Titanium arms mostly a benefit for wing cars? Much, if any effect for a non-wing? Speaking of 410 sprints. Do bars take a “set” when new, or consistent right out of the box? Sway-a-way talks of “setting” their bars prior to shipping. Shop talk is better than office talk. Like to hear from crew chiefs and how they use your stuff. Thanks!
Gonna take a shot and hope for a quick answer. I know this seems silly but I play a video game (SRX: The Game) that has 305 wingless sprints, and the game allows for changing several settings for a custom setup. I'd like to know what torsion numbers (such as .950" up to 1.050") and torsion preload (with stops from -3.00 to 3.00) are, and how they relate to stiffness or softness in ride/speed/handling. I'd appreciate any feedback you have, thanks.
still need the info? haha. the lower the bar number, the softer it is. The car will sit lower at ride height with the same turns in the bar if compared to a stiffer/heavier bar with the same turns. A softer bar in the rear will normally tighten you up and it will, by default, make the front end slightly stiffer. And then the reverse would apply if you had softer bars in front, the front would compress more easily and the rear would be slightly stiffer. If you stiffened the rear bars it would give you more rake and should free the car up, keeping the rear up longer and the roll center up higher most likely. the turns in the bars are just adjusting your static ride height and would setup the car for action in the corner and you'll be leading into the corner with your bar turns and then the car will react and roll based on your turns... and of course other setups like bar stiffness, shocks, stagger etc.
@@alexswift so, preload is basically the same as how much spring compression you would put on a car that used tower shocks and springs, the more preload, the more compresison, and the more compression means more stiffness. Does this also mean you'd typically use stiffer bars in front and softer in rear on a smotth track with less banking, and vice versa for a bumpier track with more banking? Would like to get in a discord call with you and go over a screen share with the game custom setup screen, test and relay what I feel in the car, ways to get more speed, optimal driving lines for situations etc. Thanks for the info, might help in making the game a little more fun to play.
Titanium arms mostly a benefit for wing cars? Much, if any effect for a non-wing? Speaking of 410 sprints. Do bars take a “set” when new, or consistent right out of the box? Sway-a-way talks of “setting” their bars prior to shipping. Shop talk is better than office talk. Like to hear from crew chiefs and how they use your stuff. Thanks!
Gonna take a shot and hope for a quick answer. I know this seems silly but I play a video game (SRX: The Game) that has 305 wingless sprints, and the game allows for changing several settings for a custom setup. I'd like to know what torsion numbers (such as .950" up to 1.050") and torsion preload (with stops from -3.00 to 3.00) are, and how they relate to stiffness or softness in ride/speed/handling. I'd appreciate any feedback you have, thanks.
still need the info? haha. the lower the bar number, the softer it is. The car will sit lower at ride height with the same turns in the bar if compared to a stiffer/heavier bar with the same turns. A softer bar in the rear will normally tighten you up and it will, by default, make the front end slightly stiffer. And then the reverse would apply if you had softer bars in front, the front would compress more easily and the rear would be slightly stiffer. If you stiffened the rear bars it would give you more rake and should free the car up, keeping the rear up longer and the roll center up higher most likely. the turns in the bars are just adjusting your static ride height and would setup the car for action in the corner and you'll be leading into the corner with your bar turns and then the car will react and roll based on your turns... and of course other setups like bar stiffness, shocks, stagger etc.
@@alexswift so, preload is basically the same as how much spring compression you would put on a car that used tower shocks and springs, the more preload, the more compresison, and the more compression means more stiffness. Does this also mean you'd typically use stiffer bars in front and softer in rear on a smotth track with less banking, and vice versa for a bumpier track with more banking? Would like to get in a discord call with you and go over a screen share with the game custom setup screen, test and relay what I feel in the car, ways to get more speed, optimal driving lines for situations etc. Thanks for the info, might help in making the game a little more fun to play.
Hi this is Caitlynn how are you doing