All of the expansions have new challenges. And you can stack them for a very difficult game. (guardians of the galaxy) gives you Plan B: Harder missions to complete. (Black Panther Exp.) gives Endangered Locations: Take more damage when overflow happens. (Spider Man exp.) Secret Identity: waste more turns making sure your not caught by reporters having to avoid them. And my favorite (Asgard expansion) Traitor Challenge: One of the players is a traitor and becomes the villain after 2 missions , Knockouts occur and now you face a smarter player controlled villain. There are also some really nasty bosses in the expansions as well. So plenty to change up the gameplay and smash the heroes with. Making you ultimately wish you could just play the base game to experience a win again.
Thanks for your insight. As a Kickstarter Backer I really appreciate your point about the Wild cards, as I'm going to have five times as many heroes and it's going to be even more difficult to keep their powers apart. As I'm going to play with my kids, I don't mind it being easy but we'll think about reducing the amount of Wild cards as soon as we know how to play it right 👍
I'm so glad you liked this one. My wife paid an extortionate amount for the KS because I missed it and I was worried it might be a dud. Everything you said gave me renewed hope!! Thanks so much Richard.
@Rahdo This mechanism (but more complex) is used in the Tainted Grail card-fighting-system. Their implementation is quite genius and makes fighting in Tainted Grail a great puzzle and super fun.
Great video and great thoughts about the wild cards! I had only played a couple games at "easy" when I watched your video and I didn't think the heroes were "samey" at all. I loved having to try to clear a target space for a "hulk smash" while trying to figure out how to take advantage of Tony's tankiness and get the first card revealed by Black Widow, and this was only having played twice! I was all-in on the KS so I am excited to work in all that variety!
Yes, after 2 or 3 games, throw out the wild cards. The game will be more challenging, more strategic and the heroes will feel very unic. The replayability is not incredible, but this is a light and family game. It will become a heavier game, for more hardcore gamers, with the expansions to come, like the one with Thanos and the Infinity stones.
I was initially worried they were adding to many levers to modify difficulty in the KS, but hearing this, it'll be nice to 'level up' the experience a bit. Also a S2 KS in the works, so who knows.... Thanks for the review!
I think an easy way to increase difficulty is either make every card Bam, those with Bam do x2, or make it a dice roll. Even = Bam, odd = as the card reads.
This gives me "Tiny Epic Defenders" vibes, somehow. How does it compare? I know you don't like homebrew varìants, but I'm thinking the wildcards could be used to swap two cards in the hero timeline? This would make it easier, while not diluting the uniqueness of the heroes. Great run-through and final thoughts, BTW. I love Marvel Champions, and TED, so this seems like a game I should like. A much quicker game that could give us practice at card counting...
@@rahdo OK, good to know, thanks! I thought the card play tweak might give it some more depth, but if the game is too easy, perhaps that depth is not sufficient, or even noticeable.
Hello, first of all great and entertaining video, thanks for that. But I think the game should not only be "hard", because if you consider that there are 4 nine-year-olds sitting around, they will never manage to play without the wildcards. So this is also a mechanism to let young players play alone and get the experience. Here every hero feels similar that's true. But the skilled player can then increase the difficulty, take out the wildcards and thus play a more individualized hero....and then you have the challenge booklet that you can download and the various challenges to master... I play this with my 6+8 year old kids and they have a lot of fun with it (every day a game :) although they are more the Star Wars fans, but this cooperative style and the minis are fun. So I'm already looking forward to all the expansions, since it was already said that then the game will be more complex and also more difficult. Unfortunately Thanos is probably only "Kickstarter only" but I still hope that this box also comes in the retail version. Have a nice weekend :)
I would love to know if Rahdo has changed his mind about this game since declaring that it isn't a keeper for him, because in the beginning i felt the exact same way as he did, but before getting rid of my copy i picked up some expansions...and then some more expansions...and then some more, and oh man i can really see the potential of this game and now im happily awaiting the second wave kickstarter. it is now an absolute keeper for me
i have looked at some of the other expansion content and it does all look awesome, but i did ultimately donate my copy of MU to the dice tower west library, so didn't get a chance to try them
Richard. If I may, the Sinister Six Expansion, Wakanda and Spider-Man expansion do add to complexity and difficulty in many ways. Also new characters will have very different decks. Dr Strange has all unique cards for instance. I see the base game as like base Pandemic tbh. Also the villains will be adding complexity. Some villains, like Green Goblin even have unique setups like no threats to start the game in play, then he begins blitzing you with them. And if you are holding onto it to see, Spinmaster has at least 1 expansion hitting retail in Q1 for this supposedly (Spider-Man).
Would love to see you review IDW's Ninja Turtles games like "Change is Constant" Also a miniatures game that has a wonderful cooperative mechanic (this one is an innovative dice sharing mechanic) The cool thing is you'll be able to combine The Ninja Turtles with characters from Batman: The Animated Series!
@@rahdo Yeah that will be a knock for some for sure... But hey when the Batman version comes out, youll be able to play Solo as Batman which I'm excited for - so maybe that will be more down your alley!
I am also hoping to enjoy this game with my nephews. I am guessing the expansions with new bosses will change up the game, but not sure of the difficulty being much harder.
Yea I remember watching one of the developer playthroughs they did to promote the kickstarter and you can tack on the different difficulty modifiers from the various expansions all into one game. I think they called them "challenges" and the developers ended up making a couple of the heroes like Adam Warlock much more powerful than the rest specifically so that we could try 3-4 challenge games and not get obliterated.
Just got the game and got my ass kicked in basic mode my first go through. I think removing the wild cards would only be recommended for people who aren't new to games like these.
All of the expansions have new challenges. And you can stack them for a very difficult game. (guardians of the galaxy) gives you Plan B: Harder missions to complete. (Black Panther Exp.) gives Endangered Locations: Take more damage when overflow happens. (Spider Man exp.) Secret Identity: waste more turns making sure your not caught by reporters having to avoid them. And my favorite (Asgard expansion) Traitor Challenge: One of the players is a traitor and becomes the villain after 2 missions , Knockouts occur and now you face a smarter player controlled villain. There are also some really nasty bosses in the expansions as well. So plenty to change up the gameplay and smash the heroes with. Making you ultimately wish you could just play the base game to experience a win again.
Thanks for your insight. As a Kickstarter Backer I really appreciate your point about the Wild cards, as I'm going to have five times as many heroes and it's going to be even more difficult to keep their powers apart. As I'm going to play with my kids, I don't mind it being easy but we'll think about reducing the amount of Wild cards as soon as we know how to play it right 👍
I'm so glad you liked this one. My wife paid an extortionate amount for the KS because I missed it and I was worried it might be a dud. Everything you said gave me renewed hope!! Thanks so much Richard.
@Rahdo This mechanism (but more complex) is used in the Tainted Grail card-fighting-system. Their implementation is quite genius and makes fighting in Tainted Grail a great puzzle and super fun.
good point :)
Great video and great thoughts about the wild cards! I had only played a couple games at "easy" when I watched your video and I didn't think the heroes were "samey" at all. I loved having to try to clear a target space for a "hulk smash" while trying to figure out how to take advantage of Tony's tankiness and get the first card revealed by Black Widow, and this was only having played twice! I was all-in on the KS so I am excited to work in all that variety!
Yes, after 2 or 3 games, throw out the wild cards. The game will be more challenging, more strategic and the heroes will feel very unic. The replayability is not incredible, but this is a light and family game. It will become a heavier game, for more hardcore gamers, with the expansions to come, like the one with Thanos and the Infinity stones.
I was initially worried they were adding to many levers to modify difficulty in the KS, but hearing this, it'll be nice to 'level up' the experience a bit. Also a S2 KS in the works, so who knows.... Thanks for the review!
I really like this game as a lunchtime game. Nice to have a lightweight, quick option that still has some fun decisions.
I agree it’s to easy even if you’re not paying attention to what cards the villain has played, hopefully the expansions add some hard challenges
I think an easy way to increase difficulty is either make every card Bam, those with Bam do x2, or make it a dice roll. Even = Bam, odd = as the card reads.
Thank you! I am a supporter, have played the base game a lot and I like it too! Merry Christmas!!
Have you looked back it this game and any of it's expansions?
nope. cmon did offer to send me a complete set of everything, but i turned them down
This gives me "Tiny Epic Defenders" vibes, somehow. How does it compare?
I know you don't like homebrew varìants, but I'm thinking the wildcards could be used to swap two cards in the hero timeline? This would make it easier, while not diluting the uniqueness of the heroes.
Great run-through and final thoughts, BTW. I love Marvel Champions, and TED, so this seems like a game I should like. A much quicker game that could give us practice at card counting...
i'd say ted is a deeper and more challenign game, so this is a good gateway to that :)
@@rahdo OK, good to know, thanks! I thought the card play tweak might give it some more depth, but if the game is too easy, perhaps that depth is not sufficient, or even noticeable.
I was concerned about the too easy and samey comments on different reviews. I got in on the Xmen United KS and after your review, I'm glad I did.
Hello, first of all great and entertaining video, thanks for that.
But I think the game should not only be "hard", because if you consider that there are 4 nine-year-olds sitting around, they will never manage to play without the wildcards. So this is also a mechanism to let young players play alone and get the experience. Here every hero feels similar that's true. But the skilled player can then increase the difficulty, take out the wildcards and thus play a more individualized hero....and then you have the challenge booklet that you can download and the various challenges to master... I play this with my 6+8 year old kids and they have a lot of fun with it (every day a game :) although they are more the Star Wars fans, but this cooperative style and the minis are fun. So I'm already looking forward to all the expansions, since it was already said that then the game will be more complex and also more difficult. Unfortunately Thanos is probably only "Kickstarter only" but I still hope that this box also comes in the retail version.
Have a nice weekend
:)
I would love to know if Rahdo has changed his mind about this game since declaring that it isn't a keeper for him, because in the beginning i felt the exact same way as he did, but before getting rid of my copy i picked up some expansions...and then some more expansions...and then some more, and oh man i can really see the potential of this game and now im happily awaiting the second wave kickstarter. it is now an absolute keeper for me
i have looked at some of the other expansion content and it does all look awesome, but i did ultimately donate my copy of MU to the dice tower west library, so didn't get a chance to try them
Richard. If I may, the Sinister Six Expansion, Wakanda and Spider-Man expansion do add to complexity and difficulty in many ways. Also new characters will have very different decks. Dr Strange has all unique cards for instance. I see the base game as like base Pandemic tbh. Also the villains will be adding complexity. Some villains, like Green Goblin even have unique setups like no threats to start the game in play, then he begins blitzing you with them.
And if you are holding onto it to see, Spinmaster has at least 1 expansion hitting retail in Q1 for this supposedly (Spider-Man).
yup, it's the promise of those upcoming expansions that has me *maybe* holding on to it... :)
Would love to see you review IDW's Ninja Turtles games like "Change is Constant"
Also a miniatures game that has a wonderful cooperative mechanic (this one is an innovative dice sharing mechanic)
The cool thing is you'll be able to combine The Ninja Turtles with characters from Batman: The Animated Series!
yeah i looked at it when it first ame out, and it does seem pretty cool, though it's 2 bad that a 2p game is just emulating a 4p game
@@rahdo Yeah that will be a knock for some for sure...
But hey when the Batman version comes out, youll be able to play Solo as Batman which I'm excited for - so maybe that will be more down your alley!
Hopefully you kept it, each expansion adds something else. Very Modular.
I am also hoping to enjoy this game with my nephews. I am guessing the expansions with new bosses will change up the game, but not sure of the difficulty being much harder.
the interesting thing is the rules suggest that you can mix and match multiple difficulty modifiers, which should be pretty cool :)
Yea I remember watching one of the developer playthroughs they did to promote the kickstarter and you can tack on the different difficulty modifiers from the various expansions all into one game. I think they called them "challenges" and the developers ended up making a couple of the heroes like Adam Warlock much more powerful than the rest specifically so that we could try 3-4 challenge games and not get obliterated.
Just went out and bought it. Thanks for such an awesome review.
Maybe add the villain cards to the timeline to increase difficulty...
Increasing difficulty ? Have you ever tried to modified the rule like the villains is played by a real player ?
that would be one possibility, maybe an expansion will come with rules for that down the line :)
Just got the game and got my ass kicked in basic mode my first go through. I think removing the wild cards would only be recommended for people who aren't new to games like these.
your are right! easy for me to forget just how many games we'veplayed over the years! :)
Love the shirt!
This is a game for families.
definitley
It's fantastic for families but also adult non gamers or those looking for a easy play coop. It's a beautiful design.
Let me guess. You loved it?
i had mixed feelings