The DEFINITIVE way to play Mega Man 1-6 (2023)

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  • Опубликовано: 1 окт 2024

Комментарии • 293

  • @MagnusZero
    @MagnusZero  Год назад +75

    Some things I didn't mention that are being spammed right now, and I'll own up to that. Some things just get forgotten during the scripting:
    - Yes, I know about the inverted controls of the Gamecube version that can't be remapped. If that is a deal breaker, then please stick to either another version or just the OG Complete Works (but again, those are not in english. I'll do a menu translation video at some point).
    - I already alluded to the fixing of slow downs and sprite flickering, but I never directly addressed it in Miscellaneous section, which was my bad. So yeah, those issues from the original games are fixed in CW.
    -There are more aspects about Anniversary Collection that weren't touched on, and that part was deliberate unlike everything above. Like I said, if the video reached 1k likes (which it has surpassed effortlessly lol), Anniversary Collection is getting its own video and the "incomplete information" will be addressed.

    • @rofthebg7852
      @rofthebg7852 Год назад +4

      the gamecube version has a rom hack that makes the controls normal (through emulation you can just remap it yourself, but it's useful for original hardware)

    • @ProNerdy
      @ProNerdy Год назад +1

      The input lag issue could just be from playing on a modern flatscreen TV. Most TV's have awful input lag by default, it can be made better by turning on "Game mode", but even then it's not great.
      When you were testing the Gamecube version on Dolphin, the reason that you may no have encountered major input lag issues would be from playing on a monitor, which generally are way better with response times.
      I haven't played or tested most of the Mega Man collections you mentioned, but I just had a hunch that TV's are the issue

  • @UnlimitedMrX
    @UnlimitedMrX Год назад +259

    As a GameCube kid who got into the classic series through the Anniversary Collection, I didn't realize how good I truly got it, lmao. That collection truly was a product of a better time, where the devs wanted to cram as much quality of life into the games themselves as possible.

    • @whiteraven1992
      @whiteraven1992 Год назад +20

      Fellow GC Anniversary Collection owner here. Yeah, we had it good.

    • @ViperAcidZX
      @ViperAcidZX Год назад +8

      @@whiteraven1992 I have it on Xbox and yeah, the currently Legacy Collection doesn't compare to this or the original Complete Works releases.

    • @mannyheffley5481
      @mannyheffley5481 Год назад +6

      I grew up with both MegaMan and MegaMan x GameCube collections, got pissed when they used the SNES ost for MegaMan x3 in newer collections

    • @ForceMaximus84
      @ForceMaximus84 Год назад +5

      I had the Anniversary Collection. I wasn’t impressed. Mainly because the music was handled weirdly, with fade outs in some of the tracks, and the title screens were messed with for some reason. The numbers didn’t have the dimensional gradient they initially had.

    • @DJSwagz
      @DJSwagz Год назад +11

      Atomic planet did the laziest job ever with Anniversary collection. They swapped A and B and couldn't even add an option to change it back.

  • @train4292
    @train4292 Год назад +86

    To be honest, Legacy collection will probably be my preferred version to play these games, mostly for the accessibility, but it’s a crying shame we never got another rerelease of the complete world version of 1-6. The extra features and remixed music and everything helped make them standout really well, and it’s a darn shame they aren’t more well known.

    • @zixvirzjghamn737
      @zixvirzjghamn737 Год назад +1

      If we spread the word wide enough Nintendo and other companies will be forced to add in hot swapping and other features to make money

    • @train4292
      @train4292 Год назад +5

      @@zixvirzjghamn737 What does Nintendo have to do with Capcom’s games?

    • @zixvirzjghamn737
      @zixvirzjghamn737 Год назад

      @@train4292 good point

  • @PrimeShiem
    @PrimeShiem Год назад +78

    Ever since I discovered the soundtrack of Rockman 6 Complete Works, I've always meant to look into the Complete Works series, but this video completely filled the void! Good stuff as always, Magnus!

    • @co81385
      @co81385 Год назад +4

      The soundtracks for the Complete Works games are fantastic!

    • @PrimeShiem
      @PrimeShiem Год назад +1

      @@co81385 yes they are!

    • @sonichacker141
      @sonichacker141 Год назад +1

      i thought complete works was a port but now i need it

    • @co81385
      @co81385 Год назад +1

      @@sonichacker141 You can think of it as an enhanced port. If you have the Mega Man Anniversary Collection from 2004, the versions of MM 1-6 included in the collection *are*, for the most part, the Complete Works versions.

  • @gamerkingmayathe064th5
    @gamerkingmayathe064th5 Год назад +29

    I didn't know Complete Works had hotswapping AND that those versions are in Anniversary Collection, now I know what I'll play 1-6 on

  • @roll5d100
    @roll5d100 Год назад +28

    It reminds me of how the x collection for PS2 is the best version of x1-6. It rebuilt them all for the ps2.
    As far as the xbox version, it didnt have any input lag from what i remember.

    • @co81385
      @co81385 Год назад +6

      The X Collection had the PS1 version of X3, which is a negative for me. However, it also doesn't have any input lag!

    • @alexisreyes753
      @alexisreyes753 Год назад +2

      They have some bugs in x2 AND X3, in the intro of x2, sound isssues AND sprite things

    • @ShinSHOGO
      @ShinSHOGO Год назад

      X Collection completely removed all the cutscene voice acting for X6.
      As well as a bunch of other miscellaneous issues.
      It’s not a bad collection, but it isn’t “the best”, either.

    • @ChiefMedicPururu
      @ChiefMedicPururu Год назад +2

      Nah, X Collection has its issues. It broke X2's title screen.

    • @Bubba__Sawyer
      @Bubba__Sawyer 7 месяцев назад +1

      @@ChiefMedicPururuHardly a deal breaker 😅

  • @bearnip
    @bearnip Год назад +11

    I remember seeing some of the MM complete works on the PSN store years ago like PSP/PS3 era. Also one thing I noticed ever since I started playing retro games heavily again is that ALOT of games seem to lag or just not play 100% perfectly when played on LCD or flatscreens...makes me wish I never got rid of my crt 😭

  • @marcusmayo
    @marcusmayo Год назад +35

    I don't remember the PS2 version of anniversary collection having that much lag, then again it has been a long time since I played it lol. Also, agreed about Capcom should've put complete works on the Legacy Collection, such a missed opportunity. I hope they can put double team on the Battle Network legacy collection, but that's probably asking for too much. Great Video, Magnus!

    • @MagnusZero
      @MagnusZero  Год назад +11

      Like I mentioned, if you played them on an old CRT TV, there was no lag. The transition to modern day TVs caused problems.

    • @RogueCheepSheep
      @RogueCheepSheep Год назад +2

      @@MagnusZero If you get a nice upscaler like a retrotink (so console -> RCA/whatever to retrotink -> HDMI to monitor/tv), I think the input lag would be minimal. I think I tested it before with the PS2 and didn't notice much, but I'll have to try it again at some point.

    • @leonardomatheus1888
      @leonardomatheus1888 Год назад +2

      ​@@MagnusZeroIt's not the tvs, the adapters are the problem

  • @EduardoAbelardoRodriguezGuzman
    @EduardoAbelardoRodriguezGuzman 6 месяцев назад +4

    The legacy collection is just lazy, just like the street fighter anniversary collection, they justify their lazyness with the nostalgia factor. The way I see it they throw at us just roms with some pdf and jpg. Remember when Capcom made amazing compilations, like the street fighter collection 1and 2 for PSX; capcom classic collection (psp and ps2, gba); street fighter alpha anthology, etc. The most lazy entry in that era was the hyper fighting edition of street fighter 2, but they included the street fighter 2 anime and street fighter 3rd strike.

  • @meathir4921
    @meathir4921 Год назад +11

    It really does improve game feel to not be stuck in the menus. I kinda wish Zero games had a way to cycle one of the weapon slots so you can tag into Shield Boomerang for example.
    Side note, I got the X5 run at the end. I’ve already seen it.

  • @nalicompleteworks
    @nalicompleteworks Год назад +37

    What I want-somehow-is a series of hacks that backports 11's realtime weapon wheel to every other game in the series. As good as L/R switching was for its day, having _instantaneous_ access to your entire arsenal was transformative for making 11 the fluid, nonstop action thrill ride that it is.

    • @PearlBagelUwU
      @PearlBagelUwU Год назад +2

      THIS
      Weapon wheel is so convenient and makes weapons way more useful. This should be a standard.

  • @legomania2427
    @legomania2427 Год назад +9

    That was a very informative video, you did a great job Magnus!

  • @Ghaleonh41
    @Ghaleonh41 Год назад +9

    I love the Complete Works versions of the games! Had them for years, & got all of them signed! Thank you for posting this video!

  • @TheMegamanVX
    @TheMegamanVX Год назад +11

    Love the Complete Works versions, my absolute favorite in the series.

  • @bookishdelight
    @bookishdelight Год назад +6

    Hey great video, Magnus. I have a bestie who grew up with X1 and has cited the lack of hotswapping as THE reason she's had trouble getting into the classics (and sticks to the buster when she does play one of them)--just showed her this and she flipped lol. Guess we're playing RCW next time!
    I don't _think_ this got mentioned but also of note is that there HAS been hotswapping hacked into every NES game by now, I believe? Involves Select instead of triggers, but arguably makes for a quicker jump-in experience for the more technically inclined who can set that up. I'm actually a weirdo who appreciated Cifaldi's preservation mission statement with LC1, but I can't say the consequences haven't also stung over the years.
    Looking forward to your new stuff! I leave likes where I can, here's hoping this blows up.
    (I ended up with your X5 MEH review. Which I hadn't watched, so I guess that's my breakfast viewing :D EDIT: Whoop, not a review, it's the NDR. Still watchin it ^^ brain no work before breakfast)

  • @whiteraven1992
    @whiteraven1992 Год назад +21

    Nostalgia doesn't begin to describe it. I'll always love the Megaman Anniversary Collection for GameCube, and I'll never sell it.

  • @niclaswa5408
    @niclaswa5408 Год назад +2

    Kinda odd that there’s still no fan recreation of them that surpasses every official versions

  • @EmApex
    @EmApex 2 месяца назад +2

    I might be one of the only people who prefers cumbersomely menuing... I just can't wrap my brain around quick switching, for some reason it doesn't click with me and I tend to just get lost in the weapon order and not know where the specific weapon I want is. Opening the menu makes it easier for me to visualise what weapon is where because they're literally all there, in a list

  • @MrChocoThunda
    @MrChocoThunda Год назад +27

    Megaman x5 zero's extremly Meh damage is what popped up for me. also great job on this video i always did feel like speedrunners who play Megaman 2 use zips are breaking fundamental aspects of what makes megaman speedrunning so awesome, im not denying they don't take skill its just I don't think an average viewer will even know whats going on and that can make people shy away from anything megaman related. personally I like playing through the whole game in its entirety, its one of my favorite Megaman games ever

    • @nict2
      @nict2 Год назад

      I got the same suggestion for next video.

  • @3godzilla3
    @3godzilla3 Год назад +52

    Bad sound mixing? Nope...not for me! I'm a huge audiophile in a way, and the music and sound effects of these games are 2 thirds of the experience for me. They have such good music.

    • @Hekkins
      @Hekkins 6 месяцев назад +1

      that can be mitigated by changing to audio to mono in the settings, but since its all in japanese you'll probably have to use your phone's camera translator if it has one.

  • @SpaceLanceFTW
    @SpaceLanceFTW Год назад +4

    I pray one day we get all 10 classic games with weapon wheel hotswapping modded in. Hell, put it in the X games!

  • @bayzul7405
    @bayzul7405 Год назад +2

    Playing Anniversary Collection on Gamecube I wasn't aware the lag. I can only attribute MM1-2 just Mega's physics maybe costing a few jumps just me thinking slippery. Def would give Complete Works a go next emulation runs

  • @co81385
    @co81385 Год назад +9

    Something else that I enjoy about the Complete Works releases: I love how much better all of the colors look!

    • @MagnusZero
      @MagnusZero  Год назад +9

      They definitely saturated the colors to a nice balance. I hardly had to adjust the color and brightness of my clips here because of how vibrant CW is by default.

    • @iwoomy752
      @iwoomy752 Год назад +1

      Yeah in all honesty the colours in LC look like shit.

  • @BioMega96
    @BioMega96 Год назад +2

    I grew up (and still have the Xbox version) and afaik, I haven't noticed much input lag on there. Only times I could think of it being a pain was during mm8 wily 1 (though that stage is still @$$ no matter the version). Other times I haven't noticed it at all (currently have it hooked up to an old wide-screen TV we've had for a while (still has component outputs with composite compatibility, though I use one of those av to hdmi converter things) and having semi-recently played through mm4 and 6 on there, haven't noticed any bit of lag on those games afair then again I could be lucky and the TV I use doesn't give this issue. Who knows. Also fun fact instead of an episode of the ruby spears cartoon, the xbox version of AC gives us the first episode of the megaman nt warrior anime. Just wanted to share my experience with the xbox version

  • @sammylane21
    @sammylane21 Год назад +1

    I'm curious as to WHY Air Man is weak to Leaf Shield because should Wood Man be vulnerable to Wind Shooter? Cause wind blows leaves.

  • @co81385
    @co81385 Год назад +4

    Something else to like about the Complete Works versions? The galleries!

    • @ViperAcidZX
      @ViperAcidZX Год назад +1

      It's sad that the Complete Works didn't get fan-translated before the Legacy Collection came out, I would love to see the galleries and all the information translated.

  • @mannyheffley5481
    @mannyheffley5481 Год назад +2

    The GameCube version has navi mode

  • @wargameboy72
    @wargameboy72 Год назад +1

    I played Mega Man games my whole life and I never knew about hot swapping. I'll have to try that. I guess, I'll buy the XBOX version and hope the lag isn't too bad. Thank for the info.

  • @megapokesonicx
    @megapokesonicx Год назад +1

    7:38 for some reason I died laughing when you "old-school big booty TVs"
    I should definitely try out the complete works, It's surprising how one difference can make the games a whole lot smoother.
    It looks like the anniversary collection was the only time these released in the west

  • @poisonsnivy6439
    @poisonsnivy6439 Год назад +1

    GameCube Anniversary Collection sucked on original hardware as the buster was mapped to A while jumping was mapped to B
    B is on the bottom left of the face buttons while A is on the center, luckily there is a hack that fixes this

  • @atomic_xfire
    @atomic_xfire 4 месяца назад +1

    Might need an update! this year there have been english hacks to the menus offered to Rockman Complete works for ps for all six titles

  • @iszac
    @iszac Год назад +1

    I never bother to play the anniversary collection because everyone that I watch said it's bad, why everyone keeps saying things without actually looking up, THAT'S A SONIC ADVENTURE DC TO GC SITUATION ALL OVER AGAIN!!

    • @MagnusZero
      @MagnusZero  Год назад +1

      Always take everything everyone says, myself included, with a grain of salt. It's always best to experience something for yourself, then form your own opinion.

  • @EmptyKingdoms
    @EmptyKingdoms Год назад +3

    I grew up with Complete Works 3, and it just made me love Megaman for all my life. First game I ever beat, I was 9 at the time, or so. I remember how sweaty my hands were.

  • @AgentIllusion73
    @AgentIllusion73 Год назад +1

    Some widescreen TVs come with a gaming mode, so you might try checking if your TV has that. That will mitigate most, if not all of the input lag.
    I had to do that to play games directly on my SNES again. (I'm aware emulators exist - and I even have one - but some games don't feel the same without the feel of the actual controller.)

    • @MagnusZero
      @MagnusZero  Год назад +2

      Game Mode varies from TV to TV. It didn't make any difference on the widescreens I had.

  • @theimortal1974
    @theimortal1974 Год назад +1

    the worst menu swapping was in megaman 6 when you switched between different armors and for some insane reason they thought you needed to see the transformation every single #*$%ing time. it's like if you switched weapons and every time you saw the transformation sequence when you beat a robot master.

  • @Shadownnico
    @Shadownnico Год назад +2

    I'm glad you're bringing more awareness to these ports! I remember playing these a lot as a kid, back when I had a PS2
    I don't play them a lot nowadays tho, and that's bc of an issue I'm surprised you didn't bring up.
    The only console from that gen I have access to now is a GameCube, and the GC version of Anniversary Collection has the controls reversed for some reason (B jumps while A shoots), and there's no way to change this without directly modding the game.
    I recently got a PS3 tho, so as soon as I get it set up I'll probably check these ports again :P

  • @k.w.6626
    @k.w.6626 Год назад +2

    I'm a fan of the genesis ports of megaman 1-3 since it also has unique stuff though I actually do wish it wasn't 16 bits though I understand why they would do that.

    • @amso7169
      @amso7169 Год назад

      wily wars doesn’t really improve the games outside of the graphics, and it downgrades the game with it’s different physics
      it also really suffers from doubling down on the issues with the bosses, especially in mega man 1, where bosses like cut man and fire man take 3 and 2 damage from the buster respectively, they have increased s in wily wars ALONG WITH only taking one damage from the buster, which turns them into a slog

    • @k.w.6626
      @k.w.6626 Год назад

      @@amso7169 IK, its mainly the extra levels, more megaman is something I won't turn down

  • @RedRanger2001
    @RedRanger2001 Год назад

    Well, I have the following --
    -All six Mega Man games on the Everdrive N8
    -Mega Man 1, 2, 3, 4, and 6 cartridges on the NES
    -Anniversary Collection on Gamecube
    -Anniversary Collection on Xbox
    -Legacy Collection on PS4

  • @marcellosilva9286
    @marcellosilva9286 Год назад +2

    Meanwhile, an absolute psycho like me got introduced to the _entire franchise_ through the Wily Wars. It's still my preferred way of playing the first three games.

  • @ViperAcidZX
    @ViperAcidZX Год назад +2

    Thank you! Finally I'm not the only one who thinks that the Complete Works are still the best versions of Mega Man 1-6 and makes me wonder why can't we get this with the Mega Man Legacy Collection. As much as I love these games and want these games preserved for generations, I feel like there are some room for improvements these games could greatly benefit from which the Complete Works accomplished. It's similar to how I felt about the Taxman and Stealth remasters of Sonic 1, 2, and CD being trapped on mobile devices and we were only served just bargain bin quality emulation of the original Genesis releases of those games for many years and begged for Sega to bring them back to modern consoles and PC -up until Sonic Origins happened-. It's a shame that Mega Man 1-6 in the Mega Man Legacy Collection didn't get native ports like the later Legacy Collections did, the potential to give future generations a more definitive version of these games on par with the Complete Works or possibly better was there, but Capcom just didn't take that opportunity. I know that the language barrier isn't too much of an issue to play the PS1 versions and the database stuff was localized in Legacy Collection, but I still hope that one day that the Complete Works would get a proper fan-translation to really give non-Japanese speaking players the full experience of the Complete Works version of Mega Man 1-6 whether they do that through emulation or even original PS1 hardware.
    And as a side-note: I got a copy of the Mega Man Anniversary Collection on the Xbox 360 and it does a few differences than the GameCube and PS2 versions, one them being four different control schemes you can choose from though the basically swap the placements of the Jump/Attack buttons and the Quick Swap buttons between the Triggers and the White and Black buttons (or LB and RB respectively on an Xbox 360), I think somewhat better picture quality, the ability to adjust the screen size, and supposedly better load times, and this bit has nothing to do with the games in the collection themselves, it does replace the first episode of the Ruby-Spears _Mega Man_ cartoon with the first episode of the _Mega Man NT Warrior_. Unfortunately, the Anniversary Collection wasn't approved for backwards compatibility on Xbox One or Xbox Series X|S, and while it's playable on Xbox 360, some of the games in the Anniversary Collection are prone to weird graphical glitches (especially Mega Man 7 and 8) that wouldn't happen on OG Xbox. This makes me really wish that the Mega Man Anniversary Collection was backwards compatible on Xbox One and Xbox Series since it could have probably fix these emulation issues and then some with the superior hardware than on the Xbox 360...

    • @legospacememe8468
      @legospacememe8468 9 месяцев назад

      the graphical issues did actually happen on the original xbox. it just happens with specific visual settings which i presume is the visual settings the xbox 360 defaults to when emulating the original xbox. the music in 7 sounded weird but im not sure if it was an xbox 360 or if it was also and issue with the xbox version. its why i stick to the ps2 version since it has non of these issues.

  • @matthews-d6431
    @matthews-d6431 Год назад +2

    Man I love your content. I wish more people see it. You are my favourite Mega Man RUclipsr.

  • @thanksomuch1557
    @thanksomuch1557 Год назад +1

    Great video! This is the first video of yours I've seen, and I'm a fan! I think your comments about the pacing of the classic games makes a lot of sense, I've always found the pause menu a bit of a fun killer in the first 6 games, which has discouraged me from using the special weapons at all a lot of the time, so good hypothetical there. I think preserving the nostalgia of the game by way of keeping those drawbacks from the NES is especially stupid since those weren't even a part of the games themselves, and just a limitation of the hardware. It feels more like pandering than anything.

  • @co81385
    @co81385 Год назад +1

    I can vouch that the Xbox version did have some input lag. Playing at home on a regular CRT TV, the game played fine. I brought the disc to a friend's house and played on his HD TV, and the input lag took me by surprise.

    • @ot4kon
      @ot4kon Год назад

      Put the console on progresive mode

  • @DefinitiveDubs
    @DefinitiveDubs Год назад

    You could've mentioned how MMAC runs in interlaced 480i, while Complete Works runs in 240p. This is a big blow to the former because it makes the visuals look blurry and stretched. You apparently can fix it (the PS2 version at least) via hex editing if you run it on an emulator, but I haven't messed with that. Also, Complete Works had the Navi Mode remixes optional for MM1-3, but on MMAC they're forced on you, which is a big problem for MM3 since Top Man and Gravity Man's themes are entirely replaced with music from MM7. The only way to do this otherwise is to play the Gamecube version...but then you have to deal with the interlacing issue.

  • @MikoMango23
    @MikoMango23 Год назад

    Ayoo great video, my man, as always! Although, I have one question, I haven't watched the full video, but, are you planning on doing the same for the X and Zero series? (for X series, the zero project patch for x3, the final weapon patch for X4 PC, the improvements addendum patches for X5-X6 PSX) and for Zero\ZX (remastered music mods for the legacy collection which there are in the MMZZXLC modding steam discussion thread I believe)

  • @Gam3rC4m
    @Gam3rC4m Год назад

    I was crazy surprised that functions I got on the PS2 Anniversary collection didn't exist on the Legacy collection on my PS4. Like whaaa!? The R2 / L2 Weapon swaps were awesome and I couldn't understand how the PS2 collection had it but the PS4 one didn't. Kinda annoying!

  • @TheT3rr0rMask
    @TheT3rr0rMask Месяц назад

    "Weapon hot swapping"
    Sold. Played a few these versions.... But didn't know of this feature. Literally game changing.

  • @co81385
    @co81385 Год назад +3

    I actually own all six of these (all six Japanese discs). That may be my most beloved possession as a Mega Man fan.
    Also a fun fact: Despite owning the disc, I could never get Rockman 5 Complete Works to play. I used a Game Shark/Pro Action Replay to get 1, 2, 3, 4, and 6 to play, as each of those games had an "enable" code (I also used this to play Rockman X5). However, I never found one that worked for Rockman 5.

    • @Ghaleonh41
      @Ghaleonh41 Год назад +1

      Reminds me of when I was trying to play 5 as well. Unless your system was had a chip in it, you couldn't play 5.

    • @co81385
      @co81385 Год назад +1

      @@Ghaleonh41 I guess that it wasn't just me! I wonder what it was about 5 that it was the only one that you couldn't get to play with a Game Shark or PAR.

    • @Ghaleonh41
      @Ghaleonh41 Год назад

      @@co81385, it’s weird that it’s the only one. I also had something called PSX Change which also allowed you to access JP games, but it also didn’t work with 5.

    • @Decimo_GX_2000
      @Decimo_GX_2000 19 часов назад

      ¿Do you not plans get a Japanese PlayStation directly?
      That anti-mod protection is too anoying from PS1 Japanese games released 1999 to 2002.
      (Like Rockman X5, Dance Dance Revolution series and etc)
      A few weeks ago, I got Rockman Complete Works 1 and 4 because I won them on auction.
      Good prices and even more cheaper than buy directly on eBay.
      (With shipping and all)
      I am missing the Rockman Complete Works 2, 3, 5 and 6, and i hope to get them and reasonable price.
      (Especially Rockman 3, 5 and 6 they are mi favorites on Famicom)
      I love this ports on Complete Works on PlayStation.

  • @Yipper64
    @Yipper64 5 месяцев назад +1

    I JUST got a PS2 and I kind of want to get into the megaman series and so I think ill grab this. Apparently its japanese only?
    I found a romhack that translates the menus but not the cutscenes. Oh well guess ill just watch the cutscenes seperate.

    • @MagnusZero
      @MagnusZero  5 месяцев назад

      Get the Anniversary Collection for PS2. It compiles all of the Complete Works versions. It's the closest English speakers will get to experiencing these. Just make sure you've got a decent scaler (like a RetroTINK) if you're using an HDTV. You'll have a laggy nightmare otherwise, since Anniversary Collection is optimized for CRT displays

    • @Yipper64
      @Yipper64 5 месяцев назад

      @@MagnusZero im using a CRT, a big one too. Svideo quality.

    • @Yipper64
      @Yipper64 5 месяцев назад

      @@MagnusZero Out of curiosity why did you say these are the definitive version if there's a similar english version? Is the anniversary collection version missing anything in comparison?
      edit - you made a video on it, ill watch that.

  • @Brunoxsa
    @Brunoxsa Год назад

    Thank you for the video, Magnus Zero!
    Using nostalgia for re-releasing retro games keeping the original bad performance and no bringing new quality-of-life options is a very lazy and corporative excuse. However, in general, well known and no game-breaking glitches used for easing the difficulty or speed running should be kept.
    Performance wise, the Rockman Complete Works games are excellent! No slowdown and (almost) no sprite flickering. That said, the scrolling between screens is still a common issue. It is possible to see small visual glitches during vertical and horizontal transitions, and sprites for large enemies partially out of the screen seem tore up even before touching the edges. I undestand that it was an issue less prevalent in old televisions, but it really annoys me how across all official re-releases of the original Rockman/Mega Man Famicom/NES games, Capcom did never bother to try and fix that. In emulation, the issue can be hidden by adjusting the overscan and "chopping" the edges of the screen (especially in Rockman 3/Mega Man 3, where there is a black bar at the left side of the screen for some reason...).
    The sound effects are different in the Rockman Complete Works games because they use the sound fonts from the original European versions, instead of the Japanese ones... for unknown reasons. Old televisions in the PAL region used to run at frequency rates of 50 Hertz. That way, the sound effects possess slightly smaller loops and worse quality when compared to the ones from other regions. Another issue with the Rockman Complete Works is the inconsistency when using both the original 8-bit and remastered soundtracks alongside each other. The ideal option would be able to choose only between the original soundtracks or the new ones. Unfortunately, the sound effects and the music are a deal break to me over the Rockman Complete Works games.

  • @Blaumagier
    @Blaumagier Год назад

    Never knew the complete works soundtracks was in the anniversary collection since the GameCube version is the only one I ever played but honestly, I find that to be a plus, which is not to say that the complete works soundtracks is bad, because it's not, they are excellent tunes and remixes. The problem I have discovered from listening to the big giant classic Mega man soundtrack that encompasses literally everything including spinoffs (except for MM11 since this soundtrack predates that game) is that the complete works soundtracks assigned remixes of tunes from different stages and such to the wrong stages. The only one I can specifically think of is one that is labelled as Top Man's stage on the soundtrack but it's a remix of the intro stage from MM7. Great track, but yeah, I think I'd rather have the original beepin boopin NES chiptunes if they can't give me a remix of Top Man's music.
    Side note, I did notice you didn't mention the number one reason people hate specifically the GameCube anniversary collection: the un-remappable swapped placement of the shoot and jump buttons (to maintain what the A and B buttons do but A and B on a GCN controller are reversed from how they are on an NES controller). I think you get used to it after 30 seconds of playing, but it's definitely worth a mention.

  • @TheSqueakerNerd
    @TheSqueakerNerd Год назад

    They gave me de Meh x5 video to watch again lolz
    Also, y'all, don't act like you don't want an anniversary video. Y'all know you do so let's get de likes up dare xD
    This was very informative! I really enjoyed it! Guess them big booty TV's are somewhat superior in the ways of playing these games without lag xD But it's nice to see certain versions of the games are nice with the lack of input lag.

  • @coatlessali
    @coatlessali 2 месяца назад

    YT suggested your "Mega Man X2: Weapon Master (FULL Run)" video. I'd also go so far as to say that the Anniversary Collection not having 240p output is a dealbreaker for CRTs.

  • @esmooth919
    @esmooth919 Год назад

    I picked up both volumes of legacy collection for the switch, and the input lag consistently puts me off. It ruined my let's play of Mega Man 1. Do you know how many times I died to the yellow devil? When you know what you're doing, he's not that hard!

  • @PerfectCombetEVER
    @PerfectCombetEVER Год назад

    Hey Magnus, I don't know much about laws in your country. but in India we get to know about Megaman through Emulators. and it is still gives the classic feeling. Please add the lengthy detailed video about this. Because I think people will listen your words more than mine.

  • @Pedalbored
    @Pedalbored Год назад +1

    I love this series. I remember getting Mega Man 6 for my 6th birthday. Was great! 5 is always my favorite but 6 will always have that special spot for me. Good video!

  • @toaker
    @toaker Год назад

    The only problem with the GameCube version is they stupidly swapped the jump and shoot buttons. It’s A to shoot and B to jump!

  • @Flpstrike
    @Flpstrike Год назад

    Language Barrier from the Complete Works => Choosing between Normal Mode or Navi Mode, or changing stuff on the Options menu.... that's all

  • @DeGamerRockman
    @DeGamerRockman 7 месяцев назад

    I'm now coming across your video and I thank you for letting people know why these versions are still awesome to this day despite the releases of Anniversary Collection and Legacy Collection. I have a lot of info on gamefaqs regarding these games.
    I'm so disappointed and furious that these versions still haven't been translated by Capcom over 2 decades later!!! I'm even more annoyed that they didn't include these versions with the legacy Collection along with the NES/Famicom roms. I worked on a translation hack for all 6 games back then from 2003 to 2011 on and off. I had the translation of all the text completed too. I had worked on the first 4 games and briefly on 5 and 6. Then my hard drive, of only two years died. And so did my motivation to continue the translation hacks. I did have a back up on another drive (which was 5 years older and still works to this day) but it was months older and I had made significant progress since then. If people are interested and would be wiling to support the project I would start it over again. Still annoyed Capcom hasn't or won't do it themselves.

  • @Mr.madmight266
    @Mr.madmight266 Год назад

    I would love to play Complete Works Rockman 5 on a PS5. Also, to me, having the GC version without the remixed music and a bad button mapping was a deal breaker. I say, buy the MM Legacy Collection, and then don't bother to play it and emulate the PS1 versions instead.

  • @picawood
    @picawood Год назад +1

    Its zero x5 no demage

  • @ShinSHOGO
    @ShinSHOGO Год назад

    My main issue with recommending the Complete Works is this:
    They are obscenely expensive.
    Unless you mean playing them exclusively via emulation. 🤷‍♂️

  • @GigaLem
    @GigaLem Год назад

    each version has there advantages and disadvantages, I will always point people towards LC1&2 for accessibility and such because the Complete works series might not be easy to access and such. I hear Duckstation is best for RMCW and all. But LC1&2 is good if you want easy access to straight megaman action.
    LC may not have the hot swapping or Saturn version of 8, but it's a good entry point with what it supplies.
    Also the other issue with Anniversary collection's sound mixing, sometimes it gets too loud. Look at Megaman 8

  • @ZetCipher
    @ZetCipher Год назад

    The other advantage to playing RCW instead of the anniversary collection is better scaling. RCW runs in 240p, like the games originally did, while anniversary collection forces it to run at 480i, which causes a gross blurry image for these games. It won't bother everyone, but I'm a scaling nerd, so my copy of anniversary collection is pure shelf material lol.

  • @megapokesonicx
    @megapokesonicx Год назад

    I remember the GameCube version of Anniversary collection had the Jump and Shoot buttons swapped, I could be wrong about that

  • @MartiniGaming
    @MartiniGaming Год назад

    The GameCube collection swaps jump and shoot. Annoying.

  • @eckitronix
    @eckitronix Год назад

    0:31 I can't believe you were a human this whole time, SMH I was foolish to believe you were synthetic like us. Still, despite that new knowledge, thanks for showing us this amazing video, this will help me out a lot!

  • @fernandovilches6894
    @fernandovilches6894 Год назад +1

    I've been paying MM3 on emulator recently with a hack that improves the game a lot. Quick swapping with the select button, rebalanced weapons and tweaked level designs to better utilize stage gimmicks, it's really good. That, plus emulator settings to eliminate sprite flicker and lag almost entirely (in mesen). I think the hack was called MegaMan 3 redux or something like that, it's so good, it even has achievements in RetroArch.

  • @MegaTomPlays
    @MegaTomPlays Год назад +1

    So for almost all the og mm games the select button was useless, hot swapping would fit perfectly there

  • @BigRed3000
    @BigRed3000 Год назад

    Didn’t the GameCube version of the anniversary collection have jump on B and the mega buster on A? That sounds like it kinda sucks unless there’s an option to change it

  • @aloha6221
    @aloha6221 Год назад

    And now we have Megaman Sequel Wars! The definitive way to play Megaman 4

  • @MrVariant
    @MrVariant Год назад

    1:35 I am sure select could have been used for NES but honestly not a big deal given 1 weakness or spam broken metla blade. Let alone there's so much megaman save for the psp games, which powered up had a level creator to offset that racist oilman depiction that the comic artist just gave him a scarf to cover lips.

  • @Dystnine
    @Dystnine Год назад

    Game Cube version has Swapped controls. There was a controller that had the fixed controls hhowever.

  • @hadesKIU
    @hadesKIU Год назад +1

    This is one type of video I like: A highlight of something good that, while praised at large, has good qualities that go unspoken.
    Nice video!

  • @rafresendenrafresenden.1644
    @rafresendenrafresenden.1644 Год назад +1

    very good video, more videos like this could be fun specially for other games (like the AustinSV guy does)

  • @ryanclemons1
    @ryanclemons1 Год назад

    I mostly play megaman maker now lots of great levels by other people and i just like it evn if that is odd :)

  • @connorplays6263
    @connorplays6263 Год назад

    The Xbox version of mega Man anniversary collection is backwards compatible on the Xbox 360

  • @robertlauncher
    @robertlauncher 4 месяца назад

    Legacy also has some pretty bad input lag due to NES games being put on an HDTV. You know, if these were built from the ground up like was initially claimed, that wouldn’t be an issue.

  • @jessicastoker8932
    @jessicastoker8932 Год назад

    RUclips recommended Megaman X5 Zero's Xtremely MEH Adventure for me.
    I loved the Anniversary Collection, and was so disheartened that "Megaman Mania" for the GBA never released (a collection of all 5 Gameboy MM titles for those who aren't aware. It was cancelled because they couldn't get the original source code, as those games were made by other devs outside of Capcom, and Capcom didn't want to invest in REMAKING those games). I played both the classic and X collections on the GameCube. I originally had Anniversary Collection on the Xbox (the snappiest of the three versions), but since X Collection didn't release on Xbox, and I wanted all my Megaman stuff in one place. I just repurchased the GC version... because I'm a huge Megaman fan.
    I gotta' say, the lack of even the OPTION to hotswap weapons was lame. Hell, I had been arguing for years "They should put it on the thumbstick, so that you don't have to cycle through them", and then MM11 did that... I'd love to see that added into ALL the Megaman titles. It's so easy to use. I love it. And, yeah, the Rush abilities on the shoulder buttons is also brilliant... I get that "Legacy Collection" wanted to retain the original vanilla games, but seriously, having options is ALWAYS a bonus. Gimme the original Japanese editions of the games, the localized versions, the truly "Classic" settings, and then settings to make it more modern, with no slow-down, no flickering, modern hot-swapping, modern extra abilities on the additional buttons, and a hints system would also be nice like the navi mode, but I get that's a lot of new assets to develop, rather than just input changes and efficiency.
    I'm ranting. I like your content. I wish Megaman had more appeal. I wish more people - not just Megaman fans - understood how great the franchise is.

  • @RaidenRkD
    @RaidenRkD Год назад

    I snagged the XBox version of the Anniversary Collection almost ten years ago after I got a sudden itch to binge through all of the NES titles, especially since 6 never popped up on the Wii Virtual Console (RIP). Got it for $20 but it goes much higher nowadays. Thankfully for me, it was also backwards compatible with the XBox 360, but doing that presented some obvious graphics scaling issues, mostly apparent with the updated lifebars having extra pixels. Aside from that, it played great and it was a fun ride.
    I also got the Legacy Collections just recently since they were on sale for $8 each, and even though they're clearly emulations of the original NES games, I wish they had also included the Complete Works versions or included their extra features somehow.

  • @dacueba-games
    @dacueba-games 11 месяцев назад

    Many official, Nintendo Famicom controllers _had_ turbo. That's why it's in the legacy collection.

  • @amadeusthecat69
    @amadeusthecat69 Год назад

    As someone who does own the Xbox version of MMAC, I never experienced any input lag, so on that front I can conform that. Hell, I even played it on the Xbox 360, and haven't experienced many issues. And yes, I'm well aware on the 360 , MM8 suffers from some graphical issues, but as long as it doesn't affect gameplay, idgaf.

  • @eugenarikado5358
    @eugenarikado5358 Месяц назад

    Talking about hot-swapping weapons
    May i interest you with trainer for Mega Man Zero Collection, that allows you to do that with your subweapons and elemental chips?

  • @johandori7795
    @johandori7795 8 месяцев назад

    Your most recent video (as to my knowledge, as of my writing this), "I fell back in love with Megaman X 3...". I think the ellipses is actually a part of the title.

  • @ButcherGrindslam
    @ButcherGrindslam Год назад

    Rockman Complete Works has all music and SFX in pcm files on disc and everything is in mono (just like original - save for additional music tracks). Slowdowns were eliminated - this is clealy can be seen in stages like cutman's one. "Anniversary collection" sucks for some reasons:
    - 480i instead of 240p;
    - strange picture oversaturation (Complete works has saturation bumped up but not too much);
    - left and right portions of the screen were cut;
    - no hard mode.

  • @CeeJayThe13th
    @CeeJayThe13th Год назад

    Dude so I had the Anniversary Collection on PS2 (which I suspect is just these ports combined and ported again) and I was freaking flabbergasted when I got the Legacy Collection and the hotswapping wasn't there.
    Lol I just got to the part in the video where you mentioned my suspicion. Nice.
    But, what I'm stuck on is wtf were they trying to pull with releasing each game separately on PS1? That's practically criminal.

  • @CptJistuce
    @CptJistuce 6 месяцев назад

    I just wanna say... turbo buttons are a lot of that "nostalgic feeling" to me.
    Though real-time weapon switching is an objective improvement and Capcom is likely cutting it from later releases mote because "we're emulating the NES instead of running new game code" than because they're loyal to the nostalgia.

  • @greyspot00
    @greyspot00 Год назад

    I am so disappointed by the Legacy Collection. The Anniversary Collection had so much more content and QoL features.

  • @kay_sou
    @kay_sou Год назад

    The Gamecube collection was good, but god the Gamecube controller was not made for precise 2D platformers. I hate playing Classic Mega Man with a joystick, and the DPad on the GC is a joke.

  • @ot4kon
    @ot4kon Год назад

    Ok let me explain why the xbox version plays better with less lag. Well it does not. Both. In a big fat CRT play the same. No lag. buuuuut when you connect those consoles to a modern LCD display the xbox version will have an advantage. Because xbox support progesive scan. LCD are progresive video by design. It can only display one full frame every 1/60 of a second. An interlace signal to save bandwidth when broadcasting video only draws half of a frame. A digital LCD display needs to combine the 2 frames into one so it needs to save half of the scan in a buffer and then combine and apply some video filters. Modern TV s are optimized for video like VHS composite or something like that, that is why game mode is used for to turn off some of the processing but you still need to buffer half of the frame and that takes time ergo more lag. You can force progresive scan in the game with ps2 homebrew. Get the latest OPL homebrew put the game in a usb and launch the game with the option GSM turned on with 480p and emulated field on. And you can force the games to run in progresive scan. My TLC tv add half a frame of lag in progresive and game mode ON, tested against a crt. Totally playable. Now you just have to live with horrible bilinear filter applied only to the ps2 version and play with a blu blurr of a character. In the emulator you can use bob deinterlacing or try to force progresive scan in the emulator too, I don't know how.

  • @HybridAngelZero
    @HybridAngelZero Год назад

    As someone who's played Anniversary Collection on original hardware on all platforms, I can confirm that the game feels great on Xbox, even on an LCD TV, and the PS2 version has noticable input lag even on a CRT. The PS2 version of Sonic Mega Collection Plus seems to have this issue, too.

  • @yeyo1019
    @yeyo1019 Год назад

    "B-but the OLd ScHoOl FeElinNg" really hate that excuse to be honest, generally I just play most of the classic games through NES emulation since it's super easy but I'll give these revisions a look because it looks like something I would enjoy, thanks man

  • @mdudegamer
    @mdudegamer Год назад

    If memory serves, the reason I ended up going with Legacy Collection over Anniversary Collection for 1-6 back in the day was because I reasoned I'd have to get Legacy Collection 2 anyway in order to be able to play 9 and 10, and Legacy was cheaper than Anniversary.
    Weapon swapping in the classic games does sound quite nice, though.

  • @elmarakovideo
    @elmarakovideo Год назад

    What was the problem at Atomic Planet? Remapping the controls was the dumbest idea! 🙄

  • @Mchenrygames
    @Mchenrygames Год назад

    That's how I usually revisit them. I use a PS2 because 1) Component video 2) Couldn't get them to work on a PS1 (even with stealth, these particular titles detect the presence of the modchip and refuse to run. No other imports give me that kind of trouble).

  • @puffdaddy6488
    @puffdaddy6488 Год назад

    Gamecube is my favorite console that generation, so I’m not knocking it for some biased reason or anything. I own the Anniversary Collection on GameCube and PS2. The PS2 version includes remixed soundtrack that you can use during gameplay that isn’t available on Gamecube. Also the button mapping for jump and shoot is backwards on the Gamecube version for some reason, but is correct on PS2. For for those reasons I felt the PS2 version was better. That being said I owned the Gamecube version for years before getting the PS2 version, and loved it for what it was at the time, but just pointing out two pretty big differences between the two.

  • @watchmccloud5873
    @watchmccloud5873 Год назад

    I was confused for a minute when you said anniversary collection had input lag because I remember when I picked the game up again back in 2021 the first thing I noted was the lack of input lag. Mind you I’ve played on classic NES and emulators

  • @BlankSpacePub
    @BlankSpacePub Год назад

    The input lag on the PS2 version makes the games unplayable for me. This is a shame because I like the remixed music and quick weapon swapping. I always wondered if the lag was because of the HD TV or rather the fact that PS2 has touch-sensitive D-pads that create the lag. The PS2 version of anniversary collection will not allow a PS1 controller to be used so there is no way for me to test that theory.

  • @josephjennings3146
    @josephjennings3146 Год назад

    To hear a feature i only experienced in MM10 being in the original 6 made me hyped and wanna casual speedrun em again. Only reason i honestly haven't played em much was because of how it felt to use the bumpers to switch weapons. Even if it wont change to utilities, its alright. Just... really made me facepalm that said collection was on gamecube anniversary collection.
    And i sold that, wayyy back then. When we were getting a PS3.

  • @MrWrightWay
    @MrWrightWay Год назад

    bro this is such a great video