I am planning to develop bear zeta. And honestly, I think it would be better to switch to this one. When I heard "Gamemode" and e.t.c I was kinda happy. This kit seems to be rather advanced. Edit: also would be cool to have kill effects and social gears in the shop. Might be harder to make than skins though.
So yea, this is a rather old kit a little because if you are in the discord server you would notice of the game brugh. That (as of now) is the beta of the new version (that has kill effects and social gears already implementred :D) that is v1 i only need to polish some things and make the tutorial/showcase video, btw it will have intro, settings and some extras. V2 is going to have more easy (to code) stuff like: - Gamemodes - Custom font (maybe) - Custom currency (like gems in bear*) - A weekly bob system - A working code method - Better working badges - Inventory (bc making the kit from 0 has come with some dissavantages) - Admin skins with comands - ETC Soooo, stay tuned ;)
@@Dude_000-XD Nice! I like how this sounds. More Complex = Better as long as it's understandable ( and I am sure it will be understandable ) Edit: this also means zeta can actually be like the real bear games
Could I also make a gui map voting system instead and if I do how do I get the GUI to only be on the screen when it’s time to vote and it disappears when it’s done
@@Dude_000-XD Also is there a way to make skins in the shop invisible? i want to make myself a skin only i can use but others can see it in shop and i want to keep it a bit of a secret is there a way for that to be possible?
hello! i was wondering if i can fix the 2d skin template not loading the walks very well... sometime the skin bugs and show the idle and walk 1 at same time
So yea, this is a rather old kit a little because if you are in the discord server you would notice of the game brugh. That (as of now) is the beta of the new version (that has kill effects and social gears already implementred :D) that is v1 i only need to polish some things and make the tutorial/showcase video, btw it will have intro, settings and some extras. V2 is going to have more easy (to code) stuff like: - Gamemodes - Custom font (maybe) - Custom currency (like gems in bear*) - A weekly bob system - A working code method - Better working badges - Inventory (bc making the kit from 0 has come with some dissavantages) - Admin skins with comands - ETC Soooo, stay tuned ;) (This is a copy of another comment i made yesterday)
Hey! I was wondering if the new kit will have lobby music? Also, in the kit called "bear alpha kit with piggy kit" something like that has a bug witht he inventory and shop and sometimes it breaks and the frame goes off screen
@@Dude_000-XD that's okay! Also I have a few more suggestions, you don't have to look through them if you don't want to 1. Weekly skin plus weekly skin timer ( a weekly skin would be cooler then a weekly Bob, so you could make it changeable to be a Bob, a regular skin, etc) 2. Gear and kill effect catagory 3. AFK toggle ( so if you press it you won't go into a game and the game won't start if it's only two players ) 4. Skin template with voicelines 5. This one a more of a bug, in the kit sometimes the quidz giver gives you more then it's supposed to so hopefully it can be fixed ) 6. Abilitys for bear that can be equipped in inventory 7. A home page when you click on shop like in bear* where you can see the weekly skin, and a place to get codes, then the other categories like skins, gears, and kill effects 8. Make it so instead of a one hit it takes multiple hits to kill a target 9. Visible hitbox. Like in bear* you can hit a settings button which pulls off afk mode and visible hitbox. Also lower graphics but that's be up to you since you can lower graphics in the main roblox settings 10. Waves, like a boss fight template 11. A Christmas advent calendar template 12. Limited skin templates so that when you remove from shop whoever had bought it can have it in their inventory still 13. For like Christmas add a new currency that you can collect on maps to buy new skins with 14. Make it so Lord skins actually have a float movement 15. Make a gui that shows your bear chance with a little bear icon 16. Make a level system with a max of 50 - 100 17. Make daily tasks where you can earn currency from 18. Make a sprint system 19. Make it so you can use flashlight by pressing f, and on mobile you can press a button. Same for sprint but if that's too complicated that's fine 20. Make a crouch button 21. Make puzzles 22. Make maps have their own music that plays 23. Skin raritys 24. When you click a skin it brings it up so you can see the description better and the name and you can click buy like when you go to shop in bear when you click a skin it brings an individual window for that skin That's all I've got, you don't have to add any of this stuff but I'm planning on using this kit for one of my games and these are just some suggestions that you could add
This is going to be a long explanation, so: First, you make your puzzle model and make a folder named puzzles in your maps. Second, you make a script and a bool value (puzzleDone) inside of the model you made. Third, in the script you check, if the player has completed the puzzle (also if puzzle done is false) and if they did, you set puzzle done to true Fourth, then you go to round script (game -> replictatedStorage -> gameLogic) in the part when the round is in GAME not INTERMISSION you check if, if yourPuzzle.puzzleDone == true then i = i - 20 -- 20 is the time that you want to erase end. And that's it (i think), if you have any question ask me.
@@TheFuracaoturbo000 This is outdated bc there is going to be a new version of the kit that doesn't use piggy as a base but i will a lil explanation that i hope you can understand better. 1 - Get the template of puzzles i made on the yorick/test map 2 - Modify the puzzle to look like you want 3 - Then change the script for it to work for your preferences If you don't know how to script, no worries. In the next version (not v1 but v2) im going to add more types of puzzles
@@Dude_000-XD when i test the game and when i click the inventory button and then the skin button in the inventory the white box moves to the bottom left
@@ashhzxx For the "freddy has woken up" i think there is that in ServerScriptService -> GameLogic -> RoundModule (if not maybe on game logic) And for the "you are freddy" in the BEARSpawn in every map there's a gui with the intro so, just search for a script that says the "You Are Freddy" Stuff
That's a little hard to do, but in the ClientShop Script there's that hidden funcionality first you put nothing and you buy it and when you put the skin name and it will only be for you (there will be a better version of this on v2)
If you have any doubt about the kit, tell me (i look a lot comments and i answer them a lot)
Amazing video! I hope this series continues because its very useful!
Thanks :D, yea next version is going to have a lot of new stuff
Finally a new video this is symondaboi or known as purfly btw
Idea: maybe attach the voting system to the kit, until i fully learn the kit im using a roblox template game and using the kit which works well
But remember, map voting 3D is for v2, not v1
@@Dude_000-XD kk
I can't believe it, it's the rel guy1!
I am planning to develop bear zeta. And honestly, I think it would be better to switch to this one.
When I heard "Gamemode" and e.t.c I was kinda happy. This kit seems to be rather advanced.
Edit: also would be cool to have kill effects and social gears in the shop. Might be harder to make than skins though.
So yea, this is a rather old kit a little because if you are in the discord server you would notice of the game brugh.
That (as of now) is the beta of the new version (that has kill effects and social gears already implementred :D) that is v1 i only need to polish some things and make the tutorial/showcase video, btw it will have intro, settings and some extras.
V2 is going to have more easy (to code) stuff like:
- Gamemodes
- Custom font (maybe)
- Custom currency (like gems in bear*)
- A weekly bob system
- A working code method
- Better working badges
- Inventory (bc making the kit from 0 has come with some dissavantages)
- Admin skins with comands
- ETC
Soooo, stay tuned ;)
@@Dude_000-XD Nice! I like how this sounds. More Complex = Better as long as it's understandable ( and I am sure it will be understandable )
Edit: this also means zeta can actually be like the real bear games
YAHOOOO
Eres un crack
Un piquito?
Idea: Maybe add codes to different skins like atrocity from bear or the balloon bear, also I'm in ur server if u need ideas)
Yea i will put codes too (also in v2)
@@Dude_000-XD kk
You should add admin or owner skins and an admin panel
Yea i will make like a script that when starts the game gives skins to the owner / admins
Idea: make a game that is uncopylocked with all the skins set to default with no name so we can choose them ourself
Yea i always make something like that so that everyone that doesn't know how to set up can do it
cuz i can do everything else but the voting thing, so maybe u could remove the intro thing when you are picked as freddy@@Dude_000-XD
@@KatsukiBakugouFan13 Sure! Like the main menu, it will be optional
kk@@Dude_000-XD
Could I also make a gui map voting system instead and if I do how do I get the GUI to only be on the screen when it’s time to vote and it disappears when it’s done
can you please make it so when you win you get money and also can you make it so that theres gears in shop?
yea im making that and also yes there will be gears
funni voice btw lol
I love you
Small idea: Maybe you could make a script where if your on this whitelist it will give you a skin like how personal skins go in bear alpha maybe?
Yea i was going to make that but thanks for the idea!
@@Dude_000-XD Also is there a way to make skins in the shop invisible? i want to make myself a skin only i can use but others can see it in shop and i want to keep it a bit of a secret is there a way for that to be possible?
@@bmfnatedogg yea i did make a template on the shopscript in the startergui -> inventory
@@Dude_000-XD final question, is there a way to do that without it dissapearing from the players inv?
@@bmfnatedogg idk because now im working in the other kit not the old one
hello! i was wondering if i can fix the 2d skin template not loading the walks very well... sometime the skin bugs and show the idle and walk 1 at same time
Oh really? Maybe i can try to fix that and also are you using the new template?
dont worry, i fixed it!@@Dude_000-XD
hey uhmm im just wondering what do you have left to do until the kit is finished?
So yea, this is a rather old kit a little because if you are in the discord server you would notice of the game brugh.
That (as of now) is the beta of the new version (that has kill effects and social gears already implementred :D) that is v1 i only need to polish some things and make the tutorial/showcase video, btw it will have intro, settings and some extras.
V2 is going to have more easy (to code) stuff like:
- Gamemodes
- Custom font (maybe)
- Custom currency (like gems in bear*)
- A weekly bob system
- A working code method
- Better working badges
- Inventory (bc making the kit from 0 has come with some dissavantages)
- Admin skins with comands
- ETC
Soooo, stay tuned ;)
(This is a copy of another comment i made yesterday)
Wow thats very big! well can't wait until it comes out! :D
Hey! I was wondering if the new kit will have lobby music? Also, in the kit called "bear alpha kit with piggy kit" something like that has a bug witht he inventory and shop and sometimes it breaks and the frame goes off screen
1 - Yes i already made something for the music so there will be one
2 - That bug didn't happen to me so, idk how to fix it :(
@@Dude_000-XD that's okay! Also I have a few more suggestions, you don't have to look through them if you don't want to
1. Weekly skin plus weekly skin timer ( a weekly skin would be cooler then a weekly Bob, so you could make it changeable to be a Bob, a regular skin, etc)
2. Gear and kill effect catagory
3. AFK toggle ( so if you press it you won't go into a game and the game won't start if it's only two players )
4. Skin template with voicelines
5. This one a more of a bug, in the kit sometimes the quidz giver gives you more then it's supposed to so hopefully it can be fixed )
6. Abilitys for bear that can be equipped in inventory
7. A home page when you click on shop like in bear* where you can see the weekly skin, and a place to get codes, then the other categories like skins, gears, and kill effects
8. Make it so instead of a one hit it takes multiple hits to kill a target
9. Visible hitbox. Like in bear* you can hit a settings button which pulls off afk mode and visible hitbox. Also lower graphics but that's be up to you since you can lower graphics in the main roblox settings
10. Waves, like a boss fight template
11. A Christmas advent calendar template
12. Limited skin templates so that when you remove from shop whoever had bought it can have it in their inventory still
13. For like Christmas add a new currency that you can collect on maps to buy new skins with
14. Make it so Lord skins actually have a float movement
15. Make a gui that shows your bear chance with a little bear icon
16. Make a level system with a max of 50 - 100
17. Make daily tasks where you can earn currency from
18. Make a sprint system
19. Make it so you can use flashlight by pressing f, and on mobile you can press a button. Same for sprint but if that's too complicated that's fine
20. Make a crouch button
21. Make puzzles
22. Make maps have their own music that plays
23. Skin raritys
24. When you click a skin it brings it up so you can see the description better and the name and you can click buy like when you go to shop in bear when you click a skin it brings an individual window for that skin
That's all I've got, you don't have to add any of this stuff but I'm planning on using this kit for one of my games and these are just some suggestions that you could add
@@thatcatt I will make a lot of things of these but remember that this is a bear (alpha) kit with somethings from bear*
And i will make a lil video showing how to make these a lil bit
Do you know how too make skins equip and show up in round and kill effects
Well, a little bit yes but for the shop im using the piggy kit one as a template and the kill effects i think i know how to make them so yes
@@Dude_000-XD kk ty
@@Dude_000-XDalso how is development of the kit
@@Biscuit990 Oh yes it is going well
- Im almost finishing the shop
- and i just have to fix somethings and the v1 is done
@@Dude_000-XDamazing great job!!! 🎉
Another question xd, do you know how to do so that when the round is over you earn coins?
So that idk rn but maybe later i can answer that to you
One question, how do I do puzzles? And how do I make the puzzles take time out of the round?
This is going to be a long explanation, so:
First, you make your puzzle model and make a folder named puzzles in your maps.
Second, you make a script and a bool value (puzzleDone) inside of the model you made.
Third, in the script you check, if the player has completed the puzzle (also if puzzle done is false) and if they did, you set puzzle done to true
Fourth, then you go to round script (game -> replictatedStorage -> gameLogic) in the part when the round is in GAME not INTERMISSION you check if,
if yourPuzzle.puzzleDone == true then
i = i - 20
-- 20 is the time that you want to erase
end.
And that's it (i think), if you have any question ask me.
@@Dude_000-XD Thx
@@Dude_000-XD Hey dude, I didn't understand anything about the explanation, can you be more specific?
@@TheFuracaoturbo000 This is outdated bc there is going to be a new version of the kit that doesn't use piggy as a base but i will a lil explanation that i hope you can understand better.
1 - Get the template of puzzles i made on the yorick/test map
2 - Modify the puzzle to look like you want
3 - Then change the script for it to work for your preferences
If you don't know how to script, no worries. In the next version (not v1 but v2) im going to add more types of puzzles
@@Dude_000-XD thx
Is theui still similar to piggy or...?(i cant check im on mobile)
A little bit but not that much (compared to the first vers)
@@Dude_000-XD ok cool
@@Dude_000-XD also can i change it?
@@Dude_000-XD tobe whatever i want
@@the_epic_buckethead yea sure, it's a kit after all
also what is a serverscriptstorage because i cant find it on roblox studio
The place you put the round module (if you don't know search for a vid bc almost everyone knows what it does)
@@Dude_000-XD when i test the game and when i click the inventory button and then the skin button in the inventory the white box moves to the bottom left
@@Dude_000-XD also i added the serverscriptstorage scripts in ServerScriptService
@@filipok829what?
@@Dude_000-XD when you select the skin section in inventory the white box move to the bottom left
What was that voice? bonnie is gone.
Also is there a way to make dev skins
in the kit -> instructions folder there's a script that says "dev skins" with that script you can read how to make dev skins easily
@@Dude_000-XD thanks
@@Dude_000-XD and is there a way to make a skin that makes a sound?
@@Mr-Unfunny Like voicelines or music?
@@Dude_000-XD voice lines
He wastes his free time while we just make the kit work in 2 minutes💀
make skins for badge or limited skins pls
That is a tutorial already on that (badges) but soon in going to release v1
@@Dude_000-XD and pls make tokens for round
@@Opiniu That, is already a feature working on the new version!
how do u make badge only skins?
and also how do u change the "you are freddy" and "fredy has woken up" texts
There's a tutorial on that already (on the channel / on the discord server)
@@ashhzxx For the "freddy has woken up" i think there is that in ServerScriptService -> GameLogic -> RoundModule (if not maybe on game logic)
And for the "you are freddy" in the BEARSpawn in every map there's a gui with the intro so, just search for a script that says the "You Are Freddy" Stuff
piggy kit:
I know that for now this is the piggy kit but now im making a ver with my code for it not being a piggy kit anymore
@@Dude_000-XD ok
hey, how do i have skins unobtainable buy obtainable for developers?
BUT*
That's a little hard to do, but in the ClientShop Script there's that hidden funcionality first you put nothing and you buy it and when you put the skin name and it will only be for you (there will be a better version of this on v2)
also im doing a halloween update for one of my games, how will i make em unobtainable?
and where is the hidden funciinality?
@@ALRS4562 also like this, its in StarterGui -> MainGui -> ClientShop
bob cant kill
Oh sorry i forgot to put the kill script on him 😅, my bad
@@Dude_000-XD it's ok I'll wait
Did you do the script
If you mean the map voting one. Yes! i did it from scratch.
Im talking about the admin only skins aIm talking sbout the admin skins and admin panel ill be waiting remind me
@@Dude_000-XD
круто я не фига не понял
i love you