Great videos Travis. Please keep it up! For ease of sync in collaborative studio productions and to create less math equations for yourself, I suggest starting your sims at a negative frame and always start the scene at frame 1 (zero is not a value) so that it's much easier to match edits, comps and shots that the animation might need to be placed inside of. 👍 I would also love to see you express your enthusiasm and joy that you express with words so we can feel your excitement for the wonderful work. Energy is contagious and it really helps your videos get more views and followers. Thank you again!
Great videos Travis. Please keep it up! For ease of sync in collaborative studio productions and to create less math equations for yourself, I suggest starting your sims at a negative frame and always start the scene at frame 1 (zero is not a value) so that it's much easier to match edits, comps and shots that the animation might need to be placed inside of. 👍
I would also love to see you express your enthusiasm and joy that you express with words so we can feel your excitement for the wonderful work. Energy is contagious and it really helps your videos get more views and followers.
Thank you again!
Great tips, Clark. Much appreciated!
Thanks Travis, each new video of yours is more and more interesting!
I believe you can put friction and turbulence in the particle group as well and it will exclude it from everything else.
Thanks! I'll try that next go around. :)
cinema 4D 2024.0.0 doesn't have the basic emitter....Is there another way around?
thank you for sharing
🔥🔥🔥🔥Thanks
Very cool!
very nc
thanks, wonderful window generator... thanks
So good! Lots of amazing tips here. Looking forward to more. Thanks Travis
Hello! My particles don't render, and I'm not sure why. I see them in the IPR window, but when i hit Shift-R they don't render. Please help!
are you using a custom object as the particle?