subbed, followed and on notification because of your in-depth theorycrafting and very detailed gas grenade merc build. I'm having a lot of fun with the gas grenade merc right now and following your recommendations is making it more fun!! big props!
Gas grenade is such a cool skill. You can use it so many different ways - high dps explosion, armor strip support, pure toxin cloud poison damage, crit based, ignite based, long fuse version, rapid-fire. It's all good.
@@Zanbatoss Lol people always say that when their op build gets a slight dmg adjustment. Gas grenade is still strong, just not braindead op strong. Unlike the meta gems which got completely gutted. 100 Energy per freeze -> 10 Energy per freeze. Yikes.
stormfire tech is very clever. I love how much variety there is in support gems instead of stacking more dmg gems. Do you have footage of sekhemas trial 4 boss?
i missed where did 85% all res come from, also when you are in red maps, your res gets lowered by -20%, and he barely has res capped in the hideout, which means no res cap in red / yellow maps
looking forward to the lightning build, i'm in the same spot where it feels like i either hit a 2000exalt xbow or im just stuck at a damage cap, and it feels pretty bad because of how fast i've seen deadeyes kill the +2 or even +3 breach bosses.
This is the state of the overall balance of the game, it's imbalanced when comparing defences to top-side tree and damage/speed when comparing with deadeyes
sorc ward and cloak provide 2, in my opinion opposing defensive layers. sorc ward = elemental mitigation while sacrificing hit mitigation from attacks/spells (including elemental) cloak = physical mitigation objective of cloak is to get more physical mitigation which is lacking given the weakness of armour
U have such releoad and attack speed that u dont need helmet at all, cause u can fast just shot then always jump in presence to ignite, its opportunity to gear extra armor. And flash grenade has 400% more stun builld up, support on small + amount?
Is herald of ash useless? Im running a with gas grenade/ignite as well but since im hearing armour is useless i might go with your strat here once i get to higher tier maps
Gemling gets to put two AoE increase support gems in the build and can have either more gem level = more damage, or more heralds/auras/spirit buffs/ballistas due to having more skill slots. You can also freely use Flammability curse on top of Oil Grenade because you can use any gem just by pumping one stat.
You can replace Enfeeble for Flamability for even more damage. Also, there's a support gem called Cursed Ground that really helps with applying curses. Additionally, I realized that penetration applies AFTER exposure and curses. So if you oil grenade a pack of enemies and lower their fire res by 20%, then any penetration over 55% is useless. And if you Flammability curse and oil, then that goes to 55% resistances removed before penetration. Which means realistically speaking you only need around 20% penetration or so, which you can very easily get from tree. That would allow to replace the fire exposure gem on your gas grenade by another support instead.
I disagree to this statement completely on 2 grounds of you not considering opportunity cost and the contradiction saying flammability will give more damage. Not sure if you heard the part of the video where I talked about the resistance of arbiter and the penetration I obtained to counteract this. On a separate note, cursed ground is in my opinion extremely weak due to the fast moving nature of monsters and more so on most bosses using attack mechanics which allow them to move. 1. Saying flammability will provide more damage in a constructed build which achieves 76% pen is incorrect then going ahead and saying to get 20% pen on a build and I'm also not using fire exposure on gas grenade, exposure is applied through oil grenade 2. And enfeeble was a design decision to avoid 1-shots from pinnacles/bosses, increasing your max hit by using enfeeble which I'm not sure you're taking into consideration here.
subbed, followed and on notification because of your in-depth theorycrafting and very detailed gas grenade merc build. I'm having a lot of fun with the gas grenade merc right now and following your recommendations is making it more fun!! big props!
Gas grenade is such a cool skill. You can use it so many different ways - high dps explosion, armor strip support, pure toxin cloud poison damage, crit based, ignite based, long fuse version, rapid-fire. It's all good.
Wait didnt people say the skill is dead few days ago when they nerf it?
@@Zanbatoss Lol people always say that when their op build gets a slight dmg adjustment. Gas grenade is still strong, just not braindead op strong.
Unlike the meta gems which got completely gutted. 100 Energy per freeze -> 10 Energy per freeze. Yikes.
@@MrAntiKnowledge from two freeze for a comet to 20, lmao.
nice to see someone from singapore doing so well on the servers rn. gz :)
thank u for these vids, giving lots of great ideas!
Caught my eye when you spoke about having a crossbow build!! Subbed!
awesome explanation and content !
This build os awensome. Thanks for this video
stormfire tech is very clever. I love how much variety there is in support gems instead of stacking more dmg gems. Do you have footage of sekhemas trial 4 boss?
How is your play stlye, skill rotation for mapping and boss fights? Great guide btw thanks for sharing.
Hi guys hope you liked the video, I'm streaming live now on www.twitch.tv/aer0plane if you have any questions or just want to pop by!
I think you have a different passive tree pathing on the image link compared on the video especially on the starting nodes.
tried to update the link but refer to the video if it's slightly diff, my previous vid on blink should cover weapon swap
This Crossbow - 100% BIS !!! Perfect
Sorry i missed how were you able to get 75% penetration?
i missed where did 85% all res come from, also when you are in red maps, your res gets lowered by -20%, and he barely has res capped in the hideout, which means no res cap in red / yellow maps
im only gettng to 79 ..+4 on the tree did i miss something ?
@@pavlovskyyp8799what is red maps?
enter a red map, check your res, come out of the map, check your res
I took left side passive on prism guard with the wheel / jewels with max res
looking forward to the lightning build, i'm in the same spot where it feels like i either hit a 2000exalt xbow or im just stuck at a damage cap, and it feels pretty bad because of how fast i've seen deadeyes kill the +2 or even +3 breach bosses.
This is the state of the overall balance of the game, it's imbalanced when comparing defences to top-side tree and damage/speed when comparing with deadeyes
have you looked into cast on ignite with the gemling
Did you test going Sorcery ward vs using the Cloak of Flame? If so, why did you find Cloak of Flame to be better?
sorc ward and cloak provide 2, in my opinion opposing defensive layers.
sorc ward = elemental mitigation while sacrificing hit mitigation from attacks/spells (including elemental)
cloak = physical mitigation
objective of cloak is to get more physical mitigation which is lacking given the weakness of armour
HI.What support gems do you have on the Enfeeble curse?
arcane tempo + heightened curses
u didnt take Fire damage near your all res tree? Fulmination / Sigil of Nature / Burning Nature, or at this stage passive point is steep?
yes too steep but they are decent but slightly more inefficient
U have such releoad and attack speed that u dont need helmet at all, cause u can fast just shot then always jump in presence to ignite, its opportunity to gear extra armor.
And flash grenade has 400% more stun builld up, support on small + amount?
Is herald of ash useless? Im running a with gas grenade/ignite as well but since im hearing armour is useless i might go with your strat here once i get to higher tier maps
with zealous inquisition I don't see a reason for HoAsh
Do you not run cluster grenade anymore?
yes, the mana cost with +gem levels is too steep, ~300mana per throw which is massive as you can only run inspiration on 1 gem (gas)
How does this change for Gemling?
Gemling gets to put two AoE increase support gems in the build and can have either more gem level = more damage, or more heralds/auras/spirit buffs/ballistas due to having more skill slots. You can also freely use Flammability curse on top of Oil Grenade because you can use any gem just by pumping one stat.
Do you have a build link?
What is all the keyboard noise?? You don't have an RPG mouse?
it's a $5 mic from lazada, hope it's not too distracting!
something you can do is to use oil grenade before the boss starts, thats 20% more exposure to fire which means more dmg
You can replace Enfeeble for Flamability for even more damage. Also, there's a support gem called Cursed Ground that really helps with applying curses.
Additionally, I realized that penetration applies AFTER exposure and curses. So if you oil grenade a pack of enemies and lower their fire res by 20%, then any penetration over 55% is useless. And if you Flammability curse and oil, then that goes to 55% resistances removed before penetration. Which means realistically speaking you only need around 20% penetration or so, which you can very easily get from tree. That would allow to replace the fire exposure gem on your gas grenade by another support instead.
I disagree to this statement completely on 2 grounds of you not considering opportunity cost and the contradiction saying flammability will give more damage. Not sure if you heard the part of the video where I talked about the resistance of arbiter and the penetration I obtained to counteract this.
On a separate note, cursed ground is in my opinion extremely weak due to the fast moving nature of monsters and more so on most bosses using attack mechanics which allow them to move.
1. Saying flammability will provide more damage in a constructed build which achieves 76% pen is incorrect then going ahead and saying to get 20% pen on a build and I'm also not using fire exposure on gas grenade, exposure is applied through oil grenade
2. And enfeeble was a design decision to avoid 1-shots from pinnacles/bosses, increasing your max hit by using enfeeble which I'm not sure you're taking into consideration here.