since you suck with 40k lore undertsnading which is understandable heres the part involved in the game in a nutshell mechanicus are robot skull guys, theyre basically their armies ikea on mars that they dont like but also deal with because they make all their tech and weapons the human empire is just that, a bunch of humans in this mess, theyre also super xenophobic because why wouldnt you be in that universe space marines are just super soldiers basically which is what you play as. forge world is basically just fancy word for "the stuff the mars robots live on" bolters are just basically a super standard weapon, but said weapon is a fully auto rpg the weird alien stuff is from this warp stuff which is basically what happens when god has a bad dream or some shit, its space hell the confusing space after the bird boss is probably an attempt to make a warp level, which is just space rift vomit, in lore they have some kind of warp drives that use it like half life teleporters use xen i think, regardless its used like any other scifi quicktravel for a ship thing even though its known for sending you to space hell like a lot so for a super simple plot summary of the actual game, you are some random space marine who does a mechanicus' errands in stopping some random space wizard from turning a planet into a space hell planet cant wait to get shredded in the replies about how i got something wrong
The main character's name is Malum Caedo, translating from Latin into literally "I Kill Evil". He's also the deadliest mortal in the series as a whole as many of the upper tier heavy enemies require a veteran squad of specialized space marines to kill and Malum kills them all single-handedly. Not to mention Chaos space marines combine their gene-given gifts with dark blessings and malefic sorceries by the dark gods and you slaughter them by the hundreds during the game.
@@CreeperDude-cm1wv of course not. The only way to beat Sly Marbo is for Creed to hide a Titan in his ass, and Creed's been MIA since Cadia broke (and the Guard didn't)
Well, Malum’s a Sternguard Veteran, who are the elite of Ultramarines’ 1st Company. Him carving through legions of daemons and Chaos Marines is a bit of a stretch though. Then again, he’s an Ultramarine and those are issued Plot Armour.
I think the best way to describe the Space Marines you play as is from MandaloreGaming: Hulk Hogan fights Satan while wearing 10 semi trucks as armour.
Is immune to the effects of alcohol, can spit acid, and if they consume the flesh of there enemies they can temporarily gain said enemies memories. (Although that last one might have been just a blood angels thing)
Ten feet tall is a GROSS exaggeration. That’s almost primarch sized dude. Most first born space marines are at around 7 feet tall, primaris 8 ft. Those may be 8 and 9 instead, but still, Malum Caedro is no where near ten feet.
So the reason the plasma gun hurts you is because, in the lore, using those things is scary as hell due to them overheating and possibly exploding in your face incredibly easily. The slight damage you take is probably better than your topt half no longer existing due to firing it for too long.
Just a little tidbit of lore for the space marines, their armor is incredibly large, but the actual person itself is genetically modified to be almost perfect and for this reason most space marines like white scars, and ultramarine’s are incredibly fast because of their augmentations ending on the books, it’s quoted at saying “nothing that big could run so fast” as referencing to the space marines. If you want to get into Warhammer, learn more look up .Bicky he was really good videos on it.
Also the armour has servos for assisted movement and is interfaced with the wearer's nervous system, so it functions similar to an exoskeleton and in actuality have no effect on the space Marines' actual manuverabilitu
If you’ve actually seen a space marine in comparison to their armor, the only bulky part of the armor is shoulders whilst the rest excluding the calves are basically about as skin tight as you can get, I think astartes kinda represented this quite well.
@@eduardodiaz9942 I may have heard of that in passing, and I did hear that if wasn't good. I didn't know it was a shooter. I'll probably steer clear of that one.
@@Emberson-9000 space marine 1 came out a decade or so ago. 3rd person shooter with some strong melee elements, it’s getting a sequel this year. But there’s something truly inspired gameplay wise about hurtling down with your jet pack to swing an enhanced hammer in a massive shockwave on a bunch of Orks speaking in stereotyped British accents.
I think my favorite part of this video is when he refers to the demons as aliens. Oh you poor naive soul. Chaos is a far greater threat than mere xenos scum. Lol
The resistance thing is based of the table top. In the table top models have toughness and all the weapons have strength. So if the strength of the wepon is higher it easier to wound the enemy.
Not sure if the game communicates that properly - Trav seemed to assume it's based on your weapon, not it's level. I only knew about it from Gmanlives' video, so that might need to be fixed in an update.
8:20 Those "non humanoid aliens" are actually Chaos daemons, physical manifestations of the will of the Chaos Gods (Tzeentch in the case of the pink/blue horrors, Nurgle for the toads and Nurglings). And yes, 40K insists on calling them "daemons", with an "a" right in the middle. 40K lore is indeed quite intimidating at first, but it's so utterly bonkers and over the top it is genuinely fascinating.
I'm going to give you a very quick summary of the story of boltgun: after the events of the game "Warhammer 40K: space marine" (released in 2011), the planet of graia was invaded by chaos demons, along with corrupted chaos space marines and cultists that worship them (who you're supposed to hate because they don't worship the emporer of man). At the end of Space Marine, an incredibly powerful demonic energy source gets destroyed. Most of it was recovered by the Imperium of Man (the side you're on), but a large fragment was still left on graia and is being used for... something something vague evil. Your objective is to get in there, smash the heretics, and get the fragment
The specific chaos demons appear to be minions of Tzeench, the lord of change and trickery (worth pointing out: despite how I make it sound, the "lord of change" enemies are not Tzeench himself) and Nurgle, the god of disease and decay. If they're blue or pink, they're Tzeench demons. if they're green and gross, they're Nurgle demons. The chaos space marines in this game don't seem to be minions of either, though. Instead just being Black Legion. They worship Horus, which is a very long story and I don't think I should get into it
"Weird aliens... " Who tells him he is fighting demons? "Lords of the Tucans.... " Okay, that has to be the maximum disrespect that's has ever been directed at a Lord of Change.
So, funny thing about the plasma guns in 40k: they have a habit of exploding upon overloading. its a common joke among the 40k community and if i were to give an analogy... Plasma pistols and rifles that overload are essentially tediore weapons from borderlands, only they dont rebuild in your hand after tossing one. As for the bigger (non vehicle) cannons? Imagine if a fatman from fallout misfired
@@ThatTravGuy imagine the poor idiots that had to lug around the bigger plasma guns, just praying to whatever God/person they worship that it doesn't misfire or overload
I've been having a huge blast with Boltgun. I'm casual when it comes to Warhammer 40k, but I was able to recognize a lot of the references. Gameplay wise I love the simplicity of everything, as sometimes it's nice to have some fluffy fun.
One of my few issues with this game is that it doesn’t communicate a lot of its mechanics unless you’re already a 40K fan. Any 40K fan will know that the plasma rifle will do self damage, but a person that doesn’t know the lore or play lots of other 40K games would understandably be confused. . Also in terms of the story, it follows Focus Interactive’s Space Marine directly. You and your squad of Sternguard Veterans are tasked with finding the Mcguffin from that game, a power source that draws from the Warp (hell) to make energy. This power source opened up a gateway to the warp and now the forces of Chaos (cultists, space marines and Daemons) are pouring through onto the holy forge world (factory planet) of Graia. . The chapters of boltgun itself are going around at first the surface of the planet in chapter 1, then infiltrating into the forge itself in chapter 2 and finally going back to your ship in the 3rd chapter to fight against a chaos boarding party. . Spoiler: . The final cutscene teases returning to Graia to finish purging the Daemons of the god of violence and slaughter and blood on the planet. . 0/10 where’s the daemonettes
I am surprised we didn’t get a Keeper of secrets or a bloodthirster but it was great to see a lord of change in a video game outside of total warhammer
More fun lore for you Trav! The chainsaw is quite literally known as a Chainsword. It’s one of the more common melee weapons in the universe for humanity (and chaos heretics). As you observed astutely in your review it is used to cut through things with raw force, but anything chunkier needs a good rev to crunch through it. The primary gun (first one you receive), the assault rifle as you called it, is called a Bolter. It fires 75 caliber shells that are effectively grenades. It’s considered a mid tier weapon in terms of firepower. That’s the level of “toughness” you’re dealing with for most of these enemies ;] The giant mech is called a Titan. It might be more specifically something called a Knight (I’m not super familiar with their units or their lore tho they are cool) which the pilot has to literally interface their brain with in order to pilot. The nonhumanoid aliens are referred to as Daemons, but you’re actually right to call them aliens! They’re extradimensional aliens from a universe that coexists overlaid on ours and is highly susceptible to psychic power and emotion. This universe, called the Warp, is worshipped by the heretics and the forces of chaos broadly. The plasma rifle hurts you because it’s supercharging and overheating. This reflects the tabletop where if you roll poorly on an attack roll it explodes and kills the attacking unit (I appreciate their kindness in not having you instagib yourself). Yes in the table top a Greater Daemon like the Lord of Change would be taken down by multiple squads of marines. That our brave stern guard veteran is capable of it is truly astonishing. Yeah the vengeance launcher is a weird name. It was created for the space marine third person game and is basically unrelated to the vengeance rounds. Incidentally that game is very fun and had some killer multiplayer back in the day. That game had the melee to regain health system doom and doom eternal later introduced. Trav don’t apologize for comparing your fanbase to Nurglings/Nurgle’s daemons. The warhammer fanbase regularly refers to themselves as great unclean ones and blessed by the rotfather. You’re in good company. The later plot is kinda weird, but generally the fanbase has a term for that kind of plot beat “it’s just generic warp fuckery, man”. You can really think of Chaos and the Warp as just magic bullshit that can do whatever the writers need to push the plot along. “A smaller side story in the larger world of warhammer” is the heart and soul of this wonderful, stupid universe. It’s the world that is intentionally designed so big and so vast with so many unknowns built in you can homebrew whatever crazy shit you want and Mister James Workshop will give you a thumbs up and say “right on man”. You want undead space Egyptians that are robots who use their gods as batteries? Hell yeah dude. You want Mongol Khans on floating motorcycles? Hell yeah dude. You want knights in medieval armor slaying and banishing daemons by speaking their true names to bind them? Damn right. You want a group of space Vikings with furry werewolf older brothers? Got that too. Vampires? Just to the left. Multiple varieties of “the merging of man and machine” that’s a bingo. If you can think of it, warhammer welcomes you establishing it into the universe. Glad you were able to enjoy this little warhammer game despite its flaws! Hope you check out more (avoid fire warrior like the plague).
@@Emberson-9000 no because I (metroid fan) don’t remember anyone gassed up other M as good on release. Fire Warrior came out during the time when every game studio was trying to dethrone halo as king of the FPS Genre and it was widely advertised as that. It’s just not a very good shooter but if you go buy hazy memory and marketing you’d be tricked into thinking it was. MandaloreGaming has a good vid on it.
@@mitrimon haha and all that is just stuff in the lore established by GW. You can introduce anything you want and it’ll fit. I find it funny that basically everyone in the universe just kinda accepts that time travel exists (due to warp fuckery) but most people don’t care.
So with the Plasma Gun that's a reference to the lore in where plasma can be over charged at the risk of it exploding in your hands and killing you so more use=greater damage=mini sun going off
Glory to the Emperor! Now lets rip our enemies apart for their heresy! I really love the craziness of Warhammer 40k universe, the books are super in depth, worth reading, like Horus Rising.
I'm glad you at least liked the game, and I appreciate your outlook on it as someone unfamiliar with the franchise As such since many others are offering their own fun facts (If you even decide to want to read this) I though I'd share one. In lore the people who make the all of the Imperiums technology- the mechanicus- Literally worship it to a fetishistic extent. Their belief is that if you want your gun to shoot properly, your vehicle to run, your microwave to cook your borrito just right, you need to douse it in holy incense, place holy seals upon it, and recite 30 minute canticles to please the spirit within the machine and make it work right. Hence why the Bolter are held in such a holy spectacle when you find it: It's more then just "Ha ha look it's the weapon the games named after." It's more so that they LITERALLY believe it's a holy item like we would treat a cross or the likes. They quite literally worship technology
The reason why you can move so fast is probably because its literally canon that “something that big shouldn’t move that fast”. Space marines are super-humans
5:00 Yeah, Space Marines in lore are fast as hell, like for reference, in the time it takes say Ranger to ready a weapon, a Space Marine has already drawn or ready-ied their weapon and started firing. The game is a bit to faithful to the lore and tabletop at times from what I've seen. 6:20 That is likely the Warlord class Titan "Invictus" from Space Marine, but the story tldr, your an Ultramarine Sternguard Veteran who has been seconded to the service of an Inquisitor, your to investigate the poteitial of shards of an experimental weapon made by another (dead) Inquistor named Drogan, said weapon was meant to weaponize Warp energy to selectively kill non-human species, however Drogan was killed by a Daemon of Chaos and his body possessed, the Daemon then used Drogan's weapon to open up a Warp Rift allowing a Warband of Chaos Space Marines know as "The Choosen of Nemeroth" onto the planet, this Warband was likely destroyed in it's entirity during Space Marine with Ultramarines Captain Titus of the Second Company personally killing Nemeroth himself and destroying Drogan's weapon before Nemeroth could fully ascend into a Daemon Prince, in Boltgun your fighting Chaos Cultists and Black Legion Chaos Space Marines, along with Daemons of Chaos belonging to Nurgle (Plague Toads, etc.) and Tzeentch (Pink/Blue Horrors, etc.). 8:55 Yeah Imperial Plasma-tech is unstable to say the least, it's not entirely uncommon for someone in lore to Overcharge their Plasmagun and have it either melt them or flat out explode, but Plasma weapons tend to rip clean through most armor with little effort, also it is Bolt-er though their just one type of Boltgun all of which are essentially full-auto grenade launchers (for the most part there are some Semi-Auto Boltguns like Pistols and Stalker Bolters). EDIT: 16:30 Melta weapons are essentially Anti-Tank Shotguns that Slag the armor they hit, some games make them Beam weapons but most make them essentially Hot-Air Shotguns to my knowledge.
I feel like a lot of things only make sense if you actually know or play 40k, which is a downside in some ways but to those knowledgable they are solid things to look out for. Plasma rifles are unstable and, in game, if you roll a 1 in 9th edition the model explodes. You are certainly meant to run that fast and jump that high because space marines are 8ft tall augmented soldiers designed to carry what is essentially tank armour like a Tshirt. The heavy bolter, for normal humans, needs to be mounted on tanks and are the equivelant of high-powered artillery shells. You carry that thing with no extra help than maybe a hand on the top for steadiness. The story of the planet, Graia, is a sequal to the game Space Marine. Which came out in like 2007(?) and is getting a sequal soon. This is a love letter for 40k fans who like the boomer shooter aesthetic and also to Space Marine as a game. And to those who do not know warhammer, a lot of that extra flavour and goodness is lost, which I totally understand and is an invevitable flaw of most 40k games.
The Melta-Gun is probably the scariest gun you have in your arsenal canonically, aside from the plasma gun and Volkite Caliver. All three weapons fire out the heat hotter then the sun at targets but the melta is the one that does so instantly with no risk of blowing up in your hands like the Plasma Gun. The Caliver just flays people's molecules apart.
Considering Auroch Digital's other games are mostly board game adaptations and a beer brewing simulator this is pretty solid for a first time action game.
OK, LORE SHIT: This game is actually probably the closest we've gotten to the canonical top speed of a Space Marine (somewhere around 40-70 MPH depending on the writers and efficacy of the Marine in question), the enhancements and augments they have do make them monstrously chunky _but also_ faster than should be physically possible for their size by any average human's standards. Part of it is that their armor isn't very restrictive at all, much like Spartan armor in Halo (just to give something to relate it to) it acts as more of an extension of the user's physiology than an impairing bulky suit like what Fallout's power armor is depicted as, plus their height of roughly 7 foot gives them an insane stride length. Religious zealotry? It goes for both sides of the conflict, Space Marines serve under the Imperium of Man, the largest and most represented faction in the setting that worships the God-Emperor of Mankind. Your foes are, easy enough to figure out, aligned with Chaos, which isn't a singular force but rather a pantheon of four dark gods. Though the Chaos Space Marines you fight in this game are that of the Black Legion, which _does_ worship Chaos and its four gods with no particular bias. The daemons you see in this game are those of two particular gods. Nurgle, a god of pestilence, decay, and stagnation, and Tzeentch (The Ts are silent), a god of change, fate, and conspiracy. I haven't played to confirm for myself but a friend has claimed to notice that you rarely, if ever, see daemons of Nurgle and Tzeentch in the same place, because they're polar opposites and _really_ fucking hate each other. Plasma weaponry in lore and the tabletop game is _extremely_ volatile and dangerous, overheating will usually just blow you (and everyone near you) the fuck up but video games tend to be much more generous about it as seen here with the chip damage you start to receive. The game Space Marine even lets you fire overcharged shots with absolutely no repercussions other than a cooldown period.
“Doing space zealot shit? Or maybe that’s what we’re up against, it’s hard to tell.” Brother, you’ve just summed up my entire history of trying to understand the franchise lmao
You know it's actually funnier then you may realize blaming the Lord of CHange for that weird glitch. Tzeentch, the Chaos God the Lord of Change belongs to, is a god of change trickery deceit etcetera. He'd absolutely be the kinda guy to fuck with you by breaking the fourth wall like that.
It's pretty amusing to see Trav getting to experience 40k lore firsthand. It gives us such gems as comparing an Exalted Flamer to a toucan, along with calling a Lord of Change "the Lord of the Toucans". I've genuinely never looked at them that way, and now I can't stop. Holy crap, I just realized that the final boss of Fire Warrior was Toucan Sam on Adderall!
Nifty thing from the tabletop that carried over to this game, the number with the arrows is your weapons strength vs. the targets toughness, higher strength does more damage while lower strength will do stupidly low damage. (Similar to how in the tabletop game, having a higher strength means you have a wider range of numbers to succeed on your dice rolls)
I've been playing through this on Switch. And I feel it lays a foundation for something really good. Though my main complaints are the lack of representation from the other Chaos gods. Tzeench and Nurgle are represented. Khorne barely is, and Slanesh is completely absent. It'd be nice to see a new champaign with the other two chaos gods. Or if they want to have some fun, a horde mode versus the Orks.
I'm sure they'll get to them for sequels. I know nothing about this series, so it's good to know there's plenty more material to keep these shooters coming.
The reason 40k nerds cream their jorts over this game is just the sheer fucking attention to detail - in lore and even the tabletop related mechanics. For Emperor's sake, the idle animation for the protagonist is him pulling up a codex astartes and for a light read - you don't get more Ultramarines than that, lmao.
You should definitely check out WH40K: Space Marine from 2012 or so. This game is technincally a follow up to that in some way, I think. It's a 3rd person shooter and is amazing.
Tzeentch would be the most prolific clickbait author online. Just thousands of insane articles like that “this horse kept hugging pregnant woman, when the doctor saw the ultrasound he called the police” but even more insane
Fun fact. The lord of change is a daemon so when he is killed he is banished to the warp so it’s technically immortal. So it’s quite possible the lord of change you fight is the same one each time.
So, uh.... the non-human enemies aren't aliens. They're space demons. In 40k, there are 4 Chaos Demon gods. Tzeench, Slanesh, Khorne, and Nurgle. And you fight mostly Tzeench and Nurgle demons, the factions of Change and Disease, respectively. Khorne is Violence and Slanesh is.... Excess.
Yeah, the space marine under the armor is a surgically enhanced 10 ft tall behemoth of mankind literally built for war. Plus the space marine you play as is a 1st company sterngard veteran of the Ultramarines, literally the elite of a chapter that acts as the imperium's jack of all trades. So having them run around killing heretics like how the Doom Slayer kills demons if he was given a rapid-fire shotgun be lore acurate is the biggest understatement of the century.
same thing happened to me in the crusher, but you can just select save, and pick the autosave just before you jump down. unless that option wasn't in pre release?) Great video though, pretty much how I feel about the game.
5:02 space marines in lore are know for their speed in mobility, despite it not making sense. A lot of records say “something that huge shouldn’t move that fast”.
@@ThatTravGuy Trav your army would probably be Black Templars or maybe one of the wings of the Dark Angels. Very aggressive focus, lot of neat tools to play with, but with a strong knight in space aesthetic to differentiate them from the others. That or Salamanders because they’re kind.
So i know someone probably pointed this out, but i figured i might as well chip in. The "quirk" with the Plasma Rifle is that it is a VERY heat intensive weapon. The reason why it is hurting you after a certain duration is because of it overheating. But the tradeoff is that the HOTTER it is the FASTER it fire. There is more lore information about it, but the TL;DR is that each shot requires an initial amount of heat to fire. Once you pass that initial heat and the gun is firing then the shots fire faster. So while you ARE hurting yourself, you are increasing your damage per second. So you can either play it "safe" and limit your shots, or you can scream "FOR THE EMPEROR!" and hold the trigger down to purge faster.
One thing I really like about Boltgun is how, like classic Doom, switching weapons takes a second. It’s a small thing, but it affects how combat feels and I really wish modern Doom kept that as the switch time helps the automatic weapons stay relevant and requires you to think about your weapon use a bit more carefully so you don’t get caught in the middle of switching weapons
if you want to understand the story and what your doing, here's the gist. in the game Space Marine, you come to this planet during an Ork Wagh (massive attack of orks) and your charged with killing all of them, during the game and Inquisitor (important Imperial guy) says that there is a warp power source on the planet that can help. after getting that power source and brining it to him, he reveals himself to be a mere puppet to a Chaos Lord (Chaos Marine leader) and uses that power source to enact a full scale demon invasion. You beat the chaos dude and leave. This game wants you to clean up what ever chaos remains and to retrieve/destroy that warp power source
Glad to see you covering this game, and I agree with you it's a fun game, but some thigs could be better and I hope they at least learn to improve on such things on a expansion or sequel!
Fun game with satisfying gunplay, but it should've been a bit shorter. The magic disappears after a few hours when the enemies and levels never really change and most of them feel the same. A true 7/10 game.
Hey Trav Guy, if you wanna get into Warhammer lore, I highly recommend Bricky's videos on them. He has done two videos talking about the lore of all the factions in 40k and he did them in a really digestible way, and they aren't like 2-3 hours long, I believe the longest one is about an hour long. So yeah, highly recommend Bricky's videos, he mixes memes with lore so its actually easy to understand for new people
I thought I was alone in it feeling like halo! I got some major Combat Evolved vibes while, especially in the second chapter. I hope the devs adapt from this similar to the jump from CE to Halo 2
8:05 Those weren't pests, those were Deamons. The two man Deamons seen are two of the 4 chaos gods, nurgle (will give you deamon space cancer like a loving father) and tezench (sorecery and ununderstandable knowledge, also Birds). However Pest control is part of the job description, its just 12 ft tall space termites that eat worlds instead of wood. Also called the Tyranids.
16:15 Also, that is not a deamon. Thats just some local wildlife, sometimes Admech will pop their brains out and put them into robots to be used for construction, or gangs use them for combat.
Iirc one in-universe comment about space marine mobility goes something like "nothing that big should be able to move that fast" and I think that applies here
It makes sense he didn’t explain the lore because my friend who is a fan of warhammer said that there are like 300 books of just lore which is truly intimidating
well the reason it only feels like a boomshoot in presentation is because it's described as "an old shooter with modern design sensibilities", so of course gameplay-wise it'll feel more modern
The DLC just dropped. It sometimes feels a bit more difficult than the base game since the resource crates give 200 hp/stack instead of 300 but at the same time you've got 2 new powerful weapons. Horde mode on exterminatus has more than 1,000 enemies, very cool.
I really like it so far. It feels like the game that shoulda came out between Doom64 and 2016. Like it still has that "find the red key card" type of level structure with more modern movement and mechanics. But it doesn't go overboard with weird gimmicks like a lot of newer boomer shooters. It's simple and fun. Which sometimes is exactly what I need.
I always though of the space marines like hippos, you'd think with all that body mass they would slow, but all that mass is pure muscle and as a result their frighteningly quick.
ok to hop in the warhammer train just pick any book. literally any and go from there if you want a quick start or pick a legion or faction you usually play the most like. rushing in or planning stuff out there's a faction for everyone
What I enjoyed most about this game is that you don't need to be a diehard 40k fan to enjoy it. It is pretty accessible. 😎 Also, just to point something out, even though it's not really important, you're on this planet to stop a Space Marine who started worshipping the 40k equivalent of Hell and started turning this planet into a litteral portal to it. Yup, these aren't weird aliens, these are *_freakin' demons!_* Oh, and fun fact, Space Marines and Chaos Space Marines were the primary inspiration for the Doom Slayer and the Marauders from Doom Eternal. 😎
I’m loving it. Warhammer and boomer shooters go together like peanut butter and jelly. I’d say it feels more like Prodeus (another new boomer shooter that is fairly similar to doom eternal) than halo.
8:08 On the contrary, Trav, "pest control" _absolutely is_ in the Adeptus Astartes' job description: alongside every other sub-faction within the Imperium of Man, a Space Marine's sacred duty to the God-Emperor of Mankind is to purge the _entire Galaxy_ of "the xeno, the heretic, and the mutant"... _and worse._ ...It's okay, Trav. We won't hold it against you for being a 40K newbie. If you aren't interested in diving in as deep as the rest of us nerds have, all you really need to know is how Vulkan put it, an introduction so iconic that it greets every new player when they open their first source-book: ruclips.net/video/cy4CJ4F-epA/видео.html
4:49 Astartes are supposed to be scary fast. There exist's ecen an in-universe name for a shock people who see them in action fall into. It's a transhuman dread. Thingthat heavy and that powerfull simply shouldn't move that quickly. They can keep up with some vehicles and speed calcs can get RIDICULOUS depending on what variables you account for and how generously you apply them. 5:10 Closer to a single ton. 750-800 kilograms IIRC. 8:10 those toads are literall daemons of disease. 9:00 It overheats. 10:26 They tear a hole in the reality thus allowing immaterium (goddamned space hell) to come in contact with materium (our world) thus producing usually a volatile anddeadly effects. 17:29 Volkite weaponry shoots a heat ray, like the ones from the old science fiction. People know what they do but not how and why they fuck the laws of the universe in the ass with such vigour. 24:22 To be fair with how huge the universe of 40k is pretty much every story is a side story.
you do realize you got a charge mechanic and a chain sword right mash that button to rev it and saw your opponent (watch out for enemy space marines knife swing) play more aggressive tbh i sometimes forget i have guns and instead swing my sword around like a maniac turning my opponents into small chunks.
I got this when it came out, absolute gem, and only 20 bucks. I really dig it and I don’t care about war hammer at all. It could use some sort of upgrades maybe but regardless it’s so fucking fun. I’m easy to please.
Yo Trav, have a go at “Fire Warrior” next from 2003 and you’ll see why there’s been no real effort put into 40K first person shooters since then. It was comically incompetent, Mandalore has a great video on it
"press T to call someone a Heretic" may be my favorite part of this game. They took an edgy ass shitpost from Brutal doom and played it straight and I'm all here for it.
Aspiring champion is easy, just press melee then move back, they'll stand still for you to shoot, just remember to gut them inside out sp they won't revive, hope this help. (Try it, if it work for you give me a like to know)
Use code THATTRAVGUY50 to get 50% off your first Factor box at bit.ly/3oeB3pI
Well slap my nuts a surprise video? Awesome!
I just ordered McDonald's so the sponsor seems targeted lol
I sad there no death guard marines
O world eater
since you suck with 40k lore undertsnading which is understandable heres the part involved in the game in a nutshell
mechanicus are robot skull guys, theyre basically their armies ikea on mars that they dont like but also deal with because they make all their tech and weapons
the human empire is just that, a bunch of humans in this mess, theyre also super xenophobic because why wouldnt you be in that universe
space marines are just super soldiers basically which is what you play as.
forge world is basically just fancy word for "the stuff the mars robots live on"
bolters are just basically a super standard weapon, but said weapon is a fully auto rpg
the weird alien stuff is from this warp stuff which is basically what happens when god has a bad dream or some shit, its space hell
the confusing space after the bird boss is probably an attempt to make a warp level, which is just space rift vomit, in lore they have some kind of warp drives that use it like half life teleporters use xen i think, regardless its used like any other scifi quicktravel for a ship thing even though its known for sending you to space hell like a lot
so for a super simple plot summary of the actual game, you are some random space marine who does a mechanicus' errands in stopping some random space wizard from turning a planet into a space hell planet
cant wait to get shredded in the replies about how i got something wrong
Fun fact, this game is actually a sequel to the game "space marine", which itself is getting a direct sequel later this year.
" I will finish what captain Titus started!! "
I was so absolutely thrilled to see all those plot beats in the opening scene. I had thought they just referenced SM1 with the one taunt.
Aka a Pre-sequel.
Space marine.....
Huh...
Ohh that's why the thumbnail seems so familiar.
Both are space Marines
I actually want to see Trav play Space Marine as well...if he hasn't already
The main character's name is Malum Caedo, translating from Latin into literally "I Kill Evil". He's also the deadliest mortal in the series as a whole as many of the upper tier heavy enemies require a veteran squad of specialized space marines to kill and Malum kills them all single-handedly. Not to mention Chaos space marines combine their gene-given gifts with dark blessings and malefic sorceries by the dark gods and you slaughter them by the hundreds during the game.
Can he beat sly marbo tho?
@@CreeperDude-cm1wv of course not. The only way to beat Sly Marbo is for Creed to hide a Titan in his ass, and Creed's been MIA since Cadia broke (and the Guard didn't)
Well, Malum’s a Sternguard Veteran, who are the elite of Ultramarines’ 1st Company. Him carving through legions of daemons and Chaos Marines is a bit of a stretch though.
Then again, he’s an Ultramarine and those are issued Plot Armour.
@@youmukonpaku3168
Trazyin: "Distant Necron Laughter."
@@CreeperDude-cm1wv I feel like Sly and Caido regularly get into fist fights together
I think the best way to describe the Space Marines you play as is from MandaloreGaming: Hulk Hogan fights Satan while wearing 10 semi trucks as armour.
In a cathedral in space that’s the size of Rhode Island 😂
For some fun lore, the person you play as is about 10 feet tall (without armor) has 2 hearts, and 3 lungs
Is immune to the effects of alcohol, can spit acid, and if they consume the flesh of there enemies they can temporarily gain said enemies memories.
(Although that last one might have been just a blood angels thing)
@@FinallyAlone There is some alcohol that affects them, one group made brew and Ale out if a plant that basically just gave DEATH to people
Dont forget being able to breath in toxic environments
@@henryfleischer404 We Night Lords can do it too
Ten feet tall is a GROSS exaggeration. That’s almost primarch sized dude. Most first born space marines are at around 7 feet tall, primaris 8 ft. Those may be 8 and 9 instead, but still, Malum Caedro is no where near ten feet.
So the reason the plasma gun hurts you is because, in the lore, using those things is scary as hell due to them overheating and possibly exploding in your face incredibly easily. The slight damage you take is probably better than your topt half no longer existing due to firing it for too long.
Actually this is probably a later model that Doesn't explode but instead violently pukes plasma onto you.
Rolls a 1
Unless you’re the tau
In the game you will see many a renegade die from their plasma gun exploding lol. Usually when you try and chain sword them
The best part is that there is absolutely no reason in lore that Lord of Change can't be the same one each time
Just a little tidbit of lore for the space marines, their armor is incredibly large, but the actual person itself is genetically modified to be almost perfect and for this reason most space marines like white scars, and ultramarine’s are incredibly fast because of their augmentations ending on the books, it’s quoted at saying “nothing that big could run so fast” as referencing to the space marines. If you want to get into Warhammer, learn more look up .Bicky he was really good videos on it.
Good old Bicky.
That’s it I’m actually gonna call Bricky “Bicky” from now on
Also the armour has servos for assisted movement and is interfaced with the wearer's nervous system, so it functions similar to an exoskeleton and in actuality have no effect on the space Marines' actual manuverabilitu
Also the power armor is, well, powered, allowing the wearer to run faster amongst other things
If you’ve actually seen a space marine in comparison to their armor, the only bulky part of the armor is shoulders whilst the rest excluding the calves are basically about as skin tight as you can get, I think astartes kinda represented this quite well.
Its funny being a 40K nerd and seeing someone just not getting why things are what they are.
I can't say I'm a big 40K guy either, but this game looks fun. Might just get it. I'm surprised it's the first time I've heard of a 40K shooter.
@@Emberson-9000 There was the Fire Warrior game from 2000 and something. I haven't played it, but it seems it wasn't very good.
@@eduardodiaz9942 I may have heard of that in passing, and I did hear that if wasn't good. I didn't know it was a shooter. I'll probably steer clear of that one.
@@Emberson-9000 space marine 1 came out a decade or so ago. 3rd person shooter with some strong melee elements, it’s getting a sequel this year. But there’s something truly inspired gameplay wise about hurtling down with your jet pack to swing an enhanced hammer in a massive shockwave on a bunch of Orks speaking in stereotyped British accents.
I think my favorite part of this video is when he refers to the demons as aliens.
Oh you poor naive soul. Chaos is a far greater threat than mere xenos scum. Lol
The resistance thing is based of the table top. In the table top models have toughness and all the weapons have strength. So if the strength of the wepon is higher it easier to wound the enemy.
Not sure if the game communicates that properly - Trav seemed to assume it's based on your weapon, not it's level. I only knew about it from Gmanlives' video, so that might need to be fixed in an update.
8:20 Those "non humanoid aliens" are actually Chaos daemons, physical manifestations of the will of the Chaos Gods (Tzeentch in the case of the pink/blue horrors, Nurgle for the toads and Nurglings). And yes, 40K insists on calling them "daemons", with an "a" right in the middle.
40K lore is indeed quite intimidating at first, but it's so utterly bonkers and over the top it is genuinely fascinating.
A demon is it’s own creature whilst a “Daemon” is an extension of an god hence why demons in 40k are instead called daemons
This is what I imagine watching a Tau react to a Space Marine's combat footage is like.
Yeah. Ain't no way there are people who find this game only average😂
Clearly, these people are Tyrannids👿
I'm going to give you a very quick summary of the story of boltgun: after the events of the game "Warhammer 40K: space marine" (released in 2011), the planet of graia was invaded by chaos demons, along with corrupted chaos space marines and cultists that worship them (who you're supposed to hate because they don't worship the emporer of man). At the end of Space Marine, an incredibly powerful demonic energy source gets destroyed. Most of it was recovered by the Imperium of Man (the side you're on), but a large fragment was still left on graia and is being used for... something something vague evil. Your objective is to get in there, smash the heretics, and get the fragment
The specific chaos demons appear to be minions of Tzeench, the lord of change and trickery (worth pointing out: despite how I make it sound, the "lord of change" enemies are not Tzeench himself) and Nurgle, the god of disease and decay. If they're blue or pink, they're Tzeench demons. if they're green and gross, they're Nurgle demons. The chaos space marines in this game don't seem to be minions of either, though. Instead just being Black Legion. They worship Horus, which is a very long story and I don't think I should get into it
@@RedtailArt the only non-demonic enemy in the game is the Champions. Low-rent Khorne berserkers.
"Weird aliens... "
Who tells him he is fighting demons?
"Lords of the Tucans.... "
Okay, that has to be the maximum disrespect that's has ever been directed at a Lord of Change.
So, funny thing about the plasma guns in 40k: they have a habit of exploding upon overloading. its a common joke among the 40k community and if i were to give an analogy...
Plasma pistols and rifles that overload are essentially tediore weapons from borderlands, only they dont rebuild in your hand after tossing one. As for the bigger (non vehicle) cannons? Imagine if a fatman from fallout misfired
Yeah, when I mentioned this to my friends they were like "Well yeah it's a Warhammer Plasma Gun" so I was just uninformed.
@@ThatTravGuy imagine the poor idiots that had to lug around the bigger plasma guns, just praying to whatever God/person they worship that it doesn't misfire or overload
6:18 "GET IN THE EMPEROR-DAMNED TITAN SHINJI OR I SWEAR I'LL PERSONALLY CONVERT YOU INTO A SERVATOR!!!"
I've been having a huge blast with Boltgun. I'm casual when it comes to Warhammer 40k, but I was able to recognize a lot of the references. Gameplay wise I love the simplicity of everything, as sometimes it's nice to have some fluffy fun.
One of my few issues with this game is that it doesn’t communicate a lot of its mechanics unless you’re already a 40K fan. Any 40K fan will know that the plasma rifle will do self damage, but a person that doesn’t know the lore or play lots of other 40K games would understandably be confused.
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Also in terms of the story, it follows Focus Interactive’s Space Marine directly. You and your squad of Sternguard Veterans are tasked with finding the Mcguffin from that game, a power source that draws from the Warp (hell) to make energy. This power source opened up a gateway to the warp and now the forces of Chaos (cultists, space marines and Daemons) are pouring through onto the holy forge world (factory planet) of Graia.
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The chapters of boltgun itself are going around at first the surface of the planet in chapter 1, then infiltrating into the forge itself in chapter 2 and finally going back to your ship in the 3rd chapter to fight against a chaos boarding party.
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Spoiler:
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The final cutscene teases returning to Graia to finish purging the Daemons of the god of violence and slaughter and blood on the planet.
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0/10 where’s the daemonettes
I am surprised we didn’t get a Keeper of secrets or a bloodthirster but it was great to see a lord of change in a video game outside of total warhammer
@@discopete117 in all honesty, I don’t mind. The enemy roster felt quite good and well rounded
More fun lore for you Trav!
The chainsaw is quite literally known as a Chainsword. It’s one of the more common melee weapons in the universe for humanity (and chaos heretics). As you observed astutely in your review it is used to cut through things with raw force, but anything chunkier needs a good rev to crunch through it.
The primary gun (first one you receive), the assault rifle as you called it, is called a Bolter. It fires 75 caliber shells that are effectively grenades. It’s considered a mid tier weapon in terms of firepower. That’s the level of “toughness” you’re dealing with for most of these enemies ;]
The giant mech is called a Titan. It might be more specifically something called a Knight (I’m not super familiar with their units or their lore tho they are cool) which the pilot has to literally interface their brain with in order to pilot.
The nonhumanoid aliens are referred to as Daemons, but you’re actually right to call them aliens! They’re extradimensional aliens from a universe that coexists overlaid on ours and is highly susceptible to psychic power and emotion. This universe, called the Warp, is worshipped by the heretics and the forces of chaos broadly.
The plasma rifle hurts you because it’s supercharging and overheating. This reflects the tabletop where if you roll poorly on an attack roll it explodes and kills the attacking unit (I appreciate their kindness in not having you instagib yourself).
Yes in the table top a Greater Daemon like the Lord of Change would be taken down by multiple squads of marines. That our brave stern guard veteran is capable of it is truly astonishing.
Yeah the vengeance launcher is a weird name. It was created for the space marine third person game and is basically unrelated to the vengeance rounds. Incidentally that game is very fun and had some killer multiplayer back in the day. That game had the melee to regain health system doom and doom eternal later introduced.
Trav don’t apologize for comparing your fanbase to Nurglings/Nurgle’s daemons. The warhammer fanbase regularly refers to themselves as great unclean ones and blessed by the rotfather. You’re in good company.
The later plot is kinda weird, but generally the fanbase has a term for that kind of plot beat “it’s just generic warp fuckery, man”. You can really think of Chaos and the Warp as just magic bullshit that can do whatever the writers need to push the plot along.
“A smaller side story in the larger world of warhammer” is the heart and soul of this wonderful, stupid universe. It’s the world that is intentionally designed so big and so vast with so many unknowns built in you can homebrew whatever crazy shit you want and Mister James Workshop will give you a thumbs up and say “right on man”. You want undead space Egyptians that are robots who use their gods as batteries? Hell yeah dude. You want Mongol Khans on floating motorcycles? Hell yeah dude. You want knights in medieval armor slaying and banishing daemons by speaking their true names to bind them? Damn right. You want a group of space Vikings with furry werewolf older brothers? Got that too. Vampires? Just to the left. Multiple varieties of “the merging of man and machine” that’s a bingo. If you can think of it, warhammer welcomes you establishing it into the universe.
Glad you were able to enjoy this little warhammer game despite its flaws! Hope you check out more (avoid fire warrior like the plague).
That bit at the end has inspired me to finally read the fluff in my codex
I'm guessing Fire Warrior is basically your Other M?
The chainsaw, right.... You know swordsmachine from Ultrakill? It's sword arm? Yeah. It's that.
@@Emberson-9000 no because I (metroid fan) don’t remember anyone gassed up other M as good on release. Fire Warrior came out during the time when every game studio was trying to dethrone halo as king of the FPS Genre and it was widely advertised as that. It’s just not a very good shooter but if you go buy hazy memory and marketing you’d be tricked into thinking it was. MandaloreGaming has a good vid on it.
@@mitrimon haha and all that is just stuff in the lore established by GW. You can introduce anything you want and it’ll fit. I find it funny that basically everyone in the universe just kinda accepts that time travel exists (due to warp fuckery) but most people don’t care.
So with the Plasma Gun that's a reference to the lore in where plasma can be over charged at the risk of it exploding in your hands and killing you so more use=greater damage=mini sun going off
Glory to the Emperor! Now lets rip our enemies apart for their heresy!
I really love the craziness of Warhammer 40k universe, the books are super in depth, worth reading, like Horus Rising.
But there are no orks in boltgun.
Fun tidbit, because of how bolt shells operate, bolters are actually closer to grenade launchers than they are conventional firearms
I'm glad you at least liked the game, and I appreciate your outlook on it as someone unfamiliar with the franchise
As such since many others are offering their own fun facts (If you even decide to want to read this) I though I'd share one.
In lore the people who make the all of the Imperiums technology- the mechanicus- Literally worship it to a fetishistic extent. Their belief is that if you want your gun to shoot properly, your vehicle to run, your microwave to cook your borrito just right, you need to douse it in holy incense, place holy seals upon it, and recite 30 minute canticles to please the spirit within the machine and make it work right.
Hence why the Bolter are held in such a holy spectacle when you find it: It's more then just "Ha ha look it's the weapon the games named after." It's more so that they LITERALLY believe it's a holy item like we would treat a cross or the likes. They quite literally worship technology
The reason why you can move so fast is probably because its literally canon that “something that big shouldn’t move that fast”. Space marines are super-humans
5:00 Yeah, Space Marines in lore are fast as hell, like for reference, in the time it takes say Ranger to ready a weapon, a Space Marine has already drawn or ready-ied their weapon and started firing.
The game is a bit to faithful to the lore and tabletop at times from what I've seen.
6:20 That is likely the Warlord class Titan "Invictus" from Space Marine, but the story tldr, your an Ultramarine Sternguard Veteran who has been seconded to the service of an Inquisitor,
your to investigate the poteitial of shards of an experimental weapon made by another (dead) Inquistor named Drogan, said weapon was meant to weaponize Warp energy to selectively kill non-human species,
however Drogan was killed by a Daemon of Chaos and his body possessed, the Daemon then used Drogan's weapon to open up a Warp Rift allowing a Warband of Chaos Space Marines know as "The Choosen of Nemeroth" onto the planet,
this Warband was likely destroyed in it's entirity during Space Marine with Ultramarines Captain Titus of the Second Company personally killing Nemeroth himself and destroying Drogan's weapon before Nemeroth could fully ascend into a Daemon Prince,
in Boltgun your fighting Chaos Cultists and Black Legion Chaos Space Marines, along with Daemons of Chaos belonging to Nurgle (Plague Toads, etc.) and Tzeentch (Pink/Blue Horrors, etc.).
8:55 Yeah Imperial Plasma-tech is unstable to say the least, it's not entirely uncommon for someone in lore to Overcharge their Plasmagun and have it either melt them or flat out explode, but Plasma weapons tend to rip clean through most armor with little effort, also it is Bolt-er though their just one type of Boltgun all of which are essentially full-auto grenade launchers (for the most part there are some Semi-Auto Boltguns like Pistols and Stalker Bolters).
EDIT: 16:30 Melta weapons are essentially Anti-Tank Shotguns that Slag the armor they hit, some games make them Beam weapons but most make them essentially Hot-Air Shotguns to my knowledge.
I feel like a lot of things only make sense if you actually know or play 40k, which is a downside in some ways but to those knowledgable they are solid things to look out for. Plasma rifles are unstable and, in game, if you roll a 1 in 9th edition the model explodes. You are certainly meant to run that fast and jump that high because space marines are 8ft tall augmented soldiers designed to carry what is essentially tank armour like a Tshirt. The heavy bolter, for normal humans, needs to be mounted on tanks and are the equivelant of high-powered artillery shells. You carry that thing with no extra help than maybe a hand on the top for steadiness. The story of the planet, Graia, is a sequal to the game Space Marine. Which came out in like 2007(?) and is getting a sequal soon.
This is a love letter for 40k fans who like the boomer shooter aesthetic and also to Space Marine as a game. And to those who do not know warhammer, a lot of that extra flavour and goodness is lost, which I totally understand and is an invevitable flaw of most 40k games.
The Melta-Gun is probably the scariest gun you have in your arsenal canonically, aside from the plasma gun and Volkite Caliver. All three weapons fire out the heat hotter then the sun at targets but the melta is the one that does so instantly with no risk of blowing up in your hands like the Plasma Gun.
The Caliver just flays people's molecules apart.
Considering Auroch Digital's other games are mostly board game adaptations and a beer brewing simulator this is pretty solid for a first time action game.
OK, LORE SHIT:
This game is actually probably the closest we've gotten to the canonical top speed of a Space Marine (somewhere around 40-70 MPH depending on the writers and efficacy of the Marine in question), the enhancements and augments they have do make them monstrously chunky _but also_ faster than should be physically possible for their size by any average human's standards.
Part of it is that their armor isn't very restrictive at all, much like Spartan armor in Halo (just to give something to relate it to) it acts as more of an extension of the user's physiology than an impairing bulky suit like what Fallout's power armor is depicted as, plus their height of roughly 7 foot gives them an insane stride length.
Religious zealotry? It goes for both sides of the conflict, Space Marines serve under the Imperium of Man, the largest and most represented faction in the setting that worships the God-Emperor of Mankind. Your foes are, easy enough to figure out, aligned with Chaos, which isn't a singular force but rather a pantheon of four dark gods. Though the Chaos Space Marines you fight in this game are that of the Black Legion, which _does_ worship Chaos and its four gods with no particular bias.
The daemons you see in this game are those of two particular gods. Nurgle, a god of pestilence, decay, and stagnation, and Tzeentch (The Ts are silent), a god of change, fate, and conspiracy. I haven't played to confirm for myself but a friend has claimed to notice that you rarely, if ever, see daemons of Nurgle and Tzeentch in the same place, because they're polar opposites and _really_ fucking hate each other.
Plasma weaponry in lore and the tabletop game is _extremely_ volatile and dangerous, overheating will usually just blow you (and everyone near you) the fuck up but video games tend to be much more generous about it as seen here with the chip damage you start to receive. The game Space Marine even lets you fire overcharged shots with absolutely no repercussions other than a cooldown period.
"I don't think I've ever seen a monster closet that depressing, and I've played Quake."
TRAVIS
“Doing space zealot shit? Or maybe that’s what we’re up against, it’s hard to tell.”
Brother, you’ve just summed up my entire history of trying to understand the franchise lmao
it's funny because it is basically both. Church zealots fighting cult zealots
@@Metamorphical117 Truly the best part lol
You know it's actually funnier then you may realize blaming the Lord of CHange for that weird glitch.
Tzeentch, the Chaos God the Lord of Change belongs to, is a god of change trickery deceit etcetera. He'd absolutely be the kinda guy to fuck with you by breaking the fourth wall like that.
It's pretty amusing to see Trav getting to experience 40k lore firsthand. It gives us such gems as comparing an Exalted Flamer to a toucan, along with calling a Lord of Change "the Lord of the Toucans". I've genuinely never looked at them that way, and now I can't stop.
Holy crap, I just realized that the final boss of Fire Warrior was Toucan Sam on Adderall!
Nifty thing from the tabletop that carried over to this game, the number with the arrows is your weapons strength vs. the targets toughness, higher strength does more damage while lower strength will do stupidly low damage. (Similar to how in the tabletop game, having a higher strength means you have a wider range of numbers to succeed on your dice rolls)
I've been playing through this on Switch. And I feel it lays a foundation for something really good. Though my main complaints are the lack of representation from the other Chaos gods. Tzeench and Nurgle are represented. Khorne barely is, and Slanesh is completely absent. It'd be nice to see a new champaign with the other two chaos gods. Or if they want to have some fun, a horde mode versus the Orks.
I'm sure they'll get to them for sequels. I know nothing about this series, so it's good to know there's plenty more material to keep these shooters coming.
Nintendo not gonna let slanesh onto their eshop lmao
@@newbanzo Noise marines, anyone? Don't have to delve into the more pornographic nature of Slanesh.
@@SableDrakon Or the other elements that could make any game have an age rating of 18. Also don’t the noise marines snort their enemies dust?
@@newbanzo my man, hentai chess is purchasable on the Eshop. this'll be nothing.
The reason 40k nerds cream their jorts over this game is just the sheer fucking attention to detail - in lore and even the tabletop related mechanics.
For Emperor's sake, the idle animation for the protagonist is him pulling up a codex astartes and for a light read - you don't get more Ultramarines than that, lmao.
You should definitely check out WH40K: Space Marine from 2012 or so. This game is technincally a follow up to that in some way, I think. It's a 3rd person shooter and is amazing.
"I am sorry sir your tier 3 sub to Khorne has expired."
If the Chaos Gods has subscriptions, we all knows who will be the most subbed...
Tzeentch would be the most prolific clickbait author online. Just thousands of insane articles like that “this horse kept hugging pregnant woman, when the doctor saw the ultrasound he called the police” but even more insane
@@XFGHL78E Slannesh: I should have done this centuries ago!
Fun fact. The lord of change is a daemon so when he is killed he is banished to the warp so it’s technically immortal. So it’s quite possible the lord of change you fight is the same one each time.
So, uh.... the non-human enemies aren't aliens.
They're space demons.
In 40k, there are 4 Chaos Demon gods. Tzeench, Slanesh, Khorne, and Nurgle. And you fight mostly Tzeench and Nurgle demons, the factions of Change and Disease, respectively. Khorne is Violence and Slanesh is.... Excess.
Yeah, the space marine under the armor is a surgically enhanced 10 ft tall behemoth of mankind literally built for war. Plus the space marine you play as is a 1st company sterngard veteran of the Ultramarines, literally the elite of a chapter that acts as the imperium's jack of all trades. So having them run around killing heretics like how the Doom Slayer kills demons if he was given a rapid-fire shotgun be lore acurate is the biggest understatement of the century.
I mean one guy taking out multiple greater demons back to back to back is rivaling Sanguinius on Terra lol
same thing happened to me in the crusher, but you can just select save, and pick the autosave just before you jump down. unless that option wasn't in pre release?)
Great video though, pretty much how I feel about the game.
You should try Chop Goblins, it was made by the same guy who made Dusk and it's just a fun game where you kill goblins along with a stupid storyline
2:56 - this area reminds me of E1M1 from Doom!!!!
All you need to know is "SKULLS FOR THE SKULL THRONE, BLOOD FOR THE BLOOD GOD"
all you need to know about warhammer lore is that nobody is the good guy, but chaos are definitely the bad guys. probably.
Comments for the algorithm god! Views for the viewership throne!
18:50 Yeah man what did we ever do to you?!?!
You know...except giving you our love!
5:02 space marines in lore are know for their speed in mobility, despite it not making sense. A lot of records say “something that huge shouldn’t move that fast”.
The only aliens in this game are the Ambulls, everything else is either a corrupted human or a daemon.
6:34 "Im gonna chalk it up to doing...space zealot shit? Or maybe thats what we're up against?"
BOY do I have some news for you, Trav 😂
We need to get this man into 40k, any guess on travs 1st army will b
I've already impulsively bought "Space Marine" lol
@@ThatTravGuy Trav your army would probably be Black Templars or maybe one of the wings of the Dark Angels. Very aggressive focus, lot of neat tools to play with, but with a strong knight in space aesthetic to differentiate them from the others. That or Salamanders because they’re kind.
So i know someone probably pointed this out, but i figured i might as well chip in. The "quirk" with the Plasma Rifle is that it is a VERY heat intensive weapon. The reason why it is hurting you after a certain duration is because of it overheating. But the tradeoff is that the HOTTER it is the FASTER it fire. There is more lore information about it, but the TL;DR is that each shot requires an initial amount of heat to fire. Once you pass that initial heat and the gun is firing then the shots fire faster. So while you ARE hurting yourself, you are increasing your damage per second. So you can either play it "safe" and limit your shots, or you can scream "FOR THE EMPEROR!" and hold the trigger down to purge faster.
One thing I really like about Boltgun is how, like classic Doom, switching weapons takes a second. It’s a small thing, but it affects how combat feels and I really wish modern Doom kept that as the switch time helps the automatic weapons stay relevant and requires you to think about your weapon use a bit more carefully so you don’t get caught in the middle of switching weapons
That giant mech is a Warlord Class Titan, look it up if you want to know more
8:10
Pest control is ALWAYS on the job description.
FOR THE IMPERIUM
Yeah I'm glad I had a Warhammer nerd for a friend, but don't worry I still don't understand anything
Don't worry. neither do warhammer fans.
@@FinallyAlone bout the same with how i feel about Dark Souls lore
@@crowdmagical0274that’s how dark souls fans feel too man
if you want to understand the story and what your doing, here's the gist. in the game Space Marine, you come to this planet during an Ork Wagh (massive attack of orks) and your charged with killing all of them, during the game and Inquisitor (important Imperial guy) says that there is a warp power source on the planet that can help. after getting that power source and brining it to him, he reveals himself to be a mere puppet to a Chaos Lord (Chaos Marine leader) and uses that power source to enact a full scale demon invasion. You beat the chaos dude and leave. This game wants you to clean up what ever chaos remains and to retrieve/destroy that warp power source
Glad to see you covering this game, and I agree with you it's a fun game, but some thigs could be better and I hope they at least learn to improve on such things on a expansion or sequel!
Fun game with satisfying gunplay, but it should've been a bit shorter. The magic disappears after a few hours when the enemies and levels never really change and most of them feel the same. A true 7/10 game.
Hey Trav Guy, if you wanna get into Warhammer lore, I highly recommend Bricky's videos on them. He has done two videos talking about the lore of all the factions in 40k and he did them in a really digestible way, and they aren't like 2-3 hours long, I believe the longest one is about an hour long. So yeah, highly recommend Bricky's videos, he mixes memes with lore so its actually easy to understand for new people
I thought I was alone in it feeling like halo! I got some major Combat Evolved vibes while, especially in the second chapter. I hope the devs adapt from this similar to the jump from CE to Halo 2
8:05
Those weren't pests, those were Deamons. The two man Deamons seen are two of the 4 chaos gods, nurgle (will give you deamon space cancer like a loving father) and tezench (sorecery and ununderstandable knowledge, also Birds).
However Pest control is part of the job description, its just 12 ft tall space termites that eat worlds instead of wood. Also called the Tyranids.
14:08
Completely expected given Tzeench.
16:15
Also, that is not a deamon. Thats just some local wildlife, sometimes Admech will pop their brains out and put them into robots to be used for construction, or gangs use them for combat.
Iirc one in-universe comment about space marine mobility goes something like "nothing that big should be able to move that fast" and I think that applies here
7:46 DID YOU JUST CALL THE BOLTGUN AN ASSAULT RIFLE... HERESY!!!!!!
It makes sense he didn’t explain the lore because my friend who is a fan of warhammer said that there are like 300 books of just lore which is truly intimidating
well the reason it only feels like a boomshoot in presentation is because it's described as "an old shooter with modern design sensibilities", so of course gameplay-wise it'll feel more modern
The DLC just dropped. It sometimes feels a bit more difficult than the base game since the resource crates give 200 hp/stack instead of 300 but at the same time you've got 2 new powerful weapons. Horde mode on exterminatus has more than 1,000 enemies, very cool.
I love the fact that one of the taunt quotes is a title of the video.
The marine’s name is Malum Caedo which literally translates to “I kill evil”
21:36 that warp drive has outspun you all
I really like it so far. It feels like the game that shoulda came out between Doom64 and 2016. Like it still has that "find the red key card" type of level structure with more modern movement and mechanics. But it doesn't go overboard with weird gimmicks like a lot of newer boomer shooters.
It's simple and fun. Which sometimes is exactly what I need.
Trav finding the sky sharks was a bit of a treat (as someone who plays that faction on the tabletop)
I always though of the space marines like hippos, you'd think with all that body mass they would slow, but all that mass is pure muscle and as a result their frighteningly quick.
“What do vortex grenades do…”
Open a portal to hell.
Fun fact: the bullets from the bolters are like the size of a redbull can. Also they explode on impact. Bolters are fun
No they're not. They're 3/4 of an inch. The smallest Red Bull can is about 3 times thicker.
ok to hop in the warhammer train just pick any book. literally any and go from there if you want a quick start or pick a legion or faction you usually play the most like. rushing in or planning stuff out there's a faction for everyone
What I enjoyed most about this game is that you don't need to be a diehard 40k fan to enjoy it. It is pretty accessible. 😎
Also, just to point something out, even though it's not really important, you're on this planet to stop a Space Marine who started worshipping the 40k equivalent of Hell and started turning this planet into a litteral portal to it. Yup, these aren't weird aliens, these are *_freakin' demons!_*
Oh, and fun fact, Space Marines and Chaos Space Marines were the primary inspiration for the Doom Slayer and the Marauders from Doom Eternal. 😎
I’m loving it. Warhammer and boomer shooters go together like peanut butter and jelly. I’d say it feels more like Prodeus (another new boomer shooter that is fairly similar to doom eternal) than halo.
8:08 On the contrary, Trav, "pest control" _absolutely is_ in the Adeptus Astartes' job description: alongside every other sub-faction within the Imperium of Man, a Space Marine's sacred duty to the God-Emperor of Mankind is to purge the _entire Galaxy_ of "the xeno, the heretic, and the mutant"... _and worse._
...It's okay, Trav. We won't hold it against you for being a 40K newbie. If you aren't interested in diving in as deep as the rest of us nerds have, all you really need to know is how Vulkan put it, an introduction so iconic that it greets every new player when they open their first source-book:
ruclips.net/video/cy4CJ4F-epA/видео.html
4:49
Astartes are supposed to be scary fast. There exist's ecen an in-universe name for a shock people who see them in action fall into. It's a transhuman dread. Thingthat heavy and that powerfull simply shouldn't move that quickly. They can keep up with some vehicles and speed calcs can get RIDICULOUS depending on what variables you account for and how generously you apply them.
5:10
Closer to a single ton. 750-800 kilograms IIRC.
8:10
those toads are literall daemons of disease.
9:00
It overheats.
10:26
They tear a hole in the reality thus allowing immaterium (goddamned space hell) to come in contact with materium (our world) thus producing usually a volatile anddeadly effects.
17:29
Volkite weaponry shoots a heat ray, like the ones from the old science fiction. People know what they do but not how and why they fuck the laws of the universe in the ass with such vigour.
24:22
To be fair with how huge the universe of 40k is pretty much every story is a side story.
calling the bolter an assault rifle might be an underestimation of the weapon, because it fires explosive rounds that decimate unarmored targets.
you do realize you got a charge mechanic and a chain sword right mash that button to rev it and saw your opponent (watch out for enemy space marines knife swing) play more aggressive
tbh i sometimes forget i have guns and instead swing my sword around like a maniac turning my opponents into small chunks.
"doing space zealot shit?"
yes
"or maybe that's what we're up against..."
also yes
Oh those aren't aliens. Those are Demons from space hell! Demons drop contempt when they die while physical beings drop health.
Space marine canonically are completely unbothered by their armor, and would probably be even faster then the player character in this game.
Thattravguy doesn't understand weapon overheating mechanics
Overheat my nuts
@@ThatTravGuy Sounds painful or kinky or both.
@@ThatTravGuy Got em
I got this when it came out, absolute gem, and only 20 bucks. I really dig it and I don’t care about war hammer at all. It could use some sort of upgrades maybe but regardless it’s so fucking fun. I’m easy to please.
Yo Trav, have a go at “Fire Warrior” next from 2003 and you’ll see why there’s been no real effort put into 40K first person shooters since then. It was comically incompetent, Mandalore has a great video on it
Tzeech bieng disorienting is pretty acurate
Actually if you want more background on the world this game takes place on I highly recommend trying out Warhammer 40,000: Space Marine.
I love how you think the daemons are aliens. It's understandable why you would think that, but the truth is a lot more messed up.
Also Trav, "non humanoid creatures" is not the preferred nomenclature, "filthy xenos", please.
I have no idea if you'll read this or not, but boltgun did get dlc a few months ago
I'll try it!
Neither Triumph or Oblivion. It is Glorious and is perfect while we wait for Space Marine 2.
BLOOD FOR THE BLOOD GOD RGAAAAAAAHHHHHHHHHHHHH
"press T to call someone a Heretic" may be my favorite part of this game. They took an edgy ass shitpost from Brutal doom and played it straight and I'm all here for it.
Da trav guy is back
Aspiring champion is easy, just press melee then move back, they'll stand still for you to shoot, just remember to gut them inside out sp they won't revive, hope this help.
(Try it, if it work for you give me a like to know)
i LOVE the 3d enviroments in it but im sad that the enemies arent low poly psx/quake style 3d models as well