The alchemy sonic bomb thing’s primary function is actually to make small monsters flee from a given area for a certain amount of time, it’s capability as a sonic bomb comes second
More precisely Alchemy Sonic Bomb when popped will make small monsters in the area despawn and will not spawn for a time, very useful if you want gather in the stuff in the area without them harassing you, or just not in the mood to deal with tanky small mons like Iopreys or Apceros it functions exactly like Ultrasonic Horn support move from your Palico/Prowler
@@sugoha_2548 see! Im still learning new things! I had no idea about that one. Which is gonna be useful since Im going to replay through GU with some friends now that Wilds is announced. Thanks for the reply, late or not. Cheers!
@@traemaze8905 cheers and happy hunting ! I learnt that one pretty recently lol while watching a speedrun on youtube 😅. I just got back to MHGU and world like 2 month ago after a 3 years break and now I'm addicted again !
Alchemy Lance is pretty cool and wierd. Ultimate Tank Lance, since it can start the block animation about 1/3 faster than normal after attacking. Might not seem like much, but its the only way I was able to solo Hyper Lagiacrus as a lance/and Gunlance striker/guild main that refuses to abuse evasion since I WANT to use the shield.
Alchemy Sonic Bombs will also scare off all of the small monsters in an area. Still not a big deal, but it's nice if the bullfango are giving you a hard time.
Gonna take this moment to talk about my personal favourite alchemy SNS set Full Bloodbath + Bloodbath SnS + talisman with prolong SP. Bloodbath X gets you the skill composed. This increases the rate in which the alchemy barrel charges as well as the hunter arts. With the bloodbath SNS your arts will charge faster anyway. The set has Attack up L and Evasion+2, which means you have extra attack power and defensive capabilities outside of your shield, letting you roll out of your barrel easily to avoid damage. Now you can spam arts which by extension means you constantly helping teammates with SP. It's just a very comfy set. Highly recommend.
Also I can add that if getting Bloodbath X set seems to complicated, you could also go for the Master Set, have Composed; Hero's Talisman; Divine Blessing and Ruthlessness ("Critical Eye +2" and "Weakness Exploit.") this set also have some slots so you could get like 1 0 2 other skills like Stun Resistance, very comfy with alchemy
I try to use sns with alchemy for so long,but It sucks cause your combo Is halved in half! With other Styles you can make the basic combo with 6 hits,in alchemy you can make only 3 hits!!! It loses a lot of dps!!
Jeah there is literaly no (real) moveset difference between alchemie and guild style. unless youre trying to do a status hammer build, youre never going to use the spinn anyways (maybe youd use it sometimes on diablos horns or something since it cant bounce of but its still so situational that it really dosnt make a difference).
Finally someone acknowledges the fun of using Alchemy style, I personally started using it in late G-rank and I loved it, it became one of my favourite styles to use mainly Alchemy SnS and Alchemy SA, its just an endless amount of fun if played correctly.
I have been playing alchemy style for over 3 years now, and had tried all 90 weapon styles (includinding 6 types of cats) at least once, practiced 82 of them for at least 10hrs each, and I am so happy to see a youtuber in the west covers Alchemy style in general. I love Alchemy style so much that I even give an alchemy related name to a new character and playing it mainly with Alchemy style to promote it in multiplayer. There are too much I would like to share, here are just some of my opinions and experience on the style: *TLDR: Despite of the in game description, Alchemy style stands out the most as the "hunter art maniac style" out of all 6 styles, and suprisingly it is not as supportive as guild, aerial, and sometimes even valor style, except for a speacial case I will mention below.* In practice, Alchemy style has a much higher hunter art gain rate compare to Striker style, which ironically, is introduced as a "hunter art oriented style" in the weapon style menu. 1)alchemy cheer and alchemy whetstone: As you mentioned, Alchemy cheer can insta-refill a big portion of the gauge of an just expired durational hunter art like the chaos oil, which makes Alchemy style to have the highest uptime for durational hunter arts, and it actually affects everyone in the entire zone. But on top of that, the Alchemy whetstone gives a 1.3x hunter art gain boost (for reference, the hunter art drink only gives you a 1.1x boost, and the branded Striker style hunter art boost is an underwhelming 1.05x, which means it has no effect on hunter arts that takes less than 21 hits to fill up), and this bonus also applies to the refilling amount of Alchemy cheer! Moreover, the alchemy system act as an amplifier to the armor skills "item use up" and "composed": "item use up" boosts item effective duration by 1.5x, which applies to the hunter art boosting effects of alchemy whetstone, hunter art drinks, and even the "protective polish" effect here, which means exclusively for alchemy style, "item use up" practically helps maintaining sharpness and greatly boosting hunter art gain rate at the same time. The other armor skill "composed" boosts alchemy gauge, hunter art gauge and also the refilling amount of alchemy cheer; what it does to the alchemy gauge is that it shortens the amount of time to refill 1 grid of the gauge by 5sec from 50sec. it is not a % modifier, but a fix value reduction, meaning that for example if the time taken for you to generate the entire alchemy gauge is reduced from the original value of 4m10s to 3min by landing a lot of alchemy gauge boosting attacks, "composed" will further reduce it to [3min-(10x5sec)]=2min10sec, an almost 50% boost to the alchemy gauge charging time (alchemy booster works the same too)! In this case, "composed" gives you 50% more Alchemy cheers for every hunts that each of them has a 1.15x larger refilling amount, and 1.15x faster hunter art gauge charging rate through usual means all at the same time. All of these effects combined together making Alchemy style users capable of spamming hunter arts as frequent as, or sometimes more frequent than spaming silk bind moves in rise! 2)movesets: many of the weapon in alchemy style has movesets that charges hunter art gauge faster than Striker style in practice. Some movesets are even designed for sniping hyper body parts, which gives 3x hunter art recharging bonus (e.g. insta-refilling all 3 of your hunter arts with just 1 gunlance fullburst on a hyper bodypart). BTW: So what is the selling point of Striker in mhgu when it is no longer the style with the fastest hunter art charging rate, like the in game description suggested? For many weapon types Striker is now mostly a middle ground between hunter art usage and DPS, or as a stepping stone for potential hunter art lovers transitioning into the less straight forward Alchemy style. Another thing I would like to mention is that you may overlooked the power of SPIII, which IMO it is probably one of the key feature of the alchemy style. It heals the affected hunter 1 HP per second (6 free life powder for every 5min) and is stackable with the red health bar recovery speed, which I assume, is designed to complement with the style introduced alongside with the Alchemy style, the Valor style, by negating the health lost from valor evade of your valor style teamates, so that they will not always having a large chunk of health missing in a hunt, which in other words, SPIII is practically equivalent to "adding 100+ defense points" or "adding tens of max HP" to a Valor user, which immediately sounds like a much bigger deal, right? To the alchemy style user themselves, they can now ignore drinking potions as long as their remaining health is not low or going to get 1-hit-kill, which means getting hit no longer always wasting you 10~20sec to "sheathing>running around untill it is safe to use a potion>flexing>run backs to the monster" while you can be still aggressive without the worries of getting low. There are many more I want to cover, but I am getting tired typing this comment lol. I am glad that you are having a great time with alchemy style, and since you mentioned that Longsword is your first and most played weapon, *I highly recommend you to check out Alchemy LS, where it is completely possible to spam the spirit blade combo for the entire hunt except only the first 4~6 hits for filling up your spirit gauge the first time!* It is great with blunt crystal beard LS, as by spaming spirit combo all of your attacks does not bounce off the monster and the very low hit-lag of green sharpness allows you to land more attacks on the monster which charges up you hunter art and alchemy gauge even faster, the weapon itself also charges hunter arts 1.2x faster and provides 25 defense and has 10% crit, a very well rounded blunt LS. EDIT: please note that the blunt Alchemy LS playstyle is not compatible with Alchemy whetstone. You can use other LS for a more "ordinary" Alchemy playstyle. EDIT2: Trivia: the base power of Alchemy Cheer is 350MV, and the max power is 350x1.3x1.15x1.1=576MV (for reference Unhinged Spirit III has a gauge size of 580MV), where the Deviant weapon modifier (1.2x) doesn't apply for Alchemy cheer.
Something that can alleviate the stress of combining is to turn on L-Stick running in the options. It changes your L-Stick press input to a macro that both sheathes your weapon and causes you to automatically run as long as you're holding a direction on the L-Stick. The main benefit to it is that you can run while you have the menu open, which can help you remain more mobile while combining. Another upside if you're running Valor is that you can hold Valor stance while the menu is open. I use this all the time.
Alchemy SnS, Alchemy Switch Axe, and my personal favorite Alchemy Gunlance are all phenomenal weapons. I’m sure there are other good Alchemh weapons I have yet to try.
alchemy switch axe is just perma sp mode because 3 sp arts that can just feed each other and keep your sword mode always up for mad damage its soooooo good
Alchemy Great Sword is pretty Awesome too if you really liked how the weapon played way back when since you really only lose the strong charge however since the thing does big damage your gauge fills stupid quick so it's something to consider. It's also a hit a run weapon already and you kinda have to play alchemy like that anyways so it just fits beautifully imo
SP mark III with wide range +2 and immunizers is for the G1 - G5 deviants and EX ones( Hyper Gold & Silver Raths drive me NUTS!! I have Recover speed +2 to keep ME in a hunt...). I use LBG & Gunlance for Alchemy...(Evade Extender for LBG and Guard +2/Guard up/Artillery +15 for Gypceros GL and mind's eye,since it has 66 poison for toxic strikes and FAST GL cooldown.)
Another great video!! I've always thought Disposable Earplugs were a pretty cool idea, so it was pretty surprising to discover they're actually in GU without me realizing it. Also didn't really understand how SP worked until now, so that's helpful. Alchemy doesn't seem like my speed, but at least it's less enigmatic now.
Alright, you convinced me. I'll admit, I never tried alchemy but as a fellow SnS player, I must at least give it a fair shot after a great and simple explanation video like this.
Not only is it good it’s also viable, and there’s nothing in monster hunter that feels the same as shooting down a flying monster with an alchemy fireball.
Ah I see another alchemy user. Great for sleep bombing especially with the fire balls. Though only gripe is it takes some weapons attack away which is unfortunate but other than that enjoying the G rank with it
Gen U was my first Monster Hunter game and I barely knew a thing so I choose the Alchemy style since it sounded cool and I had no idea what it did. This video helped me learn more about what Alchemy style does and I think I'm gonna give it another go when I come back to Gen U in the future.
When I was playing GU the only Alchemy one I was trying out was Gunlance, faster recharge for Wyvernsfire, useful for full burst, 3 Hunter arts making the most use out of GL's HA's, Alchemy whetstones make sharping better etc When I play again could try out the other weapons as it
I've been a barrel boy since the beginning, and it's been very nice. I've always gravitated toward wide-range healer builds anyway, so the Remedy just made those builds even better. I also mained hammer so the whole moveset restriction downside never bothered me.
The start of the video just shows shows how I just can't escape FMA, not since finishing the manga last month lol (highly recommend checking it out btw)
i am actually farming a set for Alchemy sword and shield, with grinder to lock my sharpness on the max with the Alchemy whetstone and insight to just spam the Hunter arts of course eating for Felyne polisher to speed up the whetstone use
I might have the perfect set for you then if you dont mind the hellish grind... i use the hellblade glavenus set with evasion on the talisman and the basic brachydios sns. It adds a nice puple sharpness and 30 blast to its great 340 raw plus grinder, fast sharpening and protection as a bonus
Unrelated but I've been learning greatsword in rise high rank and I have to say, you guys that play this weapon, I salute you, I'm horrible with it and cost my team a hunt
It was easier pre-world, imo, as the way monsters turned back then made them easier to predict. But an easy and effective playstyle is using draw attacks (without charging) when you get an opening, sheathing and running around until you get another opening and then using charge attacks when the monster is down or otherwise not moving. A bit harder/riskier is using the shoulder tackle and the adamant charge slash to armor through monster attacks and strike back with charge attacks. And hardest is predicting where the monster will be a couple of seconds in the future and charging your attacks to hit where it will be rather than where it is. Naturally you'll use all of these throughout a hunt, but practicing them in order can help you get better. A bonus of the first style is that it naturally includes a focus on dodging and observing the monster over attacking, which is a good tool for mastering that fight with any weapon.
@@cruzerion Just here to say this is extremely good GS advice, it basically mirrors my own progress with the weapon. Once I stopped trying to land huge hits, and focused on evasion and cheap shots, without even realizing it I was learning ranges and timing etc, and before I knew it I was executing well-timed charge slashes etc. I was trying to start at the end, but starting at the beginning is how you learn the rest of the move set, and when to cancel out vs stand your ground, etc. ...etc.
thanks rad, i've been thinking of cheesing MHGU while using alchemy because it looked the most gimicky of all the hunter styles and i like playing the gimicky playstyle, but i wasn't sure if it was viable in solo (playing mhxx on 3ds, kinda difficult to find players). you summed it up pretty well, and helped in pointing out things i didn't notice during the few hours i spent on the game. thanks again :D
The sonic bomb from alchemy is not a replacement for normal sonic bomb but to banish pesky small monsters. Like the small ludroth or remobra. Even vespoid. Like a tear gass but sonic. Dung bomb but max level. Good for gathering. Pop one and they will run away no meter where you blast it
Alchemy sns was like my favorite style of play because I could keep high up time on chaos oil 3 as well as applying health regen to myself and others by staggering my other 2 low cooldown hunter arts, so fun. That and aerial gendrome sns because I can switch between spamming mounts and applying paralyze and keep the monster stun locked pretty much.
Oh man I had a blast with Sword and Shield Alchemy style. I played support with a friend feeding him (Gunlance) Wetstones and cheer. SOOOOOO many arts.
I remember when my friend convinced me to to try gen ult. I was a sns and db main at this point so I grabbed my sns and my friend introduced styles. I played alchemy as my first then went to striker and aerial but always felt wierd about it and went back to alchemy. I've now completed the game as a sns/db alchemy user
ngl alchemy feels super underwhelming in GU with basically every weapon having a style that turns you into god (and spoiler alert it's not alchemy for any of them except maybe switch axe), but if the alchemy barrel was in like freedom unite or P3rd this shit would be crazy
Back then in MHXX before MHRise released I played Alchemy style with Hunting Horn and wide range to give friends and randoms the moste comfy, support experience possible. This set, style und weaponcombination was so busy and fun to play with. It is still my fav. version of Hunting Horn (Alchemy HH)
I, personally, found Alchemy LBG to be the most fun for this style. With Rapid Up & the unique Alchemy Bullets (that's always rapid fire), you will be doing a surprising amount of support & damage, especially since all of the LBG arts are fairly useful. I've tried using Alchemy style with other weapons, & it just doesn't synergize as well (aside from SnS, but that's not really my kind of weapon). Alchemy is severely underrated, despite being dubbed the "meme style".
Great video! I learned a few new things which always nice. My thoughts on Alchemy is that it's an underappreciated function-over-form kind of hunting style. That's not a bad thing, but oftentimes it's not as exciting as the other options we have available.
Alchemy is a good style if your weapon can survive the gimping changes, IE do not touch this style if you're a Great Sword, Gunlance or Bow main. This style is really recommended for Switch Axe and Alchemy Switch Axe is one of the strongest styles in the game and recommended for Charge Blade and Hammer. The other weapons can all function with Alchemy style just fine but aside from this top and bottom 3 the other styles likely just have a better option available to them but they can make this style work. Also if you want to experience the most plate juggling gameplay ever in the series Alchemy Hunting Horn will probably physically hurt your brain to make it function.
I started alchemy by asking one question since i played 4 ultimate. Does this game have earplugs, rise lets you counter roars and world's got rocksteady mantle. 4u's got actual earplugs and i got my answer. now i am an alchemist.
Dunno why i thought Alchemy would be a whole other game. XD That said. MHGU was released last week of March at 16ish dollars and thats a steal so hopefully it goes on sale again for those who wanna get it. Also cus i need friends.
Yeah, no. He fails to mention that to craft any of these it leaves you super vulnerable; you will need to dodge at least one attack usually while in process of shaking the barrel and usually Palicos won't do a good enough job distracting. Not to mention in single player the time you waste resource managing adds up, and unless you have a full attack build, the time limit is now an active threat. Half of the items are easily replaceable by just being well prepared and it takes way longer to craft a slow regeneration item than just bringing potions and Honey. The sonic bombs and barrel bombs you can create both have way too niche scenarios to be usefull in most hunts. You need actual team mates to be distracting, as well as provide a constant string of damage and having more than one alchemy style is pointless. However having a single alchemy style weapon along with 3 other players could be more useful than 4th constantly active player.
@@SuperRADLemon You know what, fair enough. I do think it's important to mention the negatives of this style. Namely its Vulnerability and time usage by doing its chores. I used Alchemy for most of High and G rank and I would say that it has drawbacks which mainly show in Single player, but the style shines in multiplayer, Especially when you have good communication.
Alchemy IG is my go to, when leaning on or off the gimmick. The shifted moveset is unironically a good shift in game plan for the weapon. It also allows Bug Majuer to shine as it builds A LOT of HA and Alchemy gauge. Literal beast of a combination. Bug Blow is good enough as an sp art, freeing it up from being absolute evasion/readiness.
Rolling with your weapon out and pressing R+Y will instantly sheathe and whip out your alchemy barrel, as long as you have a charge. I just learned this for switch axe, not sure if other alchemy weapons can do this
Take alchemy immunizer and dupe them with alchemy slick. You get at least 7immunizers. Assuming you created the booster before you should get the sp health regen. So you have red health regen, sp regen and immunizer regen, no healing necessary anymore
Used to love playing para status SnS, with things like the trap master as well to put them down faster. Was really fun to use alongside my friends to lock the monster down and provide teamwide buffs
sleep bomb sns set w alchemy because of the big nuke wake up from the alchemy barrel is satisfying in ways you cant describe plus more inv room thanks to not needing certain things while using alchemy style
Alchemy switch axe is overall better for me since my playstyle is just attack and run but with alchemy it improved my playstyle alot more, plus i am already used to limited movesets of weapons since i have played mhfu and other old mh games for years
I decided to start playing CB and went with Alchemy after catching some of the streams. I got kinda lucky picking CB to try it since it's one of the least affected by the limits of Alchemy style (I really enjoy instantly putting the weapon away with barrel and not having to properly time the double slash). I love it in any setting, solo or party. It's so interesting and who doesn't love spamming arts? I jam out the extra phial art and use the lightsaber. That thing gets pretty big.
I really wish a modern MonHun used the Style/Arts system. It adds so much versatility, and it’s fun to try them all out for your weapon. Until then MHGU will be my favorite. That, and the huge amount of content that will probably never be matched
Maining the alchemy wide gunlance has to be the worst and best decision of my life. And the only reason i did so was because i beat valstrax in the demo with it.
Why Alchemy Sword and Shield is better than other weapon is the attack that build the gauge the most is the roundhouse slash... which can be hella spam. Like, you can really spam the fuck out of it Also, if you for some reason running Alchemy HBG...... -Valor HBG-... its recommended to SP Gunpowder Infusion 1. It has the lowest build up in the entire game, even lower than Absolute Evasion
Alchemy Charge blade is the goat, fuck ya'll valor sweats. Auto charging double slash, no shield thrust go straight into shield charge or SED or whatever, cancel your sidesteps into the barrel, USAED or whatever the fuck its called is straight up gone which is basically a buff, its the best shit ever. Also if you're in a VC or coordinating with people you can hand out your alchemy items to your teammates during a hunt
I always ended up playing prowler almost exclusively in GU until recently, when I returned to the game with the intent of actually diving into the weapons and styles. Gunlance being my main nowadays, I ended up going with alchemy GL to start with and I'm very impressed with it. My wyvernfire is much MUCH more usable in alchemy style and the alchemy whetstones are a godsend, considering how abysmal GL's sharpness depletion is especially in the early game. The passive healing from SP III is actually noticeable with a shield because it basically negates chip damage and is a plus to HP otherwise. The hunter arts on GL are pretty great too, granting fixed damage bursts or buffs to shelling, while SP Absolute Evasion makes it a multipurpose get out of jail free card for a slow sheathing weapon like GL. I really like alchemy and I think it genuinely buffs some of GL's weaker aspects. Valor and Aerial are probably better for burst damage, but alchemy plays incredibly smoothly.
Alchemy style was always something I was interested in, but I'm a Charge Blade main. I wasn't really interested in using Alchemy Style with a weapon that has a long sheathe speed. Maybe the style is balanced with that in mind, and I could always equip Quick Sheathe, but I just don't enjoy MHGU enough to warrant experimenting with it.
I'd ike to preface this comment with appretiation for you giving representation to the alchemy users out there. Please know that I like the video and I hope this comment will be taken as a positve with slight criticism. I use the switch version With that said... ( 7:10 & 7:39 ) I agree quite a bit with this! I'm glad it was mentioned ( 16:55 ) but it feels disjointed to wait to say these things further into the video expecting us to stay tuned despite people not knowing there's a solution. If this is a YT thing to keep us engaged I sorta understand. Still, if there's no indication of the info being explained later through stating it in the early parts of the video, it doesnt feel the best. I fell this can hold true especially if I as a new player am trying to appraise a style to see if it's worth my time when I could keep staying with what I'm comfortable with. ( 17:04 ) Many times a mission I've outpaced my damage by doing this combo along with, when solo, using my palico's Fur-lask of healing for 3 ticks of health regen rapidly covering my defecit. Using it to heal yourself as-is will disappoint you unless you have the time. The immunizer, in my opinion, is best compounded with the higher SP states and other buffs that allow for health regeneration. ( 7:21 ) Another good example of a delay on the info. I feel its a bit of a slight disservice to not immediately explain after talking about that downside. It would be betterto outright recommend to the new potential Alchemy-style users that waiting until the 3rd charge and using an alchemy booster potion is the best way to avoid most of the complaints for the shaking speed first and foremost but i'm glad it got addressed later in the video at ( 8:49 ). It creates a good flow as when you use the potion you can generate the tiers faster and, through doing so, can almost immediately get another potion set up to keep this process going ad nauseam while getting the other tiers on the alchemy list. This can be further compounded with the light eater skill to occasionally not use of a potion, imunizer, etc, and stay more focused on the combat. 10:57 I do almost the same thing but I focus on getting a second alchemy booster first so I keep 3 basic whetstones to buffer things. After that and the stones I get immunizers capped as well. It's fun to know others have a similar flow. ( 19:46 ) 10/10 ironic ending. No matter how liberating we feel as Alchemy Bros we still have the inventory slots to shackle us down. xD All in all, I think you're SuperRad and hope you keep up the good content. Thanks again for showing Alchemy Style off!
When I played through GU with a friend my main weapons were alchemy gunlance and sword and shield. I can’t remember my justification bar the amazingly fun hunter arts but gunlance was surprisingly very effective with alchemy for us duoing grank
I feel lke the term "Support Weapon" is kinda redundant in Monstr Hunter as every weapon (except longsword) will support the users teammates, if used correctly, everyone profits of KOs, exhaust, stagger, partbreakes, etc...
I see alchemy style as the Monster Hunter team’s solution to the innate scarcity of items in older games. Monster Hunter is very much a game that rewards you for being prepared. There is no camp in MHGU, so what you bring with you is what you have. Should you need more, you have to bring materials for crafting mid-hunt, which is very expensive in terms of inventory space. But with alchemy style, in a way, you can actually focus on items less. You don’t have to worry as much about bringing the right items, and it allows you to be self sufficient in a way that ensures you can never truly run out of items. I think it’s pretty cool of them to offer something that goes so much against the core principles of the game, allowing us an entirely different way to play the game.
I love Alchemy CB it just removes the Ultra which is bad in GU anyways but I get all the benefits of alchemy. I love Alchemy SA but I'm tired of people saying its the only good Alchemy style.
I started playing this game as q new player to the series. And first thing i did was choose alchemy because i like magic, and first thing i bought as a weapon was the hunting horn. I thought If it was hard to play it must be good to use. And i practice some instruments too so that just made choosing it easier lol. guess not many people start out like this lol ?
Kinda glad I stumbled upon this vid I could never wrap my head around this style because I fail to understand what some things did (like how slick is a super crafting boost) but I think I can make heads or tails of it now
Heal gain+sp mode+alchemy immunizer. Do i need to say more? Alchemy allows you to forget hot and cold drinks, wetstones and rations. Thats so many slots free and so much less managment
In my experience in hunsterverse The old one was a guy with a Greatsword obliterating the monsters while ranking up the newbies A shotout to my man,taking me to a Diablos hunt when i had nothing but leather armor and iron longsword
i mained bushido cb and alchemy lbg (first one for solo and the second one for multiplayer) and i liked having 3 hunter arts and the support ability for lbg with the sp buffs
I used to play the Japanese games patched to English on the psp. Finally was able to get freedom unite when it came out. Those were the days. About to get this game and get back into it.
You can download OperaGX today using the following link: mtchm.de/9h6ut
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No.
The alchemy sonic bomb thing’s primary function is actually to make small monsters flee from a given area for a certain amount of time, it’s capability as a sonic bomb comes second
WAIT! A sonic bomb makes small monsters run?! Thats awesome I didnt know that was a thing. I can finally get some safety from Bulfango
More precisely Alchemy Sonic Bomb when popped will make small monsters in the area despawn and will not spawn for a time, very useful if you want gather in the stuff in the area without them harassing you, or just not in the mood to deal with tanky small mons like Iopreys or Apceros
it functions exactly like Ultrasonic Horn support move from your Palico/Prowler
@@traemaze8905late to the party but dung bombs make small monsters flee aswell if you throm it on them directly
@@sugoha_2548 see! Im still learning new things! I had no idea about that one. Which is gonna be useful since Im going to replay through GU with some friends now that Wilds is announced. Thanks for the reply, late or not. Cheers!
@@traemaze8905 cheers and happy hunting ! I learnt that one pretty recently lol while watching a speedrun on youtube 😅. I just got back to MHGU and world like 2 month ago after a 3 years break and now I'm addicted again !
Alchemy Lance is pretty cool and wierd. Ultimate Tank Lance, since it can start the block animation about 1/3 faster than normal after attacking. Might not seem like much, but its the only way I was able to solo Hyper Lagiacrus as a lance/and Gunlance striker/guild main that refuses to abuse evasion since I WANT to use the shield.
you can also go into your full combo from the shield poke, which is lovely.
@@Joe-fi7il Wow, I might try out alchemy lance then. Going from a poke into a combo is one of the main reasons why I play gunlance
@@johanneswolbert3821 you can go into full burst from guard poke in alchemy style.
Alchemy Sonic Bombs will also scare off all of the small monsters in an area. Still not a big deal, but it's nice if the bullfango are giving you a hard time.
Gonna take this moment to talk about my personal favourite alchemy SNS set
Full Bloodbath + Bloodbath SnS + talisman with prolong SP.
Bloodbath X gets you the skill composed. This increases the rate in which the alchemy barrel charges as well as the hunter arts. With the bloodbath SNS your arts will charge faster anyway. The set has Attack up L and Evasion+2, which means you have extra attack power and defensive capabilities outside of your shield, letting you roll out of your barrel easily to avoid damage. Now you can spam arts which by extension means you constantly helping teammates with SP.
It's just a very comfy set. Highly recommend.
Also I can add that if getting Bloodbath X set seems to complicated, you could also go for the Master Set, have Composed; Hero's Talisman; Divine Blessing and Ruthlessness ("Critical Eye +2" and "Weakness Exploit.") this set also have some slots so you could get like 1 0 2 other skills like Stun Resistance, very comfy with alchemy
I love you both
I try to use sns with alchemy for so long,but It sucks cause your combo Is halved in half!
With other Styles you can make the basic combo with 6 hits,in alchemy you can make only 3 hits!!! It loses a lot of dps!!
Alchemy hammer removing the spinning move has to make it the best alchemy weapon by far. No major sacrifice
Agreed.
Without that move, the hammer becomes so much much more swift and consistent.
Jeah there is literaly no (real) moveset difference between alchemie and guild style. unless youre trying to do a status hammer build, youre never going to use the spinn anyways (maybe youd use it sometimes on diablos horns or something since it cant bounce of but its still so situational that it really dosnt make a difference).
Also, golf swing to charge combo is slower. Not too much of a sacrifice.
I know right!
Finally someone acknowledges the fun of using Alchemy style, I personally started using it in late G-rank and I loved it, it became one of my favourite styles to use mainly Alchemy SnS and Alchemy SA, its just an endless amount of fun if played correctly.
I have been playing alchemy style for over 3 years now, and had tried all 90 weapon styles (includinding 6 types of cats) at least once, practiced 82 of them for at least 10hrs each, and I am so happy to see a youtuber in the west covers Alchemy style in general. I love Alchemy style so much that I even give an alchemy related name to a new character and playing it mainly with Alchemy style to promote it in multiplayer.
There are too much I would like to share, here are just some of my opinions and experience on the style:
*TLDR: Despite of the in game description, Alchemy style stands out the most as the "hunter art maniac style" out of all 6 styles, and suprisingly it is not as supportive as guild, aerial, and sometimes even valor style, except for a speacial case I will mention below.*
In practice, Alchemy style has a much higher hunter art gain rate compare to Striker style, which ironically, is introduced as a "hunter art oriented style" in the weapon style menu.
1)alchemy cheer and alchemy whetstone:
As you mentioned, Alchemy cheer can insta-refill a big portion of the gauge of an just expired durational hunter art like the chaos oil, which makes Alchemy style to have the highest uptime for durational hunter arts, and it actually affects everyone in the entire zone. But on top of that, the Alchemy whetstone gives a 1.3x hunter art gain boost (for reference, the hunter art drink only gives you a 1.1x boost, and the branded Striker style hunter art boost is an underwhelming 1.05x, which means it has no effect on hunter arts that takes less than 21 hits to fill up), and this bonus also applies to the refilling amount of Alchemy cheer! Moreover, the alchemy system act as an amplifier to the armor skills "item use up" and "composed": "item use up" boosts item effective duration by 1.5x, which applies to the hunter art boosting effects of alchemy whetstone, hunter art drinks, and even the "protective polish" effect here, which means exclusively for alchemy style, "item use up" practically helps maintaining sharpness and greatly boosting hunter art gain rate at the same time. The other armor skill "composed" boosts alchemy gauge, hunter art gauge and also the refilling amount of alchemy cheer; what it does to the alchemy gauge is that it shortens the amount of time to refill 1 grid of the gauge by 5sec from 50sec. it is not a % modifier, but a fix value reduction, meaning that for example if the time taken for you to generate the entire alchemy gauge is reduced from the original value of 4m10s to 3min by landing a lot of alchemy gauge boosting attacks, "composed" will further reduce it to [3min-(10x5sec)]=2min10sec, an almost 50% boost to the alchemy gauge charging time (alchemy booster works the same too)! In this case, "composed" gives you 50% more Alchemy cheers for every hunts that each of them has a 1.15x larger refilling amount, and 1.15x faster hunter art gauge charging rate through usual means all at the same time. All of these effects combined together making Alchemy style users capable of spamming hunter arts as frequent as, or sometimes more frequent than spaming silk bind moves in rise!
2)movesets: many of the weapon in alchemy style has movesets that charges hunter art gauge faster than Striker style in practice. Some movesets are even designed for sniping hyper body parts, which gives 3x hunter art recharging bonus (e.g. insta-refilling all 3 of your hunter arts with just 1 gunlance fullburst on a hyper bodypart).
BTW: So what is the selling point of Striker in mhgu when it is no longer the style with the fastest hunter art charging rate, like the in game description suggested? For many weapon types Striker is now mostly a middle ground between hunter art usage and DPS, or as a stepping stone for potential hunter art lovers transitioning into the less straight forward Alchemy style.
Another thing I would like to mention is that you may overlooked the power of SPIII, which IMO it is probably one of the key feature of the alchemy style. It heals the affected hunter 1 HP per second (6 free life powder for every 5min) and is stackable with the red health bar recovery speed, which I assume, is designed to complement with the style introduced alongside with the Alchemy style, the Valor style, by negating the health lost from valor evade of your valor style teamates, so that they will not always having a large chunk of health missing in a hunt, which in other words, SPIII is practically equivalent to "adding 100+ defense points" or "adding tens of max HP" to a Valor user, which immediately sounds like a much bigger deal, right? To the alchemy style user themselves, they can now ignore drinking potions as long as their remaining health is not low or going to get 1-hit-kill, which means getting hit no longer always wasting you 10~20sec to "sheathing>running around untill it is safe to use a potion>flexing>run backs to the monster" while you can be still aggressive without the worries of getting low.
There are many more I want to cover, but I am getting tired typing this comment lol. I am glad that you are having a great time with alchemy style, and since you mentioned that Longsword is your first and most played weapon, *I highly recommend you to check out Alchemy LS, where it is completely possible to spam the spirit blade combo for the entire hunt except only the first 4~6 hits for filling up your spirit gauge the first time!* It is great with blunt crystal beard LS, as by spaming spirit combo all of your attacks does not bounce off the monster and the very low hit-lag of green sharpness allows you to land more attacks on the monster which charges up you hunter art and alchemy gauge even faster, the weapon itself also charges hunter arts 1.2x faster and provides 25 defense and has 10% crit, a very well rounded blunt LS. EDIT: please note that the blunt Alchemy LS playstyle is not compatible with Alchemy whetstone. You can use other LS for a more "ordinary" Alchemy playstyle.
EDIT2: Trivia: the base power of Alchemy Cheer is 350MV, and the max power is 350x1.3x1.15x1.1=576MV (for reference Unhinged Spirit III has a gauge size of 580MV), where the Deviant weapon modifier (1.2x) doesn't apply for Alchemy cheer.
Beautiful comment, thank you! I might play alchemy style if i get my hands on a switch
You have singlehandedly convinced me to give it a try. This sounds awesome and thanks for typing all that out!
you own alchemy style
Thanks for this!
legend
Something that can alleviate the stress of combining is to turn on L-Stick running in the options. It changes your L-Stick press input to a macro that both sheathes your weapon and causes you to automatically run as long as you're holding a direction on the L-Stick.
The main benefit to it is that you can run while you have the menu open, which can help you remain more mobile while combining. Another upside if you're running Valor is that you can hold Valor stance while the menu is open. I use this all the time.
You've taught me something new, thank you very much!
Alchemy SnS, Alchemy Switch Axe, and my personal favorite Alchemy Gunlance are all phenomenal weapons. I’m sure there are other good Alchemh weapons I have yet to try.
alchemy switch axe is just perma sp mode because 3 sp arts that can just feed each other and keep your sword mode always up for mad damage
its soooooo good
Alchemy Great Sword is pretty Awesome too if you really liked how the weapon played way back when since you really only lose the strong charge however since the thing does big damage your gauge fills stupid quick so it's something to consider. It's also a hit a run weapon already and you kinda have to play alchemy like that anyways so it just fits beautifully imo
Alchemy is amazing in multiplayer, once you learn how SP works you get those health regens all the time.
SP mark III with wide range +2 and immunizers is for the G1 - G5 deviants and EX ones( Hyper Gold & Silver Raths drive me NUTS!! I have Recover speed +2 to keep ME in a hunt...). I use LBG & Gunlance for Alchemy...(Evade Extender for LBG and Guard +2/Guard up/Artillery +15 for Gypceros GL and mind's eye,since it has 66 poison for toxic strikes and FAST GL cooldown.)
Another great video!!
I've always thought Disposable Earplugs were a pretty cool idea, so it was pretty surprising to discover they're actually in GU without me realizing it. Also didn't really understand how SP worked until now, so that's helpful.
Alchemy doesn't seem like my speed, but at least it's less enigmatic now.
Glad you enjoyed!
Alright, you convinced me. I'll admit, I never tried alchemy but as a fellow SnS player, I must at least give it a fair shot after a great and simple explanation video like this.
Not only is it good it’s also viable, and there’s nothing in monster hunter that feels the same as shooting down a flying monster with an alchemy fireball.
I did g4 valstrax urgent with 4 alchemy great swords that we couldn't charge because it was April fool's. It was surprisingly effective
I stuck to Guild Style for my entire playtime but I'm glad GU is still getting attention. Thank you.
I felt that, best to go with what'cha know.
I get competitive history/how good was vibes from this, outside of the weapon vids, I would like to see more metagame how good vids like this
Maybe I will, actually had a good video idea for how to get into previous games in the series as well
I always thought that Alchemy and SnS made sense. I can use items without putting my weapon away and maybe meme a bit
Ah I see another alchemy user. Great for sleep bombing especially with the fire balls. Though only gripe is it takes some weapons attack away which is unfortunate but other than that enjoying the G rank with it
FINALLY PEOPLE WILL START USING ALCHEMY MORE ITS SO GOOD
Gen U was my first Monster Hunter game and I barely knew a thing so I choose the Alchemy style since it sounded cool and I had no idea what it did. This video helped me learn more about what Alchemy style does and I think I'm gonna give it another go when I come back to Gen U in the future.
When I was playing GU the only Alchemy one I was trying out was Gunlance, faster recharge for Wyvernsfire, useful for full burst, 3 Hunter arts making the most use out of GL's HA's, Alchemy whetstones make sharping better etc
When I play again could try out the other weapons as it
Alch SnS and SA were my favorites. Despite playing since MH I've never like LS...but Alch LS made it rather fun.
I've been a barrel boy since the beginning, and it's been very nice. I've always gravitated toward wide-range healer builds anyway, so the Remedy just made those builds even better. I also mained hammer so the whole moveset restriction downside never bothered me.
I think I used Alchemy once in GU. I heard HH is great with it.
Why did you have to start like that and straight into an ad to nooo
Gotta do what I gotta scooby dooby doo
Oh My God !
Finally !
Finally somebody understand the power of Alchemy style !
Okay you convinced me, the next time I play generations ultimate I'm going to switch to alchemy style. Great video.
I played an insane amount of Alchemy Bow in XX and it was by far the most fun I'd had in ages with monhun, shit's goated
The start of the video just shows shows how I just can't escape FMA, not since finishing the manga last month lol (highly recommend checking it out btw)
i am actually farming a set for Alchemy sword and shield, with grinder to lock my sharpness on the max with the Alchemy whetstone and insight to just spam the Hunter arts
of course eating for Felyne polisher to speed up the whetstone use
Oh i never thought about grinder, thats sounds good
I might have the perfect set for you then if you dont mind the hellish grind... i use the hellblade glavenus set with evasion on the talisman and the basic brachydios sns. It adds a nice puple sharpness and 30 blast to its great 340 raw plus grinder, fast sharpening and protection as a bonus
Unrelated but I've been learning greatsword in rise high rank and I have to say, you guys that play this weapon, I salute you, I'm horrible with it and cost my team a hunt
It's all about timing. If it helps, try going for a hit-and-run type style.
It was easier pre-world, imo, as the way monsters turned back then made them easier to predict. But an easy and effective playstyle is using draw attacks (without charging) when you get an opening, sheathing and running around until you get another opening and then using charge attacks when the monster is down or otherwise not moving. A bit harder/riskier is using the shoulder tackle and the adamant charge slash to armor through monster attacks and strike back with charge attacks. And hardest is predicting where the monster will be a couple of seconds in the future and charging your attacks to hit where it will be rather than where it is. Naturally you'll use all of these throughout a hunt, but practicing them in order can help you get better.
A bonus of the first style is that it naturally includes a focus on dodging and observing the monster over attacking, which is a good tool for mastering that fight with any weapon.
@@cruzerion Just here to say this is extremely good GS advice, it basically mirrors my own progress with the weapon.
Once I stopped trying to land huge hits, and focused on evasion and cheap shots, without even realizing it I was learning ranges and timing etc, and before I knew it I was executing well-timed charge slashes etc. I was trying to start at the end, but starting at the beginning is how you learn the rest of the move set, and when to cancel out vs stand your ground, etc.
...etc.
When u do this is when you become a true GS player. Welcome brother!
Alchemy is just hunting horn but for every weapon and I love it.
S&S alchemy is super fun in a full party
thanks rad, i've been thinking of cheesing MHGU while using alchemy because it looked the most gimicky of all the hunter styles and i like playing the gimicky playstyle, but i wasn't sure if it was viable in solo (playing mhxx on 3ds, kinda difficult to find players). you summed it up pretty well, and helped in pointing out things i didn't notice during the few hours i spent on the game. thanks again :D
The sonic bomb from alchemy is not a replacement for normal sonic bomb but to banish pesky small monsters. Like the small ludroth or remobra. Even vespoid. Like a tear gass but sonic. Dung bomb but max level. Good for gathering. Pop one and they will run away no meter where you blast it
That settles it.... Alchemy Swaxe. TY for the review Rad! Sick coverage!
Any time man
Alchemy sns was like my favorite style of play because I could keep high up time on chaos oil 3 as well as applying health regen to myself and others by staggering my other 2 low cooldown hunter arts, so fun. That and aerial gendrome sns because I can switch between spamming mounts and applying paralyze and keep the monster stun locked pretty much.
Oh man I had a blast with Sword and Shield Alchemy style. I played support with a friend feeding him (Gunlance) Wetstones and cheer. SOOOOOO many arts.
I remember when my friend convinced me to to try gen ult. I was a sns and db main at this point so I grabbed my sns and my friend introduced styles. I played alchemy as my first then went to striker and aerial but always felt wierd about it and went back to alchemy. I've now completed the game as a sns/db alchemy user
Dude, this video SINGLE HANDEDLY made me play SnS alchemy and I LOVE IT
ngl alchemy feels super underwhelming in GU with basically every weapon having a style that turns you into god (and spoiler alert it's not alchemy for any of them except maybe switch axe), but if the alchemy barrel was in like freedom unite or P3rd this shit would be crazy
Back then in MHXX before MHRise released I played Alchemy style with Hunting Horn and wide range to give friends and randoms the moste comfy, support experience possible. This set, style und weaponcombination was so busy and fun to play with.
It is still my fav. version of Hunting Horn (Alchemy HH)
Nice! Love to see more coverage of Alchemy Style, wonder if anyone else knows if Alchemy used to be an armor skill in the older games lol
I, personally, found Alchemy LBG to be the most fun for this style. With Rapid Up & the unique Alchemy Bullets (that's always rapid fire), you will be doing a surprising amount of support & damage, especially since all of the LBG arts are fairly useful.
I've tried using Alchemy style with other weapons, & it just doesn't synergize as well (aside from SnS, but that's not really my kind of weapon).
Alchemy is severely underrated, despite being dubbed the "meme style".
Great video! I learned a few new things which always nice. My thoughts on Alchemy is that it's an underappreciated function-over-form kind of hunting style. That's not a bad thing, but oftentimes it's not as exciting as the other options we have available.
Thanks for reping Alchemy style! Been a user since I started GU. Love it!
Alchemy is a good style if your weapon can survive the gimping changes, IE do not touch this style if you're a Great Sword, Gunlance or Bow main. This style is really recommended for Switch Axe and Alchemy Switch Axe is one of the strongest styles in the game and recommended for Charge Blade and Hammer. The other weapons can all function with Alchemy style just fine but aside from this top and bottom 3 the other styles likely just have a better option available to them but they can make this style work. Also if you want to experience the most plate juggling gameplay ever in the series Alchemy Hunting Horn will probably physically hurt your brain to make it function.
Low tier god alchemy style, oh yeah baby
I started alchemy by asking one question since i played 4 ultimate. Does this game have earplugs, rise lets you counter roars and world's got rocksteady mantle. 4u's got actual earplugs and i got my answer. now i am an alchemist.
Dunno why i thought Alchemy would be a whole other game. XD
That said. MHGU was released last week of March at 16ish dollars and thats a steal so hopefully it goes on sale again for those who wanna get it. Also cus i need friends.
Yeah, no. He fails to mention that to craft any of these it leaves you super vulnerable; you will need to dodge at least one attack usually while in process of shaking the barrel and usually Palicos won't do a good enough job distracting. Not to mention in single player the time you waste resource managing adds up, and unless you have a full attack build, the time limit is now an active threat. Half of the items are easily replaceable by just being well prepared and it takes way longer to craft a slow regeneration item than just bringing potions and Honey. The sonic bombs and barrel bombs you can create both have way too niche scenarios to be usefull in most hunts.
You need actual team mates to be distracting, as well as provide a constant string of damage and having more than one alchemy style is pointless. However having a single alchemy style weapon along with 3 other players could be more useful than 4th constantly active player.
Get good
@@SuperRADLemon You know what, fair enough. I do think it's important to mention the negatives of this style. Namely its Vulnerability and time usage by doing its chores. I used Alchemy for most of High and G rank and I would say that it has drawbacks which mainly show in Single player, but the style shines in multiplayer, Especially when you have good communication.
That's what I say in the video after having run all of GU using it solo
Alchemy IG is my go to, when leaning on or off the gimmick. The shifted moveset is unironically a good shift in game plan for the weapon. It also allows Bug Majuer to shine as it builds A LOT of HA and Alchemy gauge. Literal beast of a combination. Bug Blow is good enough as an sp art, freeing it up from being absolute evasion/readiness.
When preparation on MH mattered
OMG seriously!? THIS is how I learn about the Fatalis Spyro mod?
Rolling with your weapon out and pressing R+Y will instantly sheathe and whip out your alchemy barrel, as long as you have a charge. I just learned this for switch axe, not sure if other alchemy weapons can do this
Yeah it does!
I got a lot of respect for alchemy players that know all this stuff. I’m pretty simple myself so guild or valor styles are usually my go to
Take alchemy immunizer and dupe them with alchemy slick. You get at least 7immunizers. Assuming you created the booster before you should get the sp health regen. So you have red health regen, sp regen and immunizer regen, no healing necessary anymore
I Will try to use recovery +2 and see how much faster regenerates hp
Your saying I've not had to go farming for rare ores in GU this ENTIRE time? Bro
wait wait wait....
fullmetal alchemist has a good dub? where like the voice actor actually conveys emotions along words? now, that's surprising
Yes FMA has always had a stellar dub cast, even since the first series, they brought a lot of the originals back for Brotherhood
18:30 - Ummmm.... what?
Edit: How do you keep doing this?
Used to love playing para status SnS, with things like the trap master as well to put them down faster. Was really fun to use alongside my friends to lock the monster down and provide teamwide buffs
sleep bomb sns set w alchemy because of the big nuke wake up from the alchemy barrel is satisfying in ways you cant describe
plus more inv room thanks to not needing certain things while using alchemy style
Me too!!❤
Wake up babe, new superRad video just dropped
I figured when I saw you on the mh discord asking questions that you were going to make a video
You were correct, but I also just needed to know shit for my own gameplay LOL
Alchemy switch axe is overall better for me since my playstyle is just attack and run but with alchemy it improved my playstyle alot more, plus i am already used to limited movesets of weapons since i have played mhfu and other old mh games for years
Oh shit SuperRAD told me to comment so here I am
I decided to start playing CB and went with Alchemy after catching some of the streams. I got kinda lucky picking CB to try it since it's one of the least affected by the limits of Alchemy style (I really enjoy instantly putting the weapon away with barrel and not having to properly time the double slash).
I love it in any setting, solo or party. It's so interesting and who doesn't love spamming arts? I jam out the extra phial art and use the lightsaber. That thing gets pretty big.
I salute you fellow Alchemy Charge Blade main
I really wish a modern MonHun used the Style/Arts system. It adds so much versatility, and it’s fun to try them all out for your weapon.
Until then MHGU will be my favorite. That, and the huge amount of content that will probably never be matched
Maining the alchemy wide gunlance has to be the worst and best decision of my life. And the only reason i did so was because i beat valstrax in the demo with it.
Why Alchemy Sword and Shield is better than other weapon is the attack that build the gauge the most is the roundhouse slash... which can be hella spam. Like, you can really spam the fuck out of it
Also, if you for some reason running Alchemy HBG...... -Valor HBG-... its recommended to SP Gunpowder Infusion 1. It has the lowest build up in the entire game, even lower than Absolute Evasion
Alchemy Charge blade is the goat, fuck ya'll valor sweats. Auto charging double slash, no shield thrust go straight into shield charge or SED or whatever, cancel your sidesteps into the barrel, USAED or whatever the fuck its called is straight up gone which is basically a buff, its the best shit ever. Also if you're in a VC or coordinating with people you can hand out your alchemy items to your teammates during a hunt
😭😭😭😭man's out here hitting me in feels with FMA opener, yes I will alchemy but there's a even exchange.
It has also has high comedy value as you shake your big barrel while a godzilla thrashes in the background.
Comment
I spent high rank to grank with my alchemy swaxe. Much love for Alchemy ❤️
man, alchemy style seems fun, would have never guessed
use it with hunter art drink
I would love to hear your favorite weapons + styles combo for MHGU
This is the power of DA BARREL
I always ended up playing prowler almost exclusively in GU until recently, when I returned to the game with the intent of actually diving into the weapons and styles. Gunlance being my main nowadays, I ended up going with alchemy GL to start with and I'm very impressed with it. My wyvernfire is much MUCH more usable in alchemy style and the alchemy whetstones are a godsend, considering how abysmal GL's sharpness depletion is especially in the early game. The passive healing from SP III is actually noticeable with a shield because it basically negates chip damage and is a plus to HP otherwise. The hunter arts on GL are pretty great too, granting fixed damage bursts or buffs to shelling, while SP Absolute Evasion makes it a multipurpose get out of jail free card for a slow sheathing weapon like GL.
I really like alchemy and I think it genuinely buffs some of GL's weaker aspects. Valor and Aerial are probably better for burst damage, but alchemy plays incredibly smoothly.
I think it would be cool if the alchemy barrel mechanic was brought back and flushed out into its own new weapon type.
The intro...thanks, I hate it xD
lol the ltg meme thumbnail
Alchemy style was always something I was interested in, but I'm a Charge Blade main. I wasn't really interested in using Alchemy Style with a weapon that has a long sheathe speed. Maybe the style is balanced with that in mind, and I could always equip Quick Sheathe, but I just don't enjoy MHGU enough to warrant experimenting with it.
I'd ike to preface this comment with appretiation for you giving representation to the alchemy users out there. Please know that I like the video and I hope this comment will be taken as a positve with slight criticism. I use the switch version
With that said...
( 7:10 & 7:39 ) I agree quite a bit with this! I'm glad it was mentioned ( 16:55 ) but it feels disjointed to wait to say these things further into the video expecting us to stay tuned despite people not knowing there's a solution. If this is a YT thing to keep us engaged I sorta understand. Still, if there's no indication of the info being explained later through stating it in the early parts of the video, it doesnt feel the best. I fell this can hold true especially if I as a new player am trying to appraise a style to see if it's worth my time when I could keep staying with what I'm comfortable with.
( 17:04 ) Many times a mission I've outpaced my damage by doing this combo along with, when solo, using my palico's Fur-lask of healing for 3 ticks of health regen rapidly covering my defecit. Using it to heal yourself as-is will disappoint you unless you have the time. The immunizer, in my opinion, is best compounded with the higher SP states and other buffs that allow for health regeneration.
( 7:21 ) Another good example of a delay on the info. I feel its a bit of a slight disservice to not immediately explain after talking about that downside. It would be betterto outright recommend to the new potential Alchemy-style users that waiting until the 3rd charge and using an alchemy booster potion is the best way to avoid most of the complaints for the shaking speed first and foremost but i'm glad it got addressed later in the video at ( 8:49 ). It creates a good flow as when you use the potion you can generate the tiers faster and, through doing so, can almost immediately get another potion set up to keep this process going ad nauseam while getting the other tiers on the alchemy list.
This can be further compounded with the light eater skill to occasionally not use of a potion, imunizer, etc, and stay more focused on the combat.
10:57 I do almost the same thing but I focus on getting a second alchemy booster first so I keep 3 basic whetstones to buffer things. After that and the stones I get immunizers capped as well. It's fun to know others have a similar flow.
( 19:46 ) 10/10 ironic ending. No matter how liberating we feel as Alchemy Bros we still have the inventory slots to shackle us down. xD
All in all, I think you're SuperRad and hope you keep up the good content. Thanks again for showing Alchemy Style off!
When I played through GU with a friend my main weapons were alchemy gunlance and sword and shield. I can’t remember my justification bar the amazingly fun hunter arts but gunlance was surprisingly very effective with alchemy for us duoing grank
I feel lke the term "Support Weapon" is kinda redundant in Monstr Hunter as every weapon (except longsword) will support the users teammates, if used correctly, everyone profits of KOs, exhaust, stagger, partbreakes, etc...
I see alchemy style as the Monster Hunter team’s solution to the innate scarcity of items in older games. Monster Hunter is very much a game that rewards you for being prepared. There is no camp in MHGU, so what you bring with you is what you have. Should you need more, you have to bring materials for crafting mid-hunt, which is very expensive in terms of inventory space. But with alchemy style, in a way, you can actually focus on items less. You don’t have to worry as much about bringing the right items, and it allows you to be self sufficient in a way that ensures you can never truly run out of items. I think it’s pretty cool of them to offer something that goes so much against the core principles of the game, allowing us an entirely different way to play the game.
Alchemy bazooka go brrr
It's a lot of fun indeed
I love Alchemy CB it just removes the Ultra which is bad in GU anyways but I get all the benefits of alchemy. I love Alchemy SA but I'm tired of people saying its the only good Alchemy style.
I started playing this game as q new player to the series. And first thing i did was choose alchemy because i like magic, and first thing i bought as a weapon was the hunting horn. I thought If it was hard to play it must be good to use. And i practice some instruments too so that just made choosing it easier lol. guess not many people start out like this lol ?
Equivalent exchange: I feed comments, you get engagement
Kinda glad I stumbled upon this vid
I could never wrap my head around this style because I fail to understand what some things did (like how slick is a super crafting boost) but I think I can make heads or tails of it now
Heal gain+sp mode+alchemy immunizer. Do i need to say more?
Alchemy allows you to forget hot and cold drinks, wetstones and rations. Thats so many slots free and so much less managment
someone else hunting with Alchemie Hunting Horn most of the time? love it!
Alchemy swaxe is so based
Commenting so the algorithm (Susan) recommends me more MHGU videos (releases your family from confinement at RUclips HQ)
Alchemy Hunting Horn is the new "Carry the Newbies through all of the game" set I swear
In my experience in hunsterverse
The old one was a guy with a Greatsword obliterating the monsters while ranking up the newbies
A shotout to my man,taking me to a Diablos hunt when i had nothing but leather armor and iron longsword
@@KaibaSeto. Goddamn that sounds busted
this is legit one of the greatest thumbnails i've seen in a while LOL, i love it
i mained bushido cb and alchemy lbg (first one for solo and the second one for multiplayer) and i liked having 3 hunter arts and the support ability for lbg with the sp buffs
I should not how busted Alchemy Swaxe is. It loses practically nothing in terms of moves but gets a strange a button = sword and x button = axe.
I used to play the Japanese games patched to English on the psp. Finally was able to get freedom unite when it came out. Those were the days. About to get this game and get back into it.