Just noting, to make a proper walk cycle you want to put a frame in between the frame where your monster moves and make it so he is raising on of their legs while the other leg slides so it straight, and then you want to do the same but the opposite and when your monster is moving back to the original frame. Hope this helps
Thank you for this video I was looking for an hour until I found this you made my day thank you so much this is very helpful thanks for the awesome video!
🤭😳 okay so u guys actually are making this within the game insane lmfao. I use cinema 4d & Unity for work and it’s a lot easier lmdao. Like the amount of grit and patience you’d have to do this is just ridiculous but bravo guys I’m impressed!
Ahhhhh! You know, you can select some shapes ointment the object, then hit the 3 dots and then press, „centre pivot on selection“ and it changes the pivot point
Finding out about the pivot point after building my entire dog was gut wrenching. I wish you could move the pivot point instead of the object to line it up :(
What I did for the jumscare is i wacht the video you made then I use the walking monter you made then I use a cv1 trigger volume and use a respawn point then it plays the jumscare seat and that how I did it but it’s kinda broken😞
so iwas really trying to get it to work for this vid but it was also not working, luckily a friend showed me a cool new way so we don't have to attach a cv1 zone just a cv2
Idea: Make a video of a tutorial about monster fitting through a large door (Like when they don’t fit and they hold the top of the door duck or crouch a little bit down and pass thru)
idk if you watch v3 or v4 but this is the most recent one ruclips.net/video/vqljZVoGWm8/видео.html also heres the long version if you need more help ruclips.net/video/NU2h_ZOKNSc/видео.html
Hey I got a question. So if you make an animation with the motion chip then how are you supposed to make it move, pls make a tutorial about it. I been looking for hour and hours
Make a cube and make the cube tollow you, then clamp the animation gizmo to the cube, what ever is attached to the animation gizmo ahould follow as long as its playing
For flying ones how do you make the wings go up and down without a rest delay on the wings cause when I tried it with a flying creature it worked but the wings were flapping weird
So I was making a pet shiba inu that follows you around, Everything works, but when i try to hook up the animation it flips the shiba so his head is pointing down and moves it about a meter away.
@@theRCLman i need help 😭, when i connect the monster to the thing it goes well it follows you but it keeps tilting to where the top of the head is at the front
Hey I'm still trying to figure out how to make a running and walking thing with cv1 but it's pretty bad because I used a look at gizmo to Move pistons to the player. But the problem is the look at gizmo glitches out if you get to close. It makes the monster I made look up and I don't know how to fix it
@@theRCLman but the problem is since it's cv1 there's a trigger volume when you enter it adds speed to the monster if you are to far tho it makes the monster look up
in this vid: ruclips.net/video/A4adQHGOhvg/видео.html we have it switch between walking and killing animation you can use the same method to switch between walking and chasing
Hey rcl joe mama guy here i need help remember when you said the moster can be used as a pet well it kinda just floats in the air more like on the ground how do i fix this
I’ve been having way to much trouble with this so I’ve been making an ability and I have this animation but I’m not sure how to make the animation play where their right hand is I’ve been having so much trouble I’ve been looking for help on the rec room discord but no luck so I’ve come here hoping for help if you see this please help I’ve been trying for about a week now
So it seems you want an animation to follow your hand, idk if you can set position of an animation controller or animation gizmo, if you can i imagine thats how you would do it, get a 30hz constantly setting position of animation controller to you hand position then treating the animation controller as you habd animated the things you want around the animation controller, seema interesting might do video to see if works, no guarantees
I d ou nt think you can directly but you can hook each stoping trigger to the inputs of a combinator the put the combinator output to the stop, that will let you have 3 th8ngs to trigger a stop
this will take patience, but make a map, then get invisible collision, and align them with the walls, then config all the invis collisions, set them so it collides with players, but doesnt collide with objects, then configure all the walls, and make them all decoration
Also The Reason It Goes In The Ground Is The Animation Gizmo Cuz When I Turn It On And The Body Parts For My Monster Are Clamped To The Gold Part On The Look At Gizmo It Just Goes In The Ground
@@theRCLman I FIXED IT! Don’t Clamp The Parts Of The Monster Only Clamp The Animation Gizmo But If It Flys The Get The Body Parts Of The Monster And Put The Monster On The Ground.And That’s It.
You would need to hook up an if chip,and use like an less thank chip. If distance between monster and player is less than some number then activate monster
The animation or the monster, for the monster change the blue number on the vector gadget, for the animation you kust change the times on each keyframe
not that i know of, i didn't even know there was a limit, you probably have to get a new animation gizmo and make it play just after the 1st one is done
I did that before the tutorial was a thing also in the future combined the jumpscare make it stop to play jumpscare then walking and can run and same ai for RCL NPC 4
Can u please tell me what I’m doing wrong? Once I have wired all parts of the body to the gizmo, and press slow role, instead of walking he goes sideways and flys?
You right, since my computer died last night i was unable to make thumbnail but i knew people were waiting for this vid so i put it out rather than delay
This was so helpful! I was really confused. Thank you for making this tutorial! 👍👍👍
Np thanks for watching:)
If only you posted this a couple hours earlier. Would've helped with my mech. Still helpful tho considering I'm not great at using the animation gizmo
thanks for watching :)
i found a good speed, 0.09 makes the monster go fast but slow enough for you to outrun it by running
good to know
nice
i do 0.4 cuz in my opinion its just right for an insanely hard entity
This helped me so much thank you, now I am trying to make a game with my friend and I have watched lots of your vids and liked all of them thank you
glad they are helping thanks for watching :)
Just noting, to make a proper walk cycle you want to put a frame in between the frame where your monster moves and make it so he is raising on of their legs while the other leg slides so it straight, and then you want to do the same but the opposite and when your monster is moving back to the original frame.
Hope this helps
_"Roblox cube monster"_
Oof
@@theRCLman and now it’s named barry
@@matthewmedina8573 il name it bob
@@russianguy9731 yea me too.
@theRCLman
im making a game with you tutorial videos, i love you man!
Glad to help, thanks for watch :)
Thanks so much for these videos! These are gonna help me and my friends a lot
glad they helped thanks for watching
:)
It’s like a genie but with my comments 🤣😂🥲🙂🙃
:) thanks for watching, once enough ppl send me comments about the same thing i try to do them
I mean, Barry slick tho he walking around like when it’s finally the weekend 😅
barry(scottish accent)
Thank you for this video I was looking for an hour until I found this you made my day thank you so much this is very helpful thanks for the awesome video!
glad i helps thanks for watching :)
🤭😳 okay so u guys actually are making this within the game insane lmfao. I use cinema 4d & Unity for work and it’s a lot easier lmdao. Like the amount of grit and patience you’d have to do this is just ridiculous but bravo guys I’m impressed!
they are making rec room studios which allows you to create in unity and bring it in, should be much more comfortable
I already knew how to do it but I’m clicking anyways
Yes i have ben waiting for soooo long
Srry it took so long wish i coukd Express the garbage fire this whole thing was / is
This helps to much and thx very very much i love youre vids bro and have a nice life youre in my heart and thx very much accepting friend bro❤
thanks for watching :)
Yo man i was looking at ur profile in rec room (im not a stalker) and i saw we had so many mutuals its crazy about the amount of mutuals we have
I accept all friend requests pretty much
Actually god teir helpful 😁 been looking for a video like this and found it and it deliverd tyyy so much
glad it helped :) thansk for watching
i am waiting for this so long! Thanks!
Hope it helps :)
Man bro RCLman helps me with everything man thank you
glad it helped, thanks for watching :)
@@theRCLman yep and keep up the Super super super super super super super super good work
tip (i haven’t animated yet.) if you want to make small bugs, just use 1 block as a leg
word, thanks 🥰
thank u homie
thanks for watching :)
Thanks for this video 👍
thanks for watching :)
My friend making a game and when i asked "did you gonna watch RCLmans tutorial" hims pov:
no. **runs**
lol :)
Thanks for being a cool lad :)
Ahhhhh!
You know, you can select some shapes ointment the object, then hit the 3 dots and then press, „centre pivot on selection“ and it changes the pivot point
Oh wait nevermind, just, you could’ve used glamrock Freddy.
thanks man
Finding out about the pivot point after building my entire dog was gut wrenching. I wish you could move the pivot point instead of the object to line it up :(
you can but only in 1 way you can select all objects then a little menu pops up that says center pivot on selection but unfortunatly thats all
Hi RCL
Also it’s been a while so I though I’d say hi! (Also great tutorial!)
Hello, thanks for watching:)
TYSMMMMMM🎉🎉🎉🎉
glad it helped thanks for watching :)
Why am i just now seeing this !!!! Lol btw this is royalBunnie 😊
hello, hopefully the collection system worked for you, i think i made it over complicated but it works at least
Once again a perfect video
thanks man :)
Yesssss
:)
What I did for the jumscare is i wacht the video you made then I use the walking monter you made then I use a cv1 trigger volume and use a respawn point then it plays the jumscare seat and that how I did it but it’s kinda broken😞
so iwas really trying to get it to work for this vid but it was also not working, luckily a friend showed me a cool new way so we don't have to attach a cv1 zone just a cv2
When I try to center the pivot, it doesn't pop up. I think thus is because the arm is made up of at least 15 circles. Does that make it impossible?
Hmmmmm try selecting all the circles that make up the arm
@@theRCLman I just didn't center it first. I hope it'll still work
Hi if I didn’t know how to animate this will help but I know how to animate kinda good 👍
I guess it was more for the specific instructions to hook it up to the follow player theing from the last video
THANK YOU
Np:)
This was an amazing tutorial! 👍
thanks for watching glad you enjoyed :)
This I understand 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
glad it helped :)
Thank you
Thanks for watching :)
What did I do wrong? my person flying to me
hmmmm i guess turn it off while animating
Idea:
Make a video of a tutorial about monster fitting through a large door (Like when they don’t fit and they hold the top of the door duck or crouch a little bit down and pass thru)
Omg yes but honestly not even sure how to start lol
Like in the backrooms level 1?
I’m talking about the backrooms all seeing
@@Scre1mingcat yeah I’m making a backrooms game based on all seeing
I think I know how to do that 🤔
trigger zone that starts an animation?
Could you remake the how to make a bot follow up cuz I looked at your old video and it did not work
idk if you watch v3 or v4 but this is the most recent one ruclips.net/video/vqljZVoGWm8/видео.html also heres the long version if you need more help
ruclips.net/video/NU2h_ZOKNSc/видео.html
theRCLman im wondering if you can try to do a CV2 Tutorial on a wall detecting AI?
I've got an idea to make it work justvgot to test
Hey I got a question. So if you make an animation with the motion chip then how are you supposed to make it move, pls make a tutorial about it. I been looking for hour and hours
Make a cube and make the cube tollow you, then clamp the animation gizmo to the cube, what ever is attached to the animation gizmo ahould follow as long as its playing
I think I already tried that
Probably it’s just frozen or something
Wait
When I make the cube follow me with the other pieces do the other pieces with physical?
For flying ones how do you make the wings go up and down without a rest delay on the wings cause when I tried it with a flying creature it worked but the wings were flapping weird
my guess is durring animation add in a fram where it just stays still
When I try to edit the Animation gizmo it doesn't work please help.
He just liked 5e comment and never respond💀
when i attach the role after i put the arrow thing into it all it does is look at me it does not follow
do you have modify with circuits on? do you hear an error noise?
So I was making a pet shiba inu that follows you around, Everything works, but when i try to hook up the animation it flips the shiba so his head is pointing down and moves it about a meter away.
hmmmm unfortunatly i think you gonna have to hook the animation gizmo up then animate it
@theRCLman Nevermind, I figured it out! I just had to go on the animation gizmo and change his location from there. Thanks, though!
ur the best
Thanks for watching:)
@@theRCLman i need help 😭, when i connect the monster to the thing it goes well it follows you but it keeps tilting to where the top of the head is at the front
wait o think ive fixed it
nevermind 😭
Hey I'm still trying to figure out how to make a running and walking thing with cv1 but it's pretty bad because I used a look at gizmo to Move pistons to the player. But the problem is the look at gizmo glitches out if you get to close. It makes the monster I made look up and I don't know how to fix it
It seems you have to turn off the look at when it catches the player
@@theRCLman but the problem is since it's cv1 there's a trigger volume when you enter it adds speed to the monster if you are to far tho it makes the monster look up
@@1cozmo1 hopefully the newest vid i did will make the kill animations work better
Yeah can you help with the poppy playtime jump scare because when I play backroomallseeing I see the poppy playtime jump scare cv2 I think that is cv2
Working on it someone just showed me a way to kinda solve the issue i was having we just need to see how consistent it is
@@theRCLman ok
блин, братан, реально спасибо, каждый раз помогаешь)
рад помочь, спасибо за просмотр :)
@@theRCLman WTH-
@@Vest.21 google translate
Could you do I video on how to make a normal animation and a chase animation, please
in this vid: ruclips.net/video/A4adQHGOhvg/видео.html we have it switch between walking and killing animation you can use the same method to switch between walking and chasing
Also to make it nicer use smooth
^smart person above
for some reason when I wired the monster to the look at it would not allow the animation to move it
hmmm is the animation on>?
@@theRCLman yes but it glitches because gizmo is holding it in place
Hey rcl joe mama guy here i need help remember when you said the moster can be used as a pet well it kinda just floats in the air more like on the ground how do i fix this
in the last follow video there is a part about keeping it a constant height do that but you have to change the y number until you get it on the floor
Yes when I did it its just floating in the sky and cannot go up or down what do I do
Even when I set it to 1 or 2 or 3
When you change the number it changes the height correct? lowering the number till it gets to the floor
Do you know how to make the ai from the ignited Freddy game?
This whole series of videos is leading to that however its gonna take some timee
@@theRCLman Thanks!
When do you think the poppy playtime jumps are will be released?
its the next video, sometime nexgt week, working on script now:)
I have run into an issue hopefully it can be solved
The following gizmo will not attach to my monster
hmmmm
I’ve been having way to much trouble with this so I’ve been making an ability and I have this animation but I’m not sure how to make the animation play where their right hand is I’ve been having so much trouble I’ve been looking for help on the rec room discord but no luck so I’ve come here hoping for help if you see this please help I’ve been trying for about a week now
So it seems you want an animation to follow your hand, idk if you can set position of an animation controller or animation gizmo, if you can i imagine thats how you would do it, get a 30hz constantly setting position of animation controller to you hand position then treating the animation controller as you habd animated the things you want around the animation controller, seema interesting might do video to see if works, no guarantees
@@theRCLman I’ll try this thank you if it works I’m not doubting your work after I’ve seen your videos but anything is possible
How do I add wall collision my monster while having the animation gizmo still running?
I have a video about adding wall collision,see if u can find, adding animation is the same
@@theRCLman I’ve seen the video before and used it but usually the animation never works with the wall collision.
this is very off topic but how do i connect multiple pins to the stop pin on the animation?
I d ou nt think you can directly but you can hook each stoping trigger to the inputs of a combinator the put the combinator output to the stop, that will let you have 3 th8ngs to trigger a stop
Hey RCL when are you going to make a discord server?
already done, go to my channel page and at the top right there is invite
I can't see it cuz I'm on mobile
Can you type the link instead?
@@Polvo1223 omg i must have removed im srrry its in the video description lol discord.gg/seeNZbyKZb
Can you make a tut of a monster that can’t walk through walls
I think.i found a way to do it but it still needs to be tested
this will take patience, but make a map, then get invisible collision, and align them with the walls, then config all the invis collisions, set them so it collides with players, but doesnt collide with objects, then configure all the walls, and make them all decoration
Hey @therlman did they change the animation gizmo whenever I wire it to anything it selects it and its really pissing me off
they broke it on last update hope they fix in the next
@@theRCLman yeah
i know the guy who made the glamrock freddy lol
Word
Is bob the god!
Maybe
👍🏻
:)
I feel a little dumb asking this question but I did it all and its not following me 😅
Make sure the animation is on and the modify with circuits is on
Every time I click "add role" my monster works, but it is stuck moving sideways. Is there anyway to fix it?
Is this possible to do without pivot points? Because I'm recreating Bear in rec room and one of the monsters is a box with legs
yes its just harder to do in my opinion
Why does my guy break whenever I go in a public room?
Hmmmm break how?
I Did Everything But The AI Goes In The Ground Like FULLY In The Ground,Is There A Way To Fix It?
Is the object set to physical?
Nope.
Also The Reason It Goes In The Ground Is The Animation Gizmo Cuz When I Turn It On And The Body Parts For My Monster Are Clamped To The Gold Part On The Look At Gizmo It Just Goes In The Ground
@@theRCLman I FIXED IT!
Don’t Clamp The Parts Of The Monster
Only Clamp The Animation Gizmo But If It Flys The Get The Body Parts Of The Monster And Put The Monster On The Ground.And That’s It.
center pivot points is not showing up for me
Are you editing the shape?
hey @therlman yet another problem lol,my monster does look at me and play the animation however it doesnt move :(
hmmm make sure that the cube and the monsters parts all have modify with circuits enabled
@@theRCLman they do im pretty sure ill double check
@@theRCLman nope
All of them are good
Can we use your follow invention to our public maps
Sure :)
Can you make ai like ignited Freddy and poppy playtime
I wanted to but i have run into an issue
OK we have walking animation what about running animation
hey i followed every step you did and he isn’t moving is there anyway way u can help?
Make sure modify with circuits is on, also animation must be on for it to actually move
@@theRCLman the modify with circuits is on and how do know if animation is on?
@@zzzzzzzz4237 is the red number 0 or 1
@@theRCLman i’m not sure how to check
@@theRCLman i actually just realized something i was commenting on the wrong vid i meant to comment on the how to make it follow you one that u made😂
Why doesn’t my monster move when I press the button? It just looks at me
If you are animating make sure your animation gizmo is on, if its not on it won't follow, change the 0 to1
@@theRCLman it might be a problem with the room cuz it works fine when I’m not in my room. Any advice?
@@righx3996just make a cop and use it there
do i have to add the “e” tag to all the objects?
No e only has to be on the original follow cube
@@theRCLman ok thanks and i didn’t add the animation yet but when it follows me, it turns upside down..
@@simplystatic69 idk if you saw but before you attach the monster, make it follow you for a second so when you attach its right side up
@@theRCLman oh that makes a lot of sense, thanks a lot
it works divinely now
Can you make a video on how to make a ai get anger
angrier how?
@@theRCLman I think he means a trigger volume at a certain distance for it to get angry
You would need to hook up an if chip,and use like an less thank chip. If distance between monster and player is less than some number then activate monster
Can you make it change the animation
I will show you a new way to change animation in my next video :)
Thank for the help! but is there any way to make it faster
The animation or the monster, for the monster change the blue number on the vector gadget, for the animation you kust change the times on each keyframe
@@theRCLman monster, thank you so so so so so so much it really helps!
How do u conect ut to ur monster
attach your animation to an object that is following the player via a clamp
How can i make the monster damage u ?
i believe that is a combatant damage chip or ai damege chip not sure
Mine broke when i saved :(
Why does it turn upside down why I attach it I need help
You may have your pivot point flipped
How to make a slide?
my guess is impulse volume, ill look
the max frames is 50, Any way to add more ?
not that i know of, i didn't even know there was a limit, you probably have to get a new animation gizmo and make it play just after the 1st one is done
@@theRCLman i already have both of my animation gizmos done throughout the whole map. How do i play 1 after another?
First my brother now give me- wait a damn minute didnt u said ur pc Does not work????
OMG My gf did some research and we tried something and it seems to be working now, lets hope it stays that way :)
@@theRCLman YAYAYAYAYAYYAYAYAYAAYAY SAY THIS TO UR gf ur Genius
how do i make it go faster
Change the blue numbers
I did that before the tutorial was a thing also in the future combined the jumpscare make it stop to play jumpscare then walking and can run and same ai for RCL NPC 4
Mine don't move it just looks
this video is just for animation not moving or following
I know
Where is world space?
Open maker pen go to tools then in top right should see a slider
Barry horror game
ignited barry?
No way
Can u please tell me what I’m doing wrong? Once I have wired all parts of the body to the gizmo, and press slow role, instead of walking he goes sideways and flys?
I think you need to add role then remove the role, then reposition the monster then add role
@@theRCLman ok thanks!, btw, how do u make the monsters make noise? I’m only new and just learning so I do need some help.
You need to attach a sampler or audio player to the look at also
It’s Coming Soon Y’all!
Lol
For me there no tumbnail
You right, since my computer died last night i was unable to make thumbnail but i knew people were waiting for this vid so i put it out rather than delay
Hello
Hi