#C4DQuickTip

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  • Опубликовано: 11 сен 2024
  • In this Quick Tip, Athanasios "Noseman" Pozantzis (@nosemangr) will show you how to create Explosions using Pyro. Instead of a Pyro Emitter Tag we will use a Pyro Fuel Tag and self ignite it by changing some parameters. We will also increase the Pressure so that the explosion looks much more natural.
    Recorded in Cinema 4D 2024.4
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Комментарии • 12

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 2 месяца назад +1

    Great stuff - thanks for sharing!

  • @webmobilized
    @webmobilized 2 месяца назад +1

    Excellent!

  • @stewartferguson5235
    @stewartferguson5235 13 дней назад

    even after putting temperature to -1 it will still not show in viewport

  • @cemgulpunk
    @cemgulpunk 2 месяца назад +2

    This 16bit game level explosion made me lose faith in Pyro LOL

    • @JaXuun
      @JaXuun 2 месяца назад +1

      U know u can easily upres the simulation? Do you even 3D?

    • @cemgulpunk
      @cemgulpunk 2 месяца назад

      @@JaXuun No. Tell me what is 3D?

    • @JaXuun
      @JaXuun 2 месяца назад +1

      @@cemgulpunk 2d + 1d = 3dd

    • @namedia90
      @namedia90 День назад +1

      This is just a basic tutorial how to get pressure into your pyro. By literally just switching 2-3 parameters in heat and just adding a ground with a collider tag improves this by 100x in 10 seconds. But thats not what this tutorial was about.

    • @cemgulpunk
      @cemgulpunk День назад

      @@namedia90 Thank you.

  • @csabamolnar4416
    @csabamolnar4416 Месяц назад

    I don't like globally when I must adjust scene simulation gravity or any global values. This could be a big problem with a complex scene.

  • @stewartferguson5235
    @stewartferguson5235 13 дней назад

    this does not work anymore

    • @namedia90
      @namedia90 День назад

      just tested and works fine for me.