Monster Hunter Rise Sunbreak Normal VS Long Gunlance Shell Type Comparison Title Update 3
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- Опубликовано: 6 сен 2024
- #monsterhunterrise #monsterhunter #mhrise #sunbreak
#gunlance
Comparing builds using the best gunlances available and how they compare with the full burst fire combo and other moves to decide what is the new king of gunlance after the title update 3 changed everything.
The nicest thing about Chaotic Gore's gunlance is the fact that the affinity is SO crazy after clearing Frenzy, between the nega-crit conversion and the +20% from one level of Bloodlust, that you practically don't need Weakness Exploit to hit 100% affinity, which means you're still getting guaranteed crits on potentially sub-45 hitzones while behind the monster for Sneak Attack. Like, just running Powder Mantle gives you enough casual crit skills on those armor pieces that you're 100% after frenzy anywhere, and 100% during frenzy on Exploit hitzones. The weapon might as well do my taxes for me while it's at it, it's great.
Yeah, you only need Teo chest and you are ready to go.
I even planning to use Teo head and chest with weakness exploit removed for more skills.
BTW because you know you want to know: The first song is "Rebellion II" from BlazBlue: Chronophantasma
I've never heard this version of the track before! Will have to give this album a listen.
Correct!
I've always liked Long and Wide more than Normal so Chaotic Gore being at the top is fun news. Thanks for the confirmation!
I hope they never take away bullet barrage and blast dash from this weapon. Sunbreak made me fall in love with the charge blade and the gunlance . Those two are my favorites rn.
Since Sunbreak came out, all i have been doing is Blast Dash into Fullburst and Bullet Barrage when its off cooldown, and i fucking love the hell out of it, i am a living explosion and life is beautiful.
They just need to make weapon styles a permanent feature of Monster Hunter moving forward. Be it switch skills to change single moves or actual full styles like MHG/U. Hammer's Spinning Bludgeon: Charge, Gunlance's Bullet Barrage and Blast Dash, Longsword's two different Sheathes, aerial Dual Blades and so on. Basically every weapon has at least one thing worth keeping for future games, but that would erase the weapon as it is if kept alone.
Effect of Burst:
Lv1: 10 raw 8 elem
Lv2: 12 raw 10 elem
Lv3: 15 raw 15 elem
The second and third level of Burst combined together is giving ~0.7% overall DPS boost to GL, having Burst 1 is enough.
Purple sharpness slaps about 5% harder than white sharpness. Since GL deals damage half in slapping and half in shelling, getting from white to purple would be a 2~3% overall damage boost. IMO it is not worth investing 6 points of skills (Grinder Lv3 + Handicraft Lv3 ) to get Chaotic Gore GL to purple, which has long white as its advantage.
Yes, burst is one point wonder. I'm personally want to use the hellfire + coales. combo but alas I have no the resources.
Anyways my objective was getting some high damage to make the point.
Wide: Poke Shell 🔥
Full burst 😑
Wyvern fire 😑
Normal: Poke Shell 🤢
Full Burst 🔥
Wyvern fire 😑
Long: Poke Shell 👌
Full Burst 👌
Wyvern fire 🔥
W/N/L: Chr. Shelling 💩
Ya just got more options with long, diversifying your gameplay and all that.
Great video explaining things! On a side note, really appreciate the Monster Hunter Swing music you put in. Got nostalgic to when I used to put that on when I studied back in school
meanwhile us long and wide shellers are just like "dudes slow down and chill, relax and enjoy your hunts"
Always looking forward to your GL video also those amazing background soundtracks.
I wish charged shelling with Long was still as good as it was in Iceborne. Kinda miss flinching and toppling monsters just by going brrrr boom over and over until the the monster dies. Now I play no different from that of a Normal full burst playstyle, but better as explained in the vid.
I miss all the shells from Normal, but Long has just increased my success rate because of the range and safe damage with WF.
Only thing I need know is a way to increase the camera speed while WF.
ummm, I haven't messed with it but maybe the speed while aiming setting.
"I miss all the shells from Normal"=THIS. I've had a few embarrassing click-click moments since the switch.
Normal: Most ammo; therefore, strongest fullbursts, but weakest shell pokes.
Long: Best reach to make all its shell attack easier to land, especially fullburst. Strongest WS/EC, WF, and BB. Most flexible of the three shell types.
Wide: Strongest Shell Pokes, WS/EC can stun, but fewest ammo means it has the weakest fullbursts, but it's the best user of Guard Reload. Also has the weakest WF/BB of the shells.
Did I get all those right?
More or less. corrections:
Long has average EC like normal.
Wide has average WF and the strongest EC. While FB is the weakest is still good to do the FB loops.
Don't think wides EC kos like the wyrmstake?
@@joesheridan9451 it does 10 stun points, a lot less.
The Chaotic Gore GL is a great GL all around for being a Jack-of-all-trades like you mentioned, but how does it compare to other Gunlances like Lucent Narga or Valstrax when it comes to Wyrmstake Spam? I’d imagine the only real difference between them would be the damage poke right before the wyrmstake deployment and the weapon’s sharpness, so are they more or less on the same page when it comes to damage output or is Chaotic still just the better option?
If you spam and only spam, is just what you say.
But seriously, would be just a waste to just use WS and ignore WF/BB and so on.
@@caoslayer When it comes to Wyverns Fire I still do that whenever the cooldown ends, as for BB I only use it when I have it equipped, but between Ground Splitter and Hail Cutter recent buff I've actually used it quite sparingly
I think the key is how purple sharpness is maintained. Kamura has slots for handicrafts. Protective polish with thin purple is pain in the as for afflicted hunts
Oh well..... I'll perfect the long n normal build n combos someday. But as for now, Wide Shell,Guard Reload, Ground Splitter is my go to.
You can gain experience doing a wide build with max crit and occasionally use the melee combos.
They do more damage and you can always just shell safely until you know there is an opening.
After getting used to it, you can switch to long using guard reload.
Through my farm to lvl 144 so far, I think Reverse Blast Dash is still the meta for high level monsters. It's safer and more efficient. Normal GL, in this case, is the best choice for this style considrring how many full bursts are using in a hunt. I'm trying other options than spider GL. such as Flaming Espinas. I also found if you insert a Kushala soul Dragon Deco into GL. you can easily gain 15% affinity buff with one full burst.
Ok, so I think I will make myself a more fullburst-utility focused set with long and one set for using Hail Cutter and doing aerial stuff with normal. I also like the idea that with normal, because of the larger magazine size, one can do the chained blast dash that we learned more often. I think this also synergizes well with Hail Cutter.
The Long Jhonson meta.
I never thought I'd start running hail cutter over bullet barrage, but hooo it's fun now
You absolutely love to see it
I'm still playing wide FR.
But yes, I don't enjoy playing with just FB loop rotations. Using HC is fun.
I think I just reached purple sharpness ;)
Regret not watching even though I knew I wasn’t going to buy the game. Now it’s out on game pass and I got to watch all your rise content lol
You've convinced me to go to long shelling again.
I like playing Gunlance with elements. Which Long GL would you recommend per element?
Chaotic gore has 50 dragon and that makes it both the best at melee and element.
Time to pick up GL for the first time ever since GU
My Earthshaker GL can be at peace now.
INFERNO DIVDER!!!!
Sorry force of habit. Question, for long shots, do I still have to charge my shots?
Only to use blast dash XD.
Charged shells are sadly trash.
@@caoslayer Got it. Thank you.
Rebellion II Let's go!!!!
What about normal gunlances with a status? Now that you can roll buildup boost 1 on any armor piece
The chance to get status is 33%, so, at level 3 the expected melee increase is 6.6%, I would rather go sneak attack
What armor set should I run? I don’t have access to the risen dragons yet, but I’ve got 2 pieces of flaming espinas gear for intrepid heart.
You can check my older TU1 builds.
Do you have access to chaotic gore gunlance?
LONG LIVE LONG, BABEY
What’s the blue gauge under the name for?
Intrepid Heart
Is there a budget build you can make that can still do this. I'm trying to roll bloodlust on my armor but no luck
Remove handicraft and/or downgrade AB to 4 and is much more easy to do.
But you will need to have blood lust somewhere...
umm, in that case the best would be to use chaotic gore legs. You can remove berserk if you hate it.
@CaoSlayer
Much appreciated. If you happen to make a build video on this. I'd gladly watch it. Your videos help us Gunlance mains go in the right direction.
Yeees i love freestyle combos, example :
EC>HC>FB>WF Into RBD or swap for BB or GE anithyng 🤣
How does the Chaptic Gore GL compares against Scorned Magnamalo GL? Saw a post in reddit saying it was the best long gunlance.
This has 340 raw and 50% affinity when cured, there is no contest.
what is the buffs for ground splitter and hail cutter ? and do you think hail cutter combo is good for multiplayer ? i havent tried it, but i made my GL build with bloodrite and its very comfy.. also if you have to choose between guard 2 and guard up 1, which one will you choose ? and handicraft 3 is really a must for chaotic GL ?
Guard up is very unnecessary except against one or two monsters since you can use redirect to block unblockables without any chip damage.
For guard, go 1 or 3 if possible. 3 is the sweetpoint for the skill.
Purple is a 5% melee damage increase.. it is a relative big bonus... but I would rather use the hellfire + coales combo.
@@caoslayer so rather than guard up and guard better i put hellfire cloak 3 ? Is it that good ? And i dont have redirection on my build haha
new to GL, can i get a break down of the long meta combo?
Is wide good now? (Ignoring charged shell)
Define good XD
I play it for the moment with a slap/shell hybrid and is very fun and simple to use safely.
I haven't saw runners use it a lot but elemental damage has potential, if you focus with raw, it lags behind because the best combo is based on fullbursting.
YOU ARE THE MAN!
nice
LONG LIVE LONG
Again where goldian GL, even if you wanted to exclude poison tick damage/foray, build up boost alone fairly comfortably makes it beat Gore in pure straight up raw damage
Also you can't call long meta directly after explaining why normal does more damage, although i will admit it is fairly viable now (unlike wide lmfao)
As explained there, long with ground splitter does as much damage than normal when you make use of hail cutter and you want to spam hail cutter because triggers the broken as heck special attack of the palamutes.
Instead of just theorycrafting, show me a run with golden rathian gunlance that can beat Ryo's ones using Chaotic's gunlance and then you are talking.
@@caoslayer don't have a capture card and not even a speedrunner, but you can't call it theory crafting when it's not a theory, it's just flat out correct.
Who tf plays gunlance for raw dmg? not interested
Good for you