NEW Shadow Caustics in Blender 3.2

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  • Опубликовано: 23 дек 2024

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  • @KaizenTutorials
    @KaizenTutorials  2 года назад +25

    I've been getting quite a few questions on problems people are running into. So here's a little troubleshooting list if you're running into issues;
    0. Use the Cycles render engine!
    1. Make sure you have enabled an object as the 'Cast Caustics' object, with a proper glass, or refraction BSDF Shader material
    2. Make sure you have enabled an object as the 'Receive Caustics' object.
    3. Make sure you have enabled 'Shadow Caustics' on your light source.
    4. Shade Smooth any object that you want to CAST caustics. Flat shading DOES NOT WORK!
    5. Check if you have any conflicting addons enabled, such as the 'Photographer' add on.
    6. Might be obvious, but please use Blender version 3.2 (stable) available here; www.blender.org/download/
    Hope this helps with some of the more common issues! Feel free to expand with your own troubleshooting points so people can see your solution. They may be facing the same issues!

    • @xaxon-1987
      @xaxon-1987 2 года назад +3

      Thank you for .4... because it don't work without :)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Exactly!

    • @glennet9613
      @glennet9613 2 года назад +3

      A Subdivision Surface modifier made mine a lot better.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Yeah this can definitely also help! Great tip.

    • @mytube001
      @mytube001 2 года назад +2

      I'm on 3.3.1 and followed every suggestion here, but it simply doesn't work. I just get the bland and smooth old version. No details at all.
      I hope they quickly transition cycles to a physical light renderer, so stuff like caustics work automatically.

  • @yawnster7274
    @yawnster7274 2 года назад +57

    Nice tutorial!
    2:28 One thing i would suggest is to enable "harden normals" in the bevel modifier options, and then enable auto smooth. That way you get a bit more accurate shading on the glass.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Great tips! Thanks for sharing

    • @anicapalini
      @anicapalini 2 года назад +3

      Nice suggestion.... Thank you!

    • @jeffreyspinner5437
      @jeffreyspinner5437 2 года назад +1

      Sometimes when I did that with HOps having that ticked, it gave me shading issues... now I have to look at all the settings and see why. I've actually turned off hardened normals recently and add a weighted normal at the end...

  • @markhalliden11
    @markhalliden11 2 года назад +17

    This is amazing! I do a lot of glass product renders and have been waiting for caustics in Blender for ages! Thank you for showing us how to use it!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +3

      It is an amazing feature. Sadly it’s not TRUE caustics, but still pretty great 💪🏻 thanks for the kind words!

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 года назад +3

      @@KaizenTutorials Wait, it's not real caustics??? Why do other people say it's real caustics?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      I have no idea why people say that! It’s real in a sense, but it only works for shadows and doesn’t give you reflective and refractive caustics, sadly!

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 года назад +3

      @@KaizenTutorials Owh, I see... Maybe in the future it can happen. :)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Definitely!

  • @mhonella
    @mhonella 2 года назад +8

    Really enjoy your videos. Great pace, clear and concise directions without skipping intermediate steps, and interesting and applicable content.

  • @NebraskaJimmy
    @NebraskaJimmy 2 года назад +14

    Straight forward great content, great value, great pacing. Many thanks your subs will grow no doubt

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Wow! That’s really great to hear. Thanks a lot! And yeah I hope so too ;-)

    • @NebraskaJimmy
      @NebraskaJimmy 2 года назад +1

      @@KaizenTutorials Oranje Boven

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      @@NebraskaJimmy haha altijd

  • @hrorm
    @hrorm Год назад +2

    Very happy I learned this, thank you so much

  • @HenMor
    @HenMor 2 года назад +4

    Thanks. Very useful tutorial.

  • @alfredojfalcon
    @alfredojfalcon Год назад +1

    Awsome tutorials in general, it seems that you read the Blender Documentation every night before to sleep, you know every milimeter of it. Congrats.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Haha I wish I had such dedication! But thanks, appreciate it.

  • @acid.j7884
    @acid.j7884 Год назад +2

    Hello from Italy! This is the best guide regardings caustics with Cycles in Blender! And just to put this on the read, i'm using v.3.3.2 and still working great. My liminal pools won't look the same!

  • @RedPlaidFilmsUSA
    @RedPlaidFilmsUSA 2 года назад +3

    Whoa!! Brilliant! I'm working on a shark movie later this year, and this process will help with the underwater shark animations. Love it!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Thank you! For underwater you'll also need some volume scattering though, so you can get nice underwater light shafts etc. I've got a video on creating underwater scenes specifically on my channel aswell. :-)

    • @RedPlaidFilmsUSA
      @RedPlaidFilmsUSA 2 года назад +1

      @@KaizenTutorials I love it! We did a part 1 to the feature Bull Shark and I did almost everything in Element creating a fake underwater scene. I wasn't a huge fan of how it turned out. I've spent a whole year learning Blender and doing more VFX than anything, so when we shoot Part 2 this summer, I'll be doing all the VFX in Houdini and Blender. Only final composites in Ae.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Super dope! Would love to see some of the behind the scenes stuff on it 🙌🏻

  • @Myzelfa
    @Myzelfa 2 года назад +3

    Yet another very cool update that I'm completely sure I'll have forgotten how to implement by the time I actually need it.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Luckily you can always come back here 😜

    • @Myzelfa
      @Myzelfa 2 года назад +1

      @@KaizenTutorials As long as I bookmark it cleverly.

  • @sonphan9176
    @sonphan9176 2 года назад +4

    Very easy to follow and informative. Thank you so much!!!!

  • @FamilieNetra
    @FamilieNetra 2 года назад +3

    I really enjoyed the video. I've learned so much in just minutes. Thanks!

  • @RobertWildling
    @RobertWildling Год назад +1

    Very enjoyable tutorial! When I'm done playing around (which might take a while), I'll definitely check out other tutorials of yours!

  • @njdotson
    @njdotson 2 года назад +5

    I'm on a newer not stable version and it's a lot easier because caustics are enabled by default.
    I've never needed to disable caustics because it actually makes stuff less noisy in my experience as it lets more light through stuff

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Aah and what version might that be?

    • @WingedWolf-pq7ng
      @WingedWolf-pq7ng 2 года назад +3

      Hi, @njdotson is probably speaking about Light Paths > Caustics > Reflective & Refractive.
      You see, Cycles has always *supported* some level of caustics, they just didn't work very well. In version 3.2, Blender got an extra Caustic feature based on "Manifold Next Event Estimation" (whatever that is). This feature enables a better handling of caustics for the render engine, the only catch is that you have to tell Cycles *what* light can produce these new caustics, what can cast them, and what receive them. This is what @Kaizen explain in 8:41, chapter: Enabling Caustics in Blender 3.2.
      Keep in mind that this new caustics depend on the previous caustics, so *you still need* to have Light Paths > Caustics > Refractive enabled.
      Edit: I forgot to mention, the new caustics *do* take a performance hit, so... try to just use when needed?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Great comment, this could very well be the issue. And everything you say is exactly right! Caustics are awesome but take LONG to render so be sparse with them! 🙌🏻

  • @joe_fabricator
    @joe_fabricator Год назад +1

    Really well done tutorial. Thank you for this. Saving...

  • @dimitraihsan
    @dimitraihsan 2 года назад +14

    umm can somebody tell me why I can't get the caustics effect on my shadow, I've turned the caustics options but instead the shadow didn't even reflect the color that I applied on the glass. Nice tutorial btw definitely gonna watch your other vid 😁

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +3

      Thanks! Have you made sure that everything is enabled properly? So that means; 1) you have a light with shadow caustics enabled in the light properties 2) you have a caustics object with shadow caustics enabled and a proper transmission shader (e.g. glass, refraction) 3) you have an object to catch the shadows, where you've enabled receive shadow caustics. Finally please make sure you have no conflicting addons like the 'photographer' addon enabled! Hope this helps.

    • @dimitraihsan
      @dimitraihsan 2 года назад +11

      @@KaizenTutorials i just discovered that i need to shade smooth on the object and amazingly the effect worked. thanks for the advice 😄

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +5

      Ah yeah forgot about that, but it is important indeed!

    • @1userka1
      @1userka1 2 года назад

      @@dimitraihsan thanks a lot

  • @_Altair_19
    @_Altair_19 2 года назад +1

    Thank you. Great tutorial!!!

  • @neharustagi8712
    @neharustagi8712 2 года назад +1

    LOVE THIS

  • @navaneethk24
    @navaneethk24 2 года назад +4

    Wow.... Its cool... 🔥

  • @bryceyorkpm
    @bryceyorkpm 2 года назад +3

    FYI: shadow caustics don't work on Metal GPU yet. I spent a bunch of time trying to figure out why I couldn't find the controls, but the release notes held the answer!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Glad you found out why, but sorry to hear Metal isn't supported yet. Hopefully it'll come soon!

  • @Vassily_Andrzejczak
    @Vassily_Andrzejczak 2 года назад +4

    Hey ! It drive me crazy rn, I meticulously follow your tutorial to get those beautiful ✨caustics✨ but nothing happens, neither with the glass nor the ocean. If I want to get an ounce of caustics I have to crank up my light up to 6 MW lol. Any idea why ? and what is your set-up to render this scene ?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      I’ll add a pinned post with some quick troubleshooting. But for now I’d say; make sure you have shade smooth the object that casts the caustics. Also don’t use point light. Use like an area or spotlight. Hope that helps!
      My setup is; cpu ryzen 3700x, 32GB ram and RTX 3070Ti.

    • @Vassily_Andrzejczak
      @Vassily_Andrzejczak 2 года назад

      @@KaizenTutorials I'll try it right now and I'll keep an eye on this video for your pinned post ! Thank you for your answer in any case !
      And what a setup aha I love it !

  • @marlonnolram7911
    @marlonnolram7911 2 года назад +2

    I’ve been looking for features like this in blender. Turns out, I have to upgrade😅. Thank you for sharing! You are the best👍🏻

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Haha upgrading is always a good thing! Thanks! 🤗

  • @stefanguiton
    @stefanguiton 2 года назад +2

    great video!

  • @JohnJTraston
    @JohnJTraston Год назад +1

    All cool but the Glass BSDF does have the Refraction BSDF inside of it, so you don't need to mix anything.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Aah ok I guess they changed that. Thanks for the update! 🙏🏻

  • @funkymogli
    @funkymogli Год назад +1

    in Blender 3.5 if youre using area lights, spread needs to be below 180

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Good to know. Do you know why that is?

    • @hoffi1980
      @hoffi1980 Год назад

      Thanks for that hint! I was going crazy searching for the reason why it didn't look similar to the tutorial. Setting it to 179° and then it works but also couldn't figure out why.

  • @gowe5809
    @gowe5809 2 года назад +2

    Question: Why the rendered image is quite different from my viewpoint, especially the light, the ocean and the shadow caustics?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      I’m not sure! Maybe you’re in viewport shading vs rendered shading in the render?

  • @RamonvanBedaf13
    @RamonvanBedaf13 2 года назад +1

    Dankjewel :)

  • @mrksdsgn
    @mrksdsgn 2 года назад +2

    I am getting cuastics for the glass but somehow not for the ocean. Is it something related to the angle/strength of the lighting?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Have you tried everything mentioned in my pinned troubleshoot post? Usually it's one of those things. If not, let me know and I can have a look for you what might be going on!

  • @jenniferstern324
    @jenniferstern324 2 года назад +3

    Hello sir, I have a question if I may;
    You've said that one must shade the object smooth, not flat, now, what if I have a diamond, which is virtually perfectly sharp?
    Would this work? I haven't yet got the opportunity to try this in Cycles, but I've rendered diamonds in LuxCore, so that's why I'm wondering.
    Thank you by the way for your great tutorials, looking forward for your reply. :)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +2

      Thanks! That’s a good question; but yeah it would require smooth shading. You could fix it though by adding a subdivison surface set to simple and then give it a high resolution. This should make it still look good.
      But even easier. You can hit shade smooth and enable auto normals in the object data properties. Set the angle to an angle that works for the diamond and everything will still look flat, even though it is shaded ‘smooth’! 💪🏻

  • @felixplays4229
    @felixplays4229 2 года назад +1

    Wow that is cool

  • @harveymiller5678
    @harveymiller5678 2 года назад +1

    keen to see it animated

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      It looks great! But it’s quite heavy to render. Around 3-5 min per frame. So didn’t want to render an animation haha

  • @jensworld444
    @jensworld444 8 месяцев назад

    Thank you so much!!

  • @kkojha
    @kkojha 2 года назад +1

    mind blowing

  • @iamrusdark
    @iamrusdark 2 года назад +1

    Cool! Thanx!
    It looks like you have a TV with an EEVEE shadow artifacts behind you. 😆😂

  • @Sykophantic
    @Sykophantic 11 месяцев назад +1

    What should I do if I am using an image with a emission for my light source? How would I turn on shadow caustics?

    • @KaizenTutorials
      @KaizenTutorials  11 месяцев назад +1

      I don’t think they can do that to be honest.

    • @Sykophantic
      @Sykophantic 11 месяцев назад +1

      @@KaizenTutorials All good Kaizen, thanks for replying! Have a good day!

    • @KaizenTutorials
      @KaizenTutorials  11 месяцев назад

      Thanks, you too!

  • @incognito6452
    @incognito6452 Год назад +1

    I followed all your steps but it did not came out like yours. I did not get that white fome like thing. Is it something to be done separately?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Which white foam thing do you mean? Also make sure to shade smooth any object in the scene and apply scale with CTRL+A. Maybe that helps!

    • @incognito6452
      @incognito6452 Год назад

      Wavy like pattern or highlights, in my one it was complete blue. I'll try to make again.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      @@incognito6452 the water is only very slightly blue! Most light is coming from a blue sky, just like with actual water!

  • @patrickm6208
    @patrickm6208 2 года назад +3

    My water caustics aren't working on my textured plane and I'm not sure why.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Well that's no fun :-( Have you made sure the textured plane either has receiver or cast shadow caustics enabled? And the other objects which you use to either cast or receive the caustics? And have you enabled caustics for the light you're using?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Hmm. Have you tried making the light alot brighter?

  • @sgmazawi
    @sgmazawi Год назад

    nice tut, very cool THX !!! is it possible to cast caustics using skytexture (Nishita) ?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      As far as I know you can't enable caustics using the sky texture.

  • @samidzn
    @samidzn 2 года назад +2

    love your tutorials! plz make a environment nature scene tutorial

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Thanks SAM! I’ll definitely take it into consideration

  • @LucianoSalomoni
    @LucianoSalomoni 11 месяцев назад +1

    I tryed everething here and it doesn't work. Reseting Blender to default factory, Smooth, Auto Smooth, changing light paths, my normals are OK, Cycles... don't know why my shadows are "flat". Running Blender 4.0.2 - Win10 - Ryzen 5 1600, RTX 2060 12GB. Thank's for the tutorial! **** I figured out! My area light was too big. I think you could put this in your trobleshooting.

    • @KaizenTutorials
      @KaizenTutorials  11 месяцев назад +1

      Thanks for sharing how you got your issue resolved! If people run into a similar issue they can now use your comment as a problem solver :-)

  • @spacejourneywaves5420
    @spacejourneywaves5420 Год назад +1

    Not working.... still Black shadow
    I tried 3.5 version

  • @carlosalbertorodrigueztell3090
    @carlosalbertorodrigueztell3090 2 года назад +4

    Hello there, Im really new in Blender and Im trying to follow the tutorial, I know that its difficult to explain something specially when you have some expertise on the matter, there are some things that u should explain before, like, I was trying to create the Mix shader with the shortcut, but it didnt work, because i didnt have Node Wrengler activated from the Add-ons, and now im having difficulties to see exactly the same result in your viewport I cannot see my model at all, I can see it in material preview mode but in render preview i can only see the background, looking in your viewport I can see that everytime that you tweak something there is something going on, so i figured out that I needed to change the Render Engine to Cycles in the Render Properties.
    I know that maybe your channel is focused on people who has used Blender in the past, but also youre explaning for people like me that hasnt touch the software before, I liked that you explain all the shortcuts for every step, so its just a tip for your future tutorials, Thanks for sharing!!!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Thanks for your extensive feedback! I think I did mention you need Node wrangler right? But i’ll keep in mind that I should maybe explain a little bit better.
      Important is that you also make sure you have smooth shading enabled for the object that casts the caustics. So right click and shade smooth.
      Thanks again for the feedback and glad you like the vid overall!

    • @SamEmilio2
      @SamEmilio2 2 года назад +1

      Oh my goodness, thank you so much for mentioning Cycles Carlos. I kept going back on what I was doing to fix it up. @Kaizen Tutorials - I'm also super new, and you mentioned node wrangler but from a newbie's point of view, I didn't know that that's the name of an add-on that I didn't have enabled. Was a super quick piece of info to find out with a Google search though. Aside from these little points so far, this video is SO helpful to a beginner and I'm learning a ton. Thank you so much!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Appreciate the feedback! And great to hear you like the video. 🙌🏻🙏🏻

  • @byLeyve
    @byLeyve 2 года назад +1

    Crazy

  • @CarpeUniversum
    @CarpeUniversum 2 года назад +1

    Where is the link to that IOR list?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Think I accidentally removed when I updated all my descriptions a while back. It’s in there again now though! But it’s; pixelandpoly.com/ior.html

    • @CarpeUniversum
      @CarpeUniversum 2 года назад +1

      Thanks!

  • @petrohands2406
    @petrohands2406 2 года назад +1

    nice tutorial
    thanks
    I tried the same what you did but i didn't get the pattern you got, I got caustics but not the nice pattern of the water

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Hmm maybe you didn’t turn on smooth shading? Or maybe you need bigger ripples in the water? Not sure though!

    • @_Altair_19
      @_Altair_19 2 года назад +1

      be sure to mark "receive shadow caustics'' to a plane which is under the ''water plane''. works for me in blender 3.3. Looks great!

  • @excellenceinanimation960
    @excellenceinanimation960 Год назад +2

    Still cant get it working

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Weird! You are in cycles?

    • @excellenceinanimation960
      @excellenceinanimation960 Год назад

      @@KaizenTutorials yes it’s very strange. I think I must be doing something with setup incorrectly but Iv made the sample scene 2 times now and followed video.

  • @himawari_254
    @himawari_254 2 года назад +1

    i dunno whats going on with my blender because im missing the whole shading section that has the caustics in object properties, what could be the problem?

    • @justsomeguy1074
      @justsomeguy1074 2 года назад +1

      Perhaps you have an addon causing problems or you need to reinstall Blender.

    • @himawari_254
      @himawari_254 2 года назад +1

      @@justsomeguy1074 i highly doubt its the addons, tho ill try reinstalling it again

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      What version of Blender are you using? Are you in the latest stable version 3.2?

    • @himawari_254
      @himawari_254 2 года назад

      @@KaizenTutorials i'm using the stable version

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Hmm that’s weird… it should be there in Blender 3.2…. Not sure what the issue could be then 😩

  • @vijeeshav8062
    @vijeeshav8062 2 месяца назад

    Turning on shadow caustics for the light actually removes the transmission of light through the object. How do I tackle that ?

    • @KaizenTutorials
      @KaizenTutorials  2 месяца назад

      I'm afraid the solution will be to do caustics properly and take the hit in rendertime...

    • @vijeeshav8062
      @vijeeshav8062 2 месяца назад

      @@KaizenTutorials i found the problem to be some values. Now its working well. Thank you for the tutorial 😀

  • @Kringler23
    @Kringler23 2 года назад +3

    another masterpiece and i love it!
    So, whats your thoughts on new curve pen tool?..... for me, it is really beneficial as i can easily trace 3d logos and designs, as well as make camera follow path a bit more efficiently. Anyway, thnx for the guide and waiting to see your future masterpieces 😁
    Btw, do you take tutorial suggestions?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Thanks a lot! Haven’t tried the new pen tool yet! But i will for sure and maybe make a vid with it if it’s interesting enough. And yes you can definitely suggest things. I cant promise ill do anything with it tutorial wise but always love to see suggestions!

    • @Kringler23
      @Kringler23 2 года назад

      @@KaizenTutorials great! i think showing it would be better (hopefully youtube doesnt consider it as spam)
      ruclips.net/video/LosOIFUJKu8/видео.html
      I tried making this using classic instancing method but the only issues i faced was there were gaps in between the displacement of needles and drop in fps. Recently, i saw one geonodes animation in reddit where the author made something similar pinart without facing any of the mentioned issues and entirely in geonodes. I think you can also make a similar pinart anim with geonodes as a tutorial if possible :)

  • @_Bayul
    @_Bayul 2 года назад +1

    Doesn't work for me. I activated the Shadow Caustics options for the light and Cast / Receive Caustics for the glass, the ocean and the receiving objects in their Object Propeties , but it doesn’t make any differerence.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      That’s weird! I’ve heard several people say that some addons conflict with it. Specially the ‘photographer’ add on. So maybe that could be it…

    • @_Bayul
      @_Bayul 2 года назад +1

      @@KaizenTutorials No, I don't own Photographer or similar addons.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      You can also try increasing the light strength a lot!

    • @_Bayul
      @_Bayul 2 года назад +1

      @@KaizenTutorials I know. It's at least working in your file from Gumroad. There must be something I miss in my own file.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Super strange… but thanks for purchasing the project file!

  • @laseajani3005
    @laseajani3005 2 года назад +1

    When I click on shading and add glass bsdf, the glass turns invisible. Do you have a solution for this?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Do you have lights in your scene? Are you using Cycles? Are you sure you're not accidentally using a Transparent BSDF?

    • @laseajani3005
      @laseajani3005 2 года назад +1

      @@KaizenTutorials I have one light in the scene. I am not using Cycles and I do not think I use a Transparent BSDF.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      @@laseajani3005 well than not using Cycles is the issue :-) glass only properly works in Cycles!

    • @laseajani3005
      @laseajani3005 2 года назад +1

      @@KaizenTutorials What are cycles?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Cycles is one of the render engine within Blender. You can select which one to use from the render properties tab on the right side. EEVEE is the default and is perfect for simpler stuff, but if you want realism you use cycles.

  • @alperenozgur
    @alperenozgur 2 года назад +1

    why i have no cast caustics option at my lights ??? can't find answer anywhere!
    if anyone wanna know: it was Photographer addon.. -_-

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Yeah, it's conflicting with caustics. Don't know why. I've made a troubleshoot pinned comment containing the most frequent issues people run into. This is one of them!

  • @moexx100
    @moexx100 2 года назад +1

    The ocean isn't showing probably in my render view, great tutorial btw

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Have you tried all the tips in the pinned comment? Also make sure you have a plane to catch the caustics! and make sure the water is set to shade smooth!

  • @igorthelight
    @igorthelight Год назад

    To improve render quality even more - disable shadow caustics and check out what Path Guiding is (available in Blender 3.4+) ;-)
    That way you will get REAL caustics!
    Real, but much slower to render xD

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Haha yeah you can get proper caustics but they are very very slow indeed

  • @mr_arc_mrc
    @mr_arc_mrc 2 года назад +1

    Awesome ⭐⭐⭐😇

  • @farrasaris5394
    @farrasaris5394 2 года назад +1

    My light propeties don't show the Shadow Caustic Checklist. Need help, I render with CPU, download Latest 3.2.0 Blender.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Hi! Shadow caustics are only available in Cycles. Are you in cycles? Both GPU and CPU work when in Cycles though :-). Also objects need smooth shading. So make sure to click any object and hit right click and 'shade smooth'. Good luck!

    • @toxicmonkey2006
      @toxicmonkey2006 2 года назад +2

      i had the same problem. the photographer add on is blocking the caustics option on all the lights.check your add ons :)

    • @farrasaris5394
      @farrasaris5394 2 года назад +1

      @@toxicmonkey2006 Whoa! it's perfect explanation. Thank you, now it's working. Thank you, thank you, thank you. I love you!

    • @toxicmonkey2006
      @toxicmonkey2006 2 года назад +1

      @@farrasaris5394 Haha great, glad that i could help.

  • @mirkodrechsel
    @mirkodrechsel 2 года назад +1

    eevee or cycles ?

  • @INFINITYVOX-l2n
    @INFINITYVOX-l2n Год назад

    Bro, if I enable caustics option for light, it is not working....

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Are you in Cycles? You need to enable both caustics for the light, the receiver and then it should work.

  • @gabri3ltz
    @gabri3ltz 2 года назад

    I have both Blender 3.2 and 3.3 but I don't have those options for caustics neither in lights tab nor in object properties.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      That’s weird! You sure you’re using stable builds?

    • @gabri3ltz
      @gabri3ltz 2 года назад

      @@KaizenTutorials I made a huge mistake. I have the light selected that's why I did not find caustics in object properties.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      @@gabri3ltz ooh okay! So you got it fixed 👍🏻💪🏻

    • @gabri3ltz
      @gabri3ltz 2 года назад +1

      @@KaizenTutorials Yes, thank you! I'm glad that Blender finally got some sort of caustics in cycles.

  • @raffagadafa6737
    @raffagadafa6737 2 года назад +1

    Does any one now? if you can combine this with a volume Scatter in order to get caustic god ray? thank you

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      I'm not sure if that works + you'll be doubling calculation length since Blender needs to calculate both caustics and volumetrics, which both take long! I've got a video though where I create underwater god rays via a different way. Check it out here if you like; ruclips.net/video/njgnJWP96o8/видео.html

  • @ahmedshaban2933
    @ahmedshaban2933 Год назад +1

    is this working in blender3.5 ??

  • @Leberkasbepi
    @Leberkasbepi 2 года назад +1

    It seems like caustics only work with cpu in cycles in my m1 mac. -.-

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Yeah this is a known issue. Metal GPU's have limited support in Blender. Hopefully one day that will change for the better!

  • @odwaynejohnson4284
    @odwaynejohnson4284 Год назад +1

    Is this in 3.5 ?

  • @Mart-E12
    @Mart-E12 2 года назад

    I'm not sure but it seems to work for meshes with emissive materials, I can't find anything to enable like you do with normal lights but it seems to work
    edit: actualy maybe it seems to be just simple colored shadows, I have a material that can fake caustics that look even better than the new ones so...

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Yeah it's exactly that; shadow caustics. So not true caustics, just shadows. But they are realistic in a sense that they do respect geometry etc. So they're usually better than using shaders or gobos.

  • @jeffg4686
    @jeffg4686 2 года назад +1

    water caustics 👍👍👍

  • @zhangjapp6579
    @zhangjapp6579 2 года назад

    few strange when I used a box to instead, the shadow is solid with out caustics. why ?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Sorry I’m not sure I understand completely. But the caustics don’t work on objects with flat shading so make sure to right click and shade smooth.

    • @zhangjapp6579
      @zhangjapp6579 2 года назад

      @@KaizenTutorials yes, normal - auto smooth works . flat surface don't work with caustics, but shows a more correct trans. shadow effect :)

  • @whitecollar1659
    @whitecollar1659 2 года назад

    Im facing an issue. After did all the checks for shadow caustics, when i switch to rendered preview, blender keeps on crashing. Cant even render the scene, it just keeps on crashing. Any idea why?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      What version are you using? This could be a GPU issue. Maybe you’re running out of GPU memory. Try changing to CPU rendering and see if that works!

    • @whitecollar1659
      @whitecollar1659 2 года назад

      @@KaizenTutorials blender 3.3. I'm using asus tuf laptop, 8 gigs of ram with rtx 3050 in it, if that helps

  • @CapsLock88
    @CapsLock88 Год назад +1

    good

  • @-Belshazzar-
    @-Belshazzar- Год назад

    Thank you for this tutorial, I came here because I had a problem but alas, didn't find the solution in the video.
    The problem is that if you place liquid inside the glass (wine, water, whatever) and enable caustics for that liquid, it doesn't work.
    Even if I set multiple bounces for transmition and transparency, the caustics work only on one level, if I have 2 levels (glass and liquid) shadows become opaque again where 2 materials meet.
    Which makes blender caustics useless for product rendering like wine beer and so on. a real shame. unless i am missing something?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      No youre right and sadly there's no good solution. The main thing you can do is select a part of the object and apply the material you want instead of the glass. It's a bit of a hack but this can work to get something going. Then you only need to add a circular plane with the material to 'simulate' the face of the liquid. But yeah it's not perfect...

    • @-Belshazzar-
      @-Belshazzar- Год назад

      @KaizenTutorials Thanks for replying, though I am not sure I follow you with the hack thing lol. Thank you regardless :)

  • @hce2455
    @hce2455 2 года назад

    How to enable it for HDRi lighting?

  • @StudioKelpie1993
    @StudioKelpie1993 2 года назад

    Mines didn't work and I have basica;lly the same specs as you, only I have an RTX 3090 in my PC, yet it kept breaking my blender

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      That's strange... are you sure you're using GPU within Cycles though?

    • @StudioKelpie1993
      @StudioKelpie1993 2 года назад

      @@KaizenTutorials Yeah, I changed the Preferences for the GPU render from OptiX to CUDA and it works, did you use CUDA in your video?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      I did not, I always use Optix. But it might just be a driver issue or whatever! Either way you got it to work right? 💪🏻

    • @StudioKelpie1993
      @StudioKelpie1993 2 года назад

      @@KaizenTutorials Worked well, I guess it's just an Nvidia Driver issue

  • @_09__
    @_09__ 2 года назад +1

    it doesnt work for me

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Sorry to hear that; have you tried all the options mentioned in the pinned comment? There's a troubleshooting list there!

  • @satanm8c40
    @satanm8c40 2 года назад +1

    It has been here for a month though right?

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Well... yeah in Alpha it has been for sure. But... not a big fan of doing stuff with Alpha and/or Experimental builds. So I usually wait for a stable version to start telling people about these kinds of things!

    • @satanm8c40
      @satanm8c40 2 года назад +1

      @@KaizenTutorials that's understandable

  • @dreamagery
    @dreamagery 2 года назад

    I'm remembering the days where maya's mental ray had real cuastics.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Hopefully they'll all have it in the nearby future!

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf 2 года назад +2

    How to do heartbeat in a blender?
    In one day 😍😍please help me, sir.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      You could get a heart model, then animate the scale. You could do this in geometry nodes. Then take a transform node, input a math node set to sine in the scale. Input a scene time node before that. Then take a math node in between set to multiply to define the speed and make it as fast as you want. If the scale up and down is to strong you can add a map range after the sine node, to get control over how much the heart scales up and down!

  • @adrianoHenriqueART
    @adrianoHenriqueART Год назад +1

    my blender 3,2 not caustics

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Make sure you're using the latest stable build (3.4.1) and more importantly make sure you're using Cycles! Caustics don't work in EEVEE.

  • @dannywaterss
    @dannywaterss 2 года назад +1

    3.2 - Doesnt work for me((

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      In what sense?

    • @dannywaterss
      @dannywaterss 2 года назад +1

      @@KaizenTutorials oh sorry, it works, but... "Loading render kernels" takes a long time (doesnt work) when rendering with OptiX
      Hope Blender fix it soon)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Ah ok! Well glad you found the solution 🙌🏻

    • @dannywaterss
      @dannywaterss 2 года назад +1

      @@KaizenTutorials thank you for your video)

    • @ramaheda
      @ramaheda 2 года назад

      so are you using cuda ? in my viewport it doesnt show caustic at all with cuda or optix

  • @sultangadylbek7600
    @sultangadylbek7600 2 года назад +1

    just a little bit slower explanation on the technical aspects of what you do inside the blender - would've been so helpful to me.
    but anyway, liked it a lot, thank you so much!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Thanks for the tip! I'll take it into consideration for future videos. Glad to hear you liked the video though :-)

  • @anonymouxx9261
    @anonymouxx9261 2 года назад +1

    guys, i have found a new toy, i'd be gone for a few days, dont report me missing, im just in my room oka bye!

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Haha, so after how long should we get worried though? 😜

    • @anonymouxx9261
      @anonymouxx9261 2 года назад +1

      @@KaizenTutorials only Abt a few yrs (already did 3 renders so far)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      😂

  • @DHARMAMEHTA
    @DHARMAMEHTA 2 года назад

    Please use "win" and "+" to zoom in on the screen. All viewers don't have 24" monitor. Zooming in will also help if someone is watching from a tablet or mobile. I understand you want viewers to practice with you, but it may not be possible every time. It is a request.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      Noted, I'll take it into consideration for future videos!

  • @shahrooqp4373
    @shahrooqp4373 2 года назад

    I like u bro

  • @budotsmedia_advertising
    @budotsmedia_advertising 2 года назад +1

    purchased on gumroad

  • @santhoshkumar-wy9cu
    @santhoshkumar-wy9cu 2 года назад +1

    bro make product animation in blender

  • @kalfakanti
    @kalfakanti 2 года назад +1

    new sub from me .:)

    • @KaizenTutorials
      @KaizenTutorials  2 года назад +1

      Appreciate it! Welcome to the club.

    • @kalfakanti
      @kalfakanti 2 года назад +1

      @@KaizenTutorials your welcome

  • @jeffreyspinner5437
    @jeffreyspinner5437 2 года назад

    You videos are great, your "smile" @0:01 freaked me out, bruh. Imagine your audience naked (ok, that never helped me either, but I got jokes as a salve for the constructive criticism). Not like I don't smile like that too most of the time...

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      lol! I thought it was a pretty genuine smile 😂

    • @jeffreyspinner5437
      @jeffreyspinner5437 2 года назад

      @@KaizenTutorials ha HA! Look at the stress around your eyes. I can't give the complete breakdown of the microexpressions of your face (part of body language analysis), but given you don't always look that stressed, compare your smiles and facial expressions across videos.
      Also as you get older you get at least 3 more OS upgrades. I had one at about 26, then 33 and 43. It's possible, like teenagers can't read ppl's faces at all for the most part, and think they know everything (I don't assert you are a teenager), as your brain matures you will see more and more of what's going on...
      This face I noticed right away, because it's so common with me too. Only you know exactly what was going on when you recorded the video, so I offer this only as a means of self discovery.
      Damn, never thought I'd write that phrase, "means of self discovery!"
      [update: Now that I think about it, I could never tell when my ex-wife, a former child actress was lying to me... my memory was better so I knew she lied weeks later when she forgot, because she would say mutually exclusive things, but I never knew which one was false... so even watching microexpressions is no guarantee on making only great life choices...]
      Thanks for your videos.

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 года назад

    That's more like a fake caustics, some sort of masking shadows IMO. Way far to realism. When you take a look at other render engines it is a bit disappointing.

    • @KaizenTutorials
      @KaizenTutorials  2 года назад

      It is isn’t true caustics no. Just shadow caustics. It’s a big step up, but nonetheless engines such as luxcore have a serious advantage over it with true caustics

  • @decespugliatorenucleare3780
    @decespugliatorenucleare3780 Год назад

    dude you are so verbose... JUST GET TO THE POINT. quit doing these theatricals.