railgun and quasar. Good with laser weapons too. But needs the 30% recoil reduction when prone bonus added
Dead sprint is literally just better stamina AS LONG AS YOU HAVE VITALITY! It is especially good with heavy armor and on hot planets, since the stamina reduction doest matter anymore, try a full heavy armor build with vitality and dead sprint and you will see its full potential Also never bring it with regular stamina, its an upgrade, so bringing both is a waste
@TheWileSpice also also, speaking of the loyalist, its a fantastic mini purifier and its my personal favorite right now, to explain why, try this build: Scorcher primary Loyalist secondary Quasar support weapon Supply backpack (you will need it) This is my plasma only build, and its devastating, the Scorcher is the best run and gun weapon right now, and the loyalist hits very close breakpoints to the purifier, use both of them till you run out of ammo, then refill with your backpack, the quasar (which is technically also plasms) is there for big boys and fabricators This build had an insane DPS but low sustainability, thankfully both the primary and secondary are super strong, so you will never come out short in a fire fight
I think if the SMG gets a little more ammo and a little less reload time this will be a decent A tier pick, other than that I just got this pack for the Black Pelican 1 and the last armour (although I'm not a fan of the helmet that goes with it).
I got the warbond just for the looks tbh. I think if the SMG had less recoil, one handed and heavy armor pen, it would fill a role against bots. AH would need to tweek the damage numbers down a north for that to not be totally op. Right now though, using it is just such a huge downside since most of my shots will go to narnia.
Personally I dislike the halt to me its kind of useless whenever I would use a shotgun I would stick with the breaker incin or the cookout(if I'm with friends) the pistol never tried it a whole lot because it personally doesn't interest me it feels like it supposed to fit a similar role to the senator.(Senator is way too fun to use and a good weapon on top of that.) The real gem imo is the reprimand it shreds against bots I play a very agro playstyle against automatons and it works very well(honestly its s tier against automatons imo) I used to main jar 5 and scorcher against the automatons(I don't really like the purifier the scorcher feels better) it joined my rotation of automaton weapons. Currently my favorite loadout with it is reprimand senator grenade of your choice railgun shield generator eagle airstrike and precision airstrike(could swap with 500kg but I prefer precision even though 500kg is way better). Works great against automatons. I don't play against bugs much they aren't fun to fight imo. Dead sprint is something I use with friends on the condition we are all the same boat. We all use shield generator med kit armor enhanced stamina and vitality enhancement. Its pretty fun is it good not really because you need 3 different boosters to make it viable and all need to use the same armor passive but its fun and somewhat viable. Also drip 11/10(I never use it for the passive though) meta is temporary drip is forever.
Try using it with a guard dog. It's a great combo for the weapon since you can stun targets while your guard dog takes them out or you can use the regular rounds and your guard dog will help take off some of the enemy pressure.
the nicest looking warbond in my opinion
I do enjoy the cosmetics a lot. Just wished the gear was tweaked a little.
The cosmetics are amazing. Both armor sets look sick, and it’s not the worst passive. I take them for the drip.
I love the new SMG against bots if I don’t go a Sniper. It’s the assault rifle we’ve been waiting for. It stinks against bugs.
I haven’t tried the new pistol.
The drip is indeed amazing. Cosmetics really are they key thing for this Warbond. Really wish the weapons were a little better though!
This warbond gave me the halt
The halt lets me tell the enemies nuh-uh and stun them while my friends blows them away
Best gun for players like me who like to support
Sounds like you roll around with the Stim Pistol as well? Supportdiver!
@TheWileSpice yessir
Stim pistol my team with low health and low stamina with the experimental booster
Support backpack for teammates and flamethrower for cc control
@TheWileSpice got any support build ideas that you recommend?
tried it on my medic build, it is *perfect* for that. paired with the medium armor pen, its great on the bot front, haven't used it much on the bugs tho.
Dead sprint is definitely a great booster man. A lot of high level players already use multiple stims while getting from one part of the map to the other due to the stamina regen and not needing to stop to recover stamina. Instead of that, you can sprint for a whole 2 minutes and just use 1 stim at the end to regen your health. You end up with more stims by the end if you're already use to spamming them to get to your place of interest/ objective and you don't have the inconvenience of having to stop to regen sprint like you do with the stamina booster. For me this is an upgrade over the stamina booster. Also just running away at full speed helps you take less damage anyway if you're running from enemies so I don't think the depleting health is that much of a problem when you can easily use multiple stims while running away from stuff coming after you if you're too slow and start taking damage or if you're constantly spamming to regen stamina anyway so you can get away.
dead sprint is as i've experienced good against bots since usually if you get hit once by them you're about to get hit 12 times speed counteracts that and also getting around the map faster in general allows you to even if the enemies spawn get away before they start charging finallyyyyy stimming for stamina and the sprint enhancement are both rather wasteful overall the sprint enhancement doesn't add enough to save you in most circumstance
A fair point, though I think I'd still rather use the Stamina Booster personally!
I do like dead sprint with vitality. Just makes my stims feel like I get more bang for my buck. Also prefer using light armor with it but that's just me
Dead Sprint seems it would work best in a pre existing team. Not a random drop.
It is not something you throw in for utility, but built a team around.
Got the war bonds for the pistol and ended up really enjoying the SMG.
Are you using it on the bots or bugs mainly?
Yeereeaaaaah!!!!
Opinions and thoughts (Plus engagement for algorithm)
Dead Sprint: Not bad but generally I prefer the stamina booster, though with vitality enhancement dead sprint makes long treks across the map a breeze as you effectively have two stamina bars whenever you stim.
Halt: Solid but is just outright overshadowed by other weapons, especially the incendiary shotgun pair, and also desperately needs the ability to quickly swap ammunition type to make it more enjoyable to use.
Unflinching: Really poor passive only better then the awful passives that give damage reduction against fire, gas, and arc damage types. If it also stopped stim cancelling and reduced knockback it might be good on the bot front.
Reprimand: Desperately needs better accuracy, and by a large margin, but despite that it's a good gun.
Loyalist: Solid but pretty redundant, like you said, having a grenade pistol or, when equipping an explosive crossbow, a close range side arm are pretty much the only times I have a side arm I'd ever actually use.
The Drip: Probably the coolest warbond visually so far, which makes it all the more a shame that the armour effects aren't that good (Arrowhead please give an armour rework)
Yep, agreed on all fronts! Except maybe the dead sprint booster, just not a fan of it.
The Submachine gun is better in first person mode like the adjudicator. Really helps your reign in that recoil, even if the bloom messes with your shots
I work irregular hours (live in work) and Dead Sprint is ultra popular with Chinese speed runners, I've often finished 40 minute matches with 100% clear in less than 20.
You can do that with a supply pack as well and with the stim enhancer booster. Just stim and you get damage reduction and faster speed. With the supply pack you get an insane amount of stims.
Can also bring the stim armor so the effect lasts longer
I really like the pistol, it does its job and can be pretty helpful. The smg is really good against bots and slightly worse against bugs. The shotgun is pretty mid. It isn’t the worse but there is definitely better
Dead sprint could also make you faster the fewer health point left... It wouldn't make it "must have" but at least it would encourage "dead man sprint" manoeuver
I would like that personally. Not something that would make it overpowered or must have like you said, but would give it an extra something. Would be chosen more often too.
Dead sprint+ vitality is great during a hot extraction
Got my most kill game on bugs with halt + liberator rover.
Halt stun everything and the rover will wreck them.
You are untouchable with that combo
Unflinching is great with charge up weapons like railgun and quasar. Good with laser weapons too. But needs the 30% recoil reduction when prone bonus added
Dead sprint is literally just better stamina AS LONG AS YOU HAVE VITALITY!
It is especially good with heavy armor and on hot planets, since the stamina reduction doest matter anymore, try a full heavy armor build with vitality and dead sprint and you will see its full potential
Also never bring it with regular stamina, its an upgrade, so bringing both is a waste
Yeah it's nothing without vitality for sure. I'll give it a shot with heavy armour.
@TheWileSpice also also, speaking of the loyalist, its a fantastic mini purifier and its my personal favorite right now, to explain why, try this build:
Scorcher primary
Loyalist secondary
Quasar support weapon
Supply backpack (you will need it)
This is my plasma only build, and its devastating, the Scorcher is the best run and gun weapon right now, and the loyalist hits very close breakpoints to the purifier, use both of them till you run out of ammo, then refill with your backpack, the quasar (which is technically also plasms) is there for big boys and fabricators
This build had an insane DPS but low sustainability, thankfully both the primary and secondary are super strong, so you will never come out short in a fire fight
Morning everyone. Hope you’re having a good day.
May Liberty's step guide you on this day, Helldiver.
I think if the SMG gets a little more ammo and a little less reload time this will be a decent A tier pick, other than that I just got this pack for the Black Pelican 1 and the last armour (although I'm not a fan of the helmet that goes with it).
I could see that being the case yeah. The reload isn't great at all & would definitely like it to have a larger magazine.
The Reprimand does the HK-slap so it's S-tier
4:00 just to see it two tap near death you after stun is so shocking
It ain't pretty!
I got the warbond just for the looks tbh.
I think if the SMG had less recoil, one handed and heavy armor pen, it would fill a role against bots. AH would need to tweek the damage numbers down a north for that to not be totally op.
Right now though, using it is just such a huge downside since most of my shots will go to narnia.
Yeah agreed. Even if they just tweak the handling and nothing else would make a world of difference.
Personally I dislike the halt to me its kind of useless whenever I would use a shotgun I would stick with the breaker incin or the cookout(if I'm with friends) the pistol never tried it a whole lot because it personally doesn't interest me it feels like it supposed to fit a similar role to the senator.(Senator is way too fun to use and a good weapon on top of that.) The real gem imo is the reprimand it shreds against bots I play a very agro playstyle against automatons and it works very well(honestly its s tier against automatons imo) I used to main jar 5 and scorcher against the automatons(I don't really like the purifier the scorcher feels better) it joined my rotation of automaton weapons. Currently my favorite loadout with it is reprimand senator grenade of your choice railgun shield generator eagle airstrike and precision airstrike(could swap with 500kg but I prefer precision even though 500kg is way better). Works great against automatons. I don't play against bugs much they aren't fun to fight imo. Dead sprint is something I use with friends on the condition we are all the same boat. We all use shield generator med kit armor enhanced stamina and vitality enhancement. Its pretty fun is it good not really because you need 3 different boosters to make it viable and all need to use the same armor passive but its fun and somewhat viable. Also drip 11/10(I never use it for the passive though) meta is temporary drip is forever.
Also because I am a huge fan of 1984 I love this warbond and title
Try using it with a guard dog. It's a great combo for the weapon since you can stun targets while your guard dog takes them out or you can use the regular rounds and your guard dog will help take off some of the enemy pressure.
The halt is low s tier for me high power high skill floor it is great
Haven’t played in like six months and looking forward to see whats changed. See you on the battlefield 🫡
See you down there, helldiver.