Orebound - Starting the Fortress and Testing Trains [E3]

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  • Опубликовано: 15 ноя 2024

Комментарии • 49

  • @davidk4101
    @davidk4101 11 дней назад +6

    The small hanging lights provide MUCH more light than the big ones....love what you're doing in the series as well!

    • @surtrplays
      @surtrplays  11 дней назад +1

      Thanks so much. I saw that. Will be using more of them.

  • @joshuacr
    @joshuacr 6 дней назад +1

    The "enemy spawn stones buried underground" episode. 24:40 Stone and wood?! *ROCK AND STONE!* 😁

  • @dragorin1108
    @dragorin1108 11 дней назад +5

    My world has a lot of large caves so I have a fortress on the surface with a stair case in the middle spiraling down to my factory floors below. I think when I play a new world I'll just cart everything to the surface. I don't like the ores everywhere either. But blowing things up is fun. Still haven't found Silver to auto mine but have gold and copper trinkets fully automated and selling.

    • @surtrplays
      @surtrplays  11 дней назад +1

      It sound like you are doing pretty well. I'm having trouble with the trains. Will be in the next video.

  • @shdwbnndbyyt
    @shdwbnndbyyt 2 дня назад +1

    Now in games like factorio, I tend to try to process the ores before shipping (amount of processing done at mining site being dependent on the mods used) because usually the ores only stack to about half the amount that the finished bars do... So more efficient to transport the products with the higher stacking limits.

    • @surtrplays
      @surtrplays  2 дня назад

      I would normally try to do that too, unless there is a good reason not to. Like slow belts. I haven't had a problem with that yet.

  • @timdewey3798
    @timdewey3798 10 дней назад +2

    I just love your videos

  • @Tiny_420
    @Tiny_420 11 дней назад +1

    Upgrading your ore scanner might be worth doing.. 💚

  • @darthyetgon
    @darthyetgon 11 дней назад +1

    34:53 need to have the bank guy in front of a door that then leads into the "Vault" that then would have all your coins and gems and everything on their respective platforms😊

    • @surtrplays
      @surtrplays  11 дней назад +1

      I will do something like that. I'm not sure the vault is finalized yet.

  • @TheNWPerry
    @TheNWPerry 11 дней назад +1

    I use the tethers all the time when I enter caves and tunnels. You just can't get lost using them.

    • @surtrplays
      @surtrplays  11 дней назад

      I have been lucky so far. Maybe I will use them when I go deeper.

  • @PI_Joe_Mama
    @PI_Joe_Mama 11 дней назад +2

    I wonder if you will be able to fully automate things. Right now, You would have to hand transfer when making plates, etc. I wonder if the advanced machines handle that by adding like a manufacturer or something.

    • @surtrplays
      @surtrplays  11 дней назад +1

      It looks like there is a constructor to unlock. Its just very expensive.

    • @PI_Joe_Mama
      @PI_Joe_Mama 11 дней назад

      ​@@surtrplays Yeah I saw that on another playthrough. It's pretty cool. All the things that you unlock to build are in there. Huge gold potential

  • @tsetov
    @tsetov 10 дней назад +1

    I wish that there were some more distance ! i mean ... things looks so big just right up in your face

    • @surtrplays
      @surtrplays  10 дней назад

      Indeed. Just make yourself a staircase and build from above.

  • @HeruKane
    @HeruKane 11 дней назад +1

    Interesting stuff here. Also I like the potential of the building system - I love base building. Also the mining in the tunnels, rail to the fortress train station, and then processing at the fortress, is a good combo. You could even have the tunnels that are near to the fortress be secured in walls to represent part of its defenses vs the more natural part of the lower mining tunnels.
    So yeah, good stuff.
    --
    Soo side note, comment. Techtonica is going out in 1.0 soon and I was wondering if you were planning on playing it. It could be fun for you. Though if you do play it I hope you do some aesthetic building there too. Giant flat platforms taking over caverns is boring. hehe

    • @surtrplays
      @surtrplays  11 дней назад +1

      This is a good game with lots of potential. I will be playing Techtonica at some point.

  • @darthyetgon
    @darthyetgon 11 дней назад +2

    More lights the better 😊

    • @surtrplays
      @surtrplays  11 дней назад

      Absolutely seems that way.

    • @darthyetgon
      @darthyetgon 11 дней назад +1

      @@surtrplays with the ceiling lanterns almost need to do a grid pattern with skipping one space in between each one in all directions

    • @surtrplays
      @surtrplays  10 дней назад +1

      Someone commented that the smaller ceiling lights are better. I tried them and it is so.

  • @uhavemooface
    @uhavemooface 10 дней назад +1

    New subscriber here. Great job on your base. I really need to do this with my next save.

    • @surtrplays
      @surtrplays  10 дней назад

      Welcome aboard, and thanks.

  • @hendman4083
    @hendman4083 11 дней назад +2

    There seems to be a problem with the display of the font. The "o" seems have the top cut off, and letters like the "g" part of the bottom.

    • @surtrplays
      @surtrplays  11 дней назад

      I see there is a bit of polishing that needs to happen.

  • @MagaManiac
    @MagaManiac 11 дней назад +1

    is there more upgrades to stone building pieces?

    • @surtrplays
      @surtrplays  11 дней назад

      It looks like there are some more decorative pieces.

  • @MagaManiac
    @MagaManiac 11 дней назад +2

    Blow the roof or holes off the caves and bring everything out

  • @Karagianis
    @Karagianis 11 дней назад +1

    I think the Ore veins respawning may be a glitch. It only happens when I reload a save, and it's duplicating the quest rune stone that tells you the objective of the game (at the drop site where the airship drops you off) too. Also it doesn't really make sense that ore veins respawn when trees and herb bushes don't.

    • @surtrplays
      @surtrplays  10 дней назад

      Agreed, it is a bit strange. There was a rune stone? I totally missed it.

    • @Karagianis
      @Karagianis 10 дней назад +1

      Yeah it doesn't do much, just a stone with some glowing blue runes on that tells you what you're ultimately supposed to be doing to complete the game (find the 3 king's lost runes). My colony's got about 5 of them now because every time I load a save it adds another one!

    • @surtrplays
      @surtrplays  10 дней назад

      Well thanks. At least I know that now.

  • @dracoargentum9783
    @dracoargentum9783 10 дней назад +1

    I wonder if with your respawn problems if the game uses “Minecraft” style rules where you need to illuminate your base with torches to stop the respawning.

    • @surtrplays
      @surtrplays  9 дней назад

      I will try that. Thanks.

  • @tonylanders1196
    @tonylanders1196 10 дней назад +1

    Dont waste iron making tool kits to sell. The copper pots sell for much much more. Also upgrade your backpack so you will have more carrying capacity

  • @asmoday4729
    @asmoday4729 11 дней назад +1

    you can make alot of money with ale if i remember it 4000$ for 100 ales so you make 40k everytime the machine is full

    • @surtrplays
      @surtrplays  11 дней назад

      Wow, thanks. I will have another look at that.

  • @sunjewel63
    @sunjewel63 11 дней назад +2

    i used a vapourizer today . . . i was underwhelmed lol ;>

    • @surtrplays
      @surtrplays  11 дней назад +2

      That's unfortunate. I haven't got there yet.

  • @novoca1n3
    @novoca1n3 4 дня назад +1

    Ores respawning and messing up what I've done is the reason I've stopped playing.

    • @surtrplays
      @surtrplays  4 дня назад +1

      I believe there is an update coming soon that fixed the ore respawn issue.