Silverwing Quick Tip: C4D Pyro to Octane

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  • Опубликовано: 4 сен 2024

Комментарии • 100

  • @perryharovas
    @perryharovas Год назад +2

    Render Layer next week would be fantastic (as always)! Thank you for this Quick Tip!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much for your nice comment and your vote!

  • @revocolor
    @revocolor Год назад +4

    Thanks for the tutorial. Just a heads up NEW Octane release 2022.1-RC2 can render pyro directly without cache.
    - Pyro support added. You can activate rendering by just adding Octane Object tag to Pyro object. Add it after the visual effect calculated for a few frames. This will let the Octane detect the generated volumes and make the proper setup for you.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +2

      Thank you for your comment. I mention all that in the later half of video though 😃

    • @Havealot
      @Havealot Год назад +4

      That's good to hear. However, depending on the scale of your sim you may still want to cache it. GPU renderers can be greedy when it comes to VRAM and I assume Octane is no exception.

  • @StudioXSCarrara
    @StudioXSCarrara Год назад +4

    Super tuto as usual, tx for sharing!! I never worry about the length as they are always very clear, pleasant to follow and full of very useful tips! Can't wait for the next.

  • @proceduralnodes3d
    @proceduralnodes3d Год назад +2

    Thank you so much!! I spent several hours yesterday fighting with the old method and now it looks like it will be so much easier!! Great overview of the old method as well!

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      And thank you so much for your awesome comment. Appreciate it!

  • @awolism
    @awolism Год назад +1

    Thanks for dipping in to Pyro! As for the next tutorial, I wouldn't mind a look at Render Layer.

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey hey. Thank you very much for your comment and your "vote"
      Appreciate it!

    • @awolism
      @awolism Год назад

      @@SilverwingVFX Thank YOU for the time and effort spent on these tutorials. :)

  • @doc_noki
    @doc_noki Год назад +2

    Thanks for everything man. Very efficient, always clear. The best

  • @yassinrupp146
    @yassinrupp146 Год назад +1

    thank you for sweetening my weekends every week

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      That´s so nice to hear. Have a great rest of your weekend and start into next week!

  • @robhales7014
    @robhales7014 Год назад +1

    Thanks for the breakdown! Love that the volume workflow has been tweaked. Either crypto or render layer would be awesome as I’ve been ignoring both for too long haha

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much for your nice comment and your input on following tuts. Appreciate it!

  • @cars103
    @cars103 Год назад +1

    Say that my second Time: Raphael, you do the best Tutorials on Octane!

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Oh man, you don´t know how nice it is for me to hear that. Thank you, thank you, thank you!

    • @cars103
      @cars103 Год назад +1

      @@SilverwingVFX I like that simplicity in your tuts- no fanc bs but just pure information. the pope jokes are also very funny for those who understand ;)

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      @@cars103 Thank you very much yet again. I was wondering if someone recognized the pope joke. Ha ha

  • @grangerhighschoolvirtualre7070
    @grangerhighschoolvirtualre7070 6 месяцев назад +1

    Love your tutorials

    • @SilverwingVFX
      @SilverwingVFX  6 месяцев назад

      Thank you very much for your comment. Much appreciated that you like my tuts 🙌

  • @matthewmeanjenszhang7723
    @matthewmeanjenszhang7723 Год назад +1

    so cool ! Octane takes a new volume material like the arnold volume, it seems like a different from the default.

  • @JeromeLove
    @JeromeLove Год назад +1

    Cryptomatte sounds like a solid idea since it has so much more use but the render layer tut would also be a great watch and reference going forward! Either video, I'm excited for the next one! ☺

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much for your input. Does not help my in my decission. But who said things should be easy 😄

  • @jandersondeoliveirabourgui9497
    @jandersondeoliveirabourgui9497 Год назад +1

    Congratulations, your tutorials have helped a lot!!

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much. Great to hear that 🙌

  • @Phillefx
    @Phillefx Год назад +1

    Thanks a lot for the quick tip! These are without a doubt the best source of information regarding octane on yt and always a bliss to watch. Cryptomattes would be prefered in the coming tutorial :D . Can you also do a quick tip for scene optimisation for rendering in octane or some certain workflow guidelines for best performance in octane?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey PhilleFX, thanks so much. Hearing that makes me happy! Thank you very much for your vote! I will write the scene optimization on my to do list too. Cheers and thanks again!

  • @simontrickfilmer
    @simontrickfilmer Год назад +1

    good timing of the Tutorial and the RC2 :-)

  • @substance1942
    @substance1942 Год назад +1

    FINALLY, WOW, pfiuu, understand me, i spent like HOURS , honestly, dont want to admit that i spent two days, trying to cache some scene, and not workin, because c4d was running out of memory, and crashe... Thanks for sharing this info Thanks a lot

    • @SilverwingVFX
      @SilverwingVFX  Год назад +2

      Hey, great to hear this was helpful to you. I know those situations really well. Usually its the life of a 3D Artist that he spends much longer on stuff that others things should be fast 😄😇

    • @substance1942
      @substance1942 Год назад +1

      @@SilverwingVFX do you have instagram?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      @@substance1942 Yes I do. Just search for Raphael Rau / SilverwingVFX

  • @adamvlux
    @adamvlux Год назад +1

    Excellent tutorial, thank you!

  • @Samule4d
    @Samule4d 11 месяцев назад +1

    Thank you! You’re a life saver no joke

    • @SilverwingVFX
      @SilverwingVFX  11 месяцев назад

      Thank you for your super nice comment.
      Much appreciated 🙌

  • @learn2share461
    @learn2share461 Год назад +1

    Thanks again for that nice tutorial... I hope octane 2022 first real version go out before 2023 LOL. With brigade! Cryptomatte/AOV with shadows would be super nice, the only way I know, I need to make a separate render.

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Ha ha lets keep our fingers crossed.
      On the other hand I prefer a stable built to one where the number of Year is matching!

  • @AdamWho
    @AdamWho Год назад +1

    Thanks alot! This helped me very much :D

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Very glad to hear that. Much appreciated!

  • @asmrdrift
    @asmrdrift Год назад +1

    This is great, thank you! So glad there's an alternative to caching out humongous files! I was going to download the recent release of Octane, but not sure about stability issues. Have you encountered any issues in your renders?

  • @ThePuka
    @ThePuka Год назад +1

    Like seeing both options. Thank you. Nice to know the next builds, just work. Render layer sounds good, as does cryptomatte. Any chance that new build has brigade running yet, beginning to think I will see 3D Spock nodes before I see this integrated. :)

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey, thank you. Don't know about Brigade to be honest. Lets wait and keep the fingers crossed!

  • @felixbengtsson191
    @felixbengtsson191 12 дней назад +2

    Hello! Super nice tutorial but im having some issues. Ive cached my simulation and everything works fine. I can see it in the Octane viewport and all but when i hit render its all gone. What am i missing here? Thank you in advance

    • @SilverwingVFX
      @SilverwingVFX  10 дней назад

      I just tried it with the latest version of C4D and Octane and it was still working for me. Make sure the file path to the VDBs is set correctly and the data in the VDB loader is interpreted right.
      Of course there could be bugs that I am not aware of in more complicated scenarios. if you do not get it to work at all, I recommend contacting support and sharing it there.

  • @10sylv10
    @10sylv10 Год назад +1

    Amazing tutorial, the 2022.1-RC2 release makes the pyro so much more usable. I'm wondering though about getting the colour data from the pyro into the standard volume material, the only thing I can think of is changing the scatter color channel to 'color' which does show the right colors, but the result is extremely dark.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey, thanks a lot for your comment and your question.
      Its indeed a tricky one. The only thing I can think of the top of my head is, as you did, use the color in the Absorption mapping and then adjust the scale. But I doubt it might give satisfactory results unfortunately 🥲

  • @BongbokCG
    @BongbokCG Год назад +1

    Thanks🔥🔥🔥🔥

  • @bulba1561
    @bulba1561 Год назад +1

    i KNEW it would be you teaching me this lmao

    • @bulba1561
      @bulba1561 Год назад +1

      i would love if you went over the c4d pyro as well

    • @bulba1561
      @bulba1561 Год назад +1

      RENDER LAYERSSSSS

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much for continuing watching my tutorials!
      Don´t think I will do a C4D Pyro tut 😬 😅
      Render layers... Noted! Thank you for your vote ☺

    • @bulba1561
      @bulba1561 Год назад +1

      @@SilverwingVFX Your tuts are too gold to skip. dont worry about your videos being too long because those extra in-depth explanations are what makes them so good

  • @umpfdesign9468
    @umpfdesign9468 Год назад +1

    Great stuff once again. Regarding render layers, I would love to know if there's a way to get de-noised black shadows. They're often really grainy and it's been something that's been plaguing my C4D compositing workflow for years and I've always been requesting Jules to look in to it.

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Thank you very much for your great comment!
      Indeed it would be great to have some devs look at that.
      As far as I know there is no denoised render layer passes. Though you can get rid of some of the grain by not using adaptive sampling. Because octane is written in a way that with AS parts of the image that have an completely black alpha are turned off from sampling as soon as your min samples are reached. So with AS black shadows / layer reflections are usually undersampled.
      I will bring that up in a conversation with the devs in the future. Thank you!

    • @umpfdesign9468
      @umpfdesign9468 Год назад

      @@SilverwingVFX awesome! it's such a basic and important feature and I wished they would address these things before adding all the new bells and whistles.

  • @michaelvitulli8104
    @michaelvitulli8104 6 месяцев назад +1

    Is there any way to color the fire with a gradient? There are times when I need specific colors. Thanks!

    • @SilverwingVFX
      @SilverwingVFX  6 месяцев назад +1

      Thank you very much for your comment! And also thank you for your patience. I had a look at the system again and I think the only way to get color in there with a gradient is with the Volume medium. And this only works on VFB Sequences. So the way to do it would be to cache out your simulations as VDB and then re-import it with the octane volume loader and the volume medium (Instead of the standard volume) then you can add a emission ramp and choose the colors you like!
      It´s a bit tedious. I will ask the devs if they can make it possible to customize the heat map!

    • @michaelvitulli8104
      @michaelvitulli8104 6 месяцев назад

      @@SilverwingVFX Thanks for the reply. For example, a Bunson burner can have a deep blue-to-orange flame, and I'm finding it very difficult to achieve this. I also cannot change the opacity at the source of the flame. Sometimes, it is transparent. Little settings like this make me miss TFD.

  • @dehnsora
    @dehnsora Год назад +1

    thanks for the tutorial ! seems my cache stops at 90frames despite having a 350frames scene. Any clue ? thanks !

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey there. Sorry for my late reply.
      The only thing I can think of would be that at some point your GPUs run out of Vram and the cache stops at this point. Hope you got it sorted in the mean time though!

    • @dehnsora
      @dehnsora Год назад

      @@SilverwingVFX thanks for your reply ! Found out the issue, was GPU I needed to increase you were right
      thanks!

  • @Varendil
    @Varendil Год назад +1

    Hey you mind explaining how in that rendered intro you got the cube itself to have a burning shader?
    Is it just a simple texture with light originally turned up that goes down by the end?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey there. Its a displacement texture for a stone cliff. I found it looked close enough to a wood bark shader that I used it.
      I used the same displacement map remapped with a gradient to reproduce that glow in an emission node.
      I just remapped it in a way that the darkest parts (that are furthest inwards in the displacement) are glowing the most. Hope that helps!
      Cheers and a great time to you!
      Raphael

    • @Varendil
      @Varendil Год назад +1

      @@SilverwingVFX Thanks for taking the time to reply ;)

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      @@Varendil Likewise. Appreciate it 😊

  • @sikliztailbunch
    @sikliztailbunch Год назад +1

    When i check motion blur, the result is no different. No matter what do. Velocity is baked in the vdb. I can´t get ti to work with octane´s vdb-loader neither. Do you have any suggestions?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      Hey there,
      I think you have encountered a bug. Motion blur in Octane expects a separate value for X, Y and Z while the new Pyro is delivering a single Vector 3.
      I have reported it to the developer. Hopefully he can fix it soon!

    • @sikliztailbunch
      @sikliztailbunch Год назад

      @@SilverwingVFX thank you

    • @sikliztailbunch
      @sikliztailbunch Год назад

      @@SilverwingVFX I have found a workaround for now. I load the vdb into houdini and use a single node called "vdb vector split OP" inside a geoSOP. WHen I export the vdb, it then has three separate float channels for velovity. But you have to crank up the velocity multiplier in Octane very high to see the results working properly

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      @@sikliztailbunch Oh very nice. Thank you very much for keeping me in the loop. That indeed is a good solution. Hopefully the developer can include another option in the future to also include Vectors.

  • @agitator1
    @agitator1 Год назад +1

    Hi can this be baked into /ORBX and rendered on RNDR ?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey there.
      I have not tried it with the new system. But it should work!
      Bake your sim into a VDB sequence. Then create an ORBX from that.
      ruclips.net/video/sKLHVwlaNoA/видео.html
      But sure if creating an ORBX directly without creating VDBs first would work.
      If you check, let me know!
      Cheers and a great Weekend to you!
      Raphael

  • @Vilica2
    @Vilica2 Год назад +1

    New Pope 🤣

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Ha nice. You are one of the few who got that 👏🙌

  • @simonkristall6624
    @simonkristall6624 Год назад +1

    Great tutorial, Just out of interest, I downloaded the latest version which you demoed (which I believe is still in beta) 4.0 RC2 - R1, but it doesn’t seem to have support for r26 or 2023.1.0! It only has the cdl64 files up to R19, What am I missing?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Thank you very much for your nice comment.
      Hmmm. Are you sure you downloaded the correct version. V4 is several years old by now. The versioning goes V4, 2018, 2019, 2020, 2021, and the new one 2022
      Since 2022.1 is stable now I will link the latest version. It will work in all C4D versions up to C4D 2023.1 render.otoy.com/forum/viewtopic.php?f=85&t=80831

    • @simonkristall6624
      @simonkristall6624 Год назад

      Thank you! I was clearly downloading the completely wrong version! The version you were showing isn’t listed in the standard download section. I must say my friend, your work is exceptional!👍🏻

  • @omiseverything
    @omiseverything Год назад +1

    Hi I cant seem to get ORBX to work with this process :(

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Sorry to hear that 😞
      Have not tried it yet.
      I bet you could save out the VDB and then reimport it using the Octane VDB loader and get it to work this way?
      All the best for your endeavors!

    • @agitator1
      @agitator1 Год назад

      @@SilverwingVFX Yeah I guess ! Was trying to avoid the whole VDB thing :)

  • @pandatoobing
    @pandatoobing Год назад +1

    Crypto would be great as I keep getting white edges on my matts so can't alpha them out properly.

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey there. Thank you very much for your input. Not sure if I could fix your white edges problem with crypto. I would be a rather basic intro to Crypto, what best to choose and how to het it working in Comp.

  • @dduck4200
    @dduck4200 Год назад +1

    Does it possible to loop a fire with pyro settings?

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Good question. I guess you could sort of blend beginning and end. To have a seamless loop I think you will have to use Houdini. Just a gut feeling though

    • @dduck4200
      @dduck4200 Год назад +1

      @@SilverwingVFX sounds a little bit complicated for me, but at least it should work. Tnank you!

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l 5 месяцев назад +1

    ❤Сенк йу

  • @jj89677
    @jj89677 Год назад +1

    tbh. i can´t find this version of c4d..... in my 2023 version there is no pyro :D

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      Hey there. Pyro was introduced in 2023.1
      Probably you are running on 2023.0 which does not have pyro.

  • @BartMiko
    @BartMiko Год назад +1

    You will admit there is a lot of hassle to get the look of the smoke in Octane which you get by one button in C4D, gasp

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      What helps a lot is setting the step length right (usually smaller) You get much more detail and density because of that.
      Then also what helps is to know that burn / temperature and Smoke is basically just density values in a voxel grid. You remap / rearrange in to what you like.
      But yes. Its not 1:1 But to be honest C4Ds preview is not a standardized display of how volume data should look. The status quo right now is more like load the VDB in 10 different software packages and get 10 different interpretations.

    • @BartMiko
      @BartMiko Год назад

      @@SilverwingVFX What I hope was just skipping all of those hassle, don't need to use x particles and just hop into rendering straight away but seems like when Octane is involved, process/hassle remain the same;)

    • @SilverwingVFX
      @SilverwingVFX  Год назад

      ​@@BartMiko I have not used Pyro that much. But I am guessing there should be settings that come really close to what it looks like in C4D Viewport.

  • @redfalconvfx7050
    @redfalconvfx7050 Год назад

    nice one but bro 17min is Quick Tip?

    • @SilverwingVFX
      @SilverwingVFX  Год назад +1

      In my world quick tips run a bit longer 😁

    • @redfalconvfx7050
      @redfalconvfx7050 Год назад +1

      @@SilverwingVFX anyways your tutorial did its job well that is the point. it is really helpful.. keep it up brother 👍👍👍👍