How Nullifier Actually Works: Explained in 17 Minutes
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- Опубликовано: 19 май 2024
- We thought we'd continue our series explaining how items work by going over Nullifier: the best offensive dispel item in the game. We break down every item that it counters and show just how many hero abilities it counteracts too! Pretty impressive, huh?
Shout out to @zzadrianzz who popularised this style of DOTA 2 content. If you see this, we hope you understand we're replicating your titling to help the algorithm get these videos out to our shared audiences who want to understand the game better. It's all love from our end!
You can find our full playlist of DOTA videos from various creators that explain how items and mechanics of DOTA actually work from Adrian and other creators like @ZQuixotix @PainDota and @BalloonDota. • How DOTA 2 Actually Works
Timestamps:
00:00 - How Nullifier Actually Works
02:34 - Strongest Items that Nullifier directly counters
04:27 - Other Items Nullifier counters (Not Recommended for just these items)
05:56 - Updated Interaction with BKB and Disjoints/Reflections
06:51 - How Nullifier Counters Hero Abilities
09:05 - Heroes which Nullifier gives Strong Counterplay against
13:27 - Heroes which Nullifier Hard Counters - these heroes alone justify a Nullifier purchase
Items:
Aeon Disk: Immediately removes protective barrier
Glimmer Cape: Barrier and Invisibility purged
Ghost Scepter / Ethereal Blade: Ethereal state purgeable
Euls / Wind Waker: Immediately returns hero to the ground if cast by an enemy. Nullifier does not stop allies from putting enemies in a Cyclone since it is a debuff. Thank you to users mikawesseling320 and shortcircuited5069 for the correction
Force Staff: Only pushes 100 units. Hurricane Pike works the same if ally-cast, but interacts normally if cast on enemy.
Crimson Guard: Removes physical barrier. Cannot dispel magic barrier from Pipe of Insight
Disperser: Allied movement speed boost purgeable
Mjollnir: Static Charge active purgeable
Pavise / Solar Crest: Purges Barrier and additional buffs
Drums of Endurance / Boots of Bearing: Active speed boost purgeable
Swift Blink: Movement Speed and Agility bonus buff purgeable
Mask of Madness: Purges Beserk active and puts item on cooldown. Removes the silence and armor penalty too.
Urn of Shadows / Spirit Vessel: Purges healing and consumes the charge.
Strength:
Earthshaker - Enchant Totem (purges bonus damage, doesn’t disable jump through Scepter)
Elder Titan - Astral Spirit bonus purged
Legion Commander - Press The Attack & Overwhelming Odds purged
Ogre Magi - Bloodlust purgeable
Omniknight - Repel not purged due to Debuff Immunity, Guardian Angel is though. (Repel is only dispelled by Shadow Demon's ult Demonic Purge since it pierces Debuff Immunity - credit to A H for the catch on that one)
Primal Beast - Onslaught purged after short distance
Slardar - Guardian Sprint purged
Spirit Breaker - Bulldoze purged
Sven - Warcry purged
Treant Protector - Living Armor purged
Agility:
Anti-Mage - Counter Spell can be purged but Nullifier can be reflected
Bloodseeker - Bloodrage purgeable, Barrier from Scepter also purgeable (credit to cynicsoul6451)
Clinkz - Strafe purgeable
Ember Spirit - Flame Guard purged
Gyrocopter - Rocket Barrage purged
Hoodwink - Scurry purged
Monkey King - Bonus damage and lifesteal buff through Jingu Mastery after hitting an enemy 3 times is purgeable, robbing him of the benefits.
Phantom Assassin - Phantom Strike buff purgeable
Phantom Lancer - Phantom Rush purgeable
Sniper - Take Aim purgeable
Ursa - Overpower purgeable
Intelligence:
Grimstoke - causes Ink Swell to instantly pop, ministunning if cast after Nullifier applies, or stunning for its current duration if Nullifier is applied after Ink Swell was
Leshrac - Nihilism (Scepter) is purgeable
Lich - Frost Shield purgeable
Nature’s Prophet - Purges buff from Teleportation
Necrophos - Purges Ghost Shroud
Oracle - Purges Fate’s Edict and the healing of Purifying Flames
Pugna - Purges Decrepify
Storm Spirit - Purges his Overload procs
Tinker - Defense Matrix purgeable
Warlock - Shadow Word cast on ally can be purged
Universal:
Abaddon - Aphotic Shield purgeable
Brewmaster - Purges his Cinder Brew buff, robbing him of bonus multipliers to Drunken Brawler variants
Clockwerk - Jetpack (Shard) purgeable
Dark Seer - Ion Shell and Surge both purgeable
Invoker - Alacrity purgeable
Magnus - Overpower purgeable
Mirana - Purges the bonus movement and attack speed, but doesn’t stop the Leap
Pangolier - Purges barrier from Shield Crash
Snapfitr - Lil' Shredder buff purgeable (credit to lull9075)
Techies - Instantly detonates Reactive Tazer, similar to Grimstroke’s Ink Swell
Timbersaw - will purge the barrier building up from Timbersaw Scepter
Vengeful Spirit - Purges the barrier from Nether Swap
Visage - Purges Grave Chill buff
Void Spirit - Barrier from Resonant Pulse purgeable
Windranger - Windrun purged - Игры
Corrections:
3:55 - Nullifier does not prevent an ally from cycloning an enemy as that is considered a debuff, where Nullifier only removes buffs. That's on us for not realising the same spell can be considered a buff or debuff depending on who it is cast on. Thank you to users mikawesseling320 and shortcircuited5069 for the correction.
13:45 - despite saying that Repel is dispellable: it isn't actually dispelled by Nullifier. The only source of dispel that pierces Debuff Immunity is Shadow Demon's Demonic Purge ult. So while Shadow Demon can remove Repel, Nullifier can not. Thank you to user A H for this one that slipped us by. Game continues to be hard.
Please do check the description for all item and hero ability interactions with Nullifier. Shout out to zzadrianzz who popularised this style of DOTA 2 content. You can find our full playlist of DOTA videos from various creators that explain how items and mechanics of DOTA actually work from Adrian and other creators like ZQuixotix, PainDota and BalloonDota as well as links to their channels by looking in the description as well. Good luck and Happy Gaming!
Shud also tell how shadow blade counters it
While you can disjoint the projectile if you go invisible before it collides with you and you aren't detected in some way already: we'd never suggest Shadow Blade as a viable counterplay to Nullifier. The players that we've seen in pubs don't need more reasons to buy a Shadow Blade. In fact, we think there's an unhealthy reliance on Shadow Blade in the pub scene and people would actually gain MMR if they broke their reliance on it and learned better fundamentals of positioning.
Repel DOES get dispelled by shadow demons ulti though
@@AH-vc3hb Incredible catch! Realised already that Demonic Purge dispels all skills and items through BKB but hadn't even considered it pierces the Debuff Immunity of Repel to ultimately dispel it outright. Well done. God damn, game is hard.
Much respect for calling out people that inspired this type of video. Chivalry is super rare on social media.
you dont know how hard i was trying to find information on this item... thank you bro.
Glad we could help!
literally. "applies a debuff" tf does that mean.
Ever had a game with raidboss built bloodseeker (aghs scepter + bloodstone) where he just can't seem to have his hp get lower than full? Chances are, he's probably had a huge stack of hp barrier from his aghs scepter effect and will keep stacking up barrier from his ability overheals up to 50% of his max hp. This makes Bloodseeker so tanky while continuously dealing lots of dmg.
With nullifier, you can immediately bring that barrier to zero and keep him from stacking up hp barrier for the duration of nullifier. From there, use every hp regen reducing spells or items you have to keep him from regaining hp from his thirst and bloodstone.
Damn, we thought we'd gotten all of them once we realised we missed the Jingu Mastery buff. We got the Bloodrage being dispellable but didn't catch the Bloodseeker Scepter, mainly because we haven't seen Bloodseeker at all ourselves lately. Great pickup! Appreciate you sharing!
bro i just lost a game to an undying bloodseeker with insane amounts of shields we were able to bring down everyone but him. i didnt know or think about this, thank you this information will certainly benefit my gameplay.
@@danielrojaszea3952 that's what we love to hear! Improving in Dota is all about learning all these niche opportunities for counterplay with items when an enemy invests way too deeply into a certain archetype
How I discovered this was actually kind of accidental. You see, I was playing support Veno and I took up on the role of providing as much enemy regen reducing items as I can. Having already built Vessel, I then look up to see which item I can build that will also reduce enemy regen. So there was Skadi and Shiva's Guard to pick. Obviously, Shiva's was the more reasonable choice as a support so I immediately bought the Helm of Iron Will as it's one of the components for Veil. It was my mistake as I didn't noticed that my Offlaner already has built his Veil and on his way to build Shiva's. So instead of going Shiva's Guard, I now have to find another item that I can make out of this Helm of Iron Will. At first, it looked like Crimson Guard was a good choice as it does offer some defensive aura but it just feels underwhelming for a low str support hero like Veno. That's when I decided to just go with Nullifier as it would at least make a lot of the enemies' defensive item buffs nullified. To my surprise, it works so well against the enemy Bloodseeker that just hit his Bloodstone + Aghanim's Scepter timing just around the same as my Nullifier timing. Bloodseeker with such build ia obviously still very hard to deal with all his spell lifesteal and fast Movement speed. But without the benefit of having his stacks of hp barrier from his Scepter, he is at least manageable and much easier to burst.
@@cynicsoul6451 It's hilarious to me that you stumbled across an item counter simply because you didn't want to waste gold on a component item you'd already purchased. That's a shrewd dota player right there
At the risk of my current spam hero being nerfed/banned… wanted to share that shadow demon ult is essentially a better/more flexible/upgradable version of nullifier
That it is! It also purges Debuff Immunity which a commenter pointed out solved our issue of why we couldn't understand why Nullifier didn't dispel Repel. Demonic Cleanse pierces the Debuff Immunity, therefore purging Omniknight's Repel. We already knew that it pierces BKB, but hadn't put it together that Demonic Cleanse is the only way to dispel Repel due to the debuff immunity that's part of the spell.
i dont think shadow demon wins enough to be nerfed
@@divinehatred6021 He's seeing much more play (and winning) in the pro scene than he has the last few years. I think if anything is going to change with him it will be to Disruption.
I need more of this item breakdown video. Nice one!
More to come for sure! Make sure to stick around :)
I've been waiting for a video just like this for the last couple of years. Thank you so much!
You're very welcome! Glad you enjoyed it
This is a great video! The hardest part of getting back into the game imo is figuring out item sense again and all the interactions between reworked items, I def want to see more videos like this!
Couldn't agree more! As the years go by, the game seems to get more and more complicated. It's what makes the game beautiful, but we can fully understand why it makes it a nightmare for less active players
this is very informative i used to think this item became useless after they removed the mute. thanks now i know how to deal with soo many buffs when i play carry.
Yeah! It's a great item! I had a game as Juggernaut last night where we were being wrecked by a mid Timbersaw. He went Wind Waker and Aghs so I was forced to go Nullifier. He wasn't too pleased when he realised I knew the counterplay and ended up going Linken's, which was a mistake because the Swift Slashes from Jugg's Scepter purge the Linkens and he stays on top of the target. We eventually won but it was a hell of a slog to get there.
One thing I don't see often but works in my Legend bracket is buying nullifier early-ish when you need damage.
The best example is PA, if I see that the enemy team has good physical damage and no undispellable saves I don't even think about getting Deso but get Nulli instead. That way I solve the following problems:
1. enemy supports can't save themselves, I can genuinely feed on them 25 min into the game and they can't do anything about it as long as BKB is on
2. I get good damage, definitely not as much as a fully upgraded Deso but it's comparable early when not upgraded
3. I get good protection against physical damage, meaning PA is even less likely to die from physical damage
4. I can put the brakes on certain enemy core heroes such as MK, because his Jingu mastery buff is dispelled by Nullifier which makes him super sad in the midgame
And the best yet, you force enemy supports into awkward itemization choices. Imagine their pos5 has their first defensive item half-done and they see you with a Nulli. Do they finish the item? Do they get baited into getting Linken which you can pop very easily?
Super underrated in my opinion.
Exactly! Nullifier can and should be purchased as soon as you know you can kill heroes within the 5s window it gives you. For every hero, regardless of attribute group: Nullifier is in the top 5 highest raw damage gains in the whole game. Only 5 less damage than a Deso once you've gotten 30 charges on it. It's insanely good for damage and then it's tied for 4th highest source of armour gain only behind Shiva's, AC and Helm of the Overlord. It so, so good.
@@beneaththeveil totally agree, thanks for completing! Such a good and slept upon item.
Loved your video. Very detailed and exactly what i was looking for. Subscribed :) Keep it up!!
Awesome, thank you!
I think for windrunner you should mention that at 25 windrunner gets windrun can not be dispelled as an option. as you are viewing this more from the perspective of a late game item the fact that a talent nullifies the effect is not ideal
There is text at the top of the screen that mentions there is a 25 talent that makes Windrun undispellable alongside the fact that the invisibility from Aghanims Scepter is not dispelled by Nullifier, only the base effect is.
To be clear, Nullifier isn't an item that can only be purchased in the late game. It can be purchased at any point in the game where you already have the items and skills to kill a hero during the 5 second window the enemy is being constantly dispelled. A hero like Slardar for instance might choose to purchase a Nullifier immediately after Blink Dagger if they're confident the only thing stopping them from killing enemies after a Blink - Crush initiation is some item or spell protecting a hero that has a dispellable effect
Great observation. But bear in mind that level 25 is *not* lategame for medium MMR and above. It is more like ultra late game. Its just us low MMR plebs that get 80 percent of our games go into min 50+
@@iutubsacs Yeah, lexicon around early/mid/late/ultra late game is super fluid in dota and entirely depends on the rank you're at. We try to avoid it as much as we can and refer to either in game timings or levels as much as we can. It's unavoidable at times though.
There are a bunch of additional dispellable buffs that can be removed by Nullifier, although the impact from doing so varies a lot. These are:
Alchemist's Berserk Potion (Shard)
Ogre Magi's Fire Shield (Shard)
Primal Beast's Uproar (the buff itself, not the stack counter)
Slardar's Guardian Sprint
Bloodseeker's Blood Mist barrier (Scepter)
Clinkz' Strafe
Drow Ranger's Gust movement speed bonus
Gyrocopter's Rocket Barrage
Phantom Lancer's Phantom Rush
Sniper's Concussive Grenade self-knockback (Shard)
Spectre's Dispersion active (Shard)
Keeper of the Light's Recall (Shard)
Lina's Laguna Blade supercharge (removes buff that provides 10/15 Fiery Soul stacks upon cast, but 7 regular stacks will still remain)
Shadow Demon's Disseminate (when applied as a buff)
Warlock's Upheaval attack speed bonus (talent, only when lingering outside of Upheaval's radius)
Beastmaster's Primal Roar movement speed bonus
Chen's Penitence (removes Chen's bonus attack range buff and attackers' attack speed buff, but attack speed buff will be reapplied when a unit with Penitence is being attacked after Nullifier's duration is over)
Lone Druid's Savage Roar buff (Shard)
Snapfire's Lil' Shredder
Vengeful Spirit's stolen armor and damage buff (talent)
Mjollnir's Static Charge
love this kind of content. Hope you can make more Item and Hero detailed guides.
More to come for sure! Got a list of videos that we're working away on. Always taking community suggestions for sure. We make sure to read every comment :)
tnx for ur high quality content, learned a lot 🙏
Happy to hear that! Be sure to stick around :)
Amazing video, really enjoying these types of videos, great info
Glad you like them!
thanks for the video! would have loved to dive more into all the abilities the nullifier dispels but maybe it be a very long video. Does Nullifier dispel Sven's ult?
You're welcome! We would have too but the video was already too long. Nullifier does not dispel his ult, only Warcry.
Another important interaction - Nullifier doesnt disspell Shadow Blade.
Problemm with Grimmstroke - if he have a shard and target is stunned/silenced or controled in any other way and Grim himself cant trigger use. Nullifier bassically disspells everything from that hero, which is counter intuetive and can lead to lost fight
Nullifier doesn't dispel Shadow Blade, correct. The invisibility on Shadow Amulet, Shadow Blade and Silver Edge is only dispelled on death (Shadow Amulet invis dispelled by moving too).
If Grimstroke has shard and applies Ink Swell to a target who has the Nullify active on them: the Ink Swell instantly detonates and the target still receives a Strong Dispel. Unsure if this is what you were explaining or not :)
Earned a sub, please more high MMR content like this
Glad to hear! Certainly have a few things in the pipeline already
RUclips brought me here so I'll leave some hopefully helpful feedback.
0. Firstly the video is good, the production and visuals are high quality and it shows that you have a good understanding of the game.
1. The title & video length. As someone who believes he understands how nullifier works its hard to see why an explanation would take 17 minutes which made me think I must be missing something, this is an ok expectation to create for a viewer but I don't believe the video delivered. I feel one of the reasons for this is because this video involves a lot of specific hero counter ideas that also go far beyond nullifier which is fine but not what I was expecting.
2. Padding, a lot of time is used up to create long formed full sentences for every point which are not really required for the viewer to understand the idea, for example at 4:27 it takes almost 20 seconds to say that it works on crimson guard. I understand the idea that you want to tell the viewer that there are other items but a simple mention would do.
3. Presentation, this connects to the last point in that some things can be showed to the viewer or simply mentioned and when accompanied by a good visualization it can do a good enough job to convey the message without a full description. For example incorporating a tier-list (or similar tool) for heroes and items makes it easy for the viewer to understand which of those are important, which are nice to have and which are not affected. It also it makes it easy for the viewer to check back without needing to guess the timestamp for each item/hero. The image used for the heroes does not accomplish this goal because I don't know why I should care if I'm debuffing a movement ability or a right click buff I just want to know if its a good purchase.
4. Nullifier, this should have been the focus of the video but it feels that the tips and actual unique behaviors (such as bkb) are barely mentioned. After watching the video I can tell you which items and heroes the works well against, but, I have no clue of:
a. When to buy nullifier as far as build order.
b. Which heroes/positioned are best suited to buy the item.
c. How do I use the item in a team fight.
5. Mechanics, I really like the bit at 6:28 showing the projectile and giving the simple suggestion that you can buy a blink and use it at melee, this is a very practical suggestion that might be obvious when said out loud but the average player could have easily missed it. I would have loved to see more stuff like this, for example talking about how Nullifier applies a debuff continuously so should I always use it at the start or wait? Does the hero/items change that choice?
6. Counters, understanding how enemy heroes can counter Nullifier can help me as a player to look out for these counters and recounter them. This point is never really addressed in the video properly.
Overall this is a good video but if I'm being honest I would have stopped watching at about 7:00 if I didn't end up watching as a critique so I'm hoping this can help you moving forward.
Wow, this is a really well thought out comment. Thank you for taking the time to provide a critique. It's appreciated.
We're sorry you didn't feel the video delivered on the expectation you had coming in. We design these videos for new players to the game so aim to be as in-depth as possible while also trying to keep videos as brief as practical in order to respect peoples time. We had to make some concessions in this video due to length so chose to utilise the description for the full breakdown of all hero interactions and focussed on highlighting the most important use cases. In hindsight: we could have done the same with items and realistically cut the overall video length down to ten minutes. We appreciate your other suggestions regarding tier lists etc.
When scripting things out, we try to keep in mind that some people can hear something and understand it immediately, while others won't understand until they see it. Especially so if English isn't their first language. Due to this, we try to keep in mind when we can say something and immediately move on and when it's relevant to pad the script out a little so there isn't dead air while a supporting video plays out. I can understand why that's a pain point for you though.
As far as structure: we try to design each video so that we explain the item in isolation up front and then in the back end we go into the details about what it works against and what counterplay there is. This is because some viewers will click on the video wanting to understand the item in isolation and then leave, while others will want both how it works in isolation as well as in context. We try to satisfy everyone by structuring our videos in this manner to serve both audiences.
We mention up front that due to the prohibitive cost of Nullifier it should generally be purchased by core heroes but in late game scenarios there are times where support heroes can end up purchasing it too. As mentioned up front as well it should be purchased when you can feasibly kill an enemy within the 5 second continuous dispel window where they would otherwise use a spell or item to prevent you from killing them. We thought this succinct explanation answered when in a build order you should buy it and how to use it in a teamfight, but perhaps we should have belaboured this point more and explained you should purchase it once you have the items or abilities that enable you to kill a hero within the 5 second window of the continuous dispel. Or perhaps we should have again repeated these ideas at the end of the video to remind everyone who watched until the end.
The reason counters aren't really mentioned is that there aren't that many counters. It's literally just BKB which supresses the effect, Linkens which absorbs it, a disjoint through items and spells that Blink or Hide the hero (Banishments, Tusk Snowball etc.) and Anti-Mage who can reflect the projectile (despite the fact Nullifier also purges his Counterspell if he activates it after he's nullified which is a weird and fun interaction). Lotus Orb doesn't stop it but reflects it back at you too so for a hero who has purgeable effects themselves playing with a Nullifier into a Lotus Orb we felt it was important to briefly highlight too.
Again, we appreciate your critique and hope you appreciate that we felt we had addressed the majority of your questions, but perhaps just didn't present it in a way you understood - which is on us. We hope you stick around and continue to provide feedback. It's always helpful to have an outside perspective and outline where we didn't deliver on the things we set out to.
new subscriber here. very nice content. even i play dota 2 since 2013, some items ng mechanics of the game i cant even understand cuz no time to try it now.
DOTA 2 is a complicated game. We aren't surprised that those who don't nerd out about the game like we do don't know all these things. We're constantly forgetting and relearning things as the years go by. There's just so many interactions and exceptions.
did not see if anyone commented about it, but Snapfire's Shredder is dispellable too! Works good when facing late-game physical Snapfire
Good catch! Sneaky spells not being listed as dispellable strike again. Well done! Will add it to the description with credit :)
The amount of information in this video deserves a sub and a like! Thank you, dude. this is very informative for a herald like me. LOL!
Glad it helped! You're very welcome
Great video! Hope more item will be feature! thank you
More to come for sure! Thank you :)
Idk if someone mentioned it, but PA's Deadly Focus state (from her Coup De Grace ulti), which is a buff that makes her next attack critical, can be dispelled with any dispel. Nullifier too :)
In our testing, the Deadly Focus buff wasn't being dispelled. We know the bonus attack speed from Phantom Strike is purgeable though, as listed in the video description.
@@beneaththeveilit did dispel PA Ult crit, but they fixed that 2-3 patches ago so you cant dispel PA ult unless break is active on pa
Thank you for providing this knowledge for the community.
No worries! Glad people find it helpful
Question though in some effects....does the nullifier application works even after the buff activate it? Does it dispel it? Or you should null the hero before he buff themselves so that the debuff will work?
Yes, any dispellable effect that is active when the Nullify active is applied will instantly dispel the buff. Similarly, any dispellable buff that is activated during the Nullify active duration will also be instantly dispelled :) The only way to avoid having your buffs dispelled is by having Debuff Immunity active, absorbing the projectile with Linken's Sphere or disjointing the projectile through Blink Daggers or going invisible with Shadow Amulet, Shadow Blade and Silver Edge provided the enemy don't have True Sight applied in the area at the time
What weather do you use in this video, looks so beautiful, nice info btw
It's the DOTA+ Spring terrain :)
thank you so much man for this information, I'm new to this game and i find it annoying to fight supports that has any items that can prevent them from dying in the last second and escaping. gonna sub to this one
Glad to hear we helped! Welcome aboard
Very informative clip. Good job sire!!!
Thank you!
ur channel is underrated and im glad youtube algo picked this vid up
Glad you think so! We've been pleasantly surprised at the reception for sure. Thank you for your kind words :)
2:15 Omni 2nd skill “Repel” does protect all positive buff from being removed from itself or if cast on ally. E.g Omni repel plus guardian angel plus ghost scepter (3buffs) if nullifier is cast on this target it retains all 3 buffs.
also 13:52 repel is undispellable by nullifie, is only dispellable if its strong dispel which nullifier isnt
Partially correct! Repel does protect from Nullifier due to the Debuff Immunity which is part of the spell, which we had overlooked in testing due to the huge amount of testing we were doing in researching for the video. Strong Dispels however, can only currently be applied to allied heroes. We added the note about no buffs requiring a Strong Dispel to remove at the start of the video in order to future proof this video just in case Valve does to us what they did in 7.33 and drastically change a core mechanic like they did altering Magic Immunity into Debuff Immunity. What you need in order to remove Repel is a skill which pierces debuff immunity AND dispels. Three examples of this are Shadow Demon's Demonic Purge, Doom's Doom and Winter Wyvern's Winter's Curse.
Nice video! Can you do one on Armlet next? 😎
Will put it on the list!
Just a side note, i think the tooltip for deathseeker has the dispellable tag cuz it used to make the target ethereal, they often forget to remove these things rightaway
That explains it! Thought it might have been a carry over that wasn't edited out
FUN TIPS: if just 1hero have ghost scepter or ghost scepter skill buy nulliffier but if the 1 player have euls, forcestaff, glimmer, aeon disk and ghospter/ skills buy BOTH nullifer and revenant
Revenant's Brooch is another way to pierce through the Ethereal state for sure! But if you can kill a hero in the 5 second window of the Nullify active then there's no need to get Revenant's Brooch as well.
Great vid, while nullifier is great to be used as a counterplay. but the current gamestate makes nullifier less desirable.
this is because items such as aeon disk or euls will still gives you the dispel despite it being immediately removed by nullifier.
so for example, you got hex'd and you'd get chain stun. if you have aeon disk and bkb, nullifier is practically useless since the moment you're down to 70% hp and proc nullifier, you'll be able to use bkb and get out of that chain-stun.
nullifier IS the answer/ counterplay to people who doesn't respect your burst damage or doesn't buy bkb. That's why we rarely see nullifier in pro play now since heroes that are countered hard by nullifier like necrophos is not picked that often.
and to counter heroes like MK's jingu, darkseer's surge. pro player usually prefers using euls/windwaker or just disengage (with bkb and whatnot) from leshrac.
We'd definitely agree on the current game state making Nullifier a less desirable option in general. It still for sure has it's place in the right games, especially in the pub scene where things are far more chaotic and less cohesive. Your point about Nullifier's relevance in pro play is totally valid in terms of the safety of the dispel giving the opportunity to cast BKB and then back off in a co-ordinated fashion: but that's a wasted resource that then has a route for reasonable counterplay and forces the team who have the Aeon Disk and BKB on cooldown to be more passive and give more of the map away out of respect to the cooldowns which is an advantage to the team leveraging the pressure of the Nullifier. This is an incredibly interesting but also deeply faceted aspect of the game that goes swiftly over the average player's head though.
It's funny you mention Eul's and Wind Waker. We're actually working on a video for those two items now. It's the natural follow up to this video as they do all the aggressive dispels Nullifier does, while giving all the defensive dispels that BKB and Manta Style etc. give. Along with the 2.5s invulnerability to disjoint projectiles like you can with Blink Daggers and straight up just avoid huge ultimates like Thundergod's Wrath or Reaper's Scythe which any other item in the game cannot guarantee but can try to save from. They're a killer set of items that are even more complex than Nullifier is. This was the natural first step to save a bunch of explaining in that one video.
We appreciate you stopping by, it's clear you're a very knowledgeable player - definitely not our target audience ;)
Thanks. It helped me decide that I should buy nullifier on my Mid Lich to get out of Guardian bracket
Best of luck out there, soldier!
This information would have definitely helped me in a number of games
Glad to hear! I've certainly found myself in the same situation at times
if u ever see nechro in the enemy team always build nulifier i usually play pa and my build is usually bkb deso nulifier khanda basher and phase boots
sceptre aswell ur crit will reach above 2k and u can one shot dagger supports if u have deadly focus as u have khanda
Yes, we agree that Nullifier is a must buy item against Necrophos. Regardless of whether it's a good Nullifier game against any of the other heroes or their items
NGL.. this item is very important to play PA, and I mostly use it, since a lot of support carrying ethereal blade, and build aeon disk. Once PA jump and cant hit, actually make us easy to die, with this item, you can easily burst down important support on the team.
I think its worth mentioning Muerta ult and OD with a scepter hp buff is non dispellable with Nullifer. I got baited into countering an OD scepter with a nullifer but clearly didnt work
We debated if we should talk about things that aren't dispelled but then decided it was too long even while not covering everything that is dispelled. We opted to make a comprehensive list of everything that is dispellable in the description in hopes that players would realise if it wasn't on the list that was because it wasn't dispellable.
You are doing gods work, please continue
Glad you think so! And doubly glad to know you enjoyed the video
Breath the Veil on a roll ⭐ very sick
Amazing explanation
Glad it was helpful!
Why does the alt-description of nullifier say it pierces magic immunity (or more correct debuff immunity), yet it doesn't affect BKB'ed targets?
Magic Immunity was removed from the game in the 7.33 New Frontiers update and Black King Bar was reworked to provide Debuff Immunity instead, however the tooltip was not altered. It's fairly common for Valve to not update tooltips for ages and then with each major gameplay patch they go through and correct various ones. Nullifier has probably just slipped through the cracks in that regard.
This item was so OP when it still has the effect to mute hero, you can't use any item so combo with orchid and the one got debuff will surely dead, it even pierce linken back then too
Yeah it was pretty nuts hahahaha. Have seen people claim the item became useless once the mute was removed and it's like... "Do you even know what it does? The mute was just a bonus"
Dota is much more interesting when heroes aren't buying the same 6 items every game because those items are hideously overpowered. Much more interesting when there's completely different builds depending on your allies and enemies
This is the stuff right here! Can't wait for more!
Glad to hear! Hope to see you around more in the future!
@@beneaththeveil Can't promise you that I'll comment every vid from now on but I know for sure I now have another informative dota channel to look forward to 👍
Edit: Your old stuff are solid ngl
@@imfinishedgrinding638 All good! We have plenty of people who happily watch each video from the shadows so you're in good company. Glad to hear you're enjoying all the information we have to offer.
thanks for the info
you're welcome!
Do you need to lotus orb before the nullifier or after or it doesn't matter?
You need to have the Lotus Orb active Echo Shell up before the projectile lands on you in order to reflect it. Is that what you're asking?
@@beneaththeveil yes thank you sir, great video
@@giancarlofernandini1641 You're welcome. Do be aware that though you reflect it, you're still affected by the continuous dispel. The only hero who can reflect it without being affected is Anti-Mage with Counterspell
Are death prophets ultimate and drain dispelled by nullifier?
Neither are dispellable effects I'm afraid.
Awesome content man
Instant subs, thanks
Thanks for the sub! Welcome! Glad you're enjoying
@@beneaththeveil Can u make a video about drafting on ranked? Some tips maybe about how to learn about hero counter etc? Thanks in advance
@@JovanKK It's something we'll consider, but it's a very nuanced subject since the only players who typically get any sort of counter drafting in pubs is cores against the support picks and the last pick against 4 out of 5 heroes. If the drafting order changes and goes towards captain's mode it's something we'll consider, otherwise we'll probably talk about it more when we make hero specific videos and what heroes they don't want to draft into.
@@beneaththeveil Awesome, waiting for more content man, thanks!
I like this kind of content of yours, to guide newbies like me. On how an item work. If u dont mind, can u make some hero skills too. 🎉
There's a guy called Adrian who dives deep into particular hero skills and explains how they work. We've made a playlist that heavily features his videos along with some other creators explaining lots of specific mechanics of dota, whether that be a game mechanic, skill mechanic, or item mechanic. You can find the playlist here: ruclips.net/p/PLH44R6CnLKaIa3FGcQwuifUw6AheM0AKG
If you'd like to go check out Adrian specifically, you can find him here: www.youtube.com/@zzadrianzz
Make sure to tell him we sent you :)
Nullifier also dispels bloodseeker's aghanism scepter shield btw! I would say it is a hard counter to BS
Correct! We had a viewer point it out to us last week and while we'd copped the Bloodrage being dispellable we'd completely overlooked the overheal shield. A nice piece of counterplay for sure
Nice video, great detail
Glad you enjoyed it. Thank you :)
I realy didnot played dota from years. I searched about Nullifier years ago, i mean before atleast 5 years 😅. Now youtube suggest me this video, Good old days🍃
Perhaps this is your sign from the universe to come back? ;)
POV: only buy nullifier when necrophos fat
Nullifier is definitely the king of aggressive dispels when it comes to dealing with Necrophos!
I love to punish Necro in nace game I never know how this itam work. Now I know thx for video👌👌👌
You're welcome! Nullifier is the best item to make a Necro player cry :)
2:05 Not quite. Defensive dispels or dispelling negative effects on allies have basic and strong dispels. Basic Dispel for silence, DoT, Slow and the likes. Strong Dispel for stun and hex.
Offensive dispel, or dispelling positive effects on enemies only comes in Basic Dispel, or Dispel by Death. Positive buffs like Ghost Sceptre, Glimmer Capes, friendly Force Staff can be dispelled by Nullifier or offensive Eul. Positive buffs like BKB, Shadow Blade are only dispelled by death. And positive buffs like Lina's Fiery Soul stacks are never dispellable, not even by death.
So technically, there is no strong dispel regarding offensive dispels. There really isn't any reason for Dota devs to specify "basic dispel" for nullifier as that's the only offensive dispel.
You've essentially said exactly what was already explained, just in a different manner while also bringing the concept of buffs being dispelled by death into the conversation. We presented it in this way and intentionally simplified it in order to make it easier for newer players to comprehend how Nullifier functions specifically, rather than how dispels work in general. While also future proofing the content of this video should mechanics change or be introduced in future, as they have changed in the past. Fully appreciate your desire for us to be technically correct in the matter though, so thank you for the comment.
nice tutorial! THanks!
You're welcome! Glad it was helpful :)
I was surprised to find out that Templar Assassin's Refraction is in fact not dispellable. Thanks for the video this is exactly the kind of thing I needed after not playing in so long
There's definitely a few spells out there that are dispellable which seem like they shouldn't be and aren't but feel like they should be lol. Glad it helped.
They are not but they fall so quickly to rapid DOT like Venomancer or Ogre Magi.
I love you, i needed this!
Glad to be of service
Okay I'm subscribing, thank you for this.
Welcome aboard!
Bruh, you deserve more subs!
Thank you! We're sure they'll come with time
wait so if you nullify a target that has oracles ulti cast on him and oracle spams purifying flames isnt oracle just killing his teammate? because you lose some hp at first and then get hp regen but if you are being dispelled you will only get damaged and not healed right?
edit:ok you can just kill your team i tested it lol
Indeed you can. Realistically he can't outright kill them due to cooldown cycles not allowing enough casts, but he can significantly harm them
I always buy this item whenever I see supps who are likely who buy ghost scepters, aeon Disks, and wind walkers. Or Necrophos.
Good! We need more players like you playing ranked. We see far too many games lost because cores refuse to buy this item that gives them an easy path to victory. Keep climbing!
@@beneaththeveil Lmao it's a must item. All these tryhards nowadays trying to save their cores with their force staffs and ethereal blades. Nullifier is the cure to tryhards, especially rev broach.
oh wow hey from Christchurch! Surprised to see a fellow Kiwi here, youtube recommending good stuff!
Kia Ora! Nice to see a few locals coming through the comments section :) Your username gave me a good laugh, being from Canterbury checks out ;)
@@beneaththeveil HAHAHAHAHA I can see why you'd think that! I'm actually a city nerd boy through and through (obviously, dota player)!
Do love the moo moos though! Have a good weekend mate!
I always thought that stuns need a strong dispel (such as abaddon's)
Correct! Stuns do need a strong dispel. There are no positive buffs which stun the hero, so Nullifier doesn't remove any stuns as a result.
Why does nullifier work for glimmer cape but not for shadow blade/silver edge?
Great question! Shadow Blade and Silver Edge aren't technically designed to be used as protection/defensive tools. They're actually designed to be an offensive tool to leverage an advantage and sneak up on the enemy - but poorly skilled players try to use it as a crutch for their poor positioning and utilise it as a means of escape which just means they're praying their enemies aren't competent and able to carry a gem, dust or sentry wards.
When used as designed, Shadow Blade enables a hero to sneak up on the backlines and quickly deal to critical backline damage dealers or saving/healing heroes: while Silver Edge enables you to do not only that, but also sneak up on a usually tanky hero, open a fight by Breaking them to disable their passive abilities which make them absorb or heal through a lot of damage and quickly nuke down their HP.
Since these two items are designed to open fights: they have a much longer duration of invisibility and are not dispellable. Glimmer Cape on the other hand: is designed to be used in a reactionary way. Valve wants players to use this item to provide a massive buff of magic resistance as well as a magic damage barrier and then also apply a short duration invisibility so that hero can break line of sight with heroes who might be trying to kill them. Since it's designed to be used as a defensive buff, it's designed to be dispelled.
Jugg + Nullifier = 🔥
Can be very strong for sure
This is very useful. Thanks.
Glad it was helpful! You're very welcome. Happy Gaming!
Great information
Thank you. Glad you found it helpful
Healing applied to a hero under false promise is immediately applied even if its spaced over time otherwise.
You're partially correct in your understanding of the spell but mislead in the way it functions. All healing applied is delayed in the same way that damage incurred during False Promise is. Then at the end of the duration of False Promise, all incurred healing is doubled and applied first before the incurred damage is applied. If the healing buff of Purifying Flames is dispelled, it stops calculating that healing and thus Oracle ends up harming his ally. You can try it yourself in a demo lobby. Turn on free spells and have Oracle False Promise an ally immediately followed by the Nullify active from an enemy unit. Then only using Purifying Flames: spam it on a hero during the 5s window of the Nullify active and stop before it wears off as otherwise you'll be applying healing. Wait for the False Promise to expire and watch as your ally gets nuked off the back of only your Purifying Flames, which debunks your understanding of the hero. Nullifier still gives ample counterplay to Oracle's protection: there's just a guaranteed window they will live through based on the duration of False Promise itself which cannot be dispelled.
I just tried something if omni has repel and then casts ulti you cant nullify him
Correct. The only way to dispel Repel are through effects that pierce Debuff Immunity and dispel the target. Shadow Demons Demonic Purge, Winter's Curse and Doom all pierced Debuff Immunity and dispel the target, removing Repel.
We learned all these from the commenters, helpful community to have :)
Does it dispel Muerta's ethereal ult?
Pierce The Veil can not be dispelled, no
Please tell about Dark Willow's Shadow Realm
We'll probably cover the mechanic of Invulnerability as a whole video itself and mention how Dark Willow's Shadow Realm differs as part of that video
Does Nullifier also affect continuous passives like Huskar and Spectre?
It does not, no. In order to disable those passive abilities you need a source of Break. Currently, the only item that provides that is Silver Edge, which provides a single target Break when you attack an enemy from the provided invisibility. We'll do a video about the Break debuff at some point soon!
Would be glad to have a video about Break effect. And also would that additionally affect after Nullifier effects if you use both?
@@marksilao6145 Can certainly make a video on Break! They will not have any interaction with each other. Nullifier continuously dispel any active buffs, while Break disables all passive abilities for the duration. They do two different things completely :)
Last question: Does Nullifier also negate if the enemy receives buffs from ally? Example enemy gets Empower buff from Magnus or Ogre Magi. If it did (Nullifier effect), would it work pre-Nullifier or during the effects of Nullifier?
@@marksilao6145 All good! As the spell effect states: targets under the effect are CONTINUOUSLY DISPELLED for the full duration. That means if any dispellable buff was already active on the unit BEFORE the active was applied or is applied to the unit WHILE UNDER the effect, those buffs are immediately dispelled. So yes, both the Empower and Bloodlust buffs would be immediately removed.
Nullifier is a continuous dispel whereas the Cyclone effect from Eul's Scepter and Wind Waker is a single-instance dispel. When using Eul's and Wind Waker you have to wait until a dispellable effect is used to be able to remove it whereas with Nullifier you can cast it before the fact to stop it from ever coming out and being effective.
Great video but would be nice if you included a counter to nullifier.
Your only real "counters" to Nullifier are activating a BKB to suppress the effect, having Linken's absorb the projectile or disjointing the projectile with Blink, Shadow Amulet, Shadow Blade etc. otherwise you have to accept the fact you may be continuously dispelled for 5 seconds and consider what you can do to either disable the enemies during that time so they can't find value or how you can position yourself so that you are never the target of the active.
You buy when enemy team buy: Euls, etheral, aeon; and vs: necro, onni and sometimes wind
that's the TL;DR basically
Would have been better if you showed usage of other hero skills interacting with nulli. For example, you showed abbadon using apothic then being nullified. What if nullifier was used first, then the shield. Will nullfier be dispelled, or will apothic? Same with ursa when you showed overpower. If he has a shard, you nullied him and jumps, or uses his ulit, then overpower. Will those skills remove nulli and he won't be able to use overpower? You could have specified something like "make sure to use nulli right after they used their skill, not before, or else nullifier will be dispelled and not their skill". Something like that, since that's a very big deal in using said item.
Nullifier cannot be dispelled, only suppressed by BKB. If a hero has a dispellable buff on them and you apply the Nullify active, it is immediately removed. If a hero tries to activate a dispellable buff after the Nullify active is applied and still has an active duration: the dispellable buff will be instantly dispelled.
how is this guy only has 2k subs ? he is dedicated n making my rank immortal 9999999
We were under 500 about 9 days ago. Everybody seems to be finding us now :)
Glad you find our videos helpful!
I always use it on my ls and lc it is very underrated specially in breaking linkins and escape items
Nope it's not underated especially when support always build or buy ghost scepter,euls and forcestaff etc.
It's definitely not purchased enough which is why we wanted to make a video on the item. Even against its hardest counters lots of players we see still refuse to buy it because they have no idea how it actually works and how powerful dispel effects are.
@@BU683AR i play on legend bracket and below which they are frequent but my cores don't even build it out of 20 games there is only 1 game i had with a nullifier core because he is pissed at necro not dying everyteam fight lol.
@@beneaththeveil it is always my go to item against force staff eb and ghost scepter also other escape buff like windrun and euls
@@jayrodriguez439 I play on unrank match which is a range of guardian to archon and yes they do build it especially if the enemy supports becomes annoying. I think this depends on what server you play and how big of a D you wanna be if you want you or your carries to build it. Note: they don't like it if you tell them to ''build this : or do this they will have to think it for themselves.
It's really important that Nullifier does not dispel Lotus. Even though it was shown in a video, it's strange that you did not directly said about it as you did regarding Pipe. Good video though
Lotus Orb is not dispellable at all and is an archetype of single target defensive item similar to Linken's Sphere which is why it was briefly covered in the section covering those items and how they interact with and absorb/reflect the Nullify active projectile. We only mentioned Pipe at the same time as Crimson Guard because they are the two barrier auras shareable with the team, so it's easy to think if one is dispellable the other should be too even though this isn't the case.
Can i dispel OD agh?
Good on you for remembering that's a damage barrier! That's the first step to figuring out if something is dispelled by Nullifier. In this case though: it's not a dispellable effect, no. It's fair that it's not dispellable due to the large gold investment of the Scepter, plus the large mana cost it takes to activate the barrier and also the long cooldown.
A slept on counter to OD is a Halberd. 5 second disarm on his pure damage attacks is a massive relief of pressure. OD isn't a hero who wants to buy a BKB just so he can attack people again.
Thanks
You're welcome!
Top notch content!
Thank you!
I am So fcing trilled pudge's and gyro's third spell arent dispellable. As a brewmaster main this messes my gameplay a lot. If they were dispellable my matchup against them would improve a lot, since both spells are good against my ult (0 dmg vs pud and gyro killing brewlings)
The Storm Brewling would be way too strong in that case! But totally understand the frustration. On the odd occasion when I get the chance to offlane: I do enjoy a bit of Brew
@@beneaththeveil but against almost any matchup u can dispel buffs. I dont get why those 2 behave different from the rest, pudge's 3rd can be comparable to sven third wich is dispellable, gyro's third also comparable to mag second spell, also dispellable. Seems like valve didnt think much of it
@@beneaththeveil i can still use tornado on them, but both heroes still deal dmg while flying
@@b4sh936 It's to do with other sources of dispel. The most popular form of aggressive dispel is Eul's. Eul's already cancels dismember. Being able to dispel his limited time protection as well would make it such a free game against him if you went Euls into Wind Waker. Similarly: Euls lets you negate the impact of Gyro's Rocket by casting it on yourself or an ally if you have Wind Waker, as well as they're disarmed during the time while they're up in the Cyclone, despite their secondary abilities still proccing. Buffing dispels in isolation is one thing, but you have to consider the broader implications too
What could be the counter for it?
Your only two real options in countering it are getting a BKB to suppress the effect for one of its uses to gain full utility of your items and spells in order to escape, or using BKB to suppress its effect and fight back to kill the hero wielding the Nullifier. Besides that, you have to accept you're going to be dispelled and itemise for things like evasion and HP etc. so that you can survive longer if the point of the effect that is being purged is to try and survive.
@@beneaththeveil yeah honestly as a support if you have glimmer/ghost/forcestaff after enemy carry gets a nullifier, you're kinda done in fights so you have to go bkb or heart just to get more hp
@@dimension187 there's definitely such a thing as an over reliance on archetypes of items. We need only look at the amount of people who swear that shadow blade is an effective escape item only to spend 3k to chain feed to a team smart enough to buy one of the three items that reveal them. Over investing in dispellable support items can definitely bite you in the ass if the enemy decides to buy a Nullifier to deal with you: but that one item slot being dedicated to Nullifier is one less item they can have something else active. There's always some avenue of counterplay due to a weakness they create by dedicating an item slot to shutting down certain archetypes of items and abilities. That's where Dota becomes endlessly interesting.
@@beneaththeveil yeah I agree, that's the balance
Honestly shadow blade is a nice way to shrug 6 slot carry off of you, reset your position and get back into a fight :)
Like what would you do if 6 slot PA jumps and nullifies you outside of her truesight vision. Nothing, you're dead
@@dimension187 I agree with you that in late game scenarios it can be helpful. Many people go first or second item shadow blade though and just pray their enemy is bad lol
Thanks!
Welcome!
Please do a video for Revenant's Brooch!
Who cares abt tht item now it's been dogged by valve
It's on the list at some point for sure
It still has its niche case uses, but isn't as potent as it used to be, which is a good thing as far as we're concerned. We get bored of patches where we end up seeing the same 5-6 items every game. Dota is much more interesting when each item has its place to be contextually strong.
Great video!
Glad you enjoyed it! Thanks for watching. Hope you stick around for more :)
Bro what is your CPU GPU ?
Phil's running an i9 chip and an RTX 4070 :)
Subscribed broooo
Glad to hear! Thank you
Great vid
Thanks!
that's not fair, aeon disk not suppose to be dispelled by nullifier
It is though :(
Nullified pierces debuff immunity, but BKB provides debuff immune, are these contradict?
It pierces magic immunity, not debuff immunity. The item description has not been fully updated since 7.33. As explained in the video: BKB now suppresses the effect of any active debuffs on the target, so if you activate BKB while under the Nullify active you can use all buffing spells and items during the Avatar active without Nullifer dispelling them
You mean it pierces spell immunity ? There’s no magic immunity anymore right ?
@@RLLLDota2 No, I mean it pierces Magic Immunity. You have correctly identified that Magic Immunity was removed, yes. The only part of the extended tooltip that is still relevant after the New Frontiers patch 7.33 is that the projectile of the Nullify active can target invulnerable units. The item description hasn't been updated since before Magic Immunity was removed, over the course of patches Valve will occasionally go through spell and item descriptions and update them. Nullifier has slipped through the cracks it seems
@@beneaththeveil thanks can u give an example of what magic immunity it pierces today ?
@@RLLLDota2 There is no magic immunity it pierces, because magic immunity was removed - as you have already identified.
The projectile pierces Invulnerability, which is another status entirely. A source of Invulnerability that it pierces is the invulnerability that comes when an enemy places themselves under the protective spell Cyclone from Eul's Scepter of Divinity or its upgrade, Wind Waker.
YOU FORGOT MK'S JUNGU
We caught it in the editing process, we thought we'd gotten all of them after that but another commenter pointed out that the overheal barrier from Bloodseeker's Scepter ability is also dispellable with Nullifier. Lots of abilities that are countered by Nullifier.
im so curious, did strong dispel required , get removed or something? i swear that was in the game, that some buffs/debuffs were required to be removed by a strong dispel, over a basic dispel
Strong Dispels are still around! To remove Stun and Hex effects always requires a Strong Dispel. There's a limited number of Strong Dispels though. The only one available through itemisation is Aeon Disk and it's balanced around the fact you can't make it activate at will. Tidehunter's Kraken Shell gives him a passive Strong Dispel similar to Aeon Disk, but there are other activatable ones like Abaddon Aphotic Shield, Omniknight Repel, Grimstroke Ink Swell with Shard Upgrade and Chen Hand of God when he gets level 25 talent. They're rare due to how strong they are :)
Is this all applicable to troll aghs too
For sure! As it is for Shadow Demons Demonic Purge too :)
We made this video as a resource to refer back to for aggressive dispels, we've got a Wind Waker video in the works so this video deals with a third of Wind Wakers value alone.
Just did some testing and realised that Troll cannot dispel the Cyclone of Eul's Scepter and Wind Waker since his axes do not pierce invulnerability the way Nullifier does, so while he's able to dispel most effects, he can't dispel all of them.
I use this item for my PA always
it's a good item!
As a support player I hate it and as a Shadow Demon Player I cannot believe they made his ult into a item
It's a good ult, to be fair. We're glad to see Shadow Demon getting more action in the pro scene again. We hadn't seen him for years outside of GH playing him and in our opinion he's one of the most interesting heroes in the game
@@beneaththeveil Yeah he is still strong but honestly Nullifier feels like a punch to the face for all supports
It is for sure. Don't worry, we've got something cooking up which will definitely help mainly support players become more deadly. Keep your eyes peeled for our next upload 👀
Does it work against satanic?
The Satanic active Unholy Rage is not dispellable, no. But for the hero who activates the ability: they have a basic dispel applied to them. Great for removing something like an Orchid Malevolence if you don't want to sacrifice a BKB duration just for a single dispellable status effect
@@beneaththeveil omg! 😲 Wtf you're teaching me so much hahaha