Best PARTY MEMBERS: ruclips.net/video/x8Sc_Op3bdA/видео.html How to get MAX ATTACK BONUS: ruclips.net/video/omfTstdpBdw/видео.html Best MODS & Modding Guide: ruclips.net/video/4VZC8nK4mNQ/видео.html BUFFs Guide for OP STATS: ruclips.net/video/fmO5ENUIi1g/видео.html Weapon ENCHANT/UPGRADES Guide: ruclips.net/video/Drd16T4z1Ns/видео.html
OMG i was wondering if you would do a summoner build (since summoners are my favorite classes in all games) but I didn’t bother to ask. Thank you so much for covering so many different builds and for your hard work, I’ve never regretted to subscribe to your channel !
To anyone that might be watching this guide after the latest patch, the new Skald archtype is absolutely massive for a summoner and a Skald makes good summons playable. It gives your minions everything a regular skald does plus it debuffs the enemy AND it gives sneak attack to your pets. It also gets rogue sneak attack talents and can give the use of them to everyone, including all your summons. It also has an aggro generation mechanic to it of unknown effectiveness, to draw fire from your pets and squishy party members. It's so good, I highly recommend converting a normal companion or make a merc to be the Inciter Skald if you are going for the minion master route. Also, good summons with the Monster Tactician are very usable with the Skald. If you bring a skald, the rage song will stop them from casting, so they just melee or use their bow. With Haste and the Brazen Whip, my Monadic Deva Azata summon gets 5 attacks at level 12 and has an unbuffed AC in the 30's.
@@johnstallone4807 The Inciter. It's incredibly strong. Fair warning though, summoners are a bitch to play well. I can do it because I am a salty veteran of 3rd edition DnD and Pathfinder, so I know the inner works of the game model very well. It's not new player friendly. That said, if it's your hearts desire CRPG builds are always solid. I came to a lot of the same conclusions as him and I still learn tricks from his videos.
@@Elthenar I've spent nearly a day in the character creation reading over everything and I've kind of got my heart set on playing a summoner in a game for once. If you're saying it's a bitch and me being a new player, I can tell it's not gonna be fun...is there a respec option in this game or am I locked into my choices?
@@johnstallone4807 There is respec. I personally use some mods for more respec flexability and more control over my summons. There is a learning curve to a summoner but so long as you aren't playing on a very high difficulty, you'll probably be ok. Like I said, just follow his guide and you'll do well.
I am still ways away from trying Aeon but has been too long since I got to do up a Bro character sheet. Build Write up: ~ means options described in vid [spells] Strength 19(24) Class: Monster Tactician ~Beast Tamer Dexterity 14 Race: Human Constitution 14 Background: Pickpocket ~Lumberjack (for axes) Intelligence 11 Deity: Gozreh Wisdom 14 Alignment: Lawful Neutral -> shift to Lawful Evil Charisma 7 ~Don't need 14 con, use reach weapons/ride pet
Skills: Athl, Perc, Pers, UMD, ~Religion 1 : Conjuration; Augment Summoning; [Bless; CLW] 2 : [SoF] 3 : Superior Summoning; Precise Strike; [Divine Favor] 4 : Animal Companion ~Trip pet: Boar/Dog/Wolf; [Rest, Less; PfA, Comm] 5 : Boon Companion; [Aid] 6 : Outflanks; [CMW] 7 : Weapon Proficiency (Fauchard)~don't need if using axes; [True Strike; GMW; Prayer] 8 : [Magical Vestiment] ~can go heroism but can get elsewhere 9 : Lunge; Shake it off; [Remove Curse] 10: [Find Traps; Crusader's Edge, Restoration] 11: Improved Critical - Fauchard ~Axe;[~; ~FoM/Great Invis/Death Ward] 12: Back to Back; [Divine Power] 13: Power Attack; [~; Resounding Blow; Stoneskin, comm] 14: [~; ~CLW, mass] 15: Combat Reflexes; ~Allied Spellcaster; [~] 16: [~FoM; Heal; True Seeing, comm] 17: Improved Initiative; [~; ~Inspiring Recovery] 18: ~Coordinated Defense; [~] 19: ~Weapon Focus - Fauchard Optional Feats{~Weapon foucs @13, Dazzling Display @15; Shatter Defense @17} Optional Multiclass @ level 18+ : Demon Slayer; Vivi; Mutation Warrior M1: Close to the Heavens ~Bit of Fun; Ascendant Summons M2: Leading Strike ~Mythical Beast M3: Ever Ready; Attack; [~your pick for mythic spells] M4: Improved Critical (Fauchard ~Axe) M5: Mythical Beast; Summoner's Gaze M6: Power Attack (M); ~other gaze's don't matter as much your choice M7: ~Master Shapeshifter (use neino to craft shift scrolls)/Lots of domain options like war/Mythic Charge/Abundant Bane M8: Improved Initiative (M) M9: ~Last Stand M10: ~
Neck : Vellexia's Magnifying Amulet Chest : Chainmail of Comradery Robe : Source of Dividing Power Belt : +Str / Belt of the Last of the First Humans Gloves : Jaws of the Jackle Boots : Boots of Stampede Helmet : +Wis / Hat of the Bitter End Goggles: Broken Trickster / Lenses of Prolonged Gaze Cloak : The Bound of Possibility Ring : Ring of Summoning Ring : Ring of Triumphant Advance ~Clemency of Shadows ring is amazing with summons Bracer : Bracers of Abrupt Onslaught Weapon 1 : Finnean the Talking Weapon ~Grave Singer Weapon 2 : Stormcaller (use this to summon then switch to main weapon) ~Call of the Ocean (for an extra summon) ~Soulshear (summons on kill but a glaive) Quick Slot: Book of Dreams; Brazen Whip(FoM immune to the slow); metamagic; Tankard of Free Spirit; Duality of Conjuration and Summoning
Thanks for the wriiten I was just doing up one myself, hope everyone reading this checks out the vid cuz you really gotta get picasso's vision behind this build to use it well.
@@Sky300Wii That is well said, what I love about Bro, it isn't just that he makes good builds but the info he relays in his videos. So anyone that uses his build will gain a ton by listening to the whole thing.
I didn't think so too at first, they can be tiresome to manage due to some limitations like slow to follow & not lasting through some area transitions, but with enough effort they can be enjoyable!
Frrrr!!! Everyone other player hates on summons saying it takes too much investing gear wise….but doesn’t every class? I’d say. I personally love summoners although in most games they’re outrightly broken. In this game it has an entirely different feel.. I’ve never played a cRPG ever in my life and this game has opened my eyes to what I’ve been missing at least in the DND world. Asides from the I just mentioned last thing I mentioned that was irrelevant-I’ve only just completed my first play through and didn’t make a summoner due being discouraged by opinions from hardcore players-I’m glad another hardcore player or rather veteran (cRPG Bro) that actually knows the game in and out made a build as well as explains the viability and gear accompanied by play style; likewise to their other videos-this is awesome.
Pathfinder has a super deep summon system, and to have the proper Summoner class would be amazing. Having a dedicated summon beast to power being its main call. More to the point, thanks for this. I haven’t found a single other summon focused build since it released.
I just did some testing and maybe this is something new with the recent patch, but you can't cast divine spells when your alignment has shifted outside of whatever is allowed by your deity. You can still use your special summoning ability, but no regular spells. So you're probably better off picking a deity who allows Lawful Evil, and taking Impossible Domain: Animal if you want an animal companion. I just created a new character, went into Toybox, and shifted my alignment from LE to LN. This causes the spells to grey out.
@@cRPGBro I'll be honest, I didn't realize Aeon did that much for summons when I made my char. I was just banking on teamwork sharing with lifebonding, Aivu and building a party with a ton of animal companions and summons to leverage it as much as possible.
You forgot the ring that lets you summon the Minotaurs in chapter 4. They can be really strong. Another way to buff your summons for harder fights to use the Call of Violence cloak on a party member and cast Rage on the summons.
I had something similar to this with Aeon and Monster Tactician, except in my case my Aeon was Sohei and the Monster Tactician was a merc than went deep into impossible domains and acted kinda like Sosiel. It was amazing how much utility the Monster Tactician had and, since the gazes are shared, the only thing I lost from not having the main character being the summoner was the Aeon's Bane on the summoned units (which is kinda big, tbf). For deity, I went with Rovagug since I didn't have to follow Aeon alignment, which gave me free great axe proficiency (I rode my pet) and picked animal domain at mythic 1 (since that's when I'd be booning them anyway). Probably not optimal, but there's quite a few approaches here.
I'd say it is better for RTWP if you want to use the long summons, because sometimes the summons lag behind your character when battle starts, which means they'll take long to move during turn based.
This is my dream build yesssss I made do with your cruoromancer lich but finally. Good thing I was in the middle of an aeon build too. Thank you so much cRPG Bro
i'll add some info: 0. actual playthrough with long-lasting summons is A LOT more tedious: they are good only in large areas without transitions since they often stuck in between, not following you at all, and have weird offset positions after cutscenes, also they almost every time waste first round (or 2) just because they are waaay behind you party. 1.for caster with spontaneous summons like druid and cleric herald caller metamagic(suck empower and maximize) applied to spontaneous cast as FINAL level 2. one of the most powerful buffer for summons is sensei monk, mass true strike along with additional attack also affect summons in the area, it almost like a guarantee hit for everyone once per round if you needed to. 3. also in current patch at least bard song competence bonus(or guarded hearth) stacks with skald lethal stance(i suupose it because lethal stance is conditional for melee and throwing). even this will be patched we have untuped bonus from double sharing reckless stance and inspire ferocity 4. drovier druid and aspect of elk is powerful buff, because summons are stupid and eat AoO often, in this case they will counterattack 5. soulshear and deeproout club are more powerful than it seems, because if you finishing blow was FINAL in the encounter - summon will last FOREVER
I'll admit that there are some annoyances with summons, such lagging behind and for some strange reason not following you through certain transitions. However, they still last long enough to be buffed and achieve some use. Meanwhile the short summons outside of Creeping Doom will have a hard time doing anything but just distract the enemy. The full round casting time is also sad, but that can be alleviated through Quicken/Sorcerous Reflex. Although I suppose for bosses at least, even the short summons that you conjure on top of the enemy can do something if you have Guarded Hearth & Mark of Justice on.
@@cRPGBro in the late game aeon druid could be much better than inquisitor(if you have a source of sharing teamwork feats), because of creeping doom and elemental swarm(which is long lasting summon and there are MORE of them) but yea, MT is consistant and benefit from more items
Never played this game before. Spent 11 hours studying so far before first playthrough. Feels like a job lol. Gonna do this as first playthrough but with turnbased combat and not gonna use the evil summons. Gonna be on casual or normal difficulty so i imagine i can use anything and be fine. Thanks for the guides! Update: total failure. The summons won't follow my party correctly. They will wander off or just sit still, or get stuck on an object and stay. And even if sucked into combat, they will just skip their turn and not come towards the battle. Update: partially fixed the issue by disabling "entire party moves together" option in Toybox mod. However, the other problem is turn based combat. Just doesn't work for this build. Use RTWP and you'll be okay.
Summons can indeed be annoying due to the lagging behind party mechanics (unless you summon them right on top of the enemy, but you then cannot buff them). It's indeed why I preferred to make it for RTWP, so they can also attack together with the Inquisitor for better Teamwork Feat synergy.
CRPG the GOAT fr I can’t wait when they add more content to this game cause you just keep finding ways to keep this game’s content interesting and refreshing
I had made a similar build in the past, I don't remember the version I made it for. Alas when the char became lawful evil Erastil no longer gave me his spells. So, I had a choice of cqc summons or spells. I soon abandoned that char as summons were really a hassle to work around.
Cant you empower maximize the summon spell with the crusade relic staff that does so for the next spell you cast after three casts? You could then guarantee a max number of goons you call every single time. And a very nice build, have not watched it full yet, but was curious if a summoner build was viable for a while.
I must say I didn't really try, but sounds like something good to have, especially since we can still equip Stormcaller for bonus Sonic damage as we summon the creatures.
I'm surprised you didn't take Destructive Dispel, which sickens/stuns enemies when they get hit by Aeon Bane's dispel effect by you or your summons. They technically get a save, but they take a save for each effect dispelled, which increases the chance of failure.
Practically the same build I did a while ago based on hector/Isaac from Castlevania, probably the easiest run I had The enduring spells make them also last24h great for buffing them, but they reset when changing map. Still good though Smilodon is also great for the sheer amount of attacks he can output, specially with your buffs Also, the glaive you get from killing Staunton is amazing through the game, since the Babau is expendable, has good attack, sneak attack and also benefit from all your teamwork feats and abilities
It's nice to know about Enduring, I was afraid it wouldn't work as nowadays it doesn't work on abilities anymore, only spells. And yeah, it's VERY annoying how they will disappear upon transitions.
@@cRPGBro I played a while ago, unsure if something changed. Also, I used Soulshear as my main weapon, I'd can summon a f***ING Balor at high CR, which will benefit for your augmented and mythic summon feats
One thing I was wondering about this, is there any potential for combining this with a brown fur Merc to polymorph your summons into dragons for example? Plus all the buffs to the party a brown fur provides?
Question: Aid, Divine Favor, Cure Light Wounds are spells only for Good alighment if you plan to switch to Evil why not picking anything else instead so that you can use spells. Sry for my English 😅
I do wonder whether a Lich undead summoner is viable. I'm doing my first Unfair playthrough, currently in Drezen (end of act 2) and Animate Dead is a life-saver, I wonder if they can be fitted to actually do damage as well.
Are there any more classes that can be viable summoners? I mainly ask because I prefer Spontaneous casters, and Inquisitor and Druids dont match the vibe I typically go for
Hello. Can I use this build without being evil? Because I like the good role and it seems like all the summoning guides end with evil alignment. I would really like to be a good summoning necromancer... But I don't know if that's possible. Thank you
Interesting build, and if you are going to use axes and don't pick pet domain (some people don't like pets or want to get other domain) be sure to multiclass to monk to get wisdom to AC(maybe even start with it - traditional monk or staff master (flurry with quarterstaff is a way to go at low levels), probably sohei too, but they get pets) and pick archimage armour mythic ability for tolerable armour class. And because you get evasion at second monk level and combined it with inqvisitor stalwart ability, if you succeed in save against anything, you will be immune to it. I think you become absolutely untouchable even without perfect form around level 14. So 17 levels of inqvisitor, 2 of monk and 1 of demonslayer(1 level dip for martial weapon at some point - this way you get pickpocket background and axes and god with domain you really want and +2 to AB/damage).
Add the Druid: Winter Child class. All of ther pets do incr. frost dmg plus cold resistance and later gain the blink spell too! So they are more tanky :) and he/she gets a range winter elemental on top. And maybe the Cleric: Herald Caller too who gains a pet and the 2 summoning feats for free plus the Called Herald ability.
I think Impending Demise maybe even better than Grave Singer. It has the same 18-20 critical range (only x2 though) but is a light piercing weapon (Duelist), a monk weapon (Monk including Sensei), and a knife (Knife Master). It also is axiomatic +5 and automatically confirms criticals against flanked enemies.
@@cRPGBro I think it is the only monk weapon with a critical range better than 20. There are a few good sais with sneak attack synergy which is odd considering no archetypes have sai proficiency and sneak attack.
Really missing an overview over what summons are strong, and what buffs synergize well with them. For example elemental swarm seems pretty decent so far in my game.
How would abyssal bloodline sorc work with a summoner? I would have thought the /good dr would actually be fairly useful, and I believe their level 15 ability also stacks with superior summoning. You could take abyssal with 2nd bloodline and get your animal companion from sylvan. Also, you can use loremaster for creeping doom. I appreciate that the monster summoner gets much longer durations and teamwork feats, but is it as good just from a raw power perspective? Particularly given you arent limited to one casting per time. Very late game, as a level 20 caster with mythic rank 9 for caster level gaze, and the staff that adds +1 CL, you could even get 24 hour summons as an Aeon.
Well, the problem with the normal summons is that they will last very little for most of the game, and because of that you cannot buff them properly. They'll just be distractions at most, not really capable of properly contributing to damage. Monster Tactician & Beast Master on the other hand can actually still summon "for free" while retaining their spells and melee potential. Of course, a merged Lich or Angel can achieve 24h summons, but that takes a VERY long time to get, usually at middle of Chapter 4 only. I have not tried a Sorc Summoner, but for a merged Lich as explained above it sounds like it could be great fun!
@@cRPGBro To be honest, I think if you are sacrificing the Aeon buffs, its very unlikely to be worth it (and Aeon can just about eke out caster level 25 very late game even with robes of dividing power). Oracle angle on the other hand, would net you animal companion and creeping doom with nature mystery and once reaching caster level 25, the benefits of buffs like sunmarked, avengers blessing, fortress of the faithful and later army of heaven would be pretty immense. Though you would have the issue of not being evil presumably.
The footage was on Core (wouldn't recommend Summoner for an easy time early Unfair), I have specific Unfair Guides where it's all on Unfair such as the boss battles or Chapter 1 here: ruclips.net/video/NgPnv2cfTzg/видео.html
This would seem like a really fun build... in another game. In actuality the quality of life, I reckon, is abysmal: enlarged characters, never mind enlarged pets, are already really annoying in tight corridors, and this is worse. Likewise, buffing even with bubble buffs mod is already really annoying, and this is worse. Still, because I really like the build concept and I've been meaning to do another Aeon playthrough... I'm tempted to try it.
What about swapping to Devil upon reaching Mythic level 8 given Aeon and Azata are the two paths into Devil? You're left with only 2 gazes instead of 3, so I'm wondering if that third gaze option is better than going with the various Devil options you're going to get from Mythics 8 through 10.
given that that by end game your character's STR is ridiculously and most of that is not provided by their actual STR score, the numbers say you'd be better going 18, or even 17 at 1st level and using the extra points you gain to shore up your other stats and make the character more well rounded.
@@ripusmen PF wotr is essentially based on creatures getting mythical powers that get stronger and stronger. As the main character you also gain mythical powers from a mythical god, like angle, devil and demon. You have the option to renounce those mythical powers, when you do so you gain more non mythical power. So instead of max level 20 with 10 levels of mythic power, you get 40 levels of base power. So you can be a legend of the mortals or a more of a god.
Are the Undead/Necromancer Style Summons in any way viable? except as meat shields? In Kingmaker, they were the perfect meat shield for most of the bosses :D But they never hitted anything and even with a hit they did zero to nothing damage :(
can you do a version where you summon undead skeletons? I'd like to play a necromancer lich who summons skeletons. Might play well with Cruoromancer's Commanding Infusion
So I am building my summoner as an Aeon and at 12 I am multiclassing into Divine Hound to get the Judgment for my pet and keep my summons able to trip. Do you think the higher level summons are worth not getting trip anymore and just continuing on? I am also thinking of going into fighter or demonslayer as well since pet Judgement is only 4 levels in.
It's hard for low level summons to overcome the combat maneuver defense of the late game enemies that aren't outright immune to trip. It's much simpler to just boost your killing power than to overcome this problem. Tripping is great early on, useful most of the way, but eventually it helps you against soft targets while doing nothing against tough ones. Just enjoy while it lasts and don't obsess over it.
Any Merged Angel & Lich Build can achieve the highest power the earliest, which to me is what matters the most! Angel Oracle/Loremaster for example, or Lich Exploiter WIzard/EK/Loremaster.
Hi I'm playing through wotr and I'm having..... a problem, basically I used hilor to "hire" a mercenary ,i.e. create a custom party character, and made em into a kineticist earth/fire build atm ,lvl13-14, 11 max burn, my problem is that I should be able to use magma blade but it's blacked out and I can't use it but I can use magma wall with pushing n bowling infusions as well as maximize and empower metakinesis if I toggle on gather power low but I've tried every possible combination of things to try and use magma kinetic blade and the game still refuses to let me use it even when I push the burn to zero, please I need help
Hi there and apologies for the late reply! I gave it a test and my Demon Kineticist was able to equip Magma Blade just fine. Usually it only gets greyed out if you can't accept the Burn Cost. Could it perhaps be some issue with mod compatibility? On a last note, I'd try respeccing the character too, assuming it's somes sort of bug.
@@cRPGBro I'm on PS4 so no mods also it's a "hired mercenary" from hilor so no mythic path buffs my MAIN Character is on azata path but anyway as I said the kineticist has a current max total burn of 11 , is level 13-14, and with
Gather power activated maa blade can go down to 0 but the game is still blacking it out other people on other videos have said it's a bug but have yet to advise me on how to overcome it
I wouldn't recommend it for Unfair because summons need buffs to shine, and early you don't have them due to low duration and low amount of buffs. On early Unfair, summons will be just mere distractions. They can still be useful because well... better the enemy hits them for double damage than your party members!
I think it would be best to focus on the high level summons, especially the Frost Giants, as the lower ones tend to have way lower HP, although the Trip on Wolves & Dire Wolves is nice!
Yes. I have a Summoner Druid here: ruclips.net/video/ETjbbHbQuTE/видео.html And Necro Wizard here: ruclips.net/video/Li4o3kAmnyk/видео.html But best pick for Druid is Drow, and best for Necro is either Wood Half Elf or Human.
Argh...why Aeon. I was waiting for so long for a summoner but i hate the Aeon Story, since litteraly everyone of the Party ends up in a worse spot in the end (besides the hundered thousand or so that die because of the WW opening but who cares about them when my favourite couple doesn't even happen...yes its the Tirabades of course). Would this be viable, to a lesser extend of course, on a Companion or would Devil work on MC? Still it looks amazing, so thank you for this Build ^^
Aeon is unfortunately the Mythic Path that does the most for summons: 1. Aeon Bane for free on ALL summon attacks, which is huge as it also makes summons dispel enemies with complete ease 2. Direct Summon boosts through Summoner's Gaze (and Attack Gaze) 3. Aeon Cloak also further empowers summons with a very rare +4 Insight to AB.
I would rather on Core and Hard, because otherwise early game the summons will mostly just be distractions, although they can be better for Unfair on Chapter 2 & 3 as you get longer duration and most importantly, more powerful buffs. In any case, even if they just distract the enemy, better that they get targetted than your characters.
I don't find it's like that, and you can even go first vs many enemies on late game Unfair, especially through classes that have INI boosting abilities like rolling triple and picking best result. Hardest are the Demon Lords because they actually do have extreme INI. Extended Fortune Hex on Unfair also helps for this purpose, yeah it's cheesy, but so is Unfair. Also, I imagine most people are playing Hard and below.
@@cRPGBro I can't even reliably get to go before chaff enemies and I am playing a horse archer group (so everyone has initiative maxed due to huge dex). Even if I initiate the next turn I end up behind lvl 10 zombies and stuff like that. It's crazy. That's actually why I modded in the initiative traits, to see what kind of difference it made, and it made none. I was also wondering if it had something to do with being mounted but it's the same mounted or unmounted, hell my horses almost always go before my actual guys for some reason even though their stats are lower and then have less nominal init.
@@rahmeljiles8606 Monster Tact definitely has a much better time summoning due to 3-7x summons that last a very long time in comparison, 1m/Class Level as opposed to Herald 1 round(6s)/Caster Level. Herald Caller would only catch up after merging with Angel and getting 24h on all summons, but that takes quite a long time as in middle of Chapter 4 only to achieve.
Nope, you have to be Evil to get the evil summons at Summon V-IX. Which is why I say to start as LN then pick evil options to shift to LE by Chapter 3.
so, even in a situation where you admit the character won't need the extra hit points, you still insist on giving them a 14 CON. IT's not saving throws cause in your video you talk about the bonus the paladin gives to the summons, so I know you have Seelah in the party, she covers the saving throws better than the extra 2 or 4 points in CON could ever do. And, as you say, they're not endanger of needing more HPs. Would it not be better to use those points elsewhere?
The main reason I prefer 14 CON is that while MOST of the time you won't be in any danger, sometimes you will, especially if you are a new player. And having decent HP with the main character can matter because unlike the rest of the party, it IS a game over if you die.
Best PARTY MEMBERS: ruclips.net/video/x8Sc_Op3bdA/видео.html
How to get MAX ATTACK BONUS: ruclips.net/video/omfTstdpBdw/видео.html
Best MODS & Modding Guide: ruclips.net/video/4VZC8nK4mNQ/видео.html
BUFFs Guide for OP STATS: ruclips.net/video/fmO5ENUIi1g/видео.html
Weapon ENCHANT/UPGRADES Guide: ruclips.net/video/Drd16T4z1Ns/видео.html
Please do imitator build. If anyone can do it, you can
Hey mate, can go make a fighter build in baldur gate 3 ? please ? tyyyyy
OMG i was wondering if you would do a summoner build (since summoners are my favorite classes in all games) but I didn’t bother to ask. Thank you so much for covering so many different builds and for your hard work, I’ve never regretted to subscribe to your channel !
Thank you!
Summoner had been requested a lot before so it was about time 😁
I also really like Summoner characters too, especially Necromancy!
I would love to see a Necro type summoner build
To anyone that might be watching this guide after the latest patch, the new Skald archtype is absolutely massive for a summoner and a Skald makes good summons playable. It gives your minions everything a regular skald does plus it debuffs the enemy AND it gives sneak attack to your pets. It also gets rogue sneak attack talents and can give the use of them to everyone, including all your summons. It also has an aggro generation mechanic to it of unknown effectiveness, to draw fire from your pets and squishy party members. It's so good, I highly recommend converting a normal companion or make a merc to be the Inciter Skald if you are going for the minion master route. Also, good summons with the Monster Tactician are very usable with the Skald. If you bring a skald, the rage song will stop them from casting, so they just melee or use their bow. With Haste and the Brazen Whip, my Monadic Deva Azata summon gets 5 attacks at level 12 and has an unbuffed AC in the 30's.
Nice so good summons are viable now. Thanks for the info friend :)
@cRPGBro ^^
I just bought the game a few days ago, what Skald archetype are you talking about? I've been wanting to try a summoner.
@@johnstallone4807 The Inciter. It's incredibly strong. Fair warning though, summoners are a bitch to play well. I can do it because I am a salty veteran of 3rd edition DnD and Pathfinder, so I know the inner works of the game model very well. It's not new player friendly.
That said, if it's your hearts desire CRPG builds are always solid. I came to a lot of the same conclusions as him and I still learn tricks from his videos.
@@Elthenar I've spent nearly a day in the character creation reading over everything and I've kind of got my heart set on playing a summoner in a game for once.
If you're saying it's a bitch and me being a new player, I can tell it's not gonna be fun...is there a respec option in this game or am I locked into my choices?
@@johnstallone4807 There is respec. I personally use some mods for more respec flexability and more control over my summons. There is a learning curve to a summoner but so long as you aren't playing on a very high difficulty, you'll probably be ok. Like I said, just follow his guide and you'll do well.
I am still ways away from trying Aeon but has been too long since I got to do up a Bro character sheet. Build Write up:
~ means options described in vid
[spells]
Strength 19(24) Class: Monster Tactician ~Beast Tamer
Dexterity 14 Race: Human
Constitution 14 Background: Pickpocket ~Lumberjack (for axes)
Intelligence 11 Deity: Gozreh
Wisdom 14 Alignment: Lawful Neutral -> shift to Lawful Evil
Charisma 7
~Don't need 14 con, use reach weapons/ride pet
Skills: Athl, Perc, Pers, UMD, ~Religion
1 : Conjuration; Augment Summoning; [Bless; CLW]
2 : [SoF]
3 : Superior Summoning; Precise Strike; [Divine Favor]
4 : Animal Companion ~Trip pet: Boar/Dog/Wolf; [Rest, Less; PfA, Comm]
5 : Boon Companion; [Aid]
6 : Outflanks; [CMW]
7 : Weapon Proficiency (Fauchard)~don't need if using axes; [True Strike; GMW; Prayer]
8 : [Magical Vestiment] ~can go heroism but can get elsewhere
9 : Lunge; Shake it off; [Remove Curse]
10: [Find Traps; Crusader's Edge, Restoration]
11: Improved Critical - Fauchard ~Axe;[~; ~FoM/Great Invis/Death Ward]
12: Back to Back; [Divine Power]
13: Power Attack; [~; Resounding Blow; Stoneskin, comm]
14: [~; ~CLW, mass]
15: Combat Reflexes; ~Allied Spellcaster; [~]
16: [~FoM; Heal; True Seeing, comm]
17: Improved Initiative; [~; ~Inspiring Recovery]
18: ~Coordinated Defense; [~]
19: ~Weapon Focus - Fauchard
Optional Feats{~Weapon foucs @13, Dazzling Display @15; Shatter Defense @17}
Optional Multiclass @ level 18+ : Demon Slayer; Vivi; Mutation Warrior
M1: Close to the Heavens ~Bit of Fun; Ascendant Summons
M2: Leading Strike ~Mythical Beast
M3: Ever Ready; Attack; [~your pick for mythic spells]
M4: Improved Critical (Fauchard ~Axe)
M5: Mythical Beast; Summoner's Gaze
M6: Power Attack (M); ~other gaze's don't matter as much your choice
M7: ~Master Shapeshifter (use neino to craft shift scrolls)/Lots of domain options like war/Mythic Charge/Abundant Bane
M8: Improved Initiative (M)
M9: ~Last Stand
M10: ~
Neck : Vellexia's Magnifying Amulet
Chest : Chainmail of Comradery
Robe : Source of Dividing Power
Belt : +Str / Belt of the Last of the First Humans
Gloves : Jaws of the Jackle
Boots : Boots of Stampede
Helmet : +Wis / Hat of the Bitter End
Goggles: Broken Trickster / Lenses of Prolonged Gaze
Cloak : The Bound of Possibility
Ring : Ring of Summoning
Ring : Ring of Triumphant Advance
~Clemency of Shadows ring is amazing with summons
Bracer : Bracers of Abrupt Onslaught
Weapon 1 : Finnean the Talking Weapon ~Grave Singer
Weapon 2 : Stormcaller (use this to summon then switch to main weapon)
~Call of the Ocean (for an extra summon)
~Soulshear (summons on kill but a glaive)
Quick Slot: Book of Dreams; Brazen Whip(FoM immune to the slow); metamagic; Tankard of Free Spirit; Duality of Conjuration and Summoning
Thanks for the wriiten I was just doing up one myself, hope everyone reading this checks out the vid cuz you really gotta get picasso's vision behind this build to use it well.
@@Sky300Wii That is well said, what I love about Bro, it isn't just that he makes good builds but the info he relays in his videos. So anyone that uses his build will gain a ton by listening to the whole thing.
Nice build ! I didn't knew you could make the summons more than a distraction in this game.
I didn't think so too at first, they can be tiresome to manage due to some limitations like slow to follow & not lasting through some area transitions, but with enough effort they can be enjoyable!
OMG IT IS REALY HAPPENING, SUMONNER BUILD AT LAST
YESSSSSSSSSS
Inquisitor Monster Tactician FTW
YESSSSS
Beast Tamer Build will come too!
Frrrr!!! Everyone other player hates on summons saying it takes too much investing gear wise….but doesn’t every class? I’d say. I personally love summoners although in most games they’re outrightly broken. In this game it has an entirely different feel.. I’ve never played a cRPG ever in my life and this game has opened my eyes to what I’ve been missing at least in the DND world. Asides from the I just mentioned last thing I mentioned that was irrelevant-I’ve only just completed my first play through and didn’t make a summoner due being discouraged by opinions from hardcore players-I’m glad another hardcore player or rather veteran (cRPG Bro) that actually knows the game in and out made a build as well as explains the viability and gear accompanied by play style; likewise to their other videos-this is awesome.
Areelu talking mad shit until 6 frost giants gagglepunch her into the tiles
Always enjoy your WotR guides, especially the build guides!
Glad to hear, more to come soon!
I have been waiting for this every since I started this game. I love the summoner play style!
Same thing! At least in Wrath the summon amount is unlimited too!
Excelente conteúdo cara… vc é brasileiro né!? Achei o sotaque familiar! Haha… Parabéns pela qualidade dos vídeos!
Sim!
Muito obrigado pela doação, valeu 😁
Another lovely build that I will definitely try out. WOTR is the game that keeps on giving!
Couldn't agree more! I still have lots of fun with it to the day 😉
Pathfinder has a super deep summon system, and to have the proper Summoner class would be amazing. Having a dedicated summon beast to power being its main call.
More to the point, thanks for this. I haven’t found a single other summon focused build since it released.
There is a summoner mod for Wotr, if you are interested.
I just did some testing and maybe this is something new with the recent patch, but you can't cast divine spells when your alignment has shifted outside of whatever is allowed by your deity. You can still use your special summoning ability, but no regular spells. So you're probably better off picking a deity who allows Lawful Evil, and taking Impossible Domain: Animal if you want an animal companion. I just created a new character, went into Toybox, and shifted my alignment from LE to LN. This causes the spells to grey out.
Agreed!
this kind of fuced my build at lvl 9
I just got this game and was looking for a good summoner guide. You are a saint
I am currently doing a Beast tamer build as an Azata. The lack of a pet to start is a big hit, but I do get Aivu later on.
It's a pity that Azata doesn't do much for summons, but it's very thematic for Beast Tamer!
@@cRPGBro I'll be honest, I didn't realize Aeon did that much for summons when I made my char. I was just banking on teamwork sharing with lifebonding, Aivu and building a party with a ton of animal companions and summons to leverage it as much as possible.
@@cRPGBro I see you changed your tune on the Azata summoner =)
cRPG going on a marathon this week, clapping a new guide day after day!
Sling Staff Build up next!
You forgot the ring that lets you summon the Minotaurs in chapter 4. They can be really strong.
Another way to buff your summons for harder fights to use the Call of Violence cloak on a party member and cast Rage on the summons.
No need to cast rage - it works with skald's inspired rage as well :)
Yeeeess! We have waited so long for this! 😄😄
No problem and have fun with the summons!
Nice!
I play lich as a summoner. Lich also has a nice boost to his skeletons.
I had something similar to this with Aeon and Monster Tactician, except in my case my Aeon was Sohei and the Monster Tactician was a merc than went deep into impossible domains and acted kinda like Sosiel. It was amazing how much utility the Monster Tactician had and, since the gazes are shared, the only thing I lost from not having the main character being the summoner was the Aeon's Bane on the summoned units (which is kinda big, tbf). For deity, I went with Rovagug since I didn't have to follow Aeon alignment, which gave me free great axe proficiency (I rode my pet) and picked animal domain at mythic 1 (since that's when I'd be booning them anyway). Probably not optimal, but there's quite a few approaches here.
This is my favorite Inquisitor, I use it everytime I start a Kingmaker playthrough by rerolling the Dwarf.
Nice! Harrim Summoner sounds like great fun.
@@cRPGBro Yeah, I usually elect him to be my Serpent Prince, and he's usually my primary DPS.
I just started a solo summoner so this was excellently timed 😄
Nice!
I don't usually play with RTwP but this looks like a fantastic build for that route.
I'd say it is better for RTWP if you want to use the long summons, because sometimes the summons lag behind your character when battle starts, which means they'll take long to move during turn based.
This is my dream build yesssss I made do with your cruoromancer lich but finally. Good thing I was in the middle of an aeon build too.
Thank you so much cRPG Bro
You're welcome, friend!
i'll add some info:
0. actual playthrough with long-lasting summons is A LOT more tedious: they are good only in large areas without transitions since they often stuck in between, not following you at all, and have weird offset positions after cutscenes, also they almost every time waste first round (or 2) just because they are waaay behind you party.
1.for caster with spontaneous summons like druid and cleric herald caller metamagic(suck empower and maximize) applied to spontaneous cast as FINAL level
2. one of the most powerful buffer for summons is sensei monk, mass true strike along with additional attack also affect summons in the area, it almost like a guarantee hit for everyone once per round if you needed to.
3. also in current patch at least bard song competence bonus(or guarded hearth) stacks with skald lethal stance(i suupose it because lethal stance is conditional for melee and throwing). even this will be patched we have untuped bonus from double sharing reckless stance and inspire ferocity
4. drovier druid and aspect of elk is powerful buff, because summons are stupid and eat AoO often, in this case they will counterattack
5. soulshear and deeproout club are more powerful than it seems, because if you finishing blow was FINAL in the encounter - summon will last FOREVER
I'll admit that there are some annoyances with summons, such lagging behind and for some strange reason not following you through certain transitions.
However, they still last long enough to be buffed and achieve some use.
Meanwhile the short summons outside of Creeping Doom will have a hard time doing anything but just distract the enemy. The full round casting time is also sad, but that can be alleviated through Quicken/Sorcerous Reflex.
Although I suppose for bosses at least, even the short summons that you conjure on top of the enemy can do something if you have Guarded Hearth & Mark of Justice on.
@@cRPGBro in the late game aeon druid could be much better than inquisitor(if you have a source of sharing teamwork feats), because of creeping doom and elemental swarm(which is long lasting summon and there are MORE of them)
but yea, MT is consistant and benefit from more items
Never played this game before. Spent 11 hours studying so far before first playthrough. Feels like a job lol. Gonna do this as first playthrough but with turnbased combat and not gonna use the evil summons. Gonna be on casual or normal difficulty so i imagine i can use anything and be fine. Thanks for the guides!
Update: total failure. The summons won't follow my party correctly. They will wander off or just sit still, or get stuck on an object and stay. And even if sucked into combat, they will just skip their turn and not come towards the battle.
Update: partially fixed the issue by disabling "entire party moves together" option in Toybox mod. However, the other problem is turn based combat. Just doesn't work for this build. Use RTWP and you'll be okay.
Summons can indeed be annoying due to the lagging behind party mechanics (unless you summon them right on top of the enemy, but you then cannot buff them).
It's indeed why I preferred to make it for RTWP, so they can also attack together with the Inquisitor for better Teamwork Feat synergy.
Yeah I found the summons to dumb and followed the party way to far behind to be of any real use.
CRPG the GOAT fr I can’t wait when they add more content to this game cause you just keep finding ways to keep this game’s content interesting and refreshing
Thank you, mate!
I had made a similar build in the past, I don't remember the version I made it for. Alas when the char became lawful evil Erastil no longer gave me his spells. So, I had a choice of cqc summons or spells. I soon abandoned that char as summons were really a hassle to work around.
Cant you empower maximize the summon spell with the crusade relic staff that does so for the next spell you cast after three casts? You could then guarantee a max number of goons you call every single time.
And a very nice build, have not watched it full yet, but was curious if a summoner build was viable for a while.
I must say I didn't really try, but sounds like something good to have, especially since we can still equip Stormcaller for bonus Sonic damage as we summon the creatures.
@@cRPGBro Not sure if that would work with the spear, as I assume you need to have the staff active to trigger the effect.
Just great, always wanted to make a monster tactician pure summoner!
I'm surprised you didn't take Destructive Dispel, which sickens/stuns enemies when they get hit by Aeon Bane's dispel effect by you or your summons. They technically get a save, but they take a save for each effect dispelled, which increases the chance of failure.
That's an interesting combination!
Practically the same build I did a while ago based on hector/Isaac from Castlevania, probably the easiest run I had
The enduring spells make them also last24h great for buffing them, but they reset when changing map. Still good though
Smilodon is also great for the sheer amount of attacks he can output, specially with your buffs
Also, the glaive you get from killing Staunton is amazing through the game, since the Babau is expendable, has good attack, sneak attack and also benefit from all your teamwork feats and abilities
It's nice to know about Enduring, I was afraid it wouldn't work as nowadays it doesn't work on abilities anymore, only spells.
And yeah, it's VERY annoying how they will disappear upon transitions.
@@cRPGBro I played a while ago, unsure if something changed.
Also, I used Soulshear as my main weapon, I'd can summon a f***ING Balor at high CR, which will benefit for your augmented and mythic summon feats
One thing I was wondering about this, is there any potential for combining this with a brown fur Merc to polymorph your summons into dragons for example? Plus all the buffs to the party a brown fur provides?
Question: Aid, Divine Favor, Cure Light Wounds are spells only for Good alighment if you plan to switch to Evil why not picking anything else instead so that you can use spells. Sry for my English 😅
Can not wait to try this one out!
Be sure to check my Azata Summoner too: ruclips.net/video/zaswEOaPy2I/видео.html
I do wonder whether a Lich undead summoner is viable. I'm doing my first Unfair playthrough, currently in Drezen (end of act 2) and Animate Dead is a life-saver, I wonder if they can be fitted to actually do damage as well.
Really makes me wish for the Summoner class
Same! Hoping it gets added eventually.
Great video!
will watch this later tonight. Still Hoping for a XENA Build, and a Hercules Build please!
i would like to give a shoutout to the druid/drovier class, great for summons
Are there any more classes that can be viable summoners? I mainly ask because I prefer Spontaneous casters, and Inquisitor and Druids dont match the vibe I typically go for
Looking for that beast master build!
So i been working on a summons builds for a bit. Try a nature arcanist, or a beast tamer bard.
Beast Tamer Bard is coming!
WOOOO IT'S FINALLY HERE
Hey mate what would you recommend for an Eldrich Scion build?
Hello. Can I use this build without being evil? Because I like the good role and it seems like all the summoning guides end with evil alignment. I would really like to be a good summoning necromancer... But I don't know if that's possible. Thank you
How do i build a custom merc without the to mythic progression differences?
Interesting build, and if you are going to use axes and don't pick pet domain (some people don't like pets or want to get other domain) be sure to multiclass to monk to get wisdom to AC(maybe even start with it - traditional monk or staff master (flurry with quarterstaff is a way to go at low levels), probably sohei too, but they get pets) and pick archimage armour mythic ability for tolerable armour class. And because you get evasion at second monk level and combined it with inqvisitor stalwart ability, if you succeed in save against anything, you will be immune to it. I think you become absolutely untouchable even without perfect form around level 14. So 17 levels of inqvisitor, 2 of monk and 1 of demonslayer(1 level dip for martial weapon at some point - this way you get pickpocket background and axes and god with domain you really want and +2 to AB/damage).
so what class is the best for summoner build ? beast tamer, monster tactic or CRUOROMANCER ?
Add the Druid: Winter Child class. All of ther pets do incr. frost dmg plus cold resistance and later gain the blink spell too! So they are more tanky :) and he/she gets a range winter elemental on top. And maybe the Cleric: Herald Caller too who gains a pet and the 2 summoning feats for free plus the Called Herald ability.
No enduring spells for 24 hour summons and buffs?
I think Impending Demise maybe even better than Grave Singer. It has the same 18-20 critical range (only x2 though) but is a light piercing weapon (Duelist), a monk weapon (Monk including Sensei), and a knife (Knife Master). It also is axiomatic +5 and automatically confirms criticals against flanked enemies.
I guess the main issue is Gravesinger coming much earlier, at Chapter 3!
The Critical Damage boost really is amazing and unique too.
@@cRPGBro I think it is the only monk weapon with a critical range better than 20. There are a few good sais with sneak attack synergy which is odd considering no archetypes have sai proficiency and sneak attack.
Thank you! Exactly what I was looking for. Why not use ranged weapons though with rhis build?
Great to hear, later I will do a Beast Tamer Summoner Build too!
Really missing an overview over what summons are strong, and what buffs synergize well with them.
For example elemental swarm seems pretty decent so far in my game.
I just saw the comment about you planning a summoner build a few hours ago lmao
It has been requested a lot in the past 😁
About Alignment: why not go with neutral evil?
Good stuff cbro
Thanks!
How would abyssal bloodline sorc work with a summoner? I would have thought the /good dr would actually be fairly useful, and I believe their level 15 ability also stacks with superior summoning. You could take abyssal with 2nd bloodline and get your animal companion from sylvan. Also, you can use loremaster for creeping doom. I appreciate that the monster summoner gets much longer durations and teamwork feats, but is it as good just from a raw power perspective? Particularly given you arent limited to one casting per time. Very late game, as a level 20 caster with mythic rank 9 for caster level gaze, and the staff that adds +1 CL, you could even get 24 hour summons as an Aeon.
Well, the problem with the normal summons is that they will last very little for most of the game, and because of that you cannot buff them properly. They'll just be distractions at most, not really capable of properly contributing to damage.
Monster Tactician & Beast Master on the other hand can actually still summon "for free" while retaining their spells and melee potential.
Of course, a merged Lich or Angel can achieve 24h summons, but that takes a VERY long time to get, usually at middle of Chapter 4 only.
I have not tried a Sorc Summoner, but for a merged Lich as explained above it sounds like it could be great fun!
@@cRPGBro To be honest, I think if you are sacrificing the Aeon buffs, its very unlikely to be worth it (and Aeon can just about eke out caster level 25 very late game even with robes of dividing power).
Oracle angle on the other hand, would net you animal companion and creeping doom with nature mystery and once reaching caster level 25, the benefits of buffs like sunmarked, avengers blessing, fortress of the faithful and later army of heaven would be pretty immense. Though you would have the issue of not being evil presumably.
8:37 cannot be on Unfair - you took multiple hits of cause mass light wounds there for minimal damage?
The footage was on Core (wouldn't recommend Summoner for an easy time early Unfair), I have specific Unfair Guides where it's all on Unfair such as the boss battles or Chapter 1 here: ruclips.net/video/NgPnv2cfTzg/видео.html
This would seem like a really fun build... in another game. In actuality the quality of life, I reckon, is abysmal: enlarged characters, never mind enlarged pets, are already really annoying in tight corridors, and this is worse. Likewise, buffing even with bubble buffs mod is already really annoying, and this is worse. Still, because I really like the build concept and I've been meaning to do another Aeon playthrough... I'm tempted to try it.
Is the Beast Tamer version also going to be Aeon or will it be Azata?
Azata for the theme!
What about swapping to Devil upon reaching Mythic level 8 given Aeon and Azata are the two paths into Devil? You're left with only 2 gazes instead of 3, so I'm wondering if that third gaze option is better than going with the various Devil options you're going to get from Mythics 8 through 10.
I'd say Aeon is better for summon boost, because Devil will lose ALL Aeon Gazes.
Great video
Thanks!
given that that by end game your character's STR is ridiculously and most of that is not provided by their actual STR score, the numbers say you'd be better going 18, or even 17 at 1st level and using the extra points you gain to shore up your other stats and make the character more well rounded.
It can be done, it's just that CHA and INT for example do nothing for the build compared to the rest.
@@cRPGBro not CHA, but INT, yeah
cRPG Bro one question about lvl 40. The max level increased its a part of DLC The last Sarkorians or now with base game we can reach lvl 40?
Nope, levels above 20 are exlusive to the Legend Mythic Path only, and that works without any DLC.
@@cRPGBro Legend mythic path? I'm confusing rn XD I'm disconnected from pathfinder
@@ripusmen PF wotr is essentially based on creatures getting mythical powers that get stronger and stronger. As the main character you also gain mythical powers from a mythical god, like angle, devil and demon. You have the option to renounce those mythical powers, when you do so you gain more non mythical power. So instead of max level 20 with 10 levels of mythic power, you get 40 levels of base power. So you can be a legend of the mortals or a more of a god.
Do undead creatures benefit from the summoner feats?
Are the Undead/Necromancer Style Summons in any way viable? except as meat shields? In Kingmaker, they were the perfect meat shield for most of the bosses :D But they never hitted anything and even with a hit they did zero to nothing damage :(
I'm starting to wonder : do the Devil's Decrees work on Summons?
can you do a version where you summon undead skeletons? I'd like to play a necromancer lich who summons skeletons. Might play well with Cruoromancer's Commanding Infusion
I'm saving that for the next DLC, as I heard it could introduce some new Undead spells like Create Greater Undead!
@@cRPGBro nice!
@@cRPGBro where do you get your info?
Also would dualclassing into a loremaster not be good for the 2 free trickster crit feats?
You cannot acquire the special Trickster feats through Loremaster anymore, well, unless you are a Trickster.
@@cRPGBro I still can... Modded game so maybe that's why, but every mod is up to date.
So I am building my summoner as an Aeon and at 12 I am multiclassing into Divine Hound to get the Judgment for my pet and keep my summons able to trip. Do you think the higher level summons are worth not getting trip anymore and just continuing on? I am also thinking of going into fighter or demonslayer as well since pet Judgement is only 4 levels in.
It's hard for low level summons to overcome the combat maneuver defense of the late game enemies that aren't outright immune to trip. It's much simpler to just boost your killing power than to overcome this problem.
Tripping is great early on, useful most of the way, but eventually it helps you against soft targets while doing nothing against tough ones.
Just enjoy while it lasts and don't obsess over it.
cRPG Bro, does this work if you go Aeon to Devil? I've been looking for a Devil playthrough and this seems like the perfect opportunity
not that good - you loose gazez and aeon bane unfortunately. But main power of the build is buffing summons - so could work in a bit weeker version
Does the Conjuror’s Rage Quarterstaff need to be used in your main hand for the entire time or only when summoning?
I believe it's only when summoning, however I don't think you can acquire it normally in the main game, only the standalone version of the DLC.
Where is the Azata beast tamer video T_T
Soo out of interest what would you say is the strongest / most op build you have done?
Any Merged Angel & Lich Build can achieve the highest power the earliest, which to me is what matters the most!
Angel Oracle/Loremaster for example, or Lich Exploiter WIzard/EK/Loremaster.
This is my camelia build since I main demonic dancer scald
Nice! Never tried Cam as a summoner outside of Creeping Doom.
Hi I'm playing through wotr and I'm having..... a problem, basically I used hilor to "hire" a mercenary ,i.e. create a custom party character, and made em into a kineticist earth/fire build atm ,lvl13-14, 11 max burn, my problem is that I should be able to use magma blade but it's blacked out and I can't use it but I can use magma wall with pushing n bowling infusions as well as maximize and empower metakinesis if I toggle on gather power low but I've tried every possible combination of things to try and use magma kinetic blade and the game still refuses to let me use it even when I push the burn to zero, please I need help
Hi there and apologies for the late reply!
I gave it a test and my Demon Kineticist was able to equip Magma Blade just fine.
Usually it only gets greyed out if you can't accept the Burn Cost.
Could it perhaps be some issue with mod compatibility?
On a last note, I'd try respeccing the character too, assuming it's somes sort of bug.
@@cRPGBro I'm on PS4 so no mods also it's a "hired mercenary" from hilor so no mythic path buffs my MAIN Character is on azata path but anyway as I said the kineticist has a current max total burn of 11 , is level 13-14, and with
Gather power activated maa blade can go down to 0 but the game is still blacking it out other people on other videos have said it's a bug but have yet to advise me on how to overcome it
Magma* blade
How does this build perform on unfair? Especially at the beginning.
I wouldn't recommend it for Unfair because summons need buffs to shine, and early you don't have them due to low duration and low amount of buffs.
On early Unfair, summons will be just mere distractions.
They can still be useful because well... better the enemy hits them for double damage than your party members!
nice build! can i play it with Angel path?
I think it would be best to focus on the high level summons, especially the Frost Giants, as the lower ones tend to have way lower HP, although the Trip on Wolves & Dire Wolves is nice!
Will any race do with this build?
Yes.
I have a Summoner Druid here: ruclips.net/video/ETjbbHbQuTE/видео.html
And Necro Wizard here: ruclips.net/video/Li4o3kAmnyk/видео.html
But best pick for Druid is Drow, and best for Necro is either Wood Half Elf or Human.
Could you make a sword saint build with estoc
I'll keep that in mind!
Argh...why Aeon. I was waiting for so long for a summoner but i hate the Aeon Story, since litteraly everyone of the Party ends up in a worse spot in the end (besides the hundered thousand or so that die because of the WW opening but who cares about them when my favourite couple doesn't even happen...yes its the Tirabades of course). Would this be viable, to a lesser extend of course, on a Companion or would Devil work on MC? Still it looks amazing, so thank you for this Build ^^
Aeon is unfortunately the Mythic Path that does the most for summons:
1. Aeon Bane for free on ALL summon attacks, which is huge as it also makes summons dispel enemies with complete ease
2. Direct Summon boosts through Summoner's Gaze (and Attack Gaze)
3. Aeon Cloak also further empowers summons with a very rare +4 Insight to AB.
@@cRPGBro Shame but i ain't playing Aeon ever again....to think that "Lich" doesn't even make the cut here...like wtf Game xD
Looks interesting, is this viable on unfair?
I would rather on Core and Hard, because otherwise early game the summons will mostly just be distractions, although they can be better for Unfair on Chapter 2 & 3 as you get longer duration and most importantly, more powerful buffs.
In any case, even if they just distract the enemy, better that they get targetted than your characters.
Why do you push initiative on your builds? Even with 50+ dex and improved initiative and the mythic version its rare for you to act before enemies.
I don't find it's like that, and you can even go first vs many enemies on late game Unfair, especially through classes that have INI boosting abilities like rolling triple and picking best result.
Hardest are the Demon Lords because they actually do have extreme INI.
Extended Fortune Hex on Unfair also helps for this purpose, yeah it's cheesy, but so is Unfair.
Also, I imagine most people are playing Hard and below.
@@cRPGBro I can't even reliably get to go before chaff enemies and I am playing a horse archer group (so everyone has initiative maxed due to huge dex). Even if I initiate the next turn I end up behind lvl 10 zombies and stuff like that. It's crazy. That's actually why I modded in the initiative traits, to see what kind of difference it made, and it made none. I was also wondering if it had something to do with being mounted but it's the same mounted or unmounted, hell my horses almost always go before my actual guys for some reason even though their stats are lower and then have less nominal init.
"I'm not sure about you but I do love being a human."
I do love identifying as an attack helicopter, myself.
Can you run this as a Ranged Monster Tact?
Yes, but I think Melee is overall better due sharing the Outflank automatically with Summons, which won't work for Ranged.
@@cRPGBroHow would a Monster Tact fare against a Herald Caller?
@@rahmeljiles8606 Monster Tact definitely has a much better time summoning due to 3-7x summons that last a very long time in comparison, 1m/Class Level as opposed to Herald 1 round(6s)/Caster Level.
Herald Caller would only catch up after merging with Angel and getting 24h on all summons, but that takes quite a long time as in middle of Chapter 4 only to achieve.
New summon build when?
Hopefully a Winter Child one. I like the winter/frost elemental+ blink+frost dmg on all summons.
can elks trip now?
The Sung Jin Woo build
Anyone had the text summary for this build? Gonna save it to my note lol
Can neutral characters summon evil creatures?
Nope, you have to be Evil to get the evil summons at Summon V-IX.
Which is why I say to start as LN then pick evil options to shift to LE by Chapter 3.
@@cRPGBro Just tested : you lose your spellcasting if you go LE with Gozreh...
How about undead dragon lich build?0_0
It will come!
this still viable?
I thought you meant summoner the class lol
Epic
so, even in a situation where you admit the character won't need the extra hit points, you still insist on giving them a 14 CON. IT's not saving throws cause in your video you talk about the bonus the paladin gives to the summons, so I know you have Seelah in the party, she covers the saving throws better than the extra 2 or 4 points in CON could ever do. And, as you say, they're not endanger of needing more HPs. Would it not be better to use those points elsewhere?
The main reason I prefer 14 CON is that while MOST of the time you won't be in any danger, sometimes you will, especially if you are a new player.
And having decent HP with the main character can matter because unlike the rest of the party, it IS a game over if you die.
@@cRPGBro that's why you save often, just sayin'
Nice one. Althought not for me, as I truly Hate pre-buffing :(
This is why DoS2 is far superior in combat. Can react, not just prebuff.
Yeah, sadly you can't prebuff summons with Bubble Buffs mod!
I have try going good long time ago and trust me, i have to quit. Good summoner is sooo bad.
Sadly the good aligned summons spam too many weak spells!
I forgot you can summon in this game 😂😂
Creeping Doom can be great even if you don't care about the other ones 😃
gosh i was so keen on this until i realised every single load screen u take ur summons vanish, it makes it really irritating