#C4DQuickTip
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- Опубликовано: 11 сен 2024
- In this Quick Tip, Athanasios "Noseman" Pozantzis (@nosemangr) will show you how to create Explosions using Pyro. Instead of a Pyro Emitter Tag we will use a Pyro Fuel Tag and self ignite it by changing some parameters. We will also increase the Pressure so that the explosion looks much more natural.
Recorded in Cinema 4D 2024.4
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Great stuff - thanks for sharing!
Excellent!
even after putting temperature to -1 it will still not show in viewport
This 16bit game level explosion made me lose faith in Pyro LOL
U know u can easily upres the simulation? Do you even 3D?
@@JaXuun No. Tell me what is 3D?
@@cemgulpunk 2d + 1d = 3dd
This is just a basic tutorial how to get pressure into your pyro. By literally just switching 2-3 parameters in heat and just adding a ground with a collider tag improves this by 100x in 10 seconds. But thats not what this tutorial was about.
@@namedia90 Thank you.
I don't like globally when I must adjust scene simulation gravity or any global values. This could be a big problem with a complex scene.
this does not work anymore
just tested and works fine for me.