"Blizzard won’t learn ANYTHING from PoE2…” Path of Exile 2 Podcast With Raxxanterax

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  • Опубликовано: 18 янв 2025

Комментарии • 872

  • @TalkativeTri
    @TalkativeTri  18 дней назад +52

    Timestamps since RUclips is being finnicky (they've been in description since posting). Please let me know if you'd like these as the top comment more often for these longform pods:
    0:00 Raxx's Unique Content Style and Evolution
    11:07 Initial Path of Exile 2 Review From Raxx
    18:59 Favorite Boss and the Lore of PoE2
    23:22 Hated Bosses in PoE2
    26:35 Racing in PoE2
    28:02 Campaign Difficulty and Length
    38:58 PoE2 Endgame Conspiracies and Endgame Critiques
    54:19 Trials of Ascension Discussion
    1:03:53 Endgame Boss RNG
    1:05:55 Most Exciting Future PoE2 Thing for Raxx
    1:09:17 Where Does Diablo 4 Go From Here?
    1:18:05 Do You NEED To Play ARPGs?
    1:19:43 Raxx Compliments Me and I Start Blushing
    THANKS EXILES

    • @shadowsalomon
      @shadowsalomon 18 дней назад

      Timestamps are awsome, if RUclips is being finnicky, i like them posted as a comment more then in the discription.
      Thx for the great content.

    • @phishmastermike
      @phishmastermike 18 дней назад

      Go blue 😉 yes I watched this till the end.

    • @jaredkinneyjr
      @jaredkinneyjr 17 дней назад

      This channel has turned into a Gem. Love it!

    • @leogaming4663
      @leogaming4663 17 дней назад

      There is absolutely nothing to learn from poe 2. It’s just a casino with orbs and one button spamming.

    • @erikbouchard8911
      @erikbouchard8911 12 дней назад

      In regards to the, "if you don't like it, don't play it." I generally agree, but I think it's important to distinguish between "hate playing" and people who see that there's really good/great stuff in a game, and it's being held back by poor design decisions.
      Obviously someone like Zizzaran does a good job of towing those lines.
      I actually like the gameplay itself of D4 a lot. There's some really good building blocks. It felts REALLY REALLY good when you can sustain Hammer of the Ancients the first time, for example.
      I criticize it quite a bit, because it is close these days to truly being a really good game. I don't hate Blizzard, and I don't hate D4. If it was unsalvageable, I wouldn't complain about things, but it is, and it's gotten worlds better since release, and it can still improve. I do the same in PoE2, and PoE1 for that matter.
      PoE1 has been a great game for a long time.... if you like ranged. But GGG was stubbornly making melee absolutely unbearable for weird, unjustifiably reasons for over half a decade. Boneshatter in Necropolis was the most fun I've ever had in an ARPG. They promised that PoE2 would fix melee, and IMO. It's actually worse. Criticism will flow from that.

  • @dmdiablo4
    @dmdiablo4 19 дней назад +764

    I like that you wore a blue hoodie for this

    • @siddharthshishulkar8992
      @siddharthshishulkar8992 19 дней назад

      This is just an excuse to have a "hood-off" lol

    • @properwaffles
      @properwaffles 19 дней назад +21

      Boyz in the hoods are always hard.

    • @mattb6646
      @mattb6646 19 дней назад +1

      He stole the man's getup...

    • @Puppetmaster2005
      @Puppetmaster2005 19 дней назад +11

      And rax wore a red one..... lol

    • @Okcettefoiscbon
      @Okcettefoiscbon 18 дней назад +2

      He looks like the Alaska guy I follow on youtube. Yes, blue.

  • @circaen
    @circaen 19 дней назад +228

    It felt like Tri forgot he was married during this one.

    • @BREEZE-ROADS
      @BREEZE-ROADS 18 дней назад +10

      Caught red-handed oggling the jiggle physics 😂

  • @momasoud8228
    @momasoud8228 18 дней назад +57

    Raxx is the reason why I felt confident in tackling new ARPGs like LE, PoE1, and PoE2 instead of succumbing to “it’s complicated and overwhelming” like everyone on the internet has been telling me as a casual Diablo player. Thank you, Raxx, for making fall in love with all these games and making them really approachable. Cheers and happy NY!

  • @Fade2GrayOG
    @Fade2GrayOG 18 дней назад +74

    Minor affliction: You deal 50% less damage, gain no flask charges from any source, and monsters deal an additional 1000 damage to honor on hit.
    Major boon: gain 1 sacred water after clearing each room.

    • @plaidhatter1674
      @plaidhatter1674 18 дней назад +2

      Ok, they aren't that extreme but I see your point. To be fair though, major boons like revealing the entire trial are very powerful.

    • @ThatsOk83
      @ThatsOk83 18 дней назад +16

      @@plaidhatter1674Yeah but there are def a lot of minuscule major boons that practically do nothing while pretty much every minor affliction is devastating

    • @ExireHG
      @ExireHG 18 дней назад +9

      MINOR affliction btw. What's a major affliction? Kill me irl? lmao

    • @Fade2GrayOG
      @Fade2GrayOG 18 дней назад +12

      @@ExireHG Major affliction: Your screen is black, movement controls are reversed, and audio is periodically replace by the hit song "Never gonna give you up" by Rick Astley.
      Minor boon: This is not an affliction.

    • @MakN.
      @MakN. 18 дней назад +6

      Minor affliction: your keyboard is disabled in the next room.

  • @Babunen
    @Babunen 18 дней назад +59

    One thing i love about Raxx is the slow pace of talking. Really simple and chill way to articulate. Easy to listen, not trying too hard. Love it ❤

    • @ryughvilgefortz7538
      @ryughvilgefortz7538 18 дней назад

      hes dull

    • @Dannyb201
      @Dannyb201 18 дней назад +1

      Yup i've subscribed to him recently when I first saw him with PoE 2.
      He have a very similar opinion of PoE than me and he's chill, he have very valid things to say and I hope he will have some weight in GGG's decisions

    • @waylanddavick9459
      @waylanddavick9459 18 дней назад

      @@ryughvilgefortz7538 No you, lol

    • @ryughvilgefortz7538
      @ryughvilgefortz7538 18 дней назад

      @@waylanddavick9459 raxx is the most unfun, dullest player ive ever seen. well hes knowledgable about the games hes playing tho.

    • @Drauku85
      @Drauku85 17 дней назад +3

      ​@ryughvilgefortz7538 compared to the majority of streamers who are clearly over-reacting to the simplest of achievements I'll take raxxs demeanor any day..

  • @ryallmackcowling
    @ryallmackcowling 18 дней назад +156

    1:09:19 this is where they discuss the title of the video, you're welcome

    • @jayteez6414
      @jayteez6414 18 дней назад +8

      You're a hero!

    • @aaron5222
      @aaron5222 18 дней назад +10

      Dude 3 min in and it feels like an ego stoke.

    • @garyhall9729
      @garyhall9729 18 дней назад +10

      thanks for this i was 10 minutes in and they was still almost blowing each other

    • @szilike_10
      @szilike_10 18 дней назад +2

      not all heroes wear capes

    • @IAmMarvel1
      @IAmMarvel1 18 дней назад

      Legend. Ty

  • @Danny-zw7sw
    @Danny-zw7sw 18 дней назад +16

    This is why I love Raxx the most, his slow methodical explanations, his chill vibe, his dedication to grind lol, top guy for sure.

  • @tmrocks9204
    @tmrocks9204 18 дней назад +17

    48yr old dad gamer here. I spent 1.5 weeks leveling warrior and got to level 84. Absolutely stuck on lvl 12 maps and wasn’t getting anywhere. I’m fairly casual and was spending a few hours after work and weekend gaming. Watched Rax on his monk and was like I’m going to start over. Started this past Friday evening and grinded this weekend. Had a decent stack of crafting mats and other materials from the warrior but dang what a night and day difference. Monk is smooth and just enjoyable. Hit level 82 Sunday evening clearing lvl 14 maps. 20ish hours on the monk that wasn’t possible in over a week on my warrior. I’d probably have quit had I not watched Rax and stayed warrior.

  • @Almorema
    @Almorema 19 дней назад +81

    act 1 was a masterpiece, the boss fight alone was amazing, the visuals, the music, the fight, the mechanics!

    • @1273dave
      @1273dave 18 дней назад +6

      Act 2 was great a little long but i loved it to but act 3 could be split into 2 acts.

    • @durotan5245
      @durotan5245 18 дней назад +13

      Act 1 boss is god tier

    • @MatijaVuk-z9n
      @MatijaVuk-z9n 18 дней назад +4

      @@durotan5245 they all are, act bosses are something else

    • @jeffxie6334
      @jeffxie6334 18 дней назад +7

      @@1273davei love act 3. I want the campaign to be longer and more in depth. Have a more involved campaign thats story rich. After that have a skip campaign option so everyone is happy. But i hope act 4,5,6 should be as long or longer then act 3. I like how in act3 ur action will change the map. Thats damn cool

    • @SETHthegodofchaos
      @SETHthegodofchaos 18 дней назад +4

      In Act 2 and 3 I came across a few bosses where I thought "oh this must be the act boss finally" but then the act kept on going for 3 more bosses xD

  • @aman2424
    @aman2424 18 дней назад +91

    Act 1 - 3: Best arpg experience so far
    Act 4 - Endgame: PoE1

    • @giladeliyahu2716
      @giladeliyahu2716 18 дней назад +5

      act 4 isnt out bro

    • @crossorion2004
      @crossorion2004 18 дней назад +6

      I didn't manage to take a screenshot but after defeating a boss for boss atlas points a pop up happened saying 'you have unlocked favored map slots' lol.

    • @captaintoet1983
      @captaintoet1983 18 дней назад +10

      ​@@giladeliyahu2716 Cruel act 1-3 is just placeholder for act 4-6 so act 4 is a thing

    • @plaidhatter1674
      @plaidhatter1674 18 дней назад +1

      The cruel acts don't really count imo. The endgame is bare bones, yeah, but as updates come, it should get more full and interesting.

    • @stedyedy23
      @stedyedy23 18 дней назад

      Does act 1-3 count on which class your playing?

  • @MasterJohnam
    @MasterJohnam 19 дней назад +138

    I swear Talkative Tri is the community Therapist for POE2 content creators.

    • @db3413
      @db3413 19 дней назад +9

      He's Poe's Rhykker

    • @Ariaaae
      @Ariaaae 18 дней назад +1

      The next Dr. K. 🤭

    • @BeachCoffee
      @BeachCoffee 18 дней назад +1

      Haha this is a perfect description!

    • @zac9933
      @zac9933 18 дней назад

      ​@@Ariaaae minus the education?

    • @brandonm4550
      @brandonm4550 18 дней назад

      GGG should pay him to run a scripted ad on every D4 video. D4 has taken its final form

  • @SeattleSandro
    @SeattleSandro 16 дней назад +2

    Rax is usually my go-to for game strategy. I've been watching his Diablo content for years and now his PoE 2 content and I've learned so much. He also seems like the nicest guy without much ego or attitude.

  • @eddyram4932
    @eddyram4932 18 дней назад +27

    Man I hope they release the rest of the campaign in PoE2 relatively soon, I was actually enjoying it.

    • @ryughvilgefortz7538
      @ryughvilgefortz7538 18 дней назад +2

      well story telling wise, it was shit bro, only gameplay is worth it. Evnironment design is also good but story is generic af. Sure Vaal culture seemed cool and stuff but every game has it no?

    • @MEanPenguin908
      @MEanPenguin908 18 дней назад +2

      Story presentation is some of the worst in the industry. Gameplay was some of the best. I'm overall disappointed with the campaign because of the terrible story telling.

    • @d4s0n282
      @d4s0n282 18 дней назад +2

      @@MEanPenguin908 naw story was legit good and interesting, its just a different way to do it

    • @matthewguess74
      @matthewguess74 17 дней назад

      They aren't releasing the rest until full release.

  • @stuartjames1940
    @stuartjames1940 18 дней назад +31

    There is a easy solution for people who want more bosses, add a precursor tablet that adds bosses to maps, this way people who want bosses can focus them and people who don’t don’t have too. A nice easy simple solution

    • @waylanddavick9459
      @waylanddavick9459 18 дней назад +3

      This is the way. It would be greater still if it was possible to have multiple bosses some of the time.

    • @SloppyGarlic
      @SloppyGarlic 18 дней назад

      Great idea.

    • @joewilson2929
      @joewilson2929 18 дней назад

      Sounds like a smart move to me as well.

    • @gkaskavelis
      @gkaskavelis 17 дней назад

      My thoughts exactly ❤ +1

    • @MegaBezveze
      @MegaBezveze 16 дней назад

      Problem with this ( if I can call it that ) is that bosses are very rewarding. If we get more access to bosses GGG might nerf their rewards.

  • @catfishsoup1705
    @catfishsoup1705 18 дней назад +14

    This is my first time listening to either of these content creators. Hearing Raxxanterax express he ideas about how GGG should make the game accessible to new players while still giving the old players without slandering either group was encouraging. Will look forward to getting into both Tri and Raxxanterax's content.

  • @Knights_of_the_Nine
    @Knights_of_the_Nine 18 дней назад +10

    OVER AN HOUR OF RAX????
    I'm in heaven.

  • @Adovisk
    @Adovisk 18 дней назад +9

    Towers could be boss rush, like each floor is a fight against the boss, then you would face 4 smaller bosses and 1 stronger boss at the end, a place to challenge and win good and unique items. And the more advanced the towers, the more floors or bosses they would have.

  • @Mulukkis
    @Mulukkis 18 дней назад +30

    Well to be fair, doesn't look like GGG is looking to learn from other ARPGs either. LE has some amazing systems (crafting, factions) and what we currently have in POE2 is a joke. Crafting is glorified gambling and trade is both required and a mess.
    Edit. No, I don't hate the game, I just think it misses a few key aspects.

    • @TalkativeTri
      @TalkativeTri  18 дней назад +1

      Very true, we discuss exactly this!

    • @araen11
      @araen11 18 дней назад +4

      LE's ssf faction felt soooo goood to play, I love it

    • @AnatoleVGC
      @AnatoleVGC 18 дней назад +8

      I honestly like the diablo 4 crafting more than PoE2 and it is not a good system either, but at least its not just a gamble. The good part is that they are certainly gonna imprpve it

    • @plaidhatter1674
      @plaidhatter1674 18 дней назад +2

      It definitely does need work. The crafting bench from the first game made things a lot more deterministic, and I wish we had that instead of the reforming bench which is again, a gamble. Poe used to have very good crafting systems, but those were removed and swapped out in favor of less complexity...when we need a bit of that complexity back.

    • @brandonm4550
      @brandonm4550 18 дней назад +1

      I feel like in LE no matter how much or little you played you could always craft gear upgrades with little investment. It’s too rng with poe2 and I feel like I’ve had to buy a majority of my items from trade vs being able to craft decent gear. I hope they tweak this current system

  • @kirbdini
    @kirbdini 19 дней назад +6

    I’ve watched raxx a few years now. He really does have a way of explaining things. Even when I wasn’t playing d3 I still watched his videos when he posted. When I did start playing d3 again his weekly guides got me thru them a lot easier.

    • @jimjogger306
      @jimjogger306 19 дней назад

      too bad hes known to be wrong about most things.

  • @zinc5556
    @zinc5556 18 дней назад +4

    tri you are a great interviewer i appreciate what you guys do for the community, keep asking great questions!!

  • @sinisasub85
    @sinisasub85 19 дней назад +6

    Agreed, Raxx has incredible 'complex issues presenting' skills. Great dude! 🤘

  • @JakubKazmierski
    @JakubKazmierski 18 дней назад +9

    To put it simply, the mechanics need to feel "fair". Hard is fine - souls games are hard, but they are fair.

    • @matthewguess74
      @matthewguess74 17 дней назад +1

      *Mostly* fair. I'm a huge souls like games guy but you're on something if you think all of them are fair lol.

    • @exquisitedoomlapointe185
      @exquisitedoomlapointe185 16 дней назад

      They're kinda tedious though, some builds really struggle before they pick up steam and can get stuck on progression way before you get there but my biggest gripe is how every single playstyle has to be dodge based making effectively all builds kind of feel the same. My playstyle is usually "trading" but it stops working towards the endgame of just about every single souls game ever because you can't poise through most boss attacks even with massive hyperarmor, only superarmor (which is rare) works and you can't tank many hits, even in Elden ring, at NG 2+3 ish, even with over 90% damage absorption you still can't survive on trading on endgame bosses which is silly. So it's always hit / dodge which gets boring very fast

    • @7ilver
      @7ilver 8 дней назад

      @@exquisitedoomlapointe185so instead of hit/dodge you play hit/hit/hit/hit….. yeah that sounds way more fun 🙄

    • @exquisitedoomlapointe185
      @exquisitedoomlapointe185 8 дней назад

      @@7ilver Someone can't read. Also doesn't understand souls at all. It's not like taking a hit garantees a counter hit. It's not like i said i wanted a full hit gameplay either, i like to throw in a couple defenses, dodging the obvious big hits, trading the lighter blows, i'd like to throw in block here and there but blocking is absolute dogwater in these games because it's animations lock you in place where any superarmor ash doesn't and the block counter has crap hyperarmor meaning dodging is superior to block no matter the build and trading becomes largely unviable outside endure towards the endgame, that's boring to me. Moreover blocking eats more frames than dodging does,costs more stamina even on heavier shields.

    • @7ilver
      @7ilver 7 дней назад

      @@exquisitedoomlapointe185 If thats what you consider fun more power to you 🙏🏼

  • @Xerus35
    @Xerus35 19 дней назад +64

    I'm a new player to POE. I never liked POE1, diablo3 and never even thought about buying diablo4. I'm totally addicted to POE2 because it was difficult. If GGG makes POE2 easier then I will probably quit because I will find it boring. Too many games these days treat new players like they are braindead, I want to use my brain and that's why I like POE2.

    • @AndThenShwarmaAfter
      @AndThenShwarmaAfter 18 дней назад +5

      all the games treat you like you are a retrded paralyzed vegetable, and the majority loves to be handheld...
      literally a shit era rn

    • @JahnSymonRivera
      @JahnSymonRivera 18 дней назад +2

      @@Xerus35 Its not gonna get easier, the higher you climb the ladder the complexity and the difficulty spikes. I would say casual can reach the end game but would have a hard time reaching T15s and would need a great amount of time and dedication reaching pinnacle content. Not to mention, leagues are only available for a limited amount of time, so they might not be able to participate with that as well.

    • @nicolaos355
      @nicolaos355 18 дней назад +2

      @@JahnSymonRivera Its becoming easier, but in different way. Act 1-3 is more about movement and proper skill play. Meanwhile endgame becomes one click spam 99% of the time.

    • @shawn4387
      @shawn4387 18 дней назад

      Its boring now

    • @JahnSymonRivera
      @JahnSymonRivera 18 дней назад +1

      @@nicolaos355 really? how many pinnacle bosses have you defeated? and at what level? have you maxed any end game mechanics like breach? ritual? delirium? Have you even defeated the arbiter?

  • @petrseghman4283
    @petrseghman4283 19 дней назад +4

    The two voices we love united for once ❤ !
    Great cast as ever.

  • @JamieR
    @JamieR 18 дней назад +7

    What Raxx says about making smaller changes is so important. In PoE 1, when they did ES changes they changed it on the bases, they changed the values on the tree and they changed and they changed it one more place which I can't recall at the moment. Regardless, by changing them at 2-3 places the compounding effect was so strong that ES ended up gutted for more than 6 months. Life became the meta and everyone had to push towards finding ways to increase life. I can see a similar thing happening now since ES is just way too strong compared to life, and there is no way to build high life without gains on the tree.

    • @Aezthet1C
      @Aezthet1C 18 дней назад +1

      Their stance at taking away life node in tree but keep es node is questionable. melee having hard time when armour suck and no extra defence layer for it

    • @ChilledUnskilled
      @ChilledUnskilled 18 дней назад +1

      I actually think they should reconsider grim feast and leave ES as it is until they fix armour. At the moment ES is the most viable means of adding EHP to a character outside of res capping. Evasion doesn't really count in my opinion since that allows you to avoids hits, it doesn't mean you can take bigger hits. Obviously evasion is still a defensive layer, not denying that.

    • @JamieR
      @JamieR 18 дней назад +1

      @@ChilledUnskilled I agree. Grim Feast is even post nerf still too strong. Adding on Writhe and you can literally just slap on those 2 and have your defences solved. Takes away from much player agency to actually solve the defensive problems. And ye, evasion is insane at 80%+, but it only works 99% of the time and that one hit is enough to kill a character. Can't rely solely on it.

    • @blondiwithstyle
      @blondiwithstyle 18 дней назад

      There is a way to gain a decent amount of health at the moment, but it's not a great option:
      - Str stacking as gemling legionnaire (makes it harder to gear since mercenary typically uses dex + str gear) and using a Kaom's Heart (Kaom's Heart comes with two huge downsides: no spirit and low armor)

    • @d4s0n282
      @d4s0n282 18 дней назад

      @@ChilledUnskilled eh, not everyone is able to run grim fest tho, they need to use their spirit for other things

  • @properwaffles
    @properwaffles 19 дней назад +5

    Hearing the thought process is the best. I want to see what choices someone makes, including early game, why they make them, and what they may try to plan.

  • @wolvie90
    @wolvie90 17 дней назад +1

    The story of PoE2 so far:
    "There's a beast in a cart and the guy cut the cart so the beast can run away"
    Masterful storytelling.

    • @Elidan1012
      @Elidan1012 16 дней назад

      Why are you dissing yourself?

  • @micheljolicoeur6094
    @micheljolicoeur6094 18 дней назад +1

    Thank you for the interview Tri. Raxx is a really articulate person that is very easy to follow.

  • @Rurukuken
    @Rurukuken 18 дней назад +1

    23:36 THANK YOU! I knew I wasn’t the only one who thought her hitbox on that attack makes no sense

  • @Ryken_1
    @Ryken_1 18 дней назад +2

    These 2 Content Creators are a breath of fresh air. They help Developers achieve their artistic vision of a game and help players maximize the enjoyment of that experience.

    • @plaidhatter1674
      @plaidhatter1674 18 дней назад

      It's a 2 way street, as GGG definitely watch videos like these and take that feedback into consideration when patching the game.

  • @Phatboigaming
    @Phatboigaming 19 дней назад +5

    Talkative tri is a good host. Ask some
    Good questions. Keep it up

  • @cHr22o7
    @cHr22o7 18 дней назад +5

    Good talk! To the point of ascendancy: i got so disencouraged to ascend on my lvl 84 invoker because the very last boss just oneshotted my 2,5k honor with one attack. 45 minutes of gameplay where i had to be concentrated anf focused was just gone i a was spend for the day.

    • @simony9611
      @simony9611 18 дней назад

      If you aren’t using relics you are making it so much harder for yourself. Cap your honour resistance at 75 and throw in a couple other bonuses from relics if you can. You should never get one shotted. Even the 4th boss for the last ascendancy points should only take around 100 honour when he hits you.

    • @Tellonvision
      @Tellonvision 17 дней назад

      @@simony9611 Same thing has happened to me with capped honour resist. Swirls filled the arena, boss was turning around with lightning, I got boxed in, tried to roll through his lightning and instantly lost 7k honour ending my run. I ended up saying screw that place, bought shards for chaos trial and whooped the boss on my 2nd attempt.

  • @wurstmensch3000
    @wurstmensch3000 18 дней назад +1

    Did I got a Gift from you Tri 😮? Im suddenly a Member 🎉thankss so much man !
    Great TriTalk !! I love Rax

  • @Bunami1
    @Bunami1 18 дней назад +5

    Trying to run Sekhemas for the third Ascension as a SSF Warrior with 1900hp (honour) broke me, I turned off the game when I found myself in that same room with the single giant guarding the glowing gate, never stood a chance....That one broke me

    • @plaidhatter1674
      @plaidhatter1674 18 дней назад +1

      Yeah...melee builds are not built for trial of the sekhemas. I'm getting nervous for my 3rd too, since my hexblast character needs to be very close to enemies to hit them.

  • @ibthanosminithanos9988
    @ibthanosminithanos9988 13 часов назад

    Love this style of video and the banter - I have to say, your dad pretends to be casual - back when we used to run the Neverwinter nights Dragon mountain - your Dad earned the title of 'IronButts' for his ability to grind - i.e. we had competitions to see who could go from lvl 1 to 40 the fastest in each class i think he eon 2 classes at the same time.... and that mod was serious map grind and chopping wood type bosses... keep up the good vids!

  • @wesmaxey7885
    @wesmaxey7885 18 дней назад

    Watching this video kept me entertained while I was stuck on the toilet after back to back chipotle meals over the weekend. Thanks guys, great pod 👍

  • @CaecoAequitas1
    @CaecoAequitas1 19 дней назад +6

    Ascendancy: first one, no prob. ultimatum, died to the throw up bird 3 times, the other bird twice. got the manticore, one shot it with ease.....wtf.....

    • @plaidhatter1674
      @plaidhatter1674 18 дней назад +1

      For me, it wasn't that bad. I just had to figure out mods my character could handle and which were a death sentence. I quickly learned that arena hazards were a bad idea and that making enemies stronger wasn't the end of the world if I killed them fast enough. The bird I managed to complete first try...barely.

  • @jadedbreadncircus9159
    @jadedbreadncircus9159 17 дней назад

    I haven't made it into UX Design, but when I think about user flows or customer journeys, his succinct to in-depth flow from video to stream lights up my brain.

  • @Swollen_Goat
    @Swollen_Goat 18 дней назад

    Raxx has been my favorite ARPG creator since I first saw his videos in D3. Watching him get even better at streaming and CC for D4, LE, POE1 and 2 has been great. Just a very down to earth guy with a IDGAF attitude where it matters. Great talk!

  • @Bat_Dad_116
    @Bat_Dad_116 18 дней назад

    Oh man, you really went there with the thumbnail! lol😂😂😂 I didn’t see that until after listening to the interview.

  • @oaskari23
    @oaskari23 12 дней назад

    2 of my favorite guys on the internet together! Great video. Raxx is an ex debater! Raxx also a fellow debater + ARPG player dual class here [*wave] . Tri - been offline for a few months but I'm back and great to see your videos! Thank you for your awesome content Tri and Raxx

  • @ciromachado7867
    @ciromachado7867 17 дней назад

    Man, what an amazing conversation! Thank you tri and raxx!

  • @Steph1
    @Steph1 16 дней назад

    It’s worth noting that D2 didn’t have “trap puzzle areas” and the nearest thing to it (act 3 organs) was universally skipped unless mandatory at the start of the ladder

  • @daeelena230
    @daeelena230 10 дней назад

    That was a wonderful talk :) thanks guys

  • @JutoCrocell
    @JutoCrocell 17 дней назад

    Raxx has helped me understand PoE passive tree waaaay better now. Love the PoE content you’re putting out

  • @denispatty
    @denispatty 18 дней назад

    Thank you both, really good chat❤

  • @migneault62
    @migneault62 18 дней назад

    loved the chat, thank you both!

  • @luis.monteiro
    @luis.monteiro 18 дней назад

    I love the way he explains things, straight to the point. I love that he uses maxroll instead of mobalytics, showing different skill gems and passive skill tree points while leveling. He points out the rotation and important stats on the character and on gear. Cares to explain how to get a build going on the early levels, not only caring about endgame. Honestly, he is the first guy I saw and I'm screwed, every other one I try to watch seem to lack information or gloss over things I can't piece together. Yeah, I'm dumb at these games, completely new to the genre, but I honestly think he is responsible for a lot of people getting into these games.

  • @DustinHarms
    @DustinHarms 18 дней назад +1

    What a fun interview. Really love our former D4 creators.
    Hehe jokes, jokes. :)

  • @PhoenixBlacke
    @PhoenixBlacke 18 дней назад

    Love Raxx, anytime I want to look at something or search a build or anything, I look to see if Raxx made a video on it. Sometimes I'll just listen to his streams to hear what he says. While other times I listen to it for his playlist at work

  • @newjerseydamo
    @newjerseydamo 18 дней назад

    New to this channel and to POE2. Really enjoyed the chat, thanks for doing it!

  • @DangerZone_KT
    @DangerZone_KT 6 дней назад

    this is one of the best poe2 pod casts out so far. well done guys

  • @kloude_a4528
    @kloude_a4528 18 дней назад +1

    i just got idea for sanctume (sakhema) - whenever u faced with afliction that u dont want (cant) to take, there could be option like "get afliction X OR sacrifice 25(or any)% of honour"
    donno where else to post it so i put it here
    happy ny :)

  • @xmuidarxmuidar4871
    @xmuidarxmuidar4871 18 дней назад +2

    Many of the things that you call are minor they end up being a substantive amount of work. Just call it for what it is. Changing the tower system, ascendancies, citadel hunting, the spikes of damage (white mobs killing you at end game). There are some major changes that are needed for end game. Having said that the game is great for an early access, but give more accurate feedback so that GGG can improve on an already good game.

  • @adamjones6252
    @adamjones6252 17 дней назад

    Glad Raxx is getting his flowers, he’s really good at explaining ARPGS in a way that make you forget how complex they are and you just kinda ‘do it’.

  • @nicksouza1567
    @nicksouza1567 16 дней назад

    This was a great listen!

  • @Gharon
    @Gharon 18 дней назад

    Another great podcast, really love these chill chats between you and all my favorite ARPG creators.

  • @doc2669
    @doc2669 18 дней назад

    Awesome interview brother! We appreciate your content!

  • @logankerlee
    @logankerlee 18 дней назад

    Awesome video! Holy crap, can't believe that I just watched this for an hour and a half! xD Granted, I was playing Brotato the entire time - but still! I was very much entertained throughout. :)

  • @eLguL
    @eLguL 18 дней назад

    raxxs closing words are so true, love your content and the positivity! ❤

  • @brad5653
    @brad5653 16 дней назад

    Raxx and you're wearing the Lions hoodie. What a way to start my morning!

  • @kindred84
    @kindred84 17 дней назад

    "They know how to make games!"
    That implies a plural. This is literally their second game. And it's built on the shell of the first game, complete with backend systems that aren't even used.

  • @ConfusedRadishYT
    @ConfusedRadishYT 18 дней назад

    I love seeing all the new content creators on poe 2. Poe1 I pretty much stuck with the main softcore blasters and hcssf gauntlet gamers, and now we got raxx, dm, and all sorts of other guys that I would've never watched that make great content and I love that all y'all are popping off with poe2. Keep it up guys

  • @UKGameShock
    @UKGameShock 18 дней назад

    Regarding towers being changed, Imagine if towers was like from other games where its a tower of different enemies on different floors. You fight your way up each floor with a mini boss at the top. Maybe there is 4 floors but you can choose to finish the tower after each floor. But if you choose to finish every floor you get bigger bonuses to the maps around the tower. Maybe if you finish 1 floor you can only add 1 map modifier to the tower but if you finish all floors you can add multiple map modifiers to the area. First floor would be just white normal enemies maybe 20-50 of them. second floor the same but add in a couple rare and magic enemies, third floor same again but more of them then last floor they could have some mini boss. You would also get increased chances of the modifier tablets (forgot there name) being dropped from doing these towers compared to anywhere else.

  • @fujiyamapanic
    @fujiyamapanic 15 дней назад

    46:00 A better idea for towers imo would be to take the tablets that give the bonuses like Ritual, Excavation, etc. and turn those into "Map likes" that can only be put into tower nodes. But these tablets also come with tiers. So a t15 Tablet in a tower, turns the tower map into a t15 difficulty but the reward is then spread around the area. Now the big change is: The afflicted maps are also LOCKED to be t15 maps. So if the way point next to the tower has been afflicted by a t15 tablet, you can only run that waypoint with a t15 tablet.
    This would make it so it matters what tablet you put into the tower and gambling for higher boosts comes with a risk and the afflicted way points are also then locked into that difficulty. It makes you plan ahead and consider risk versus reward. Much more interesting than the current system.

  • @bitmau5
    @bitmau5 18 дней назад +1

    Bro, that dude at the end of the video wasn't "Hate playing", he was trying to make it "WORK" and he fkn couldn't’t. Sorry, man, had to be said. That's determination. He tried; really tried and, got frustrated.

  • @2009misscat
    @2009misscat 12 дней назад +1

    “Skill twig” instead of skill tree fr D4 had me cracking up… didn’t even hear a thing Raxx said after that lmao

  • @Johnny-bg2xx
    @Johnny-bg2xx 18 дней назад

    Came for Raxx. Subscribed because you're a Lions fan. 🦁

  • @MuttDogg2211
    @MuttDogg2211 18 дней назад

    I've watched Raxx since PoE2 came out and Thank him so much for everything he has taught me! Just a fantastic explainer!!

  • @stonecold8778
    @stonecold8778 19 дней назад +30

    Raxx is best guidemaker ever.

    • @nexeus7302
      @nexeus7302 18 дней назад +12

      I don't have nothing against this guy, but saying "best" guide maker while PoE vetarans has been in this game since it's inception is stupid af. I mean look at Pohx RF guide, or Ziz's PoE university. Once PoE 2 is fully released those guys will continue to make "the best guides". Like there's no comparison to being with. 🤦

    • @mrjenchilada
      @mrjenchilada 18 дней назад +2

      Absolutely

    • @mrjenchilada
      @mrjenchilada 18 дней назад +7

      @@nexeus7302the problem those guys have is they aren’t new. They brush over details that they is obvious knowledge that only experienced players know. For endgame build guides sure those guys are great but raxx is the best to get into the game.

    • @Mystra
      @Mystra 18 дней назад

      Best is subjective. I think he's really good and easy to follow. But there are even better builds. It's true though that some of them definitely skip over things which isn't ideal.

    • @Mystra
      @Mystra 18 дней назад

      ​@JoshBakerOnFire You jealous of DS Lily, rent free

  • @dylanstanfill2897
    @dylanstanfill2897 18 дней назад

    Rax has to be the best guest for anyone. Dude has chemistry with everyone.

  • @GrumpyExile73
    @GrumpyExile73 18 дней назад

    Bro,your constant podcasts are just sooo good👍🏻 - keep up the great work,very appreciated🤘🏻🎩🍻,cheers...

  • @Baerinho
    @Baerinho 18 дней назад

    I am lovin these vibes, the positivity. So many tubers went full on hate farming viewers with "PoE2 bad" takes. This here not only reflects my own opinion, but the way, the friendliness, this interview is done jsut warms my heart :). Have a great new year guys!

  • @MC-BigCara
    @MC-BigCara 17 дней назад

    Thanks, good relaxed video, listened to it all while gardening and didn’t leave after 54mins. Agree that Raxx has a great ability to teach boomers like me. New sub too

  • @CindieHK
    @CindieHK 18 дней назад

    You and Raxx should definitely do this again, great interview Tri.

  • @Paner91
    @Paner91 18 дней назад +1

    Where do they start talking about the game? Im struggling here. OK it's 11:30, jesus christ.

  • @krissCross
    @krissCross 18 дней назад

    Wow what an awsome interjuv/talk/pod, love it

  • @purge2202
    @purge2202 15 дней назад

    its crazy how this guy can talk for literally everyone while explaining how things many actively enjoy are actually secretly universally hated

    • @purge2202
      @purge2202 15 дней назад

      like who the fuck actually cares about the trap rooms in sanctum, people have lots of problems with it but it seems to generally be completely different ones, and you attest that this is something that never works, not a soul ever likes, and can never work in any capacity or implementation? Talk about being full of yourself. Your opinions dont represent everyone ever.

  • @TroyGamingtv
    @TroyGamingtv 13 дней назад

    Interesting that Raxx was a trainer at one point.. I did the same thing for a big portion of my career and I think it's helped me immensely as a RUclipsr also.

  • @thesoloenone8245
    @thesoloenone8245 18 дней назад

    This was great to watch. I would loved it to be be 2+ hours :) Cheers

  • @Aisaaax
    @Aisaaax 18 дней назад

    Guys. You can reforge 3 way stones of the same tier (regardless of quality) into a waystone of a tier above.
    Just reforge your low end waystones once a tab fills up and you'll end up cleaning it. 😮

  • @ivanfranebijelic7009
    @ivanfranebijelic7009 18 дней назад

    Two easy tower fixes to give them value and make them really sought after:
    1) All maps affected by the precursor tablet also get the modifiers of the map you put in the tower
    2) All maps affected by the precursor tablet have X extra attempts if you die, determined by the tier of the waystone you put in the tower

    • @timpasco7025
      @timpasco7025 16 дней назад

      They should add rarity to tower's and take it off gear

  • @SlickDreful
    @SlickDreful 18 дней назад

    The crazy thing about raxx is , that when he explain sumthing it is literaly how i excactly feel while i play this game...He is a real Og...OriginalGamer ❤

  • @finfen9730
    @finfen9730 18 дней назад +7

    Mechanics are fun because they’re learnable through time and effort. With enough experience and proper gearing, players can counter them effectively. Path of Exile (PoE) should not devolve into a Vampire Survivors-style game, where builds essentially play themselves. Games like Mario are successful because the player has to actively overcome challenges-Mario doesn’t auto-jump through stages.
    If GGG wants to elevate PoE without relying on constant number adjustments (buffs or nerfs), they need to focus on mechanics as part of the RNG variety. Instead of giving every enemy a static “poison on hit” effect (as an example.. can be applied to anything), add unique, dynamic ways for enemies to apply poison or other mechanics. For instance:
    Some enemies could gain the use of blow darts for ranged poison attacks.
    Others might visibly coat their weapons with poison before attacking, creating a telegraphed moment for counterplay.
    If you dodge-roll through an attack, the poison could hit another nearby creature instead.
    Certain fire spells might trigger explosions that damage both players and monsters when used strategically.
    The idea is to create challenges that require active engagement rather than solving everything through raw numbers. Numerical gates are just puzzles to optimize-but good mechanics elevate gameplay across all levels. A low-level fight and a high-level fight should feel fundamentally similar: moments to attack based on your speed, openings created by dodge-rolling, or status effects that shift the dynamics.
    For example:
    A poison effect might stagger a boss and give them recovery frames, creating a new attack window.
    A bleed effect could slow the boss, while a guard break might remove an annoying attack from their rotation.
    A well-timed parry or stun might completely change the flow of a fight.
    These mechanics invite creative solutions and foster interaction, not just optimization. When mechanics drive gameplay, encounters become more rewarding to overcome than just a test of “whether your build came online.”
    Until GGG embraces this kind of interactive gameplay design, PoE risks remaining a glorified Vampire Survivors. What players really want is the sense of engagement and challenge that Act 1 provides, carried through to the endgame-not just frontloaded at the start.

    • @grantlawrence4600
      @grantlawrence4600 18 дней назад +1

      Well said. This is essentially PoE 1.
      I do hope the devs iron this out.

  • @LionsLoyalOnePride
    @LionsLoyalOnePride 15 дней назад

    Another great one man. Love the hoodie!!! GO LIONS! 🦁🦁

  • @MsMoeb
    @MsMoeb 18 дней назад

    For towers: Why not make a tower system like lost arc ?
    The more tower you come across, the higher you get, the more challenging level rooms are and you get special encounters with specific mechanics.

  • @DarthVapor86
    @DarthVapor86 18 дней назад

    Raxx is my favorite content creator(no offense tri)of all time. He is so genuine and helpful it is really a breath of fresh air in the content creator space.

  • @Xariann
    @Xariann 18 дней назад +1

    During one of Raxx's streams, someone told him his Monk build was not good for leveling. I have not tried his build so I can't agree or disagree. Anyway, the viewers were all over this guy basically insulting him, and Raxx was like, "No need for that". And then he helped him troubleshoot it live. It was really nice to see. Even if ARPGs might not be my main games (who knows, after PoE 2 goes full release they might be), I think some of the content creators of the ARPG genres are some of the best. Raxx is one of them.
    There is only one thing I disagree with a bit, which is his statement that new players are the ones who want the difficulty toned down in PoE 2. The feedback I have read over and over was from PoE 1 players who find this is not a PoE game. They don't want dodging. They want lots of loot, etc. They basically want this to be an updated PoE 1 graphics wise. Diablo 4 players who really like D4 also tend to not like PoE 2. Whereas I have seen several videos from new players who did NOT like PoE 1, and really like PoE 2 (and I am one of them), because of the dodge roll and the mix between gearing and skill. PoE 2 IS more accessible than PoE 1 from the point of view of knowledge. It might be less accessible in other ways though.

  • @jeffrey778
    @jeffrey778 18 дней назад

    glad you guys touched on the bosses, that was a big complaint of mine. i wanted more perma upgrades as well from the bosses per zone.

  • @zgedge6473
    @zgedge6473 18 дней назад +1

    The map objectives should be to clear the unique events in the map, and only default to kill all rares on maps that do not have an event

  • @IdyllicMullet
    @IdyllicMullet 18 дней назад

    Raxx thinks he's Mr. Negative but he's one of the most wholesome streamers out there. He's just a good guy and that's why he's a pleasure to watch

  • @RoxzinGaming
    @RoxzinGaming 13 дней назад

    Agree with Raxx on the Queen of the Filth. That rolling attack has gotten me more than once off guard

  • @Ikari777
    @Ikari777 18 дней назад

    This was wholesome. Here for it.

  • @vandeleonxto2097
    @vandeleonxto2097 14 дней назад

    We are blessed)
    Raxx rocks)
    The master of the guidance.
    Thank you sir))

  • @skuld8985
    @skuld8985 17 дней назад

    Other have pointed this out, but the people having an easy time getting through bosses and maps and stuff are super min maxing builds. Regular people don't or can't do that very well and struggle a lot. So when you say I just threw a build together with whatever you thought would works, that's a massive amount of experience advantage over the average player

  • @mostpolitebot1464
    @mostpolitebot1464 18 дней назад +2

    The only thing that blizzard learned from all of this is that they should immediately start working on D5 and hype up the development by officially announcing it with gameplay trailer when POE 2 officially launches outside of ea hahahah

  • @schornou7007
    @schornou7007 18 дней назад

    You can upgrade way stones on the Reforging bench btw for example 3 Tier 1 maps = 1 Tier 2 map if you don`t want to bother with selling.

  • @MegaMrASD
    @MegaMrASD 17 дней назад +1

    24:16 It"s even worse if you fight her co-op, because she can swap targets on that rolly attack mid air.... She also glitches out every time I fight her (did the full story 3 times in coop, so fought her 6 times)

    • @kylevos8551
      @kylevos8551 15 дней назад

      I 100 percent agree with his take, you roll out and it sucks you back in lol

  • @Zanzatv501
    @Zanzatv501 18 дней назад

    Im new to your content but despite being in the poe scene a long time. And I've loved every single interview. Great energy keep up those vibes ❤️