@@LiteraryCurtastrophe I own this game. I bought it on clearance for like $5 at Meijer years and years ago. I hated it at first, but I might try again on my PS3
Oh do I have a trivia for you. Red Ninja marks the first* mainstream debut of illustrator called d.k., pen name of a Korean residing in Japan. *he did some illustration to an unrelased visual novel prior to this but that is neither here nor there. His illustration style, although lost in the game itself is kinda this wispy, thin women with very flowery motifs. Indeed this was some of the concept arts for Kurenai. Then one of his concept arts unrelated to this game evolved to a major character in another game. A feminine, slightly frail looking woman with braids, two jagged swords, and flowery motifs, wearing what seems to be negligee. He drew Kainé. From NieR. Indeed, d.k. would go on to make the concept illustrations for all characters in NieR Replicant AND Gestalt (yes, he made Dadnier AND o-Nier-chan). In fact, he was actually tapped to make the designs for characters in NieR:Automata as well, but he was ill at the time so Akihiko Yoshida (which is the same Akihiko Yoshida who made the racial concept arts for Final Fantasy XIV) ended up making the character designs for Automata. d.k. is still active. Hell he made some NieR official art not long ago in mid ‘24. Red Ninja is a weird stepping stone for that man but man, I am glad my hyperfixation about this game came in handy today. and if you ever wonder what the d.k. stands for? it’s his name: DongKyu Kim. His other names include Hanamimawari and Otomezakura. Very distinct artstyle, can’t miss him.
Now that's some fun trivia. I found out dk worked on this game by scrolling through their twitter googling translating a post where they talked about working on red ninja and revealed some concept art. Their art style has definitely evolved greatly over the years. I wish they would do a lot more character design work cause their art is phenomenal.
not to sound like a psychopath but a stealth game having a mechanic that lets you physcially hang enemies is insanely, "how did no-one else come up with this"-tier cool.
man what in the hell, the thing you showed at 14:00 is literally something ive seen AAA devs nowdays not just under utilize but never even code it to work. making a damn rope work proper and be physical in games is pain and doing it on a ps2 is even more impressive.
I've been saying for years, the industry has been taken over by amateurs more concerned with making a paycheck rather than making a good game, so many studios and devs who dont care about doing hardwork for a good result, just doing the bare minimum to get their paycheck
@tyrant3191 YES sir, spot on! It's less filled with passionate, hard working individuals. And in their place are either forced DEI hires that ARE NOT based on skill and passion, or lazy kids fresh out of school who view working over 40 hours during busy time as "crunch time," and how evil and hard it is. Oh...you mean overtime? Like the rest of the millions of other people in different jobs have to work to accomplish a goal in a reasonable time?
@@tetsuoakira8294 honestly how i feel about "crunch". especially because overtime is covered in your contract when you agree to work for a company. it sucks but you agreed to it.
Man I walked to the mall to pick up my pre-order of that. Got to the last boss, got killed by the zombie preacher enemy I hate so goddamn much, got sent back to the *start* of the fight. Never went back. Fuck that game.
If anyone isnt aware, some games were legit not designed for 60 fps. in some cases the game will speed up or certain animations are tied to the natural frame rate of the game so altering that can cause wonkyness. Example in DMC4 SE on pc, if you turn on turbo mode and play as vergil, his table hop (idk if thats the name but its the side dodge) will be shortend by alot. I dont have exact numbers but look at it like this. this dodge is suppose to move you 10 feet at 30 fps, if you turned the game at 60 fps, youll move 5 feet instead, because the move is tied to FPS. speeding that up prematurely ends the animation because it was coded that way. as much as i enjoy the smoothness of 60 fps, alot of older games legit break with it on so if you notice these changes. your altering the game in a way it wasnt intended at all and could ruin your perception of what the game was suppose to be. I am glad he realized that but it felt like he essentially played through a whole playthrough with these consistent issues and didnt think it was the FPS that caused it. their are alot of talented coders that have made legit 60 fps patches that dont negatively alter the animations and such, however that takes alot of time and effort. simply slapping a 60 fps mod and calling it a day isnt gonna work. EDIT: ok so i actually mis rememberd the DMC4 SE example, I wanted to run the game at 120 fps on pc, but doing so caused the issues i mentioned before. so running turbo mode within the game itself is fine, its when you modify it further is when you get the wierdness that wasnt intended. sorry for the confusion
Another couple examples of this are any Bethesda Studios game, where going over 60fps breaks the physics in all kinds of wacky ways, and Dark Souls, where most of the animations are directly tied to 30fps. Double the framerate to 60 and you now have half the I-frames when dodging for example.
@@ryujin9568 pretty sure I-frames are one of the things not tied to fps. Otherwise you'd be dumb to activate it. Ping animations (more specifically, fall speed) are tho. I distinctly remember people turning of 60 fps just to make a jump but not for combat.
A recent example of this I can think of was the Risk of Rain 2 DLC fiasco when Gearbox bought the IP. Somehow, one of the things the DLC ruined was tying attack spawns and speeds to the frame rate, and this resulted in some things shooting projectiles once every fucking frame.
You know, it's funny. KBash is the only channel I'm watching that has the uncanny ability to dredge up things I've long since forgotten and just... make me remember them as if it was yesterday.
I remember seeing this game get reviewed on xplay and remembered it since them because of the whole rope dart dagger weapon and being able to use it in insane ways to kill things
This touches on a thing that's been on my mind bugging me a lot lately. Specifically, it's just annoying how often game criticism is bound by this notion of "okay, but how well does this adhere to my expectations of a franchise or genre's essential identity" rather than judging games on their own merits. The allure of easy comparisons seems hard to resist for critics and players alike, even when it just kind of misses the point.
That's why I mostly disregard most critics. What gets me is either word of mouth or good box art. This game when I rented it from Blockbuster was because of the box art.
@@kosmosXcannon The peak of reviews on this platform, in my opinion, is Mortismal Gaming. He makes comparisons only as an addendum to a thorough evaluation of each game on its own merits and an actual explanation of how it works. He provides information that helps you to understand what you're buying first and foremost, colored with his personal opinions and value for money estimations. In short, real reviews.
A good thing to keep in mind is professional game critics aren't trained to analyze game systems. They're trained to write. They went to school for journalism, which didn't teach them anything about video games. Game systems analysis is not a requirement of the job. So they can be reasonably trusted to know nothing besides how to write an article.
If you mean the comparisons to Tenchu, then... maybe? not really? It's complicated. FromSoftware had only acquired the rights to the Tenchu series one year before Red Ninja released, and hadn't yet developed a single entry in the series, though they had published the K2 LLC developed Tenchu: Fatal Shadows. The comparison was more to Tenchu as a whole though, and FromSoftware had nothing whatsoever to do with three out of four of the Tenchu games that existed at that point.
@@321cheeseman Don't take it too seriously, it's just a joke about how people comparing the game to Tenchu reminded me of people comparing every modern action game to Dark Souls. But I appreciate the information!
FromSoftware has been making those games for 30 years. For instance,. King's Field (1994, PS1). Eternal Ring (2000) has a lot similarities with modern Souls games.
really appreciate the way you worded the intent behind game devs in showing their games as products rather than art. despite being one to champion video games as a legitimate art form, i think folks sometimes don't realize that the industry in general was and still is a massive contributor to that sentiment. like ye sure i think drakengard is art but ask yoko taro and he'll say it was a paycheck lmao
To be fair, Yoko Taro also says that with a fair amount of tongue-in-cheek irony, though how much is genuine vs ironic is hard to tell. The dude just does SOOOOOO much obscure (and assuredly unprofitable) side stuff. Perhaps his whole "for the love of Squeenix just PAE MEEH" shtick is genuine, if only because it funds all the wacky artistic shit 99.9% of his fans would never get to experience.
@maraganger this is why kbash is one of the realest dudes on the site. I feel that too many gaming crtics live in this echo chamber of thinking like that yet here's kbash being blatantly real.
Art can be a product. In fact it can be argued the two best periods for art development and distribution, the Ranaissance and the Romanticism, were driven by consumption.
These aren't mutually exclusive concepts y'know? They can be and often are both product and art. Books and movies are also products that are considered art, why are you excluding video games?
It would be interesting if some NPC/enemies in some game react like this. Remind me to some minor peeve I had with Arkham series: while the thugs have unique banter, they still act the same
Looks like one of those "cult games" that had some cool, unique stuff, but were ultimately unsuccessful because of clunky/hard mechanics that didn't sit with the average player... kinda like God Hand.
@@HappyBeezerStudios That definitely fits the description. I'd say another factor of it is that it's narrative is pretty mediocre to be honest, since almost every story beat just felt like it happens because game has to happen. I will give it credit for the soundtrack, that part is great, and the AI is pretty competent (one annoyance I have is them throwing you randomly that you can't counter).
All i remember is an old review mentioning how the camera tends to be more interested in the protagonist's ass than the gameplay. IDK why but i found that line funny.
When you showed Kurenai holding a guard's neck by a thread and jumped off the roof suffocating him, i legit gasped and said "holy shit this is so cool" lmao i wasn't expecting it, i wish we had more games like this nowadays also big W for putting the SamSho 2019 menu song on this video
24:45 It should be noted, when the gattling gun was introduced, it was in fact an "ultra mega gun" and was effectively the McGuffin for the battles it was fielded in.
My brain expanded when I saw the wall running and was like "that looks just like the wallrunning in Senran Kagura Estival Versus and Burst Re;Newal!" because of the Senran Kagura guy's involvement
Ah ! Red Ninja ! my favorite unrecognized Ninja stealth game! this game deserves to be revived or remade, I wonder who has the rights to this game today, I would like a big Japanese publisher like Capcom, Tecmo, Snk and/or Namco to buy the rights to this game to make it shine, why not have Kurenai as a guest in a Soul Calibur and/or a Samurai Shodown.
@kosmosXcannon Personally I would prefer Tecmo and/or Capcom, they don't have a Ninja infiltration license yet, and I would prefer that From Software relaunches the Tenchu license, if From Software buys the rights to Red Ninja and make a remake on it, they will leave aside the Tenchu license, and I want to see both come back, nothing better than competition to be competitive and create innovations.
@@Alexcobra861agree,Red Ninja is the less known ninja game compared to the likes of Shinobido,Tenchu,too bad it took a Ytuber to make a video about it for people to find out about the game
I've done some digging and its pretty limited info on the internet. Seems like most info falls back into saying Activision currently holds the rights since they bought out/merged vivendi games back in 2008.
Doing a positive video on Red Ninja in 2025 is unfathomably based. This is the type of game that actually needs a good historical revision, not Sonic 06.
Me, at the retro game store with my friends, holding a copy of Red Ninja: "Hey guys, should I get this?" My friends: "No." Me: "Really? But like... look at this box art again!" Friends: "We will bonk you!"
Game journalists also heavily criticized JRPGs at the time, lumping them all together into an unfairly painted mess of boring and samey rip-offs of each other, especially the turn-based combat ones for not being action games, claiming the turn-based combat exists because of hardware limitation. But once you get to actually play those titles, you realize THEY'RE FUN, and each one brings something new to the table or polishes what previous iterations had done before - and above all else, the developers understand that turn-based combat is a CHOICE because combat is about strategy, not reflexes! Same thing I'm seeing here, journalists heavily dismissing a game that seems rather fun to play. I really like her attire, the moveset seems fun, and the old school arcade-like visuals have me genuinely intrigued. And watching the game being played with a CRT filter only enhances its charm. But here's something I have learned recently by experimenting with Reshade and CRT Royale with NTSC filters - old games look much, MUCH better without enhancements! Obviously every title is going to respond differently to certain enhancements (OoT and MM are much better running at 60fps and using gyro for aim), but a general rule is that old school games are meant to be played in their original aspect ration and with scanlines.
I have not used 60fps/widescreen hacks when playing old games bc im lazy/don't know how so i haven't ruined a game by doing that yet. I always liked Kurenai's design. Kinda simple, but her red kimono is iconic. And that wire is deadly. This game looks pretty awesome ngl.
Actually really happy to see a rather great review of games that were once considered "awful" or "bad". I do wonder how much the bad reviews were due to the actual game, or due to the sentiment at the time (Heck, even today) about Japanese games. I mean, G4TV/X play was NOTORIOUS for crapping on any Japanese game daring to be interesting and unique unless it was something like MGS . Also, I love how the game incorporated Kunoichi elements with Seduction. It's the one thing Women Ninja were able to use that male Ninja could not. Easier getting into a fortified castle by posing as a woman of the night.
Red Ninja is that rare kunoichi game where you can fight with multipurpose wire and seduce idiots. It's a cool game yet flawed but I love the unique ninja combat it offers. I would love more ninja games where players can use sharp wire like this one... And seduction.
I'm glad to hear a positive take on this one! it's a cool game, it's legit one of the reasons why I stopped caring about reviews, cause like, idk man sometimes you just vibe with stuff, like, I'm currently vibing with Left Alive, the stealth answer to survival horror, survivor stealth, altho', i can see why it got received poorly, that game is not kind to you, but i digress. Anyway, since you touched on it, if someone were to release a patch that disables the camera being yoinked from your hands, or if it didn't have that originally, it legit would bump this game up, its SUCH an issue, I also dont really mind weird cameras, but man, this one just took that cake, the reason why most ''bad camera'' criticism rarely stuck true to me is that whenever i'd experience the ''bad camera'' in a game i'd be like ''Aint no Red Ninja what you guys on about''. I legit didn't know about the bleach LA writer tho', that kinda blew my mind, I've liked many of the movies he's involved in, maybe this is where it started, and i just never knew.
@@jadedheartsz I legit don't understand why Wanted:Dead got so many bad review, it's a fun romp. Technomancer got negative reviews? It's pretty good, it's not as cooky as Mars War Logs but it improved on a lot of stuff.
@@QMMarc well mixed reviews, those Eurojank games generally aren't critically acclaimed. I don't get the hate for Wanted Dead either, same with Front Mission Evolved.
Tried playing this game a couple years ago and the camera gave me the worst motion sickness I've had in recent memory, couldn't get through it unfortunately :/
Replaying or returning to a game you were initially cold on especially when outside commentary unknowingly clouds your judgement is so relatable. I originally wasn’t a fan of Stellar Blade but experiencing it for myself with different expectations I found myself getting absorbed with every about it No it wasn’t perfect but it ended becoming something I ended up really enjoying for a few weeks. It getting a patch that removed the parry lag also helped
Agreed, like, why was "xyz game" disliked so much? When not has bad as people made it out to be. It's worse though in reverse when a really, hyped "amazing" game turns out to be a major disappointment. I think that's why nowadays, I tend to not listen to too much talk about games and reviews. I tend to go into a lot of stuff now blind. But I do keep a look out when a game does fail massively usually by seeing comments by other gamers. Most people here aren't hating Red Ninja, but just stating some flaws. Not played Red Ninja, or got a PS5 to Stellar Blade. But some games I've played aren't always brilliant or perfect games, but were enjoyable, some even memorable. I think the key os when the people making it are having fun making it, that's when gamers are more likely to enjoy it. Probably why indie is liked and games like NieR, Metal Gear Solid.
I think this is your best video man. I've been watching since the Drakenguard videos and you've really changed the way I look at video games now. Looking forward to the stuff you're cooking up this year.
The most fascinating aspect about this game outside of this unintentionally being the origin of Senran Kagura, was that it was part of a trend of Western publishers trying to break into the Japanese market with games catered to that region at the time (and self-localize their own titles too in order to bypass other third-party distributors who performed E-to-J localization and marketing). See also Eidos and E.O.E. Eve of Extinction (which was developed by Yuke's of all developers) which didn't exactly go very well for them. Or EA with X-Squad (as part of that weird Square Electronic Arts partnership). Tranji Games was established with the help of developers Ertain and Opus with Vivendi's funding for the purpose of making Red Ninja and it was supposed to mark VU Games' big break into the Japanese market (but also be appealing enough for Western gamers too with its blood and tits). Unfortunately, it bombed pretty badly over there too, ending their presence in Japan pretty quickly. Interestingly, one of those other games Vivendi had prepared for that market during their short-lived stint there was a certain DS party game called Crash Boom Bang... (and you also wonder why Crash of the Titans/Mind Over Mutant never came out over there).
Also 2nd small add on about the seduction mechanic. After a great deal of messing around in the game I'm pretty sure its a flag set on each guard as to if they are seduceable or not.
I like these kind of videos. I found a copy of tenchu fatal shadows on a flea market once. I played it for a while, but stopped because I couldn't get used to the tank controls and I always forced myself to restart the level if I was spotted, even though it didn't punish you for being spotted. The reason why I like this video is because I can get the opportunity to hear people talk about what they love and how it makes that thing so special. That gives me incentive to go back into tenchu and play it all the way. Thank you for this video, Kbash.
Man I remember this game! The camera was absolutely awful and it was hard as balls at times. But man I want this game to get a Remaster. I know it's never gonna happen and if it did it would be censored to hell and back, but still.
Remaster be like: - Kurenai now looks less appealing, face is more western - Costumes changed to be less revealing - One random feature removed - Graphics changed to ultra maximum - Music rewritten to be more "western epic cinema default" - Difficulty lowered - One male character is changed to have a darker skin - Enemies have more details, and look less human Enjoy!
Great overview of a genuinely cool looking game that dared to be its own. Those wire physics are crazy impressive for 2005. Feels like all we get anymore are silly Garry's Mod ragdoll spasms that get snagged on your ankles and consistently shoved inside walls Looney Toons style while making obnoxiously loud, multiplying stock terrain collision sound effects, like what gives? That Nioh 2 Interim did not escape me either.
Being seen in Thief was not a failure state as well. You have tons of tools to escape or just bonk the guards. Dishonored thrives on this gameplay as well, in many ways the light stealth aspect pops up in m,any games like even Sekiro. But I guess the internet thrives on hyperbole I get it.
I think the issue is that people were reviewing it as a Tenchu clone when it's really more of a janky character action game with a really cool weapon mechanic.
Just watching this channel for the first time and I have to say, I love that you're willing to go through different filters and stuff so that the gameplay looks great for each game. I've never that before, probably because other channels think too hard about consistency
23:00 - 23:05 Holy shit it's Richard! Hearing the voice of Zim really threw me off guard and I had to contain my laughter, since it was 4 in the morning.
I remember red ninja. I didnt finish it. I hated it at first, when i ran out of games, i remember getting into it. It grew on me like an untreated fungus. Platforming was horrible
4:13 oh, pretty much I still remember reading brazilian gaming magazines when I was younger and stumbling onto a review of the AMAZING ninja sim game shinobido a game made by some of the original tenchu devs no less... and reviews were overwhelmingly negative because they kept accusing it of being a tenshu knock off (that and one of the reviewers was oddly fixated on the sound the protag's pants make when he moves?) Nevermind the two being different beasts, with Shinobido being all but an open ended sim in which your actions (missions taken, how you complete those missions) would affect things going forward, you could even say 'screw it' and go off script during some missions to assassinate faction leaders.
That tetsugen mechanic is incredibly unique and cool, I hope this game gets the indie spiritual successor treatment, someone passionate about it makes a modern successor
It's a though game where half of the diffuculty is fighting with the flimsy controls and woncky mechanics but I beat it a couple of times (when it was new) and I had a lot of fun. It has some really cool ideas
This was cool to see a obscure game bashed by critics given a second chance kinda why I love Gungrave so much for being this obscure 3rd person action game
After replaying Gungrave G.o.r.e when they patched all the switch “exclusive” features, it got me really wanting some form of HD remaster of the PS2 games. I crave more Gungrave lol.
9:41 My favorite viewpoint when I mess up in a game that rewards mastery of the mechanics. “Great! Now I look like an idiot! This is so embarrassing! I’m sorry guys…. Now to kill all the witnesses and pretend this never happened.”
This is one of those games you would see on X-play that they would rip apart. but something about the colors of the levels gives me 2004 bright sunny day PS2 vibes.
Red Ninja. I had a wallpaper of Kurenai when I was teen. 20 years in I didnt know that hot ninja is a game character...and now I want to see the whole gameplay. Thanks KBash
Honestly, I feel like all ninja games, including this one are very cool and unique. They have their own league of how to kill. Stealthy, and or a complete bloodbath.
Bro what is that OST playing during your Patreon credits? Jesus that went hard, it isnt in your pastebin link? EDIT: Yet again sigh, another KBash banger essay that sigh.....yet again is just pissing on the entire vidya gaem commentary space. When will someone dethrone KBash from the throne? can it even be done?
I remember seeing this game @ a Gamestop when I was 9. I really liked the cover art and wanted to give it a try. Came back the next week and it was gone, and I couldn't remember the name, but I always remembered the cover. So... Thanks for playing this game so I could finally see what I missed I guess?
Seriously get so excited every time you put out a video! Can’t wait for you to talk about .hack… you’re gonna do that right?????????? Maybe Shadow King Okage or Draken The Ancient Gates?
I saw this game get shit on a lot, but I actually had some fun with it. Sure it wasn't the best, and the controls were a little awkward, but once you adapt, there's a lot of cool stuff you can do and a lot of insane ways you can kill bad guys. Plus the twist at the end was wild.
This game was my middle school nightmare....It was the one game I had that I couldn't beat and I quite literally had a mental break down fighting a boss...My parents took the game away
"Of course people hated it. It had the gall to hand them a brush and ask them to paint."
Great line in a great video.
That line caught my attention to, as did your username above this comment, as someone else I'm subscribed to 😂
Great line. I might even try this game
Hell yeah.
The camera still fucking sucks.
Man of culture
@@LiteraryCurtastrophe I own this game. I bought it on clearance for like $5 at Meijer years and years ago. I hated it at first, but I might try again on my PS3
"Never underestimate the narrative value of a really weird guy" is definitely legitimate writing advice.
Summarizes the success factor of Nier and Soulsborne lore (though Yoko Taro's team wrote a lot of stuff and doesn't get proper credit)
@@qwirkt That's the thing about this sentence. It could also mean a weird guy in a story contributes a lot to the narrative.
Oh do I have a trivia for you.
Red Ninja marks the first* mainstream debut of illustrator called d.k., pen name of a Korean residing in Japan.
*he did some illustration to an unrelased visual novel prior to this but that is neither here nor there.
His illustration style, although lost in the game itself is kinda this wispy, thin women with very flowery motifs. Indeed this was some of the concept arts for Kurenai.
Then one of his concept arts unrelated to this game evolved to a major character in another game. A feminine, slightly frail looking woman with braids, two jagged swords, and flowery motifs, wearing what seems to be negligee.
He drew Kainé.
From NieR.
Indeed, d.k. would go on to make the concept illustrations for all characters in NieR Replicant AND Gestalt (yes, he made Dadnier AND o-Nier-chan).
In fact, he was actually tapped to make the designs for characters in NieR:Automata as well, but he was ill at the time so Akihiko Yoshida (which is the same Akihiko Yoshida who made the racial concept arts for Final Fantasy XIV) ended up making the character designs for Automata.
d.k. is still active. Hell he made some NieR official art not long ago in mid ‘24.
Red Ninja is a weird stepping stone for that man but man, I am glad my hyperfixation about this game came in handy today.
and if you ever wonder what the d.k. stands for? it’s his name: DongKyu Kim. His other names include Hanamimawari and Otomezakura. Very distinct artstyle, can’t miss him.
Now that's some fun trivia. I found out dk worked on this game by scrolling through their twitter googling translating a post where they talked about working on red ninja and revealed some concept art. Their art style has definitely evolved greatly over the years.
I wish they would do a lot more character design work cause their art is phenomenal.
@ He indeed do some more character work! Bambinata from Punishing Gray Raven is essentially his artstyle brought to life as a 3D sprite!
What do you mean "racial"? Racist? Or just heavily focused on race?
Seeing who else worked on it seems to indicate that Red Ninja was a stepping stone for a lot of talent.
@@blackpajamas6600 "racial" as in Hyur, Elezen, Lalafell, Miqo'te, Roegadyn, Au Ra, Viera and Hrothgar.
You know, fantasy races like elves and orcs.
not to sound like a psychopath but a stealth game having a mechanic that lets you physcially hang enemies is insanely, "how did no-one else come up with this"-tier cool.
The only other games I can think of that let you do this is Assassin's Creed 3, 4 and Rogue.
Mark of the Ninja, you do it to terrify enemies.
@@tentaclesmod Thank you. Will try it some day
Hang by the neck ? Tenchu 3 did that too but you gotta find or buy the item first
@@JJ18355the Batman arkham games have as well, you can use this to lure other enemies into a trap which is hella funny
as someone with an unfinished bag of carrots in my refrigerator, I am offended
Carrots last like months in the fridge, no reason not to have some in there
@@BaconSquishy I'm allergic to carrots. It's a pretty good reason not to have any.
@@gamelover2222 Nah, you heard the guy. Go get some carrots.
I finished mine by burying the last three in the yard.
They grew into carrot plants.
Wildest shit I ever seen.
@@gamelover2222 sure you have an allergy now but what about in some months? Your carrots will wait
Having Invader Zim, being the son of a Japanese Emperor certainly is an inspired choice.
Yeah, I had to hid my laughter at 4AM when I heard that
Imo I could totally see the va for zim play an arrogant son of an emperor tbh he wouldn’t be THAT far off from zim himself
@@NoThanks-z9g Straight up jumped closer to my tv when I heard him LMAO
man what in the hell, the thing you showed at 14:00 is literally something ive seen AAA devs nowdays not just under utilize but never even code it to work. making a damn rope work proper and be physical in games is pain and doing it on a ps2 is even more impressive.
Half Life: Opposing Force did it back in 1999 too, and that was by Gearbox too
Right?!?!? I still see people talk about how insane the Last of Us 2 rope is.
I've been saying for years, the industry has been taken over by amateurs more concerned with making a paycheck rather than making a good game, so many studios and devs who dont care about doing hardwork for a good result, just doing the bare minimum to get their paycheck
@tyrant3191 YES sir, spot on! It's less filled with passionate, hard working individuals. And in their place are either forced DEI hires that ARE NOT based on skill and passion, or lazy kids fresh out of school who view working over 40 hours during busy time as "crunch time," and how evil and hard it is. Oh...you mean overtime? Like the rest of the millions of other people in different jobs have to work to accomplish a goal in a reasonable time?
@@tetsuoakira8294 honestly how i feel about "crunch". especially because overtime is covered in your contract when you agree to work for a company. it sucks but you agreed to it.
As a dungeon master "never underestimate the value of a weird guy" hit so different.
DM/GM has to be careful to not make "that DM insert" though.
Literally thought the same thing
@@ExileTwilight I can only hope that the wasteland frogman sherrif named Pork Tricklings is not my projection
wait a minute this isnt yaiba: ninja gaiden z, the real worst ninja game.
Man I walked to the mall to pick up my pre-order of that. Got to the last boss, got killed by the zombie preacher enemy I hate so goddamn much, got sent back to the *start* of the fight. Never went back. Fuck that game.
there is always a worse ninja game
@@IcoreZero There's the answer I was looking for!
@@IcoreZeroAlways a worse one. Waiting in the shadows for an opportune moment to strike.
@someguy5319 what? You don't like tryhard hunt down the freeman fanfic Ninja Gaiden?
If anyone isnt aware, some games were legit not designed for 60 fps. in some cases the game will speed up or certain animations are tied to the natural frame rate of the game so altering that can cause wonkyness. Example in DMC4 SE on pc, if you turn on turbo mode and play as vergil, his table hop (idk if thats the name but its the side dodge) will be shortend by alot. I dont have exact numbers but look at it like this. this dodge is suppose to move you 10 feet at 30 fps, if you turned the game at 60 fps, youll move 5 feet instead, because the move is tied to FPS. speeding that up prematurely ends the animation because it was coded that way.
as much as i enjoy the smoothness of 60 fps, alot of older games legit break with it on so if you notice these changes. your altering the game in a way it wasnt intended at all and could ruin your perception of what the game was suppose to be. I am glad he realized that but it felt like he essentially played through a whole playthrough with these consistent issues and didnt think it was the FPS that caused it.
their are alot of talented coders that have made legit 60 fps patches that dont negatively alter the animations and such, however that takes alot of time and effort. simply slapping a 60 fps mod and calling it a day isnt gonna work.
EDIT: ok so i actually mis rememberd the DMC4 SE example, I wanted to run the game at 120 fps on pc, but doing so caused the issues i mentioned before. so running turbo mode within the game itself is fine, its when you modify it further is when you get the wierdness that wasnt intended. sorry for the confusion
Another couple examples of this are any Bethesda Studios game, where going over 60fps breaks the physics in all kinds of wacky ways, and Dark Souls, where most of the animations are directly tied to 30fps. Double the framerate to 60 and you now have half the I-frames when dodging for example.
It's not even just older games. PC Monster Hunter Rise had monster AI wrecking your ass for playing 60fps and it took like a year to get patched.
@@ryujin9568 pretty sure I-frames are one of the things not tied to fps. Otherwise you'd be dumb to activate it. Ping animations (more specifically, fall speed) are tho. I distinctly remember people turning of 60 fps just to make a jump but not for combat.
@@Stroggoii almost like it wasnt designed for 60 fps. You losers don't even notice a difference, let's be real.
A recent example of this I can think of was the Risk of Rain 2 DLC fiasco when Gearbox bought the IP.
Somehow, one of the things the DLC ruined was tying attack spawns and speeds to the frame rate, and this resulted in some things shooting projectiles once every fucking frame.
Funny that this game is called Red Ninja, cause she's wearing red, and she's spilling enemies with their blood. Which is also red.
Wooooooooooooooooooooow
It's almost like you understand what they were doing. Amazing.
Kino
@@eirmundgundnand9442 don't be a smart ass about it.
Her name Kurenai means crimson
@@blueizumi which is even more funny.
You know, it's funny. KBash is the only channel I'm watching that has the uncanny ability to dredge up things I've long since forgotten and just... make me remember them as if it was yesterday.
I randomly found this game for dirt cheep a year ago and nobody I know had even heard of it
Kinda wild to see a Kbash video of it all of a sudden
I remember Gameinformer bashed it pretty hard and it ended up on their worst games of 2005 list.
Just year ago?
It been on my list since late 2000s,never thought anything special about it though
I've seen the cover image floating around for years but forgot what it went to.
I remember seeing this game get reviewed on xplay and remembered it since them because of the whole rope dart dagger weapon and being able to use it in insane ways to kill things
Well shit, this janky ass 2005 game is all Ubisoft hoped Assassin's Creed to be
If only Red Ninja was coming back in March rather than AC shadows releasing 😅
Why are you hating on Hiphop Samurai game? Dont you know that (whoever that kunoichi is) is the fastest assassin EVAR!
☆ - according to UBI DEI hire.
@@DontKnowDontCare6.9 waah waah dei waah
@@DontKnowDontCare6.9Embarrassing behavior
@@jeanvaljean6433low tier god full rant
This touches on a thing that's been on my mind bugging me a lot lately. Specifically, it's just annoying how often game criticism is bound by this notion of "okay, but how well does this adhere to my expectations of a franchise or genre's essential identity" rather than judging games on their own merits. The allure of easy comparisons seems hard to resist for critics and players alike, even when it just kind of misses the point.
That's why I mostly disregard most critics. What gets me is either word of mouth or good box art. This game when I rented it from Blockbuster was because of the box art.
It's because it's easy. It's way simpler to compare and contrast rather than build up a review from the ground up
@@kosmosXcannon The peak of reviews on this platform, in my opinion, is Mortismal Gaming. He makes comparisons only as an addendum to a thorough evaluation of each game on its own merits and an actual explanation of how it works. He provides information that helps you to understand what you're buying first and foremost, colored with his personal opinions and value for money estimations. In short, real reviews.
@@FelisImpurratorfor me it's Mandalore Gaming
A good thing to keep in mind is professional game critics aren't trained to analyze game systems. They're trained to write. They went to school for journalism, which didn't teach them anything about video games. Game systems analysis is not a requirement of the job. So they can be reasonably trusted to know nothing besides how to write an article.
So the trend of comparing every game to the popular From Software title was already a thing two decades ago huh
If you mean the comparisons to Tenchu, then... maybe? not really? It's complicated.
FromSoftware had only acquired the rights to the Tenchu series one year before Red Ninja released, and hadn't yet developed a single entry in the series, though they had published the K2 LLC developed Tenchu: Fatal Shadows. The comparison was more to Tenchu as a whole though, and FromSoftware had nothing whatsoever to do with three out of four of the Tenchu games that existed at that point.
@@321cheeseman Don't take it too seriously, it's just a joke about how people comparing the game to Tenchu reminded me of people comparing every modern action game to Dark Souls. But I appreciate the information!
FromSoftware has been making those games for 30 years. For instance,. King's Field (1994, PS1). Eternal Ring (2000) has a lot similarities with modern Souls games.
@@ihavenoson3384 No game comes closer to their modern DNA than The Adventures of Cookie & Cream, though
really appreciate the way you worded the intent behind game devs in showing their games as products rather than art. despite being one to champion video games as a legitimate art form, i think folks sometimes don't realize that the industry in general was and still is a massive contributor to that sentiment. like ye sure i think drakengard is art but ask yoko taro and he'll say it was a paycheck lmao
Yoko Taro's games wouldn't be what they are if he didn't have that attitude, so I think we are alright.
To be fair, Yoko Taro also says that with a fair amount of tongue-in-cheek irony, though how much is genuine vs ironic is hard to tell. The dude just does SOOOOOO much obscure (and assuredly unprofitable) side stuff. Perhaps his whole "for the love of Squeenix just PAE MEEH" shtick is genuine, if only because it funds all the wacky artistic shit 99.9% of his fans would never get to experience.
@maraganger this is why kbash is one of the realest dudes on the site. I feel that too many gaming crtics live in this echo chamber of thinking like that yet here's kbash being blatantly real.
Art can be a product.
In fact it can be argued the two best periods for art development and distribution, the Ranaissance and the Romanticism, were driven by consumption.
These aren't mutually exclusive concepts y'know? They can be and often are both product and art. Books and movies are also products that are considered art, why are you excluding video games?
Speaking of busty ninjas, can't wait for the full Senran Kagura retrospective.
It sucks that the only modern game for Senran Kagura currently is Japan exclusive 😓
@@ZaxFSO8083 which console?
7even got cancelled due to sony's censorship bullshit so... yeah, I'm still coming to terms with that.
@@ZaxFSO8083 Beacuse we can't handle the japanese games anymore.
19:45 i love how this guy watches anothe guard get killed right infront of him and he puts away his sword like he didn't see anything.
Bro saw his co-worker get hanged and decided it was his time to clock out for the day
It would be interesting if some NPC/enemies in some game react like this. Remind me to some minor peeve I had with Arkham series: while the thugs have unique banter, they still act the same
Looks like one of those "cult games" that had some cool, unique stuff, but were ultimately unsuccessful because of clunky/hard mechanics that didn't sit with the average player... kinda like God Hand.
Only difference is now God Hand has a slim chance at a comeback whereas Red Ninja to me looks like it will definitely stay in the past😓 but I digress
Bullet Witch suffered a similar fate.
Now I think of Oni
@@HappyBeezerStudios That definitely fits the description. I'd say another factor of it is that it's narrative is pretty mediocre to be honest, since almost every story beat just felt like it happens because game has to happen.
I will give it credit for the soundtrack, that part is great, and the AI is pretty competent (one annoyance I have is them throwing you randomly that you can't counter).
All i remember is an old review mentioning how the camera tends to be more interested in the protagonist's ass than the gameplay. IDK why but i found that line funny.
When you showed Kurenai holding a guard's neck by a thread and jumped off the roof suffocating him, i legit gasped and said "holy shit this is so cool" lmao i wasn't expecting it, i wish we had more games like this nowadays
also big W for putting the SamSho 2019 menu song on this video
24:45 It should be noted, when the gattling gun was introduced, it was in fact an "ultra mega gun" and was effectively the McGuffin for the battles it was fielded in.
I didnt realize Richard Horvitz is considered a budget voice actor lol
i shoulda played the Noh Master's voice. Sounds like he's trying out for "I Want To Be Neenja"
My brain expanded when I saw the wall running and was like "that looks just like the wallrunning in Senran Kagura Estival Versus and Burst Re;Newal!" because of the Senran Kagura guy's involvement
Ah ! Red Ninja ! my favorite unrecognized Ninja stealth game!
this game deserves to be revived or remade, I wonder who has the rights to this game today, I would like a big Japanese publisher like Capcom, Tecmo, Snk and/or Namco to buy the rights to this game to make it shine, why not have Kurenai as a guest in a Soul Calibur and/or a Samurai Shodown.
Would be nice if FromSoft got their hands on it. They already made a ninja game in the past called Tenchu.
@kosmosXcannon Personally I would prefer Tecmo and/or Capcom, they don't have a Ninja infiltration license yet, and I would prefer that From Software relaunches the Tenchu license, if From Software buys the rights to Red Ninja and make a remake on it, they will leave aside the Tenchu license, and I want to see both come back, nothing better than competition to be competitive and create innovations.
@@Alexcobra861agree,Red Ninja is the less known ninja game compared to the likes of Shinobido,Tenchu,too bad it took a Ytuber to make a video about it for people to find out about the game
I've done some digging and its pretty limited info on the internet. Seems like most info falls back into saying Activision currently holds the rights since they bought out/merged vivendi games back in 2008.
@@dylansandoval9841 Well that dashed any hope of it coming back again.
Doing a positive video on Red Ninja in 2025 is unfathomably based. This is the type of game that actually needs a good historical revision, not Sonic 06.
I haven't seen any "historical revisionism" for Sonic 06, people just enjoy P-06 and some of the games ideas.
17:51 you can't just make me remember Folklore out of the blue like this when my PS3 is sitting rotting in a closet somewhere how dare you
FELLOW FOLKLORE ENTHUSIAST
Who's the ninja at 0:22? I really love her adorable design!
she is from *Kunoichi Torimonochou (1999)*
@@EdgeLiepretty underrated
Me, at the retro game store with my friends, holding a copy of Red Ninja: "Hey guys, should I get this?"
My friends: "No."
Me: "Really? But like... look at this box art again!"
Friends: "We will bonk you!"
You need new friends if they can't appreciate that box art.
It's better to trust your instinct than any so called "friend"
Carrots last so long in the fridge, I don't think I have ever seen a moldy carrot in my life
Game journalists also heavily criticized JRPGs at the time, lumping them all together into an unfairly painted mess of boring and samey rip-offs of each other, especially the turn-based combat ones for not being action games, claiming the turn-based combat exists because of hardware limitation. But once you get to actually play those titles, you realize THEY'RE FUN, and each one brings something new to the table or polishes what previous iterations had done before - and above all else, the developers understand that turn-based combat is a CHOICE because combat is about strategy, not reflexes!
Same thing I'm seeing here, journalists heavily dismissing a game that seems rather fun to play. I really like her attire, the moveset seems fun, and the old school arcade-like visuals have me genuinely intrigued. And watching the game being played with a CRT filter only enhances its charm.
But here's something I have learned recently by experimenting with Reshade and CRT Royale with NTSC filters - old games look much, MUCH better without enhancements! Obviously every title is going to respond differently to certain enhancements (OoT and MM are much better running at 60fps and using gyro for aim), but a general rule is that old school games are meant to be played in their original aspect ration and with scanlines.
2:57 this must be why the Ninja wear face coverings
I have not used 60fps/widescreen hacks when playing old games bc im lazy/don't know how
so i haven't ruined a game by doing that yet.
I always liked Kurenai's design. Kinda simple, but her red kimono is iconic. And that wire is deadly. This game looks pretty awesome ngl.
Actually really happy to see a rather great review of games that were once considered "awful" or "bad". I do wonder how much the bad reviews were due to the actual game, or due to the sentiment at the time (Heck, even today) about Japanese games. I mean, G4TV/X play was NOTORIOUS for crapping on any Japanese game daring to be interesting and unique unless it was something like MGS .
Also, I love how the game incorporated Kunoichi elements with Seduction. It's the one thing Women Ninja were able to use that male Ninja could not. Easier getting into a fortified castle by posing as a woman of the night.
rope physics were way ahead of their time
Too bad the janky controls wasnt lol
Red Ninja is that rare kunoichi game where you can fight with multipurpose wire and seduce idiots.
It's a cool game yet flawed but I love the unique ninja combat it offers.
I would love more ninja games where players can use sharp wire like this one... And seduction.
I'm glad to hear a positive take on this one! it's a cool game, it's legit one of the reasons why I stopped caring about reviews, cause like, idk man sometimes you just vibe with stuff, like, I'm currently vibing with Left Alive, the stealth answer to survival horror, survivor stealth, altho', i can see why it got received poorly, that game is not kind to you, but i digress.
Anyway, since you touched on it, if someone were to release a patch that disables the camera being yoinked from your hands, or if it didn't have that originally, it legit would bump this game up, its SUCH an issue, I also dont really mind weird cameras, but man, this one just took that cake, the reason why most ''bad camera'' criticism rarely stuck true to me is that whenever i'd experience the ''bad camera'' in a game i'd be like ''Aint no Red Ninja what you guys on about''.
I legit didn't know about the bleach LA writer tho', that kinda blew my mind, I've liked many of the movies he's involved in, maybe this is where it started, and i just never knew.
yeah I enjoy a lot of games that got negative reviews like Mindjack, Wanted: Dead and Technomancer.
@@jadedheartsz I legit don't understand why Wanted:Dead got so many bad review, it's a fun romp.
Technomancer got negative reviews? It's pretty good, it's not as cooky as Mars War Logs but it improved on a lot of stuff.
@@QMMarc well mixed reviews, those Eurojank games generally aren't critically acclaimed. I don't get the hate for Wanted Dead either, same with Front Mission Evolved.
Another month, another weird obscure old game Kbash decides to randomly take a look at
F-ing love it, we love you Kbash
Tried playing this game a couple years ago and the camera gave me the worst motion sickness I've had in recent memory, couldn't get through it unfortunately :/
Replaying or returning to a game you were initially cold on especially when outside commentary unknowingly clouds your judgement is so relatable. I originally wasn’t a fan of Stellar Blade but experiencing it for myself with different expectations I found myself getting absorbed with every about it
No it wasn’t perfect but it ended becoming something I ended up really enjoying for a few weeks. It getting a patch that removed the parry lag also helped
Agreed, like, why was "xyz game" disliked so much? When not has bad as people made it out to be. It's worse though in reverse when a really, hyped "amazing" game turns out to be a major disappointment.
I think that's why nowadays, I tend to not listen to too much talk about games and reviews. I tend to go into a lot of stuff now blind. But I do keep a look out when a game does fail massively usually by seeing comments by other gamers. Most people here aren't hating Red Ninja, but just stating some flaws.
Not played Red Ninja, or got a PS5 to Stellar Blade. But some games I've played aren't always brilliant or perfect games, but were enjoyable, some even memorable. I think the key os when the people making it are having fun making it, that's when gamers are more likely to enjoy it. Probably why indie is liked and games like NieR, Metal Gear Solid.
I'll take this over than that game Ubisoft will release this March
I think this is your best video man. I've been watching since the Drakenguard videos and you've really changed the way I look at video games now. Looking forward to the stuff you're cooking up this year.
The most fascinating aspect about this game outside of this unintentionally being the origin of Senran Kagura, was that it was part of a trend of Western publishers trying to break into the Japanese market with games catered to that region at the time (and self-localize their own titles too in order to bypass other third-party distributors who performed E-to-J localization and marketing). See also Eidos and E.O.E. Eve of Extinction (which was developed by Yuke's of all developers) which didn't exactly go very well for them. Or EA with X-Squad (as part of that weird Square Electronic Arts partnership).
Tranji Games was established with the help of developers Ertain and Opus with Vivendi's funding for the purpose of making Red Ninja and it was supposed to mark VU Games' big break into the Japanese market (but also be appealing enough for Western gamers too with its blood and tits). Unfortunately, it bombed pretty badly over there too, ending their presence in Japan pretty quickly. Interestingly, one of those other games Vivendi had prepared for that market during their short-lived stint there was a certain DS party game called Crash Boom Bang... (and you also wonder why Crash of the Titans/Mind Over Mutant never came out over there).
Also 2nd small add on about the seduction mechanic. After a great deal of messing around in the game I'm pretty sure its a flag set on each guard as to if they are seduceable or not.
I like these kind of videos. I found a copy of tenchu fatal shadows on a flea market once. I played it for a while, but stopped because I couldn't get used to the tank controls and I always forced myself to restart the level if I was spotted, even though it didn't punish you for being spotted.
The reason why I like this video is because I can get the opportunity to hear people talk about what they love and how it makes that thing so special.
That gives me incentive to go back into tenchu and play it all the way. Thank you for this video, Kbash.
fatal shadows was so good. I love the executions in the game
Wow that was a super random guild wars 1 nostalgia flashbang you snuck in this
I wanted to write, that this can't be the worst ninja game. Then I realized, that AC Shadows is not out yet.
When this video started, I thought you were going to cover Tenchu more extensively...now I just want a vid of you going through Tenchu.
Don't get me wrong, love the deep dive on this forgotten classic, but I had forgotten Tenchu existed until you brought it up.
Ah yes, that one game I can't beat because I cannot hang a boss to death. Gotta love emulation sometimes.
Man I remember this game!
The camera was absolutely awful and it was hard as balls at times.
But man I want this game to get a Remaster. I know it's never gonna happen and if it did it would be censored to hell and back, but still.
Back in those days a good amount of what made a game hard was fighting against bad camera angles
@kosmosXcannon it was still an incredibly fun game tho
Funny enough this game was already censored to hell in the original release
@@W-rock never said it wasn't
Remaster be like:
- Kurenai now looks less appealing, face is more western
- Costumes changed to be less revealing
- One random feature removed
- Graphics changed to ultra maximum
- Music rewritten to be more "western epic cinema default"
- Difficulty lowered
- One male character is changed to have a darker skin
- Enemies have more details, and look less human
Enjoy!
Hold on now, Assassin’s Creed Shadows hasn’t been released yet. The title of worst ninja game is still in the air 🥷.
Great overview of a genuinely cool looking game that dared to be its own. Those wire physics are crazy impressive for 2005. Feels like all we get anymore are silly Garry's Mod ragdoll spasms that get snagged on your ankles and consistently shoved inside walls Looney Toons style while making obnoxiously loud, multiplying stock terrain collision sound effects, like what gives?
That Nioh 2 Interim did not escape me either.
Invader Zim/Moxxie voicing a samurai in a hugely slept-on B-game by the Senran Kagura guy is blowing my mind
I really hate germany for that.
Others Censor: Bloodsplatter
Germany: Remove the Game and all Logic. HUMANS CANT BLEED.
Being seen in Thief was not a failure state as well. You have tons of tools to escape or just bonk the guards. Dishonored thrives on this gameplay as well, in many ways the light stealth aspect pops up in m,any games like even Sekiro. But I guess the internet thrives on hyperbole I get it.
Did I miss the Radiata Stories video or has KBash been dropping hints for month?
Man i have been looking for this game for nearly 20 years. I used to own a copy and forgot the name.
I really wish this game took off and got a sequel or a better remake.
I think the issue is that people were reviewing it as a Tenchu clone when it's really more of a janky character action game with a really cool weapon mechanic.
Deadass I've actually been playing this game as of late and you make a vid on it. Can we get a disgaea review video too?
It's a game you can play forever, but it's not nearly fun enough to do so /review
I thought spit takes were an exaggeration from cartoons until I heard the line “…Maybe they should”.
Now I’m cleaning up my table, thanks KBash.
Was watching with headphones to not wake my wife, but then laughed out loud when he said that
Perfect delivery
I can't help but feel like this video has like three conclusion segments
Just watching this channel for the first time and I have to say, I love that you're willing to go through different filters and stuff so that the gameplay looks great for each game. I've never that before, probably because other channels think too hard about consistency
Holy shit! Is that a 30-minute KBash video? It’s like 2019 all over again
Tenchu 1 and 2, is the best Ninja game for me.. it's just grounded, simple, and not too flashy, compared to recent ninja games.
23:00 - 23:05 Holy shit it's Richard!
Hearing the voice of Zim really threw me off guard and I had to contain my laughter, since it was 4 in the morning.
I remember red ninja. I didnt finish it. I hated it at first, when i ran out of games, i remember getting into it. It grew on me like an untreated fungus.
Platforming was horrible
Struggled on the big buddha a lot
4:13 oh, pretty much
I still remember reading brazilian gaming magazines when I was younger and stumbling onto a review of the AMAZING ninja sim game shinobido
a game made by some of the original tenchu devs no less... and reviews were overwhelmingly negative because they kept accusing it of being a tenshu knock off (that and one of the reviewers was oddly fixated on the sound the protag's pants make when he moves?)
Nevermind the two being different beasts, with Shinobido being all but an open ended sim in which your actions (missions taken, how you complete those missions) would affect things going forward, you could even say 'screw it' and go off script during some missions to assassinate faction leaders.
What’s with the amount of adverts on this video. It’s insane.
Dang, I really should eat those carrots...
That tetsugen mechanic is incredibly unique and cool, I hope this game gets the indie spiritual successor treatment, someone passionate about it makes a modern successor
I have always been intrigued by this game's box art. I wish I had played it back then. I guess it's never too late to give it a try.
Games that are lower fps are often made for that lower fps
Older games just expect lag and when there is no lag it’s going to get messy
I feel like I remember liking Red Ninja...
I enjoyed it. Havent beaten it though
It's a though game where half of the diffuculty is fighting with the flimsy controls and woncky mechanics but I beat it a couple of times (when it was new) and I had a lot of fun. It has some really cool ideas
The patreon read outs are absolute madness, and I love it. Thank you for having so much fun with it!
This was cool to see a obscure game bashed by critics given a second chance kinda why I love Gungrave so much for being this obscure 3rd person action game
After replaying Gungrave G.o.r.e when they patched all the switch “exclusive” features, it got me really wanting some form of HD remaster of the PS2 games.
I crave more Gungrave lol.
@maroXUprising yeah I wish those 2 games got re released
9:41
My favorite viewpoint when I mess up in a game that rewards mastery of the mechanics.
“Great! Now I look like an idiot! This is so embarrassing! I’m sorry guys…. Now to kill all the witnesses and pretend this never happened.”
1:50 iNinja was GOATED back in the days!!!
WHY don't studios make games like this today?? I would buy this in a heartbeat
This is one of those games you would see on X-play that they would rip apart. but something about the colors of the levels gives me 2004 bright sunny day PS2 vibes.
I always look foward to your videos KBash.
7:23 "most camera whining is actually just wrong"
PREACH, BROTHER
Also, fixed camera supremacy forever
Such a good video, I knew this game had something too it when I first played it. Played it for a "bad game night" And I was like "wait a minute..."
9:07 I feel attacked 🥕
Red Ninja. I had a wallpaper of Kurenai when I was teen. 20 years in I didnt know that hot ninja is a game character...and now I want to see the whole gameplay. Thanks KBash
Yippee!! watching to distract myself from the fires
Naming the time stamp “I want to be” just earned you a new subscriber 😂
Hey don't diss on i-Ninja! That shit was my childhood, rocked between that game and Time Splitters 2 each day after school
If I remember correctly Chiyome was the name of one of Sanada Yukimura's Kunoichi.
Kbash video
Honestly, I feel like all ninja games, including this one are very cool and unique. They have their own league of how to kill. Stealthy, and or a complete bloodbath.
Epic shorter KBash vid. We (the fans) love blessed content.
Bro what is that OST playing during your Patreon credits? Jesus that went hard, it isnt in your pastebin link?
EDIT: Yet again sigh, another KBash banger essay that sigh.....yet again is just pissing on the entire vidya gaem commentary space. When will someone dethrone KBash from the throne? can it even be done?
I remember seeing this game @ a Gamestop when I was 9. I really liked the cover art and wanted to give it a try. Came back the next week and it was gone, and I couldn't remember the name, but I always remembered the cover. So... Thanks for playing this game so I could finally see what I missed I guess?
HOLY SHOT KBASH MENTIONED I NINJA, DO AN I NINJA VIDEO PLEASE
Seriously get so excited every time you put out a video! Can’t wait for you to talk about .hack… you’re gonna do that right?????????? Maybe Shadow King Okage or Draken The Ancient Gates?
Finally, I'm first.
I saw this game get shit on a lot, but I actually had some fun with it. Sure it wasn't the best, and the controls were a little awkward, but once you adapt, there's a lot of cool stuff you can do and a lot of insane ways you can kill bad guys. Plus the twist at the end was wild.
This game was my middle school nightmare....It was the one game I had that I couldn't beat and I quite literally had a mental break down fighting a boss...My parents took the game away