I'm offended it took RUclips three days to show me this video. Your videos have the triple goodness of being entertaining, giving updates on an awesome game and giving me inspiration to try out new things in Godot.
@@RossGoslingagreed. there’s a reason companies pay for winrar rather than x’ing out of the license window every time. one wrong turn in software development can lead to your entire game being seized by some big company.
Each video I watch has me more and more excited for this game. I'm generally not even into dark first-person gory games... but this one's a huge exception to that.
Then this blade could steal the blood of ennemy killed (blood thief), store it and once you get enough you can trigger a special ability to make it's gameplay different
I’ve been watching your videos for a while and I can’t tell you how much of a joy it is to see you’ve uploaded a new video. They’re informative, to the point, funny, and insightful in a way that very few channels I’ve found manage to achieve. Dropped in my vote for you & Bloodthief, best of luck with the awards, and I’ll absolutely be watching for wherever this sick project goes next!
AUGH! As someone who is super into coding and making games, I immediately watched your video! Seeing you add more and more to your game is always a stern reminder and helps me keep confident in my goal! I can't wait to play your game :D
just support for custom maps would be enough, i think! the editor he's using (trenchbroom) is an established quake editor and is really user friendly. he's clearly been taking full advantage of it so just using the tools the dev has already made rlly easy to use to make levels for this game seems like the best option
Seeing the "Fullscreen" toggle at 6:23, I really hope you implement option for borderless fullscreen, it's just so much better. Literally instant alt tab, unlike games that use "full" fullscreen. Thanks for the new devlog, it's really interesting to see the progress to this amazing game.
Been stumbling across your videos for a while going through my own game design journey. Always love seeing the progress you've made! You articulate very well and getting these glimpses into your thought process has really helped shape how I see development. So thank you for the insight and motivation! Wishlisted and requested to join testing :)
Man I love your videos and progress with the game development so far, So many thought processes going in to this and even editing of your videos is with effort you know, I just wanted to tell that I really like your works and wish you success in whatever is coming for you and hope all of your plans workout as you expected or exceed your expectations!!!
Leaving stuff for later you is just a lesson waiting to be learned, in a good way. Like the UI thing. You had to do it wrong once so you could learn that there's a correct way to do it. Fun devlog. :)
Just wanna say thank you for your work on this! This is the first game I’ve ever played in the playtest phase and I was pleasantly surprised to find it works on Linux! I’ve been having an absolutely blast with it and I can’t wait till this new content comes out ❤
Here's a little concept for 3d models in the game: add a secondary lighting to them. In tf2 it's called phong that way it will always look like there's a second light source on the top right, it's very subtle and is impossible to notice, it improves visibility of enemies and will help with that black weapon
A hub level would be really cool for a place to travel to all the levels & general world building. Being able to see and equip all your discovered items, vibe, maybe talk to a frog wizard/merchant idk the possibilities are immense and full of flavor.
7:00 i have some ideas that you can try it out, like the gems of the sword is optional when crafting, but when it is in the crafting recipe, it'll buff the swords, do cool effects and so on
feels good to see someone struggle with UI while im in the same spot right now... its so much pain. but in the end its very rewarding i guess, also now i have a lot of respect for the people making an actually good looking and functioning UI
I got in on the play test, and I really enjoyed everything I played! Very fun, every level I was like "I can do better..." I was trying to figure out a good button to change sliding to because my hand was getting sore because as a great man once said "Gotta go fast". I changed it to a side button on my mouse but it made it hard to maneuver as well as I wanted to. maybe I'll just have to get stronger lol. Also I'm all for lore that is not in the game. The game that I thought of first was Myst. they wrote a whole book. Im sure just knowing how the world works yourself will inform even small things about the game. kind of a "you didnt see it..... but your brain did" situation. Im excited to see the demo!
9:00 I also watched the video "a world not desperate to explain itself". If I remember in the beginning of the devlog you mentioned, that you like in old games that the game is not an independent world and instead it is a world set up by the developer to play with the player. That way the traps are put in places where the player expects or doesn't expect it without putting much attention to realistic scenarios. I always viewed your game through that lens. So now that you try to add lore with the mindset of a world not desperate to explain itself, I'm curious if those two mindsets clash or work together. After all those two concepts are at opposite ends of the realistic scale.
Been playing lot of Thief 2 and Thief Black Parade. So looking forward to this game when i take off the Weighted Thief vest and just start flying everywhere.
just making sure yall guys know that you can use imformation about the geometry in blender. they're called shader nodes and they're aweseome and cool and awesome.
The tip about Substance Painter is great! I never really bothered to paint textures and just UV mapped existing ones since the results always looked terrible in Blender. But having seen this I'll definitely have to give Substance Painter a go
I am not sure what kind of soundtrack you are selecting for your game, but since I saw some Doom inspiration, I can recommend few of my tracks free of charge if you would like to have something on the heavier side in your game.
quick advice, you can ignore it: you should add more "boom" to the attacks. One quick way to do that is to just add a second sound layered to the attack, something akin to a 909 kick drum. Make it subtle and barely noticeable, but this would make killing bad guys more satisfying. I have amazing headphones, and it lacks this boomy impulsion around the low frequencies that would compliment your work nicely.
10:58 You could also make it so if two players finished a level in the same time, the one who got the most of extra medals would be placed higher in the leaderboard.
You could take the ULTAKILL route of lore, very few if not none is mandatory, all of it is form weapon and ennemy descriptions, environnement as well as secret lore tablets Also you can put hints to more complex unmarked secrets in secret spots
Hello there, I'm currently making my own fps in Godot with swords and I have no clue on how to do the slash effect like you have. How did you do it? Anyway, great video as usual, love seeing the progress on Bloodthief
5:18 of course there's always trouble with russian translate XD Thanks for finding appropriate font, in majority of indie games most of the fonts for translation are just Aerial or Times new roman.. Удачи с разработкой :)
"I will not be making a unique 3d model for every item you can find in the game so everything is just going to be this chalice model" my brother you already made models for them I just watched you do it in blender
Loving how this Game is developing! Btw I'm currently studying Game Design and work as Freelance Translator on the side, if you're looking for someone to translate this Badboy into German :)
OMG This is the first video I saw for you Well first of all you did an incredible work so far but I have some suggestions 1. Make the game more bloody like CRAZY bloody 2. Change the style of blood It's reminds me of Ultra Kill but don’t get me wrong Ultra Kill is great but I want this game to be unique on its own 3. I know you don't want to make this an RBG game but just a simple RBG system would be cool I think 4. Do an endless mode After finishing the game I would really enjoy running & killing enemies with my favorite music at the end of the day But overall wishing you the best and already put it on my wishlist 🤝🏻🤝🏻 I Can’t wait to try this Game
I’ve been pretty addicted to the game, but recently stopped playing after I got all the times I could feasibly get, it just stopped being fun and started feeling like a grind, but I’m glad to see more content for the game 😊 also you could add a replay for the leaderboard with a ghost player to see your past runs or other people’s runs. edit I got all the hex medals finally
I think I have the idea for weapon. OK use this or not I don’t care the game is awesome anyways😁 : A katana that replaces the ability to shoot arrows back at archers with the ability to hold down right click to block all incoming attacks. Including arrows, melee, and shockwaves. Consumes blood at the same rate as sliding, making it limited use. And if enough damage is dealt while blocking your guard will be forced down and you’ll be susceptible to damage for three seconds. As to prevent players from constantly holding down block. I love the game it’s a breath of fresh air from all the triple AAA games Keep up the good work!😄
I think weapons should be rewards for challenges inside the game, like trophies, a display of skill. If you continue in this path of making weapons have different behaviour, then they should enable new parkour possibilities. This, of course, will make the level design much more difficult, but this is the game you are making. A game about a knight sliding on blood parkouring all over. That's why I think the weapons should be cosmetic only.
I don’t know if you plan on tying special abilities to weapons but it could be cool if you did maybe they change how your dash, ground slam, or attacks work.
It would be a nice easter egg if the PC was as famous vampire like Dracula's son. And here's another idea, different blood sucking creatures for different PC's, each one with unique abilities.
Future Blargis be like "Screw you past-Blargis"
The Blargis-lore goes hard in this one.
"voting ends December 14th" puts the video out on December 14th
lol yeah I should’ve planned better
Watching the video late. Literally 11th hour promotion. Good news is maybe we'll first hear the game is out when its out.
I saw the game awards, congrats!
I'm offended it took RUclips three days to show me this video. Your videos have the triple goodness of being entertaining, giving updates on an awesome game and giving me inspiration to try out new things in Godot.
5:15 POLISH INCLUDED ! LET'S GOOOOO !!!!
SCREAM IF YOU LOVE POLAND
@sebaq POOOOOLLLSSSSKAAAAA
POLSKA GUROM
I LOVE POLANDDDDDDDDDDDDDDDDDDD
Screw poland
"I didnt give you a lot of time"
>looks at date
> december 15th
>why are you like this
I feel you.
I mean, you don't really have to pay $50 for substance painter...
Yarrr!
🏴☠🏴☠🏴☠
If you're developing a commercial product you can't really advocate for privacy without future trouble
@@RossGoslingagreed. there’s a reason companies pay for winrar rather than x’ing out of the license window every time. one wrong turn in software development can lead to your entire game being seized by some big company.
@@RossGosling Yeah I know he can't openly advocate for it. But hopefully under the hood he didn't actually pay $50 lol.
Each video I watch has me more and more excited for this game. I'm generally not even into dark first-person gory games... but this one's a huge exception to that.
0:25 - ah yes, procrastination and scope creep balancing each other out
Hi, i appreciate your devlogs, the "t" of Bloodthief beeing a blade, you can add it to the lore and to the weapons list ^^
whoahhh that's a cool idea
Then this blade could steal the blood of ennemy killed (blood thief), store it and once you get enough you can trigger a special ability to make it's gameplay different
Maybe it could be an easter egg weapon, like how you can click the letters of the title in mario paint and mario maker to get easter eggs
This game has so much potentional, happy to see an upgrade
3:10 That's actually a thing in blender too, to an extent, through materials and baking. I make a number of textures using that workflow, actually.
I’ve been watching your videos for a while and I can’t tell you how much of a joy it is to see you’ve uploaded a new video. They’re informative, to the point, funny, and insightful in a way that very few channels I’ve found manage to achieve. Dropped in my vote for you & Bloodthief, best of luck with the awards, and I’ll absolutely be watching for wherever this sick project goes next!
My gratitude upon thee for adding Turkish
As a game dev, I really love watching these devlogs. Its just so full of life, its Fun.
Indie Games are always in my heart 🙏
blargis has uploaded, tell your wife, children, cousins, siblings, your whole goddamn bloodline about this
AUGH! As someone who is super into coding and making games, I immediately watched your video! Seeing you add more and more to your game is always a stern reminder and helps me keep confident in my goal! I can't wait to play your game :D
With such a good movement system, a level editor certainly would be amazing. Obviously a big undertaking but I would love to play around with it
great idea
Even calling it a big undertaking is one hell of an understatement lmao
just support for custom maps would be enough, i think! the editor he's using (trenchbroom) is an established quake editor and is really user friendly. he's clearly been taking full advantage of it so just using the tools the dev has already made rlly easy to use to make levels for this game seems like the best option
funnily enough just thought, I wonder if I missed a blood thief notification and it popped right at the top of my screen xD
Seeing the "Fullscreen" toggle at 6:23, I really hope you implement option for borderless fullscreen, it's just so much better. Literally instant alt tab, unlike games that use "full" fullscreen.
Thanks for the new devlog, it's really interesting to see the progress to this amazing game.
"Is Joy known" is the biggest mood holy shit
ywnbaw
I refuse to believe this ISN'T because I said "Can't wait for bloodthief lore" in the discord server
Been stumbling across your videos for a while going through my own game design journey. Always love seeing the progress you've made! You articulate very well and getting these glimpses into your thought process has really helped shape how I see development. So thank you for the insight and motivation! Wishlisted and requested to join testing :)
Man I love your videos and progress with the game development so far, So many thought processes going in to this and even editing of your videos is with effort you know, I just wanted to tell that I really like your works and wish you success in whatever is coming for you and hope all of your plans workout as you expected or exceed your expectations!!!
Great stuff man. I love the inspiration from ultrakill. Its a banger, I hope it makes your game able to end up as one too!
Every now and again, a Blargis video pops up and inspires us. This game looks better every time I see it!
Always love these videos you do, even though I’ll never make a game. Also they always come out when you least expect it!
I cannot wait to play the finished product. I played the play test and really loved it
Leaving stuff for later you is just a lesson waiting to be learned, in a good way. Like the UI thing. You had to do it wrong once so you could learn that there's a correct way to do it. Fun devlog. :)
Just wanna say thank you for your work on this! This is the first game I’ve ever played in the playtest phase and I was pleasantly surprised to find it works on Linux! I’ve been having an absolutely blast with it and I can’t wait till this new content comes out ❤
Your devlogs are very inspiratrional
you inspire me so much!! good job, the game is looking awesome
seeing this in my recommended put a smile on my face. keep it up.
man i'm gonna play the heck out of this game
1:08 Thats fucking ballsy of you to use that take, respect.
i love the progress you been making man, keep it up. i still lose my shit on how the feet look when sliding.
Watching this game slowly come together is awesome
10:38 Perhaps you could make it a closed chest as if the item is hidden in the chest
I think this is the way
I think the chalice model would actually be great for the power ups, as the black prism/pyramid feels a bit out of place
Here's a little concept for 3d models in the game: add a secondary lighting to them. In tf2 it's called phong
that way it will always look like there's a second light source on the top right, it's very subtle and is impossible to notice, it improves visibility of enemies and will help with that black weapon
Bloodthief is one of the best game's I ever played
A hub level would be really cool for a place to travel to all the levels & general world building. Being able to see and equip all your discovered items, vibe, maybe talk to a frog wizard/merchant idk the possibilities are immense and full of flavor.
7:00 i have some ideas that you can try it out, like the gems of the sword is optional when crafting, but when it is in the crafting recipe, it'll buff the swords, do cool effects and so on
i have your notifications on speed dial cause this game looks sick
An upload on my birthday best present ever.
happy birthday!
Happy Birthday 🎉
every time i watch one of these devlogs it feels like its from a different person
this look incredible dude! amazing job
feels good to see someone struggle with UI while im in the same spot right now... its so much pain. but in the end its very rewarding i guess, also now i have a lot of respect for the people making an actually good looking and functioning UI
love your vids man keep going
0:55 deblog
I got in on the play test, and I really enjoyed everything I played! Very fun, every level I was like "I can do better..." I was trying to figure out a good button to change sliding to because my hand was getting sore because as a great man once said "Gotta go fast". I changed it to a side button on my mouse but it made it hard to maneuver as well as I wanted to. maybe I'll just have to get stronger lol. Also I'm all for lore that is not in the game. The game that I thought of first was Myst. they wrote a whole book. Im sure just knowing how the world works yourself will inform even small things about the game. kind of a "you didnt see it..... but your brain did" situation. Im excited to see the demo!
I love the direction with this
9:00 I also watched the video "a world not desperate to explain itself".
If I remember in the beginning of the devlog you mentioned, that you like in old games that the game is not an independent world and instead it is a world set up by the developer to play with the player. That way the traps are put in places where the player expects or doesn't expect it without putting much attention to realistic scenarios. I always viewed your game through that lens. So now that you try to add lore with the mindset of a world not desperate to explain itself, I'm curious if those two mindsets clash or work together. After all those two concepts are at opposite ends of the realistic scale.
Been playing lot of Thief 2 and Thief Black Parade. So looking forward to this game when i take off the Weighted Thief vest and just start flying everywhere.
just making sure yall guys know that you can use imformation about the geometry in blender. they're called shader nodes and they're aweseome and cool and awesome.
Never thought Bloodthief having more weapons. Sounds interesting though!
5:10 at this point you had me rolling. XD
blargis finally posted
The tip about Substance Painter is great! I never really bothered to paint textures and just UV mapped existing ones since the results always looked terrible in Blender. But having seen this I'll definitely have to give Substance Painter a go
This game is ao fun blarghis thank you for gracing my life
I am not sure what kind of soundtrack you are selecting for your game, but since I saw some Doom inspiration, I can recommend few of my tracks free of charge if you would like to have something on the heavier side in your game.
WOOOO NEW DEVLOG!
ALGORITHM COMMENT!!!
Can't wait to play the full game!
Ive been playing this game for a while now, i have the second highest rank on every level and overall its great!
Looking forward to new updates :)
quick advice, you can ignore it: you should add more "boom" to the attacks. One quick way to do that is to just add a second sound layered to the attack, something akin to a 909 kick drum. Make it subtle and barely noticeable, but this would make killing bad guys more satisfying. I have amazing headphones, and it lacks this boomy impulsion around the low frequencies that would compliment your work nicely.
Money buys happiness
Love the look of this
for weapon parts: a sword is normally made out of blade, crossguard, hilt and pommel.
10:58 You could also make it so if two players finished a level in the same time, the one who got the most of extra medals would be placed higher in the leaderboard.
You could take the ULTAKILL route of lore, very few if not none is mandatory, all of it is form weapon and ennemy descriptions, environnement as well as secret lore tablets
Also you can put hints to more complex unmarked secrets in secret spots
Have you seen the warriors from Bloodthief? They've got curved swords. Curved. Swords.
Hello there, I'm currently making my own fps in Godot with swords and I have no clue on how to do the slash effect like you have. How did you do it? Anyway, great video as usual, love seeing the progress on Bloodthief
5:18 of course there's always trouble with russian translate XD
Thanks for finding appropriate font, in majority of indie games most of the fonts for translation are just Aerial or Times new roman..
Удачи с разработкой :)
Jitspoe is great! Y'all should go wishlist his game Kook too!
When this game is done I'm gonna attempt to get this game working on openbsd operating system cant wait for the release
Nice to see an update
"I will not be making a unique 3d model for every item you can find in the game so everything is just going to be this chalice model" my brother you already made models for them I just watched you do it in blender
Youre awesome, i hope your game makes you mils❤
NEW VIDEO HELL YEAH
A Jitspoe cameo? What a perfect video
hell yea
finally, a Godot developer
Loving how this Game is developing! Btw I'm currently studying Game Design and work as Freelance Translator on the side, if you're looking for someone to translate this Badboy into German :)
If you are adding more swords and looking for cool shapes you should consider adding a khopesh
OMG This is the first video I saw for you Well first of all you did an incredible work so far but I have some suggestions
1. Make the game more bloody like CRAZY bloody
2. Change the style of blood It's reminds me of Ultra Kill but don’t get me wrong Ultra Kill is great but I want this game to be unique on its own
3. I know you don't want to make this an RBG game but just a simple RBG system would be cool I think
4. Do an endless mode After finishing the game I would really enjoy running & killing enemies with my favorite music at the end of the day
But overall wishing you the best and already put it on my wishlist 🤝🏻🤝🏻
I Can’t wait to try this Game
Lets go new blarg video
If blood fuel is like a theme, lowkey maybe you should make the mc or something a vampire?… I feel like it could fit the theme
I’ve been pretty addicted to the game, but recently stopped playing after I got all the times I could feasibly get, it just stopped being fun and started feeling like a grind, but I’m glad to see more content for the game 😊 also you could add a replay for the leaderboard with a ghost player to see your past runs or other people’s runs. edit I got all the hex medals finally
Curious, what medals did you manage to get before starting to feel like it was a grind?
I got all the blood medals and the hex one on level two then it got repetitive, hope this helps
it’s also not really a game developer problem it’s more of a preference problem some people like grinding games out some people don’t
I think I have the idea for weapon.
OK use this or not I don’t care the game is awesome anyways😁
: A katana that replaces the ability to shoot arrows back at archers with the ability to hold down right click to block all incoming attacks.
Including arrows, melee, and shockwaves.
Consumes blood at the same rate as sliding, making it limited use.
And if enough damage is dealt while blocking your guard will be forced down and you’ll be susceptible to damage for three seconds. As to prevent players from constantly holding down block.
I love the game it’s a breath of fresh air from all the triple AAA games
Keep up the good work!😄
the loot pickup sound sounds like peggle
this game has ome so far, cant wait for it to come out
YO NEW BLOODTHEIF UPDATE
did you change the movement in the playtest? it feels kind of floaty now
Pro tip for game devs still in school: Substance painter is free if you apply the student discount.
I think weapons should be rewards for challenges inside the game, like trophies, a display of skill. If you continue in this path of making weapons have different behaviour, then they should enable new parkour possibilities. This, of course, will make the level design much more difficult, but this is the game you are making. A game about a knight sliding on blood parkouring all over. That's why I think the weapons should be cosmetic only.
I don’t know if you plan on tying special abilities to weapons but it could be cool if you did maybe they change how your dash, ground slam, or attacks work.
I signed up for the play test a month ago. This update is a speed runners dream! I shall achieve sub 30 on level 1
⚡️⚡️⚡️⚡️⚡️⚡️
The curvy blade is mostly used in a mounted battle I think, because its shape won't drag you when you're moving forward.
I doubt this game goes for realism. After all it is inspired by older games. But it is nice to know.
@benrex777productions9 The player is going super fast, so it kind of make more senses anyway
thanks for adding russian "спасибо" :)
Got that vote in my guy
It would be a nice easter egg if the PC was as famous vampire like Dracula's son. And here's another idea, different blood sucking creatures for different PC's, each one with unique abilities.
yay new vid!!!!!