I used b1,4 into db2 while climbing to Tekken King. Only loses to spring kick and waking up ducking. (Maybe only ones got ducked). If I read the spring kick I did another b1,4 into the same situation lol
B14 into ff2 does good damage and catches most wake up options except sideroll right or quick rise. If they side roll right you can land an omen to catch them tech rolling. Very niche oki scenario but not would be could to see in a real match
i fully switched from king to begginer heihachi is COOL very nice man i just wondering last 2 weeks about heihachi oki, maybe you even will give second part of heihachi oki, because other creators dont cover this? i have a question when i do double helsweep to launch and first hit is counter hit -> my combo that i use from double hellsweep drops so when i EXACTLY must hit confirm this counterhit if initially i do double helsweep? and what moves i need to do to save combo here is my heelsweep combo [f n df44] 4 -> f3 D -> DF441 -> f3 D -> 2 -> dash -> helsweep 43 (combo drops when after df441 my opponent fly to far away) maybe my combo is bad no content creator is not cover this topic but i think is very crucial
Yeah, don't think there's a way to save that combo if you don't commit to the follow-up that picks them up. That combo you mentioned has too many hits, try something like this f,n,d,df+4,4,n,4 -> f+3 -> df+1 -> f+3~D 2 -> f,n,d,df+4,3 (or whatever other ender)
qcf2 being 1 frame faster may sound small on paper, but it's such a big change for almost every situation. Like certain qcf2 oki situations wouldn't have worked or can be blocked if it was a frame late.
Thank you, i usually use uf 4,3 when running up to grounded opponent and it gives you plus frames when they stand up blocking or full combo if they go for low kick or stand up crouching
After back 1,4 just use ff2 nothing beats it.....simple and has crazy combo potential.....after down 3.....use his d,df,f+2 combo potential.......insane help hope it helps 👍
@justApplay not like that would be bad if you have rage art......it's a trap same for heat burst activation. Most opponents will just give up and lay there
I used b1,4 into db2 while climbing to Tekken King. Only loses to spring kick and waking up ducking. (Maybe only ones got ducked). If I read the spring kick I did another b1,4 into the same situation lol
I'm stealing this strat lmao
the amount of people flying on f f 2 ch after b 1 4 is hilarious to me
I feel the exact same about his oki. This is refreshing to see, so many thanks for this.
I appreciate this vid so much man, keep doing your thing!
B14 into ff2 does good damage and catches most wake up options except sideroll right or quick rise. If they side roll right you can land an omen to catch them tech rolling. Very niche oki scenario but not would be could to see in a real match
Great video dude
i fully switched from king to begginer heihachi is COOL
very nice man i just wondering last 2 weeks about heihachi oki, maybe you even will give second part of heihachi oki, because other creators dont cover this?
i have a question when i do double helsweep to launch and first hit is counter hit -> my combo that i use from double hellsweep drops
so when i EXACTLY must hit confirm this counterhit if initially i do double helsweep? and what moves i need to do to save combo
here is my heelsweep combo
[f n df44] 4 -> f3 D -> DF441 -> f3 D -> 2 -> dash -> helsweep 43
(combo drops when after df441 my opponent fly to far away)
maybe my combo is bad
no content creator is not cover this topic
but i think is very crucial
Yeah, don't think there's a way to save that combo if you don't commit to the follow-up that picks them up.
That combo you mentioned has too many hits, try something like this
f,n,d,df+4,4,n,4 -> f+3 -> df+1 -> f+3~D 2 -> f,n,d,df+4,3 (or whatever other ender)
qcf2 being 1 frame faster may sound small on paper, but it's such a big change for almost every situation.
Like certain qcf2 oki situations wouldn't have worked or can be blocked if it was a frame late.
Thank you, i usually use uf 4,3 when running up to grounded opponent and it gives you plus frames when they stand up blocking or full combo if they go for low kick or stand up crouching
Uf 3,4 mean?
@@nightblade178 yeah
Thanks for these setups, his oki feels lackluster tbh. May I ask how do you do the alternate heat smash that takes opponent to the wall? Thanks
You just have to hold forward after pressing heat smash to get the wallsplatting one.
@@justApplay Thank you for the tip
Hey, cool okazumi, thanks
🐯
After back 1,4 just use ff2 nothing beats it.....simple and has crazy combo potential.....after down 3.....use his d,df,f+2 combo potential.......insane help hope it helps 👍
That's not true about b+1,4 into f,f+2
You can tap up to block it and then punish it since it's -16
@justApplay not like that would be bad if you have rage art......it's a trap same for heat burst activation.
Most opponents will just give up and lay there
I will say it again, that thing is not hiehachi
go play tekken 7 bro
@@CBMfromOhio saying that like it’s a bad thing lol
Stancehachi, Reina 3.0
@@jestyo0o yup, pretty much
@@Gamingawesomeness121one less try hard for us , see ya 😂
Lol heihachi is so trash😁
No hes not he has weaknesses and strengths,more weaknesses tho
atleast he’s fun to play lol
@@admiralvivi Very fun
Cough cough skill issue
In the hands of novice