when I was creating my own gamemod for dota - I had to redo all abilities so I can add some additional effects or little change them (most can be found on internet btw - ctrl c + ctrl v) when you want to create root - you don't use some command "root" you have to manually do "no invis" and... "root" :D - just "root" doesn't do everything that normal "root" does how you explained in the video this is part of code for crystal maiden W: local state = { [MODIFIER_STATE_DISARMED] = true, [MODIFIER_STATE_ROOTED] = true, [MODIFIER_STATE_INVISIBLE] = false } my guess and from what I remember is that "no invis" was not part of root in early days of dota - going invis while rooted was possible and it was changed I don't know when - sadly valve instead of adding "no invis" to "root" modifier - they added it separately to all abilities beast master's hawk and void's talent are both probably the last roots created and they simple forgot to add [MODIFIER_STATE_INVISIBLE] = false what do you think?
Wow, I WAS wondering this! The stealth disarm is great to know about. I was doing some dota research on vengeful spirit's level 20 left talent yesterday, it does not function how I expected it would, but rather it simply gives venge 20% of the affected unit's stats independent of the amount that the damage or armor are actually reduced. This means the level 15 right talent has absolutely no effect on the 20 talent. I thought that it would "steal" a percentage of the reduced, but that's not the case. She could hit a unit with 60 armor to reduce it by 6, but would gain 12 from the spell. Sorry if that's random, but I was thinking about your channel while I was testing lol. Love your content.
I noticed that what all roots have in common is that they can all turn, this makes it differ hugely from stuns, which you are stopped to all kinds of movement.
I always thought "Entangle" was a specialized root mechanic with stop command. And this sub-root-ability is seen with Treant and Lone Druid's Spirit Bear. (Im not sure if LDs bear can stop engima blackhole by entangling claws). In contrast, a simple root mechanic is what Naga Sirens Ensnare offers.
Could've mentioned that Treat's OG gives soft-truesight, by revealing where rooted enemies are standing, without actually granting truesight on the hero.
I remember the good days when omnislash didn't root jugg so he could use blink during ult to jump other people and in rare cases predict the blink of the enemy if he ulted a qop or am for example ... Those were the days :')
maybe it's because of a "realism" part of true sight, as, for example, if you use dust of appearance, logically speaking, you are revealing enemies by seeing glowing dust moving around on an invis unit. Maybe, the same logic applies to the roots, as those 2 abilities mentioned in the video don't have any animation or physical indication of being rooted, apart from tag above the unit. 🤔
One root you forgot to mention I dont know how you forgot it because its such an op root that is massively game changing: People who dont subscribe get perma rooted when hit
You are using wrong liquipedia. It's dota2game/Root not dota2/Root_(Game_Mechanics) those are two separate liquipedia. It's happend that older, esport one is also containing some information about game mechanics.
Ahh you're right, thank you! It looks like the content was copy/pasted (from what I see) for now so any misinformation is probably still present unfortunately.
it deals more damage and steals more mana the more units it hits. if you cast it on a creep wave, the mana stolen amount will still increase despite it not stealing any mana from the melee creeps, since they dont have a mana pool. when it hits the ranged creep which does have a mana pool, it will steal that increased mana steal and then it returns to you with only the increased mana stolen from the ranged creep, because again, the melee creeps dont have a mana pool and there's nothing to steal from. this is why its also important to check for creep camps with mana pools when jungling as medusa
@@spiralingspiral72 I mean more along the lines of how it determines which direction to bounce / how to play around it to not get hit or how to have it hit heros on last bounces to maximize DMG.
@@alexcarson2065 man..just counting the possible target. is that hard? if your medusa bounce 4x,just leave 3 unit and cast that skill. if you an enemy, vice versa.
can you make a video about meepo and how his mechanics work and what to do against him? i played a game everytime he gets to 1hp he goes underground and disappears guy also had a twitch channel and was just spamming meepo on alt accounts in archon ranks fml lol
I like these kinds of videos more than the 'how does x spell work' series. Covering minor details of a general mechanic must have taken a lot more research from your end, but it ends up being that much more useful to viewers. Btw, force staff can be self-cast by rooted units. The wording at 3:13 makes it seem like force staff is NOT in the list of exceptional abilities that can be used while rooted, and only works if cast on a rooted unit by someone else.
Cool, I'm a real one! Good vid, but you might have wanted to showcase root interacting with already invis units, which you have vision over from other sources. They are invis when you cast the root, then the other source goes away. It would increase the number of roots that provide vision to already invis units from what you showcased at the end.
It's literally the same as frostbite, so it's obvious... Same goes to CM Aghs ult. Neither won't root if you have no levels on frostbite. Basic mechanics in Ability Draft.
Can you do a video on monkey king tree dance, more specifically when and how enemies can see if im jumping from ground to tree, or from tree to tree. I know it depends on range creeps and highgrounds but dont know the specifics. Thanks!
Finally a video on this :D Was always confused when people said "CM's root stops you from attacking because it's a root" even though no other root (at the time) did that.
Another thing: you can use Gleipnir on the ground even when no enemy is visible, this will only cast it if there is a valid target in the area so you can't waste it! This is really powerfull to catch enemies even if they're behind fog of war or invisible. I wish more people knew this and how powerfull and fun Gleipnir really is!
I've seen using Ghost Scepter can cancel the roots of Treant. Can it really be done? and Can root be used to stop certain skills, such as Blast Off form Techies ?
That's an easy one for me. "Muting" is an underutilized mechanic in current DotA 2. Silences are great, but the enemy can simply dispell them. Muting, however, is not dispellable, unless you have an inbuilt ability (Lifestealer, Slark, Juggeraunt come to mind). Granted, "muting" is not a new concept, but there are too fe abilities that can apply it.
@@MayhamsdeadI think the reason muting is underutilized is because Valve considers it kinda broken due to how uncounterable it is. Specially considering the importance of items.
CM and Treant roots also make thematically sense as a disarm. Frostbite encases you in Ice and Overgroth entangles you in roots. Neat little detail I never really thought about before, thats what I love about your videos. Makes you appreciate dota mechanics even more as well as understanding them of course :D
Void lvl 25 talent and beast hawks used to stun you. Valve probably forgot to add true sight component when they changed it to root.
hopefully they'll fix it with the crownfall patch... oh...
Could be this, seems more reasonable than my thought of they are AoE roots. I don't count Overgrowth as AoE but rather multiple single roots
@@joelhuckle4523 also underlord pit of malice gives true sight
when I was creating my own gamemod for dota - I had to redo all abilities so I can add some additional effects or little change them (most can be found on internet btw - ctrl c + ctrl v)
when you want to create root - you don't use some command "root" you have to manually do "no invis" and... "root" :D - just "root" doesn't do everything that normal "root" does how you explained in the video
this is part of code for crystal maiden W:
local state = {
[MODIFIER_STATE_DISARMED] = true,
[MODIFIER_STATE_ROOTED] = true,
[MODIFIER_STATE_INVISIBLE] = false
}
my guess and from what I remember is that "no invis" was not part of root in early days of dota - going invis while rooted was possible and it was changed I don't know when - sadly valve instead of adding "no invis" to "root" modifier - they added it separately to all abilities
beast master's hawk and void's talent are both probably the last roots created and they simple forgot to add [MODIFIER_STATE_INVISIBLE] = false
what do you think?
How do You create mods and how can I learn about this?
Amazing input! Love the fact that you knew about those.
That's all I needed to hear, nerf CM now.
he should do these code deconstruction for the next videos, much easier to pinpoint bugs or whatever
Also, strangely enough. Rooted units can go through Underlord's portal and Gates if I recall correctly.
I think cus it is considered channeling ability, they should fix it to be treated it as a teleport.
Wow, I WAS wondering this! The stealth disarm is great to know about.
I was doing some dota research on vengeful spirit's level 20 left talent yesterday, it does not function how I expected it would, but rather it simply gives venge 20% of the affected unit's stats independent of the amount that the damage or armor are actually reduced. This means the level 15 right talent has absolutely no effect on the 20 talent. I thought that it would "steal" a percentage of the reduced, but that's not the case. She could hit a unit with 60 armor to reduce it by 6, but would gain 12 from the spell. Sorry if that's random, but I was thinking about your channel while I was testing lol.
Love your content.
I noticed that what all roots have in common is that they can all turn, this makes it differ hugely from stuns, which you are stopped to all kinds of movement.
I always thought "Entangle" was a specialized root mechanic with stop command. And this sub-root-ability is seen with Treant and Lone Druid's Spirit Bear. (Im not sure if LDs bear can stop engima blackhole by entangling claws). In contrast, a simple root mechanic is what Naga Sirens Ensnare offers.
Instructions unclear. I liked the video, then I myself turned into a chicken. Volvo pls fix.
Could've mentioned that Treat's OG gives soft-truesight, by revealing where rooted enemies are standing, without actually granting truesight on the hero.
Ember Spirit's chains apply stop command
A vid on swap would light my heart up
I remember the good days when omnislash didn't root jugg so he could use blink during ult to jump other people and in rare cases predict the blink of the enemy if he ulted a qop or am for example ... Those were the days :')
Primal Beast's PULVERIZE also prevent black hole and solar guardian THRU BKB. Either direct usage or to enemy (aoe).
Can you make a video on resistances? Like slow and status resistance? Great vid btw, good job!
Underlord Pit doesn't stop TP and auto attack from enemy if I remember correctly.
In the wc3 machine, you could still orb walk from cm's root because it was regarded as casting a spell. BRING THIS BACK
Before I'm so confused with meepo,naga and troll net
also with the fade time against LC Duel
Been playing this game for 13 years and just now learning about Treant ult force stop command. Epic.
how meepo exp gain works
Would cold embrace count as an ally root?
No. Ally stun
Now is slarks leash a root that lets you walk a little?
love the detail man!
please cover Mars's arena, why are some projectiles can deal damage while unit is in it but some can't despite having BKB active
What about pressing spells while u rooted ? u can or cannot?
how to get that white thing on CM's health bar?
Some spells can be presses while rooted , some others cant .. we need a video
Not all roots are created equal
What about lone druid bear?
maybe it's because of a "realism" part of true sight, as, for example, if you use dust of appearance, logically speaking, you are revealing enemies by seeing glowing dust moving around on an invis unit. Maybe, the same logic applies to the roots, as those 2 abilities mentioned in the video don't have any animation or physical indication of being rooted, apart from tag above the unit. 🤔
Great content thanks. Can you do morphling next please
One root you forgot to mention
I dont know how you forgot it because its such an op root that is massively game changing:
People who dont subscribe get perma rooted when hit
You are using wrong liquipedia. It's dota2game/Root not dota2/Root_(Game_Mechanics) those are two separate liquipedia. It's happend that older, esport one is also containing some information about game mechanics.
Ahh you're right, thank you! It looks like the content was copy/pasted (from what I see) for now so any misinformation is probably still present unfortunately.
Lone druid be rooting
Hello I really like your content. Can you make one video about how Timbersaw spell Whirling Death impact on Universal heroes ? thanks
So interesting, thank you for sharing
Void's ultimate gives true vision also.
Voids ult isn't a root
@@h4rdcor31faceless void
@@icecantgaming944 it's not a root...
Fantastic video!!
Please do "how mystic snake actually works"
I swear it makes no sense and wrecks me
The more the snek bounces before it hits you, that much more dmg it will do
it deals more damage and steals more mana the more units it hits.
if you cast it on a creep wave, the mana stolen amount will still increase despite it not stealing any mana from the melee creeps, since they dont have a mana pool. when it hits the ranged creep which does have a mana pool, it will steal that increased mana steal and then it returns to you with only the increased mana stolen from the ranged creep, because again, the melee creeps dont have a mana pool and there's nothing to steal from.
this is why its also important to check for creep camps with mana pools when jungling as medusa
@@spiralingspiral72 I mean more along the lines of how it determines which direction to bounce / how to play around it to not get hit or how to have it hit heros on last bounces to maximize DMG.
@@alexcarson2065 man..just counting the possible target. is that hard?
if your medusa bounce 4x,just leave 3 unit and cast that skill. if you an enemy, vice versa.
@@zaihanm search radius? Can it go forwards and then backwards? Not the obvious stuff.
It's satisfying to use Treant and just plant Eyes all over the map just to Cancel TPs and the likes of Blackhole and other channeling spells for fun
bro pls how bane's sleep works🙏
Do "leash" next, please!
Oh no Fandom Wiki 😩
can you make a video about meepo and how his mechanics work and what to do against him? i played a game everytime he gets to 1hp he goes underground and disappears
guy also had a twitch channel and was just spamming meepo on alt accounts in archon ranks fml lol
thanks for this
Great content.
I think i subscribed a lil bit late, my atos didnt hex next game
Ember root?
In other words, the most inconsistent status effect in dota. The tooltip is such a stupid way to do this.
Where is enchantress aganim skill that shit hurts cant manta out
I just got scmamed. 4:40
Misses naga
troll's ensare
Hello
Blatantly lying while asking for a sub isnt going to get me to sub.
These are not rooting abilities, but if I remember it right, has forced stop commands too:
Venge Swap
Disruptor Glimpse
I like these kinds of videos more than the 'how does x spell work' series. Covering minor details of a general mechanic must have taken a lot more research from your end, but it ends up being that much more useful to viewers.
Btw, force staff can be self-cast by rooted units. The wording at 3:13 makes it seem like force staff is NOT in the list of exceptional abilities that can be used while rooted, and only works if cast on a rooted unit by someone else.
Another great video, was just wondering about this myself too
Cool, I'm a real one! Good vid, but you might have wanted to showcase root interacting with already invis units, which you have vision over from other sources. They are invis when you cast the root, then the other source goes away. It would increase the number of roots that provide vision to already invis units from what you showcased at the end.
What are you talking about? Do you mean roots that get dispelled once going invis?
@@MayhamsdeadHe means roots that show invis units but where not showcased because they are single target.
CM shard also reveals invisible units
Can even root Slark in ult.
It's literally the same as frostbite, so it's obvious... Same goes to CM Aghs ult. Neither won't root if you have no levels on frostbite. Basic mechanics in Ability Draft.
wait, you can't dagger while performing omnislash anymore? haha not broken now huh
Good to point out that non target roots (gleipnir) will reveal an inv target if it is in the radius the item was cast (even if you cant see the hero)
Myth busting pls
Can you do a video on monkey king tree dance, more specifically when and how enemies can see if im jumping from ground to tree, or from tree to tree. I know it depends on range creeps and highgrounds but dont know the specifics. Thanks!
Finally a video on this :D Was always confused when people said "CM's root stops you from attacking because it's a root" even though no other root (at the time) did that.
Another thing: you can use Gleipnir on the ground even when no enemy is visible, this will only cast it if there is a valid target in the area so you can't waste it! This is really powerfull to catch enemies even if they're behind fog of war or invisible. I wish more people knew this and how powerfull and fun Gleipnir really is!
Please make a video comparing the differences between dispels, spell immunity, and debuff immunity
Is there anything interesting about invisibility, like spectre dagger or Bara's charge?
2:02 Frostbite and Overgrowth have disarm normally without aghs.
In manta interaction consistent now? In the past I remember being able to manta out of some roots, but not others.
the thing with root is that they keep changing how it works. Before it used to be not able to dispel with items
how bane’s ult works with aghs upgrade
How mmr, rolls stadistics and rsnks work? 😢
00:33 beastmaster hawks???
Excellent content
NP's Aghs is good
Fun fact about treant ultimate:
You can cancel all channel abilities except snap fire ultimate i don't know why
That seems weird yeah :O
I can't take it anymore. Subscribing.
I've seen using Ghost Scepter can cancel the roots of Treant. Can it really be done?
and Can root be used to stop certain skills, such as Blast Off form Techies ?
Beast master's ult also counters/stops enigma ult right ? that was the biggest counter the secret/navi (puppey) used against blackholes
4:35 instruccion unclear. I left a like but i was already suscribe. Now my atos turn into a dagon. 💀
they should put both rooted and disarmed tags over the unit if he is rooted and disarmed
Nice video! What about little friends from enchantress?
your video is very informative. Can you please make one about how manta work ?
Is slark pounce not a root?
Yes)
No it’s a leash
Is a leash, like Puck Dream Coil. Leashing shares the disabling movement abilities from root.
If you have a power to create a status effect in dota2. What is it and how it works? (e.g. leashed, silenced, disarmed)
That's an easy one for me.
"Muting" is an underutilized mechanic in current DotA 2. Silences are great, but the enemy can simply dispell them. Muting, however, is not dispellable, unless you have an inbuilt ability (Lifestealer, Slark, Juggeraunt come to mind).
Granted, "muting" is not a new concept, but there are too fe abilities that can apply it.
a status effect that increases duration of disables on a hero.
@@Cricket0021that is reducing status recistance and Alchemist already have a pasive like that. Timeless Relic also prolong status effects
@@MayhamsdeadI think the reason muting is underutilized is because Valve considers it kinda broken due to how uncounterable it is. Specially considering the importance of items.
@@KitsuneFaroe Fair, I suppose.
CM and Treant roots also make thematically sense as a disarm. Frostbite encases you in Ice and Overgroth entangles you in roots. Neat little detail I never really thought about before, thats what I love about your videos. Makes you appreciate dota mechanics even more as well as understanding them of course :D
Back from a ranked game - can confirm: Liking and Subbing upgraded my atos to have an additional hex feature!
In Australia rooted and root. Mean to have sex. Just thought you guys should know that